Files
Wizardry/src/main/java/electroblob/wizardry/potion/PotionDecay.java
T
2020-04-10 00:17:01 +01:00

70 lines
2.7 KiB
Java

package electroblob.wizardry.potion;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.entity.construct.EntityDecay;
import electroblob.wizardry.registry.WizardryPotions;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.util.DamageSource;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import java.util.List;
@Mod.EventBusSubscriber
public class PotionDecay extends PotionMagicEffect {
public PotionDecay(boolean isBadEffect, int liquidColour){
super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/decay.png"));
// This needs to be here because registerPotionAttributeModifier doesn't like it if the potion has no name yet.
this.setPotionName("potion." + Wizardry.MODID + ":decay");
this.registerPotionAttributeModifier(SharedMonsterAttributes.MOVEMENT_SPEED,
"85602e0b-4801-4a87-94f3-bf617c97014e", -Constants.DECAY_SLOWNESS_PER_LEVEL, 2);
}
@Override
public boolean isReady(int duration, int amplifier){
// Copied from the vanilla wither effect. It does the timing stuff. 25 is the number of ticks between hits at
// amplifier 0
int k = 25 >> amplifier;
return k > 0 ? duration % k == 0 : true;
}
@Override
public void performEffect(EntityLivingBase host, int strength){
host.attackEntityFrom(DamageSource.WITHER, 1);
}
@SubscribeEvent
public static void onLivingUpdateEvent(LivingUpdateEvent event){
// This can't be in performEffect because that method is called at a certain frequency which depends on the
// amplifier of the potion effect, and is too slow for this purpose.
EntityLivingBase target = event.getEntityLiving();
if(!target.world.isRemote && target.isPotionActive(WizardryPotions.decay) && target.onGround
&& target.ticksExisted % Constants.DECAY_SPREAD_INTERVAL == 0){
List<Entity> entities = target.world.getEntitiesWithinAABBExcludingEntity(target,
target.getEntityBoundingBox());
for(Entity entity : entities){
if(entity instanceof EntityDecay) return; // Don't spawn another decay if there's already one there
}
// The victim spreading the decay is the 'caster' here, so that it can actually wear off, otherwise it
// just gets infected with its own decay and the effect lasts forever.
EntityDecay decay = new EntityDecay(target.world);
decay.setCaster(target);
decay.setPosition(target.posX, target.posY, target.posZ);
target.world.spawnEntity(decay);
}
}
}