b374f71533
- Splits all particle textures into individual files intead of sprite sheets - Replaces arc and lightning pulse entities with particles - Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types - Renames a few ParticleBuilder methods for conciseness. - Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
138 lines
4.9 KiB
Java
138 lines
4.9 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.block.BlockStatue;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.registry.WizardryBlocks;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.tileentity.TileEntityStatue;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class WallOfFrost extends SpellRay {
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private static final int BASE_DURATION = 600;
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public WallOfFrost(){
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super("wall_of_frost", Tier.MASTER, Element.ICE, SpellType.UTILITY, 15, 0, true, 10, null);
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this.particleVelocity(1);
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this.particleSpacing(0.5);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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// TODO: Temporary solution until I implement a better continuous sound system
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boolean flag = super.cast(world, caster, hand, ticksInUse, modifiers);
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if(flag){
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if(ticksInUse % 12 == 0){
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if(ticksInUse == 0) WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_ICE, 0.5f, 1);
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LOOP_ICE, 0.5f, 1);
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}
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}
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return flag;
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
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boolean flag = super.cast(world, caster, hand, ticksInUse, target, modifiers);
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if(flag){
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if(ticksInUse % 12 == 0){
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if(ticksInUse == 0) caster.playSound(WizardrySounds.SPELL_ICE, 0.5f, 1);
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caster.playSound(WizardrySounds.SPELL_LOOP_ICE, 0.5f, 1);
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}
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}
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return flag;
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}
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@Override
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protected boolean onEntityHit(World world, Entity target, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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// Wall of frost now freezes entities solid too!
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if(target instanceof EntityLiving && !world.isRemote){
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// Unchecked cast is fine because the block is a static final field
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if(((BlockStatue)WizardryBlocks.ice_statue).convertToStatue((EntityLiving)target,
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(int)(BASE_DURATION * modifiers.get(WizardryItems.duration_upgrade)))){
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target.playSound(WizardrySounds.SPELL_FREEZE, 1.0F, world.rand.nextFloat() * 0.4F + 0.8F);
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return true;
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}
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}
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return false;
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}
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@Override
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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// IDEA: Use frosted ice instead of ice statue blocks
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if(!world.isRemote){
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// Stops the ice being placed floating above snow and grass. Directions other than up included for
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// completeness.
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if(WizardryUtilities.canBlockBeReplaced(world, pos)){
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// Moves the blockpos back into the block
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pos = pos.offset(side.getOpposite());
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}
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if(caster.getDistance(pos.getX(), pos.getY(), pos.getZ()) > 2
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&& world.getBlockState(pos).getBlock() != WizardryBlocks.ice_statue){
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pos = pos.offset(side);
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int duration = (int)(BASE_DURATION * modifiers.get(WizardryItems.duration_upgrade));
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if(WizardryUtilities.canBlockBeReplaced(world, pos)){
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world.setBlockState(pos, WizardryBlocks.ice_statue.getDefaultState());
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if(world.getTileEntity(pos) instanceof TileEntityStatue){
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((TileEntityStatue)world.getTileEntity(pos)).setLifetime(duration);
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}
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}
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// Builds a 2 block high wall if it hits the ground
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if(side == EnumFacing.UP){
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pos = pos.offset(side);
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if(WizardryUtilities.canBlockBeReplaced(world, pos)){
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world.setBlockState(pos, WizardryBlocks.ice_statue.getDefaultState());
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if(world.getTileEntity(pos) instanceof TileEntityStatue){
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((TileEntityStatue)world.getTileEntity(pos)).setLifetime(duration);
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}
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}
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}
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}
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}
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return true;
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}
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@Override
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protected boolean onMiss(World world, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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return true;
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}
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@Override
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protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){
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float brightness = world.rand.nextFloat();
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ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(vx, vy, vz).time(8 + world.rand.nextInt(12))
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.clr(0.4f + 0.6f * brightness, 0.6f + 0.4f*brightness, 1).spawn(world);
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ParticleBuilder.create(Type.SNOW).pos(x, y, z).vel(vx, vy, vz).time(8 + world.rand.nextInt(12)).spawn(world);
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}
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}
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