f37812be3e
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
91 lines
3.5 KiB
Java
91 lines
3.5 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.integration.DamageSafetyChecker;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.util.IElementalDamage;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.SoundEvent;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import net.minecraftforge.event.entity.living.LivingAttackEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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@Mod.EventBusSubscriber
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public class ShadowWard extends Spell {
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public static final String REFLECTED_FRACTION = "reflected_fraction";
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public ShadowWard(){
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super("shadow_ward", EnumAction.BLOCK, true);
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addProperties(REFLECTED_FRACTION);
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soundValues(0.6f, 1, 0);
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}
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@Override
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protected SoundEvent[] createSounds(){
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return this.createContinuousSpellSounds();
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}
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@Override
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protected void playSound(World world, EntityLivingBase entity, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){
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this.playSoundLoop(world, entity, ticksInUse);
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}
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@Override
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protected void playSound(World world, double x, double y, double z, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){
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this.playSoundLoop(world, x, y, z, ticksInUse, duration);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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if(world.isRemote){
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double dx = -1 + 2 * world.rand.nextFloat();
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double dy = -1 + world.rand.nextFloat();
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double dz = -1 + 2 * world.rand.nextFloat();
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world.spawnParticle(EnumParticleTypes.PORTAL, caster.posX, caster.getEntityBoundingBox().minY + caster.getEyeHeight(), caster.posZ, dx, dy, dz);
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}
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if(ticksInUse % 50 == 0){
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this.playSound(world, caster, ticksInUse, -1, modifiers);
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}
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return true;
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}
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@SubscribeEvent
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public static void onLivingAttackEvent(LivingAttackEvent event){
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if(event.getSource() != null && event.getSource().getTrueSource() instanceof EntityLivingBase){
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if(WizardryUtilities.isCasting(event.getEntityLiving(), Spells.shadow_ward) && !event.getSource().isUnblockable()
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&& !(event.getSource() instanceof IElementalDamage && ((IElementalDamage)event.getSource()).isRetaliatory())){
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event.setCanceled(true);
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float reflectedFraction = MathHelper.clamp(Spells.shadow_ward.getProperty(REFLECTED_FRACTION).floatValue(), 0, 1);
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// Now we can preserve the original damage source (sort of) as long as we make it retaliatory.
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// For some reason this isn't working, so I've reverted to plain old magic damage for now.
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//event.getEntityLiving().attackEntityFrom(
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// MagicDamage.causeDirectMagicDamage(event.getSource().getTrueSource(), DamageType.MAGIC, true), event.getAmount() * 0.5f);
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DamageSafetyChecker.attackEntitySafely(event.getEntity(), DamageSource.MAGIC, event.getAmount()
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* (1 - reflectedFraction), event.getSource().getDamageType());
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event.getSource().getTrueSource().attackEntityFrom(MagicDamage.causeDirectMagicDamage(
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event.getEntityLiving(), DamageType.MAGIC, true), event.getAmount() * reflectedFraction);
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}
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}
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}
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}
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