Finally a GIT!
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~ Saved With Hammer Lib 2.0.6.19
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+C:Base={
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# Enable this part of ExpandedEquivalence (Default: true)
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+B:Enabled=true
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}
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+C:EMC={
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# Base cost for Corrosive Will Crystal. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807])
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+L:CorrosiveWillCrystal=0
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# Base cost for Demon Will Crystal. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807])
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+L:DemonWillCrystal=0
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# Base cost for Destructive Will Crystal. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807])
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+L:DestructiveWillCrystal=0
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# Base cost for Steadfast Will Crystal. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807])
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+L:SteadfastWillCrystal=0
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# Base cost for Vengeful Will Crystal. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807])
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+L:VengefulWillCrystal=0
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# Base cost for Weak Blood Shard. Set to 0 to disable. (Default: 2048, Range: [0;9223372036854775807])
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+L:WeakBloodShard=0
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}
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+C:Misc={
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# Determines cost of one LP (Life Point). (Default: 4, Range: [0;2147483647])
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+I:BloodCost=4
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# Determines cost of one soul. (Default: 100, Range: [0;2147483647])
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+I:SoulCost=100
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}
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