Files
Wizardry/src/main/java/electroblob/wizardry/spell/Entrapment.java
T
Electroblob77 be250e218e Add player animation system!
- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them
- Is compatible with pretty much everything, yay (even modded armour!)
- Adds property overrides to ItemWand so that gets animated too
- Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models
- Tweaks particles and ray spells so they line up with the end of the newly-animated wand
- Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
2020-05-09 20:17:15 +01:00

71 lines
2.5 KiB
Java

package electroblob.wizardry.spell;
import electroblob.wizardry.entity.construct.EntityBubble;
import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
public class Entrapment extends SpellRay {
public static final String DAMAGE_INTERVAL = "damage_interval";
public Entrapment(){
super("entrapment", false, SpellActions.POINT);
this.soundValues(1, 0.85f, 0.3f);
addProperties(EFFECT_DURATION, DAMAGE_INTERVAL);
}
@Override
protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
if(WizardryUtilities.isLiving(target)){
if(!world.isRemote){
// Deals a small amount damage so the target counts as being hit by the caster
target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.MAGIC), 1);
EntityBubble bubble = new EntityBubble(world);
bubble.setPosition(target.posX, target.posY, target.posZ);
bubble.setCaster(caster);
bubble.lifetime = ((int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)));
bubble.isDarkOrb = true;
bubble.damageMultiplier = modifiers.get(SpellModifiers.POTENCY);
world.spawnEntity(bubble);
target.startRiding(bubble);
}
}
return true;
}
@Override
protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
return false;
}
@Override
protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){
return true;
}
@Override
protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){
world.spawnParticle(EnumParticleTypes.PORTAL, x, y - 0.5, z, 0, 0, 0);
ParticleBuilder.create(Type.DARK_MAGIC).pos(x, y, z).clr(0.1f, 0, 0).spawn(world);
}
}