Files
Wizardry/src/main/java/electroblob/wizardry/spell/ShadowWard.java
T
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00

91 lines
3.5 KiB
Java

package electroblob.wizardry.spell;
import electroblob.wizardry.integration.DamageSafetyChecker;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.util.IElementalDamage;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.living.LivingAttackEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
@Mod.EventBusSubscriber
public class ShadowWard extends Spell {
public static final String REFLECTED_FRACTION = "reflected_fraction";
public ShadowWard(){
super("shadow_ward", EnumAction.BLOCK, true);
addProperties(REFLECTED_FRACTION);
soundValues(0.6f, 1, 0);
}
@Override
protected SoundEvent[] createSounds(){
return this.createContinuousSpellSounds();
}
@Override
protected void playSound(World world, EntityLivingBase entity, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){
this.playSoundLoop(world, entity, ticksInUse);
}
@Override
protected void playSound(World world, double x, double y, double z, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){
this.playSoundLoop(world, x, y, z, ticksInUse, duration);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
if(world.isRemote){
double dx = -1 + 2 * world.rand.nextFloat();
double dy = -1 + world.rand.nextFloat();
double dz = -1 + 2 * world.rand.nextFloat();
world.spawnParticle(EnumParticleTypes.PORTAL, caster.posX, caster.getEntityBoundingBox().minY + caster.getEyeHeight(), caster.posZ, dx, dy, dz);
}
if(ticksInUse % 50 == 0){
this.playSound(world, caster, ticksInUse, -1, modifiers);
}
return true;
}
@SubscribeEvent
public static void onLivingAttackEvent(LivingAttackEvent event){
if(event.getSource() != null && event.getSource().getTrueSource() instanceof EntityLivingBase){
if(WizardryUtilities.isCasting(event.getEntityLiving(), Spells.shadow_ward) && !event.getSource().isUnblockable()
&& !(event.getSource() instanceof IElementalDamage && ((IElementalDamage)event.getSource()).isRetaliatory())){
event.setCanceled(true);
float reflectedFraction = MathHelper.clamp(Spells.shadow_ward.getProperty(REFLECTED_FRACTION).floatValue(), 0, 1);
// Now we can preserve the original damage source (sort of) as long as we make it retaliatory.
// For some reason this isn't working, so I've reverted to plain old magic damage for now.
//event.getEntityLiving().attackEntityFrom(
// MagicDamage.causeDirectMagicDamage(event.getSource().getTrueSource(), DamageType.MAGIC, true), event.getAmount() * 0.5f);
DamageSafetyChecker.attackEntitySafely(event.getEntity(), DamageSource.MAGIC, event.getAmount()
* (1 - reflectedFraction), event.getSource().getDamageType());
event.getSource().getTrueSource().attackEntityFrom(MagicDamage.causeDirectMagicDamage(
event.getEntityLiving(), DamageType.MAGIC, true), event.getAmount() * reflectedFraction);
}
}
}
}