d91a3e056a
Adds ParticleBuilder to replace the particle spawning methods in the proxies, and changes all particle spawning to use the builder except for in the spell classes, which are to be reorganised first.
53 lines
1.9 KiB
Java
53 lines
1.9 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.item.IConjuredItem;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumHand;
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import net.minecraft.world.World;
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public class FrostAxe extends Spell {
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public FrostAxe(){
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super(Tier.ADVANCED, 45, Element.ICE, "frost_axe", SpellType.UTILITY, 50, EnumAction.BOW, false);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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ItemStack frostaxe = new ItemStack(WizardryItems.frost_axe);
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IConjuredItem.setDurationMultiplier(frostaxe, modifiers.get(WizardryItems.duration_upgrade));
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if(!WizardryUtilities.doesPlayerHaveItem(caster, WizardryItems.frost_axe)
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&& ConjureBow.conjureItemInInventory(caster, frostaxe)){
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if(world.isRemote){
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for(int i = 0; i < 10; i++){
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double x1 = (double)((float)caster.posX + world.rand.nextFloat() * 2 - 1.0F);
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double y1 = (double)((float)WizardryUtilities.getPlayerEyesPos(caster) - 0.5F
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+ world.rand.nextFloat());
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double z1 = (double)((float)caster.posZ + world.rand.nextFloat() * 2 - 1.0F);
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Wizardry.proxy.spawnParticle(Type.SNOW, world, x1, y1, z1, 0, -0.02d, 0,
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40 + world.rand.nextInt(10));
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}
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}
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_ICE, 1.0f, 1.0f);
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return true;
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}
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return false;
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}
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}
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