51 lines
2.1 KiB
Java
51 lines
2.1 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryParticleType;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.MobEffects;
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import net.minecraft.item.EnumAction;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.EnumHand;
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import net.minecraft.world.World;
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public class Diamondflesh extends Spell {
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public Diamondflesh() {
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super(Tier.MASTER, 100, Element.HEALING, "diamondflesh", SpellType.DEFENCE, 300, EnumAction.BOW, false);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) {
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caster.addPotionEffect(new PotionEffect(MobEffects.RESISTANCE, (int)(600*modifiers.get(WizardryItems.duration_upgrade)), 4, false, false));
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if(world.isRemote){
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for(int i=0; i<10; i++){
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double x1 = (double)((float)caster.posX + world.rand.nextFloat()*2 - 1.0F);
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double y1 = (double)((float)WizardryUtilities.getPlayerEyesPos(caster) - 0.5F + world.rand.nextFloat());
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double z1 = (double)((float)caster.posZ + world.rand.nextFloat()*2 - 1.0F);
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, x1, y1, z1, 0, 0.1F, 0, 48 + world.rand.nextInt(12), 0.0f, 0.5f, 1.0f);
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x1 = (double)((float)caster.posX + world.rand.nextFloat()*2 - 1.0F);
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y1 = (double)((float)WizardryUtilities.getPlayerEyesPos(caster) - 0.5F + world.rand.nextFloat());
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z1 = (double)((float)caster.posZ + world.rand.nextFloat()*2 - 1.0F);
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, x1, y1, z1, 0, 0.1F, 0, 48 + world.rand.nextInt(12), 0.6f, 0.7f, 0.9f);
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}
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}
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_HEAL, 0.7F, world.rand.nextFloat() * 0.4F + 1.0F);
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return true;
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}
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}
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