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@@ -47,221 +47,221 @@
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<botania:magnetring>.addTooltip(format.red("给予磁吸效果"));
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<botania:waterring>.addTooltip(format.red("极大增加水下移动速度,若有魔力,提供水下呼吸效果"));
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<botania:miningring>.addTooltip(format.red("给予急迫 II效果,每挥动一次均消耗魔力"));
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<botania:divacharm>.addTooltip(format.red("Hitting an enemy causes it to target and attack any other enemy targetting you in exchange for mana"));
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<botania:flighttiara>.addTooltip(format.red("Provides flight for 30 seconds a time, allows for dashing by sprinting while flying and gliding by sneaking by flying"));
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<botania:pixiering>.addTooltip(format.red("Increases the chance for a pixie to spawn when injured"));
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<botania:supertravelbelt>.addTooltip(format.red("Greatly increases speed"));
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<botania:reachring>.addTooltip(format.red("Increases Reach by 3 blocks"));
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<botania:itemfinder>.addTooltip(format.red("Causes inventories with the item held in your hand to glow "));
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<botania:superlavapendant>.addTooltip(format.red("Provides immunity to fire and lava damage"));
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<botania:bloodpendant>.addTooltip(format.red("Constantly applies a given brew effect"));
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<botania:holycloak>.addTooltip(format.red("Prevents any non-magical damage every 10 seconds"));
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<botania:unholycloak>.addTooltip(format.red("Damages all nearby mobs for the same amount of damage taken every 10 seconds"));
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<botania:balancecloak>.addTooltip(format.red("Will split any damage taken between attacker and player, preventing death every 10 seconds"));
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<botania:monocle>.addTooltip(format.red("Allows user to see any mana bursts nearby, as well as the functional range of all Botania flowers, as well as showing the power in any redstone dust. Can be used as a cosmetic override and still provide this benefit"));
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<botania:cosmetic>.addTooltip(format.red("Cosmetic, for decoration!"));
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<botania:swapring>.addTooltip(format.red("Will automatically switch tools to the appropriate one to break a block the user is looking at. Only applies to tools that work with Mana"));
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<botania:thorring>.addTooltip(format.red("Activated TerraShatterers will have an increased range"));
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<botania:odinring>.addTooltip(format.red("Gain an additional 20 health points and become immune to suffocation, drowning, fire, lava, starvation and fall damage."));
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<botania:lokiring>.addTooltip(format.red("Allows user to place blocks in many places at once, following a pattern set by shift right clicking with an empty hand"));
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<botania:magnetringgreater>.addTooltip(format.red("Attracts items from a greater range"));
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<botania:speedupbelt>.addTooltip(format.red("Provides an escalating speed boost the longer a user walks without stopping"));
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<botania:baublebox>.addTooltip(format.red("Can store baubles"));
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<botania:dodgering>.addTooltip(format.red("Makes user invisible using mana"));
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<botania:invisibilitycloak>.addTooltip(format.red("Makes you invisible"));
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<botania:cloudpendant>.addTooltip(format.red("Enables triple jumping"));
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<botania:supercloudpendant>.addTooltip(format.red("Highlights nearby mobs"));
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<botania:thirdeye>.addTooltip(format.red("Any explosions nearby will not damage blocks"));
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<botania:goddesscharm>.addTooltip(format.red("Any explosions nearby will not damage blocks"));
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<cyclicmagic:glove_climb>.addTooltip(format.red("Allows user to climb surfaces similar to a spider"));
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<cyclicmagic:tool_auto_torch>.addTooltip(format.red("Automatically places a torch at your feet when light levels go below 7"));
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<cyclicmagic:charm_antidote>.addTooltip(format.red("Automatically cures poison and withering effects"));
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<cyclicmagic:charm_water>.addTooltip(format.red("Provides underwater breathing"));
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<cyclicmagic:charm_air>.addTooltip(format.red("Allows user to walk on air"));
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<cyclicmagic:charm_void>.addTooltip(format.red("Teleports you to world height if you fall in the void"));
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<cyclicmagic:charm_boat>.addTooltip(format.red("Increases boat speed dramatically"));
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<cyclicmagic:charm_fire>.addTooltip(format.red("Fire Immunity while in inventory"));
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<cyclicmagic:charm_speed>.addTooltip(format.red("Provides speed II effect"));
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<cyclicmagic:charm_wing>.addTooltip(format.red("Halves fall speed after 6 blocks and prevents fall damage during buff"));
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<divinerpg:miners_amulet>.addTooltip(format.red("Provides Haste II"));
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<draconicevolution:draconium_capacitor>.addTooltip(format.red("Battery, charges item in the inventory"));
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<draconicevolution:magnet>.addTooltip(format.red("Teleports items into inventory"));
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<ebwizardry:ring_condensing>.addTooltip(format.red("Gradually refills mana in wands in hotbar"));
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<ebwizardry:ring_siphoning>.addTooltip(format.red("When refilling a wand, restore 30% more mana"));
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<ebwizardry:ring_battlemage>.addTooltip(format.red("Holding a wand in your offhand and a sword in your main hand grants 10% extra magic damage"));
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<ebwizardry:ring_combustion>.addTooltip(format.red("Creatures killed by fire spells explode like creepers (does not break blocks)"));
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<ebwizardry:ring_fire_melee>.addTooltip(format.red("Meleeing a mob with a fire wand sets it on fire"));
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<ebwizardry:ring_fire_biome>.addTooltip(format.red("Fire spells deal 30% more damage in hot biomes"));
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<ebwizardry:ring_disintegration>.addTooltip(format.red("All fire spells cause an explosion of sparks when mobs die that set other mobs on fire"));
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<ebwizardry:ring_meteor>.addTooltip(format.red("Meteor spell projectile will come from the wand instead of the sky"));
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<ebwizardry:ring_ice_melee>.addTooltip(format.red("Meleeing a mob will apply frostbite, slowing them"));
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<ebwizardry:ring_ice_biome>.addTooltip(format.red("Ice spells deal 30% more damage in snowy biomes"));
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<ebwizardry:ring_arcane_frost>.addTooltip(format.red("Mobs killed by ice spells release damaging ice shards in all directions"));
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<ebwizardry:ring_shattering>.addTooltip(format.red("Melee attacks on mobs with Frostbite have a small chance of instantly killing them and releasing ice shards"));
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<ebwizardry:ring_lightning_melee>.addTooltip(format.red("Melee attacks on mobs will cause lightning bolts to attack nearby mobs"));
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<ebwizardry:ring_storm>.addTooltip(format.red("During thunderstorms, lightning spells have dramatically reduced cooldowns"));
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<ebwizardry:ring_seeking>.addTooltip(format.red("Projectile spells seek mobs"));
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<ebwizardry:ring_hammer>.addTooltip(format.red("Lightning hammers from the Lightning hammer spell can be picked up and thrown again "));
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<ebwizardry:ring_stormcloud>.addTooltip(format.red("Stormcloud spell seeks mobs and lasts longer with each attack"));
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<ebwizardry:ring_soulbinding>.addTooltip(format.red("Mobs damaged by necromancy spells become soulbound for 30 seconds and take all damage dealt to you"));
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<ebwizardry:ring_leeching>.addTooltip(format.red("All necromancy spells have a 30% chance to trigger life drain, healing you for damage dealt"));
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<ebwizardry:ring_necromancy_melee>.addTooltip(format.red("Melee attacks with a necromancy wand apply wither"));
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<ebwizardry:ring_mind_control>.addTooltip(format.red("Mobs affected by mind control effects have a chance to spread the effect"));
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<ebwizardry:ring_poison>.addTooltip(format.red("All earth spells apply poison to mobs"));
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<ebwizardry:ring_earth_melee>.addTooltip(format.red("Hitting mobs with an Earth wand applies poison"));
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<ebwizardry:ring_earth_biome>.addTooltip(format.red("Earth spells deal 30% more damage in forests and roofed forest biomes"));
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<ebwizardry:ring_full_moon>.addTooltip(format.red("All Earth spells have dramatically reduced cooldown during a full moon"));
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<ebwizardry:ring_evoker>.addTooltip(format.red("Sneaking while casting the fangs spell summons a defense circle instead of a line"));
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<ebwizardry:ring_extraction>.addTooltip(format.red("Killing mobs with sorcery spells refills the wand with extra mana"));
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<ebwizardry:ring_mana_return>.addTooltip(format.red("Missing with the Force Arrow spell refunds mana used to the wand if the arrow doesn't hit a mob"));
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<ebwizardry:ring_blockwrangler>.addTooltip(format.red("Any spell that throws blocks deals double damage"));
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<ebwizardry:ring_conjurer>.addTooltip(format.red("Items from Conjuring spells last twice as long"));
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<ebwizardry:ring_defender>.addTooltip(format.red("Projectile spells pass through allied forcefields"));
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<ebwizardry:ring_paladin>.addTooltip(format.red("Healing spells spread their effect"));
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<ebwizardry:ring_interdiction>.addTooltip(format.red("Forcefield spells deal damage to any mob that touchs the forcefield"));
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<ebwizardry:amulet_arcane_defence>.addTooltip(format.red("Slowly repairs wizard armor"));
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<ebwizardry:amulet_warding>.addTooltip(format.red("All magic damage is reduced by 10%"));
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<ebwizardry:amulet_wisdom>.addTooltip(format.red("Reduces the likelyhood of negative effects when attempting to learn spells"));
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<ebwizardry:amulet_fire_protection>.addTooltip(format.red("Reduces fire damage by 30%"));
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<ebwizardry:amulet_fire_cloaking>.addTooltip(format.red("Reduces incoming damage by 75% when standing within a ring of fire spell"));
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<ebwizardry:amulet_ice_immunity>.addTooltip(format.red("You cannot be affected by Frostbite effects"));
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<ebwizardry:amulet_ice_protection>.addTooltip(format.red("Reduces damage from frost spells by 30%"));
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<ebwizardry:amulet_frost_warding>.addTooltip(format.red("Grants Ward 1 when standing behind the wall of frost spell"));
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<ebwizardry:amulet_potential>.addTooltip(format.red("Being hit by mobs has a 15% chance of triggering the Lightning Bolt spell at that mob"));
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<ebwizardry:amulet_channeling>.addTooltip(format.red("All incoming shock damage has a 30% chance of being negated"));
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<ebwizardry:amulet_lich>.addTooltip(format.red("15% chance for incoming damage to be applied to a minion instead"));
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<ebwizardry:amulet_wither_immunity>.addTooltip(format.red("Grants wither immunity"));
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<ebwizardry:amulet_glide>.addTooltip(format.red("Falling more than 3 blocks has a 50% chance to activate a Glide spell"));
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<ebwizardry:amulet_banishing>.addTooltip(format.red("Mobs that melee you have a 15% chance to be teleported to a random nearby location"));
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<ebwizardry:amulet_anchoring>.addTooltip(format.red("You cannot be moved by magical spells"));
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<ebwizardry:amulet_recovery>.addTooltip(format.red("When under 50% health, mana will be consumed from your armor to apply Regen 1"));
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<ebwizardry:amulet_transience>.addTooltip(format.red("25% chance to activate Transcience, making you immune to all damage, when brought under 10% health"));
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<ebwizardry:amulet_resurrection>.addTooltip(format.red("Resurrection spell can be used in the Game Over screen if assigned to a wand on your hotbar. This will not restore items moved to a Grave"));
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<ebwizardry:amulet_auto_shield>.addTooltip(format.red("25% chance to cast the Shield spell when bound to a wand on your hotbar"));
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<ebwizardry:amulet_absorption>.addTooltip(format.red("Excess health from healing spells is converted to absorption hearts"));
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<ebwizardry:charm_haggler>.addTooltip(format.red("Wizards will always unlock the next tier of trading when items are purchased"));
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<ebwizardry:charm_experience_tome>.addTooltip(format.red("Wands gain 50% more xp per spell cast"));
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<ebwizardry:charm_move_speed>.addTooltip(format.red("Spells do not slow movement when casting"));
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<ebwizardry:charm_spell_discovery>.addTooltip(format.red("Spell books found as loot are more likely to be undiscovered spells"));
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<ebwizardry:charm_auto_smelt>.addTooltip(format.red("Pocket Furnace spell will automatically trigger for each item that enters your inventory when bound to a wand on your hotbar"));
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<ebwizardry:charm_lava_walking>.addTooltip(format.red("Frost Step spell freezes lava to obsidian nearby"));
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<ebwizardry:charm_storm>.addTooltip(format.red("Invoke Weather spell will always summon thunderstorms"));
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<ebwizardry:charm_minion_health>.addTooltip(format.red("Summoned mobs deal 25% more damage"));
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<ebwizardry:charm_minion_variants>.addTooltip(format.red("Summoned zombies and skeletons are husks and strays instead"));
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<ebwizardry:charm_undead_helmets>.addTooltip(format.red("Summoned zombies and skeletons will have leather helmets to prevent burning in daylight"));
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<ebwizardry:charm_hunger_casting>.addTooltip(format.red("If a wand runs out of mana, hunger will be used"));
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<ebwizardry:charm_flight>.addTooltip(format.red("Flight and Glide spells are 50% faster"));
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<ebwizardry:charm_growth>.addTooltip(format.red("Growth spell has a 35% chance to instantly grow nearby crops"));
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<ebwizardry:charm_abseiling>.addTooltip(format.red("Holding sneak while using the grappling spell will slowly descend"));
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<ebwizardry:charm_silk_touch>.addTooltip(format.red("Gives Mine spell silk touch"));
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<ebwizardry:charm_sixth_sense>.addTooltip(format.red("Sixth Sense spell will show different shapes for passive, neutral and hostile mobs"));
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<ebwizardry:charm_stop_time>.addTooltip(format.red("Slow Time spell instead Freezes time"));
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<ebwizardry:charm_light>.addTooltip(format.red("Conjured light sources last forever"));
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<ebwizardry:charm_transportation>.addTooltip(format.red("4 naturally spawning stone circles can be remembered and teleported to when using Transportation spell"));
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<ebwizardry:charm_black_hole>.addTooltip(format.red("Black Hole spell applies to blocks now"));
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<ebwizardry:charm_mount_teleporting>.addTooltip(format.red("Teleporting while riding a mount teleports the mount as well"));
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<ebwizardry:charm_feeding>.addTooltip(format.red("Replenish Hunger spell automatically triggers when bound to wand on hotbar"));
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<tfspellpack:ring_twilight>.addTooltip(format.red("All spells are 10% more potent in twilight forest"));
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<tfspellpack:ring_hydra_kaboom>.addTooltip(format.red("Hydra bombs cause TNT damage"));
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<tfspellpack:ring_aurora>.addTooltip(format.red("Chariet of Ice spell causes TNT explosion when using ground slam attack"));
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<tfspellpack:ring_trollsteinn>.addTooltip(format.red("Acid Rain spell applies poison"));
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<tfspellpack:ring_stealth_attack>.addTooltip(format.red("Sneaking while casting spells deals 50% more damage when using Mist Cloak spell"));
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<tfspellpack:amulet_steeleaf>.addTooltip(format.red("Take 10% less damage while wearing wizard armor in the twilight forest"));
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<tfspellpack:amulet_carminite>.addTooltip(format.red("Carminite Singularity spell causes projectiles to bounce away"));
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<tfspellpack:amulet_life_charm>.addTooltip(format.red("Life charms heal to full health instantly and applies resistance II when triggered"));
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<tfspellpack:charm_ice_exploder>.addTooltip(format.red("Ice Core spell projectiles cause TNT damage"));
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<tfspellpack:charm_goblin>.addTooltip(format.red("Summoned goblins are instead Redcap sappers"));
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<tfspellpack:charm_troll>.addTooltip(format.red("Summoned Cave trolls will throw ice bombs at targets"));
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<tfspellpack:charm_accursed_tome>.addTooltip(format.red("Summoned Death pages will apply random negative vanilla potion effects"));
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<botania:divacharm>.addTooltip(format.red("攻击怪物时消耗魔力,使其攻击其他敌对生物"));
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<botania:flighttiara>.addTooltip(format.red("每次提供30秒飞行能力,飞行时按疾跑键可进行冲刺,下落时按住Shift键进行滑翔"));
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<botania:pixiering>.addTooltip(format.red("被攻击时有概率召唤出一只小精灵,概率可与指环本身以及源质钢盔甲/剑叠加"));
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<botania:supertravelbelt>.addTooltip(format.red("极大增加移动速度"));
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<botania:reachring>.addTooltip(format.red("增加3格触及距离"));
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<botania:itemfinder>.addTooltip(format.red("使存有手持物品的容器发光"));
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<botania:superlavapendant>.addTooltip(format.red("免疫火焰和熔岩伤害"));
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<botania:bloodpendant>.addTooltip(format.red("持续给予植魔药水效果"));
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<botania:holycloak>.addTooltip(format.red("每10秒免疫一次非魔法伤害"));
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<botania:unholycloak>.addTooltip(format.red("受到伤害时,对周围敌对生物造成相同伤害,冷却时间10秒"));
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<botania:balancecloak>.addTooltip(format.red("可将伤害平摊到攻击者与被攻击者的身上,冷却10秒"));
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<botania:monocle>.addTooltip(format.red("可以看到花的工作范围、红石相关以及悬浮沙漏的设定时间信息,并且透过方块也能看到魔力脉冲。可以作为装饰小件与其他饰品合成"));
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<botania:cosmetic>.addTooltip(format.red("时装,用于装饰!"));
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<botania:swapring>.addTooltip(format.red("挖掘方块时自动切换合适的工具。仅适用于能够使用魔力的工具"));
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<botania:thorring>.addTooltip(format.red("增幅激活时泰拉粉碎者的开采范围"));
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<botania:odinring>.addTooltip(format.red("获得额外20点生命值,免疫窒息、溺水、火焰、熔岩、饥饿和摔落伤害"));
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<botania:lokiring>.addTooltip(format.red("使玩家可在多个位置同时放置方块,可以空手Shift右击切换形状"));
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<botania:magnetringgreater>.addTooltip(format.red("范围更大的磁吸效果"));
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<botania:speedupbelt>.addTooltip(format.red("玩家不停移动得越多,增加的速度越高"));
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<botania:baublebox>.addTooltip(format.red("可存储饰品"));
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<botania:dodgering>.addTooltip(format.red("消耗魔力使玩家隐身"));
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<botania:invisibilitycloak>.addTooltip(format.red("使玩家隐身"));
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<botania:cloudpendant>.addTooltip(format.red("启用三段跳"));
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<botania:supercloudpendant>.addTooltip(format.red("高亮附近生物"));
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<botania:thirdeye>.addTooltip(format.red("附近的爆炸不会破坏方块"));
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<botania:goddesscharm>.addTooltip(format.red("附近的爆炸不会破坏方块"));
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<cyclicmagic:glove_climb>.addTooltip(format.red("可以像蜘蛛一样爬墙"));
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<cyclicmagic:tool_auto_torch>.addTooltip(format.red("亮度低于7时,自动在脚下放置火把"));
|
|
|
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|
<cyclicmagic:charm_antidote>.addTooltip(format.red("自动解除中毒和凋零效果"));
|
|
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|
<cyclicmagic:charm_water>.addTooltip(format.red("提供水下呼吸效果"));
|
|
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|
<cyclicmagic:charm_air>.addTooltip(format.red("可以御空行走"));
|
|
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|
<cyclicmagic:charm_void>.addTooltip(format.red("掉入虚空时传送到世界高度"));
|
|
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|
<cyclicmagic:charm_boat>.addTooltip(format.red("极大增加划船速度"));
|
|
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|
<cyclicmagic:charm_fire>.addTooltip(format.red("在物品栏时,火焰免疫"));
|
|
|
|
|
<cyclicmagic:charm_speed>.addTooltip(format.red("提供迅捷 II效果"));
|
|
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|
<cyclicmagic:charm_wing>.addTooltip(format.red("下落超过6格高度时,掉落速度减半,效果持续期间免疫摔落伤害"));
|
|
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|
<divinerpg:miners_amulet>.addTooltip(format.red("提供急促 II效果"));
|
|
|
|
|
<draconicevolution:draconium_capacitor>.addTooltip(format.red("电池,为物品栏中物品充能"));
|
|
|
|
|
<draconicevolution:magnet>.addTooltip(format.red("将物品传送到物品栏"));
|
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|
<ebwizardry:ring_condensing>.addTooltip(format.red("缓慢为快捷栏中的所有魔杖恢复魔力值"));
|
|
|
|
|
<ebwizardry:ring_siphoning>.addTooltip(format.red("魔力吸取升级所获得的魔力值提高30%"));
|
|
|
|
|
<ebwizardry:ring_battlemage>.addTooltip(format.red("副手持有魔杖时,主手剑类武器增加10%额外魔法伤害"));
|
|
|
|
|
<ebwizardry:ring_combustion>.addTooltip(format.red("被火焰法术杀死的生物会产生小爆炸(不破坏方块)"));
|
|
|
|
|
<ebwizardry:ring_fire_melee>.addTooltip(format.red("使用火系魔杖近战击中一个生物会使它着火"));
|
|
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|
|
<ebwizardry:ring_fire_biome>.addTooltip(format.red("在炎热生物群系,火焰魔法伤害提升30%"));
|
|
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|
|
<ebwizardry:ring_disintegration>.addTooltip(format.red("所有火焰攻击法术都会使目标产生烈焰焚化效果"));
|
|
|
|
|
<ebwizardry:ring_meteor>.addTooltip(format.red("烈火陨星不再从天空降落,取而代之的是可以像弹射物一样瞄准目标"));
|
|
|
|
|
<ebwizardry:ring_ice_melee>.addTooltip(format.red("用冰系魔杖击中目标会造成冰冻效果"));
|
|
|
|
|
<ebwizardry:ring_ice_biome>.addTooltip(format.red("在寒冷群系,冰霜魔法伤害提升30%"));
|
|
|
|
|
<ebwizardry:ring_arcane_frost>.addTooltip(format.red("被冰魔法杀死的生物会向各个方向释放冰霜碎片"));
|
|
|
|
|
<ebwizardry:ring_shattering>.addTooltip(format.red("近战冻伤效果攻击怪物有机会将它们粉碎成冰霜碎片"));
|
|
|
|
|
<ebwizardry:ring_lightning_melee>.addTooltip(format.red("使用雷电系魔杖近战攻击一个生物会向附近的另一个生物发射闪电"));
|
|
|
|
|
<ebwizardry:ring_storm>.addTooltip(format.red("雷雨期间,闪电法术冷却时间大幅度减少"));
|
|
|
|
|
<ebwizardry:ring_seeking>.addTooltip(format.red("弹射物法术会追踪目标"));
|
|
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|
<ebwizardry:ring_hammer>.addTooltip(format.red("雷霆圣锤可以被捡起并抛出"));
|
|
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|
<ebwizardry:ring_stormcloud>.addTooltip(format.red("雷暴云会向目标移动,且每次攻击持续时间更长"));
|
|
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|
|
<ebwizardry:ring_soulbinding>.addTooltip(format.red("死灵法术攻击生物会使其与你灵魂绑定30秒"));
|
|
|
|
|
<ebwizardry:ring_leeching>.addTooltip(format.red("死灵系法术攻击敌人有30%的概率触发生命汲取效果"));
|
|
|
|
|
<ebwizardry:ring_necromancy_melee>.addTooltip(format.red("被死灵魔杖近战攻击的生物会获得凋零效果"));
|
|
|
|
|
<ebwizardry:ring_mind_control>.addTooltip(format.red("被精神控制的实体有概率使其附近实体同样遭到精神控制"));
|
|
|
|
|
<ebwizardry:ring_poison>.addTooltip(format.red("所有自然系法术会使目标中毒"));
|
|
|
|
|
<ebwizardry:ring_earth_melee>.addTooltip(format.red("被自然魔杖近战击中的生物会获得中毒效果"));
|
|
|
|
|
<ebwizardry:ring_earth_biome>.addTooltip(format.red("身处森林生物群系时,自然系法术伤害提升30%"));
|
|
|
|
|
<ebwizardry:ring_full_moon>.addTooltip(format.red("满月时自然系法术的冷却时间会大大缩短"));
|
|
|
|
|
<ebwizardry:ring_evoker>.addTooltip(format.red("在释放尖牙时潜行会生成抵御型的环形尖牙,而非线形尖牙"));
|
|
|
|
|
<ebwizardry:ring_extraction>.addTooltip(format.red("使用秘法系法术击杀目标会获得额外魔力恢复"));
|
|
|
|
|
<ebwizardry:ring_mana_return>.addTooltip(format.red("未击中目标的原力箭矢会返还魔力"));
|
|
|
|
|
<ebwizardry:ring_blockwrangler>.addTooltip(format.red("投掷的方块将会造成双倍伤害"));
|
|
|
|
|
<ebwizardry:ring_conjurer>.addTooltip(format.red("召唤法术召唤出来的物品持续时间翻倍"));
|
|
|
|
|
<ebwizardry:ring_defender>.addTooltip(format.red("弹射物能够穿过属于你或你的盟友的力场护盾"));
|
|
|
|
|
<ebwizardry:ring_paladin>.addTooltip(format.red("治疗你自己或者盟友时,附近的盟友也会得到少量治疗"));
|
|
|
|
|
<ebwizardry:ring_interdiction>.addTooltip(format.red("力场护盾会伤害触及它的生物"));
|
|
|
|
|
<ebwizardry:amulet_arcane_defence>.addTooltip(format.red("为你身上所有破损的巫师护具缓慢恢复魔力"));
|
|
|
|
|
<ebwizardry:amulet_warding>.addTooltip(format.red("受到的所有魔法伤害降低10%"));
|
|
|
|
|
<ebwizardry:amulet_wisdom>.addTooltip(format.red("大大降低使用未鉴定的法术时产生负面影响的概率"));
|
|
|
|
|
<ebwizardry:amulet_fire_protection>.addTooltip(format.red("受到的火焰伤害降低30%"));
|
|
|
|
|
<ebwizardry:amulet_fire_cloaking>.addTooltip(format.red("站在属于你或盟军的火焰环中时,受到的伤害降低75%"));
|
|
|
|
|
<ebwizardry:amulet_ice_immunity>.addTooltip(format.red("免疫冻伤效果"));
|
|
|
|
|
<ebwizardry:amulet_ice_protection>.addTooltip(format.red("受到的冰霜伤害减少30%"));
|
|
|
|
|
<ebwizardry:amulet_frost_warding>.addTooltip(format.red("站在凛冬霜垒之后会获得魔法护盾效果"));
|
|
|
|
|
<ebwizardry:amulet_potential>.addTooltip(format.red("近战攻击你的生物将有15%几率受到电击"));
|
|
|
|
|
<ebwizardry:amulet_channeling>.addTooltip(format.red("30%概率免疫雷击伤害"));
|
|
|
|
|
<ebwizardry:amulet_lich>.addTooltip(format.red("受到的伤害有15%概率转移到附近的召唤生物身上"));
|
|
|
|
|
<ebwizardry:amulet_wither_immunity>.addTooltip(format.red("免疫凋零效果"));
|
|
|
|
|
<ebwizardry:amulet_glide>.addTooltip(format.red("从三格以上高度坠落时有50%概率触发滑翔效果"));
|
|
|
|
|
<ebwizardry:amulet_banishing>.addTooltip(format.red("近战攻击你的生物有15%概率传送到附近随机位置"));
|
|
|
|
|
<ebwizardry:amulet_anchoring>.addTooltip(format.red("免疫魔法造成的位移"));
|
|
|
|
|
<ebwizardry:amulet_recovery>.addTooltip(format.red("血量少于50%时,消耗护甲中的魔力获得生命恢复 I"));
|
|
|
|
|
<ebwizardry:amulet_transience>.addTooltip(format.red("生命值低于10%时有25%几率触发超凡效果,免疫所有伤害"));
|
|
|
|
|
<ebwizardry:amulet_resurrection>.addTooltip(format.red("若法杖已绑定英雄不朽法术,死亡时可以将其用于复活自己"));
|
|
|
|
|
<ebwizardry:amulet_auto_shield>.addTooltip(format.red("快捷栏中存在魔杖已绑定法术护盾时,有25%触发法术护盾"));
|
|
|
|
|
<ebwizardry:amulet_absorption>.addTooltip(format.red("治疗法术获得的溢出生命值会被转化为伤害吸收"));
|
|
|
|
|
<ebwizardry:charm_haggler>.addTooltip(format.red("每次与巫师交易后必定会解锁新交易"));
|
|
|
|
|
<ebwizardry:charm_experience_tome>.addTooltip(format.red("魔杖释放法术时获得的经验值增加50%"));
|
|
|
|
|
<ebwizardry:charm_move_speed>.addTooltip(format.red("施法时不减慢移动速度"));
|
|
|
|
|
<ebwizardry:charm_spell_discovery>.addTooltip(format.red("战利品箱中找到的法术书更可能是你未发现的"));
|
|
|
|
|
<ebwizardry:charm_auto_smelt>.addTooltip(format.red("快捷栏中有带有口袋熔炉法术的魔杖时,口袋熔炉法术将会自动被触发"));
|
|
|
|
|
<ebwizardry:charm_lava_walking>.addTooltip(format.red("霜步法术可以将熔岩变为黑曜石"));
|
|
|
|
|
<ebwizardry:charm_storm>.addTooltip(format.red("祈雨法术必定产生雷暴天气"));
|
|
|
|
|
<ebwizardry:charm_minion_health>.addTooltip(format.red("召唤的生物伤害提高25%"));
|
|
|
|
|
<ebwizardry:charm_minion_variants>.addTooltip(format.red("召唤的僵尸和骷髅将分别变成尸壳和流髑"));
|
|
|
|
|
<ebwizardry:charm_undead_helmets>.addTooltip(format.red("召唤的僵尸和骷髅会穿戴皮帽以保护它们免受阳光伤害"));
|
|
|
|
|
<ebwizardry:charm_hunger_casting>.addTooltip(format.red("魔力耗尽时,饥饿值可被用于施法"));
|
|
|
|
|
<ebwizardry:charm_flight>.addTooltip(format.red("飞行和滑翔速度提高50%"));
|
|
|
|
|
<ebwizardry:charm_growth>.addTooltip(format.red("释放生长光环时,有35%概率使作物立刻成熟"));
|
|
|
|
|
<ebwizardry:charm_abseiling>.addTooltip(format.red("释放藤蔓抓钩法术时,按住Shift键会减慢放线速度"));
|
|
|
|
|
<ebwizardry:charm_silk_touch>.addTooltip(format.red("挖掘魔法附带精准采集功能"));
|
|
|
|
|
<ebwizardry:charm_sixth_sense>.addTooltip(format.red("第六感将给友善、中立和敌对生物打上不同颜色的标记以便区分"));
|
|
|
|
|
<ebwizardry:charm_stop_time>.addTooltip(format.red("时间滞留法术会让时间完全静止"));
|
|
|
|
|
<ebwizardry:charm_light>.addTooltip(format.red("使用荧光闪烁法术所释放的魔法光斑将永远不会消失"));
|
|
|
|
|
<ebwizardry:charm_transportation>.addTooltip(format.red("使用传送魔法时,最多能记住4个传送石圈,并可以选择前往其中任意一个"));
|
|
|
|
|
<ebwizardry:charm_black_hole>.addTooltip(format.red("黑洞会吸入并摧毁方块"));
|
|
|
|
|
<ebwizardry:charm_mount_teleporting>.addTooltip(format.red("骑乘动物或交通工具时传送会带着一并传送"));
|
|
|
|
|
<ebwizardry:charm_feeding>.addTooltip(format.red("快捷栏中的魔杖绑定有饱食恢复法术时,饱食恢复法术将会被自动触发"));
|
|
|
|
|
<tfspellpack:ring_twilight>.addTooltip(format.red("身处暮色森林之中时,法术强度增加10%"));
|
|
|
|
|
<tfspellpack:ring_hydra_kaboom>.addTooltip(format.red("九头蛇爆炸火球的威力提升至TNT水平"));
|
|
|
|
|
<tfspellpack:ring_aurora>.addTooltip(format.red("冰雪云辇召唤出的寒冰云会在猛烈落地时破坏方块"));
|
|
|
|
|
<tfspellpack:ring_trollsteinn>.addTooltip(format.red("酸雨会使目标中毒"));
|
|
|
|
|
<tfspellpack:ring_stealth_attack>.addTooltip(format.red("拥有迷雾斗篷状态时,潜行施法攻击敌人会提升50%的伤害"));
|
|
|
|
|
<tfspellpack:amulet_steeleaf>.addTooltip(format.red("在暮色森林穿着全套巫师装备时,受到的伤害降低10%"));
|
|
|
|
|
<tfspellpack:amulet_carminite>.addTooltip(format.red("砷铅铁奇点可以弹开弹射物"));
|
|
|
|
|
<tfspellpack:amulet_life_charm>.addTooltip(format.red("生命魔咒可以恢复施法者全部生命值,并且提供抗性提升 II效果。"));
|
|
|
|
|
<tfspellpack:charm_ice_exploder>.addTooltip(format.red("召唤冰精灵法术会造成爆炸伤害"));
|
|
|
|
|
<tfspellpack:charm_goblin>.addTooltip(format.red("召唤出的哥布林会替代为红帽地精"));
|
|
|
|
|
<tfspellpack:charm_troll>.addTooltip(format.red("召唤出的洞穴巨魔会向目标投掷冰霜炸弹"));
|
|
|
|
|
<tfspellpack:charm_accursed_tome>.addTooltip(format.red("召唤出的死灵书页会对命中的目标附加随机原版负面效果"));
|
|
|
|
|
<enderio:item_magnet>.addTooltip(format.red("磁铁"));
|
|
|
|
|
<extrautils2:chickenring:1>.addTooltip(format.red("Flight for a short amount of time"));
|
|
|
|
|
<extrautils2:chickenring:0>.addTooltip(format.red("Applies slow fall when falling more than 2 blocks"));
|
|
|
|
|
<extrautils2:angelring>.addTooltip(format.red("Allows creative flight"));
|
|
|
|
|
<extrabotany:froststar>.addTooltip(format.red("Freezes large areas of water and lava near user, also applies Slowness II to any mob looked at"));
|
|
|
|
|
<extrabotany:deathring>.addTooltip(format.red("Applies wither and Unlock at mobs looked at"));
|
|
|
|
|
<extrabotany:natureorb>.addTooltip(format.red("Stores effects in it that apply to the user over time. Blessing of Mana will refill mana using items, Blessing of Regeneration will cause Regen effects to happen twice as fast, Blessing of Senro will cancel negative debuffs"));
|
|
|
|
|
<extrabotany:mastermanaring>.addTooltip(format.red("Stores MAX INT mana"));
|
|
|
|
|
<extrabotany:puredaisypendant>.addTooltip(format.red("Instantly causes a pure daisy effect when holding item, after 64 items goes on 2.5 minute cooldown"));
|
|
|
|
|
<extrabotany:supercrown>.addTooltip(format.red("When wearing Starry Idol or Pleiades Combat Maid Armor, reduces damage taken by 1 heart"));
|
|
|
|
|
<extrabotany:redscarf>.addTooltip(format.red("Decorative"));
|
|
|
|
|
<extrabotany:coregod>.addTooltip(format.red("Allows infinite flight in exchange for mana, also provides Strength I and has a slightly faster flight than the Flugal Tiara"));
|
|
|
|
|
<extrabotany:wallrunning>.addTooltip(format.red("Allows climbing walls like a spider"));
|
|
|
|
|
<extrabotany:walljumping>.addTooltip(format.red("Allows jumping up walls 5 times before resetting"));
|
|
|
|
|
<extrabotany:parkour>.addTooltip(format.red("Combines Ring of Wall Run and Ring of Wall Jump"));
|
|
|
|
|
<extrabotany:allforone>.addTooltip(format.red("The first 3 baubles in the bauble case will be used as though being worn. Does not work with most baubles"));
|
|
|
|
|
<extrabotany:elvenking>.addTooltip(format.red("All baubles in bauble case will be used as though being worn. Does not work with most baubles"));
|
|
|
|
|
<extrabotany:foxear>.addTooltip(format.red("Decorative"));
|
|
|
|
|
<extrabotany:bottledflame>.addTooltip(format.red("Automatically places a torch at your feet when light levels go below 7"));
|
|
|
|
|
<extrabotany:cosmetic>.addTooltip(format.red("Decorative"));
|
|
|
|
|
<extrabotany:jingweifeather>.addTooltip(format.red("Fist attacks will cause a fireball that grants absorption hearts when hitting mobs"));
|
|
|
|
|
<extrabotany:manadriverring>.addTooltip(format.red("Transferrs mana from bands into functional flowers nearby"));
|
|
|
|
|
<extrabotany:silenteternity>.addTooltip(format.red("Every tick while standing still will make you immune to most kinds of damage and extremely quickly restore health. Will also freeze water and lava under the user"));
|
|
|
|
|
<mod_lavacow:goldenheart>.addTooltip(format.red("Gives Regen I and repairs all equipment while in bauble slot"));
|
|
|
|
|
<mod_lavacow:mootenheart>.addTooltip(format.red("All fire damage is reduced by 20%"));
|
|
|
|
|
<mod_lavacow:halo_necklace>.addTooltip(format.red("10% increased damage to undead mobs"));
|
|
|
|
|
<mod_lavacow:dreamcatcher>.addTooltip(format.red("Causes a random mob to spawn near the bed after sleeping"));
|
|
|
|
|
<extrautils2:chickenring:1>.addTooltip(format.red("可短暂飞行"));
|
|
|
|
|
<extrautils2:chickenring:0>.addTooltip(format.red("从大于2格高处掉落时获得缓慢降落效果"));
|
|
|
|
|
<extrautils2:angelring>.addTooltip(format.red("允许创造飞行"));
|
|
|
|
|
<extrabotany:froststar>.addTooltip(format.red("冻结脚下大范围的水和熔岩,对所视生物造成缓慢 II效果"));
|
|
|
|
|
<extrabotany:deathring>.addTooltip(format.red("所视的生物获得凋零和不幸效果"));
|
|
|
|
|
<extrabotany:natureorb>.addTooltip(format.red("存储自然之息,用以提供增益效果,魔力的加护可为魔力物品充能,生命的加护提供两倍速度的生命再生效果,森罗的加护免疫负面效果"));
|
|
|
|
|
<extrabotany:mastermanaring>.addTooltip(format.red("可存储整型上限数量的魔力"));
|
|
|
|
|
<extrabotany:puredaisypendant>.addTooltip(format.red("手持物品右击立刻造成一次白雏菊效果,每使用64次需冷却2.5分钟"));
|
|
|
|
|
<extrabotany:supercrown>.addTooltip(format.red("穿戴昴星团战斗女仆和星空歌姬套装时,受到的伤害减少2点"));
|
|
|
|
|
<extrabotany:redscarf>.addTooltip(format.red("装饰性饰品"));
|
|
|
|
|
<extrabotany:coregod>.addTooltip(format.red("消耗魔力无限飞行,提供力量 I效果,速度比天翼族之冠略快"));
|
|
|
|
|
<extrabotany:wallrunning>.addTooltip(format.red("可以像蜘蛛一样爬墙"));
|
|
|
|
|
<extrabotany:walljumping>.addTooltip(format.red("落地前最多可在贴墙跳5次"));
|
|
|
|
|
<extrabotany:parkour>.addTooltip(format.red("墙行指环和墙跳指环的结合"));
|
|
|
|
|
<extrabotany:allforone>.addTooltip(format.red("使饰品盒内的前3个饰品起效。对绝大部分饰品无效"));
|
|
|
|
|
<extrabotany:elvenking>.addTooltip(format.red("使饰品盒内的所有饰品均能起效。对绝大部分饰品无效"));
|
|
|
|
|
<extrabotany:foxear>.addTooltip(format.red("装饰性饰品"));
|
|
|
|
|
<extrabotany:bottledflame>.addTooltip(format.red("亮度低于7时,自动在脚下放置火把"));
|
|
|
|
|
<extrabotany:cosmetic>.addTooltip(format.red("装饰性饰品"));
|
|
|
|
|
<extrabotany:jingweifeather>.addTooltip(format.red("第一次攻击释放火球,击中敌人后获得伤害吸收效果"));
|
|
|
|
|
<extrabotany:manadriverring>.addTooltip(format.red("将身上的魔力传到周围的功能花中"));
|
|
|
|
|
<extrabotany:silenteternity>.addTooltip(format.red("站立不动后,免疫绝大部分伤害并快速回复生命值。冻结玩家脚下的水和熔岩"));
|
|
|
|
|
<mod_lavacow:goldenheart>.addTooltip(format.red("装备在饰品栏中时,给予生命恢复 I效果并修复装备"));
|
|
|
|
|
<mod_lavacow:mootenheart>.addTooltip(format.red("所有火焰伤害增加20%"));
|
|
|
|
|
<mod_lavacow:halo_necklace>.addTooltip(format.red("对亡灵生物伤害增加10%"));
|
|
|
|
|
<mod_lavacow:dreamcatcher>.addTooltip(format.red("睡觉后在床附近生成随机生物"));
|
|
|
|
|
<immersiveengineering:powerpack>.addTooltip(format.red("电池"));
|
|
|
|
|
<industrialforegoing:meat_feeder>.addTooltip(format.red("Refills hunger"));
|
|
|
|
|
<nae2:pattern_multiplier>.addTooltip(format.red("Allows duplication of AE2 patterns"));
|
|
|
|
|
<nuclearcraft:geiger_counter>.addTooltip(format.red("Displays local radiation levels, including inventory"));
|
|
|
|
|
<nuclearcraft:radiation_badge>.addTooltip(format.red("Posts in chat every 25 rads gained"));
|
|
|
|
|
<plethora:neuralinterface>.addTooltip(format.red("Has many modules that allow ComputerCraft to interfact with the player's inventory, environment, and the player themselves"));
|
|
|
|
|
<projecte:item.pe_repair_talisman>.addTooltip(format.red("Repairs items in inventory"));
|
|
|
|
|
<industrialforegoing:meat_feeder>.addTooltip(format.red("回复饥饿值"));
|
|
|
|
|
<nae2:pattern_multiplier>.addTooltip(format.red("可复制AE2样板"));
|
|
|
|
|
<nuclearcraft:geiger_counter>.addTooltip(format.red("显示地区辐射等级,在物品栏即可生效"));
|
|
|
|
|
<nuclearcraft:radiation_badge>.addTooltip(format.red("每获得25Rads辐射,在聊天栏中发布警报"));
|
|
|
|
|
<plethora:neuralinterface>.addTooltip(format.red("安装升级后可通过电脑模组访问玩家物品栏、周围环境和玩家本身"));
|
|
|
|
|
<projecte:item.pe_repair_talisman>.addTooltip(format.red("修复物品栏中的物品"));
|
|
|
|
|
<projecte:item.pe_black_hole>.addTooltip(format.red("磁铁"));
|
|
|
|
|
<projecte:item.pe_ignition>.addTooltip(format.red("Nearby mobs are set on fire"));
|
|
|
|
|
<projecte:item.pe_zero_ring>.addTooltip(format.red("Freezes a large area of water and places snow on the ground"));
|
|
|
|
|
<projecte:item.pe_swrg>.addTooltip(format.red("Repulses mobs in a radius around the user"));
|
|
|
|
|
<projecte:item.pe_time_watch>.addTooltip(format.red("Allows manipulation of time in the world and speeds up or slows down everything around the user by 7% "));
|
|
|
|
|
<projecte:item.pe_gem_density>.addTooltip(format.red("Absorbs items with EMC and converts to target item"));
|
|
|
|
|
<projecte:item.pe_void_ring>.addTooltip(format.red("Combines Black Hole Band and Gem of Eternal Density"));
|
|
|
|
|
<projecte:item.pe_arcana_ring>.addTooltip(format.red("Combines Zero Ring, Ignition Ring, Harvest Goddes Band and Swiftwolfs Rending Gale"));
|
|
|
|
|
<projecte:item.pe_body_stone>.addTooltip(format.red("Refills hunger every half second"));
|
|
|
|
|
<projecte:item.pe_soul_stone>.addTooltip(format.red("Heals heart of damag every second"));
|
|
|
|
|
<projecte:item.pe_life_stone>.addTooltip(format.red("Combines Body and Soul Stones"));
|
|
|
|
|
<projecte:item.pe_evertide_amulet>.addTooltip(format.red("Acts like an always full water bucket"));
|
|
|
|
|
<projecte:item.pe_volcanite_amulet>.addTooltip(format.red("Acts like an always full lava bucket, 32 emc per operation"));
|
|
|
|
|
<randomthings:lavacharm>.addTooltip(format.red("Allows user to stand in lava for up to 10 seconds, does not prevent fire damage"));
|
|
|
|
|
<randomthings:obsidianskullring>.addTooltip(format.red("Has a chance to negate fire damage depending on the fire damage"));
|
|
|
|
|
<randomthings:portablesounddampener>.addTooltip(format.red("Prevents any sound recorded on a sound pattern from being heard by the player holding the Dampener"));
|
|
|
|
|
<randomthings:spectrecharger>.addTooltip(format.red("Wireless charging from spectre dimension"));
|
|
|
|
|
<randomthings:spectrecharger>.addTooltip(format.red("Wireless charging from spectre dimension"));
|
|
|
|
|
<randomthings:spectrecharger>.addTooltip(format.red("Wireless charging from spectre dimension"));
|
|
|
|
|
<randomthings:spectrecharger>.addTooltip(format.red("Wireless charging from spectre dimension"));
|
|
|
|
|
<xreliquary:fortune_coin>.addTooltip(format.red("Magnet, can triple range by holding and right clicking"));
|
|
|
|
|
<xreliquary:mob_charm_belt>.addTooltip(format.red("Holds mob charms"));
|
|
|
|
|
<xreliquary:twilight_cloak>.addTooltip(format.red("Makes the user invisible in low light"));
|
|
|
|
|
<supersoundmuffler:sound_muffler_bauble>.addTooltip(format.red("Prevents any sound on the blacklist from being heard by the player"));
|
|
|
|
|
<thaumcraft:goggles>.addTooltip(format.red("Allows user to see extra information about Thaumcraft machine, like required essentia"));
|
|
|
|
|
<projecte:item.pe_ignition>.addTooltip(format.red("点燃附近怪物"));
|
|
|
|
|
<projecte:item.pe_zero_ring>.addTooltip(format.red("大范围冻结水,在地上产生雪"));
|
|
|
|
|
<projecte:item.pe_swrg>.addTooltip(format.red("雷击周围怪物"));
|
|
|
|
|
<projecte:item.pe_time_watch>.addTooltip(format.red("可控制世界时间,加速或减慢周围一切"));
|
|
|
|
|
<projecte:item.pe_gem_density>.addTooltip(format.red("吸收带EMC的物品以转化为目标物品"));
|
|
|
|
|
<projecte:item.pe_void_ring>.addTooltip(format.red("黑洞指环和以太密度宝石的结合"));
|
|
|
|
|
<projecte:item.pe_arcana_ring>.addTooltip(format.red("零度指环、烈焰指环、疾风戒指以及丰收女神戒指的结合"));
|
|
|
|
|
<projecte:item.pe_body_stone>.addTooltip(format.red("每半秒恢复一次饥饿值"));
|
|
|
|
|
<projecte:item.pe_soul_stone>.addTooltip(format.red("每秒恢复1颗心"));
|
|
|
|
|
<projecte:item.pe_life_stone>.addTooltip(format.red("灵魂宝石和身之宝石的结合"));
|
|
|
|
|
<projecte:item.pe_evertide_amulet>.addTooltip(format.red("类似无限水桶"));
|
|
|
|
|
<projecte:item.pe_volcanite_amulet>.addTooltip(format.red("类似无限熔岩桶,操作一次消耗32EMC"));
|
|
|
|
|
<randomthings:lavacharm>.addTooltip(format.red("使玩家可在熔岩上站立10秒,无法免疫火焰伤害"));
|
|
|
|
|
<randomthings:obsidianskullring>.addTooltip(format.red("免疫火焰伤害"));
|
|
|
|
|
<randomthings:portablesounddampener>.addTooltip(format.red("消除音乐模块内记录的声音"));
|
|
|
|
|
<randomthings:spectrecharger:0>.addTooltip(format.red("无线物品充能"));
|
|
|
|
|
<randomthings:spectrecharger:1>.addTooltip(format.red("无线物品充能"));
|
|
|
|
|
<randomthings:spectrecharger:2>.addTooltip(format.red("无线物品充能"));
|
|
|
|
|
<randomthings:spectrecharger:3>.addTooltip(format.red("无线物品充能"));
|
|
|
|
|
<xreliquary:fortune_coin>.addTooltip(format.red("磁铁,按住右键范围x3"));
|
|
|
|
|
<xreliquary:mob_charm_belt>.addTooltip(format.red("容纳怪物护符"));
|
|
|
|
|
<xreliquary:twilight_cloak>.addTooltip(format.red("使玩家在低亮度下隐身"));
|
|
|
|
|
<supersoundmuffler:sound_muffler_bauble>.addTooltip(format.red("消除黑名单内的声音"));
|
|
|
|
|
<thaumcraft:goggles>.addTooltip(format.red("能看到神秘时代机器的额外信息,例如所需源质"));
|
|
|
|
|
<thaumcraft:baubles:0>.addTooltip(format.red("合成材料"));
|
|
|
|
|
<thaumcraft:baubles:1>.addTooltip(format.red("合成材料"));
|
|
|
|
|
<thaumcraft:baubles:2>.addTooltip(format.red("合成材料"));
|
|
|
|
|
<thaumcraft:baubles:3>.addTooltip(format.red("Gives 5% Vis discount"));
|
|
|
|
|
<thaumcraft:baubles:3>.addTooltip(format.red("5%魔力减免"));
|
|
|
|
|
<thaumcraft:baubles:4>.addTooltip(format.red("合成材料"));
|
|
|
|
|
<thaumcraft:baubles:5>.addTooltip(format.red("合成材料"));
|
|
|
|
|
<thaumcraft:baubles:6>.addTooltip(format.red("合成材料"));
|
|
|
|
|
<thaumcraft:amulet_vis:0>.addTooltip(format.red("Stores 25 base vis for recharging items that require Vis"));
|
|
|
|
|
<thaumcraft:amulet_vis:1>.addTooltip(format.red("Stores 100 base vis for recharging items that require Vis"));
|
|
|
|
|
<thaumcraft:verdant_charm>.addTooltip(format.red("Removes poison, wither, and taint poison for Vis"));
|
|
|
|
|
<thaumcraft:curiosity_band>.addTooltip(format.red("Experience orbs absorbed will be converted into random research points"));
|
|
|
|
|
<thaumcraft:voidseer_charm>.addTooltip(format.red("Provides Vis discount proportional to permanent warp, up to a 25% discount"));
|
|
|
|
|
<thaumcraft:cloud_ring>.addTooltip(format.red("Enables double jumping and fall damage is reduced by 75%"));
|
|
|
|
|
<thaumcraft:charm_undying>.addTooltip(format.red("Is a totem of undying"));
|
|
|
|
|
<thaumcraft:focus_pouch>.addTooltip(format.red("Holds Thaumcraft foci"));
|
|
|
|
|
<thaumadditions:fragnant_pendant>.addTooltip(format.red("Prevents warp effects for durability"));
|
|
|
|
|
<thaumadditions:recharge_charm>.addTooltip(format.red("Does nothing"));
|
|
|
|
|
<thaumadditions:traveller_belt>.addTooltip(format.red("Acts like the user is wearing Boots of the Traveller, has periodic vis cost"));
|
|
|
|
|
<thaumadditions:striding_belt>.addTooltip(format.red("Gives speed II and enables block walk up"));
|
|
|
|
|
<thaumadditions:meteor_belt>.addTooltip(format.red("Increases speed, exploding when the user stops"));
|
|
|
|
|
<thaumicaugmentation:thaumostatic_harness>.addTooltip(format.red("A jetpack that runs off of Potentia"));
|
|
|
|
|
<thaumicaugmentation:elytra_harness>.addTooltip(format.red("Acts like an Elytra, consuming vis while flying"));
|
|
|
|
|
<thaumicwonders:night_vision_goggles>.addTooltip(format.red("Gives night vision on top of all effects from Goggles of revealing"));
|
|
|
|
|
<thaumicwonders:cleansing_charm>.addTooltip(format.red("Converts warp into flux, consuming Vis"));
|
|
|
|
|
<theoneprobe:probe_goggles>.addTooltip(format.red("Enable One Probe depending on configuration"));
|
|
|
|
|
<twilightforest:charm_of_life_1>.addTooltip(format.red("Prevents death, healing the user to 4 hearts and giving Regen 1 for 5 seconds"));
|
|
|
|
|
<twilightforest:charm_of_life_2>.addTooltip(format.red("Prevents death, healing the user to 10 hearts, and giving Regen IV, Resistance, and Fire Resistance for 30 seconds"));
|
|
|
|
|
<twilightforest:charm_of_keeping_1>.addTooltip(format.red("Prevents armor and items held from being lost"));
|
|
|
|
|
<twilightforest:charm_of_keeping_2>.addTooltip(format.red("Prevents armor and items from being held and items in the hotbar from being lost"));
|
|
|
|
|
<twilightforest:charm_of_keeping_3>.addTooltip(format.red("Prevents any items in inventory from being lost"));
|
|
|
|
|
<thaumcraft:amulet_vis:0>.addTooltip(format.red("存储25点魔力,给需要魔力的物品充能"));
|
|
|
|
|
<thaumcraft:amulet_vis:1>.addTooltip(format.red("存储100点魔力,给需要魔力的物品充能"));
|
|
|
|
|
<thaumcraft:verdant_charm>.addTooltip(format.red("消耗魔力移除中毒、凋零以及腐毒效果"));
|
|
|
|
|
<thaumcraft:curiosity_band>.addTooltip(format.red("将经验球变为随机研究点数"));
|
|
|
|
|
<thaumcraft:voidseer_charm>.addTooltip(format.red("根据佩戴者的永久扭曲提供魔力减免,最高25%"));
|
|
|
|
|
<thaumcraft:cloud_ring>.addTooltip(format.red("启用二段跳,减少75%摔落伤害"));
|
|
|
|
|
<thaumcraft:charm_undying>.addTooltip(format.red("饰品版的不死图腾"));
|
|
|
|
|
<thaumcraft:focus_pouch>.addTooltip(format.red("存放施术核心"));
|
|
|
|
|
<thaumadditions:fragnant_pendant>.addTooltip(format.red("消耗气息之尘给予扭曲守护效果"));
|
|
|
|
|
<thaumadditions:recharge_charm>.addTooltip(format.red("无效果"));
|
|
|
|
|
<thaumadditions:traveller_belt>.addTooltip(format.red("提供旅行者之靴效果,周期性消耗魔力"));
|
|
|
|
|
<thaumadditions:striding_belt>.addTooltip(format.red("给予迅捷 II效果,提供自动上坡功能"));
|
|
|
|
|
<thaumadditions:meteor_belt>.addTooltip(format.red("增加移动速度,空中按住Shift可下砸造成伤害"));
|
|
|
|
|
<thaumicaugmentation:thaumostatic_harness>.addTooltip(format.red("消耗源质的喷气背包"));
|
|
|
|
|
<thaumicaugmentation:elytra_harness>.addTooltip(format.red("和鞘翅类似,消耗魔力"));
|
|
|
|
|
<thaumicwonders:night_vision_goggles>.addTooltip(format.red("拥有揭示之护目镜的所有效果,并且有夜视效果"));
|
|
|
|
|
<thaumicwonders:cleansing_charm>.addTooltip(format.red("将扭曲转变为咒波,消耗魔力"));
|
|
|
|
|
<theoneprobe:probe_goggles>.addTooltip(format.red("根据配置启用检测器"));
|
|
|
|
|
<twilightforest:charm_of_life_1>.addTooltip(format.red("取消死亡,恢复4颗心,获得5秒的生命恢复 I效果"));
|
|
|
|
|
<twilightforest:charm_of_life_2>.addTooltip(format.red("取消死亡,恢复10颗心,获得30秒的抗性提升、生命恢复 IV和防火效果"));
|
|
|
|
|
<twilightforest:charm_of_keeping_1>.addTooltip(format.red("死亡时保留身上的盔甲和手持物品"));
|
|
|
|
|
<twilightforest:charm_of_keeping_2>.addTooltip(format.red("死亡时保留身上的盔甲和快捷栏物品"));
|
|
|
|
|
<twilightforest:charm_of_keeping_3>.addTooltip(format.red("死亡时保留所有物品"));
|
|
|
|
|
<thermalexpansion:capacitor:0>.addTooltip(format.red("电池"));
|
|
|
|
|
<thermalexpansion:capacitor:1>.addTooltip(format.red("电池"));
|
|
|
|
|
<thermalexpansion:capacitor:2>.addTooltip(format.red("电池"));
|
|
|
|
|