Finally a GIT!

This commit is contained in:
PietroSainaghi
2022-10-06 18:38:10 -07:00
commit 35aff91e33
7316 changed files with 575247 additions and 0 deletions
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Any .cfg files in this directory will be loaded after the internal configuration, in alphabetic order
Files in 'overrides' directory with matching names cab be used to override internal configuration
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# Configuration file
"client configs" {
# Wireless Terminal will show a warning when Infinty Energy drops below this point and infinite range is active [range: 10 ~ 1000000, default: 5000]
I:InfinityEnergyWarningAmount=5000
# Will shift-clicking a bauble try to put said bauble in a bauble slot before trying to store in system [default: true]
B:ShiftClickBaubles=true
}
general {
# Should Infinity Booster Card Recipe be disabled? [default: false]
B:DisableBoosterRecipe=false
# Should Dragons drop Infinity Booster Card? [default: true]
B:DragonDropsBooster=true
# Enable Infinity Booster Card [default: true]
B:EnableBooster=true
# If true, AE2 controller will chunk load itself [default: false]
B:EnableControllerChunkLoading=false
# Percentage chance that booster card will drop upon killing an Enderman. (between 1 and 100) [range: 1 ~ 100, default: 5]
I:EndermanBoosterDropChance=5
# Will Enderman randomly drop infinity booster cards on death? [default: true]
B:EndermanDropBoosters=true
# Amount of Infinity Energy Consumed every 10 ticks when not in range of a WAP [range: 5 ~ 100, default: 15]
I:InfinityEnergyDrainAmount=5
# Amount of Infinity Energy 1 Infinity Booster Card will convert to [range: 5 ~ 1000, default: 100]
I:InfinityEnergyPerBooster=500
# If true, then simply inserting 1 Infinity Booster Card into the slot, will give limitless infinite range. [default: false]
B:UseOldInfinityMechanic=false
# Percentage chance that booster card will drop upon killing a wither. (between 1 and 100) [range: 1 ~ 100, default: 30]
I:WitherBoosterDropChance=30
# Should Withers drop Infinity Booster Card? [default: true]
B:WitherDropsBooster=true
}
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# Configuration file
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General Options
##########################################################################################################
general {
I:bloodPerApple=50
B:canKillBuffedMobs=false
B:muteDragon=false
B:muteWither=false
}
##########################################################################################################
# iframes
#--------------------------------------------------------------------------------------------------------#
# Hurt Cooldown (iframes)
##########################################################################################################
iframes {
# If true, bosses will have no iframes.
B:affectBosses=false
# If true, players will have no iframes.
B:affectPlayers=false
# How will the Hurt Cooldown (iframes) of vanilla be affected, per damage source.
# An empty list on [Blacklist] mode will remove the cooldown for all damage types.
# Valid values:
# DISABLED
# WHITELIST
# BLACKLIST
S:mode=BLACKLIST
# List to be used when evaluating whitelist/blacklist functionality.
S:sources <
inFire
inWall
cactus
lightningBolt
lava
outOfWorld
>
}
##########################################################################################################
# rituals
#--------------------------------------------------------------------------------------------------------#
# Rituals
##########################################################################################################
rituals {
# Added debug logging for culling ritual.
B:CullingDebug=false
# Will the ritual of Culling Destroy Primed TNT true/false
B:CullingKillsTnT=true
# Eldritch Will cost per update. Should be non zero positive number.
I:eldritchWillCost=60
# Eldritch Will update speed. Should be non zero positive number.
I:eldritchWillSpeed=30
# Maximum amount of flux drained per update for Eldritch Will. Must be non zero positive number
I:fluxDrainMax=10
# How much should each point of flux be multiplied by when converting to demon will 0 for no will generation.
I:fluxToWillConversionMultiplier=1
B:killWither=true
# Upkeep cost for ritual of peace.
I:peaceCost=1000
# Eldritch Will ritual radius in chunks default is 0 for single chunk, or 1 for a 3x3 chunk area.
I:willRadius=1
I:witherCost=25000
}
##########################################################################################################
# sigils
#--------------------------------------------------------------------------------------------------------#
# Sigils
##########################################################################################################
sigils {
I:antimatterConsumption=25
I:antimatterRange=8
I:builderRange=64
S:leechBlacklist <
ic2:te
minecraft:grass
>
# Determines if the transposition sigil is allowed to move unbreakable blocks.
# 0: Never move unbreakable blocks.
# 1: Allow moving unbreakables, but prevent setting source _position_ to an unbreakable block.
# 2: Always allow moving unbreakable blocks.
I:transpositionMovesUnbreakables=1
}
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# Configuration file
##########################################################################################################
# autocrafting
#--------------------------------------------------------------------------------------------------------#
# Enable patterns with substitutions on to have their substitutes to be auto craftable.
# This changes the crafting tree, and can show missing ingredients for the substitute, instead of the patterned item
##########################################################################################################
autocrafting {
B:EnableAutocraftinSubstitutes=false
}
automation {
I:formationPlaneEntityLimit=128
}
battery {
I:chargedStaff=8000
I:colorApplicator=20000
I:entropyManipulator=200000
I:matterCannon=200000
I:portableCell=20000
I:wirelessTerminal=1600000
}
##########################################################################################################
# blockingmode
#--------------------------------------------------------------------------------------------------------#
# Map of items to not block when blockingmode is enabled.
# [modid]
# modid:item:metadata(optional,default:0)
# Supports more than one modid, so you can block different things between, for example, gregtech or enderio
##########################################################################################################
blockingmode {
# NonBlockingItems
S:nonBlockingItems <
[gregtech|actuallyadditions]
gregtech:circuit.integrated
gregtech:shape.mold.plate
gregtech:shape.mold.gear
gregtech:shape.mold.credit
gregtech:shape.mold.bottle
gregtech:shape.mold.ingot
gregtech:shape.mold.ball
gregtech:shape.mold.block
gregtech:shape.mold.nugget
gregtech:shape.mold.cylinder
gregtech:shape.mold.anvil
gregtech:shape.mold.name
gregtech:shape.mold.gear.small
gregtech:shape.mold.rotor
gregtech:shape.extruder.plate
gregtech:shape.extruder.rod
gregtech:shape.extruder.bolt
gregtech:shape.extruder.ring
gregtech:shape.extruder.cell
gregtech:shape.extruder.ingot
gregtech:shape.extruder.wire
gregtech:shape.extruder.pipe.tiny
gregtech:shape.extruder.pipe.small
gregtech:shape.extruder.pipe.medium
gregtech:shape.extruder.pipe.normal
gregtech:shape.extruder.pipe.large
gregtech:shape.extruder.pipe.huge
gregtech:shape.extruder.block
gregtech:shape.extruder.sword
gregtech:shape.extruder.pickaxe
gregtech:shape.extruder.shovel
gregtech:shape.extruder.axe
gregtech:shape.extruder.hoe
gregtech:shape.extruder.hammer
gregtech:shape.extruder.file
gregtech:shape.extruder.saw
gregtech:shape.extruder.gear
gregtech:shape.extruder.bottle
gregtech:shape.extruder.foil
gregtech:shape.extruder.gear_small
gregtech:shape.extruder.rod_long
gregtech:shape.extruder.rotor
gregtech:glass_lens.white
gregtech:glass_lens.orange
gregtech:glass_lens.magenta
gregtech:glass_lens.light_blue
gregtech:glass_lens.yellow
gregtech:glass_lens.lime
gregtech:glass_lens.pink
gregtech:glass_lens.gray
gregtech:glass_lens.light_gray
gregtech:glass_lens.cyan
gregtech:glass_lens.purple
gregtech:glass_lens.blue
gregtech:glass_lens.brown
gregtech:glass_lens.green
gregtech:glass_lens.red
gregtech:glass_lens.black
contenttweaker:smallgearextrudershape
contenttweaker:creativeportabletankmold
ore:lensAlmandine
ore:lensBlueTopaz
ore:lensDiamond
ore:lensEmerald
ore:lensGreenSapphire
ore:lensRutile
ore:lensRuby
ore:lensSapphire
ore:lensTopaz
ore:lensJasper
ore:lensGlass
ore:lensOlivine
ore:lensOpal
ore:lensAmethyst
ore:lensLapis
ore:lensEnderPearl
ore:lensEnderEye
ore:lensGarnetRed
ore:lensGarnetYellow
ore:lensVinteum
ore:lensNetherStar
>
}
client {
# Possible Values: AE, EU, RF, GTEU
S:PowerUnit=RF
# Possible Values: AUTOSEARCH, AUTOSEARCH_KEEP, MANUAL_SEARCH, MANUAL_SEARCH_KEEP, JEI_AUTOSEARCH, JEI_AUTOSEARCH_KEEP, JEI_MANUAL_SEARCH, JEI_MANUAL_SEARCH_KEEP
S:SEARCH_MODE=JEI_MANUAL_SEARCH
# Possible Values: YES, NO, UNDECIDED
S:SEARCH_TOOLTIPS=YES
# Possible Values: TALL, FULL, SMALL
S:TERMINAL_STYLE=TALL
# Controls buttons on Crafting Screen : Capped at 9
I:craftAmtButton1=1
# Controls buttons on Crafting Screen : Capped at 99
I:craftAmtButton2=10
# Controls buttons on Crafting Screen : Capped at 999
I:craftAmtButton3=100
# Controls buttons on Crafting Screen : Capped at 9999
I:craftAmtButton4=1000
B:disableColoredCableRecipesInJEI=true
B:enableEffects=true
# Controls buttons on Level Emitter Screen : Capped at 9
I:levelAmtButton1=1
# Controls buttons on Level Emitter Screen : Capped at 99
I:levelAmtButton2=10
# Controls buttons on Level Emitter Screen : Capped at 999
I:levelAmtButton3=100
# Controls buttons on Level Emitter Screen : Capped at 9999
I:levelAmtButton4=1000
# Controls buttons on Priority Screen : Capped at 9
I:priorityAmtButton1=1
# Controls buttons on Priority Screen : Capped at 99
I:priorityAmtButton2=10
# Controls buttons on Priority Screen : Capped at 999
I:priorityAmtButton3=100
# Controls buttons on Priority Screen : Capped at 9999
I:priorityAmtButton4=1000
B:useColoredCraftingStatus=true
B:useTerminalUseLargeFont=false
}
condenser {
I:MatterBalls=256
I:Singularity=256000
}
##########################################################################################################
# controllersize
#--------------------------------------------------------------------------------------------------------#
# Set the max size of a controller in any of the 3 axis.
# Each is between [1, 64)
##########################################################################################################
controllersize {
I:maxControllerSizeX=7
I:maxControllerSizeY=7
I:maxControllerSizeZ=7
}
craftingcpu {
I:craftingCalculationTimePerTick=5
}
##########################################################################################################
# features
#--------------------------------------------------------------------------------------------------------#
# Warning: Disabling a feature may disable other features depending on it.
##########################################################################################################
features {
world {
B:CertusOre=true
B:CertusQuartzWorldGen=true
B:ChargedCertusOre=true
B:ChestLoot=true
# Blocks that are not used in any essential recipes, also slabs and stairs.
B:DecorativeBlocks=true
B:DecorativeLights=true
B:Flour=true
B:MeteoriteWorldGen=true
B:SkyStoneChests=true
B:SpawnPressesInMeteorites=true
B:TinyTNT=true
B:VillagerTrading=true
}
machines {
B:Charger=true
B:CrystalGrowthAccelerator=true
B:GrindStone=true
B:Inscriber=true
B:VibrationChamber=true
}
toolsclassifications {
B:CertusQuartzTools=true
B:NetherQuartzTools=true
B:PoweredTools=true
}
tools {
B:ChargedStaff=true
B:ColorApplicator=true
B:EntropyManipulator=true
B:MatterCannon=true
B:MeteoriteCompass=true
B:PaintBalls=true
B:QuartzAxe=true
B:QuartzHoe=true
B:QuartzKnife=true
B:QuartzPickaxe=true
B:QuartzSpade=true
B:QuartzSword=true
B:QuartzWrench=true
B:WirelessAccessTerminal=true
}
networkfeatures {
B:Channels=true
B:QuantumNetworkBridge=true
B:Security=true
B:SpatialIO=true
}
networkbuses {
B:AnnihilationPlane=true
B:CableAnchor=true
B:CraftingTerminal=true
B:ExportBus=true
B:FluidAnnihilationPlane=true
B:FluidExportBus=true
B:FluidFormationPlane=true
B:FluidImportBus=true
B:FluidInterface=true
B:FluidLevelEmitter=true
B:FluidStorageBus=true
B:FluidTerminal=true
B:FormationPlane=true
B:IdentityAnnihilationPlane=true
B:ImportBus=true
B:Interface=true
B:LevelEmitter=true
B:P2PTunnel=true
B:Panels=true
B:PartConversionMonitor=true
B:QuartzFiber=true
B:StorageBus=true
B:StorageMonitor=true
B:Terminal=true
B:ToggleBus=true
}
portablecell {
B:PortableCell=true
}
storage {
B:Condenser=true
B:IOPort=true
B:MEChest=true
B:MEDrive=true
B:StorageCells=true
}
networktool {
B:MemoryCard=true
B:NetworkTool=true
}
cables {
B:CoveredCables=true
B:DenseCables=true
B:GlassCables=true
B:SmartCables=true
}
energy {
B:DenseEnergyCells=true
B:EnergyAcceptor=true
B:EnergyCells=true
}
p2ptunnels {
B:P2PTunnelEU=true
B:P2PTunnelFE=true
B:P2PTunnelFluids=true
B:P2PTunnelGTEU=true
B:P2PTunnelItems=true
B:P2PTunnelLight=true
B:P2PTunnelME=true
B:P2PTunnelOpenComputers=true
B:P2PTunnelPressure=true
B:P2PTunnelRedstone=true
}
blockfeatures {
B:MassCannonBlockDamage=true
B:TinyTNTBlockDamage=true
}
facades {
B:Facades=true
}
misc {
B:Achievements=true
B:CraftingLog=false
B:Creative=true
B:DebugLogging=false
B:GrinderLogging=false
B:IntegrationLogging=false
B:LightDetector=true
B:LogSecurityAudits=false
B:Logging=true
B:PacketLogging=false
B:UnsupportedDeveloperTools=false
B:UpdateLogging=false
B:WebsiteRecipes=false
}
crafting {
B:EnableDisassemblyCrafting=true
B:EnableFacadeCrafting=true
B:InWorldFluix=true
B:InWorldPurification=true
B:InWorldSingularity=true
B:InterfaceTerminal=true
}
rendering {
B:AlphaPass=true
}
craftingfeatures {
B:CraftingCPU=true
B:CraftingManagerFallback=true
B:MolecularAssembler=true
B:Patterns=true
}
upgrades {
B:AdvancedCards=true
B:BasicCards=true
B:ViewCell=true
}
materials {
B:Certus=true
B:CrystalSeeds=true
B:Dusts=true
B:Fluix=true
B:Nuggets=true
B:PureCrystals=true
B:QuartzGlass=true
B:Silicon=true
B:SkyStone=true
}
craftingcomponents {
B:Cores=true
B:MatterBall=true
B:Presses=true
B:PrintedCircuits=true
B:Processors=true
}
commands {
B:ChunkLoggerTrace=false
}
}
general {
# Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game!
B:removeCrashingItemsOnLoad=false
}
##########################################################################################################
# grindstone
#--------------------------------------------------------------------------------------------------------#
# Creates recipe of the following pattern automatically: '1 oreTYPE => 2 dustTYPE' and '(1 ingotTYPE or 1 crystalTYPE or 1 gemTYPE) => 1 dustTYPE'
##########################################################################################################
grindstone {
# Blacklists the exact oredict name from being handled by any recipe.
S:blacklist <
>
# The list of types to handle. Specify without a prefix like ore or dust.
S:grinderOres <
Obsidian
Ender
EnderPearl
Coal
Iron
Gold
Charcoal
NetherQuartz
CertusQuartz
Wheat
Fluix
Copper
Tin
Silver
Lead
Bronze
Brass
Platinum
Nickel
Invar
Aluminium
Electrum
Osmium
Zinc
>
# Chance to actually get an output with stacksize > 1.
D:oreDoublePercentage=90.0
}
##########################################################################################################
# modintegration
#--------------------------------------------------------------------------------------------------------#
# Valid Values are 'AUTO', 'ON', or 'OFF' - defaults to 'AUTO' ; Suggested that you leave this alone unless your experiencing an issue, or wish to disable the integration for a reason.
##########################################################################################################
modintegration {
S:CraftTweaker=AUTO
S:GregTech=AUTO
S:IndustrialCraft2=AUTO
S:InventoryTweaks=AUTO
S:JustEnoughItems=AUTO
S:Mekanism=AUTO
S:MineFactoryReloaded=AUTO
S:OpenComputers=AUTO
S:Railcraft=AUTO
S:Tesla=AUTO
S:TheOneProbe=AUTO
S:Waila=AUTO
}
powerratios {
D:ForgeEnergy=0.5
D:GTEU=2.0
D:IC2=2.0
D:UsageMultiplier=1.0
}
spatialio {
D:spatialPowerExponent=1.35
D:spatialPowerMultiplier=1250.0
I:storageDimensionID=-26
I:storageProviderID=-11
}
##########################################################################################################
# tickrates
#--------------------------------------------------------------------------------------------------------#
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
##########################################################################################################
tickrates {
I:AnnihilationPlane.max=120
I:AnnihilationPlane.min=2
I:Charger.max=120
I:Charger.min=10
I:ExportBus.max=60
I:ExportBus.min=5
I:FluidExportBus.max=60
I:FluidExportBus.min=5
I:FluidImportBus.max=40
I:FluidImportBus.min=5
I:FluidStorageBus.max=60
I:FluidStorageBus.min=5
I:IOPort.max=5
I:IOPort.min=1
I:ImportBus.max=40
I:ImportBus.min=5
I:Inscriber.max=1
I:Inscriber.min=1
I:Interface.max=120
I:Interface.min=5
I:ItemTunnel.max=60
I:ItemTunnel.min=5
I:LightTunnel.max=60
I:LightTunnel.min=5
I:METunnel.max=20
I:METunnel.min=5
I:OpenComputersTunnel.max=5
I:OpenComputersTunnel.min=1
I:PressureTunnel.max=120
I:PressureTunnel.min=1
I:StorageBus.max=60
I:StorageBus.min=5
I:VibrationChamber.max=40
I:VibrationChamber.min=10
}
##########################################################################################################
# wireless
#--------------------------------------------------------------------------------------------------------#
# Range= wirelessBaseRange + wirelessBoosterRangeMultiplier * Math.pow( boosters, wirelessBoosterExp )
# PowerDrain= wirelessBaseCost + wirelessCostMultiplier * Math.pow( boosters, 1 + boosters / wirelessHighWirelessCount )
##########################################################################################################
wireless {
D:wirelessBaseCost=8.0
D:wirelessBaseRange=32.0
D:wirelessBoosterExp=1.5
D:wirelessBoosterRangeMultiplier=1.0
D:wirelessCostMultiplier=1.0
D:wirelessTerminalDrainMultiplier=1.0
}
worldgen {
D:meteoriteClusterChance=0.1
I:meteoriteDimensionWhitelist <
0
>
I:meteoriteMaximumSpawnHeight=180
I:minMeteoriteDistance=707
I:quartzOresClusterAmount=15
I:quartzOresPerCluster=4
D:spawnChargedChance=0.07999998331069946
}
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# Configuration file
cache {
S:digest=90e5a686307a21c66dcbd280bca4cef2
# Caching can save processing time, if there are a lot of items. [default: true]
B:enableCache=true
}
general {
# Will output more detailed information into the CSV like corresponding items [default: false]
B:enableAdditionalInfo=false
# If true, the CSV exporting will always happen. This will not use the cache to reduce the computation. [default: false]
B:enableForceRefresh=false
# If true, all registered items will be exported containing the internal minecraft name and the localized name to actually find the item you are using. This also contains the item representation of the blocks, but are missing items, which are too much to display e.g. FMP. [default: true]
B:exportItemNames=true
}
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# Configuration file
~CONFIG_VERSION: 1
##########################################################################################################
# common
#--------------------------------------------------------------------------------------------------------#
# Settings applied to all facades.
#
# By default full blocks with no tile entity and a model do not need whitelisting.
# This will only be read once during client startup.
##########################################################################################################
common {
# Unsupported: Allows whitelisting TileEntity as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.
B:allowTileEntityFacades=false
}
##########################################################################################################
# facades
#--------------------------------------------------------------------------------------------------------#
# A way to explicitly handle certain blocks as facades.
#
# Blocks can be added by their resource location under the following rules.
# - One category per domain like minecraft or appliedenergistics2
# - One key per id. E.g. glass in case of minecraft:glass
# - An integer value ranging from 0 to 16 representing the metadata 0-15 and 16 as wildcard for all - Multiple entries for the same id but different metadata are possible when needed
##########################################################################################################
facades {
minecraft {
I:glass=16
I:stained_glass=16
}
appliedenergistics2 {
I:quartz_glass=16
I:quartz_vibrant_glass=16
}
}
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# Configuration file
cache {
# Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24]
I:interval=24
S:lastCheck=1665030538471
}
channel {
# Determines the channel level which should be checked for updates. Can be either Stable, Beta or Alpha. [default: Beta]
S:level=Beta
}
client {
# If true, the player is getting a notification including changelog. Only happens if notification are enabled. [default: true]
B:changelog=true
# If true, the player is getting a notification, that a new version is available. [default: true]
B:notify=true
}
general {
# If true, the version checker is enabled. Acts as a master switch. [default: true]
B:enabled=true
}
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# Configuration file
integration {
# Enable BuildCraftFuel Integration.
B:"enableBuildCraftAPI|fuels"=true
# Enable BuildCraft Wrench Integration.
B:"enableBuildCraftAPI|tools"=true
# Enable MekanismGas Integration.
B:"enableMekanismAPI|gas"=true
# Enable COFH Hammer Integration.
B:"enablecofhapi|item"=true
# Enable IngameWikiMod Integration.
B:enableigwmod=true
# Enable Just Enough Items Integration.
B:enablejei=true
# Enable mekanism Integration.
B:enablemekanism=true
# Enable opencomputers Integration.
B:enableopencomputers=true
# Enable Thaumatic Energistics Integration.
B:enablethaumicenergistics=true
# Enable waila Integration.
B:enablewaila=true
# Enable AE2 Wireless Crafting Terminal Integration.
B:enablewct=true
}
"storage cells" {
# Should the mount of bytes needed for a new type depend on the cellsize?
B:dynamicTypes=true
}
tooltips {
# Shall the guis shorten large mB values?
B:shortenedBuckets=true
}
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# Configuration file
options {
# Allow Starting Health Tweaks
B:allowStartingHealthTweaks=false
# Blue Heart Canister Bauble Type (Requires Restart)
# Valid values:
# AMULET
# RING
# BELT
# TRINKET
# HEAD
# BODY
# CHARM
S:blueCanisterBaubleType=BELT
# How often do blue hearts Drop? (1.0 = 100 % and 0.0 means 0%)
D:blueDropRate=1.0
# How often do wither bones Drop? (1.0 = 100 % and 0.0 means 0%)
D:boneDropRate=0.15
# Can Equip Heart Canisters
B:canEquipHeartCanisterWithoutAmulet=true
# Green Heart Canister Bauble Type (Requires Restart)
# Valid values:
# AMULET
# RING
# BELT
# TRINKET
# HEAD
# BODY
# CHARM
S:greenCanisterBaubleType=CHARM
# How often do green hearts Drop? (1.0 = 100 % and 0.0 means 0%)
D:greenDropRate=1.0
# What Type of Bauble is the Heart Amulet?
# Valid values:
# AMULET
# RING
# BELT
# TRINKET
# HEAD
# BODY
# CHARM
S:heartCanisterBaubleType=AMULET
# The maximum stacksize for heart canisters, also the maximum amount of full hearts you can get per heart container type
I:heartStackSize=10
# Orange Heart Canister Bauble Type(Requires Restart)
# Valid values:
# AMULET
# RING
# BELT
# TRINKET
# HEAD
# BODY
# CHARM
S:orangeCanisterBaubleType=BODY
# How often do orange hearts Drop? (1.0 = 100 % and 0.0 means 0%)
D:orangeDropRate=1.0
# Red Heart Canister Bauble Type (Requires Restart)
# Valid values:
# AMULET
# RING
# BELT
# TRINKET
# HEAD
# BODY
# CHARM
S:redCanisterBaubleType=HEAD
# How often do red hearts Drop? (1.0 = 100 % and 0.0 means 0%)
D:redDropRate=0.05
# Starting Health of Player (Default:20)
I:startingHealth=20
}
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# Configuration file
general {
##########################################################################################################
# misc
#--------------------------------------------------------------------------------------------------------#
# Miscellaneous settings
##########################################################################################################
misc {
# The amount of blocks an altar should scan per tick.
# Min: 0
# Max: 32767
I:altarScansPerTick=64
# The list of blocks that the broom will sweep when right clicked on.
S:broomSweepables <
tile.redstoneDust
tile.bewitchment.glyph
tile.bewitchment.salt_barrier
>
# The list of blocks that the witches' cauldron will count as heat sources.
S:heatSources <
tile.fire
tile.lava
tile.magma
tile.bewitchment.hellfire
tile.blazeBlock
tile.nitor_white
tile.nitor_orange
tile.nitor_magenta
tile.nitor_lightblue
tile.nitor_yellow
tile.nitor_lime
tile.nitor_pink
tile.nitor_gray
tile.nitor_silver
tile.nitor_cyan
tile.nitor_purple
tile.nitor_blue
tile.nitor_brown
tile.nitor_green
tile.nitor_red
tile.nitor_black
>
# The maximum power a Grimoire Magia can have.
# Min: 0
# Max: 2147483647
I:maxGrimoirePower=1000
# The maximum damage a Skeleton Key can take.
# Min: 0
# Max: 128
I:maxSkeletonKeyUses=10
}
##########################################################################################################
# worldgen
#--------------------------------------------------------------------------------------------------------#
# World generation settings
##########################################################################################################
worldgen {
# Allow bewitchment structures to be generated in the OverWorld
B:enableStructures=true
# The dimensions that trees, ores, and coquina are allowed to spawn in.
I:worldGenWhitelist <
0
>
treegen {
# The chance for cypress trees to spawn. Set to 0 to disable.
# Min: 0.0
# Max: 1.0
D:cypressChance=0.01
# The chance for elder trees to spawn. Set to 0 to disable.
# Min: 0.0
# Max: 1.0
D:elderChance=0.01
# The chance for juniper trees to spawn. Set to 0 to disable.
# Min: 0.0
# Max: 1.0
D:juniperChance=0.01
# The biome IDs that Bewitchment trees are blacklisted from spawning
S:treeGenBlacklist <
>
}
oregen {
# The chance for amethyst ore veins to spawn. 0 to disable.
# Min: 0
# Max: 127
I:amethystChance=0
# The maximum height for amethyst ore veins to spawn.
# Min: 0
# Max: 255
I:amethystMax=42
# The minimum height for amethyst ore veins to spawn.
# Min: 0
# Max: 255
I:amethystMin=10
# The size of amethyst ore veins.
# Min: 0
# Max: 127
I:amethystSize=6
# The chance for garnet ore veins to spawn. 0 to disable.
# Min: 0
# Max: 127
I:garnetChance=2
# The maximum height for garnet ore veins to spawn.
# Min: 0
# Max: 255
I:garnetMax=42
# The minimum height for garnet ore veins to spawn.
# Min: 0
# Max: 255
I:garnetMin=12
# The size of garnet ore veins.
# Min: 0
# Max: 127
I:garnetSize=6
# The chance for opal ore veins to spawn. 0 to disable.
# Min: 0
# Max: 127
I:opalChance=2
# The maximum height for opal ore veins to spawn.
# Min: 0
# Max: 255
I:opalMax=42
# The minimum height for opal ore veins to spawn.
# Min: 0
# Max: 255
I:opalMin=16
# The size of opal ore veins.
# Min: 0
# Max: 127
I:opalSize=6
# The chance for salt ore veins to spawn. 0 to disable.
# Min: 0
# Max: 127
I:saltChance=10
# The maximum height for salt ore veins to spawn.
# Min: 0
# Max: 255
I:saltMax=120
# The minimum height for salt ore veins to spawn.
# Min: 0
# Max: 255
I:saltMin=10
# The size of salt ore veins.
# Min: 0
# Max: 127
I:saltSize=5
# The chance for silver ore veins to spawn. 0 to disable.
# Min: 0
# Max: 127
I:silverChance=0
# The maximum height for silver ore veins to spawn.
# Min: 0
# Max: 255
I:silverMax=128
# The minimum height for silver ore veins to spawn.
# Min: 0
# Max: 255
I:silverMin=10
# The size of silver ore veins.
# Min: 0
# Max: 127
I:silverSize=7
}
structuregen {
# The chance for a large cambion home to generate
# Min: 0.0
# Max: 1.0
D:cambionHomeChance=0.001
# The chance for a medium cambion home to generate
# Min: 0.0
# Max: 1.0
D:cambionHomeMediumChance=0.001
# The chance for menhir to generate
# Min: 0.0
# Max: 1.0
D:menhirChance=0.001
# The chance for a stone circle to generate
# Min: 0.0
# Max: 1.0
D:stonecircleChance=0.001
# The chance for wickermen to generate
# Min: 0.0
# Max: 1.0
D:wickermanChance=0.001
}
}
##########################################################################################################
# mobspawns
#--------------------------------------------------------------------------------------------------------#
# Mob spawn settings
##########################################################################################################
mobspawns {
lizard {
# The list of BiomeDictionary types that the lizard will spawn in.
S:lizardBiomes <
FOREST
SWAMP
JUNGLE
>
# The maximum amount of lizards to spawn at once.
# Min: 0
# Max: 127
I:lizardMax=2
# The minimum amount of lizards to spawn at once.
# Min: 0
# Max: 127
I:lizardMin=0
# The weight chance for lizards to spawn.
# Min: 0
# Max: 127
I:lizardWeight=20
}
owl {
# The list of BiomeDictionary types that the owl will spawn in.
S:owlBiomes <
FOREST
DENSE
SPOOKY
>
# The maximum amount of owls to spawn at once.
# Min: 0
# Max: 127
I:owlMax=4
# The minimum amount of owls to spawn at once.
# Min: 0
# Max: 127
I:owlMin=1
# The weight chance for owls to spawn.
# Min: 0
# Max: 127
I:owlWeight=20
}
raven {
# The list of BiomeDictionary types that the raven will spawn in.
S:ravenBiomes <
PLAINS
WASTELAND
SPOOKY
>
# The maximum amount of ravens to spawn at once.
# Min: 0
# Max: 127
I:ravenMax=4
# The minimum amount of ravens to spawn at once.
# Min: 0
# Max: 127
I:ravenMin=1
# The weight chance for ravens to spawn.
# Min: 0
# Max: 127
I:ravenWeight=20
}
snake {
# The list of BiomeDictionary types that the snake will spawn in.
S:snakeBiomes <
PLAINS
HILLS
SANDY
>
# The maximum amount of snakes to spawn at once.
# Min: 0
# Max: 127
I:snakeMax=4
# The minimum amount of snakes to spawn at once.
# Min: 0
# Max: 127
I:snakeMin=1
# The weight chance for snakes to spawn.
# Min: 0
# Max: 127
I:snakeWeight=20
}
toad {
# The list of BiomeDictionary types that the toad will spawn in.
S:toadBiomes <
SWAMP
WET
JUNGLE
>
# The maximum amount of toads to spawn at once.
# Min: 0
# Max: 127
I:toadMax=4
# The minimum amount of toads to spawn at once.
# Min: 0
# Max: 127
I:toadMin=1
# The weight chance for toads to spawn.
# Min: 0
# Max: 127
I:toadWeight=20
}
blackdog {
# The list of BiomeDictionary types that the black dog will spawn in.
S:blackDogBiomes <
PLAINS
WASTELAND
FOREST
SPOOKY
MAGICAL
>
# The maximum amount of black dogs to spawn at once.
# Min: 0
# Max: 127
I:blackDogMax=4
# The minimum amount of black dogs to spawn at once.
# Min: 0
# Max: 127
I:blackDogMin=1
# The weight chance for black dogs to spawn.
# Min: 0
# Max: 127
I:blackDogWeight=20
}
ghost {
# The list of BiomeDictionary types that the ghost will spawn in.
S:ghostBiomes <
PLAINS
WASTELAND
FOREST
SPOOKY
MAGICAL
>
# The maximum amount of ghosts to spawn at once.
# Min: 0
# Max: 127
I:ghostMax=8
# The minimum amount of ghosts to spawn at once.
# Min: 0
# Max: 127
I:ghostMin=1
# The weight chance for ghosts to spawn.
# Min: 0
# Max: 127
I:ghostWeight=20
}
hellhound {
# The list of BiomeDictionary types that the hellhound will spawn in.
S:hellhoundBiomes <
NETHER
>
# The maximum amount of hellhounds to spawn at once.
# Min: 0
# Max: 127
I:hellhoundMax=4
# The minimum amount of hellhounds to spawn at once.
# Min: 0
# Max: 127
I:hellhoundMin=1
# The weight chance for hellhounds to spawn.
# Min: 0
# Max: 127
I:hellhoundWeight=20
}
feuerwurm {
# The list of BiomeDictionary types that the feuerwurm will spawn in.
S:feuerwurmBiomes <
NETHER
>
# The maximum amount of feuerwurms to spawn at once.
# Min: 0
# Max: 127
I:feuerwurmMax=4
# The minimum amount of feuerwurms to spawn at once.
# Min: 0
# Max: 127
I:feuerwurmMin=0
# The weight chance for feuerwurms to spawn.
# Min: 0
# Max: 127
I:feuerwurmWeight=20
}
druden {
# The list of BiomeDictionary types that the druden will spawn in.
S:drudenBiomes <
FOREST
DENSE
CONIFEROUS
MAGICAL
SPOOKY
>
# The maximum amount of druden to spawn at once.
# Min: 0
# Max: 127
I:drudenMax=1
# The minimum amount of druden to spawn at once.
# Min: 0
# Max: 127
I:drudenMin=0
# The weight chance for druden to spawn.
# Min: 0
# Max: 127
I:drudenWeight=10
}
cleaver {
# The list of BiomeDictionary types that the cleaver will spawn in.
S:cleaverBiomes <
NETHER
>
# The maximum amount of cleavers to spawn at once.
# Min: 0
# Max: 127
I:cleaverMax=1
# The minimum amount of cleavers to spawn at once.
# Min: 0
# Max: 127
I:cleaverMin=0
# The weight chance for a cleaver to spawn.
# Min: 0
# Max: 127
I:cleaverWeight=10
}
bafometyr {
# The list of BiomeDictionary types that the bafometyr will spawn in.
S:bafometyrBiomes <
NETHER
>
# The maximum amount of bafometyrs to spawn at once.
# Min: 0
# Max: 127
I:bafometyrMax=1
# The minimum amount of bafometyrs to spawn at once.
# Min: 0
# Max: 127
I:bafometyrMin=0
# The weight chance for a bafometyr to spawn.
# Min: 0
# Max: 127
I:bafometyrWeight=10
}
werewolf {
# The list of BiomeDictionary types that the werewolf will spawn in.
S:werewolfBiomes <
FOREST
CONIFEROUS
SNOWY
SPOOKY
MAGICAL
>
# The maximum amount of werewolves to spawn at once.
# Min: 0
# Max: 127
I:werewolfMax=4
# The minimum amount of werewolves to spawn at once.
# Min: 0
# Max: 127
I:werewolfMin=1
# The weight chance for werewolves to spawn.
# Min: 0
# Max: 127
I:werewolfWeight=10
}
}
##########################################################################################################
# compat
#--------------------------------------------------------------------------------------------------------#
# Compat Settings
##########################################################################################################
compat {
# Enable world gen of dynamic Bewitchment trees instead of the regular trees
B:genDynamic=true
# Enable replacing saplings with dynamic trees seeds upon planting (Must have DynamicTrees installed
B:replaceSapling=true
}
##########################################################################################################
# memes
#--------------------------------------------------------------------------------------------------------#
# Ael is banned
##########################################################################################################
memes {
# Decides whether or not the cats and dogs fortune will be enabled.
B:enableCatsAndDogsFortune=false
# it is wednesday my dudes
B:wednesday=false
}
##########################################################################################################
# modifiers
#--------------------------------------------------------------------------------------------------------#
# Modifier Settings
##########################################################################################################
modifiers {
# Enable items from other mods to have cold iron bonuses
B:coldIronBonuses=true
# Entities to be affected by cold iron
S:coldIronWeakness <
minecraft:blaze
minecraft:ghast
minecraft:vex
minecraft:enderman
thaumcraft:pech
thaumcraft:wisp
bewitchment:black_dog
bewitchment:ghost
bewitchment:hellhound
bewitchment:demon
bewitchment:demoness
bewitchment:imp
>
# Enable items from other mods to have silver bonuses
B:silverBonuses=true
# Entities to be affected by silver
S:silverWeakness <
bewitchment:werewolf
>
}
}
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+30
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# Configuration file
client {
# Show block drops of any block. [default: false]
B:allDrops=false
# Mod IDs of mods that won't be scanned. [default: [flatcoloredblocks], [chisel], [xtones], [wallpapercraft], [sonarcore], [microblockcbe]]
S:blacklist <
flatcoloredblocks
chisel
xtones
wallpapercraft
sonarcore
microblockcbe
>
# Number of calculation. The higher the more precise the chance. [range: 1 ~ 99999, default: 4000]
I:iteration=4000
# Multithreaded calculation of drops [default: true]
B:multithreaded=true
# Show chance of drops. [default: true]
B:showChance=true
# Show minimum and maximum of drops. [default: true]
B:showMinMax=true
}
+200
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{
"blockdrops": "1.4.0",
"buildcraftenergy": "7.99.24.6",
"mtrm": "1.2.2.30",
"draconicevolution": "2.3.25",
"projecte": "1.12.2-PE1.4.1",
"thermalinnovation": "0.3.6",
"endercore": "1.12.2-0.5.73",
"thaumicjei": "1.6.0",
"deepmoblearningbm": "1.12.2-1.0.1",
"hammercore": "2.0.6.14",
"jeibees": "0.9.0.5",
"ctm": "MC1.12.2-1.0.2.31",
"mikesmodslib": "1.0.2",
"forgelin": "1.8.4",
"xreliquary": "1.12.2-1.3.4.796",
"llibrary": "1.7.19",
"darkutils": "1.8.230",
"waila": "1.8.26",
"enderioconduitsrefinedstorage": "5.1.55",
"redstonearsenal": "2.6.4",
"guideapi": "1.12-2.1.8-63",
"jeresources": "0.9.2.60",
"acintegration": "1.10.0",
"mysticalagradditions": "1.3.2",
"enderioconduits": "5.1.55",
"techreborn": "2.27.2.1079",
"flyringbaublemod": "0.3.1_1.12-d4e654e",
"industrialforegoing": "1.12.2-1.12.2",
"torchmaster": "1.8.1.81",
"biomesoplenty": "7.0.1.2441",
"redstoneflux": "2.1.1",
"tinkersaether": "1.3.0",
"soulshardstow": "1.12-2.7.6-56",
"battletowers": "1.6.5",
"botania": "r1.10-363",
"gendustry": "1.6.5.8",
"bloodagricraft": "1.0.0",
"projectred-core": "4.9.4.120",
"abyssalcraft": "1.9.18",
"buildcraftbuilders": "7.99.24.6",
"buildcraftfactory": "7.99.24.6",
"teslacorelib": "1.0.17",
"projectred-transportation": "4.9.4.120",
"projectred-exploration": "4.9.4.120",
"FML": "8.0.99.99",
"thermalexpansion": "5.5.7",
"tombstone": "3.7.3",
"projectred-integration": "4.9.4.120",
"rftoolsdim": "5.71",
"enderiointegrationtic": "5.1.55",
"buildcraftcompat": "7.99.24.6",
"forgemultipartcbe": "2.6.2.83",
"codechickenlib": "3.2.3.358",
"fastleafdecay": "v14",
"techreborn_compat": "1.0.0",
"wailaharvestability": "1.1.12",
"aroma1997sdimension": "2.0.0.2",
"binniedesign": "2.5.1.203",
"bloodarsenal": "1.12.2-2.2.2-31",
"simplyjetpacks": "2.2.14.67",
"woot": "1.12.2-1.4.11",
"jee": "1.0.8",
"aoa3": "3.2.7",
"jei": "4.15.0.291",
"thermalcultivation": "0.3.6",
"bibliocraft": "2.4.5",
"thermalfoundation": "2.6.7",
"bdlib": "1.14.3.12",
"tcinventoryscan": "2.0.10",
"expequiv": "13r",
"naturescompass": "1.8.5",
"enderiointegrationticlate": "5.1.55",
"aroma1997core": "2.0.0.2",
"chameleon": "1.12-4.1.3",
"conarm": "1.2.5.4",
"inventorytweaks": "1.63+release.109.220f184",
"equivalentintegrations": "0.4.6",
"extrabees": "2.5.1.203",
"iceandfire": "1.9.0",
"thermalsolars": "1.12.2 V1.9.5",
"forge": "14.23.5.2847",
"phosphor-lighting": "1.12.2-0.2.6",
"ironchest": "1.12.2-7.0.67.844",
"zerocore": "1.12.2-0.1.2.8",
"minecraft": "1.12.2",
"mousetweaks": "2.10",
"betterbedrockgen": "6.0.2",
"thermaldynamics": "2.5.6",
"immersiveengineering": "0.12-92",
"thaumicenergistics": "2.2.3",
"enderiopowertools": "5.1.55",
"chickenchunks": "2.4.2.74",
"extrautils2": "1.0",
"jeiintegration": "1.5.1.36",
"mantle": "1.12-1.3.3.55",
"integrateddynamics": "1.1.5",
"thebetweenlands": "3.5.10",
"bhc": "1.2.3",
"jeivillagers": "1.0",
"autoreglib": "1.3-32",
"torcherino": "7.6",
"gendustryjei": "1.0.2",
"mrtjpcore": "2.1.4.43",
"railcraft": "12.0.0",
"dimdoors": "3.0.9+287",
"erebus": "1.0.31",
"integratedtunnelscompat": "1.0.0",
"minecraftmultipartcbe": "2.6.2.83",
"enderioconduitsopencomputers": "5.1.55",
"forestry": "5.8.2.387",
"buildcraftlib": "7.99.24.6",
"cyclopscore": "1.6.3",
"p455w0rdslib": "2.3.161",
"astralsorcery": "1.10.22",
"enderiointegrationforestry": "5.1.55",
"binniecore": "2.5.1.203",
"universalmodifiers": "1.12.2-1.0.16.1",
"openmods": "0.12.2",
"rftools": "7.73",
"cofhcore": "4.6.6",
"bowinfinityfix": "rv5.1",
"plustic": "8.0.0.0",
"reborncore": "3.19.3.524",
"controlling": "3.0.9",
"neid": "1.5.4.4",
"ae2stuff": "0.7.0.4",
"bookshelf": "2.3.590",
"ironbackpacks": "1.12.2-3.0.8-12",
"buildinggadgets": "2.8.3",
"wct": "3.12.97",
"cofhworld": "1.4.0",
"matc": "1.0.1-hotfix",
"thaumcraft": "6.1.BETA26",
"mcjtylib_ng": "3.5.4",
"twilightforest": "3.10.1013",
"architecturecraft": "@VERSION@",
"thaumictinkerer": "1.12.2-5.0-353c71c",
"actuallybaubles": "1.1",
"extratrees": "2.5.1.203",
"commoncapabilities": "2.4.6",
"enderiomachines": "5.1.55",
"botany": "2.5.1.203",
"valkyrielib": "1.12.2-2.0.20.1",
"openmodscore": "0.12.2",
"aromabackup": "2.1.1.4",
"llor": "1.1.6-mc1.12.2",
"teslacorelib_registries": "1.0.17",
"actuallyadditions": "1.12.2-r151",
"patchouli": "1.0-20",
"randomthings": "4.2.7.4",
"projectred-transmission": "4.9.4.120",
"integratedtunnels": "1.6.11",
"elevatorid": "1.3.14",
"gunpowderlib": "1.12.2-1.0",
"aromabackuprecovery": "2.1.1.4",
"enderioconduitsappliedenergistics": "5.1.55",
"environmentaltech": "1.12.2-2.0.20.1",
"deepmoblearning": "1.12.2-2.5.2",
"bigreactors": "1.12.2-0.4.5.67",
"buildcraftcore": "7.99.24.6",
"danknull": "1.7.91",
"agricraft": "2.12.0-1.12.0-a6",
"ae2wtlib": "1.0.34",
"cucumber": "1.1.3",
"snad": "1.12.1-1.7.09.16a",
"damageindicatorsmod": "1.0",
"buildcrafttransport": "7.99.24.6",
"longfallboots": "1.2.1a",
"waystones": "4.1.0",
"mcp": "9.42",
"journeymap": "1.12.2-5.7.1",
"appliedenergistics2": "rv6-stable-7",
"nuclearcraft": "2.18r",
"moartinkers": "0.6.0",
"integrateddynamicscompat": "1.0.0",
"ichunutil": "7.2.2",
"enderstorage": "2.4.6.137",
"akashictome": "1.2-12",
"bloodmagic": "1.12.2-2.4.3-105",
"brandonscore": "2.4.18",
"magicbees": "1.0",
"mysticalagriculture": "1.7.5",
"openblocks": "1.8.1",
"tconstruct": "1.12.2-2.13.0.183",
"portalgun": "7.1.0",
"baubles": "1.5.2",
"projectred-relocation": "4.9.4.120",
"genetics": "2.5.1.203",
"enderio": "5.1.55",
"fluxnetworks": "4.0.14",
"storagedrawers": "1.12.2-5.4.1",
"projectred-expansion": "4.9.4.120",
"enderiobase": "5.1.55",
"infinitylib": "1.12.2-1.12.0",
"aether_legacy": "1.4.4",
"tinkersjei": "1.2",
"logisticspipes": "0.10.2.218",
"translocators": "2.5.2.81"
}
+204
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# Configuration file
general {
# Disable absolute coords-mode for the Copy-Paste gadget
B:"Allow absolute Coord-Mode"=true
# Whether the Building / CopyPaste Gadget can overwrite blocks like water, lava, grass, etc (like a player can).
# False will only allow it to overwrite air blocks.
B:"Allow non-Air-Block-Overwrite"=true
# The maximum number of construction paste items dropped by a dense construction block.
# Min: 0
# Max: 2147483647
I:"Construction Paste Drop Count - Max"=3
# The minimum number of construction paste items dropped by a dense construction block.
# Min: 0
# Max: 2147483647
I:"Construction Paste Drop Count - Min"=1
# Determines if the Copy/Paste GUI's coordinate mode starts in 'Absolute' mode by default.
# Set to true for Absolute, set to False for Relative.
B:"Default to absolute Coord-Mode"=false
# Set to false to disable the recipe for construction paste.
B:"Enable Construction Paste"=true
# Set to false to disable the Destruction Gadget.
B:"Enable Destruction Gadget"=true
# Defines how far away you can build
# Min: 1.0
# Max: 48.0
D:"Max Build Distance"=32.0
# Set to true for Forge Energy Support, set to False for vanilla Item Damage
B:"Powered by Forge Energy"=true
##########################################################################################################
# blacklist settings
#--------------------------------------------------------------------------------------------------------#
# Configure your Blacklist-Settings here
##########################################################################################################
"blacklist settings" {
# All Blocks added to this will be treated similar to TileEntities. Not at all.
# Notice that you can use Regular Expressions as defined by Java Patterns to express more complex name combinations.
# Use for example "awfulmod:.*" to blacklist all awfulmod Blocks.
S:"Blacklisted Blocks" <
minecraft:.*_door.*
minecraft:piston_head
>
}
##########################################################################################################
# gadgets
#--------------------------------------------------------------------------------------------------------#
# Configure the Gadgets here
##########################################################################################################
gadgets {
# The max energy of Building, Exchanging & Copy-Paste Gadget
# Min: 0
# Max: 2147483647
I:"Maximum Energy"=500000
# The max range of the Gadgets
# Min: 1
# Max: 25
I:"Maximum allowed Range"=15
##########################################################################################################
# building gadget
#--------------------------------------------------------------------------------------------------------#
# Energy Cost & Durability of the Building Gadget
##########################################################################################################
"building gadget" {
# The Gadget's Damage cost per Operation
# Min: 0
# Max: 2000
I:"Damage Cost"=1
# The Gadget's Durability (0 means no durability is used) (Ignored if powered by FE)
# Min: 0
# Max: 100000
I:Durability=10000
# The Gadget's Energy cost per Operation
# Min: 0
# Max: 100000
I:"Energy Cost"=50
}
##########################################################################################################
# exchanging gadget
#--------------------------------------------------------------------------------------------------------#
# Energy Cost & Durability of the Exchanging Gadget
##########################################################################################################
"exchanging gadget" {
# The Gadget's Damage cost per Operation
# Min: 0
# Max: 2000
I:"Damage Cost"=2
# The Gadget's Durability (0 means no durability is used) (Ignored if powered by FE)
# Min: 0
# Max: 100000
I:Durability=10000
# The Gadget's Energy cost per Operation
# Min: 0
# Max: 100000
I:"Energy Cost"=100
}
##########################################################################################################
# destruction gadget
#--------------------------------------------------------------------------------------------------------#
# Energy Cost, Durability & Maximum Energy of the Destruction Gadget
##########################################################################################################
"destruction gadget" {
# The Gadget's Damage cost per Operation
# Min: 0
# Max: 2000
I:"Damage Cost"=2
# The Gadget's Durability (0 means no durability is used) (Ignored if powered by FE)
# Min: 0
# Max: 100000
I:Durability=10000
# The Gadget's Energy cost per Operation
# Min: 0
# Max: 100000
I:"Energy Cost"=200
# The max energy of the Destruction Gadget
# Min: 0
# Max: 2147483647
I:"Maximum Energy"=1000000
# If enabled, the Destruction Gadget can be taken out of fuzzy mode, allowing only instances of the block clicked to be removed (at a higher cost)
B:"Non-Fuzzy Mode Enabled"=false
# The cost in energy/durability will increase by this amount when not in fuzzy mode
# Min: 0.0
# Max: 1.7976931348623157E308
D:"Non-Fuzzy Mode Multiplier"=2.0
}
##########################################################################################################
# copy-paste gadget
#--------------------------------------------------------------------------------------------------------#
# Energy Cost & Durability of the Copy-Paste Gadget
##########################################################################################################
"copy-paste gadget" {
# The Gadget's Damage cost per Operation
# Min: 0
# Max: 2000
I:"Damage Cost"=1
# The Gadget's Durability (0 means no durability is used) (Ignored if powered by FE)
# Min: 0
# Max: 100000
I:Durability=10000
# The Gadget's Energy cost per Operation
# Min: 0
# Max: 100000
I:"Energy Cost"=50
}
}
##########################################################################################################
# paste containers
#--------------------------------------------------------------------------------------------------------#
# Configure the Paste Containers here
##########################################################################################################
"paste containers" {
# The maximum capacity of a tier 1 (iron) Construction Paste Container
# Min: 1
# Max: 2147483647
I:"T1 Container Capacity"=512
# The maximum capacity of a tier 2 (gold) Construction Paste Container
# Min: 1
# Max: 2147483647
I:"T2 Container Capacity"=2048
# The maximum capacity of a tier 3 (diamond) Construction Paste Container
# Min: 1
# Max: 2147483647
I:"T3 Container Capacity"=8192
}
}
+40
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#ChunkLoader Configuration File
#Deleting any element will restore it to it's default value
#Per player chunk limiting. Values ignored if 0.:Simply add <username>=<value>
players
{
#Forge gives everyone 12500 by default
DEFAULT=5000
#For server op's only.
OP=5000
}
#If set to false, players will have to be logged in for their chunkloaders to work.:Simply add <username>=<true|false>
allowoffline
{
DEFAULT=true
OP=true
}
#Set to false to deny a player access to the chunk viewer
allowchunkviewer
{
DEFAULT=true
OP=true
}
#The number of minutes since last login within which chunks from a player will remain active, 0 for infinite.
awayTimeout=0
#Sets lasers to render as an outline instead of a solid square.
lasersRenderHollow=false
#The maximum number of chunks per chunkloader
maxchunks=400
#Enabling this lets OPs alter other player's chunkloaders. WARNING: If you change a chunkloader, you have no idea what may break/explode by not being chunkloaded.
op-interact=false
#Set to false to disable the automatic reloading of mystcraft dimensions on server restart
reload-dimensions=true
+194
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{
"images":
{
"title":
{
"image" : "menu:titlesubt.png",
"posX" : -180,
"posY" : 25,
"width" : 355,
"height" : 57,
"alignment" : "top_center"
}
},
"buttons":
{
"singleplayer":
{
"text" : "menu.singleplayer",
"posX" : -100,
"posY" : 48,
"width" : 200,
"height" : 20,
"action" :
{
"type" : "openGui",
"gui" : "singleplayer"
}
},
"multiplayer":
{
"text" : "menu.multiplayer",
"posX" : -100,
"posY" : 72,
"width" : 200,
"height" : 20,
"action" :
{
"type" : "openGui",
"gui" : "multiplayer"
}
},
"mods":
{
"text" : "fml.menu.mods",
"posX" : -100,
"posY" : 96,
"width" : 200,
"height" : 20,
"action" :
{
"type" : "openGui",
"gui" : "mods"
}
},
"options":
{
"text" : "menu.options",
"posX" : -100,
"posY" : 132,
"width" : 98,
"height" : 20,
"action" :
{
"type" : "openGui",
"gui" : "options"
}
},
"quit":
{
"text" : "menu.quit",
"posX" : 2,
"posY" : 132,
"width" : 98,
"height" : 20,
"action" :
{
"type" : "quit"
}
},
"language":
{
"text" : "",
"posX" : -124,
"posY" : 132,
"width" : 20,
"height" : 20,
"action" :
{
"type" : "openGui",
"gui" : "languages"
}
},
"refresh":
{
"text" : "",
"posX" : -154,
"posY" : 132,
"width" : 20,
"height" : 20,
"texture" : "custommainmenu:textures/gui/buttons.png",
"action" :
{
"type" : "refresh"
}
}
},
"labels":
{
"mojang":
{
"text" : "Copyright Mojang AB. Do not distribute!",
"hoverText" : "nCopyright Mojang AB. Do not distribute!",
"posX" : -197,
"posY" : -10,
"color" : -1,
"alignment" : "bottom_right",
"action" :
{
"type" : "openGui",
"gui" : "credits"
}
},
"fml":
{
"text" : "",
"posX" : 2,
"posY" : -45,
"color" : -1,
"alignment" : "bottom_left"
}
},
"other":
{
"splash-text":
{
"posX" : 150,
"posY" : 85,
"color" : -256,
"alignment" : "top_center",
"texts" : "file:menu:text.txt"
},
"background":
{
"image" : "",
"slideshow":
{
"images" : ["menu:back1.png",
"menu:back2.png",
"menu:back3.png",
"menu:back4.png",
"menu:back5.png",
"menu:back6.png",
"menu:back7.png",
"menu:back8.png",
"menu:back9.png",
"menu:back10.png",
"menu:back11.png",
"menu:back12.png",
"menu:back13.png",
"menu:back14.png",
"menu:back15.png",
"menu:back16.png",
"menu:back17.png",
"menu:back18.png",
"menu:back19.png",
"menu:back20.png",
"menu:back21.png",
"menu:back22.png",
"menu:back23.png",
"menu:back24.png",
"menu:back25.png",
"menu:back26.png",
"menu:back27.png",
"menu:back28.png",
"menu:back29.png",
"menu:back30.png",
"menu:back31.png"],
"displayDuration" : 100,
"fadeDuration" : 40
}
}
}
}
+169
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{
"images":
{
"title":
{
"image" : "menu:titlepixelart.png",
"posX" : -170,
"posY" : 10,
"width" : 340,
"height" : 100,
"alignment" : "top_center"
}
},
"buttons":
{
"singleplayer":
{
"text" : "menu.singleplayer",
"posX" : -100,
"posY" : 48,
"width" : 200,
"height" : 20,
"texture" : "menu:buttonratio.png",
"action" :
{
"type" : "openGui",
"gui" : "singleplayer"
}
},
"multiplayer":
{
"text" : "menu.multiplayer",
"posX" : -100,
"posY" : 72,
"width" : 200,
"height" : 20,
"texture" : "menu:buttonratio.png",
"action" :
{
"type" : "openGui",
"gui" : "multiplayer"
}
},
"mods":
{
"text" : "fml.menu.mods",
"posX" : -100,
"posY" : 96,
"width" : 200,
"height" : 20,
"texture" : "menu:buttonratio.png",
"action" :
{
"type" : "openGui",
"gui" : "mods"
}
},
"options":
{
"text" : "menu.options",
"posX" : -100,
"posY" : 120,
"width" : 200,
"height" : 20,
"texture" : "menu:buttonratio.png",
"action" :
{
"type" : "openGui",
"gui" : "options"
}
},
"quit":
{
"text" : "menu.quit",
"posX" : -100,
"posY" : 144,
"width" : 200,
"height" : 20,
"texture" : "menu:buttonratio.png",
"action" :
{
"type" : "quit"
}
},
"refresh":
{
"text" : "",
"posX" : -300,
"posY" : -75,
"width" : 20,
"height" : 20,
"texture" : "menu:buttonratio.png",
"action" :
{
"type" : "refresh"
}
}
},
"labels":
{
"mojang":
{
"text" : "Copyright Mojang AB. Do not distribute!",
"hoverText" : "nCopyright Mojang AB. Do not distribute!",
"posX" : -197,
"posY" : -10,
"color" : -1,
"alignment" : "bottom_right",
"action" :
{
"type" : "openGui",
"gui" : "credits"
}
},
"fml":
{
"text" : "",
"posX" : 2,
"posY" : -45,
"color" : -1,
"alignment" : "bottom_left"
}
},
"other":
{
"splash-text":
{
"posX" : 150,
"posY" : 100,
"color" : -256,
"alignment" : "top_center",
"texts" : "file:menu:text.txt"
},
"background":
{
"image" : "",
"slideshow":
{
"images" : ["menu:back1.png",
"menu:back2.png",
"menu:back3.png",
"menu:back4.png",
"menu:back5.png",
"menu:back6.png",
"menu:back7.png",
"menu:back8.png",
"menu:back9.png",
"menu:back10.png",
"menu:back11.png",
"menu:back12.png",
"menu:back13.png",
"menu:back14.png",
"menu:back15.png",
"menu:back16.png"],
"displayDuration" : 100,
"fadeDuration" : 40
}
}
}
}
File diff suppressed because it is too large Load Diff
+44
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# Configuration file
client {
# Call it a /dev/null in-game (Requested by TheMattaBase) [default: false]
B:CallItDevNull=false
# Make items ultra shiny! [default: false]
B:SuperShine=false
# When cycling selected item with /dank/null in-hand, should it try to only cycle blocks? [default: false]
B:onlyCycleBlocks=false
# Show the /dank/null HUD overlay? [default: true]
B:showHUD=true
}
"server rules" {
# If true, you will be able to pipe items into the /dank/null Docking Station [default: true]
B:AllowDockInsertion=true
# A semicolon separated list of items that are not allowed to be placed into the creative /dank/null
# Format: modid:name:meta (meta optional: modid:name is acceptable) - Example: minecraft:diamond;minecraft:coal:1 [default: ]
S:CreativeBlacklist=
# A semicolon separated list of items that are allowed to be placed into the creative /dank/null
# Same format as Blacklist and whitelist superceeds blacklist.
# If whitelist is non-empty, then ONLY whitelisted items can be added to the Creative /dank/null [default: ]
S:CreativeWhitelist=
# If set to true, then Ore Dictionary Mode will not be available (overrides Ore Dictionary White/Black lists) [default: false]
B:DisableOreDictMode=false
# A semicolon separated list of Ore Dictionary entries (strings) which WILL NOT be allowed to be used with /dank/null's Ore Dictionary functionality. [default: itemSkull]
S:OreDictBlacklist=itemSkull;
dustDraconium
# A semicolon separated list of Ore Dictionary entries (strings) which WILL BE allowed to be used with /dank/null's Ore Dictionary functionality. Whitelist superceeds blacklist.
# If whitelist is non-empty, then ONLY Ore Dictionary items matching the entries will
# be able to take advantage of /dank/null's Ore Dictionary functionality. [default: ]
S:OreDictWhitelist=
}
+8
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# Configuration file
general {
# Range at which drawers should render their items. Default = 10 blocks
I:"Render Range"=10
}
+3
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# entity.class=xOffset, yOffset, zOffset, scale
# Example:
# net.minecraft.entity.passive.EntityCow=0.5, 0.125, 0.5, 0.5
@@ -0,0 +1,31 @@
~ Saved With Hammer Lib 2.0.6.13
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Bat Wings. Set to 0 to disable. (Default: 480, Range: [0;9223372036854775807])
+L:BatWings=480
# Base cost for Black Quartz Ore. Set to 0 to disable. (Default: 256, Range: [0;9223372036854775807])
+L:BlackQuartzOre=256
# Base cost for Canola. Set to 0 to disable. (Default: 64, Range: [0;9223372036854775807])
+L:Canola=64
# Base cost for Coffe Beans. Set to 0 to disable. (Default: 64, Range: [0;9223372036854775807])
+L:CoffeBeans=64
# Base cost for Rice. Set to 0 to disable. (Default: 64, Range: [0;9223372036854775807])
+L:Rice=64
# Base cost for Solidified X P. Set to 0 to disable. (Default: 863, Range: [0;9223372036854775807])
+L:SolidifiedXP=863
}
@@ -0,0 +1,31 @@
~ Saved With Hammer Lib 2.0.6.19
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Bat Wings. Set to 0 to disable. (Default: 480, Range: [0;9223372036854775807])
+L:BatWings=480
# Base cost for Black Quartz Ore. Set to 0 to disable. (Default: 256, Range: [0;9223372036854775807])
+L:BlackQuartzOre=256
# Base cost for Canola. Set to 0 to disable. (Default: 64, Range: [0;9223372036854775807])
+L:Canola=64
# Base cost for Coffee Beans. Set to 0 to disable. (Default: 64, Range: [0;9223372036854775807])
+L:CoffeeBeans=64
# Base cost for Rice. Set to 0 to disable. (Default: 64, Range: [0;9223372036854775807])
+L:Rice=64
# Base cost for Solidified Experience. Set to 0 to disable. (Default: 863, Range: [0;9223372036854775807])
+L:SolidifiedExperience=863
}
@@ -0,0 +1,22 @@
~ Saved With Hammer Lib 2.0.6.13
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Matter Ball. Set to 0 to disable. (Default: 256, Range: [0;9223372036854775807])
+L:MatterBall=256
# Base cost for Singularity. Set to 0 to disable. (Default: 256000, Range: [0;9223372036854775807])
+L:Singularity=256000
# Base cost for Sky Stone. Set to 0 to disable. (Default: 64, Range: [0;9223372036854775807])
+L:SkyStone=64
}
@@ -0,0 +1,34 @@
~ Saved With Hammer Lib 2.0.6.19
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Charged Certus Quartz. Set to 0 to disable. (Default: 64, Range: [0;9223372036854775807])
+L:ChargedCertusQuartz=64
# Base cost for Matter Ball. Set to 0 to disable. (Default: 256, Range: [0;9223372036854775807])
+L:MatterBall=256
# Base cost for Purified Certus Quartz. Set to 0 to disable. (Default: 32, Range: [0;9223372036854775807])
+L:PurifiedCertusQuartz=32
# Base cost for Purified Fluix Crystal. Set to 0 to disable. (Default: 128, Range: [0;9223372036854775807])
+L:PurifiedFluixCrystal=128
# Base cost for Purified Nether Quartz. Set to 0 to disable. (Default: 128, Range: [0;9223372036854775807])
+L:PurifiedNetherQuartz=128
# Base cost for Singularity. Set to 0 to disable. (Default: 256000, Range: [0;9223372036854775807])
+L:Singularity=256000
# Base cost for Sky Stone. Set to 0 to disable. (Default: 64, Range: [0;9223372036854775807])
+L:SkyStone=64
}
@@ -0,0 +1,19 @@
~ Saved With Hammer Lib 2.0.6.13
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Aquamarine. Set to 0 to disable. (Default: 256, Range: [0;9223372036854775807])
+L:Aquamarine=0
# Base cost for Starmetal. Set to 0 to disable. (Default: 512, Range: [0;9223372036854775807])
+L:Starmetal=0
}
@@ -0,0 +1,22 @@
~ Saved With Hammer Lib 2.0.6.19
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Aquamarine. Set to 0 to disable. (Default: 256, Range: [0;9223372036854775807])
+L:Aquamarine=0
# Base cost for Infused Wood. Set to 0 to disable. (Default: 48, Range: [0;9223372036854775807])
+L:InfusedWood=48
# Base cost for Starmetal. Set to 0 to disable. (Default: 512, Range: [0;9223372036854775807])
+L:Starmetal=0
}
@@ -0,0 +1,16 @@
~ Saved With Hammer Lib 2.0.6.23
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Neutron Pile. Set to 0 to disable. (Default: 512, Range: [0;9223372036854775807])
+L:NeutronPile=512
}
@@ -0,0 +1,41 @@
~ Saved With Hammer Lib 2.0.6.19
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Corrosive Will Crystal. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807])
+L:CorrosiveWillCrystal=0
# Base cost for Demon Will Crystal. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807])
+L:DemonWillCrystal=0
# Base cost for Destructive Will Crystal. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807])
+L:DestructiveWillCrystal=0
# Base cost for Steadfast Will Crystal. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807])
+L:SteadfastWillCrystal=0
# Base cost for Vengeful Will Crystal. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807])
+L:VengefulWillCrystal=0
# Base cost for Weak Blood Shard. Set to 0 to disable. (Default: 2048, Range: [0;9223372036854775807])
+L:WeakBloodShard=0
}
+C:Misc={
# Determines cost of one LP (Life Point). (Default: 4, Range: [0;2147483647])
+I:BloodCost=4
# Determines cost of one soul. (Default: 100, Range: [0;2147483647])
+I:SoulCost=100
}
@@ -0,0 +1,16 @@
~ Saved With Hammer Lib 2.0.6.13
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Flower. Set to 0 to disable. (Default: 16, Range: [0;9223372036854775807])
+L:Flower=16
}
@@ -0,0 +1,25 @@
~ Saved With Hammer Lib 2.0.6.19
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Double Flower. Set to 0 to disable. (Default: 32, Range: [0;9223372036854775807])
+L:DoubleFlower=32
# Base cost for Flower. Set to 0 to disable. (Default: 16, Range: [0;9223372036854775807])
+L:Flower=16
# Base cost for Scathed Music Disc Endure Emptiness. Set to 0 to disable. (Default: 4096, Range: [0;9223372036854775807])
+L:ScathedMusicDiscEndureEmptiness=4096
# Base cost for Scathed Music Disc Fight For Quiescence. Set to 0 to disable. (Default: 4096, Range: [0;9223372036854775807])
+L:ScathedMusicDiscFightForQuiescence=4096
}
@@ -0,0 +1,9 @@
~ Saved With Hammer Lib 2.0.6.13
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
@@ -0,0 +1,9 @@
~ Saved With Hammer Lib 2.0.6.19
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
@@ -0,0 +1,9 @@
~ Saved With Hammer Lib 2.0.6.31
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
@@ -0,0 +1,21 @@
~ Saved With Hammer Lib 2.0.6.13
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Chaos Shard. Set to 0 to disable. (Default: 1024000, Range: [0;9223372036854775807])
+L:ChaosShard=0
# Base cost for Draconium Dust. Set to 0 to disable. (Default: 8192, Range: [0;9223372036854775807])
+L:DraconiumDust=0
# Base cost for Dragon Heart. Set to 0 to disable. (Default: 139264, Range: [0;9223372036854775807])
+L:DragonHeart=0
}
@@ -0,0 +1,22 @@
~ Saved With Hammer Lib 2.0.6.19
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Chaos Shard. Set to 0 to disable. (Default: 1024000, Range: [0;9223372036854775807])
+L:ChaosShard=0
# Base cost for Draconium Dust. Set to 0 to disable. (Default: 8192, Range: [0;9223372036854775807])
+L:DraconiumDust=0
# Base cost for Dragon Heart. Set to 0 to disable. (Default: 139264, Range: [0;9223372036854775807])
+L:DragonHeart=0
}
@@ -0,0 +1,34 @@
~ Saved With Hammer Lib 2.0.6.13
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Clippings And Trimmings. Set to 0 to disable. (Default: 32, Range: [0;9223372036854775807])
+L:ClippingsAndTrimmings=32
# Base cost for Ender Crystal. Set to 0 to disable. (Default: 21560, Range: [0;9223372036854775807])
+L:EnderCrystal=21560
# Base cost for Enderman Head. Set to 0 to disable. (Default: 65536, Range: [0;9223372036854775807])
+L:EndermanHead=65536
# Base cost for Enticing Crystal. Set to 0 to disable. (Default: 20480, Range: [0;9223372036854775807])
+L:EnticingCrystal=20480
# Base cost for Grains Of Infinity. Set to 0 to disable. (Default: 32, Range: [0;9223372036854775807])
+L:GrainsOfInfinity=32
# Base cost for Precient Crystal. Set to 0 to disable. (Default: 23608, Range: [0;9223372036854775807])
+L:PrecientCrystal=23608
# Base cost for Twigs And Prunings. Set to 0 to disable. (Default: 24, Range: [0;9223372036854775807])
+L:TwigsAndPrunings=24
}
@@ -0,0 +1,37 @@
~ Saved With Hammer Lib 2.0.6.19
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Clippings And Trimmings. Set to 0 to disable. (Default: 32, Range: [0;9223372036854775807])
+L:ClippingsAndTrimmings=32
# Base cost for Ender Crystal. Set to 0 to disable. (Default: 21560, Range: [0;9223372036854775807])
+L:EnderCrystal=21560
# Base cost for Enderman Head. Set to 0 to disable. (Default: 65536, Range: [0;9223372036854775807])
+L:EndermanHead=65536
# Base cost for Enticing Crystal. Set to 0 to disable. (Default: 20480, Range: [0;9223372036854775807])
+L:EnticingCrystal=20480
# Base cost for Flour. Set to 0 to disable. (Default: 24, Range: [0;9223372036854775807])
+L:Flour=24
# Base cost for Grains Of Infinity. Set to 0 to disable. (Default: 32, Range: [0;9223372036854775807])
+L:GrainsOfInfinity=32
# Base cost for Precient Crystal. Set to 0 to disable. (Default: 23608, Range: [0;9223372036854775807])
+L:PrecientCrystal=23608
# Base cost for Twigs And Prunings. Set to 0 to disable. (Default: 24, Range: [0;9223372036854775807])
+L:TwigsAndPrunings=24
}
@@ -0,0 +1,9 @@
~ Saved With Hammer Lib 2.0.6.23
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
@@ -0,0 +1,52 @@
~ Saved With Hammer Lib 2.0.6.13
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Apatite. Set to 0 to disable. (Default: 128, Range: [0;9223372036854775807])
+L:Apatite=128
# Base cost for Ash. Set to 0 to disable. (Default: 32, Range: [0;9223372036854775807])
+L:Ash=32
# Base cost for Beeswax. Set to 0 to disable. (Default: 64, Range: [0;9223372036854775807])
+L:Beeswax=64
# Base cost for Crystalline Pollen Cluster. Set to 0 to disable. (Default: 512, Range: [0;9223372036854775807])
+L:CrystallinePollenCluster=512
# Base cost for all fruits. Set to 0 to disable. (Default: 24, Range: [0;9223372036854775807])
+L:Fruits=24
# Base cost for Honey Drop. Set to 0 to disable. (Default: 128, Range: [0;9223372036854775807])
+L:HoneyDrop=128
# Base cost for Peat. Set to 0 to disable. (Default: 128, Range: [0;9223372036854775807])
+L:Peat=128
# Base cost for Pollen Cluster. Set to 0 to disable. (Default: 32, Range: [0;9223372036854775807])
+L:PollenCluster=32
# Base cost for Propolis. Set to 0 to disable. (Default: 64, Range: [0;9223372036854775807])
+L:Propolis=64
# Base cost for Proven Grafter. Set to 0 to disable. (Default: 16384, Range: [0;9223372036854775807])
+L:ProvenGrafter=16384
# Base cost for Pulsaing Propolis. Set to 0 to disable. (Default: 40, Range: [0;9223372036854775807])
+L:PulsaingPropolis=40
# Base cost for Silky Propolis. Set to 0 to disable. (Default: 512, Range: [0;9223372036854775807])
+L:SilkyPropolis=512
# Base cost for Sticky Propolis. Set to 0 to disable. (Default: 256, Range: [0;9223372036854775807])
+L:StickyPropolis=256
}
@@ -0,0 +1,61 @@
~ Saved With Hammer Lib 2.0.6.19
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for All Fruits. Set to 0 to disable. (Default: 24, Range: [0;9223372036854775807])
+L:AllFruits=24
# Base cost for Apatite. Set to 0 to disable. (Default: 128, Range: [0;9223372036854775807])
+L:Apatite=128
# Base cost for Ash. Set to 0 to disable. (Default: 32, Range: [0;9223372036854775807])
+L:Ash=32
# Base cost for Beeswax. Set to 0 to disable. (Default: 64, Range: [0;9223372036854775807])
+L:Beeswax=64
# Base cost for Crystalline Pollen Cluster. Set to 0 to disable. (Default: 512, Range: [0;9223372036854775807])
+L:CrystallinePollenCluster=512
# Base cost for Honey Drop. Set to 0 to disable. (Default: 128, Range: [0;9223372036854775807])
+L:HoneyDrop=128
# Base cost for Peat. Set to 0 to disable. (Default: 128, Range: [0;9223372036854775807])
+L:Peat=128
# Base cost for Phosphor. Set to 0 to disable. (Default: 64, Range: [0;9223372036854775807])
+L:Phosphor=64
# Base cost for Pollen Cluster. Set to 0 to disable. (Default: 32, Range: [0;9223372036854775807])
+L:PollenCluster=32
# Base cost for Propolis. Set to 0 to disable. (Default: 64, Range: [0;9223372036854775807])
+L:Propolis=64
# Base cost for Proven Grafter. Set to 0 to disable. (Default: 16384, Range: [0;9223372036854775807])
+L:ProvenGrafter=16384
# Base cost for Pulsaing Propolis. Set to 0 to disable. (Default: 40, Range: [0;9223372036854775807])
+L:PulsaingPropolis=40
# Base cost for Royal Jelly. Set to 0 to disable. (Default: 512, Range: [0;9223372036854775807])
+L:RoyalJelly=512
# Base cost for Silk Wisp. Set to 0 to disable. (Default: 128, Range: [0;9223372036854775807])
+L:SilkWisp=128
# Base cost for Silky Propolis. Set to 0 to disable. (Default: 512, Range: [0;9223372036854775807])
+L:SilkyPropolis=512
# Base cost for Sticky Propolis. Set to 0 to disable. (Default: 128, Range: [0;9223372036854775807])
+L:StickyPropolis=128
}
@@ -0,0 +1,9 @@
~ Saved With Hammer Lib 2.0.6.19
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
@@ -0,0 +1,34 @@
~ Saved With Hammer Lib 2.0.6.13
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Coke Dust. Set to 0 to disable. (Default: 128, Range: [0;9223372036854775807])
+L:CokeDust=128
# Base cost for HOP Graphite Dust. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807])
+L:HOPGraphiteDust=1024
# Base cost for Industrial Hemp Fiber. Set to 0 to disable. (Default: 24, Range: [0;9223372036854775807])
+L:IndustrialHempFiber=24
# Base cost for Nitrate. Set to 0 to disable. (Default: 32, Range: [0;9223372036854775807])
+L:Nitrate=32
# Base cost for Slag. Set to 0 to disable. (Default: 16, Range: [0;9223372036854775807])
+L:Slag=16
# Base cost for Steel Ingot. Set to 0 to disable. (Default: 320, Range: [0;9223372036854775807])
+L:SteelIngot=320
# Base cost for Treated Wood. Set to 0 to disable. (Default: 12, Range: [0;9223372036854775807])
+L:TreatedWood=12
}
@@ -0,0 +1,31 @@
~ Saved With Hammer Lib 2.0.6.19
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Coke Dust. Set to 0 to disable. (Default: 128, Range: [0;9223372036854775807])
+L:CokeDust=128
# Base cost for HOP Graphite. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807])
+L:HOPGraphite=1024
# Base cost for Industrial Hemp Fiber. Set to 0 to disable. (Default: 24, Range: [0;9223372036854775807])
+L:IndustrialHempFiber=24
# Base cost for Nitrate. Set to 0 to disable. (Default: 32, Range: [0;9223372036854775807])
+L:Nitrate=32
# Base cost for Slag. Set to 0 to disable. (Default: 16, Range: [0;9223372036854775807])
+L:Slag=16
# Base cost for Treated Wood. Set to 0 to disable. (Default: 12, Range: [0;9223372036854775807])
+L:TreatedWood=12
}
@@ -0,0 +1,34 @@
~ Saved With Hammer Lib 2.0.6.13
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Blaze Powder. Set to 0 to disable. (Default: 307, Range: [0;9223372036854775807])
+L:BlazePowder=307
# Base cost for Dragon's Breath. Set to 0 to disable. (Default: 1025, Range: [0;9223372036854775807])
+L:DragonBreath=1025
# Base cost for Dragon Head. Set to 0 to disable. (Default: 196608, Range: [0;9223372036854775807])
+L:DragonHead=196608
# Base cost for Elytra. Set to 0 to disable. (Default: 65536, Range: [0;9223372036854775807])
+L:Elytra=65536
# Base cost for Totem Of Undying. Set to 0 to disable. (Default: 51200, Range: [0;9223372036854775807])
+L:TotemOfUndying=51200
# Base cost for Wither Skeleton Skull. Set to 0 to disable. (Default: 49152, Range: [0;9223372036854775807])
+L:WitherSkeletonSkull=49152
# Base cost for Bottle o' Enchanting. Set to 0 to disable. (Default: 864, Range: [0;9223372036854775807])
+L:XPBottle=864
}
@@ -0,0 +1,509 @@
~ Saved With Hammer Lib 2.0.6.19
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Blaze Powder. Set to 0 to disable. (Default: 307, Range: [0;9223372036854775807])
+L:BlazePowder=307
# Base cost for Dragon's Breath. Set to 0 to disable. (Default: 1025, Range: [0;9223372036854775807])
+L:DragonBreath=1025
# Base cost for Dragon Head. Set to 0 to disable. (Default: 196608, Range: [0;9223372036854775807])
+L:DragonHead=196608
# Base cost for Elytra. Set to 0 to disable. (Default: 65536, Range: [0;9223372036854775807])
+L:Elytra=65536
# Base cost for Totem Of Undying. Set to 0 to disable. (Default: 51200, Range: [0;9223372036854775807])
+L:TotemOfUndying=51200
# Base cost for Wither Skeleton Skull. Set to 0 to disable. (Default: 49152, Range: [0;9223372036854775807])
+L:WitherSkeletonSkull=49152
# Base cost for Bottle o' Enchanting. Set to 0 to disable. (Default: 864, Range: [0;9223372036854775807])
+L:XPBottle=864
}
+C:PotionTypes={
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:abyssalcraft:antimatter=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:abyssalcraft:antimatter_long=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:abyssalcraft:cplague=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:abyssalcraft:cplague_long=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:abyssalcraft:dplague=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:abyssalcraft:dplague_long=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:abyssalcraft:dplague_strong=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:absorption=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:absorption+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:absorption2=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:absorption2+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:absorption3=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:absorption3+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:absorption4=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:harming3=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:harming4=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:haste=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:haste+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:haste2=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:haste2+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:haste3=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:haste3+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:haste4=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:healing3=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:healing4=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:leaping2+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:leaping3=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:leaping3+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:leaping4=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:levitation=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:levitation+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:luck=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:luck+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:luck2=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:luck2+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:luck3=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:luck3+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:luck4=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:poison2+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:poison3=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:poison3+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:poison4=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:regeneration2+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:regeneration3=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:regeneration3+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:regeneration4=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:resistance=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:resistance+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:resistance2=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:resistance2+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:resistance3=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:resistance3+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:resistance4=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:strength2+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:strength3=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:strength3+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:strength4=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:swiftness2+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:swiftness3=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:swiftness3+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:swiftness4=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:unluck=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:unluck+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:unluck2=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:unluck2+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:unluck3=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:unluck3+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:unluck4=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:wither=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:wither+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:wither2=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:wither2+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:wither3=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:wither3+=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cofhcore:wither4=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:blindness=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:bounce=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:butter=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:butter2=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:ender=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:frostwalker=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:haste=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:haste2=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:healthboost=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:hunger=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:levitation=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:luck=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:magnet=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:resistance=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:resistance2=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:saturation=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:slowfall=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:snow=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:swim=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:swim2=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:waterwalk=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:cyclicmagic:wither=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:enderio:confusion=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:enderio:floating=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:enderio:long_confusion=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:enderio:long_floating=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:enderio:long_withering=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:enderio:strong_floating=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:enderio:withering=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:extrautils2:oily=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:extrautils2:xu2.doom=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:extrautils2:xu2.fizzy.lifting=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:extrautils2:xu2.gravity=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:extrautils2:xu2.gravity.long=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:extrautils2:xu2.greek.fire=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:extrautils2:xu2.love=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:extrautils2:xu2.purging=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:extrautils2:xu2.relapse=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:extrautils2:xu2.second.chance=1
# The EMC value for this potion type (Default: 25, Range: [0;9223372036854775807])
+L:minecraft:awkward=25
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:minecraft:empty=1
# The EMC value for this potion type (Default: 364, Range: [0;9223372036854775807])
+L:minecraft:fire_resistance=364
# The EMC value for this potion type (Default: 409, Range: [0;9223372036854775807])
+L:minecraft:harming=409
# The EMC value for this potion type (Default: 1857, Range: [0;9223372036854775807])
+L:minecraft:healing=1857
# The EMC value for this potion type (Default: 2097, Range: [0;9223372036854775807])
+L:minecraft:invisibility=2097
# The EMC value for this potion type (Default: 153, Range: [0;9223372036854775807])
+L:minecraft:leaping=153
# The EMC value for this potion type (Default: 428, Range: [0;9223372036854775807])
+L:minecraft:long_fire_resistance=428
# The EMC value for this potion type (Default: 2161, Range: [0;9223372036854775807])
+L:minecraft:long_invisibility=2161
# The EMC value for this potion type (Default: 217, Range: [0;9223372036854775807])
+L:minecraft:long_leaping=217
# The EMC value for this potion type (Default: 1969, Range: [0;9223372036854775807])
+L:minecraft:long_night_vision=1969
# The EMC value for this potion type (Default: 217, Range: [0;9223372036854775807])
+L:minecraft:long_poison=217
# The EMC value for this potion type (Default: 4185, Range: [0;9223372036854775807])
+L:minecraft:long_regeneration=4185
# The EMC value for this potion type (Default: 313, Range: [0;9223372036854775807])
+L:minecraft:long_slowness=313
# The EMC value for this potion type (Default: 396, Range: [0;9223372036854775807])
+L:minecraft:long_strength=396
# The EMC value for this potion type (Default: 121, Range: [0;9223372036854775807])
+L:minecraft:long_swiftness=121
# The EMC value for this potion type (Default: 153, Range: [0;9223372036854775807])
+L:minecraft:long_water_breathing=153
# The EMC value for this potion type (Default: 257, Range: [0;9223372036854775807])
+L:minecraft:long_weakness=257
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:minecraft:luck=1
# The EMC value for this potion type (Default: 33, Range: [0;9223372036854775807])
+L:minecraft:mundane=33
# The EMC value for this potion type (Default: 1905, Range: [0;9223372036854775807])
+L:minecraft:night_vision=1905
# The EMC value for this potion type (Default: 153, Range: [0;9223372036854775807])
+L:minecraft:poison=153
# The EMC value for this potion type (Default: 4121, Range: [0;9223372036854775807])
+L:minecraft:regeneration=4121
# The EMC value for this potion type (Default: 249, Range: [0;9223372036854775807])
+L:minecraft:slowness=249
# The EMC value for this potion type (Default: 332, Range: [0;9223372036854775807])
+L:minecraft:strength=332
# The EMC value for this potion type (Default: 793, Range: [0;9223372036854775807])
+L:minecraft:strong_harming=793
# The EMC value for this potion type (Default: 2241, Range: [0;9223372036854775807])
+L:minecraft:strong_healing=2241
# The EMC value for this potion type (Default: 537, Range: [0;9223372036854775807])
+L:minecraft:strong_leaping=537
# The EMC value for this potion type (Default: 537, Range: [0;9223372036854775807])
+L:minecraft:strong_poison=537
# The EMC value for this potion type (Default: 4505, Range: [0;9223372036854775807])
+L:minecraft:strong_regeneration=4505
# The EMC value for this potion type (Default: 716, Range: [0;9223372036854775807])
+L:minecraft:strong_strength=716
# The EMC value for this potion type (Default: 441, Range: [0;9223372036854775807])
+L:minecraft:strong_swiftness=441
# The EMC value for this potion type (Default: 57, Range: [0;9223372036854775807])
+L:minecraft:swiftness=57
# The EMC value for this potion type (Default: 385, Range: [0;9223372036854775807])
+L:minecraft:thick=385
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:minecraft:water=1
# The EMC value for this potion type (Default: 89, Range: [0;9223372036854775807])
+L:minecraft:water_breathing=89
# The EMC value for this potion type (Default: 193, Range: [0;9223372036854775807])
+L:minecraft:weakness=193
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:railcraft:creosote=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:railcraft:long_creosote=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:railcraft:strong_creosote=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:randomthings:collapse=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:randomthings:long_collapse=1
# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
+L:randomthings:strong_collapse=1
}
@@ -0,0 +1,19 @@
~ Saved With Hammer Lib 2.0.6.14
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Dragon Scale. Set to 0 to disable. (Default: 6144, Range: [0;9223372036854775807])
+L:DragonScale=0
# Base cost for Withering Soul. Set to 0 to disable. (Default: 2048, Range: [0;9223372036854775807])
+L:WitheringSoul=0
}
@@ -0,0 +1,19 @@
~ Saved With Hammer Lib 2.0.6.19
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Dragon Scale. Set to 0 to disable. (Default: 6144, Range: [0;9223372036854775807])
+L:DragonScale=0
# Base cost for Withering Soul. Set to 0 to disable. (Default: 2048, Range: [0;9223372036854775807])
+L:WitheringSoul=0
}
@@ -0,0 +1,35 @@
~ Saved With Hammer Lib 2.0.6.14
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true}
+C:EMC={
# Base cost for Fertilized Essence. Set to 0 to disable. (Default: 96, Range: [0;9223372036854775807])
+L:FertilizedEssence=0
# Base cost for Inferium Essence. Set to 0 to disable. (Default: 8, Range: [0;9223372036854775807])
+L:InferiumEssence=0
# Base cost for Intermedium Essence. Set to 0 to disable. (Default: 128, Range: [0;9223372036854775807])
+L:IntermediumEssence=0
# Base cost for Mob Chunk. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807])
+L:MobChunk=0
# Base cost for Prosperity Shard. Set to 0 to disable. (Default: 64, Range: [0;9223372036854775807])
+L:ProsperityShard=0
# Base cost for Prudentium Essence. Set to 0 to disable. (Default: 32, Range: [0;9223372036854775807])
+L:PrudentiumEssence=0
# Base cost for Superium Essence. Set to 0 to disable. (Default: 512, Range: [0;9223372036854775807])
+L:SuperiumEssence=0
# Base cost for Supremium Essence. Set to 0 to disable. (Default: 2048, Range: [0;9223372036854775807])
+L:SupremiumEssence=0
}
@@ -0,0 +1,37 @@
~ Saved With Hammer Lib 2.0.6.19
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Fertilized Essence. Set to 0 to disable. (Default: 96, Range: [0;9223372036854775807])
+L:FertilizedEssence=0
# Base cost for Inferium Essence. Set to 0 to disable. (Default: 8, Range: [0;9223372036854775807])
+L:InferiumEssence=0
# Base cost for Intermedium Essence. Set to 0 to disable. (Default: 128, Range: [0;9223372036854775807])
+L:IntermediumEssence=0
# Base cost for Mob Chunk. Set to 0 to disable. (Default: 1024, Range: [0;9223372036854775807])
+L:MobChunk=0
# Base cost for Prosperity Shard. Set to 0 to disable. (Default: 64, Range: [0;9223372036854775807])
+L:ProsperityShard=0
# Base cost for Prudentium Essence. Set to 0 to disable. (Default: 32, Range: [0;9223372036854775807])
+L:PrudentiumEssence=0
# Base cost for Superium Essence. Set to 0 to disable. (Default: 512, Range: [0;9223372036854775807])
+L:SuperiumEssence=0
# Base cost for Supremium Essence. Set to 0 to disable. (Default: 2048, Range: [0;9223372036854775807])
+L:SupremiumEssence=0
}
@@ -0,0 +1,9 @@
~ Saved With Hammer Lib 2.0.6.13
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
@@ -0,0 +1,37 @@
~ Saved With Hammer Lib 2.0.6.19
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:Recipe Types={
# Enable this recipe type? (Default: true)
+B:BLAST_FURNACE_RECIPE=true
# Enable this recipe type? (Default: true)
+B:DISTILLATION_TOWER_RECIPE=true
# Enable this recipe type? (Default: true)
+B:IMPLOSION_COMPRESSOR_RECIPE=true
# Enable this recipe type? (Default: true)
+B:INDUSTRIAL_ELECTROLYZER_RECIPE=true
# Enable this recipe type? (Default: true)
+B:INDUSTRIAL_GRINDER_RECIPE=true
# Enable this recipe type? (Default: true)
+B:INDUSTRIAL_SAWMILL_RECIPE=true
# Enable this recipe type? (Default: true)
+B:SCRAPBOX_RECIPE=true
# Enable this recipe type? (Default: true)
+B:VACUUM_FREEZER_RECIPE=true
}
@@ -0,0 +1,19 @@
~ Saved With Hammer Lib 2.0.6.13
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Iridium Nugget. Set to 0 to disable. (Default: 3968, Range: [0;9223372036854775807])
+L:IridiumNugget=3968
# Base cost for Sap. Set to 0 to disable. (Default: 32, Range: [0;9223372036854775807])
+L:Sap=32
}
@@ -0,0 +1,19 @@
~ Saved With Hammer Lib 2.0.6.19
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Iridium Nugget. Set to 0 to disable. (Default: 3968, Range: [0;9223372036854775807])
+L:IridiumNugget=3968
# Base cost for Sap. Set to 0 to disable. (Default: 32, Range: [0;9223372036854775807])
+L:Sap=32
}
@@ -0,0 +1,204 @@
~ Saved With Hammer Lib 2.0.6.17
+C:Additional={
# Additional EMC penalty per instability point. (Default: 2048, Range: [0;2147483647])
+I:Instability=2048
}
+C:AspectEMC={
# Default cost of Aer. (Default: 64, Range: [0;2147483647])
+I:Aer=64
# Default cost of Alienis. (Default: 64, Range: [0;2147483647])
+I:Alienis=64
# Default cost of Alkimia. (Default: 64, Range: [0;2147483647])
+I:Alkimia=64
# Default cost of Aqua. (Default: 64, Range: [0;2147483647])
+I:Aqua=64
# Default cost of Auram. (Default: 64, Range: [0;2147483647])
+I:Auram=64
# Default cost of Aversio. (Default: 64, Range: [0;2147483647])
+I:Aversio=64
# Default cost of Bestia. (Default: 64, Range: [0;2147483647])
+I:Bestia=64
# Default cost of Caeles. (Default: 64, Range: [0;2147483647])
+I:Caeles=64
# Default cost of Cognitio. (Default: 64, Range: [0;2147483647])
+I:Cognitio=64
# Default cost of Coralos. (Default: 64, Range: [0;2147483647])
+I:Coralos=64
# Default cost of Desiderium. (Default: 64, Range: [0;2147483647])
+I:Desiderium=64
# Default cost of Draco. (Default: 64, Range: [0;2147483647])
+I:Draco=64
# Default cost of Dreadia. (Default: 64, Range: [0;2147483647])
+I:Dreadia=64
# Default cost of Exanimis. (Default: 64, Range: [0;2147483647])
+I:Exanimis=64
# Default cost of Exitium. (Default: 64, Range: [0;2147483647])
+I:Exitium=64
# Default cost of Fabrico. (Default: 64, Range: [0;2147483647])
+I:Fabrico=64
# Default cost of Fluctus. (Default: 64, Range: [0;2147483647])
+I:Fluctus=64
# Default cost of Gelum. (Default: 64, Range: [0;2147483647])
+I:Gelum=64
# Default cost of Herba. (Default: 64, Range: [0;2147483647])
+I:Herba=64
# Default cost of Humanus. (Default: 64, Range: [0;2147483647])
+I:Humanus=64
# Default cost of Ignis. (Default: 64, Range: [0;2147483647])
+I:Ignis=64
# Default cost of Imperium. (Default: 64, Range: [0;2147483647])
+I:Imperium=64
# Default cost of Infernum. (Default: 64, Range: [0;2147483647])
+I:Infernum=64
# Default cost of Instrumentum. (Default: 64, Range: [0;2147483647])
+I:Instrumentum=64
# Default cost of Lux. (Default: 64, Range: [0;2147483647])
+I:Lux=64
# Default cost of Machina. (Default: 64, Range: [0;2147483647])
+I:Machina=64
# Default cost of Metallum. (Default: 64, Range: [0;2147483647])
+I:Metallum=64
# Default cost of Mortuus. (Default: 64, Range: [0;2147483647])
+I:Mortuus=64
# Default cost of Motus. (Default: 64, Range: [0;2147483647])
+I:Motus=64
# Default cost of Ordo. (Default: 64, Range: [0;2147483647])
+I:Ordo=64
# Default cost of Perditio. (Default: 64, Range: [0;2147483647])
+I:Perditio=64
# Default cost of Permutatio. (Default: 64, Range: [0;2147483647])
+I:Permutatio=64
# Default cost of Potentia. (Default: 64, Range: [0;2147483647])
+I:Potentia=64
# Default cost of Praecantatio. (Default: 64, Range: [0;2147483647])
+I:Praecantatio=64
# Default cost of Praemunio. (Default: 64, Range: [0;2147483647])
+I:Praemunio=64
# Default cost of Sensus. (Default: 64, Range: [0;2147483647])
+I:Sensus=64
# Default cost of Sonus. (Default: 64, Range: [0;2147483647])
+I:Sonus=64
# Default cost of Spiritus. (Default: 64, Range: [0;2147483647])
+I:Spiritus=64
# Default cost of Tenebrae. (Default: 64, Range: [0;2147483647])
+I:Tenebrae=64
# Default cost of Terra. (Default: 64, Range: [0;2147483647])
+I:Terra=64
# Default cost of Vacuos. (Default: 64, Range: [0;2147483647])
+I:Vacuos=64
# Default cost of Ventus. (Default: 64, Range: [0;2147483647])
+I:Ventus=64
# Default cost of Victus. (Default: 64, Range: [0;2147483647])
+I:Victus=64
# Default cost of Vinculum. (Default: 64, Range: [0;2147483647])
+I:Vinculum=64
# Default cost of Visum. (Default: 64, Range: [0;2147483647])
+I:Visum=64
# Default cost of Vitium. (Default: 64, Range: [0;2147483647])
+I:Vitium=64
# Default cost of Vitreus. (Default: 64, Range: [0;2147483647])
+I:Vitreus=64
# Default cost of Volatus. (Default: 64, Range: [0;2147483647])
+I:Volatus=64
}
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Alchemical Brass Ingot. Set to 0 to disable. (Default: 576, Range: [0;9223372036854775807])
+L:AlchemicalBrassIngot=576
# Base cost for Amber. Set to 0 to disable. (Default: 512, Range: [0;9223372036854775807])
+L:Amber=512
# Base cost for Ancient Stone. Set to 0 to disable. (Default: 16, Range: [0;9223372036854775807])
+L:AncientStone=16
# Base cost for Cinderpearl. Set to 0 to disable. (Default: 768, Range: [0;9223372036854775807])
+L:Cinderpearl=768
# Base cost for Eldritch Stone. Set to 0 to disable. (Default: 32, Range: [0;9223372036854775807])
+L:EldritchStone=32
# Base cost for Primordial Pearl. Set to 0 to disable. (Default: 131072, Range: [0;9223372036854775807])
+L:PrimordialPearl=131072
# Base cost for Quicksilver. Set to 0 to disable. (Default: 256, Range: [0;9223372036854775807])
+L:Quicksilver=256
# Base cost for Rare Earths. Set to 0 to disable. (Default: 4096, Range: [0;9223372036854775807])
+L:RareEarths=4096
# Base cost for Salis Mundus. Set to 0 to disable. (Default: 128, Range: [0;9223372036854775807])
+L:SalisMundus=128
# Base cost for Shimmerleaf. Set to 0 to disable. (Default: 128, Range: [0;9223372036854775807])
+L:Shimmerleaf=128
# Base cost for Vis Crystal. Set to 0 to disable. (Default: 32, Range: [0;9223372036854775807])
+L:VisCrystal=32
# Base cost for Zombie Brains. Set to 0 to disable. (Default: 256, Range: [0;9223372036854775807])
+L:ZombieBrains=256
}
@@ -0,0 +1,213 @@
~ Saved With Hammer Lib 2.0.6.19
+C:Additional={
# Additional EMC penalty per instability point. (Default: 2048, Range: [0;2147483647])
+I:Instability=2048
}
+C:AspectEMC={
# Default cost of Aer. (Default: 64, Range: [0;2147483647])
+I:Aer=64
# Default cost of Alienis. (Default: 64, Range: [0;2147483647])
+I:Alienis=64
# Default cost of Alkimia. (Default: 64, Range: [0;2147483647])
+I:Alkimia=64
# Default cost of Aqua. (Default: 64, Range: [0;2147483647])
+I:Aqua=64
# Default cost of Auram. (Default: 64, Range: [0;2147483647])
+I:Auram=64
# Default cost of Aversio. (Default: 64, Range: [0;2147483647])
+I:Aversio=64
# Default cost of Bestia. (Default: 64, Range: [0;2147483647])
+I:Bestia=64
# Default cost of Caeles. (Default: 64, Range: [0;2147483647])
+I:Caeles=64
# Default cost of Cognitio. (Default: 64, Range: [0;2147483647])
+I:Cognitio=64
# Default cost of Coralos. (Default: 64, Range: [0;2147483647])
+I:Coralos=64
# Default cost of Desiderium. (Default: 64, Range: [0;2147483647])
+I:Desiderium=64
# Default cost of Diabolus. (Default: 64, Range: [0;2147483647])
+I:Diabolus=64
# Default cost of Draco. (Default: 64, Range: [0;2147483647])
+I:Draco=64
# Default cost of Dreadia. (Default: 64, Range: [0;2147483647])
+I:Dreadia=64
# Default cost of Exanimis. (Default: 64, Range: [0;2147483647])
+I:Exanimis=64
# Default cost of Exitium. (Default: 64, Range: [0;2147483647])
+I:Exitium=64
# Default cost of Fabrico. (Default: 64, Range: [0;2147483647])
+I:Fabrico=64
# Default cost of Fluctus. (Default: 64, Range: [0;2147483647])
+I:Fluctus=64
# Default cost of Gelum. (Default: 64, Range: [0;2147483647])
+I:Gelum=64
# Default cost of Herba. (Default: 64, Range: [0;2147483647])
+I:Herba=64
# Default cost of Humanus. (Default: 64, Range: [0;2147483647])
+I:Humanus=64
# Default cost of Ignis. (Default: 64, Range: [0;2147483647])
+I:Ignis=64
# Default cost of Imperium. (Default: 64, Range: [0;2147483647])
+I:Imperium=64
# Default cost of Infernum. (Default: 64, Range: [0;2147483647])
+I:Infernum=64
# Default cost of Instrumentum. (Default: 64, Range: [0;2147483647])
+I:Instrumentum=64
# Default cost of Luna. (Default: 64, Range: [0;2147483647])
+I:Luna=64
# Default cost of Lux. (Default: 64, Range: [0;2147483647])
+I:Lux=64
# Default cost of Machina. (Default: 64, Range: [0;2147483647])
+I:Machina=64
# Default cost of Metallum. (Default: 64, Range: [0;2147483647])
+I:Metallum=64
# Default cost of Mortuus. (Default: 64, Range: [0;2147483647])
+I:Mortuus=64
# Default cost of Motus. (Default: 64, Range: [0;2147483647])
+I:Motus=64
# Default cost of Mythus. (Default: 64, Range: [0;2147483647])
+I:Mythus=64
# Default cost of Ordo. (Default: 64, Range: [0;2147483647])
+I:Ordo=64
# Default cost of Perditio. (Default: 64, Range: [0;2147483647])
+I:Perditio=64
# Default cost of Permutatio. (Default: 64, Range: [0;2147483647])
+I:Permutatio=64
# Default cost of Potentia. (Default: 64, Range: [0;2147483647])
+I:Potentia=64
# Default cost of Praecantatio. (Default: 64, Range: [0;2147483647])
+I:Praecantatio=64
# Default cost of Praemunio. (Default: 64, Range: [0;2147483647])
+I:Praemunio=64
# Default cost of Sensus. (Default: 64, Range: [0;2147483647])
+I:Sensus=64
# Default cost of Sol. (Default: 64, Range: [0;2147483647])
+I:Sol=64
# Default cost of Sonus. (Default: 64, Range: [0;2147483647])
+I:Sonus=64
# Default cost of Spiritus. (Default: 64, Range: [0;2147483647])
+I:Spiritus=64
# Default cost of Stellae. (Default: 64, Range: [0;2147483647])
+I:Stellae=64
# Default cost of Tenebrae. (Default: 64, Range: [0;2147483647])
+I:Tenebrae=64
# Default cost of Terra. (Default: 64, Range: [0;2147483647])
+I:Terra=64
# Default cost of Vacuos. (Default: 64, Range: [0;2147483647])
+I:Vacuos=64
# Default cost of Ventus. (Default: 64, Range: [0;2147483647])
+I:Ventus=64
# Default cost of Victus. (Default: 64, Range: [0;2147483647])
+I:Victus=64
# Default cost of Vinculum. (Default: 64, Range: [0;2147483647])
+I:Vinculum=64
# Default cost of Visum. (Default: 64, Range: [0;2147483647])
+I:Visum=64
# Default cost of Vitium. (Default: 64, Range: [0;2147483647])
+I:Vitium=64
# Default cost of Vitreus. (Default: 64, Range: [0;2147483647])
+I:Vitreus=64
# Default cost of Volatus. (Default: 64, Range: [0;2147483647])
+I:Volatus=64
}
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for 131072. Set to 0 to disable. (Default: 0, Range: [0;9223372036854775807])
+L:131072=0
# Base cost for 32. Set to 0 to disable. (Default: 0, Range: [0;9223372036854775807])
+L:32=0
# Base cost for Amber. Set to 0 to disable. (Default: 512, Range: [0;9223372036854775807])
+L:Amber=512
# Base cost for Cinderpearl. Set to 0 to disable. (Default: 768, Range: [0;9223372036854775807])
+L:Cinderpearl=768
# Base cost for Primordial Pearl. Set to 0 to disable. (Default: 131072, Range: [0;9223372036854775807])
+L:PrimordialPearl=131072
# Base cost for Rare Earths. Set to 0 to disable. (Default: 4096, Range: [0;9223372036854775807])
+L:RareEarths=4096
# Base cost for Salis Mundus. Set to 0 to disable. (Default: 128, Range: [0;9223372036854775807])
+L:SalisMundus=128
# Base cost for Shimmerleaf. Set to 0 to disable. (Default: 128, Range: [0;9223372036854775807])
+L:Shimmerleaf=128
# Base cost for Void Seed. Set to 0 to disable. (Default: 2048, Range: [0;9223372036854775807])
+L:VoidSeed=2048
# Base cost for Zombie Brains. Set to 0 to disable. (Default: 256, Range: [0;9223372036854775807])
+L:ZombieBrains=256
}
@@ -0,0 +1,9 @@
~ Saved With Hammer Lib 2.0.6.13
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
@@ -0,0 +1,9 @@
~ Saved With Hammer Lib 2.0.6.19
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
@@ -0,0 +1,46 @@
~ Saved With Hammer Lib 2.0.6.13
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Basalz Powder. Set to 0 to disable. (Default: 384, Range: [0;9223372036854775807])
+L:BasalzPowder=384
# Base cost for Basalz Rod. Set to 0 to disable. (Default: 1536, Range: [0;9223372036854775807])
+L:BasalzRod=1536
# Base cost for Bitumen. Set to 0 to disable. (Default: 256, Range: [0;9223372036854775807])
+L:Bitumen=256
# Base cost for Blitz Powder. Set to 0 to disable. (Default: 384, Range: [0;9223372036854775807])
+L:BlitzPowder=384
# Base cost for Blitz Rod. Set to 0 to disable. (Default: 1536, Range: [0;9223372036854775807])
+L:BlitzRod=1536
# Base cost for Blizz Powder. Set to 0 to disable. (Default: 384, Range: [0;9223372036854775807])
+L:BlizzPowder=384
# Base cost for Blizz Rod. Set to 0 to disable. (Default: 1536, Range: [0;9223372036854775807])
+L:BlizzRod=1536
# Base cost for Cinnabar. Set to 0 to disable. (Default: 512, Range: [0;9223372036854775807])
+L:Cinnabar=512
# Base cost for Enderium Ingot. Set to 0 to disable. (Default: 1280, Range: [0;9223372036854775807])
+L:EnderiumIngot=16384
# Base cost for Rich Slag. Set to 0 to disable. (Default: 128, Range: [0;9223372036854775807])
+L:RichSlag=128
# Base cost for Slag. Set to 0 to disable. (Default: 16, Range: [0;9223372036854775807])
+L:Slag=16
}
@@ -0,0 +1,46 @@
~ Saved With Hammer Lib 2.0.6.19
+C:Base={
# Enable this part of ExpandedEquivalence (Default: true)
+B:Enabled=true
}
+C:EMC={
# Base cost for Basalz Powder. Set to 0 to disable. (Default: 384, Range: [0;9223372036854775807])
+L:BasalzPowder=384
# Base cost for Basalz Rod. Set to 0 to disable. (Default: 1536, Range: [0;9223372036854775807])
+L:BasalzRod=1536
# Base cost for Bitumen. Set to 0 to disable. (Default: 256, Range: [0;9223372036854775807])
+L:Bitumen=256
# Base cost for Blitz Powder. Set to 0 to disable. (Default: 384, Range: [0;9223372036854775807])
+L:BlitzPowder=384
# Base cost for Blitz Rod. Set to 0 to disable. (Default: 1536, Range: [0;9223372036854775807])
+L:BlitzRod=1536
# Base cost for Blizz Powder. Set to 0 to disable. (Default: 384, Range: [0;9223372036854775807])
+L:BlizzPowder=384
# Base cost for Blizz Rod. Set to 0 to disable. (Default: 1536, Range: [0;9223372036854775807])
+L:BlizzRod=1536
# Base cost for Cinnabar. Set to 0 to disable. (Default: 512, Range: [0;9223372036854775807])
+L:Cinnabar=512
# Base cost for Enderium Ingot. Set to 0 to disable. (Default: 1280, Range: [0;9223372036854775807])
+L:EnderiumIngot=16384
# Base cost for Rich Slag. Set to 0 to disable. (Default: 128, Range: [0;9223372036854775807])
+L:RichSlag=128
# Base cost for Slag. Set to 0 to disable. (Default: 16, Range: [0;9223372036854775807])
+L:Slag=16
}
@@ -0,0 +1,202 @@
# Configuration file
##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# Client-only options
##########################################################################################################
client {
# If true, disables the rendering of fuel inside the fuel rods of a Reactor and the associated animation. Restart needed (Default: false)
B:disableReactorFuelRodRender=false
# If true, disables the fuel rods particle effect. (Default: false)
B:disableReactorParticles=false
# If true, disables the Turbine particle effect. (Default: false)
B:disableTurbineParticles=false
# If true, disables the rendering of the rotor animation of an active Turbine. Restart needed (Default: false)
B:disableTurbineRotorRender=false
}
##########################################################################################################
# compatibility
#--------------------------------------------------------------------------------------------------------#
# Define how Big Reactor interact with other mods
##########################################################################################################
compatibility {
# If true, automatically adds all unregistered uranium ingots found as clonesof standard yellorium fuel
B:autoAddUranium=false
# If true, allows Metallurgy's fantasy metals to be used as part of turbine coils. Default: true
B:enableMetallurgyFantasyMetalsInTurbines=true
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General options
##########################################################################################################
general {
# If true, allows weird stuff inside reactors, like MFR sewage and pink slime. Default: true
B:enableComedy=true
# A multiplier for balancing fuel consumption. Default: 1.0
D:fuelUsageMultiplier=1.0
# A multiplier for balancing overall power production from Extreme Reactors. Default: 1.0
D:powerProductionMultiplier=1.0
# Number of ticks between updates for redstone/rednet ports
I:ticksPerRedstoneUpdate=20
}
##########################################################################################################
# reactor
#--------------------------------------------------------------------------------------------------------#
# Define how Reactors works
##########################################################################################################
reactor {
# The maximum valid size of a reactor in the Y dimension, in blocks. Lower this if your server's players are building ginormous reactors. Bigger Y sizes have far less performance impact than X/Z sizes
I:maxReactorHeight=48
# The maximum valid size of a reactor in the X/Z plane, in blocks. Lower this if your server's players are building ginormous reactors
I:maxReactorSize=32
# A multiplier for balancing reactor power production. Stacks with powerProductionMultiplier. Default: 1.0
D:reactorPowerProductionMultiplier=1.0
}
##########################################################################################################
# recipes
#--------------------------------------------------------------------------------------------------------#
# Recipes options
##########################################################################################################
recipes {
# If set, cyanite will be craftable from yellorium ingots and sand
B:enableCyaniteFromYelloriumRecipe=false
# If set, reactor power taps can be crafted, allowing players to use passive-cooled reactors
B:enableReactorPowerTapRecipe=true
# If set, charcoal will be smeltable into graphite bars. Disable this if other mods need to smelt charcoal into their own products. (Default: true)
B:registerCharcoalForSmelting=true
# If set, coal will be smeltable into graphite bars. Disable this if other mods need to smelt coal into their own products. (Default: true)
B:registerCoalForSmelting=true
# Enable creative mod-only multiblock parts. Default: true
B:registerCreativeMultiblockParts=true
# If set, graphite bars can be crafted from 2 gravel, 1 charcoal. Use this if other mods interfere with the smelting recipe. (Default: false)
B:registerGraphiteCharcoalCraftingRecipes=false
# If set, graphite bars can be crafted from 2 gravel, 1 coal. Use this if other mods interfere with the smelting recipe. (Default: false)
B:registerGraphiteCoalCraftingRecipes=false
# If set, yellorite ore will smelt into whichever item is registered as ingotUranium in the ore dictionary. If false, it will smelt into ingotYellorium. (Default: true)
B:registerYelloriteSmeltToUranium=false
# If set, then all Extreme Reactors components will require uranium ingots (ingotUranium) in place of yellorium ingots and plutonium ingots (ingotPlutonium) in place of blutonium ingots. Will be ignored if no other mod registers uranium ingots and/ore plutonium ingots. Default: true
B:registerYelloriumAsUranium=false
# If set, then Extreme Reactors will require hardened or reinforced glass (blockGlassHardened or glassReinforced) instead of plain glass. Will be ignored if no other mod registers those glass types. (default: false)
B:requireObsidianGlass=true
}
##########################################################################################################
# turbine
#--------------------------------------------------------------------------------------------------------#
# Define how Turbines works
##########################################################################################################
turbine {
# The maximum valid height of a turbine (Y axis), in blocks. Default: 32
I:maxTurbineHeight=32
# The maximum valid size of a turbine in the X/Z plane, in blocks. Lower this for smaller turbines, which means lower max output. Default: 16
I:maxTurbineSize=16
# A multiplier for balancing rotor sizes. Multiplies the amount of energy lost to aerodynamic drag per tick. Default: 1.0
D:turbineAeroDragMultiplier=0.4
# A multiplier for balancing coil size. Multiplies the amount of energy drawn per coil block per tick. Default: 1.0
D:turbineCoilDragMultiplier=0.4
# A multiplier for balancing coil size. Multiplies the amount of fluid each blade block can process (base of 25 will be multiplied, then rounded down to the nearest integer). Default: 1.0
D:turbineFluidPerBladeMultiplier=1.0
# A multiplier for balancing rotor sizes. Multiplies the amount of energy lost to friction per tick. Default: 1.0
D:turbineMassDragMultiplier=0.1
# A multiplier for balancing turbine power production. Stacks with powerProductionMultiplier. Default: 1.0
D:turbinePowerProductionMultiplier=4.5
}
##########################################################################################################
# worldgen
#--------------------------------------------------------------------------------------------------------#
# Define how ores generates in the world
##########################################################################################################
worldgen {
# Enable generation of Anglesite ore
B:anglesiteOreEnableWorldGen=false
# Maximum number of Anglesite clusters per chunk
I:anglesiteOreMaxClustersPerChunk=1
# Maximum number of Anglesite ore to generate in each cluster
I:anglesiteOrePerCluster=4
# Enable generation of Benitoite ore
B:benitoiteOreEnableWorldGen=false
# Maximum number of Benitoite clusters per chunk
I:benitoiteOreMaxClustersPerChunk=2
# Maximum number of Benitoite ore to generate in each cluster
I:benitoiteOrePerCluster=5
# World gen will be performed only in the dimensions listed here
I:dimensionWhitelist <
0
>
# If false, disables all world gen from Extreme Reactors; all other worldgen settings are automatically overridden
B:enableWorldGen=true
# Run BR World Generation in chunks that have already been generated, but have not been modified by Extreme Reactors before. This is largely useful for worlds that existed before BigReactors was released
B:enableWorldRegeneration=false
# If true, dimensionWhitelist will be used as a black list. (Default: false)
B:useBlacklist=false
# User-set world generation version. Increase this by 1 if you want Extreme Reactors to re-run world generation in your world
I:userWorldGenVersion=0
# Enable generation of yellorite ore
B:yelloriteOreEnableWorldGen=true
# Maximum number of yellorite clusters per chunk
I:yelloriteOreMaxClustersPerChunk=2
# Maximum height (Y coordinate) in the world to generate yellorite ore
I:yelloriteOreMaxY=32
# Maximum number of yellorite ore to generate in each cluster
I:yelloriteOrePerCluster=5
}
@@ -0,0 +1,12 @@
{
"mj_battery_receiver_transformer": {
"description": "Patches MjBatteryReceiver to add MjBattery getter",
"enabled": true,
"configuration": {}
},
"mj_battery_transformer": {
"description": "Patches MjBattery to implement Forge Energy",
"enabled": true,
"configuration": {}
}
}
+14
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{
"dump": {
"__comment": "Whether classes transformed by this class transformer should be dumped to disk",
"enabled": false
},
"emergency_mode": {
"__comment": "If emergency mode is enabled, no transformers will load. Can be used for debugging, but DO NOT TURN IT ON!",
"enabled": false
},
"disable_jar_copying": {
"__comment": "Disables the JAR copying feature. This feature is necessary for Fermion to load correctly. Disabling it is not wise.",
"enabled": false
}
}
@@ -0,0 +1,12 @@
{
"transforming_utilities": {
"description": "This is a fundamental part of the API: do not disable",
"enabled": true,
"configuration": {}
},
"mod_discoverer": {
"description": "Transforms the ModDiscoverer class so that Fermion can inject their own Mod Container for event dispatch",
"enabled": true,
"configuration": {}
}
}
+52
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# Configuration file
##########################################################################################################
# books
#--------------------------------------------------------------------------------------------------------#
# All settings related to Books.
##########################################################################################################
books {
# Allows books to spawn with new players.
# This is a global override for all books. [default: true]
B:canSpawnWithBooks=true
##########################################################################################################
# spawn
#--------------------------------------------------------------------------------------------------------#
# If true, the user will spawn with the book.
# This defaults to the value the book owner has set and is overridden by this config.
##########################################################################################################
spawn {
# [default: false]
B:"bloodarsenal:guide"=false
# [default: false]
B:"bloodmagic:guide"=false
# [default: true]
B:"cyclicmagic:guide"=true
# [default: false]
B:"modularrouters:guidebook"=false
# [default: false]
B:"woot:guide"=false
}
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# Miscellaneous settings.
##########################################################################################################
general {
# Enables extra information being printed to the console. [default: true]
B:enableLogging=true
}
+87
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# Configuration file
integrationforegoing {
integrations {
B:actuallyAdditions=true
B:adventOfAscension=true
B:ae2=true
B:agriCraft=true
B:astralSorcery=true
B:bewitchment=true
B:biomesoPlenty=true
B:botania=true
B:climaticBiomes=true
B:craftTweaker=true
B:cyclic=true
B:enderIO=true
B:evilcraft=true
B:exNihiloCreatio=true
B:extraUtils2=true
B:forestry=true
B:harvestCraft=true
B:immersiveEngineering=true
B:immersivePetroleum=true
B:matterOverdrive=true
B:mysticalAgradditions=true
B:mysticalAgriculture=true
B:natura=true
B:nuclearCraft=true
B:oreShrubs=true
B:oreberries=true
B:randomThings=true
B:rftools=true
B:rustic=true
B:silentsGems=true
B:simpleCorn=true
B:tconstruct=true
B:thaumcraft=true
B:thermalFoundation=true
}
misc {
thermalfoundation {
# This number determines the teleportation range for drinking Resonant Ender.
# Range calculation method:
# Player's X / Z position - (this number clamped between 8 and 65536) + (this number clamped between 8 and 65536) * 2
# Min: 64
# Max: 65536
I:strawEnderRange=16384
}
immersiveengineering {
# If true, both top and bottom blocks of Industrial Hemp gets harvested by the Plant Recollector.
# Set to false if you only want the top block to be harvested.
B:hempHarvestBothBlocks=false
gardencloche {
# If true, allows Fertilizer from Industrial Foregoing to be used in Garden Cloche.
B:allowFertilizer=true
# Set the growth multiplier for Fertilizer from Industrial Foregoing in Garden Cloche.
D:fertilizerGrowthMultiplier=1.5
}
}
natura {
# If true, replant is needed for Natura crops, otherwise Plant Gatherer won't remove the crops.
B:naturaCropsReplant=false
}
rustic {
# If true, replant is needed for Rustic herbs, otherwise Plant Gatherer won't remove the herbs.
B:rusticHerbsReplant=false
}
randomthings {
# If true, replant is needed for Random Things lotus crops, otherwise Plant Gatherer won't remove the crops.
B:randomThingsLotusReplant=false
}
}
}
+22
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@@ -0,0 +1,22 @@
#Inventory Tweaks Configuration
#(Regarding shortcuts, all key names can be found at: http://legacy.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html)
#Wed Oct 05 21:37:56 PDT 2022
enableMiddleClick=true
showChestButtons=true
enableSortingOnPickup=false
enableAutoRefill=true
autoRefillBeforeBreak=false
autoRefillDamageThreshhold=5
enableSounds=true
enableShortcuts=true
enableAutoEquipArmor=false
enableServerItemSwap=true
enableConfigLoadedMesssage=false
invertToolDamageSorting=true
shortcutKeyAllItems=LCONTROL+LSHIFT, RCONTROL+RSHIFT
shortcutKeyEverything=SPACE
shortcutKeyOneItem=LCONTROL, RCONTROL
shortcutKeyToUpperSection=UP
shortcutKeyToLowerSection=DOWN
shortcutKeyDrop=LALT, RALT
version=1.63+release.109.220f184
+31
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@@ -0,0 +1,31 @@
|=================================================================|
| INVENTORY TWEAKS Mod - https://inventory-tweaks.readthedocs.org |
| Sorting rules and general configuration |
|=================================================================|
====== [ SETTINGS ] ======
D LOCKED
======== [ GETTING STARTED ] ========
# SORTING RULES
# Each line you type is a new constraint you add for sorting your inventory.
# After any change, just press the sorting key to reload the settings. Some examples:
# * "D1 sword" puts any sword in row D, column 1 (see grid below)
# * "A edibleFood" fills the A row with food
# * "1 ironPickaxe" fills the 1 column with an iron pickaxe
# * "A1-C4 blocks" fills the rectangle with any blocks
# * "D LOCKED" avoids items from the hotbar to move out of it when sorting
# INVENTORY GRID
# 1 2 3 4 5 6 7 8 9
# A [A1][A2][A3][A4][A5][A6][A7][A8][A9]
# B [B1][B2][B3][B4][B5][B6][B7][B8][B9]
# C [C1][C2][C3][C4][C5][C6][C7][C8][C9]
#
# D [D1][D2][D3][D4][D5][D6][D7][D8][D9]
# AVAILABLE KEYWORDS
# Open the 'InvTweaksTree.txt' file for a list of available keywords. If an item
# is missing from the item tree (for example mod items), you can add it there.
File diff suppressed because it is too large Load Diff
+8
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@@ -0,0 +1,8 @@
# Configuration file
general {
# Set to true to force client mode: no item and recipe allowed, use key bindings instead.
B:clientMode=false
}
+17
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@@ -0,0 +1,17 @@
{
"craft": {
"inventory": 0b,
"amount": "",
"recents": []
},
"player": {
"last": "",
"recipes": {}
},
"math": {
"current": "",
"last": "0",
"operator": 0,
"state": 0
}
}
+20
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@@ -0,0 +1,20 @@
# Configuration file
general {
# The distance (in chunks) of rendering radius. (default: 3)
I:chunkRadius=3
# How to display numbers? (default: 0)
# 0 - Standard: Show green (safe) and red (spawnable) areas.
# 1 - Advanced: Show green (safe), red (always spawnable) and yellow (currently safe, but will be spawnable at night) areas.
# 2 - Minimal: Do not show green area. For other areas, use standard mode when not counting sky light, or advanced mode otherwise.
I:displayMode=0
# The update interval (in milliseconds) of light level. Farther chunks update less frequently. (default: 200)
I:pollingInterval=200
# If set to true, the sunlight/moonlight will be counted in light level. (default: false)
B:useSkyLight=false
}
+27
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@@ -0,0 +1,27 @@
# Configuration file
general {
# If you're colorblind, change this to fit your needs.
# Available options:
# - GREEN_TO_RED
# - BLUE_TO_RED
# - GREEN_TO_BLUE
# Valid values:
# GREEN_TO_RED
# BLUE_TO_RED
# GREEN_TO_BLUE
S:COLORS=GREEN_TO_RED
# Define the number of microseconds at which an object is marked with a deep red colour for WORLD lag.
I:GRADIENT_MAXED_OUT_AT_MICROSECONDS=25
# Define the number of microseconds at which an object is marked with a deep red colour for FPS lag.
I:GRADIENT_MAXED_OUT_AT_NANOSECONDS_FPS=50000
# What is the minimum amount of microseconds required before an object is tracked in the client?
# This is only for WORLD lag.
# This also affects the analyze results window
I:MINIMUM_AMOUNT_OF_MICROSECONDS_THRESHOLD=1
}
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# Configuration file
general {
# Allow normal users to see event subscribers?
B:ALLOW_NON_OPS_TO_SEE_EVENT_SUBSCRIBERS=false
# What is the maximum HORIZONTAL range in blocks normal users can get results for?
D:NON_OPS_MAX_HORIZONTAL_RANGE=50.0
# If normal users can start the profiler, what is the maximum time in seconds?
I:NON_OPS_MAX_PROFILE_TIME=20
# What is the maximum VERTICAL range in blocks normal users can get results for?
D:NON_OPS_MAX_VERTICAL_RANGE=20.0
# If normal users can start the profiler, what is the cool-down between requests in seconds?
I:NON_OPS_PROFILE_COOL_DOWN_SECONDS=120
# How often can normal users request the latest scan result in seconds?
I:NON_OPS_REQUEST_LAST_SCAN_DATA_TIMEOUT=30
# From where should we range-limit blocks vertically for normal users?
# This will override the MAX_VERTICAL_RANGE when the block is above this Y level
I:NON_OPS_WHITELIST_HEIGHT_ABOVE=64
# What's the permission level available to non-operators (Normal players)?
# Please note that this ONLY works on dedicated servers. If you're playing singleplayer or LAN, the FULL permission is used.
# Available permissions in ascending order are:
# 'NONE' No permissions are granted, all functionality is denied.
# 'GET' Allow getting the latest scan result, this will be stripped down to the player's surroundings
# 'START' Allow starting the profiler
# 'FULL' All permissions are granted, teleporting to entities, blocks
# Valid values:
# NONE
# GET
# START
# FULL
S:NON_OP_PERMISSION_LEVEL=START
}
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# Configuration file
async {
# Threshold for running asynchronous code. A lower value will make async calls with small networks where the impact is low. Low values might hurt performance
I:threshold=100
}
general {
# The max. distance between a player and the HUD that get's shown in blocks.
I:HUDRenderDistance=15
# Render every LP pipe opaque.
B:OpaquePipes=false
# The number of slots in a chassis pipe starting from MK1 to MK5. Because there are 5 tiers, there need to be 5 values (positive integers, zero is allowed).
I:chassisSlots <
1
2
3
4
8
>
# Should LogisticsPipes check for updates?
B:checkForUpdates=true
# The maximum number of buildcraft pipes (including forks) between logistics pipes. This is an indicator of the maximum amount of nodes the recursion algorithm will visit before giving up. As it is possible to fork a pipe connection using standard BC pipes the algorithm will attempt to discover all available destinations through that pipe. Do note that the logistics system will not interfere with the operation of non-logistics pipes. So a forked pipe will usually be sup-optimal, but it is possible. A low value might reduce CPU usage, a high value will be able to handle more complex pipe setups. If you never fork your connection between the logistics pipes this has the same meaning as detectionLength and the lower of the two will be used
I:detectionCount=100
# The maximum shortest length between logistics pipes. This is an indicator on the maxim depth of the recursion algorithm to discover logistics neighbours. A low value might use less CPU, a high value will allow longer pipe sections
I:detectionLength=50
# Set the default configuration for the popup of the Orderer Gui. Should it be used?
B:displayPopup=true
# Do you fancy easter eggs?
B:easterEggs=true
# Whether or not special particles will spawn.
B:enableParticleFX=true
# Number of LPower units the Logistics Crafting Table uses per craft.
I:logisticsCraftingTablePowerUsage=250
# The max. distance between two robots when there is no zone defined.
I:maxRobotDistance=64
# Inverts the the mouse wheel scrolling for remote order number of items
B:ordererCountInvertWheel=false
# Inverts the the mouse wheel scrolling for remote order pages
B:ordererPageInvertWheel=false
# Disable the power usage trough LogisticsPipes
B:powerUsageDisabled=false
# A Multiplyer for the power usage.
D:powerUsageMultiplyer=1.0
# The amount of time that passes between checks to see if it is still connected to its neighbours (Independently from block place detection). A low value will mean that it will correct wrong values faster but use more CPU. A high value means error correction takes longer, but CPU consumption is reduced. A value of 20 will check about every second (default 600 [30 seconds])
I:reDetectionFrequency=600
}
multithread {
# Number of routing table update Threads, 0 to disable.
I:count=4
# Priority of the multiThread Threads. 10 is highest, 5 normal, 1 lowest
I:priority=5
}
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# Configuration file
##########################################################################################################
# chunkbounds
#--------------------------------------------------------------------------------------------------------#
# Settings for the chunk bounds overlay
##########################################################################################################
chunkbounds {
# Show the middle of the current Chunk (yellow line)
B:middle=true
# Radius (in Chunks) to show the edges (red line)
I:radius=1
}
##########################################################################################################
# lightoverlay
#--------------------------------------------------------------------------------------------------------#
# Settings for the light / mobspawn overlay
##########################################################################################################
lightoverlay {
# Range of the lightoverlay (negative Y)
I:downrange=16
# Range of the lightoverlay (Horizontal N,E,S,W)
I:hrange=16
# Ignore if there in no 2 Block space to spawn. (Less lag if true)
B:ignoreLayer=false
# Ignore if mobs can actually spawn and just go by light value
B:ignoreSpawns=false
# Minimum save light level where no mobs can spawn
I:saveLevel=8
# Range of the lightoverlay (positive Y)
I:uprange=4
}
##########################################################################################################
# rendersettings
#--------------------------------------------------------------------------------------------------------#
# Settings for lines & colors
# Values: 0xRRGGBB (Hex)
##########################################################################################################
rendersettings {
# Color for the chunk edge
I:chunk_edge_color=16711680
# Color for the chunk grid
I:chunk_grid_color=65280
# Line width for chunk boundaries
D:chunk_line_width=1.5
# Color for the middle chunk line
I:chunk_mid_color=16776960
# Color the X that marks "Spawns always possible"
I:spawn_always_color=16711680
# Line width for spawn indication
I:spawn_line_width=2
# Color the X that marks "Spawns at night possible"
I:spawn_night_color=16776960
}
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# Configuration file
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General settings for MrTJPCore
##########################################################################################################
general {
# Flag to set if the update checker should consider unstable builds as a new version.
B:"Include Unstable"=false
# Flag to enable or disable the update checker.
B:"Version Checking"=true
}
##########################################################################################################
# world gen
#--------------------------------------------------------------------------------------------------------#
# Settings related to world generation
##########################################################################################################
"world gen" {
# The database ID that is used to store which chunks have been generated already. Changing this will cause generation to run again on the same chunk.
S:"RetroGen ID"=mrtjp_gen
# Toggle to enable retrogeneration, a feature that would allow ores to be generated after the world has been created.
B:"Retroactive World Generation"=false
}
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# Configuration file
~CONFIG_VERSION: 1
modules {
# Everything that's decorative for Natura. (bookshelfs, etc)
B:NaturaDecorative=true
# The entites added by Natura
B:NaturaEntities=true
# All of the nether blocks including trees
B:NaturaNether=true
# All of the overworld blocks including trees
B:NaturaOverworld=true
# All of the tools + armor added by natura
B:NaturaTools=true
# Everything that's found in the world and worldgen including the netherite dimension
B:NaturaWorld=true
B:craftingtweaksIntegration=true
}
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# Configuration file
helper {
# If true, Crafting Helper will match other items even they can't auto-crafting [default: true]
B:matchOtherItems=true
}
other {
# If true, it will make all similar ingredient switch at the same time. [default: true]
B:allowSynchronousSwitchIngredient=true
}
transfer {
# If true, print current recipe type in log.Default:false [default: false]
B:allowPrintRecipeType=false
# If item in the blacklist, it will not be transferred.
# example:{"itemName":"gregtech:meta_item_2","meta":"32492"} [default: ]
S:itemBlacklist <
>
# Item Combination Mode Setting, here are all the modes.
# "ENABLED" "DISABLED" WHITELIST [default: ENABLED]
S:itemCombinationMode=ENABLED
# Whitelist for item combination [default: ]
S:itemCombinationWhitelist <
>
# If item in tne priority list, it will be transferred first.
# example:{"itemName":"gregtech:meta_item_2","meta":"32492"} [default: ]
S:itemPriorityList <
>
# If oredict has this mod's item, use it first. [default: ]
S:modPriorityList <
>
# If true, the ingredient currently displayed by JEI will be transferred.Default:false [default: false]
B:useDisplayedIngredient=false
}
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{
"hook_pre_world_rendering": {
"version": 0,
"value": "true",
"comment": [
"Purpose: hook in world rendering, triggered between sky and terrain",
"Modified class: net.minecraft.client.renderer.EntityRenderer",
"Known users: Sky block",
"When disabled: Sky block will not render properly"
]
},
"llama_null_fix": {
"version": 0,
"value": "true",
"comment": [
"Purpose: prevent NPE when creating llama without world",
"Modified class: net.minecraft.entity.passive.EntityLlama",
"Known users: Trophy",
"When disabled: Llama trophy cannot be rendered"
]
},
"activate_player_render_hook": {
"version": 0,
"value": "true",
"comment": [
"Purpose: add hook to player rendering code",
"Modified class: net.minecraft.client.renderer.entity.RenderPlayer",
"Known users: OpenBlocks hangglider",
"When disabled: code may fallback to less compatible mechanism (like replacing renderer)"
]
},
"horse_base_null_fix": {
"version": 0,
"value": "true",
"comment": [
"Purpose: prevent NPE when creating horse without world",
"Modified class: net.minecraft.entity.passive.AbstractHorse",
"Known users: Trophy",
"When disabled: Trophy for any horse variant cannot be rendered"
]
},
"horse_null_fix": {
"version": 0,
"value": "true",
"comment": [
"Purpose: prevent NPE when creating horse without world",
"Modified class: net.minecraft.entity.passive.EntityHorse",
"Known users: Trophy",
"When disabled: Horse trophy cannot be rendered"
]
}
}
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# Configuration file
general {
difficulty {
# Adjusting this ratio changes how much EMC is received when burning a item. For example setting this to 0.5 will return half of the EMC cost.
# Min: 0.1
# Max: 1.0
D:covalenceLoss=1.0
# How rounding occurs when Covalence Loss results in a burn value less than 1 EMC. If true the value will be rounded up to 1. If false the value will be rounded down to 0.
B:covalenceLossRounding=true
# The Tome of Knowledge can be crafted.
B:craftableTome=false
# Amount of damage Katar 'C' key deals
# Min: 0.0
# Max: 2.147483647E9
D:katarDeathAura=12.0
# Set to false to disable Gem Armor offensive abilities (helmet zap and chestplate explosion)
B:offensiveAbilities=true
}
items {
# If set to true, disables all radius-based mining functionaliy (right click of tools)
B:disableAllRadiusMining=false
# Enable Watch of Flowing Time
B:enableTimeWatch=true
# Allows the Harvest Goddess Band to passively grow tall grass, flowers, etc, on top of grass blocks.
B:harvBandGrass=false
# Instead of vein mining the ore you right click with your Dark/Red Matter Pick/Star it vein mines all ores in an AOE around you like it did in ProjectE before version 1.4.4.
B:pickaxeAoeVeinMining=false
}
effects {
# If true the Interdiction Torch only affects hostile mobs. If false it affects all non blacklisted living entities.
B:interdictionMode=true
# Bonus ticks given by the Watch of Flowing Time while in the pedestal. 0 = effectively no bonus.
# Min: 0
# Max: 256
I:timePedBonus=18
# Factor the Watch of Flowing Time slows down mobs by while in the pedestal. Set to 1.0 for no slowdown.
# Min: 0.0
# Max: 1.0
D:timePedMobSlowness=0.10000000149011612
# Block ID's that the Watch of Flowing Time should not give extra random ticks to
S:timeWatchBlockBlacklist <
>
# Tile entity ID's that the Watch of Flowing Time should not give extra ticks to.
S:timeWatchTEBlacklist <
projecte:dm_pedestal
>
}
misc {
# Enable a more verbose debug logging
B:debugLogging=false
# Show the EMC value as a tooltip on items and blocks
B:emcToolTips=true
# A cooldown (in ticks) for Gem Chestplate explosion
# Min: 0
# Max: 2147483647
I:gemChestCooldown=0
# Show item Ore Dictionary names in tooltips (useful for custom EMC registration)
B:odToolTips=false
# Show DM pedestal functions in item tooltips
B:pedestalToolTips=true
# A cooldown (in ticks) for firing projectiles
# Min: 0
# Max: 2147483647
I:projectileCooldown=0
# The Philosopher's Stone overlay softly pulsates
B:pulsatingOverlay=false
# Show stats as tooltips for various ProjectE blocks
B:statToolTips=true
# False requires your hand be empty for Gem Armor Offensive Abilities to be readied or triggered
B:unsafeKeyBinds=false
}
##########################################################################################################
# pedestalcooldown
#--------------------------------------------------------------------------------------------------------#
# Cooldown for various items within the pedestal. A cooldown of -1 will disable the functionality.
# A cooldown of 0 will cause the actions to happen every tick. Use caution as a very low value could cause TPS issues.
##########################################################################################################
pedestalcooldown {
# Delay between Archangel Smite shooting arrows while in the pedestal.
# Min: -1
# Max: 2147483647
I:archangelPedCooldown=40
# Delay between Body Stone healing 0.5 shanks while in the pedestal.
# Min: -1
# Max: 2147483647
I:bodyPedCooldown=10
# Delay between Evertide Amulet trying to start rain while in the pedestal.
# Min: -1
# Max: 2147483647
I:evertidePedCooldown=20
# Delay between Harvest Goddess trying to grow and harvest while in the pedestal.
# Min: -1
# Max: 2147483647
I:harvestPedCooldown=10
# Delay between Ignition Ring trying to light entities on fire while in the pedestal.
# Min: -1
# Max: 2147483647
I:ignitePedCooldown=40
# Delay between Life Stone healing both food and hunger by 0.5 shank/heart while in the pedestal.
# Min: -1
# Max: 2147483647
I:lifePedCooldown=5
# Delay between Talisman of Repair trying to repair player items while in the pedestal.
# Min: -1
# Max: 2147483647
I:repairPedCooldown=20
# Delay between Soul Stone healing 0.5 hearts while in the pedestal.
# Min: -1
# Max: 2147483647
I:soulPedCooldown=10
# Delay between SWRG trying to smite mobs while in the pedestal.
# Min: -1
# Max: 2147483647
I:swrgPedCooldown=70
# Delay between Volcanite Amulet trying to stop rain while in the pedestal.
# Min: -1
# Max: 2147483647
I:volcanitePedCooldown=20
# Delay between Zero Ring trying to extinguish entities and freezing ground while in the pedestal.
# Min: -1
# Max: 2147483647
I:zeroPedCooldown=40
}
}
@@ -0,0 +1,55 @@
{
"comment": "Various default values for OreDictionary names, from vanilla and other mods",
"comment_1": "This file is only shown as an example, it will be regenerated every time mapping occurs in order to let us",
"comment_2": "change default values. To specify your own custom values use a separate JSON or the /projecte commands ingame",
"values": {
"before": {
"OD|logWood": 32,
"OD|plankWood": 8,
"OD|treeSapling": 32,
"OD|stickWood": 4,
"OD|treeLeaves": 1,
"OD|blockGlass": 1,
"OD|blockCloth": 48,
"OD|stone": 1,
"OD|cobblestone": 1,
"OD|gemDiamond": 8192,
"OD|dustRedstone": 64,
"OD|dustGlowstone": 384,
"OD|dustCoal": 64,
"OD|dustCharcoal": 16,
"OD|dustSulfur": 32,
"OD|ingotThaumium": 2048,
"OD|itemSilicon": 32,
"OD|ingotOsmium": 512,
"OD|crystalCertusQuartz": 64,
"OD|crystalFluix": 256,
"OD|dustCertusQuartz": 32,
"OD|dustFluix": 128,
"OD|gemRuby": 2048,
"OD|gemSapphire": 2048,
"OD|gemPeridot": 2048,
"OD|blockMarble": 4,
"OD|blockGlassHardened": 192,
"OD|itemRubber": 32,
"OD|ingotUranium": 4096,
"OD|ingotCyanite": 1024,
"OD|shardAir": 64,
"OD|shardFire": 64,
"OD|shardWater": 64,
"OD|shardEarth": 64,
"OD|shardOrder": 64,
"OD|shardEntropy": 64,
"OD|shardNether": 64
}
}
}
@@ -0,0 +1,260 @@
{
"comment": "Default values for non-OreDictionary vanilla items",
"comment_1": "This file is only shown as an example, it will be regenerated every time mapping occurs in order to let us",
"comment_2": "change default values. To specify your own custom values use a separate JSON or the /projecte commands ingame",
"groups": {
"default": {
"comment": "Default conversion group",
"conversions": [
{
"output": "minecraft:grass|0",
"ingredients": {
"minecraft:dirt|0": 2
}
},
{
"output": "minecraft:dirt|2",
"ingredients": {
"minecraft:dirt|0": 2
}
},
{
"output": "minecraft:mycelium|0",
"ingredients": {
"minecraft:dirt|0": 2
}
},
{
"output": "minecraft:grass_path|0",
"ingredients": [ "minecraft:grass|0" ]
},
{
"output": "minecraft:iron_horse_armor|0",
"ingredients": {
"minecraft:iron_ingot|0": 8
}
},
{
"output": "minecraft:golden_horse_armor|0",
"ingredients": {
"minecraft:gold_ingot|0": 8
}
},
{
"output": "minecraft:diamond_horse_armor|0",
"ingredients": {
"minecraft:diamond|0": 8
}
}
]
},
"concrete_powder_to_block": {
"comment": "Propagate concrete powder values to concrete blocks",
"conversions": [
{
"output": "minecraft:concrete|0",
"ingredients": [ "minecraft:concrete_powder|0" ]
},
{
"output": "minecraft:concrete|1",
"ingredients": [ "minecraft:concrete_powder|1" ]
},
{
"output": "minecraft:concrete|2",
"ingredients": [ "minecraft:concrete_powder|2" ]
},
{
"output": "minecraft:concrete|3",
"ingredients": [ "minecraft:concrete_powder|3" ]
},
{
"output": "minecraft:concrete|4",
"ingredients": [ "minecraft:concrete_powder|4" ]
},
{
"output": "minecraft:concrete|5",
"ingredients": [ "minecraft:concrete_powder|5" ]
},
{
"output": "minecraft:concrete|6",
"ingredients": [ "minecraft:concrete_powder|6" ]
},
{
"output": "minecraft:concrete|7",
"ingredients": [ "minecraft:concrete_powder|7" ]
},
{
"output": "minecraft:concrete|8",
"ingredients": [ "minecraft:concrete_powder|8" ]
},
{
"output": "minecraft:concrete|9",
"ingredients": [ "minecraft:concrete_powder|9" ]
},
{
"output": "minecraft:concrete|10",
"ingredients": [ "minecraft:concrete_powder|10" ]
},
{
"output": "minecraft:concrete|11",
"ingredients": [ "minecraft:concrete_powder|11" ]
},
{
"output": "minecraft:concrete|12",
"ingredients": [ "minecraft:concrete_powder|12" ]
},
{
"output": "minecraft:concrete|13",
"ingredients": [ "minecraft:concrete_powder|13" ]
},
{
"output": "minecraft:concrete|14",
"ingredients": [ "minecraft:concrete_powder|14" ]
},
{
"output": "minecraft:concrete|15",
"ingredients": [ "minecraft:concrete_powder|15" ]
}
]
},
"notch_apple": {
"comment": "Give Notch apple a value based on its old recipe",
"conversions": [
{
"output": "minecraft:golden_apple|1",
"ingredients": {
"minecraft:apple|0": 1,
"minecraft:gold_block|0": 8
}
}
]
}
},
"values": {
"before": {
"minecraft:cobblestone|0": 1,
"minecraft:stone|0": 1,
"minecraft:stone|1": 16,
"minecraft:stone|3": 16,
"minecraft:stone|5": 16,
"minecraft:stonebrick|2": 1,
"minecraft:stonebrick|3": 1,
"minecraft:end_stone|0": 1,
"minecraft:netherrack|0": 1,
"minecraft:dirt|0": 1,
"minecraft:sand|0": 1,
"minecraft:sand|1": 1,
"minecraft:snow|0": 1,
"minecraft:ice|0": 1,
"minecraft:deadbush|0": 1,
"minecraft:gravel|0": 4,
"minecraft:cactus|0": 8,
"minecraft:vine|0": 8,
"minecraft:web|0": 12,
"minecraft:waterlily|0": 16,
"minecraft:red_flower|0": 16,
"minecraft:red_flower|1": 16,
"minecraft:red_flower|2": 16,
"minecraft:red_flower|3": 16,
"minecraft:red_flower|4": 16,
"minecraft:red_flower|5": 16,
"minecraft:red_flower|6": 16,
"minecraft:red_flower|7": 16,
"minecraft:red_flower|8": 16,
"minecraft:double_plant|0": 32,
"minecraft:double_plant|1": 32,
"minecraft:double_plant|4": 32,
"minecraft:double_plant|5": 32,
"minecraft:yellow_flower|0": 16,
"minecraft:red_mushroom|0": 32,
"minecraft:brown_mushroom|0": 32,
"minecraft:reeds|0": 32,
"minecraft:soul_sand|0": 49,
"minecraft:obsidian|0": 64,
"minecraft:stained_hardened_clay|*": 64,
"minecraft:sponge|0": 128,
"minecraft:sponge|1": 128,
"minecraft:tallgrass|0": 1,
"minecraft:tallgrass|1": 1,
"minecraft:tallgrass|2": 1,
"minecraft:double_plant|2": 1,
"minecraft:double_plant|3": 1,
"minecraft:packed_ice|0": 4,
"minecraft:magma|0": 128,
"minecraft:chorus_plant|0": 64,
"minecraft:chorus_flower|0": 96,
"minecraft:wheat_seeds|0": 16,
"minecraft:beetroot_seeds|0": 16,
"minecraft:melon|0": 16,
"minecraft:wheat|0": 24,
"minecraft:nether_wart|0": 24,
"minecraft:apple|0": 128,
"minecraft:pumpkin|0": 144,
"minecraft:porkchop|0": 64,
"minecraft:beef|0": 64,
"minecraft:chicken|0": 64,
"minecraft:rabbit|0": 64,
"minecraft:mutton|0": 64,
"minecraft:fish|0": 64,
"minecraft:fish|1": 64,
"minecraft:fish|2": 64,
"minecraft:fish|3": 64,
"minecraft:carrot|0": 64,
"minecraft:beetroot|0": 64,
"minecraft:potato|0": 64,
"minecraft:poisonous_potato|0": 64,
"minecraft:chorus_fruit|0": 192,
"minecraft:string|0": 12,
"minecraft:rotten_flesh|0": 32,
"minecraft:slime_ball|0": 32,
"minecraft:egg|0": 32,
"minecraft:feather|0": 48,
"minecraft:rabbit_hide|0": 16,
"minecraft:rabbit_foot|0": 128,
"minecraft:spider_eye|0": 128,
"minecraft:gunpowder|0": 192,
"minecraft:ender_pearl|0": 1024,
"minecraft:blaze_rod|0": 1536,
"minecraft:shulker_shell|0": 2048,
"minecraft:ghast_tear|0": 4096,
"minecraft:dragon_egg|0": 262144,
"minecraft:potion|0": 0,
"minecraft:saddle|0": 192,
"minecraft:name_tag|0": 192,
"minecraft:record_11|0": 2048,
"minecraft:record_13|0": 2048,
"minecraft:record_blocks|0": 2048,
"minecraft:record_cat|0": 2048,
"minecraft:record_chirp|0": 2048,
"minecraft:record_far|0": 2048,
"minecraft:record_mall|0": 2048,
"minecraft:record_mellohi|0": 2048,
"minecraft:record_stal|0": 2048,
"minecraft:record_strad|0": 2048,
"minecraft:record_wait|0": 2048,
"minecraft:record_ward|0": 2048,
"minecraft:diamond|0": 8192,
"minecraft:flint|0": 4,
"minecraft:coal|0": 128,
"minecraft:redstone|0": 64,
"minecraft:glowstone_dust|0": 384,
"minecraft:quartz|0": 256,
"minecraft:prismarine_shard|0": 256,
"minecraft:prismarine_crystals|0": 512,
"minecraft:dye|0": 16,
"minecraft:dye|3": 128,
"minecraft:dye|4": 864,
"minecraft:enchanted_book|0": 2048,
"minecraft:emerald|0": 16384,
"minecraft:nether_star|0": 139264,
"minecraft:clay_ball|0": 16,
"minecraft:bone|0": 144,
"minecraft:snowball|0": 1,
"minecraft:filled_map|0": 1472
}
}
}
@@ -0,0 +1,86 @@
/*
NOTE: This file is an example. It will be regenerated each time mapping occurs, and is not actually parsed.
Files in this folder can be used to add Conversions and values to the EMC Calculation.
All files in this folder that end with .json will be loaded and can be enabled/disabled in the mapping.cfg.
A grammar is available at: https://gist.github.com/williewillus/9ebb0d04329526e31564
*/
{
"comment": "An example for the custom conversion JSONs",
"groups": {
"boring_conversions": {
"comment": "Some normal conversions, different syntaxes are listed",
"conversions": [
// These work like AE2 autocrafting: You specify what goes in, and what comes out. PE does the rest.
{
"output": "minecraft:furnace|0",
"count": 1, // Can be omitted if it's 1
"ingredients": {
"minecraft:cobblestone|0": 8
}
},
{
"out": "minecraft:iron_boots",
"ingr": [ "minecraft:iron_ingot", "minecraft:iron_ingot", "minecraft:iron_ingot", "minecraft:iron_ingot" ]
// Every occurrence counts once ^
},
// These make a "item group" that you can use in other conversions
// to represent the whole group at once (see the next conversion down)
{ "o": "FAKE|AllSeeds", "i": [ "minecraft:pumpkin_seeds" ] },
{ "o": "FAKE|AllSeeds", "i": [ "minecraft:wheat_seeds" ] },
{ "o": "FAKE|AllSeeds", "i": [ "minecraft:melon_seeds" ] },
{ "o": "FAKE|AllSeeds", "i": [ "minecraft:wheat_seeds" ] },
{
"o": "minecraft:grass|0",
"i": [ "FAKE|AllSeeds", "minecraft:dirt|0" ]
},
{
"o": "minecraft:bed|0",
"i": {
"minecraft:planks|*": 3, // * means all metas
"minecraft:wool|*": 3
}
},
{
"o": "OD|gemDiamond",
"i": [ "OD|stone" ] // Ore Dictionary
},
{
"o": "FLUID|fluidDiamond",
"i": [ "minecraft:diamond|0" ] // Fluids too
}
]
}
},
"values": {
"before": {
// Set values that'll be used to derive other values. You want most of your values here.
// "FREE" means the item will not contribute anything to the value of any other item it crafts into
// All the various item forms (normal, fake, OD, fluid) supported here
"minecraft:sponge": 1,
"OD|gemDiamond": "FREE"
},
"after": {
// Just like before, but happens after main calculation and won't be used to derive other values
// Used to "peg" an item at a certain value
},
"conversion": [
// These are like the group conversions above but are a bit special
// They are applied after main calculation and won't be used to derive other values
// Used to "peg" an item at a certain value relative to another item
{
"o": "OD|ingotGold",
"i": [ "minecraft:steak|0" ],
"evalOD": true // Peg this value for ALL ingotGold's
}
]
}
}
@@ -0,0 +1,49 @@
{
"comment": "Sets default conversions for various metals from other mods",
"comment_1": "This file is only shown as an example, it will be regenerated every time mapping occurs in order to let us",
"comment_2": "change default values. To specify your own custom values use a separate JSON or the /projecte commands ingame",
"groups": {},
"values": {
"before": {
"OD|ingotIron":256
},
"conversion": [
{"evalOD": true, "o": "OD|ingotObsidian", "c": 2, "i": {"minecraft:obsidian|0": 1}},
{"evalOD": true, "o": "OD|ingotGold", "c": 1, "i": {"OD|ingotIron":8}},
{"evalOD": true, "o": "OD|ingotCopper", "c": 2, "i": {"OD|ingotIron":1}},
{"evalOD": true, "o": "OD|ingotTin", "c": 1, "i": {"OD|ingotIron":1}},
{"evalOD": true, "o": "OD|ingotBronze", "c": 4, "i": {"OD|ingotCopper": 3, "OD|ingotTin": 1}},
{"evalOD": true, "o": "OD|ingotSilver", "c": 1, "i": {"OD|ingotIron":2}},
{"evalOD": true, "o": "OD|ingotLead", "c": 1, "i": {"OD|ingotIron":2}},
{"evalOD": true, "o": "OD|ingotNickel", "c": 1, "i": {"OD|ingotIron":4}},
{"evalOD": true, "o": "OD|ingotAluminum", "c": 2, "i": {"OD|ingotIron":1}},
{"evalOD": true, "o": "OD|ingotArdite", "c": 1, "i": {"OD|ingotIron":4}},
{"evalOD": true, "o": "OD|ingotCobalt", "c": 1, "i": {"OD|ingotIron":4}},
{"evalOD": true, "o": "OD|ingotAluminumBrass", "c": 64, "i": {"OD|ingotAluminum": 48, "OD|ingotCopper": 16}},
{"evalOD": true, "o": "OD|ingotManyullyn", "c": 1, "i": {"OD|ingotCobalt": 1, "OD|ingotArdite": 1}},
{"evalOD": true, "o": "OD|ingotAlumite", "c": 48, "i": {"OD|ingotAluminum": 80, "OD|ingotIron": 32, "OD|ingotObsidian": 32}},
{"evalOD": true, "o": "OD|ingotPlatinum", "c": 1, "i": {"OD|ingotIron":16}},
{"evalOD": true, "o": "OD|ingotElectrum", "c": 2, "i": ["OD|ingotGold", "OD|ingotSilver"]},
{"evalOD": true, "o": "OD|ingotInvar", "c": 3, "i": ["OD|ingotNickel", "OD|ingotIron", "OD|ingotIron"]},
{"evalOD": true, "o": "OD|ingotSignalum", "c": 4, "i": {"OD|ingotCopper": 3, "OD|ingotSilver":1 , "OD|dustRedstone":10}},
{"evalOD": true, "o": "OD|ingotLumium", "c": 4, "i": {"OD|ingotTin": 3, "OD|ingotSilver":1 , "OD|dustGlowstone":4}},
{"evalOD": true, "o": "OD|ingotEnderium", "c": 4, "i": {
"OD|ingotTin": 2, "OD|ingotSilver":1 , "OD|ingotPlatinum":1,
"minecraft:coal|1": 1, "OD|dustRedstone": 1, "minecraft:blaze_powder|0":1, "OD|dustSulfur": 1,
"minecraft:ender_pearl|0":4}
},
{"evalOD": true, "o": "OD|ingotElectricalSteel", "c": 1, "i": ["OD|ingotIron", "minecraft:coal|1", "OD|itemSilicon"]},
{"evalOD": true, "o": "OD|ingotEnergeticAlloy", "c": 1, "i": ["OD|dustRedstone", "OD|ingotGold", "OD|dustGlowstone"]},
{"evalOD": true, "o": "OD|ingotVibrantAlloy", "c": 1, "i": ["OD|ingotEnergeticAlloy", "minecraft:ender_pearl|0"]},
{"evalOD": true, "o": "OD|ingotRedstoneAlloy", "c": 1, "i": ["OD|dustRedstone", "OD|itemSilicon"]},
{"evalOD": true, "o": "OD|ingotConductiveIron", "c": 1, "i": ["OD|dustRedstone", "OD|ingotIron"]},
{"evalOD": true, "o": "OD|ingotPulsatingIron", "c": 1, "i": ["OD|ingotIron", "minecraft:ender_pearl|0"]},
{"evalOD": true, "o": "OD|ingotDarkSteel", "c": 1, "i": ["OD|ingotIron", "minecraft:coal|1", "minecraft:obsidian|0"]},
{"evalOD": true, "o": "OD|ingotSoularium", "c": 1, "i": ["OD|ingotGold", "minecraft:soul_sand|0"]},
{"evalOD": true, "o": "OD|ingotEnderiumBase", "c": 4, "i": {"OD|ingotTin": 2, "OD|ingotSilver":1 , "OD|ingotPlatinum":1}}
]
}
}
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# Configuration file
enabledmappers {
# Allows other Mods to add Recipes to the EMC Calculation. [default: true]
B:APICustomConversionMapper=true
# Allows other mods to set EMC values using the ProjectEAPI [default: true]
B:APICustomEMCMapper=true
# Add Conversions for Crafting Recipes gathered from net.minecraft.item.crafting.CraftingManager [default: true]
B:CraftingMapper=true
# Uses json files within config/ProjectE/customConversions/ to add values and conversions [default: true]
B:CustomConversionMapper=true
# Uses the `custom_emc.json` File to add EMC values. [default: true]
B:CustomEMCMapper=true
# Adds Conversions for fluid container items and fluids. [default: true]
B:FluidMapper=true
# Blacklist some OreDictionary names from getting an EMC value [default: true]
B:OreDictionaryMapper=true
# Add Conversions for `FurnaceRecipes` [default: true]
B:SmeltingMapper=true
}
general {
# Want to take a look at the internals of EMC Calculation? Enable this to write all the conversions and setValue-Commands to config/ProjectE/mappingdump.json [default: false]
B:dumpEverythingToFile=false
# Log known EMC Exploits. This can not and will not find all possible exploits. This will only find exploits that result in fixed/custom emc values that the algorithm did not overwrite. Exploits that derive from conversions that are unknown to ProjectE will not be found. [default: true]
B:logEMCExploits=true
# When the next EMC mapping occurs write the results to config/ProjectE/pregenerated_emc.json and only ever run the mapping again when that file does not exist, this setting is set to false, or an error occurred parsing that file. [default: false]
B:pregenerate=false
}
mapperconfigurations {
oredictionarymapper {
# Set EMC=0 for everything that has an OD Name that starts with `ore`, `dust` or `crushed` besides `dustPlastic` [default: true]
B:blacklistOresAndDusts=true
}
apicustomemcmapper {
customemcpriorities {
# Priority for Mod with ModId = abyssalcraft. Values: 226 [range: 0 ~ 512, default: 1]
I:abyssalcraftpriority=1
# Priority for Mod with ModId = divinerpg. Values: 129 [range: 0 ~ 512, default: 1]
I:divinerpgpriority=1
I:equivalentenergisticspriority=1
# Priority for Mod with ModId = expequiv. Values: 2812 [range: 0 ~ 512, default: 1]
I:expequivpriority=1
I:metallurgypriority=1
# Priority for Mod with ModId = nuclearcraft. Values: 353 [range: 0 ~ 512, default: 1]
I:nuclearcraftpriority=1
}
permissions {
nuclearcraft {
# Allow 'nuclearcraft' to set and or remove values for 'abyssalcraft'. Options: [both, set, remove, none] [default: both]
S:abyssalcraft=none
# Allow 'nuclearcraft' to set and or remove values for 'actuallyadditions'. Options: [both, set, remove, none] [default: both]
S:actuallyadditions=both
# Allow 'nuclearcraft' to set and or remove values for 'appliedenergistics2'. Options: [both, set, remove, none] [default: both]
S:appliedenergistics2=both
# Allow 'nuclearcraft' to set and or remove values for 'bewitchment'. Options: [both, set, remove, none] [default: both]
S:bewitchment=none
# Allow 'nuclearcraft' to set and or remove values for 'bigreactors'. Options: [both, set, remove, none] [default: both]
S:bigreactors=both
# Allow 'nuclearcraft' to set and or remove values for 'bloodmagic'. Options: [both, set, remove, none] [default: both]
S:bloodmagic=none
# Allow 'nuclearcraft' to set and or remove values for 'careerbees'. Options: [both, set, remove, none] [default: both]
S:careerbees=both
# Allow 'nuclearcraft' to set and or remove values for 'chisel'. Options: [both, set, remove, none] [default: both]
S:chisel=both
# Allow 'nuclearcraft' to set and or remove values for 'enderio'. Options: [both, set, remove, none] [default: both]
S:enderio=both
# Allow 'nuclearcraft' to set and or remove values for 'forestry'. Options: [both, set, remove, none] [default: both]
S:forestry=both
# Allow 'nuclearcraft' to set and or remove values for 'iceandfire'. Options: [both, set, remove, none] [default: both]
S:iceandfire=none
# Allow 'nuclearcraft' to set and or remove values for 'immersiveengineering'. Options: [both, set, remove, none] [default: both]
S:immersiveengineering=both
# Allow 'nuclearcraft' to set and or remove values for 'libvulpes'. Options: [both, set, remove, none] [default: both]
S:libvulpes=both
S:mekanism=both
S:metallurgy=both
# Allow 'nuclearcraft' to set and or remove values for 'minecraft'. Options: [both, set, remove, none] [default: both]
S:minecraft=both
# Allow 'nuclearcraft' to set and or remove values for 'nuclearcraft'. Options: [both, set, remove, none] [default: both]
S:nuclearcraft=both
# Allow 'nuclearcraft' to set and or remove values for 'projectred-core'. Options: [both, set, remove, none] [default: both]
S:projectred-core=both
# Allow 'nuclearcraft' to set and or remove values for 'projectred-exploration'. Options: [both, set, remove, none] [default: both]
S:projectred-exploration=both
# Allow 'nuclearcraft' to set and or remove values for 'railcraft'. Options: [both, set, remove, none] [default: both]
S:railcraft=both
# Allow 'nuclearcraft' to set and or remove values for 'techreborn'. Options: [both, set, remove, none] [default: both]
S:techreborn=both
# Allow 'nuclearcraft' to set and or remove values for 'thermalfoundation'. Options: [both, set, remove, none] [default: both]
S:thermalfoundation=both
}
expequiv {
# Allow 'expequiv' to set and or remove values for 'IntermediateFakeItemsUsedInRecipes'. Options: [both, set, remove, none] [default: both]
S:IntermediateFakeItemsUsedInRecipes=both
# Allow 'expequiv' to set and or remove values for 'actuallyadditions'. Options: [both, set, remove, none] [default: both]
S:actuallyadditions=both
# Allow 'expequiv' to set and or remove values for 'appliedenergistics2'. Options: [both, set, remove, none] [default: both]
S:appliedenergistics2=both
# Allow 'expequiv' to set and or remove values for 'astralsorcery'. Options: [both, set, remove, none] [default: both]
S:astralsorcery=none
# Allow 'expequiv' to set and or remove values for 'avaritia'. Options: [both, set, remove, none] [default: both]
S:avaritia=both
S:bloodmagic=none
# Allow 'expequiv' to set and or remove values for 'botania'. Options: [both, set, remove, none] [default: both]
S:botania=none
S:draconicevolution=both
# Allow 'expequiv' to set and or remove values for 'enderio'. Options: [both, set, remove, none] [default: both]
S:enderio=both
# Allow 'expequiv' to set and or remove values for 'forestry'. Options: [both, set, remove, none] [default: both]
S:forestry=both
# Allow 'expequiv' to set and or remove values for 'immersiveengineering'. Options: [both, set, remove, none] [default: both]
S:immersiveengineering=both
# Allow 'expequiv' to set and or remove values for 'minecraft'. Options: [both, set, remove, none] [default: both]
S:minecraft=both
S:mysticalagradditions=both
S:mysticalagriculture=both
# Allow 'expequiv' to set and or remove values for 'techreborn'. Options: [both, set, remove, none] [default: both]
S:techreborn=both
# Allow 'expequiv' to set and or remove values for 'thaumcraft'. Options: [both, set, remove, none] [default: both]
S:thaumcraft=none
# Allow 'expequiv' to set and or remove values for 'thermalfoundation'. Options: [both, set, remove, none] [default: both]
S:thermalfoundation=both
}
abyssalcraft {
# Allow 'abyssalcraft' to set and or remove values for 'abyssalcraft'. Options: [both, set, remove, none] [default: both]
S:abyssalcraft=none
# Allow 'abyssalcraft' to set and or remove values for 'appliedenergistics2'. Options: [both, set, remove, none] [default: both]
S:appliedenergistics2=both
# Allow 'abyssalcraft' to set and or remove values for 'forge'. Options: [both, set, remove, none] [default: both]
S:forge=both
S:mekanism=both
# Allow 'abyssalcraft' to set and or remove values for 'thermalfoundation'. Options: [both, set, remove, none] [default: both]
S:thermalfoundation=both
}
equivalentenergistics {
S:equivalentenergistics=both
}
divinerpg {
# Allow 'divinerpg' to set and or remove values for 'divinerpg'. Options: [both, set, remove, none] [default: both]
S:divinerpg=none
}
metallurgy {
S:metallurgy=both
}
}
}
customconversionmapper {
# Read file: ODdefaults.json? [default: true]
B:ODdefaults=true
# Read file: defaults.json? [default: true]
B:defaults=true
# Read file: metals.json? [default: true]
B:metals=true
}
craftingmapper {
irecipeimplementations {
# Maps `IRecipe` CraftTweaker crafting recipes that extend `MCRecipeShaped` or `MCRecipeShapeless [default: true]
B:enableCraftTweakerRecipeMapper=true
# Maps custom IRecipe's from ProjectE [default: true]
B:enablePECustomRecipeMapper=true
# Maps `RecipeStage` implementation of `IRecipe` from Recipe Stages [default: true]
B:enableRecipeStagesRecipeMapper=true
# Maps `IRecipe` crafting recipes that extend `ShapedRecipes` or `ShapelessRecipes`, and their oredict equivalents [default: true]
B:enableVanillaRecipeMapper=true
}
}
smeltingmapper {
# If X has a value and is smelted from Y, Y will get a value too. This is an experimental thing and might result in Mappings you did not expect/want to happen. [default: false]
B:doBackwardsMapping=false
}
apicustomconversionmapper {
allow {
# Allow Mod expequiv to add its 76841 Recipes to the EMC Calculation [default: true]
B:expequiv=true
}
}
}
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{
"items": [
"tconstruct:pickaxe",
"botania:specialflower"
],
"__comment": "To add items to NBT Whitelist, simply add its registry name as a String to the above array"
}
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# Configuration file
##########################################################################################################
# compatibility
#--------------------------------------------------------------------------------------------------------#
# Control the loading of various compatibility hooks. These settings are ignored unless the Compatibility module is installed.
##########################################################################################################
compatibility {
# Registers ProjectRed decorative blocks with Chisel.
B:"Chisel: Decorative Blocks"=true
# This allows computers to connect to bundled cables with the RS API.
B:"ComputerCraft: Bundled Cables"=true
# This allows gem axes to work with treecapitator.
B:"Treecapitator: Gem Axe"=true
}
##########################################################################################################
# general settings
#--------------------------------------------------------------------------------------------------------#
# Contains basic settings for the mod.
##########################################################################################################
"general settings" {
# If set to false, logic gates will not make sounds.
B:"Logic Sounds"=true
# Minimum amount of ticks the timer gates can be set to. Cannot be lower than 4.
I:"Minimum Timer Ticks"=4
# Ticks between router searches.
I:"Routed Pipes: Detection Frequency"=40
# Max number of pipes to explore when connecting to other routers.
I:"Routed Pipes: Max Detection Count"=100
# Maximum distance an item may aimlessly wander in a pipe before being erased. 0 for unlimited.
I:"Routed Pipes: Max Wander Distance"=0
# Number of active route table update threads.
I:"Routed Pipes: Update Threads"=4
# If set to true, sticks will be used instead of wood strips in framed wire recipes.
B:"Simple Framed Wire Recipe"=false
# If set to true, the basic screwdriver will not take damage.
B:"Unbreakable Screwdriver"=false
}
##########################################################################################################
# machine settings
#--------------------------------------------------------------------------------------------------------#
# Contains settings related to machines and devices.
##########################################################################################################
"machine settings" {
# Allow the Diamond Block Breaker to be crafted.
B:"Enable the Diamond Block Breaker"=false
}
##########################################################################################################
# render settings
#--------------------------------------------------------------------------------------------------------#
# Contains settings related to how things render in-game.
##########################################################################################################
"render settings" {
# If set to false, flat wire textures will be used for logic gates. Significant performance improvement.
B:"3D Logic Wires"=true
# Number of lights to render, -1 for unlimited
I:"Light Halo Render Count"=-1
# If set to false, routed pipes will not render routing fx such as bubbles and lasers.
B:"Routed Pipe FX"=true
# If set to false, gates will be rendered in the TESR rather than the WorldRenderer.
B:"Static Gates"=true
# If set to false, wires will be rendered in the TESR rather than the WorldRenderer.
B:"Static Wires"=true
}
##########################################################################################################
# world gen
#--------------------------------------------------------------------------------------------------------#
# Contains settings related to world gen. You can enable/disable each ore or strucure, change retro generation settings, and increase how rare something is by increasing the resistance value.
##########################################################################################################
"world gen" {
B:"Copper Ore"=false
I:"Copper Ore resistance"=0
B:"Copper Ore retrogen"=false
B:"Electrotine Ore"=true
I:"Electrotine Ore resistance"=0
B:"Electrotine Ore retrogen"=false
B:"Marble Caves"=true
I:"Marble Caves resistance"=0
B:"Marble Caves retrogen"=false
B:"Peridot Ore"=false
I:"Peridot Ore resistance"=0
B:"Peridot Ore retrogen"=false
B:"Ruby Ore"=false
I:"Ruby Ore resistance"=0
B:"Ruby Ore retrogen"=false
B:"Sapphire Ore"=false
I:"Sapphire Ore resistance"=0
B:"Sapphire Ore retrogen"=false
B:"Silver Ore"=false
I:"Silver Ore resistance"=0
B:"Silver Ore retrogen"=false
B:"Tin Ore"=false
I:"Tin Ore resistance"=0
B:"Tin Ore retrogen"=false
I:"Volcano resistance"=0
B:"Volcano retrogen"=false
B:Volcanos=true
}
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# Configuration file
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# Basic settings
##########################################################################################################
general {
I:moveLimit=2048
}
##########################################################################################################
# latched sets
#--------------------------------------------------------------------------------------------------------#
# Used to define which pairs of blocks will be stuck together.
# Latched sets will always move in pairs, even if only one of them are actually connected to a frame.
# 'block1 -> block2' means that if block1 is moved, any block2 connected to it will also move.
# However, moving block2 does not move block1. To do that, you must also register block2 -> block1.
# Sets are defined using the syntax of key -> value.
# Possible keys and values:
# '<modID>:<blockname>' - to assign block from a mod for every meta.
# '<modID>:<blockname>#<property>=<value>[,<property>=<value>[,…]]' - to assign block from mod with only the given properties matching.
#
##########################################################################################################
"latched sets" {
S:"latch registry" <
minecraft:bed -> minecraft:bed
minecraft:wooden_door -> minecraft:wooden_door
minecraft:iron_door -> minecraft:iron_door
>
}
##########################################################################################################
# tile movers
#--------------------------------------------------------------------------------------------------------#
# Used to configure which registered Tile Mover is used for a block. Key-Value pairs are defined using
# the syntax key -> value.
# Most blocks are configurable, but some mods may have opted to lock which handlers can be used for its
# blocks.
# Possible keys:
# 'default' - to assign default handler.
# mod:<modID>' - to assign every block from a mod.
# <modID>:<blockname>' - to assign block from a mod for every meta.
# <modID>:<blockname>m<meta>' - to assign block from mod for specific meta.
#
# Available tile movers:
# 'saveload' - Saves the tile and then reloads it in the next position. Reliable but CPU intensive.
# 'coordpush' - Physically changes the location of tiles. Works if tiles do not cache their position.
# 'static' - Setting this disables movement for the specified block.
# 'fmp' - Tile mover for Forge Multipart
#
# Movers locked via API:
# mod:forgemultipartcbe -> fmp
#
##########################################################################################################
"tile movers" {
S:"mover registry" <
default -> saveload
mod:minecraft -> coordpush
mod:computercraft -> coordpush
mod:enderstorage -> coordpush
mod:chickenchunks -> coordpush
mod:projectred-compatibility -> coordpush
mod:projectred-core -> coordpush
mod:projectred-expansion -> coordpush
mod:projectred-exploration -> coordpush
mod:projectred-fabrication -> coordpush
mod:projectred-illumination -> coordpush
mod:projectred-integration -> coordpush
mod:projectred-transmission -> coordpush
mod:projectred-relocation -> coordpush
mod:projectred-transportation -> coordpush
mod:forgemultipartcbe -> fmp
>
}
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# TickCentral config
# For you, this is only really needed to access debug settings
# As this is a library, there is generally no need to modify these settings
SHOW_FORCED_LOADING = false
DEBUG = false
# This library is capable of caching classes. This number is used to track if we should
# re-run the scanner. You can also manually trigger it by setting it to 0.
FILE_COUNT = 0
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# Configuration file
general {
# Fuel consumption rate of Fuel Input Machine.
# (How long will a fuel burn)
# Default: 200
# Min: 1
# Max: 2147483647
I:"Fuel Input Machine Fuel Consumption Rate"=200
# The speed of Smart Output.
# Default: 15
# Min: 1
# Max: 2147483647
I:"Smart Output Speed"=15
# The burn time of Solid Fuel.
# Default: 3200
# Min: 1
# Max: 2147483647
I:"Solid Fuel Burn Time"=3200
}
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# Configuration file
~CONFIG_VERSION: 1
modules {
# Debug utilities
B:TinkerDebug=false
# All the fun toys
B:TinkerGadgets=true
# The smeltery and items needed for it
B:TinkerSmeltery=true
# All the tools and everything related to it.
B:TinkerTools=true
# Everything that's found in the world and worldgen
B:TinkerWorld=true
B:chiselIntegration=true
B:chiselsandbitsIntegration=true
B:craftingtweaksIntegration=true
B:quarkIntegration=true
B:theoneprobeIntegration=true
B:wailaIntegration=true
}
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"_VERSION"=1
general {
# Maximum achievable levels. If set to 0 or lower there is no upper limit
maximumLevels=16
# Reduces the amount of modifiers a newly build tool gets if the value is lower than the regular amount of modifiers the tool would have
newToolMinModifiers=3
}
toolxp {
# Base XP for each of the listed tools
baseXpForTool {
"plustic:katana"=500
"plustic:laser_gun"=500
"tconstruct:arrow"=500
"tconstruct:battlesign"=500
"tconstruct:bolt"=500
"tconstruct:broadsword"=500
"tconstruct:cleaver"=500
"tconstruct:crossbow"=500
"tconstruct:excavator"=4500
"tconstruct:frypan"=500
"tconstruct:hammer"=4500
"tconstruct:hatchet"=500
"tconstruct:kama"=500
"tconstruct:longbow"=500
"tconstruct:longsword"=500
"tconstruct:lumberaxe"=4500
"tconstruct:mattock"=500
"tconstruct:pickaxe"=500
"tconstruct:rapier"=500
"tconstruct:scythe"=4500
"tconstruct:shortbow"=500
"tconstruct:shovel"=500
"tconstruct:shuriken"=500
"tinkersaether:dart"=500
"tinkersaether:dart_shooter"=500
}
# Base XP used when no more specific entry is present for the tool
defaultBaseXP=500
# How much the XP cost will multiply per level, minimum 2.
levelMultiplier=2
}
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# Configuration file
client {
# If enabled, activated waystones will not emit particles.
B:"Disable Particles"=false
# If enabled, the text overlay on waystones will no longer always render at full brightness.
B:"Disable Text Glow"=false
# If enabled, waystones spawned using the legacy spawn-just-anywhere mode will look mossy ingame.
B:"Mossy Look for World Gen Waystones"=true
# The volume of the sound played when teleporting.
# Min: 0.0
# Max: 1.0
D:"Sound Volume"=0.5
# The x position of the warp button in the inventory.
I:"Teleport Button GUI X"=58
# The y position of the warp button in the inventory.
I:"Teleport Button GUI Y"=60
}
compat {
# If this is true, activating a waystone will cause a JourneyMap waypoint to be created at its position.
B:"Create JourneyMap Waypoint"=false
}
general {
# If enabled, everyone can create global waystones, not just players in creative mode.
B:"Allow Global Waystones for Everyone"=false
# The amount of blocks per xp level requirement.
I:"Blocks per XP Level"=1000
# If enabled, waystones can only be placed in creative mode.
B:"Creative Mode Only"=false
# The amount of xp levels to use for dimensional warp.
I:"Dimensional Warp XP Cost"=1
# Whether generated waystones should not be breakable by players.
B:"Disallow Breaking Generated"=false
# Whether generated waystones drop their item form when broken by players.
B:"Drop Item From Generated"=true
# Set to false to make all global waystones not cost any experience, regardless of method used.
B:"Global Waystones Cost XP"=true
# If enabled, all waystones work inter-dimensionally.
B:"Interdimensional Teleport"=true
# If enabled, waystones marked as global work inter-dimensionally.
B:"Interdimensional Teleport on Global Waystones"=true
# If enabled, the inventory button cost experience when used, based on the distance travelled.
B:"Inventory Button Costs XP"=false
# The maximum xp cost when Blocks per XP Level is enabled.
# Min: 1
# Max: 2147483647
I:"Maximum XP Cost"=3
# If enabled, waystones marked as global have no cooldown.
B:"No Cooldown on Global Waystones"=true
# Whether the use of a warp stone or warp scroll should be interrupted by damage. Not supported when playing with Vivecraft!
B:"Reset Use On Damage"=false
# If enabled, only the owner of a waystone can rename it.
B:"Restrict Rename to Owner"=false
# If enabled, the player's spawnpoint will be set to the last activated waystone.
B:"Set Spawnpoint on Activation"=false
# If set to true, XP cost by distance travelled will only start beyond the distance-per-level distance, and shorter travel will be free.
B:"Short Travel is Free"=true
# The cooldown between usages of the teleport button in seconds.
I:"Teleport Button Cooldown"=300
# If enabled, the teleport button will only let you return to the last activated waystone, instead of allowing to choose.
B:"Teleport Button Return Only"=true
# Set this to a global waystone name to lock the inventory button to that specific waystone. Leave empty for default behaviour.
S:"Teleport Button Target"=
# Should there be a button in the inventory to access the waystone menu?
B:"Teleport Button in GUI"=false
# The time it takes to use a warp scroll in ticks. This is the charge-up time when holding right-click.
# Min: 1
# Max: 127
I:"Warp Scroll Use Time"=32
# The cooldown between usages of the warp stone in seconds.
I:"Warp Stone Cooldown"=300
# If enabled, the warp stone costs experience when used, based on the distance travelled.
B:"Warp Stone Costs XP"=false
# The time it takes to use a warp stone in ticks. This is the charge-up time when holding right-click.
# Min: 1
# Max: 127
I:"Warp Stone Use Time"=32
# If enabled, waystones cost experience when used, based on the distance travelled.
B:"Waystone Costs XP"=true
}
worldgen {
# The chance for a waystone to generate just anywhere (without a structure), scaled by 1/10000.
# Min: 0.0
# Max: 10000.0
D:"Change to generate just anywhere"=0.0
# The Name Generator will pick from these names until they have all been used, then it will generate random ones again.
S:"Custom Names" <
>
# The chance for a waystone to generate in a village. Set to 1 to always generate one in villages, set to 0 to disable.
# Min: 0.0
# Max: 1.0
D:"Generate in Villages"=1.0
}
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#Wireless Redstone Chicken Bones Edition Configuration File:Deleting any element will restore it to it's default value
core
{
boltEffect
{
#Damages are in half hearts:If an entity gets knocked into another bolt it may suffer multiple hits
damage.entity=5
damage.player=3
}
jammer
{
#Delay in seconds before jamming the first time
blockdelay=10
entitydelay=5
#Jam an entity again after x seconds
entityretry=10
#Range In Blocks
range=10
#Timeout In Seconds:Applies to both blocks and players
timeout=60
}
}
AdvancedGui=true
addon.sniffer.gui
{
#Colours are in 0xAARRGGBB format:Alpha should be FF
colour.on=0xffff0000
colour.off=0xff700000
colour.jammed=0xff707070
colour.private.on=0xff40f000
colour.private.off=0xff40a000
border.on=0xffee0000
border.off=0xff500000
border.jammed=0xff505050
border.private.on=0xff20e000
border.private.off=0xff209000
}
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# Configuration file
##########################################################################################################
# biome_generation
#--------------------------------------------------------------------------------------------------------#
# Biome generation configuration (whether a biome should generate). Any changes take effect after a Minecraft restart.
##########################################################################################################
biome_generation {
# Set true for the Coralium Infested Swamp to generate.
B:"Coralium Infested Swamp"=true
# Set true for the Darklands biome to generate.
B:Darklands=true
# Set true for the Darklands Forest biome to generate.
B:"Darklands Forest"=true
# Set true for the Darklands Highland biome to generate.
B:"Darklands Highland"=true
# Set true for the Darklands Mountain biome to generate.
B:"Darklands Mountain"=true
# Set true for the Darklands Plains biome to generate.
B:"Darklands Plains"=true
}
##########################################################################################################
# biome_spawning
#--------------------------------------------------------------------------------------------------------#
# Biome spawning configuration (if players have a chance of spawning in the biomes). Any changes take effect after a Minecraft restart.
##########################################################################################################
biome_spawning {
# If true, you can spawn in the Coralium Infested Swamp biome.
B:"Coralium Infested Swamp"=true
# If true, you can spawn in the Darklands biome.
B:Darklands=true
# If true, you can spawn in the Darklands Forest biome.
B:"Darklands Forest"=true
# If true, you can spawn in the Darklands Highland biome.
B:"Darklands Highland"=true
# If true, you can spawn in the Darklands Mountain biome.
B:"Darklands Mountain"=true
# If true, you can spawn in the Darklands Plains biome.
B:"Darklands Plains"=true
}
##########################################################################################################
# biome_weight
#--------------------------------------------------------------------------------------------------------#
# Biome weight configuration (the chance n out of 100 that a biome is picked to generate). Any changes take effect after a Minecraft restart.
##########################################################################################################
biome_weight {
# Biome weight for the Coralium Infested Swamp biome, controls the chance of it generating (n out of 100)
# [range: 0 ~ 100, default: 5]
I:"Coralium Infested Swamp"=4
# Biome weight for the Darklands biome, controls the chance of it generating (n out of 100).
# [range: 0 ~ 100, default: 5]
I:Darklands=3
# Biome weight for the Darklands Forest biome, controls the chance of it generating (n out of 100)
# [range: 0 ~ 100, default: 5]
I:"Darklands Forest"=2
# Biome weight for the Darklands Highland biome, controls the chance of it generating (n out of 100)
# [range: 0 ~ 100, default: 5]
I:"Darklands Highland"=2
# Biome weight for the Darklands Mountain biome, controls the chance of it generating (n out of 100)
# [range: 0 ~ 100, default: 5]
I:"Darklands Mountain"=2
# Biome weight for the Darklands Plains biome, controls the chance of it generating (n out of 100)
# [range: 0 ~ 100, default: 5]
I:"Darklands Plains"=3
}
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# These settings allow you to disable specific blocks in the mod, mainly slabs, stairs and walls. Any changes take effect after a Minecraft restart.
##########################################################################################################
blocks {
B:"Abyssal Cobblestone Slab"=true
B:"Abyssal Cobblestone Stairs"=true
B:"Abyssal Cobblestone Wall"=true
B:"Abyssal Stone Brick Slab"=true
B:"Abyssal Stone Brick Stairs"=true
B:"Abyssalnite Cobblestone Slab"=true
B:"Abyssalnite Cobblestone Stairs"=true
B:"Abyssalnite Cobblestone Wall"=true
B:"Abyssalnite Stone Brick Slab"=true
B:"Abyssalnite Stone Brick Stairs"=true
B:"Coralium Cobblestone Slab"=true
B:"Coralium Cobblestone Stairs"=true
B:"Coralium Cobblestone Wall"=true
B:"Coralium Stone Brick Slab"=true
B:"Coralium Stone Brick Stairs"=true
B:"Darklands Oak Slab"=true
B:"Darklands Oak Stairs"=true
B:"Darkstone Brick Slab"=true
B:"Darkstone Brick Stairs"=true
B:"Darkstone Cobblestone Slab"=true
B:"Darkstone Cobblestone Stairs"=true
B:"Darkstone Cobblestone Wall"=true
B:"Darkstone Slab"=true
B:"Dreadstone Brick Slab"=true
B:"Dreadstone Brick Stairs"=true
B:"Dreadstone Cobblestone Slab"=true
B:"Dreadstone Cobblestone Stairs"=true
B:"Dreadstone Cobblestone Wall"=true
B:"Ethaxium Brick Slab"=true
B:"Ethaxium Brick Stairs"=true
}
##########################################################################################################
# dimensions
#--------------------------------------------------------------------------------------------------------#
# Dimension configuration (ID configuration and dimension unloading). Any changes take effect after a Minecraft restart.
##########################################################################################################
dimensions {
# The third dimension, also known as §oThe Realm of J'zahar§r.
I:Omothol=52
# Set true to prevent Omothol from automatically unloading (might affect performance)
B:"Prevent unloading: Omothol"=false
# Set true to prevent The Abyssal Wasteland from automatically unloading (might affect performance)
B:"Prevent unloading: The Abyssal Wasteland"=false
# Set true to prevent The Dark Realm from automatically unloading (might affect performance)
B:"Prevent unloading: The Dark Realm"=false
# Set true to prevent The Dreadlands from automatically unloading (might affect performance)
B:"Prevent unloading: The Dreadlands"=false
# The first dimension, full of undead monsters.
I:"The Abyssal Wasteland"=50
# Hidden fourth dimension, reached by falling down from Omothol
I:"The Dark Realm"=53
# The second dimension, infested with mutated monsters.
I:"The Dreadlands"=51
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General configuration (misc things). Only the spawn weights require a Minecraft restart for changes to take effect.
##########################################################################################################
general {
# Toggles whether or not Abyssal Zombies should use the Biome Dictionary for finding biomes to spawn in (which might lead to them spawning in dimensions from other mods).
B:"Abyssal Zombie Biome Dictionary Spawning"=true
# Toggles any interactions where armor sets either give certain Potion Effects, or dispell others. Useful if you have another mod installed that provides similar customization to any armor set.
B:"Armor Potion Effects"=true
# Toggles whether blocks that emits particles should do so.
B:"Block particles"=true
# The range (in chunks) that will be affected by the Ritual of Cleansing (on the x and z axis)
# [range: 3 ~ 100, default: 32]
I:"Cleansing Ritual Range"=32
# Entities added to this list are considered carriers of the Coralium Plague (this also makes them immune).
S:"Coralium Plague Carrier List" <
>
# Entities added to this list are considered immune to the Coralium Plague.
S:"Coralium Plague Immunity List" <
>
# Set true to allow the Coralium Plague to spread outside The Abyssal Wasteland.
B:"Coralium Plague spreading"=false
# The range (in chunks) that will be affected by the Ritual of Corruption (on the x and z axis)
# [range: 3 ~ 100, default: 32]
I:"Corruption Ritual Range"=32
# The range (in chunks) that will be affected by the Ritual of Purging (on the x and z axis)
# [range: 3 ~ 100, default: 32]
I:"Curing Ritual Range"=32
# Spawn weight for Dark Offspring. They spawn twice as likely in Darklands Forests and Roofed Forests.
# [range: 0 ~ 50, default: 5]
I:"Dark Offspring Spawn Weight"=5
# Mobs added to this list will have a chance of spawning a Demon Animal of choice on death.
# Format: entityid;demonanimal;chance
# where entityid is the String used in the /summon command
# demonanimal is a Integer representing the Demon Animal to spawn (0 = Demon Pig, 1 = Demon Cow, 2 = Demon Chicken, 3 = Demon Sheep)
# chance is a decimal number representing the chance (optional, can be left out) of the Demon Animal being spawned (0.2 would mean a 20% chance, defaults to 100% if not set [default: ]
S:"Demon Animal Transformations" <
>
# Set to false to prevent Demon Animals (Pigs, Cows, Chickens) from burning in the overworld.
B:"Demon Animal burning"=true
# Spawn weight for the Demon Animals (Pigs, Cows, Chickens) spawning in the Nether.
# [range: 0 ~ 100, default: 15]
I:"Demon Animal spawn weight"=15
# Toggles whether or not an Evil Animal spawns a Demon Animal on death.
B:"Demon Animals Spawn on Death"=true
# Toggles whether or not Depths Ghouls should use the Biome Dictionary for finding biomes to spawn in (which might lead to them spawning in dimensions from other mods).
B:"Depths Ghoul Biome Dictionary Spawning"=true
# Toggles whether or not to override the name locking and display item names regardless of the knowledge being obtained or not.
B:"Display Item Names"=true
# Entities added to this list are considered carriers of the Dread Plague (this also makes them immune).
S:"Dread Plague Carrier List" <
>
# Entities added to this list are considered immune to the Dread Plague.
S:"Dread Plague Immunity List" <
>
# Toggles whether or not Dreadlands Grass can spread onto normal grass and dirt, slowly turning them into their Dreadlands counterparts.
B:"Dreadlands Grass Spread"=true
# Toggles whether entities that emits particles should do so.
B:"Entity particles"=true
# Toggles whether or not Evil Animals only spawn at night during a new moon.
B:"Evil Animal New Moon Spawning"=true
# Spawn weight for the Evil Animals (Pigs, Cows, Chickens), keep under 35 to avoid complete annihilation.
# [range: 0 ~ 100, default: 20]
I:"Evil Animal spawn weight"=20
# Toggles Hardcore mode. If set to true, all mobs (in the mod) will become tougher.
B:"Hardcore Mode"=false
# When Hardcore Mode is enabled, you can use this to amplify the armor-piercing damage mobs deal.
# [range: 1.0 ~ 10.0, default: 1.0]
D:"Hardcore Mode damage amplifier"=1.0
# Entities added to this list can't be captured with the Interdimensional Cage.
S:"Interdimensional Cage Blacklist" <
>
# Tile Entities added to this list will not be usable with the Item Transportation System (eg. you can't move Items from them). Format: modid:name
S:"Item Transportation System Blacklist" <
>
# Delay in ticks until Knowledge is synced to the client upon changing dimensions. Higher numbers mean you might see item names re-locked for a few seconds when changing dimension, but might reduce load time for the dimension by a little (useful in larger modpacks).
# [range: 20 ~ 400, default: 60]
I:"Knowledge Sync Delay"=60
# Toggles whether or not Liquid Antimatter will disintegrate any items dropped into a pool of it.
B:"Liquid Antimatter item disintegration"=true
# Set true for the Liquid Coralium to convert other liquids into itself and transmute blocks into their Abyssal Wasteland counterparts outside of the Abyssal Wasteland.
B:"Liquid Coralium transmutation"=true
# Toggles whether or not AbyssalCraft Items should be inserted into vanilla loot tables (dungeons, strongholds etc).
B:"Loot Table Content"=true
# Toggles whether or not Books can be enchanted through the Mass Enchantment ritual.
B:"Mass Enchantment Books"=false
# The combined max level a single enchantment applied through the Mass Enchantment ritual can have. For example, if the max level is 10 and you apply 8 Sharpness 5 books, you'd end up with Sharpness 10 on the Item, rather than 40.
# [range: 1 ~ 100, default: 10]
I:"Mass Enchantment Max Level"=15
# Toggles whether or not Demon Animals will spread Mimic Fire instead of regular Fire (regular Fire can affect performance)
B:"Mimic Fire"=true
# Toggles whether or not the Necronomicon knowledge will sync from the server to the client each time a player opens their Necronomicon.
B:"Necronomicon Data Syncing"=true
# Set true to allow the Liquid Coralium to spread across oceans. WARNING: The game can crash from this.
B:"Oceanic Coralium Pollution"=false
# Toggles whether or not the Night Vision buff from the Plated Coralium Helmet should be applied in all dimensions, rather than only Surface Worlds.
B:"Plated Coralium Helmet Night Vision Everywhere"=false
# Toggles whether or not portals require a player to be nearby in order for it to rarely spawn mobs. If this option is disabled they follow the same principle as Nether portals.
B:"Portal Mob Spawning Near Players"=true
# Cooldown after using a portal, increasing the value increases the delay until you can teleport again. Measured in ticks (20 ticks = 1 second).
# [range: 10 ~ 300, default: 100]
I:"Portal cooldown"=100
# Toggles whether or not to clear and repopulate the monster spawn list of all dimension biomes to ensure no mob from another mod got in there.
B:"Purge Mob Spawns"=false
# The range (in chunks) that will be affected by the Ritual of Purging (on the x and z axis)
# [range: 3 ~ 100, default: 32]
I:"Purging Ritual Range"=32
# Dimension IDs added to this list won't be used as potential destinations for black holes created by J'zahar.
I:"Reality Maelstrom Blacklist" <
>
# Toggles whether or not boss dialogs are displayed at any point during their fights (when they spawn, when they die, etc)
B:"Show Boss Dialogs"=true
# Toggles whether or not to add smelting recipes for armor pieces.
B:"Smelting Recipes"=true
# Sets the opacity for the overlay shown when wearing the Visage of The Depths, reducing the value increases the transparency on the texture. Client Side only!
# [range: 0.5 ~ 1.0, default: 1.0]
D:"Visage of The Depths Overlay Opacity"=1.0
}
##########################################################################################################
# item_blacklist
#--------------------------------------------------------------------------------------------------------#
# Entity Item Blacklist (allows you to blacklist items/blocks for entities that can pick up things). Any changes take effect after a Minecraft restart.
##########################################################################################################
item_blacklist {
# Items/Blocks added to this list won't be picked up by Abyssal Anti-Zombies. Format: modid:name:meta, where meta is optional.
S:"Abyssal Anti-Zombie Item Blacklist" <
minecraft:rotten_flesh
minecraft:bone
abyssalcraft:antiflesh
abyssalcraft:corflesh
abyssalcraft:anticorflesh
>
# Items/Blocks added to this list won't be picked up by Abyssal Zombies. Format: modid:name:meta, where meta is optional.
S:"Abyssal Zombie Item Blacklist" <
minecraft:rotten_flesh
minecraft:bone
abyssalcraft:antiflesh
abyssalcraft:corflesh
abyssalcraft:anticorflesh
>
# Items/Blocks added to this list won't be picked up by Anti-Ghouls. Format: modid:name:meta, where meta is optional.
S:"Anti-Ghoul Item Blacklist" <
minecraft:rotten_flesh
minecraft:bone
abyssalcraft:antiflesh
abyssalcraft:corflesh
abyssalcraft:anticorflesh
>
# Toggles whether or not Anti-Players can pick up loot. You really should just blacklist them in whatever mob spawner/duplicator instead.
B:"Anti-Players Can Pick Up Loot"=true
# Items/Blocks added to this list won't be picked up by Depths Ghouls. Format: modid:name:meta, where meta is optional.
S:"Depths Ghoul Item Blacklist" <
minecraft:rotten_flesh
minecraft:bone
abyssalcraft:antiflesh
abyssalcraft:corflesh
abyssalcraft:anticorflesh
>
# Items/Blocks added to this list won't be picked up by Omothol Ghouls. Format: modid:name:meta, where meta is optional.
S:"Omothol Ghoul Item Blacklist" <
minecraft:rotten_flesh
minecraft:bone
abyssalcraft:antiflesh
abyssalcraft:corflesh
abyssalcraft:anticorflesh
>
}
##########################################################################################################
# mod_compat
#--------------------------------------------------------------------------------------------------------#
# Mod compatibility configuration (settings in regards to certain compatiblity with other mods that can be disabled at will).
##########################################################################################################
mod_compat {
# Toggles whether or not the Abyssal Wasteland should be darker if Hardcore Darkness is installed.
B:"Hardcore Darkness: Abyssal Wasteland"=true
# Toggles whether or not the Dark Realm should be darker if Hardcore Darkness is installed.
B:"Hardcore Darkness: Dark Realm"=true
# Toggles whether or not the Dreadlands should be darker if Hardcore Darkness is installed.
B:"Hardcore Darkness: Dreadlands"=true
# Toggles whether or not Omothol should be darker if Hardcore Darkness is installed.
B:"Hardcore Darkness: Omothol"=true
}
##########################################################################################################
# modules
#--------------------------------------------------------------------------------------------------------#
# These settings allow you to disable content from the mod that may be out of place to some extent, or other reasons. Any changes take effect after a Minecraft restart.
##########################################################################################################
modules {
# Set to false to revert to the old crystal recipes (and them being fuels).
B:"Crystal Rework"=true
# Set to false to disable Abyssalcraft Food.
B:"Enable Foodstuffs"=true
# Set to false to disable the Coralium and Dread Enchantments.
B:"Enable Plague Enchantments"=true
# Set to false to disable Upgrade Kits.
B:"Enable Upgrade Kits"=true
}
##########################################################################################################
# shoggoth
#--------------------------------------------------------------------------------------------------------#
# Shoggoth Ooze configuration (blacklist materials from turning into ooze). Any changes take effect immediately.
##########################################################################################################
shoggoth {
# The minimum Block Hardness required for a Block to not be destroyed by Shoggoth Acid (some blocks are unaffected regardless of their hardness)
# [range: 2.1 ~ 51.0, default: 3.0]
D:"Acid Resistance Hardness"=2.1
# The frequency (in ticks) at which a Lesser Shoggoth can spit acid. Higher values increase the time between each spit attack, while lower values descrease the time (and 0 disables it).
# [range: 0 ~ 300, default: 100]
I:"Acid Spit Frequency"=100
# Toggles whether or not the eyes of Lesser Shoggoths should glow. The glowing can be heavy on performance, so if you're dropping FPS noticeably while looking at Lesser Shoggoths, consider turning this off. Client Side only!
B:"Glowing Eyes"=true
# Toggles whether or not Lesser Shoggoths will consume any dropped item they run into.
B:"Item Consumption"=true
# The cooldown (in ticks) between each attempt by a Lesser Shoggoth to construct a monolith. Higher values increase the time, while lower values decrease it (and 0 disables it).
# [range: 0 ~ 2400, default: 1800]
I:"Monolith Building Cooldown"=1800
# Toggles whether or not Shoggoth Ooze slowly reverts to dirt after constant light exposure. Ooze blocks that aren't full blocks will shrink instead.
B:"Ooze expiration"=true
# Toggles whether or not Shields can block the acid projectiles spat by Lesser Shoggoths.
B:"Shields Block Acid"=true
# Toggles whether or not Lesser Shoggoths should spread their ooze when walking around.
B:"Shoggoth Ooze Spread"=true
}
##########################################################################################################
# silly_settings
#--------------------------------------------------------------------------------------------------------#
# These settings are generally out of place, and don't contribute to the mod experience. They exist because 'what if X did this?'
##########################################################################################################
silly_settings {
# The explosion size of antimatter mobs colliding with their normal counterpart if Nucler Antimatter Explosions is enabled.
I:"Antimatter Explosion Size"=80
# Toggles whether or not J'zahar can break the fourth wall.
B:"J'zahar Can Break The Fourth Wall"=true
# Set true to allow the Liquid Coralium to break the laws of physics in terms of movement
B:"Liquid Coralium Physics"=false
# Take a wild guess what this does... Done guessing? Yeah, makes the antimatter explosions more genuine by making them go all nuclear. Recommended to not enable unless you want chaos and destruction.
B:"Nuclear Antimatter Explosions"=false
# The explosion size of an ODB. 400 is the rough limit if running on 2GB of RAM, anything above that will require more allocated memory, and could crash the game or freeze it for longer periods of time.
I:"ODB Explosion Size"=160
}
##########################################################################################################
# spells
#--------------------------------------------------------------------------------------------------------#
# Spell configuration (allows you to enable or disable specific spells added by the mod). Any changes take effect after a Minecraft restart.
##########################################################################################################
spells {
# Set to false to disable the Detachment spell.
B:Detachment=true
# Set to false to disable the Display Routes spell.
B:"Display Routes"=true
# Set to false to disable the Entropy spell.
B:Entropy=true
# Set to false to disable the Floating spell.
B:Floating=true
# Set to false to disable the Grasp of Cthulhu spell.
B:"Grasp of Cthulhu"=true
# Set to false to disable the Hide from the Eye spell.
B:"Hide from the Eye"=true
# Set to false to disable the Life Drain spell.
B:"Life Drain"=true
# Set to false to disable the Mining spell.
B:Mining=true
# Set to false to disable the Ooze Removal spell.
B:"Ooze Removal"=true
# Set to false to disable the Sacrificial Interdiction spell.
B:"Sacrificial Interdiction"=true
# Set to false to disable the Siren's Song spell.
B:"Siren's Song§"=true
# Set to false to disable the Steal Vigor spell.
B:"Steal Vigor"=true
# Set to false to disable the Teleport Home spell.
B:"Teleport Home"=true
# Set to false to disable the Toll The Bell spell.
B:"Toll The Bell"=true
# Set to false to disable the Undeath to Dust spell.
B:"Undeath to Dust"=true
}
##########################################################################################################
# wet_noodle
#--------------------------------------------------------------------------------------------------------#
# These settings allow you to disable features of a destructive type, or things that to some extent will impact how the mod is played (while generally making it easier).
##########################################################################################################
wet_noodle {
# Toggles whether or not the acid projectiles Lesser Shoggoths spit can break blocks.
B:"Disable Acid Projectiles Breaking Blocks"=false
# Toggles whether or not J'zahar can use his attack that creates a black hole.
B:"Disable Black Holes"=true
# Toggles whether or not statues or failing rituals will trigger disruptions.
B:"Disable Disruptions"=false
# Toggles whether or not the spreading of Dreadlands through the Dread Plague is disabled. Cha'garoth remains unaffected by this (because he doesn't naturally spawn outside of the dimension).
B:"Disable Dreadlands Spread"=false
# Toggles whether or not Oblivion Deathbombs (or ODB Cores) can explode.
B:"Disable ODB Explosions"=false
# Toggles whether or not Lesser Shoggoths are immune to projectile damage.
B:"Disable Projectile Damage Immunity"=false
# Toggles whether or not Spectral Dragons should spawn in the Abyssal Wasteland.
B:"Disable Spectral Dragons"=false
}
##########################################################################################################
# worldgen
#--------------------------------------------------------------------------------------------------------#
# World generation configuration (things that generate in the world). Any changes take effect immediately.
##########################################################################################################
worldgen {
# Toggles whether or not to generate Copper Ore in the Abyssal Wasteland.
B:"Abyssal Copper Ore"=true
# Toggles whether or not to generate Coralium Ore in the Abyssal Wasteland.
B:"Abyssal Coralium Ore"=true
# Toggles whether or not to generate Diamond Ore in the Abyssal Wasteland
B:"Abyssal Diamond Ore"=true
# Toggles whether or not to generate Gold Ore in the Abyssal Wasteland.
B:"Abyssal Gold Ore"=true
# Toggles whether or not to generate Iron Ore in the Abyssal Wasteland.
B:"Abyssal Iron Ore"=true
# Toggles whether or not to generate Nitre Ore in the Abyssal Wasteland.
B:"Abyssal Nitre Ore"=true
# Toggles whether or not to generate Tin Ore in the Abyssal Wasteland
B:"Abyssal Tin Ore"=true
# Toggles whether or not to generate Tall Obsidian Pillars in the Abyssal Wasteland.
B:"Abyssal Wasteland Pillars"=true
# Toggles whether or not to generate small ruins in the Abyssal Wasteland.
B:"Abyssal Wasteland Ruins"=true
# Toggles wheter or not to generate Abyssalnite Ore in Darklands Biomes.
B:"Abyssalnite Ore"=true
# Toggles whether or not to generate Coralium Ore in the Overworld.
B:"Coralium Ore"=true
# Coralium Ore generation. First parameter is the vein count, secound is amount of ores per vein, third is max height for it to generate at. Coralium Ore generation in swamps are half as common as oceans.
I:"Coralium Ore Generation" <
12
8
40
>
# Toggles whether or not to generate random Darklands structures.
B:"Darklands Structures"=true
# Toggles whether or not to generate Dreaded Abyssalnite Ore in the Dreadlands.
B:"Dreaded Abyssalnite Ore"=true
# Toggles whether or not to generate Abyssalnite Ore in the Dreadlands.
B:"Dreadlands Abyssalnite Ore"=true
# Toggles whether or not to generate Stalagmites in Dreadlands and Purified Dreadlands biomes.
B:"Dreadlands Stalagmites"=true
# Toggles whether or not statues have a chance of generating inside a Shoggoth Lair.
B:"Generate Statues In Lairs"=true
# Toggles whether or not to generate Liquid Antimatter Lakes in Coralium Infested Swamps.
B:"Liquid Antimatter Lakes"=true
# Toggles whether or not to generate Liquid Coralium Lakes in the Abyssal Wasteland.
B:"Liquid Coralium Lakes"=true
# Toggles whether or not to generate Liquified Coralium Ore in the Abyssal Wasteland.
B:"Liquified Coralium Ore"=true
# Toggles whether or not to generate Nitre Ore in the Overworld.
B:"Nitre Ore"=true
# Dimension IDs added to this list won't have any of AbyssalCraft's Overworld ores (Coralium, Nitre) generating in them. This only affects surface worlds (dimensions that handle world generation like the Overworld does).
I:"Ore Generation Dimension Blacklist" <
>
# Toggles whether or not to generate Pearlescent Coralium Ore in the Abyssal Wasteland.
B:"Pearlescent Coralium Ore"=true
# Generation chance of a Shoggoth Lair in river biomes. Higher numbers decrease the chance of a Lair generating, while lower numbers increase the chance.
# [range: 0 ~ 1000, default: 30]
I:"Shoggoth Lair Generation Chance: Rivers"=30
# Generation chance of a Shoggoth Lair in swamp biomes. Higher numbers decrease the chance of a Lair generating, while lower numbers increase the chance.
# [range: 0 ~ 1000, default: 30]
I:"Shoggoth Lair Generation Chance: Swamps"=30
# The minimum distance at which two Shoggoth Lairs will generate from each other.
# [range: 40 ~ 1000, default: 100]
I:"Shoggoth Lair Generation Distance"=100
# Toggles whether or not to generate Shoggoth Lairs (however, they will still generate in Omothol).
B:"Shoggoth Lairs"=true
# Dimension IDs added to this list won't have any of AbyssalCraft's Overworld structures (Darklands structures, Shoggoth lairs) generating in them. This only affects surface worlds (dimensions that handle world generation like the Overworld does).
I:"Structure Generation Dimension Blacklist" <
>
# Toggles whether or not the dimensions will have their terrain affected by the Amplified world type.
B:"Use Amplified World Type"=true
}
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# Configuration file
general {
# Whether or not to load the Bewitchment integration.
B:Bewitchment=true
# Whether or not to load the Game Stages integration.
B:"Game Stages"=true
# Whether or not to load the MineTweaker integration.
B:"MineTweaker Integration"=true
# Whether or not to load the ProjectE integration
B:"ProjectE Integration"=true
# Whether or not to load the Thaumcraft integration. Disabling this will override any other part of said integration.
B:"Thaumcraft Integration"=true
# Toggles wheter or not to gain additional warp from being inside AbyssalCraft dimensions
B:"Thaumcraft Warp: Dimensions"=true
# Toggles wheter or not to gain additional warp from attacking/being attacked by AbyssalCraft mobs
B:"Thaumcraft Warp: Mobs"=true
# Toggles whether or not you gain additional warp through failing rituals and Disruptions
B:"Thaumcraft Warp: PE"=true
# Whether or not to load the Tinkers' Construct integration.
B:"Tinkers' Construct"=true
}

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