Files
Wizardry/src/main/java/electroblob/wizardry/client/renderer/effect/RenderWings.java
T
Electroblob77 ebcfd3963d Remove all references to Minecraft.getMinecraft().player from RenderPlayerEvent receivers because some mods render players in the main menu, fixes #497
(Actually, it probably doesn't matter because all the references were moved inside the situational checks, but it's better to use the event parameters anyway)
2020-09-12 14:16:59 +01:00

111 lines
3.6 KiB
Java

package electroblob.wizardry.client.renderer.effect;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.util.EntityUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.client.event.RenderPlayerEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import org.lwjgl.opengl.GL11;
@Mod.EventBusSubscriber(Side.CLIENT)
public class RenderWings {
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/entity/wing.png");
// No first person in here because you can never see the wings on your back!
// Third person
@SubscribeEvent
public static void onRenderPlayerEvent(RenderPlayerEvent.Post event){
EntityPlayer player = event.getEntityPlayer();
if(EntityUtils.isCasting(player, Spells.flight)){
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
GlStateManager.translate(event.getX(), event.getY(), event.getZ());
// GlStateManager.rotate(-entityplayer.rotationYawHead, 0, 1, 0);
GlStateManager.rotate(-player.renderYawOffset, 0, 1, 0);
// GlStateManager.rotate(180, 1, 0, 0);
Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
GlStateManager.pushMatrix();
GlStateManager.translate(0.1, 0.4, -0.15);
GlStateManager.rotate(20 + 20 * MathHelper.sin((player.ticksExisted + event.getPartialRenderTick()) * 0.3f), 0, 1, 0);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(0, 2, 0).tex(0, 0).endVertex();
buffer.pos(2, 2, 0).tex(1, 0).endVertex();
buffer.pos(2, 0, 0).tex(1, 1).endVertex();
buffer.pos(0, 0, 0).tex(0, 1).endVertex();
tessellator.draw();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(0, 2, 0).tex(0, 0).endVertex();
buffer.pos(0, 0, 0).tex(0, 1).endVertex();
buffer.pos(2, 0, 0).tex(1, 1).endVertex();
buffer.pos(2, 2, 0).tex(1, 0).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
GlStateManager.translate(-0.1, 0.4, -0.15);
GlStateManager.rotate(-200 - 20 * MathHelper.sin((player.ticksExisted + event.getPartialRenderTick()) * 0.3f), 0, 1, 0);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(0, 2, 0).tex(0, 0).endVertex();
buffer.pos(2, 2, 0).tex(1, 0).endVertex();
buffer.pos(2, 0, 0).tex(1, 1).endVertex();
buffer.pos(0, 0, 0).tex(0, 1).endVertex();
tessellator.draw();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(0, 2, 0).tex(0, 0).endVertex();
buffer.pos(0, 0, 0).tex(0, 1).endVertex();
buffer.pos(2, 0, 0).tex(1, 1).endVertex();
buffer.pos(2, 2, 0).tex(1, 0).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
GlStateManager.enableLighting();
GlStateManager.disableBlend();
GlStateManager.popMatrix();
}
}
}