update
This commit is contained in:
+162
-36
@@ -252,7 +252,7 @@ aoabossesgroup.addArmor(ArmorHandler.createArmorSlot("head", <contenttweaker:bla
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aoabossesgroup.addArmor(ArmorHandler.createArmorSlot("chest", <contenttweaker:black_metal_chest>, 1, 0.001));
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aoabossesgroup.addArmor(ArmorHandler.createArmorSlot("legs", <contenttweaker:black_metal_legs>, 1, 0.001));
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aoabossesgroup.addArmor(ArmorHandler.createArmorSlot("feet", <contenttweaker:black_metal_feet>, 1, 0.001));
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aoabossesgroup.addGameStage("ExtendedCrafting");
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aoabossesgroup.addGameStage("extendedcrafting");
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var extcraftinggroup = ArmorHandler.createArmorGroup("extcraftinggroup", 0.9);
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extcraftinggroup.addEntity(armoredgiant);
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@@ -275,36 +275,9 @@ extcraftinggroup.addArmor(ArmorHandler.createArmorSlot("head", <divinerpg:elite_
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extcraftinggroup.addArmor(ArmorHandler.createArmorSlot("chest", <divinerpg:bedrock_chestplate>, 1, 0.0001));
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extcraftinggroup.addArmor(ArmorHandler.createArmorSlot("legs", <divinerpg:bedrock_leggings>, 1, 0.0001));
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extcraftinggroup.addArmor(ArmorHandler.createArmorSlot("feet", <divinerpg:elite_realmite_boots>, 1, 0.0001));
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extcraftinggroup.addGameStage("ExtendedCrafting");
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extcraftinggroup.addGameStage("extendedcrafting");
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var modulargroup = ArmorHandler.createArmorGroup("modulargroup", 0.9);
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modulargroup.addEntity(upzombie);
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modulargroup.addEntity(upskelly);
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modulargroup.addEntity(creeper);
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modulargroup.addEntity(nightfly);
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modulargroup.addEntity(nightreaper);
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modulargroup.addEntity(bugeye);
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modulargroup.addEntity(cyclop1);
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modulargroup.addEntity(cyclop2);
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modulargroup.addEntity(goblin);
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modulargroup.addEntity(glacon);
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modulargroup.addEntity(dicer);
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modulargroup.addEntity(minerdiv);
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modulargroup.addArmor(ArmorHandler.createArmorSlot("head", <divinerpg:gray_rupee_helmet>, 1, 0.01));
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modulargroup.addArmor(ArmorHandler.createArmorSlot("chest", <divinerpg:gray_rupee_chestplate>, 1, 0.01));
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modulargroup.addArmor(ArmorHandler.createArmorSlot("legs", <divinerpg:gray_rupee_leggings>, 1, 0.01));
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modulargroup.addArmor(ArmorHandler.createArmorSlot("feet", <divinerpg:gray_rupee_boots>, 1, 0.01));
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modulargroup.addGameStage("ModularStage");
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var modulargroupzom = ArmorHandler.createArmorGroup("modulargroupzom", 1.0);
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modulargroupzom.addEntity(upzombie);
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modulargroupzom.addArmor(ArmorHandler.createArmorSlot("mainhand", <aoa3:jade_sword>, 1, 0.1));
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modulargroupzom.addGameStage("ModularStage");
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var modulargroupske = ArmorHandler.createArmorGroup("modulargroupske", 1.0);
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modulargroupske.addEntity(upskelly);
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modulargroupske.addArmor(ArmorHandler.createArmorSlot("mainhand", <thermalfoundation:tool.bow_diamond>, 1, 0.1));
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modulargroupske.addGameStage("ModularStage");
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var bloodmastergroup = ArmorHandler.createArmorGroup("bloodmastergroup", 0.9);
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bloodmastergroup.addEntity(upzombie);
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@@ -326,17 +299,19 @@ bloodmastergroup.addArmor(ArmorHandler.createArmorSlot("head", <contenttweaker:b
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bloodmastergroup.addArmor(ArmorHandler.createArmorSlot("chest", <contenttweaker:bloodmaster_metal_chest>, 1, 0.05));
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bloodmastergroup.addArmor(ArmorHandler.createArmorSlot("legs", <contenttweaker:bloodmaster_metal_legs>, 1, 0.05));
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bloodmastergroup.addArmor(ArmorHandler.createArmorSlot("feet", <contenttweaker:bloodmaster_metal_feet>, 1, 0.05));
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bloodmastergroup.addGameStage("ModularStage");
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bloodmastergroup.addGameStage("modularstage");
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var bloodmastergroupzom = ArmorHandler.createArmorGroup("bloodmastergroupzom", 1.0);
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bloodmastergroupzom.addEntity(upzombie);
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bloodmastergroupzom.addArmor(ArmorHandler.createArmorSlot("mainhand", <divinerpg:red_ender_sword>, 1, 0.1));
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bloodmastergroupzom.addGameStage("ModularStage");
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bloodmastergroupzom.addGameStage("modularstage");
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var bloodmastergroupske = ArmorHandler.createArmorGroup("bloodmastergroupske", 1.0);
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bloodmastergroupske.addEntity(upskelly);
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bloodmastergroupske.addArmor(ArmorHandler.createArmorSlot("mainhand", <thermalfoundation:tool.bow_diamond>, 1, 0.1));
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bloodmastergroupske.addGameStage("ModularStage");
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bloodmastergroupske.addGameStage("modularstage");
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var divinegroup = ArmorHandler.createArmorGroup("divinegroup", 0.9);
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divinegroup.addEntity(upzombie);
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@@ -480,12 +455,12 @@ divinegroup.addArmor(ArmorHandler.createArmorSlot("head", <contenttweaker:vibran
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divinegroup.addArmor(ArmorHandler.createArmorSlot("chest", <contenttweaker:vibranium_chest>, 1, 0.00001));
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divinegroup.addArmor(ArmorHandler.createArmorSlot("legs", <contenttweaker:vibranium_legs>, 1, 0.00001));
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divinegroup.addArmor(ArmorHandler.createArmorSlot("feet", <contenttweaker:vibranium_feet>, 1, 0.00001));
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divinegroup.addGameStage("DivineStage");
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divinegroup.addGameStage("divinestage");
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var divinegroupzom = ArmorHandler.createArmorGroup("divinegroupzom", 1.0);
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divinegroupzom.addEntity(upzombie);
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divinegroupzom.addArmor(ArmorHandler.createArmorSlot("mainhand", <divinerpg:enderice>, 1, 0.001));
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divinegroupzom.addGameStage("DivineStage");
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divinegroupzom.addGameStage("divinestage");
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var draconicgroup = ArmorHandler.createArmorGroup("draconicgroup", 0.9);
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@@ -631,7 +606,7 @@ draconicgroup.addArmor(ArmorHandler.createArmorSlot("head", <contenttweaker:brig
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draconicgroup.addArmor(ArmorHandler.createArmorSlot("chest", <contenttweaker:brightsteel_chest>, 1, 0.0001));
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draconicgroup.addArmor(ArmorHandler.createArmorSlot("legs", <contenttweaker:brightsteel_legs>, 1, 0.0001));
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draconicgroup.addArmor(ArmorHandler.createArmorSlot("feet", <contenttweaker:brightsteel_feet>, 1, 0.0001));
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draconicgroup.addGameStage("DraconicStage");
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draconicgroup.addGameStage("draconicstage");
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var avaritiagroup = ArmorHandler.createArmorGroup("avaritiagroup", 0.9);
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avaritiagroup.addEntity(upzombie);
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@@ -776,5 +751,156 @@ avaritiagroup.addArmor(ArmorHandler.createArmorSlot("head", <contenttweaker:sacr
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avaritiagroup.addArmor(ArmorHandler.createArmorSlot("chest", <contenttweaker:sacrifice_metal_chest>, 1, 0.00001));
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avaritiagroup.addArmor(ArmorHandler.createArmorSlot("legs", <contenttweaker:sacrifice_metal_legs>, 1, 0.00001));
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avaritiagroup.addArmor(ArmorHandler.createArmorSlot("feet", <contenttweaker:sacrifice_metal_feet>, 1, 0.00001));
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avaritiagroup.addGameStage("BrightsteelForging");
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avaritiagroup.addGameStage("brightsteelforging");
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var hardmodezom = ArmorHandler.createArmorGroup("hardmodezom", 1.0);
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hardmodezom.addEntity(upzombie);
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hardmodezom.addArmor(ArmorHandler.createArmorSlot("mainhand", <iceandfire:dread_queen_sword>, 1, 0.005));
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hardmodezom.addGameStage("hardmode");
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var hardmodegroup = ArmorHandler.createArmorGroup("hardmodegroup", 1.0);
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hardmodegroup.addEntity(upzombie);
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hardmodegroup.addEntity(upskelly);
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hardmodegroup.addEntity(creeper);
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hardmodegroup.addEntity(nightfly);
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hardmodegroup.addEntity(nightreaper);
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hardmodegroup.addEntity(bugeye);
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hardmodegroup.addEntity(crab);
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hardmodegroup.addEntity(cyclop1);
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hardmodegroup.addEntity(cyclop2);
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hardmodegroup.addEntity(goblin);
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hardmodegroup.addEntity(glacon);
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hardmodegroup.addEntity(dicer);
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hardmodegroup.addEntity(minerdiv);
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hardmodegroup.addEntity(kingcharger);
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hardmodegroup.addEntity(nethengeicbeast);
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hardmodegroup.addEntity(sabretooth);
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hardmodegroup.addEntity(kaiyu);
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hardmodegroup.addEntity(zhinx);
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hardmodegroup.addEntity(host);
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hardmodegroup.addEntity(arocknid);
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hardmodegroup.addEntity(bloodsucker);
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hardmodegroup.addEntity(flesh_eater);
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hardmodegroup.addEntity(jawe);
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hardmodegroup.addEntity(occulent);
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hardmodegroup.addEntity(angelica);
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hardmodegroup.addEntity(voliant);
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hardmodegroup.addEntity(nightwing);
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hardmodegroup.addEntity(arkzyne);
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hardmodegroup.addEntity(basilisk);
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hardmodegroup.addEntity(crusilisk);
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hardmodegroup.addEntity(devourer);
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hardmodegroup.addEntity(dusteiva);
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hardmodegroup.addEntity(duston);
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hardmodegroup.addEntity(dust_strider);
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hardmodegroup.addEntity(lost_soul);
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hardmodegroup.addEntity(lurker);
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hardmodegroup.addEntity(merkyre);
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hardmodegroup.addEntity(stalker);
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hardmodegroup.addEntity(reaver);
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hardmodegroup.addEntity(urioh);
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hardmodegroup.addEntity(goldum);
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hardmodegroup.addEntity(skeledon);
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hardmodegroup.addEntity(skelekyte);
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hardmodegroup.addEntity(goldus);
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hardmodegroup.addEntity(shavo);
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hardmodegroup.addEntity(urv);
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hardmodegroup.addEntity(visage);
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hardmodegroup.addEntity(ghastus);
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hardmodegroup.addEntity(bobo);
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hardmodegroup.addEntity(chocko);
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hardmodegroup.addEntity(happy);
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hardmodegroup.addEntity(jumbo);
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hardmodegroup.addEntity(koko);
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hardmodegroup.addEntity(kranky);
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hardmodegroup.addEntity(snappy);
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hardmodegroup.addEntity(sticky);
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hardmodegroup.addEntity(stitches);
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hardmodegroup.addEntity(tipsy);
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hardmodegroup.addEntity(eeo);
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hardmodegroup.addEntity(halycon);
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hardmodegroup.addEntity(dawnlight);
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hardmodegroup.addEntity(rainicorn);
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hardmodegroup.addEntity(airhead);
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hardmodegroup.addEntity(candy_corn);
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hardmodegroup.addEntity(cane_bug);
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hardmodegroup.addEntity(cherry_blaster);
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hardmodegroup.addEntity(gingerbird);
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hardmodegroup.addEntity(lollypopper);
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hardmodegroup.addEntity(archvine);
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hardmodegroup.addEntity(broccohead);
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hardmodegroup.addEntity(carrotop);
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hardmodegroup.addEntity(corny);
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hardmodegroup.addEntity(daysee);
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hardmodegroup.addEntity(flowerface);
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hardmodegroup.addEntity(pod_plant);
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hardmodegroup.addEntity(squasher);
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hardmodegroup.addEntity(sunny);
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hardmodegroup.addEntity(vine_wizard);
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hardmodegroup.addEntity(mechachron);
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hardmodegroup.addEntity(mechamaton);
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hardmodegroup.addEntity(enforcer);
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hardmodegroup.addEntity(mechyon);
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hardmodegroup.addEntity(polytom);
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hardmodegroup.addEntity(voltron);
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hardmodegroup.addEntity(ariel);
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hardmodegroup.addEntity(bouncer);
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hardmodegroup.addEntity(paladin);
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hardmodegroup.addEntity(rune_templar);
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hardmodegroup.addEntity(runicorn);
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hardmodegroup.addEntity(runicorn_rider);
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hardmodegroup.addEntity(runic_guardian);
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hardmodegroup.addEntity(runic_lifeform);
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hardmodegroup.addEntity(spectral_wizard);
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hardmodegroup.addEntity(construct_flight);
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hardmodegroup.addEntity(construct_mind);
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hardmodegroup.addEntity(construct_range);
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hardmodegroup.addEntity(construct_resistance);
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hardmodegroup.addEntity(construct_speed);
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hardmodegroup.addEntity(construct_strength);
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hardmodegroup.addEntity(construct_terror);
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hardmodegroup.addEntity(fungat);
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hardmodegroup.addEntity(fungback);
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hardmodegroup.addEntity(fungik);
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hardmodegroup.addEntity(fungock);
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hardmodegroup.addEntity(runic_golem);
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hardmodegroup.addEntity(alarmo);
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hardmodegroup.addEntity(centinel);
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hardmodegroup.addEntity(destructor);
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hardmodegroup.addEntity(fischer);
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hardmodegroup.addEntity(gadgetoid);
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hardmodegroup.addEntity(slimer);
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hardmodegroup.addEntity(toxxulous);
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hardmodegroup.addEntity(amphibior);
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hardmodegroup.addEntity(angler);
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hardmodegroup.addEntity(mermage);
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hardmodegroup.addEntity(muncher);
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hardmodegroup.addEntity(neptuno);
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hardmodegroup.addEntity(sea_viper);
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hardmodegroup.addEntity(faceless_floater);
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hardmodegroup.addEntity(grillface);
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hardmodegroup.addEntity(hunter);
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hardmodegroup.addEntity(silencer);
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hardmodegroup.addEntity(shifter);
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hardmodegroup.addEntity(skull_creature);
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hardmodegroup.addEntity(valkyrie);
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hardmodegroup.addEntity(arcbeast);
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hardmodegroup.addEntity(arc_flower);
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hardmodegroup.addEntity(arcworm);
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hardmodegroup.addEntity(axiolight);
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hardmodegroup.addEntity(lightwalker);
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hardmodegroup.addEntity(luxocron);
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hardmodegroup.addEntity(omnilight);
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hardmodegroup.addEntity(shyre_knight);
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hardmodegroup.addEntity(soulscorne);
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hardmodegroup.addEntity(soulvyre);
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hardmodegroup.addEntity(stimulo);
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hardmodegroup.addEntity(stimulosus);
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hardmodegroup.addEntity(sysker);
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hardmodegroup.addArmor(ArmorHandler.createArmorSlot("head", <contenttweaker:sacrifice_metal_head>, 1, 0.00001));
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hardmodegroup.addArmor(ArmorHandler.createArmorSlot("chest", <contenttweaker:sacrifice_metal_chest>, 1, 0.00001));
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hardmodegroup.addArmor(ArmorHandler.createArmorSlot("legs", <contenttweaker:sacrifice_metal_legs>.withTag({ench: [{lvl: 1 as short, id: 70 as short}, {lvl: 15 as short, id: 34 as short}, {lvl: 30 as short, id: 7 as short}]}), 1, 0.00001));
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hardmodegroup.addArmor(ArmorHandler.createArmorSlot("feet", <contenttweaker:sacrifice_metal_feet>, 1, 0.00001));
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hardmodegroup.addGameStage("hardmode");
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