Files
Wizardry/src/main/java/electroblob/wizardry/block/BlockDryFrostedIce.java
T

42 lines
1.2 KiB
Java

package electroblob.wizardry.block;
import net.minecraft.block.BlockFrostedIce;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import java.util.Random;
/** Like {@link BlockFrostedIce}, but melting does not depend on light level or neighbouring blocks, and it just
* disappears instead of turning to water. */
public class BlockDryFrostedIce extends BlockFrostedIce {
public BlockDryFrostedIce(){
super();
setDefaultSlipperiness(0.98f); // For some strange reason BlockFrostedIce overrides BlockIce's icy-ness...
setSoundType(SoundType.GLASS);
}
@Override
public Material getMaterial(IBlockState state){
return Material.ICE; // For goodness sake
}
@Override
protected void turnIntoWater(World world, BlockPos pos){
world.destroyBlock(pos, false);
}
@Override
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand){
if(rand.nextInt(3) == 0){
this.slightlyMelt(worldIn, pos, state, rand, true);
}else{
worldIn.scheduleUpdate(pos, this, MathHelper.getInt(rand, 20, 40));
}
}
}