f37812be3e
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
62 lines
3.1 KiB
Java
62 lines
3.1 KiB
Java
package electroblob.wizardry.worldgen;
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import com.google.common.primitives.Ints;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.registry.WizardryBlocks;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraft.world.gen.IChunkGenerator;
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import net.minecraft.world.gen.feature.WorldGenMinable;
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import net.minecraftforge.fml.common.IWorldGenerator;
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import java.util.Random;
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public class WorldGenCrystalOre implements IWorldGenerator {
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@Override
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public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider){
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if(Ints.contains(Wizardry.settings.oreDimensions, world.provider.getDimension())){
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this.addOreSpawn(WizardryBlocks.crystal_ore.getDefaultState(), world, random, chunkX * 16, chunkZ * 16, 16, 16, 5, 7, 5, 30);
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}
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}
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/**
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* Adds an Ore Spawn to Minecraft. Simply register all Ores to spawn with this method in your Generation method in
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* your IWorldGeneration extending Class
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*
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* @param state The Block to spawn
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* @param world The World to spawn in
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* @param random A Random object for retrieving random positions within the world to spawn the Block
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* @param blockXPos An int for passing the X-Coordinate for the Generation method
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* @param blockZPos An int for passing the Z-Coordinate for the Generation method
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* @param maxX An int for setting the maximum X-Coordinate values for spawning on the X-Axis on a Per-Chunk basis
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* @param maxZ An int for setting the maximum Z-Coordinate values for spawning on the Z-Axis on a Per-Chunk basis
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* @param maxVeinSize An int for setting the maximum size of a vein
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* @param chancesToSpawn An int for the Number of chances available for the Block to spawn per-chunk
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* @param minY An int for the minimum Y-Coordinate height at which this block may spawn
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* @param maxY An int for the maximum Y-Coordinate height at which this block may spawn
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**/
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public void addOreSpawn(IBlockState state, World world, Random random, int blockXPos, int blockZPos, int maxX,
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int maxZ, int maxVeinSize, int chancesToSpawn, int minY, int maxY){
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// int maxPossY = minY + (maxY - 1);
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assert maxY > minY : "The maximum Y must be greater than the Minimum Y";
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assert maxX > 0 && maxX <= 16 : "addOreSpawn: The Maximum X must be greater than 0 and less than 16";
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assert minY > 0 : "addOreSpawn: The Minimum Y must be greater than 0";
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assert maxY < 256 && maxY > 0 : "addOreSpawn: The Maximum Y must be less than 256 but greater than 0";
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assert maxZ > 0 && maxZ <= 16 : "addOreSpawn: The Maximum Z must be greater than 0 and less than 16";
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int diffBtwnMinMaxY = maxY - minY;
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for(int x = 0; x < chancesToSpawn; x++){
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int posX = blockXPos + random.nextInt(maxX);
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int posY = minY + random.nextInt(diffBtwnMinMaxY);
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int posZ = blockZPos + random.nextInt(maxZ);
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// N.B. This method applies the anti-cascading-lag offset itself
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(new WorldGenMinable(state, maxVeinSize)).generate(world, random, new BlockPos(posX, posY, posZ));
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}
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}
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}
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