Files
Wizardry/src/main/java/electroblob/wizardry/client/renderer/RenderFireRing.java
T
2018-01-19 20:33:04 +00:00

181 lines
6.5 KiB
Java

package electroblob.wizardry.client.renderer;
import org.lwjgl.opengl.GL11;
import electroblob.wizardry.entity.construct.EntityFireRing;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.init.Blocks;
import net.minecraft.util.ResourceLocation;
public class RenderFireRing extends Render<EntityFireRing> {
private final ResourceLocation texture;
private float scale = 1.0f;
public RenderFireRing(RenderManager renderManager, ResourceLocation texture, float scale) {
super(renderManager);
this.texture = texture;
this.scale = scale;
}
@Override
public void doRender(EntityFireRing entity, double par2, double par4, double par6, float par8, float par9){
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float yOffset = 0;
GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6);
this.bindTexture(texture);
float f6 = 1.0F;
float f7 = 0.5F;
float f8 = 0.5F;
GlStateManager.rotate(-90, 1, 0, 0);
GlStateManager.scale(scale, scale, scale);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex();
buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex();
tessellator.draw();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
// Fire
GlStateManager.disableLighting();
TextureAtlasSprite icon = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState(Blocks.FIRE.getDefaultState()).getParticleTexture();
int sides = 16;
float height = 1.0f;
for(int k=0; k<sides; k++){
GlStateManager.pushMatrix();
GlStateManager.translate((float)par2, (float)par4 + 0.05f, (float)par6);
float f1 = 1.0f;
GlStateManager.scale(f1, f1, f1);
float f2 = 0.5F;
float f3 = 0.0F;
float f4 = 0.2f;
float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
float f61 = 0.0F;
int i = 0;
GlStateManager.rotate((360f/(float)sides)*k, 0, 1, 0);
GlStateManager.translate(0, 0, -2.3f);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
while (f4 > 0.0F){
this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
float f71 = icon.getMinU();
float f81 = icon.getMinV();
float f9 = icon.getMaxU();
float f10 = icon.getMaxV();
if (i / 2 % 2 == 0)
{
float f11 = f9;
f9 = f71;
f71 = f11;
}
buffer.pos((double)(f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f9, (double)f10).endVertex();
buffer.pos((double)(-f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f71, (double)f10).endVertex();
buffer.pos((double)(-f2 - f3), (double)(height - f5), (double)f61).tex((double)f71, (double)f81).endVertex();
buffer.pos((double)(f2 - f3), (double)(height - f5), (double)f61).tex((double)f9, (double)f81).endVertex();
f4 -= 0.45F;
f5 -= 0.45F;
f2 *= 0.9F;
f61 += 0.03F;
++i;
}
tessellator.draw();
GlStateManager.popMatrix();
}
for(int k=0; k<sides; k++){
GlStateManager.pushMatrix();
GlStateManager.translate((float)par2, (float)par4 + 0.05f, (float)par6);
float f1 = 1.0f;
GlStateManager.scale(f1, f1, f1);
float f2 = 0.5F;
float f3 = 0.0F;
float f4 = 0.2f;
float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
float f61 = 0.0F;
int i = 0;
GlStateManager.rotate((360f/(float)sides)*k, 0, 1, 0);
GlStateManager.translate(0, 0, 2.3f);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
while (f4 > 0.0F){
this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
float f71 = icon.getMinU();
float f81 = icon.getMinV();
float f9 = icon.getMaxU();
float f10 = icon.getMaxV();
if (i / 2 % 2 == 0)
{
float f11 = f9;
f9 = f71;
f71 = f11;
}
buffer.pos((double)(f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f9, (double)f10).endVertex();
buffer.pos((double)(-f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f71, (double)f10).endVertex();
buffer.pos((double)(-f2 - f3), (double)(height - f5), (double)f61).tex((double)f71, (double)f81).endVertex();
buffer.pos((double)(f2 - f3), (double)(height - f5), (double)f61).tex((double)f9, (double)f81).endVertex();
f4 -= 0.45F;
f5 -= 0.45F;
f2 *= 0.9F;
f61 += 0.03F;
++i;
}
tessellator.draw();
GlStateManager.popMatrix();
}
GlStateManager.enableLighting();
}
@Override
protected ResourceLocation getEntityTexture(EntityFireRing entity) {
return null;
}
}