Files
Wizardry/src/main/java/electroblob/wizardry/spell/Light.java
T
Electroblob77 be250e218e Add player animation system!
- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them
- Is compatible with pretty much everything, yay (even modded armour!)
- Adds property overrides to ItemWand so that gets animated too
- Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models
- Tweaks particles and ray spells so they line up with the end of the newly-animated wand
- Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
2020-05-09 20:17:15 +01:00

79 lines
2.6 KiB
Java

package electroblob.wizardry.spell;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.tileentity.TileEntityTimer;
import electroblob.wizardry.util.RayTracer;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
public class Light extends Spell {
public Light(){
super("light", SpellActions.POINT, false);
addProperties(RANGE, DURATION);
}
@Override
public boolean requiresPacket(){
return false;
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
double range = getProperty(RANGE).floatValue() * modifiers.get(WizardryItems.range_upgrade);
RayTraceResult rayTrace = RayTracer.standardBlockRayTrace(world, caster, range, false);
if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.BLOCK){
BlockPos pos = rayTrace.getBlockPos().offset(rayTrace.sideHit);
if(world.isAirBlock(pos)){
if(!world.isRemote){
world.setBlockState(pos, WizardryBlocks.magic_light.getDefaultState());
if(world.getTileEntity(pos) instanceof TileEntityTimer){
int lifetime = ItemArtefact.isArtefactActive(caster, WizardryItems.charm_light) ? -1
: (int)(getProperty(DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade));
((TileEntityTimer)world.getTileEntity(pos)).setLifetime(lifetime);
}
}
this.playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
}else{
int x = (int)(Math.floor(caster.posX) + caster.getLookVec().x * range);
int y = (int)(Math.floor(caster.posY) + caster.eyeHeight + caster.getLookVec().y * range);
int z = (int)(Math.floor(caster.posZ) + caster.getLookVec().z * range);
BlockPos pos = new BlockPos(x, y, z);
if(world.isAirBlock(pos)){
if(!world.isRemote){
world.setBlockState(pos, WizardryBlocks.magic_light.getDefaultState());
if(world.getTileEntity(pos) instanceof TileEntityTimer){
int lifetime = ItemArtefact.isArtefactActive(caster, WizardryItems.charm_light) ? -1
: (int)(getProperty(DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade));
((TileEntityTimer)world.getTileEntity(pos)).setLifetime(lifetime);
}
}
this.playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
}
return false;
}
}