This commit is contained in:
PietroSainaghi
2023-03-14 21:03:51 -07:00
parent ac93e323d2
commit 2a6cdb591d
2543 changed files with 171586 additions and 2726 deletions
+305
View File
@@ -189,6 +189,278 @@ if HaveForestryModule Bees <<
Flower_Provider = "forestry.flowersVanilla" // See below
}
}
cfg Uranium {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x0c5c08 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x042b02
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Uranium // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
99% HoneyComb:uranium // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
99% HoneyComb:uranium
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "forestry.flowersVanilla" // See below
}
}
cfg Thorium {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x393b39 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x040804
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Thorium // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
99% HoneyComb:thorium // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
99% HoneyComb:thorium
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "forestry.flowersVanilla" // See below
}
}
cfg Oxygen {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0xcea8ff // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xf05e59
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Oxygen // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
99% HoneyComb:oxygenated // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
99% HoneyComb:oxygenated
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "forestry.flowersVanilla" // See below
}
}
cfg Alchemical {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0xffffff // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x13799c
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Alchemical // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
99% HoneyComb:alchemical // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
99% HoneyComb:alchemical
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "forestry.flowersVanilla" // See below
}
}
cfg Feesh {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0x7a4111 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x0a1f4d
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Feesh // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
30% I:minecraft:clay_ball // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
99% I:contenttweaker:cat_hears
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "forestry.flowersVanilla" // See below
}
}
cfg Fiotic {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0xffffff // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x0a1f4d
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Fiotic // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
30% I:minecraft:clay_ball // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
99% I:contenttweaker:blue_hair
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "forestry.flowersVanilla" // See below
}
}
cfg Armored {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x000000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x009fc7
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Armored // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
30% I:contenttweaker:shield_of_terra // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
99% I:contenttweaker:shield_of_terra
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "forestry.flowersVanilla" // See below
}
}
cfg Luctor {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x17e300 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xeb1207
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Luctor // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
30% I:contenttweaker:italian_flag // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
99% I:contenttweaker:italian_flag
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "forestry.flowersVanilla" // See below
}
}
}
// http://bdew.net/gendustry/configuration/adding-custom-bees/adding-honey-drops-and-combs/
@@ -199,6 +471,34 @@ if HaveForestryModule Bees <<
PrimaryColor = 0xFF0000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x0000FF
}
}
cfg HoneyCombs {
cfg uranium { // Section name used in localization, custom stack name, etc.
ID = 14001 // Damage value, must be unique
PrimaryColor = 0x0c5c08 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x042b02
}
}
cfg HoneyCombs {
cfg alchemical { // Section name used in localization, custom stack name, etc.
ID = 14004 // Damage value, must be unique
PrimaryColor = 0xffffff // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x13799c
}
}
cfg HoneyCombs {
cfg thorium { // Section name used in localization, custom stack name, etc.
ID = 14002 // Damage value, must be unique
PrimaryColor = 0x393b39 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x040804
}
}
cfg HoneyCombs {
cfg oxygenated { // Section name used in localization, custom stack name, etc.
ID = 14003 // Damage value, must be unique
PrimaryColor = 0xcea8ff // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xf05e59
}
}
cfg HoneyCombs {
cfg hotspring { // Section name used in localization, custom stack name, etc.
@@ -264,6 +564,11 @@ if HaveForestryModule Bees <<
mutation: 10% "forestry.speciesIndustrious" + "forestry.speciesCommon" => "gendustry.bee.Meatball" Req Block B:wool@1
mutation: 10% "careerbees.acceleration" + "magicbees.speciesForlorn" => "gendustry.bee.Balanced" Req Temperature Normal
mutation: 10% "extrabees.species.acidic" + "forestry.speciesMeadows" => "gendustry.bee.Formic" Req Temperature Normal
mutation: 60% "careerbees.student" + "forestry.speciesImperial" => "gendustry.bee.Oxygen" Req Temperature Normal
mutation: 20% "magicbees.speciesEthereal" + "magicbees.speciesArcane" => "gendustry.bee.Alchemical" Req Temperature Normal
mutation: 42% "gendustry.bee.lightblue" + "extrabees.species.classical" => "gendustry.bee.Fiotic" Req Temperature Normal
mutation: 61% "extrabees.species.water" + "extrabees.species.prehistoric" => "gendustry.bee.Feesh" Req Temperature Normal
mutation: 55% "careerbees.rainbow" + "extrabees.species.abyss" => "gendustry.bee.Luctor" Req Temperature Normal
}
+9 -1
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@@ -2,4 +2,12 @@ gendustry.bees.species.Meatball=Meatball
gendustry.bees.species.Meatball.description=A delicious species of bees, known for their meatballs!
gendustry.honeycomb.meatball.name=Meatball Comb
gendustry.honeydrop.meatball.name=Meatball Honey Drop
gendustry.allele.flowers.goldBlocks=Gold Bocks
gendustry.allele.flowers.goldBlocks=Gold Blocks
gendustry.bees.species.Balanced=Balanced
gendustry.honeycomb.balanced.name=Balanced Comb
gendustry.honeycomb.gorgon.name=Gorgon Comb
gendustry.bees.species.Gorgon=Gorgon
gendustry.bees.species.Alchemical=EMBee
gendustry.bees.species.Fiotic=Fiotic
gendustry.bees.species.Feesh=Feesh
gendustry.honeycomb.alchemical.name=Alchemical Comb