be250e218e
- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them - Is compatible with pretty much everything, yay (even modded armour!) - Adds property overrides to ItemWand so that gets animated too - Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models - Tweaks particles and ray spells so they line up with the end of the newly-animated wand - Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
78 lines
3.3 KiB
Java
78 lines
3.3 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.event.SpellCastEvent;
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import electroblob.wizardry.item.SpellActions;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.util.AllyDesignationSystem;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.common.eventhandler.EventPriority;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import java.util.List;
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public class FontOfMana extends Spell {
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public FontOfMana(){
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super("font_of_mana", SpellActions.POINT_UP, false);
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this.soundValues(0.7f, 1.2f, 0.4f);
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addProperties(EFFECT_RADIUS, EFFECT_DURATION, EFFECT_STRENGTH);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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double maxRadius = getProperty(EFFECT_RADIUS).doubleValue();
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List<EntityPlayer> targets = WizardryUtilities.getEntitiesWithinRadius(
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maxRadius * modifiers.get(WizardryItems.blast_upgrade),
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caster.posX, caster.posY, caster.posZ, world, EntityPlayer.class);
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for(EntityPlayer target : targets){
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if(AllyDesignationSystem.isPlayerAlly(caster, target) || target == caster){
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target.addPotionEffect(new PotionEffect(WizardryPotions.font_of_mana,
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(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
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(int)(getProperty(EFFECT_STRENGTH).intValue() + (modifiers.get(SpellModifiers.POTENCY) - 1) * 2)));
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}
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}
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if(world.isRemote){
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for(int i = 0; i < 100 * modifiers.get(WizardryItems.blast_upgrade); i++){
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double radius = (1 + world.rand.nextDouble() * (maxRadius - 1)) * modifiers.get(WizardryItems.blast_upgrade);
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float angle = world.rand.nextFloat() * (float)Math.PI * 2;
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;
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float hue = world.rand.nextFloat() * 0.4f;
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double x = caster.posX + radius * MathHelper.cos(angle);
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double y = caster.getEntityBoundingBox().minY;
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double z = caster.posZ + radius * MathHelper.sin(angle);
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ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, 0.03, 0).time(50)
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.clr(1, 1 - hue, 0.6f + hue).spawn(world);
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}
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}
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playSound(world, caster, ticksInUse, -1, modifiers);
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return true;
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}
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@SubscribeEvent(priority = EventPriority.LOW) // Doesn't really matter but there's no point processing it if casting is blocked
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public static void onSpellCastPreEvent(SpellCastEvent.Pre event){
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// Moved from ItemWand (quite why this wasn't done with modifiers before I don't know!)
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if(event.getCaster() != null && event.getCaster().isPotionActive(WizardryPotions.font_of_mana)){
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// Dividing by this rather than setting it takes upgrades and font of mana into account simultaneously
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event.getModifiers().set(WizardryItems.cooldown_upgrade, event.getModifiers().get(WizardryItems.cooldown_upgrade)
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/ (2 + event.getCaster().getActivePotionEffect(WizardryPotions.font_of_mana).getAmplifier()), false);
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}
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}
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} |