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ZHAY10086
2024-10-21 20:10:04 +08:00
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mods.jei.JEI.addDescription(<appliedenergistics2:energy_acceptor>,["Accepts power for a ME network, networks without a ME Controller have 8 channels."]); mods.jei.JEI.addDescription(<appliedenergistics2:energy_acceptor>,["为ME网络接收能量,没有ME控制器的网络只有8个频道。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:controller>,["Upgrade to energy acceptor for bigger networks, Each face provides 32 channels.","","Multiple controllers can be used for even more channels however; All controllers must be connected, The volume of the controller must be within 7x7x7 and no controller can have more that one axis with controllers on both sides."]); mods.jei.JEI.addDescription(<appliedenergistics2:controller>,["升级版的能源接收器,每个面可提供32个频道。","","多个控制器可提供更多频道,但是:所有的控制器方块必须相互连接,控制器结构的体积必须不大于7x7x7,控制器方块在一个平面上不能有四个相邻的其他控制器方块。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:drive>,["Stores 10 ME Storage Cells"]); mods.jei.JEI.addDescription(<appliedenergistics2:drive>,["可搭载10个ME存储元件。"]);
mods.jei.JEI.addDescription(<extracells:hardmedrive>,["Stores 3 ME Storage Cells"]); mods.jei.JEI.addDescription(<extracells:hardmedrive>,["可搭载3个ME存储元件。"]);
mods.jei.JEI.addDescription(<extracells:part.base:7>,["Stores 6 ME Storage Cells per face","","You can fit 5 around a cable for triple the density of regular drives"]); mods.jei.JEI.addDescription(<extracells:part.base:7>,["每个面可搭载6个ME存储元件。","","单根线缆最多可放置5个固定器,密度是普通驱动器的三倍。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:chest>,["Stores a single ME Storage Cell, but also has a terminal for that single cell"]); mods.jei.JEI.addDescription(<appliedenergistics2:chest>,["可搭载1个ME存储元件,但自带一个终端面,仅可访问自身存储的元件。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:io_port>,["Used to quickly move items in and out of cells"]); mods.jei.JEI.addDescription(<appliedenergistics2:io_port>,["用于快速转移元件中的物品。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:security_station>,["Protects your ME system from other players and lets you bind wireless terminals to your network.","","Biometric Cards can be used to give others permissions, whoever placed the terminal is the owner and connect have their permissions changed."]); mods.jei.JEI.addDescription(<appliedenergistics2:security_station>,["保护你的ME系统免受其他玩家破坏,还可以为网络连接无线终端。","","身份卡可用于给予其他玩家权限,放置安全终端的玩家为网络所有者,可以更改其他连接该网络用户的权限。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:storage_cell_1k>,["Stores items, place in a ME Drive or ME Chest.","","Stores between 64 to 128 stacks, depending on how many item types are used."]); mods.jei.JEI.addDescription(<appliedenergistics2:storage_cell_1k>,["存储物品,搭载于ME驱动器或ME箱子内。","","可存储64到128组物品,具体提数量取决于存储的物品种类。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:storage_cell_4k>,["Stores items, place in a ME Drive or ME Chest.","","Stores between 256 to 512 stacks, depending on how many item types are used."]); mods.jei.JEI.addDescription(<appliedenergistics2:storage_cell_4k>,["存储物品,搭载于ME驱动器或ME箱子内。","","可存储256到512组物品,具体提数量取决于存储的物品种类。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:storage_cell_16k>,["Stores items, place in a ME Drive or ME Chest.","","Stores between 1024 to 2048 stacks, depending on how many item types are used."]); mods.jei.JEI.addDescription(<appliedenergistics2:storage_cell_16k>,["存储物品,搭载于ME驱动器或ME箱子内。","","可存储1024到2048组物品,具体提数量取决于存储的物品种类。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:storage_cell_64k>,["Stores items, place in a ME Drive or ME Chest.","","Stores between 4096 to 8192 stacks, depending on how many item types are used."]); mods.jei.JEI.addDescription(<appliedenergistics2:storage_cell_64k>,["存储物品,搭载于ME驱动器或ME箱子内。","","可存储4096到8192组物品,具体提数量取决于存储的物品种类。"]);
mods.jei.JEI.addDescription(<nae2:storage_cell_256k>,["Stores items, place in a ME Drive or ME Chest.","","Stores between 16k to 32k stacks, depending on how many item types are used."]); mods.jei.JEI.addDescription(<nae2:storage_cell_256k>,["存储物品,搭载于ME驱动器或ME箱子内。","","可存储16k到32k组物品,具体提数量取决于存储的物品种类。"]);
mods.jei.JEI.addDescription(<nae2:storage_cell_1024k>,["Stores items, place in a ME Drive or ME Chest.","","Stores between 64k to 128k stacks, depending on how many item types are used."]); mods.jei.JEI.addDescription(<nae2:storage_cell_1024k>,["存储物品,搭载于ME驱动器或ME箱子内。","","可存储64k到128k组物品,具体提数量取决于存储的物品种类。"]);
mods.jei.JEI.addDescription(<nae2:storage_cell_4096k>,["Stores items, place in a ME Drive or ME Chest.","","Stores between 256k to 512k stacks, depending on how many item types are used."]); mods.jei.JEI.addDescription(<nae2:storage_cell_4096k>,["存储物品,搭载于ME驱动器或ME箱子内。","","可存储256k到512k组物品,具体提数量取决于存储的物品种类。"]);
mods.jei.JEI.addDescription(<nae2:storage_cell_16384k>,["Stores items, place in a ME Drive or ME Chest.","","Stores between 1024k to 2048k stacks, depending on how many item types are used."]); mods.jei.JEI.addDescription(<nae2:storage_cell_16384k>,["存储物品,搭载于ME驱动器或ME箱子内。","","可存储1024k到2048k组物品,具体提数量取决于存储的物品种类。"]);
mods.jei.JEI.addDescription([<appliedenergistics2:crafting_unit>],["Base block used to form a Crafting CPU, does nothing but is used to craft all the blocks for the Crafting CPU.","","The Crafting CPU must be a solid cuboid within 17x17x17"]); mods.jei.JEI.addDescription([<appliedenergistics2:crafting_unit>],["用于构成合成处理单元(CPU)的基础方块,本身没有任何功能,但是可以制作用于CPU的其他所有方块。","","CPU必须为体积不大于17x17x17的实心立方体。"]);
mods.jei.JEI.addDescription([<appliedenergistics2:crafting_storage_1k>,<appliedenergistics2:crafting_storage_4k>,<appliedenergistics2:crafting_storage_16k>,<appliedenergistics2:crafting_storage_64k>,<nae2:storage_crafting_256k>,<nae2:storage_crafting_1024k>,<nae2:storage_crafting_4096k>,<nae2:storage_crafting_16384k>],["Used to add storage for crafting larger crafts will need more storage.","","The Crafting CPU must be a solid cuboid within 17x17x17"]); mods.jei.JEI.addDescription([<appliedenergistics2:crafting_storage_1k>,<appliedenergistics2:crafting_storage_4k>,<appliedenergistics2:crafting_storage_16k>,<appliedenergistics2:crafting_storage_64k>,<nae2:storage_crafting_256k>,<nae2:storage_crafting_1024k>,<nae2:storage_crafting_4096k>,<nae2:storage_crafting_16384k>],["用于为CPU增加最大缓存字节数。","","CPU必须为体积不大于17x17x17的实心立方体。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:crafting_monitor>,["Shows what job the Crafting CPU is currently doing and how many it has remaining to make.","","The Crafting CPU must be a solid cuboid within 17x17x17"]); mods.jei.JEI.addDescription(<appliedenergistics2:crafting_monitor>,["显示CPU当前进行的合成工作,以及剩余所需的合成数量。","","CPU必须为体积不大于17x17x17的实心立方体。"]);
mods.jei.JEI.addDescription([<appliedenergistics2:crafting_accelerator>, <nae2:coprocessor_4x>, <nae2:coprocessor_16x>, <nae2:coprocessor_64x>],["Allows the Crafting CPU to parallelise crafting jobs for increased speed, only has an effect if the ME system can split the job i.e. multiple patterns/assemblers.","","The Crafting CPU must be a solid cuboid within 17x17x17"]); mods.jei.JEI.addDescription([<appliedenergistics2:crafting_accelerator>, <nae2:coprocessor_4x>, <nae2:coprocessor_16x>, <nae2:coprocessor_64x>],["允许CPU以多线程发起合成任务以提升速度,仅当ME网络内拥有可并行合成任务时起效,例如:多样板/多装配室。","","CPU必须为体积不大于17x17x17的实心立方体。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:cell_workbench>,["Lets you partition cells to only allow certain items inside them."]); mods.jei.JEI.addDescription(<appliedenergistics2:cell_workbench>,["对元件进行分区,使其只能存储特定物品。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:view_cell>,["Can be partitioned inside a Cell Workbench then placed in a terminal to filter what items are shown, does not remove the items from the system it just hides them."]); mods.jei.JEI.addDescription(<appliedenergistics2:view_cell>,["可在元件工作台中进行分区,放置于终端内以进行物品过滤显示,仅影响显示,不会导致物品消失。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:material:26>,["Allows compatible devices to be turned on and off with redstone or activate on a redstone pulse."]); mods.jei.JEI.addDescription(<appliedenergistics2:material:26>,["允许用红石信号控制设备。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:material:27>,["Increases amount of slots for configuring items on compatible devices."]); mods.jei.JEI.addDescription(<appliedenergistics2:material:27>,["增加设备标记物品数量。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:material:29>,["Adds damage filtering/ignoring to compatible devices."]); mods.jei.JEI.addDescription(<appliedenergistics2:material:29>,["使设备可以过滤/忽略耐久度。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:material:30>,["Increases speed of compatible devices."]); mods.jei.JEI.addDescription(<appliedenergistics2:material:30>,["提升设备的工作速度。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:material:31>,["Inverts behaviour on compatible devices from a whitelist to a blacklist."]); mods.jei.JEI.addDescription(<appliedenergistics2:material:31>,["将设备的白名单反转为黑名单。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:material:53>,["Allows compatible devices to request items to be autocrafted."]); mods.jei.JEI.addDescription(<appliedenergistics2:material:53>,["使设备可以发起所需物品的自动合成任务。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:material:58>,["Adds more slots for patterns."]); mods.jei.JEI.addDescription(<appliedenergistics2:material:58>,["增加样板存储槽位。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:material:59>,["When placed in a ME Quantum Bridge gives wireless terminals infinite range."]); mods.jei.JEI.addDescription(<appliedenergistics2:material:59>,["放置在ME量子环中时,无线终端的工作范围变为无限。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:material:60>,["Adds a medium range magnet (~6 blocks) to a wireless terminal, can be filtered in a Cell Workbench."]); mods.jei.JEI.addDescription(<appliedenergistics2:material:60>,["为无线终端提供大概6格范围的吸取功能,可在元件工作台中进行设置。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:140>,["Crafting Component for better cables, also can be placed on a cable to allow it to share power but not data with another cable."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:140>,["用于制作高级线缆的材料,可用于传输AE能量,但是无法传输频道。"]);
mods.jei.JEI.addDescription([<appliedenergistics2:part:16>,<appliedenergistics2:part:36>],["Basic cable, connects to any colour cable."]); mods.jei.JEI.addDescription([<appliedenergistics2:part:16>,<appliedenergistics2:part:36>],["基础线缆,可与任何染色线缆连接。"]);
mods.jei.JEI.addDescription([<appliedenergistics2:part:0>,<appliedenergistics2:part:1>,<appliedenergistics2:part:2>,<appliedenergistics2:part:3>,<appliedenergistics2:part:4>,<appliedenergistics2:part:5>,<appliedenergistics2:part:7>,<appliedenergistics2:part:8>,<appliedenergistics2:part:9>,<appliedenergistics2:part:10>,<appliedenergistics2:part:11>,<appliedenergistics2:part:12>,<appliedenergistics2:part:13>,<appliedenergistics2:part:14>,<appliedenergistics2:part:15>,<appliedenergistics2:part:20>,<appliedenergistics2:part:21>,<appliedenergistics2:part:22>,<appliedenergistics2:part:23>,<appliedenergistics2:part:24>,<appliedenergistics2:part:25>,<appliedenergistics2:part:26>,<appliedenergistics2:part:27>,<appliedenergistics2:part:28>,<appliedenergistics2:part:29>,<appliedenergistics2:part:30>,<appliedenergistics2:part:31>,<appliedenergistics2:part:32>,<appliedenergistics2:part:33>,<appliedenergistics2:part:34>,<appliedenergistics2:part:35>],["Coloured cable, only connects to cables of same colour."]); mods.jei.JEI.addDescription([<appliedenergistics2:part:0>,<appliedenergistics2:part:1>,<appliedenergistics2:part:2>,<appliedenergistics2:part:3>,<appliedenergistics2:part:4>,<appliedenergistics2:part:5>,<appliedenergistics2:part:7>,<appliedenergistics2:part:8>,<appliedenergistics2:part:9>,<appliedenergistics2:part:10>,<appliedenergistics2:part:11>,<appliedenergistics2:part:12>,<appliedenergistics2:part:13>,<appliedenergistics2:part:14>,<appliedenergistics2:part:15>,<appliedenergistics2:part:20>,<appliedenergistics2:part:21>,<appliedenergistics2:part:22>,<appliedenergistics2:part:23>,<appliedenergistics2:part:24>,<appliedenergistics2:part:25>,<appliedenergistics2:part:26>,<appliedenergistics2:part:27>,<appliedenergistics2:part:28>,<appliedenergistics2:part:29>,<appliedenergistics2:part:30>,<appliedenergistics2:part:31>,<appliedenergistics2:part:32>,<appliedenergistics2:part:33>,<appliedenergistics2:part:34>,<appliedenergistics2:part:35>],["染色线缆,只能与同色线缆连接。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:56>,["Smart cable, connects to any colour cable and shows how many channels are passing through it."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:56>,["智能线缆,可与任何染色线缆连接,能够显示传输的频道数。"]);
mods.jei.JEI.addDescription([<appliedenergistics2:part:40>,<appliedenergistics2:part:41>,<appliedenergistics2:part:42>,<appliedenergistics2:part:43>,<appliedenergistics2:part:44>,<appliedenergistics2:part:45>,<appliedenergistics2:part:46>,<appliedenergistics2:part:47>,<appliedenergistics2:part:48>,<appliedenergistics2:part:49>,<appliedenergistics2:part:50>,<appliedenergistics2:part:51>,<appliedenergistics2:part:52>,<appliedenergistics2:part:53>,<appliedenergistics2:part:54>,<appliedenergistics2:part:55>],["Smart coloured cable, only connects to cables of the same colour and shows how many channels are passing through it."]); mods.jei.JEI.addDescription([<appliedenergistics2:part:40>,<appliedenergistics2:part:41>,<appliedenergistics2:part:42>,<appliedenergistics2:part:43>,<appliedenergistics2:part:44>,<appliedenergistics2:part:45>,<appliedenergistics2:part:46>,<appliedenergistics2:part:47>,<appliedenergistics2:part:48>,<appliedenergistics2:part:49>,<appliedenergistics2:part:50>,<appliedenergistics2:part:51>,<appliedenergistics2:part:52>,<appliedenergistics2:part:53>,<appliedenergistics2:part:54>,<appliedenergistics2:part:55>],["染色智能线缆,只能与同色线缆连接,能够显示传输的频道数。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:516>,["Basic dense cable, connects to any colour and carries 32 channels."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:516>,["基础致密线缆,可与任何染色线缆连接,能够传输32个频道。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:76>,["Smart dense cable, connects to any colour, carries 32 channels and, shows how many channels are passing through it."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:76>,["智能致密线缆,可与任何染色线缆连接,能够传输32个频道,能够显示传输的频道数。"]);
mods.jei.JEI.addDescription([<appliedenergistics2:part:60>,<appliedenergistics2:part:61>,<appliedenergistics2:part:62>,<appliedenergistics2:part:63>,<appliedenergistics2:part:64>,<appliedenergistics2:part:65>,<appliedenergistics2:part:66>,<appliedenergistics2:part:67>,<appliedenergistics2:part:68>,<appliedenergistics2:part:69>,<appliedenergistics2:part:70>,<appliedenergistics2:part:71>,<appliedenergistics2:part:72>,<appliedenergistics2:part:73>,<appliedenergistics2:part:74>,<appliedenergistics2:part:75>],["Smart coloured dense cable, only connects to cables of the same colour, carries 32 channels and, shows how many channels are passing through it."]);mods.jei.JEI.addDescription(<appliedenergistics2:part:120>,["Can be placed on a cable to block connections on that side, used to craft facades with 4 anchors in a plus crafted around most blocks."]); mods.jei.JEI.addDescription([<appliedenergistics2:part:60>,<appliedenergistics2:part:61>,<appliedenergistics2:part:62>,<appliedenergistics2:part:63>,<appliedenergistics2:part:64>,<appliedenergistics2:part:65>,<appliedenergistics2:part:66>,<appliedenergistics2:part:67>,<appliedenergistics2:part:68>,<appliedenergistics2:part:69>,<appliedenergistics2:part:70>,<appliedenergistics2:part:71>,<appliedenergistics2:part:72>,<appliedenergistics2:part:73>,<appliedenergistics2:part:74>,<appliedenergistics2:part:75>],["染色智能致密线缆,只能与同色线缆连接,能够传输32个频道,能够显示传输的频道数。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:80>,["Can be placed on a cable to give it redstone control, off by default."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:120>,["可用于阻断线缆连接,还可以用于合成线缆伪装板。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:100>,["Can be placed on a cable to give it redstone control, on by default."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:80>,["通过红石信号控制线缆开关,默认为无信号则断开。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:240>,["Pulls items from the connected inventory into the ME system."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:100>,["通过红石信号控制线缆开关,默认为有信号则断开。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:260>,["Pushes items from the ME system to the connected inventory."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:240>,["将所连接容器的物品输入到ME网络内。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:220>,["Can connect any inventory to be treated as a part of the ME system."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:260>,["从ME网络中输出物品到所连接容器内。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:241>,["Pulls fluids from the connected tank into the ME system."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:220>,["将所连接的容器并入ME网络。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:261>,["Pushes fluids from the ME system to the connected tank."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:241>,["将所连接储罐的流体输入到ME网络内。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:221>,["Can connect any tank to be treated as a part of the ME system."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:261>,["从ME网络中输出流体到所连接储罐内。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:222>,["Like a ME Storage Bus but config is set using ore dictionary tags i.e. 'ore*' to store all ore tags that start with ore to store most ores."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:221>,["将所连接的储罐并入ME网络。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:280>,["Emits a redstone signal when a given item is above or below a set limit, ME level maintainer is better for autocrafting when the items fall below this limit."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:222>,["与ME存储总线类似,但是可以使用矿物词典进行过滤存储,例如使用'ore*'来过滤出所有矿物词典以ore开头的物品,从而实现对绝大部分矿物的存储。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:281>,["Emits a redstone signal when a given fluid is above or below a set limit."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:280>,["当指定物品数量高于或低于给定数值时,发出红石信号,推荐使用ME指令缓存器实现物品存量维持的自动合成。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:300>,["Destroys the facing block if it can be stored in the ME system."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:281>,["当指定流体数量高于或低于给定数值时,发出红石信号。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:301>,["Destroys the facing block if it can be stored in the ME system, but with silk touch."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:300>,["当ME网络可存储对应掉落物时,破坏其面向方块。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:302>,["Will pickup facing fluids if it can be stored in the ME system."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:301>,["当ME网络可存储方块本身时,破坏其面向方块。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:320>,["Places blocks that enter the ME system in the world.","","Does not export already stored items, make a subnet and send items into it to have them placed."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:302>,["当ME网络可存储对应流体时,抽取其面向流体。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:321>,["Places fluids that enter the ME system in the world.","","Does not export already stored fluids, make a subnet and send fluid into it to have it placed."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:320>,["在世界中放置进入ME网络的物品。","","无法使用网络中已存储的物品,建立子网向其中发送物品以实现物品放置。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:400>,["Can be given an item and will display how much of it is stored in the ME System."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:321>,["在世界中放置进入ME网络的流体。","","无法使用网络中已存储的流体,建立子网向其中发送流体以实现流体放置。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:part:420>,["An upgraded Storage Monitor items can be taken out and inserted directly, right clicking with an empty hand will try to store the entire inventory."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:400>,["可显示ME网络中给定物品的数量。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:interface>,["Takes processing patterns for sending items to machines and can be set to stock its inventory from items in the ME System.","","Also sends any items it receives back into the ME system."]); mods.jei.JEI.addDescription(<appliedenergistics2:part:420>,["升级版的存储监控器,可以直接存取其显示的物品。空手右击可将身上的所有标记的物品存入网络。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:fluid_interface>,["Can be set to keep its buffer full of fluids from the ME System."]); mods.jei.JEI.addDescription(<appliedenergistics2:interface>,["根据编码样板发配物品,还可从ME网络中抽取标记物品在其内部进行缓存。","","会将接收到的物品发送回ME网络。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:molecular_assembler>,["Crafts items, can be given a single pattern or interfaces can be placed adjacent."]); mods.jei.JEI.addDescription(<appliedenergistics2:fluid_interface>,["可从ME网络中抽取标记流体在其内部进行缓存。"]);
mods.jei.JEI.addDescription(<appliedenergistics2:molecular_assembler>,["用于自动合成物品,可单独放置样板,或者由相邻的ME接口进行控制。"]);
mods.jei.JEI.addDescription(<extracells:fluidfiller>,["Teaches the ME System how to craft buckets from fluids stored in the ME System, crafts that use buckets like this return the bucket but the craft will still need enough buckets to fill all the fluids before it can start.","","Consider using AE2FluidCrafting before this."]); mods.jei.JEI.addDescription(<extracells:fluidfiller>,["Teaches the ME System how to craft buckets from fluids stored in the ME System, crafts that use buckets like this return the bucket but the craft will still need enough buckets to fill all the fluids before it can start.","","Consider using AE2FluidCrafting before this."]);
mods.jei.JEI.addDescription(<extracells:part.base:10>,["Can be given a bucket of fluid and will display how much of it is stored in the ME System."]); mods.jei.JEI.addDescription(<extracells:part.base:10>,["Can be given a bucket of fluid and will display how much of it is stored in the ME System."]);
mods.jei.JEI.addDescription(<extracells:part.base:11>,["An upgraded Fluid Storage Monitor fluids can be taken out and inserted directly."]); mods.jei.JEI.addDescription(<extracells:part.base:11>,["An upgraded Fluid Storage Monitor fluids can be taken out and inserted directly."]);
+81 -81
View File
@@ -1,52 +1,52 @@
<ae2fc:wireless_fluid_pattern_terminal>.addTooltip(format.red("Remote fluid pattern terminal access")); <ae2fc:wireless_fluid_pattern_terminal>.addTooltip(format.red("远程访问流体样板终端"));
<appliedenergistics2:wireless_terminal>.addTooltip(format.red("Remote AE terminal access")); <appliedenergistics2:wireless_terminal>.addTooltip(format.red("远程访问AE终端"));
<appliedenergistics2:wireless_crafting_terminal>.addTooltip(format.red("Remote crafting terminal access")); <appliedenergistics2:wireless_crafting_terminal>.addTooltip(format.red("远程访问合成终端"));
<appliedenergistics2:wireless_pattern_terminal>.addTooltip(format.red("Remote pattern terminal access")); <appliedenergistics2:wireless_pattern_terminal>.addTooltip(format.red("远程访问样板终端"));
<appliedenergistics2:wireless_fluid_terminal>.addTooltip(format.red("Remote fluid terminal access")); <appliedenergistics2:wireless_fluid_terminal>.addTooltip(format.red("远程访问流体终端"));
<actuallyadditions:potion_ring_advanced_bauble:0>.addTooltip(format.red("Applies speed potion to user")); <actuallyadditions:potion_ring_advanced_bauble:0>.addTooltip(format.red("给予使用者速度药水效果"));
<actuallyadditions:potion_ring_advanced_bauble:1>.addTooltip(format.red("Applies haste potion to user")); <actuallyadditions:potion_ring_advanced_bauble:1>.addTooltip(format.red("给予使用者急迫药水效果"));
<actuallyadditions:potion_ring_advanced_bauble:2>.addTooltip(format.red("Applies strength potion to user")); <actuallyadditions:potion_ring_advanced_bauble:2>.addTooltip(format.red("给予使用者力量药水效果"));
<actuallyadditions:potion_ring_advanced_bauble:3>.addTooltip(format.red("Applies jump boost potion to user")); <actuallyadditions:potion_ring_advanced_bauble:3>.addTooltip(format.red("给予使用者跳跃提升药水效果"));
<actuallyadditions:potion_ring_advanced_bauble:4>.addTooltip(format.red("Applies regen potion to user")); <actuallyadditions:potion_ring_advanced_bauble:4>.addTooltip(format.red("给予使用者生命恢复药水效果"));
<actuallyadditions:potion_ring_advanced_bauble:5>.addTooltip(format.red("Applies resistance potion to user")); <actuallyadditions:potion_ring_advanced_bauble:5>.addTooltip(format.red("给予使用者抗性提升药水效果"));
<actuallyadditions:potion_ring_advanced_bauble:6>.addTooltip(format.red("Applies fire resistance potion to user")); <actuallyadditions:potion_ring_advanced_bauble:6>.addTooltip(format.red("给予使用者防火药水效果"));
<actuallyadditions:potion_ring_advanced_bauble:7>.addTooltip(format.red("Applies water breathing potion to user")); <actuallyadditions:potion_ring_advanced_bauble:7>.addTooltip(format.red("给予使用者水下呼吸药水效果"));
<actuallyadditions:potion_ring_advanced_bauble:8>.addTooltip(format.red("Applies invisibility potion to user")); <actuallyadditions:potion_ring_advanced_bauble:8>.addTooltip(format.red("给予使用者隐身药水效果"));
<actuallyadditions:potion_ring_advanced_bauble:9>.addTooltip(format.red("Applies night vision potion to user")); <actuallyadditions:potion_ring_advanced_bauble:9>.addTooltip(format.red("给予使用者夜视药水效果"));
<actuallyadditions:battery_bauble>.addTooltip(format.red("Charges items in user inventory")); <actuallyadditions:battery_bauble>.addTooltip(format.red("为物品栏中的物品充电"));
<actuallyadditions:battery_double_bauble>.addTooltip(format.red("Charges items in user inventory")); <actuallyadditions:battery_double_bauble>.addTooltip(format.red("为物品栏中的物品充电"));
<actuallyadditions:battery_triple_bauble>.addTooltip(format.red("Charges items in user inventory")); <actuallyadditions:battery_triple_bauble>.addTooltip(format.red("为物品栏中的物品充电"));
<actuallyadditions:battery_quadruple_bauble>.addTooltip(format.red("Charges items in user inventory")); <actuallyadditions:battery_quadruple_bauble>.addTooltip(format.red("为物品栏中的物品充电"));
<actuallyadditions:battery_quintuple_bauble>.addTooltip(format.red("Charges items in user inventory")); <actuallyadditions:battery_quintuple_bauble>.addTooltip(format.red("为物品栏中的物品充电"));
<astralsorcery:itemenchantmentamulet>.addTooltip(format.red("The level of enchantments on the player's gear will be increased depending on the configuration of the prism")); <astralsorcery:itemenchantmentamulet>.addTooltip(format.red("根据棱镜配置,为玩家的装备提供魔咒等级加成"));
<baubles:ring>.addTooltip(format.red("Applies Haste 1")); <baubles:ring>.addTooltip(format.red("给予急迫 I效果"));
<bhc:heart_amulet>.addTooltip(format.red("Increases health depending on the amount of heart canisters ")); <bhc:heart_amulet>.addTooltip(format.red("根据心之容器数量增加生命上限"));
<bewitchment:girdle_of_the_dryads>.addTooltip(format.red("Grows a set of extra armor while standing on grass that absorbs hits")); <bewitchment:girdle_of_the_dryads>.addTooltip(format.red("站在草方块上时减少受到的伤害"));
<bewitchment:hellish_bauble>.addTooltip(format.red("Gives Fire Resistannce and reduces damage from explosions, as well as reduces the cost of trades from Demons")); <bewitchment:hellish_bauble>.addTooltip(format.red("减少火焰伤害和爆炸伤害,减少与恶魔交易的消耗"));
<bewitchment:fortunes_favor>.addTooltip(format.red("Lowers the amount of damage taken from Bewitchment spirits, and applies the Luck effect")); <bewitchment:fortunes_favor>.addTooltip(format.red("给予急迫 I效果以及额外一级的时运效果"));
<bewitchment:horseshoe>.addTooltip(format.red("Lowers the amount of damage taken from Bewitchment magic attacks and prevents Unluck curses from being applied")); <bewitchment:horseshoe>.addTooltip(format.red("降低巫师之路模组中灵魂类怪物攻击造成的伤害,增加幸运值"));
<bewitchment:nazar>.addTooltip(format.red("Automatically cures weakness and nausea debuffs with ME")); <bewitchment:nazar>.addTooltip(format.red("免疫诅咒,并且降低受到的魔法伤害"));
<bewitchment:token_of_remedies>.addTooltip(format.red("Provides Haste 1 and applies an extra level of Fortune to mined drops")); <bewitchment:token_of_remedies>.addTooltip(format.red("消耗魔力免除虚弱和诅咒效果"));
<bewitchment:hecates_visage>.addTooltip(format.red("Lowers the cost of starting a Bewitchment ritual")); <bewitchment:hecates_visage>.addTooltip(format.red("降低开启巫师之路模组仪式需要的魔力"));
<bewitchment:triskelion>.addTooltip(format.red("Provides strength 1 with ME")); <bewitchment:triskelion>.addTooltip(format.red("消耗1点魔力,给予力量 I效果"));
<bewitchment:vampiric_amulet>.addTooltip(format.red("Prevents damage randomly and provides absorption hearts")); <bewitchment:vampiric_amulet>.addTooltip(format.red("一定概率获得生命恢复和伤害减免"));
<bewitchment:gluttons_sash>.addTooltip(format.red("Automatically restores hunger with ME")); <bewitchment:gluttons_sash>.addTooltip(format.red("自动消耗魔力回复饥饿值"));
<bloodarsenal:sacrifice_amulet>.addTooltip(format.red("Stores LP when you kill mobs while wearing")); <bloodarsenal:sacrifice_amulet>.addTooltip(format.red("杀死怪物时存储LP"));
<bloodarsenal:self_sacrifice_amulet>.addTooltip(format.red("Stores LP when damage is taken")); <bloodarsenal:self_sacrifice_amulet>.addTooltip(format.red("受到伤害时存储LP"));
<bloodarsenal:vampire_ring>.addTooltip(format.red("Grants Life Steal effect, healing you for dealing damage. Effect applies to any damage dealt to anything nearby")); <bloodarsenal:vampire_ring>.addTooltip(format.red("获得生命吸取效果,造成伤害治疗自己。附近任何生物遭受任何伤害时均可生效"));
<bloodarsenal:soul_pendant>.addTooltip(format.red("Stores will from slain enemies")); <bloodarsenal:soul_pendant>.addTooltip(format.red("击杀敌人时存储恶魔意志"));
<botania:tinyplanet>.addTooltip(format.red("Pulls mana bursts towards wearer")); <botania:tinyplanet>.addTooltip(format.red("使魔力脉冲在穿戴者身边环绕"));
<botania:manaring>.addTooltip(format.red("Stores Botania Mana")); <botania:manaring>.addTooltip(format.red("存储植物魔法的魔力"));
<botania:auraring>.addTooltip(format.red("Creates Mana and stores it within mana holding items")); <botania:auraring>.addTooltip(format.red("制造魔力并存入身上可携带魔力的物品里"));
<botania:manaringgreater>.addTooltip(format.red("Stores 4x as much mana as a base Band of Mana")); <botania:manaringgreater>.addTooltip(format.red("魔力存储量是魔力之戒的4倍"));
<botania:auraringgreater>.addTooltip(format.red("Creates much more mana than a base band of aura")); <botania:auraringgreater>.addTooltip(format.red("产魔速度比光环之戒更快"));
<botania:travelbelt>.addTooltip(format.red("Provides a hiddden speed 1 effect and allows for auto stepping 1 blocks")); <botania:travelbelt>.addTooltip(format.red("给予隐藏的速度 I效果,可以自动上坡一格高的方块"));
<botania:knockbackbelt>.addTooltip(format.red("Stops Knockback effects from damage")); <botania:knockbackbelt>.addTooltip(format.red("免疫击退"));
<botania:icependant>.addTooltip(format.red("Acts as Frost Walker enchant, freezing ice at foot level")); <botania:icependant>.addTooltip(format.red("与冰霜行者魔咒类似,将脚下的水变成霜冰"));
<botania:lavapendant>.addTooltip(format.red("Instantly extinguishes flame effect if the user is not currently in fire or lava")); <botania:lavapendant>.addTooltip(format.red("不在火中或者熔岩中时,立即扑灭身上火焰"));
<botania:magnetring>.addTooltip(format.red("Provides magnetic effect")); <botania:magnetring>.addTooltip(format.red("给予磁吸效果"));
<botania:waterring>.addTooltip(format.red("Provides greatly increased speed and manuverability underwater, and if mana is present in the inventory, allows for underwater breathing")); <botania:waterring>.addTooltip(format.red("极大增加水下移动速度,若有魔力,提供水下呼吸效果"));
<botania:miningring>.addTooltip(format.red("Provides Haste 2 and consumes mana per arm swing")); <botania:miningring>.addTooltip(format.red("给予急迫 II效果,每挥动一次均消耗魔力"));
<botania:divacharm>.addTooltip(format.red("Hitting an enemy causes it to target and attack any other enemy targetting you in exchange for mana")); <botania:divacharm>.addTooltip(format.red("Hitting an enemy causes it to target and attack any other enemy targetting you in exchange for mana"));
<botania:flighttiara>.addTooltip(format.red("Provides flight for 30 seconds a time, allows for dashing by sprinting while flying and gliding by sneaking by flying")); <botania:flighttiara>.addTooltip(format.red("Provides flight for 30 seconds a time, allows for dashing by sprinting while flying and gliding by sneaking by flying"));
<botania:pixiering>.addTooltip(format.red("Increases the chance for a pixie to spawn when injured")); <botania:pixiering>.addTooltip(format.red("Increases the chance for a pixie to spawn when injured"));
@@ -173,7 +173,7 @@
<tfspellpack:charm_goblin>.addTooltip(format.red("Summoned goblins are instead Redcap sappers")); <tfspellpack:charm_goblin>.addTooltip(format.red("Summoned goblins are instead Redcap sappers"));
<tfspellpack:charm_troll>.addTooltip(format.red("Summoned Cave trolls will throw ice bombs at targets")); <tfspellpack:charm_troll>.addTooltip(format.red("Summoned Cave trolls will throw ice bombs at targets"));
<tfspellpack:charm_accursed_tome>.addTooltip(format.red("Summoned Death pages will apply random negative vanilla potion effects")); <tfspellpack:charm_accursed_tome>.addTooltip(format.red("Summoned Death pages will apply random negative vanilla potion effects"));
<enderio:item_magnet>.addTooltip(format.red("Magnet")); <enderio:item_magnet>.addTooltip(format.red("磁铁"));
<extrautils2:chickenring:1>.addTooltip(format.red("Flight for a short amount of time")); <extrautils2:chickenring:1>.addTooltip(format.red("Flight for a short amount of time"));
<extrautils2:chickenring:0>.addTooltip(format.red("Applies slow fall when falling more than 2 blocks")); <extrautils2:chickenring:0>.addTooltip(format.red("Applies slow fall when falling more than 2 blocks"));
<extrautils2:angelring>.addTooltip(format.red("Allows creative flight")); <extrautils2:angelring>.addTooltip(format.red("Allows creative flight"));
@@ -200,14 +200,14 @@
<mod_lavacow:mootenheart>.addTooltip(format.red("All fire damage is reduced by 20%")); <mod_lavacow:mootenheart>.addTooltip(format.red("All fire damage is reduced by 20%"));
<mod_lavacow:halo_necklace>.addTooltip(format.red("10% increased damage to undead mobs")); <mod_lavacow:halo_necklace>.addTooltip(format.red("10% increased damage to undead mobs"));
<mod_lavacow:dreamcatcher>.addTooltip(format.red("Causes a random mob to spawn near the bed after sleeping")); <mod_lavacow:dreamcatcher>.addTooltip(format.red("Causes a random mob to spawn near the bed after sleeping"));
<immersiveengineering:powerpack>.addTooltip(format.red("Battery")); <immersiveengineering:powerpack>.addTooltip(format.red("电池"));
<industrialforegoing:meat_feeder>.addTooltip(format.red("Refills hunger")); <industrialforegoing:meat_feeder>.addTooltip(format.red("Refills hunger"));
<nae2:pattern_multiplier>.addTooltip(format.red("Allows duplication of AE2 patterns")); <nae2:pattern_multiplier>.addTooltip(format.red("Allows duplication of AE2 patterns"));
<nuclearcraft:geiger_counter>.addTooltip(format.red("Displays local radiation levels, including inventory")); <nuclearcraft:geiger_counter>.addTooltip(format.red("Displays local radiation levels, including inventory"));
<nuclearcraft:radiation_badge>.addTooltip(format.red("Posts in chat every 25 rads gained")); <nuclearcraft:radiation_badge>.addTooltip(format.red("Posts in chat every 25 rads gained"));
<plethora:neuralinterface>.addTooltip(format.red("Has many modules that allow ComputerCraft to interfact with the player's inventory, environment, and the player themselves")); <plethora:neuralinterface>.addTooltip(format.red("Has many modules that allow ComputerCraft to interfact with the player's inventory, environment, and the player themselves"));
<projecte:item.pe_repair_talisman>.addTooltip(format.red("Repairs items in inventory")); <projecte:item.pe_repair_talisman>.addTooltip(format.red("Repairs items in inventory"));
<projecte:item.pe_black_hole>.addTooltip(format.red("Magnet")); <projecte:item.pe_black_hole>.addTooltip(format.red("磁铁"));
<projecte:item.pe_ignition>.addTooltip(format.red("Nearby mobs are set on fire")); <projecte:item.pe_ignition>.addTooltip(format.red("Nearby mobs are set on fire"));
<projecte:item.pe_zero_ring>.addTooltip(format.red("Freezes a large area of water and places snow on the ground")); <projecte:item.pe_zero_ring>.addTooltip(format.red("Freezes a large area of water and places snow on the ground"));
<projecte:item.pe_swrg>.addTooltip(format.red("Repulses mobs in a radius around the user")); <projecte:item.pe_swrg>.addTooltip(format.red("Repulses mobs in a radius around the user"));
@@ -235,13 +235,13 @@
<xreliquary:twilight_cloak>.addTooltip(format.red("Makes the user invisible in low light")); <xreliquary:twilight_cloak>.addTooltip(format.red("Makes the user invisible in low light"));
<supersoundmuffler:sound_muffler_bauble>.addTooltip(format.red("Prevents any sound on the blacklist from being heard by the player")); <supersoundmuffler:sound_muffler_bauble>.addTooltip(format.red("Prevents any sound on the blacklist from being heard by the player"));
<thaumcraft:goggles>.addTooltip(format.red("Allows user to see extra information about Thaumcraft machine, like required essentia")); <thaumcraft:goggles>.addTooltip(format.red("Allows user to see extra information about Thaumcraft machine, like required essentia"));
<thaumcraft:baubles:0>.addTooltip(format.red("Crafting material")); <thaumcraft:baubles:0>.addTooltip(format.red("合成材料"));
<thaumcraft:baubles:1>.addTooltip(format.red("Crafting material")); <thaumcraft:baubles:1>.addTooltip(format.red("合成材料"));
<thaumcraft:baubles:2>.addTooltip(format.red("Crafting material")); <thaumcraft:baubles:2>.addTooltip(format.red("合成材料"));
<thaumcraft:baubles:3>.addTooltip(format.red("Gives 5% Vis discount")); <thaumcraft:baubles:3>.addTooltip(format.red("Gives 5% Vis discount"));
<thaumcraft:baubles:4>.addTooltip(format.red("Crafting material")); <thaumcraft:baubles:4>.addTooltip(format.red("合成材料"));
<thaumcraft:baubles:5>.addTooltip(format.red("Crafting material")); <thaumcraft:baubles:5>.addTooltip(format.red("合成材料"));
<thaumcraft:baubles:6>.addTooltip(format.red("Crafting material")); <thaumcraft:baubles:6>.addTooltip(format.red("合成材料"));
<thaumcraft:amulet_vis:0>.addTooltip(format.red("Stores 25 base vis for recharging items that require Vis")); <thaumcraft:amulet_vis:0>.addTooltip(format.red("Stores 25 base vis for recharging items that require Vis"));
<thaumcraft:amulet_vis:1>.addTooltip(format.red("Stores 100 base vis for recharging items that require Vis")); <thaumcraft:amulet_vis:1>.addTooltip(format.red("Stores 100 base vis for recharging items that require Vis"));
<thaumcraft:verdant_charm>.addTooltip(format.red("Removes poison, wither, and taint poison for Vis")); <thaumcraft:verdant_charm>.addTooltip(format.red("Removes poison, wither, and taint poison for Vis"));
@@ -267,26 +267,26 @@
<twilightforest:charm_of_keeping_1>.addTooltip(format.red("Prevents armor and items held from being lost")); <twilightforest:charm_of_keeping_1>.addTooltip(format.red("Prevents armor and items held from being lost"));
<twilightforest:charm_of_keeping_2>.addTooltip(format.red("Prevents armor and items from being held and items in the hotbar from being lost")); <twilightforest:charm_of_keeping_2>.addTooltip(format.red("Prevents armor and items from being held and items in the hotbar from being lost"));
<twilightforest:charm_of_keeping_3>.addTooltip(format.red("Prevents any items in inventory from being lost")); <twilightforest:charm_of_keeping_3>.addTooltip(format.red("Prevents any items in inventory from being lost"));
<thermalexpansion:capacitor:0>.addTooltip(format.red("Battery")); <thermalexpansion:capacitor:0>.addTooltip(format.red("电池"));
<thermalexpansion:capacitor:1>.addTooltip(format.red("Battery")); <thermalexpansion:capacitor:1>.addTooltip(format.red("电池"));
<thermalexpansion:capacitor:2>.addTooltip(format.red("Battery")); <thermalexpansion:capacitor:2>.addTooltip(format.red("电池"));
<thermalexpansion:capacitor:3>.addTooltip(format.red("Battery")); <thermalexpansion:capacitor:3>.addTooltip(format.red("电池"));
<thermalexpansion:capacitor:4>.addTooltip(format.red("Battery")); <thermalexpansion:capacitor:4>.addTooltip(format.red("电池"));
<thermalexpansion:capacitor:5>.addTooltip(format.red("Battery")); <thermalexpansion:capacitor:5>.addTooltip(format.red("电池"));
<thermalexpansion:reservoir:0>.addTooltip(format.red("Acts like high capacity bucket, can refill buckets in inventory or items")); <thermalexpansion:reservoir:0>.addTooltip(format.red("类似大容量的桶,可自动填充手持容器"));
<thermalexpansion:reservoir:1>.addTooltip(format.red("Acts like high capacity bucket, can refill buckets in inventory or items")); <thermalexpansion:reservoir:1>.addTooltip(format.red("类似大容量的桶,可自动填充手持容器"));
<thermalexpansion:reservoir:2>.addTooltip(format.red("Acts like high capacity bucket, can refill buckets in inventory or items")); <thermalexpansion:reservoir:2>.addTooltip(format.red("类似大容量的桶,可自动填充手持容器"));
<thermalexpansion:reservoir:3>.addTooltip(format.red("Acts like high capacity bucket, can refill buckets in inventory or items")); <thermalexpansion:reservoir:3>.addTooltip(format.red("类似大容量的桶,可自动填充手持容器"));
<thermalexpansion:reservoir:4>.addTooltip(format.red("Acts like high capacity bucket, can refill buckets in inventory or items")); <thermalexpansion:reservoir:4>.addTooltip(format.red("类似大容量的桶,可自动填充手持容器"));
<thermalexpansion:reservoir:5>.addTooltip(format.red("Acts like high capacity bucket, can refill buckets in inventory or items")); <thermalexpansion:reservoir:5>.addTooltip(format.red("类似大容量的桶,可自动填充手持容器"));
<thermalinnovation:magnet:0>.addTooltip(format.red("Magnet")); <thermalinnovation:magnet:0>.addTooltip(format.red("磁铁"));
<thermalinnovation:magnet:1>.addTooltip(format.red("Magnet")); <thermalinnovation:magnet:1>.addTooltip(format.red("磁铁"));
<thermalinnovation:magnet:2>.addTooltip(format.red("Magnet")); <thermalinnovation:magnet:2>.addTooltip(format.red("磁铁"));
<thermalinnovation:magnet:3>.addTooltip(format.red("Magnet")); <thermalinnovation:magnet:3>.addTooltip(format.red("磁铁"));
<thermalinnovation:magnet:4>.addTooltip(format.red("Magnet")); <thermalinnovation:magnet:4>.addTooltip(format.red("磁铁"));
<thermalinnovation:injector:0>.addTooltip(format.red("Injects user with potions")); <thermalinnovation:injector:0>.addTooltip(format.red("为玩家提供药水效果"));
<thermalinnovation:injector:1>.addTooltip(format.red("Injects user with potions")); <thermalinnovation:injector:1>.addTooltip(format.red("为玩家提供药水效果"));
<thermalinnovation:injector:2>.addTooltip(format.red("Injects user with potions")); <thermalinnovation:injector:2>.addTooltip(format.red("为玩家提供药水效果"));
<thermalinnovation:injector:3>.addTooltip(format.red("Injects user with potions")); <thermalinnovation:injector:3>.addTooltip(format.red("为玩家提供药水效果"));
<thermalinnovation:injector:4>.addTooltip(format.red("Injects user with potions")); <thermalinnovation:injector:4>.addTooltip(format.red("为玩家提供药水效果"));
<thermalinnovation:injector:5>.addTooltip(format.red("Injects user with potions")); <thermalinnovation:injector:5>.addTooltip(format.red("为玩家提供药水效果"));
+54 -54
View File
@@ -16,8 +16,8 @@ realmitetic.addHeadMaterialStats(250, 3.0f, 2.6f, 4);
realmitetic.addHandleMaterialStats(0.6, 80); realmitetic.addHandleMaterialStats(0.6, 80);
realmitetic.addBowMaterialStats(2.5, 0.7, 1); realmitetic.addBowMaterialStats(2.5, 0.7, 1);
realmitetic.addMaterialTrait("discounted"); realmitetic.addMaterialTrait("discounted");
realmitetic.itemLocalizer = function(thisMaterial, itemName){return "Realmite " + itemName;}; realmitetic.itemLocalizer = function(thisMaterial, itemName){return "现石 " + itemName;};
realmitetic.localizedName = "Realmite"; realmitetic.localizedName = "现石";
realmitetic.register(); realmitetic.register();
val arlemitetic = mods.contenttweaker.tconstruct.MaterialBuilder.create("arlemite"); val arlemitetic = mods.contenttweaker.tconstruct.MaterialBuilder.create("arlemite");
@@ -32,8 +32,8 @@ arlemitetic.addHeadMaterialStats(190, 3.2f, 2.4f, 4);
arlemitetic.addHandleMaterialStats(0.6, 70); arlemitetic.addHandleMaterialStats(0.6, 70);
arlemitetic.addBowMaterialStats(0.65, 1.3, 1); arlemitetic.addBowMaterialStats(0.65, 1.3, 1);
arlemitetic.addMaterialTrait("discounted"); arlemitetic.addMaterialTrait("discounted");
arlemitetic.itemLocalizer = function(thisMaterial, itemName){return "Arlemite " + itemName;}; arlemitetic.itemLocalizer = function(thisMaterial, itemName){return "阿勒石 " + itemName;};
arlemitetic.localizedName = "Arlemite"; arlemitetic.localizedName = "阿勒石";
arlemitetic.register(); arlemitetic.register();
val rupeetic = mods.contenttweaker.tconstruct.MaterialBuilder.create("rupee"); val rupeetic = mods.contenttweaker.tconstruct.MaterialBuilder.create("rupee");
@@ -48,8 +48,8 @@ rupeetic.addHeadMaterialStats(1000, 1.4f, 0.4f, 4);
rupeetic.addHandleMaterialStats(0.6, 900); rupeetic.addHandleMaterialStats(0.6, 900);
rupeetic.addBowMaterialStats(2.6, 1.3, 0); rupeetic.addBowMaterialStats(2.6, 1.3, 0);
rupeetic.addMaterialTrait("shocking"); rupeetic.addMaterialTrait("shocking");
rupeetic.itemLocalizer = function(thisMaterial, itemName){return "Rupee " + itemName;}; rupeetic.itemLocalizer = function(thisMaterial, itemName){return "卢比 " + itemName;};
rupeetic.localizedName = "Rupee"; rupeetic.localizedName = "卢比";
rupeetic.register(); rupeetic.register();
val netheritetic = mods.contenttweaker.tconstruct.MaterialBuilder.create("netherite"); val netheritetic = mods.contenttweaker.tconstruct.MaterialBuilder.create("netherite");
@@ -64,8 +64,8 @@ netheritetic.addHeadMaterialStats(200, 2.4f, 2.4f, 15);
netheritetic.addHandleMaterialStats(0.6, 100); netheritetic.addHandleMaterialStats(0.6, 100);
netheritetic.addBowMaterialStats(2.0, 8.4, 0); netheritetic.addBowMaterialStats(2.0, 8.4, 0);
netheritetic.addMaterialTrait("blazing"); netheritetic.addMaterialTrait("blazing");
netheritetic.itemLocalizer = function(thisMaterial, itemName){return "Netherite " + itemName;}; netheritetic.itemLocalizer = function(thisMaterial, itemName){return "炎岩 " + itemName;};
netheritetic.localizedName = "Netherite"; netheritetic.localizedName = "炎岩";
netheritetic.register(); netheritetic.register();
val bloodmastertic = mods.contenttweaker.tconstruct.MaterialBuilder.create("bloodmaster"); val bloodmastertic = mods.contenttweaker.tconstruct.MaterialBuilder.create("bloodmaster");
@@ -81,8 +81,8 @@ bloodmastertic.addExtraMaterialStats(60);
bloodmastertic.addProjectileMaterialStats(); bloodmastertic.addProjectileMaterialStats();
bloodmastertic.addBowMaterialStats(0.5, 18.4, 15); bloodmastertic.addBowMaterialStats(0.5, 18.4, 15);
bloodmastertic.addMaterialTrait("blazing"); bloodmastertic.addMaterialTrait("blazing");
bloodmastertic.itemLocalizer = function(thisMaterial, itemName){return "Bloodmaster " + itemName;}; bloodmastertic.itemLocalizer = function(thisMaterial, itemName){return "血主 " + itemName;};
bloodmastertic.localizedName = "Bloodmaster"; bloodmastertic.localizedName = "血主";
bloodmastertic.register(); bloodmastertic.register();
@@ -99,8 +99,8 @@ adamantiumtic.addExtraMaterialStats(100000);
adamantiumtic.addProjectileMaterialStats(); adamantiumtic.addProjectileMaterialStats();
adamantiumtic.addBowMaterialStats(4.5, 18.4, 12); adamantiumtic.addBowMaterialStats(4.5, 18.4, 12);
adamantiumtic.addMaterialTrait("magnetic2"); adamantiumtic.addMaterialTrait("magnetic2");
adamantiumtic.itemLocalizer = function(thisMaterial, itemName){return "Adamantium " + itemName;}; adamantiumtic.itemLocalizer = function(thisMaterial, itemName){return "艾德曼 " + itemName;};
adamantiumtic.localizedName = "Adamantium"; adamantiumtic.localizedName = "艾德曼";
adamantiumtic.register(); adamantiumtic.register();
// val vibraniumtic = mods.contenttweaker.tconstruct.MaterialBuilder.create("vibranium"); // val vibraniumtic = mods.contenttweaker.tconstruct.MaterialBuilder.create("vibranium");
@@ -134,8 +134,8 @@ vibraniumtic.addExtraMaterialStats(5000);
vibraniumtic.addProjectileMaterialStats(); vibraniumtic.addProjectileMaterialStats();
vibraniumtic.addBowMaterialStats(0.2, 20.0, 182); vibraniumtic.addBowMaterialStats(0.2, 20.0, 182);
vibraniumtic.addMaterialTrait("sos"); vibraniumtic.addMaterialTrait("sos");
vibraniumtic.itemLocalizer = function(thisMaterial, itemName){return "Vibranium " + itemName;}; vibraniumtic.itemLocalizer = function(thisMaterial, itemName){return "振金 " + itemName;};
vibraniumtic.localizedName = "Vibranium"; vibraniumtic.localizedName = "振金";
vibraniumtic.register(); vibraniumtic.register();
// val vibraniumalloytic = mods.contenttweaker.tconstruct.MaterialBuilder.create("vibranium_alloy"); // val vibraniumalloytic = mods.contenttweaker.tconstruct.MaterialBuilder.create("vibranium_alloy");
@@ -169,8 +169,8 @@ vibraniumalloytic.addExtraMaterialStats(5000);
vibraniumalloytic.addProjectileMaterialStats(); vibraniumalloytic.addProjectileMaterialStats();
vibraniumalloytic.addBowMaterialStats(0.5, 4.0, 45); vibraniumalloytic.addBowMaterialStats(0.5, 4.0, 45);
vibraniumalloytic.addMaterialTrait("endspeed"); vibraniumalloytic.addMaterialTrait("endspeed");
vibraniumalloytic.itemLocalizer = function(thisMaterial, itemName){return "Vibranium Alloy " + itemName;}; vibraniumalloytic.itemLocalizer = function(thisMaterial, itemName){return "振金合金 " + itemName;};
vibraniumalloytic.localizedName = "Vibranium Alloy"; vibraniumalloytic.localizedName = "振金合金";
vibraniumalloytic.register(); vibraniumalloytic.register();
// val enderfeathertic = mods.contenttweaker.tconstruct.MaterialBuilder.create("ender_feather"); // val enderfeathertic = mods.contenttweaker.tconstruct.MaterialBuilder.create("ender_feather");
@@ -205,8 +205,8 @@ parafrosynium.addProjectileMaterialStats();
parafrosynium.addMaterialTrait("darktraveler"); parafrosynium.addMaterialTrait("darktraveler");
parafrosynium.addMaterialTrait("runic1"); parafrosynium.addMaterialTrait("runic1");
parafrosynium.addMaterialTrait("stalwart"); parafrosynium.addMaterialTrait("stalwart");
parafrosynium.itemLocalizer = function(thisMaterial, itemName){return "Parafrosynium " + itemName;}; parafrosynium.itemLocalizer = function(thisMaterial, itemName){return "狂乱 " + itemName;};
parafrosynium.localizedName = "Parafrosynium"; parafrosynium.localizedName = "狂乱";
parafrosynium.register(); parafrosynium.register();
val rosidian = mods.contenttweaker.tconstruct.MaterialBuilder.create("rosidian"); val rosidian = mods.contenttweaker.tconstruct.MaterialBuilder.create("rosidian");
@@ -223,8 +223,8 @@ rosidian.addProjectileMaterialStats();
rosidian.addMaterialTrait("sharp"); rosidian.addMaterialTrait("sharp");
rosidian.addMaterialTrait("jaded"); rosidian.addMaterialTrait("jaded");
rosidian.addMaterialTrait("natureswrath"); rosidian.addMaterialTrait("natureswrath");
rosidian.itemLocalizer = function(thisMaterial, itemName){return "Rosidian " + itemName;}; rosidian.itemLocalizer = function(thisMaterial, itemName){return "伊恩 " + itemName;};
rosidian.localizedName = "Rosidian"; rosidian.localizedName = "伊恩";
rosidian.register(); rosidian.register();
val phasingalloy = mods.contenttweaker.tconstruct.MaterialBuilder.create("phasing_alloy"); val phasingalloy = mods.contenttweaker.tconstruct.MaterialBuilder.create("phasing_alloy");
@@ -241,8 +241,8 @@ phasingalloy.addProjectileMaterialStats();
phasingalloy.addMaterialTrait("reflect"); phasingalloy.addMaterialTrait("reflect");
phasingalloy.addMaterialTrait("exploit"); phasingalloy.addMaterialTrait("exploit");
phasingalloy.addMaterialTrait("portly"); phasingalloy.addMaterialTrait("portly");
phasingalloy.itemLocalizer = function(thisMaterial, itemName){return "Phasing Alloy " + itemName;}; phasingalloy.itemLocalizer = function(thisMaterial, itemName){return "相位合金 " + itemName;};
phasingalloy.localizedName = "Phasing Alloy"; phasingalloy.localizedName = "相位合金";
phasingalloy.register(); phasingalloy.register();
val wroughtiron = mods.contenttweaker.tconstruct.MaterialBuilder.create("wrought_iron"); val wroughtiron = mods.contenttweaker.tconstruct.MaterialBuilder.create("wrought_iron");
@@ -259,8 +259,8 @@ wroughtiron.addProjectileMaterialStats();
wroughtiron.addMaterialTrait("hailhydra"); wroughtiron.addMaterialTrait("hailhydra");
wroughtiron.addMaterialTrait("unnamed"); wroughtiron.addMaterialTrait("unnamed");
wroughtiron.addMaterialTrait("sharp"); wroughtiron.addMaterialTrait("sharp");
wroughtiron.itemLocalizer = function(thisMaterial, itemName){return "Wrought Iron " + itemName;}; wroughtiron.itemLocalizer = function(thisMaterial, itemName){return "锻铁 " + itemName;};
wroughtiron.localizedName = "Wrought Iron"; wroughtiron.localizedName = "锻铁";
wroughtiron.register(); wroughtiron.register();
val barathosynium = mods.contenttweaker.tconstruct.MaterialBuilder.create("barathosynium"); val barathosynium = mods.contenttweaker.tconstruct.MaterialBuilder.create("barathosynium");
@@ -277,8 +277,8 @@ barathosynium.addProjectileMaterialStats();
barathosynium.addMaterialTrait("thunder2"); barathosynium.addMaterialTrait("thunder2");
barathosynium.addMaterialTrait("flame2"); barathosynium.addMaterialTrait("flame2");
barathosynium.addMaterialTrait("frost2"); barathosynium.addMaterialTrait("frost2");
barathosynium.itemLocalizer = function(thisMaterial, itemName){return "Barathosynium " + itemName;}; barathosynium.itemLocalizer = function(thisMaterial, itemName){return "爵士元素 " + itemName;};
barathosynium.localizedName = "Barathosynium"; barathosynium.localizedName = "爵士元素";
barathosynium.register(); barathosynium.register();
val abyssalflesh = mods.contenttweaker.tconstruct.MaterialBuilder.create("abyssal_flesh"); val abyssalflesh = mods.contenttweaker.tconstruct.MaterialBuilder.create("abyssal_flesh");
@@ -296,8 +296,8 @@ abyssalflesh.addMaterialTrait("energyeater");
abyssalflesh.addMaterialTrait("manaeater"); abyssalflesh.addMaterialTrait("manaeater");
abyssalflesh.addMaterialTrait("dreadpurity"); abyssalflesh.addMaterialTrait("dreadpurity");
abyssalflesh.addMaterialTrait("laced"); abyssalflesh.addMaterialTrait("laced");
abyssalflesh.itemLocalizer = function(thisMaterial, itemName){return "Abyssal Flesh " + itemName;}; abyssalflesh.itemLocalizer = function(thisMaterial, itemName){return "深渊血肉 " + itemName;};
abyssalflesh.localizedName = "Abyssal Flesh"; abyssalflesh.localizedName = "深渊血肉";
abyssalflesh.register(); abyssalflesh.register();
@@ -314,8 +314,8 @@ ichorium.addExtraMaterialStats(5000);
ichorium.addProjectileMaterialStats(); ichorium.addProjectileMaterialStats();
ichorium.addMaterialTrait("bloodymary"); ichorium.addMaterialTrait("bloodymary");
ichorium.addMaterialTrait("ecological"); ichorium.addMaterialTrait("ecological");
ichorium.itemLocalizer = function(thisMaterial, itemName){return "Crystalline Ichorium " + itemName;}; ichorium.itemLocalizer = function(thisMaterial, itemName){return "晶化灵液素 " + itemName;};
ichorium.localizedName = "Crystalline Ichorium"; ichorium.localizedName = "晶化灵液素";
ichorium.register(); ichorium.register();
val kaiyualloy = mods.contenttweaker.tconstruct.MaterialBuilder.create("kaiyu"); val kaiyualloy = mods.contenttweaker.tconstruct.MaterialBuilder.create("kaiyu");
@@ -332,8 +332,8 @@ kaiyualloy.addProjectileMaterialStats();
kaiyualloy.addBowMaterialStats(0.5, 8.0, 30); kaiyualloy.addBowMaterialStats(0.5, 8.0, 30);
kaiyualloy.addMaterialTrait("bone_shock"); kaiyualloy.addMaterialTrait("bone_shock");
kaiyualloy.addMaterialTrait("high_in_calcium"); kaiyualloy.addMaterialTrait("high_in_calcium");
kaiyualloy.itemLocalizer = function(thisMaterial, itemName){return "Kaiyu " + itemName;}; kaiyualloy.itemLocalizer = function(thisMaterial, itemName){return "开宇 " + itemName;};
kaiyualloy.localizedName = "Kaiyu"; kaiyualloy.localizedName = "开宇";
kaiyualloy.register(); kaiyualloy.register();
@@ -352,8 +352,8 @@ berserksteel.addMaterialTrait("exploit");
berserksteel.addMaterialTrait("payback"); berserksteel.addMaterialTrait("payback");
berserksteel.addMaterialTrait("mod_lavacow.unholytouch"); berserksteel.addMaterialTrait("mod_lavacow.unholytouch");
berserksteel.addMaterialTrait("holy"); berserksteel.addMaterialTrait("holy");
berserksteel.itemLocalizer = function(thisMaterial, itemName){return "Berserker Steel " + itemName;}; berserksteel.itemLocalizer = function(thisMaterial, itemName){return "狂战钢 " + itemName;};
berserksteel.localizedName = "Berserker Steel"; berserksteel.localizedName = "狂战钢";
berserksteel.register(); berserksteel.register();
@@ -371,8 +371,8 @@ stoneendlesshunger.addProjectileMaterialStats();
stoneendlesshunger.addMaterialTrait("sentience"); stoneendlesshunger.addMaterialTrait("sentience");
stoneendlesshunger.addMaterialTrait("necrotic"); stoneendlesshunger.addMaterialTrait("necrotic");
stoneendlesshunger.addMaterialTrait("mod_lavacow.famine"); stoneendlesshunger.addMaterialTrait("mod_lavacow.famine");
stoneendlesshunger.itemLocalizer = function(thisMaterial, itemName){return "Endlessly Hungry " + itemName;}; stoneendlesshunger.itemLocalizer = function(thisMaterial, itemName){return "无尽饥饿 " + itemName;};
stoneendlesshunger.localizedName = "Endlessly Hungry"; stoneendlesshunger.localizedName = "无尽饥饿";
stoneendlesshunger.register(); stoneendlesshunger.register();
val infdreadshard = mods.contenttweaker.tconstruct.MaterialBuilder.create("infused_dread_shard"); val infdreadshard = mods.contenttweaker.tconstruct.MaterialBuilder.create("infused_dread_shard");
@@ -389,8 +389,8 @@ infdreadshard.addProjectileMaterialStats();
infdreadshard.addMaterialTrait("freezing"); infdreadshard.addMaterialTrait("freezing");
infdreadshard.addMaterialTrait("frost2"); infdreadshard.addMaterialTrait("frost2");
infdreadshard.addMaterialTrait("apocalypse"); infdreadshard.addMaterialTrait("apocalypse");
infdreadshard.itemLocalizer = function(thisMaterial, itemName){return "Infused Dread " + itemName;}; infdreadshard.itemLocalizer = function(thisMaterial, itemName){return "灌注怖惧 " + itemName;};
infdreadshard.localizedName = "Infused Dread"; infdreadshard.localizedName = "灌注怖惧";
infdreadshard.register(); infdreadshard.register();
val brightsteelalloy = mods.contenttweaker.tconstruct.MaterialBuilder.create("brightsteel_alloy"); val brightsteelalloy = mods.contenttweaker.tconstruct.MaterialBuilder.create("brightsteel_alloy");
@@ -408,8 +408,8 @@ brightsteelalloy.addMaterialTrait("runic2");
brightsteelalloy.addMaterialTrait("flame2"); brightsteelalloy.addMaterialTrait("flame2");
brightsteelalloy.addMaterialTrait("morganlefay"); brightsteelalloy.addMaterialTrait("morganlefay");
brightsteelalloy.addMaterialTrait("baron"); brightsteelalloy.addMaterialTrait("baron");
brightsteelalloy.itemLocalizer = function(thisMaterial, itemName){return "Brightsteel Alloy " + itemName;}; brightsteelalloy.itemLocalizer = function(thisMaterial, itemName){return "亮钢合金 " + itemName;};
brightsteelalloy.localizedName = "Brightsteel Alloy"; brightsteelalloy.localizedName = "亮钢合金";
brightsteelalloy.register(); brightsteelalloy.register();
val runandium = mods.contenttweaker.tconstruct.MaterialBuilder.create("runandium"); val runandium = mods.contenttweaker.tconstruct.MaterialBuilder.create("runandium");
@@ -426,8 +426,8 @@ runandium.addProjectileMaterialStats();
runandium.addMaterialTrait("evil_pressure"); runandium.addMaterialTrait("evil_pressure");
runandium.addMaterialTrait("apocalypse"); runandium.addMaterialTrait("apocalypse");
runandium.addMaterialTrait("laced"); runandium.addMaterialTrait("laced");
runandium.itemLocalizer = function(thisMaterial, itemName){return "Runandium " + itemName;}; runandium.itemLocalizer = function(thisMaterial, itemName){return "符银 " + itemName;};
runandium.localizedName = "Runandium"; runandium.localizedName = "符银";
runandium.register(); runandium.register();
val ascendeddracalloy = mods.contenttweaker.tconstruct.MaterialBuilder.create("ascended_draconic_alloy"); val ascendeddracalloy = mods.contenttweaker.tconstruct.MaterialBuilder.create("ascended_draconic_alloy");
@@ -444,8 +444,8 @@ ascendeddracalloy.addProjectileMaterialStats();
ascendeddracalloy.addMaterialTrait("spiky"); ascendeddracalloy.addMaterialTrait("spiky");
ascendeddracalloy.addMaterialTrait("prickly"); ascendeddracalloy.addMaterialTrait("prickly");
ascendeddracalloy.addMaterialTrait("ghastly"); ascendeddracalloy.addMaterialTrait("ghastly");
ascendeddracalloy.itemLocalizer = function(thisMaterial, itemName){return "Ascended Draconic Alloy " + itemName;}; ascendeddracalloy.itemLocalizer = function(thisMaterial, itemName){return "飞升神龙合金 " + itemName;};
ascendeddracalloy.localizedName = "Ascended Draconic Alloy"; ascendeddracalloy.localizedName = "飞升神龙合金";
ascendeddracalloy.register(); ascendeddracalloy.register();
val neutronium = mods.contenttweaker.tconstruct.MaterialBuilder.create("neutronium"); val neutronium = mods.contenttweaker.tconstruct.MaterialBuilder.create("neutronium");
@@ -462,8 +462,8 @@ neutronium.addProjectileMaterialStats();
neutronium.addMaterialTrait("uplifting"); neutronium.addMaterialTrait("uplifting");
neutronium.addMaterialTrait("shulking"); neutronium.addMaterialTrait("shulking");
neutronium.addMaterialTrait("frost2"); neutronium.addMaterialTrait("frost2");
neutronium.itemLocalizer = function(thisMaterial, itemName){return "Neutronium " + itemName;}; neutronium.itemLocalizer = function(thisMaterial, itemName){return "中子素 " + itemName;};
neutronium.localizedName = "Neutronium"; neutronium.localizedName = "中子素";
neutronium.register(); neutronium.register();
@@ -481,8 +481,8 @@ hihiirokane.addProjectileMaterialStats();
hihiirokane.addMaterialTrait("energyeater"); hihiirokane.addMaterialTrait("energyeater");
hihiirokane.addMaterialTrait("manaeater"); hihiirokane.addMaterialTrait("manaeater");
hihiirokane.addMaterialTrait("necrotic"); hihiirokane.addMaterialTrait("necrotic");
hihiirokane.itemLocalizer = function(thisMaterial, itemName){return "Hihi'Irokane " + itemName;}; hihiirokane.itemLocalizer = function(thisMaterial, itemName){return "绯绯色金 " + itemName;};
hihiirokane.localizedName = "Hihi'Irokane"; hihiirokane.localizedName = "绯绯色金";
hihiirokane.register(); hihiirokane.register();
val orichalcum = mods.contenttweaker.tconstruct.MaterialBuilder.create("orichalcum"); val orichalcum = mods.contenttweaker.tconstruct.MaterialBuilder.create("orichalcum");
@@ -502,8 +502,8 @@ orichalcum.addMaterialTrait("soul1");
orichalcum.addMaterialTrait("thunder2"); orichalcum.addMaterialTrait("thunder2");
orichalcum.addMaterialTrait("flame2"); orichalcum.addMaterialTrait("flame2");
orichalcum.addMaterialTrait("frost2"); orichalcum.addMaterialTrait("frost2");
orichalcum.itemLocalizer = function(thisMaterial, itemName){return "Orichalcum " + itemName;}; orichalcum.itemLocalizer = function(thisMaterial, itemName){return "山铜 " + itemName;};
orichalcum.localizedName = "Orichalcum"; orichalcum.localizedName = "山铜";
orichalcum.register(); orichalcum.register();
val demonicember = mods.contenttweaker.tconstruct.MaterialBuilder.create("demonc_ember"); val demonicember = mods.contenttweaker.tconstruct.MaterialBuilder.create("demonc_ember");
@@ -519,8 +519,8 @@ demonicember.addExtraMaterialStats(10);
demonicember.addProjectileMaterialStats(); demonicember.addProjectileMaterialStats();
demonicember.addMaterialTrait("infernal_energy"); demonicember.addMaterialTrait("infernal_energy");
demonicember.addMaterialTrait("flame2"); demonicember.addMaterialTrait("flame2");
demonicember.itemLocalizer = function(thisMaterial, itemName){return "Demonic Ember " + itemName;}; demonicember.itemLocalizer = function(thisMaterial, itemName){return "恶魔余烬 " + itemName;};
demonicember.localizedName = "Demonic Ember"; demonicember.localizedName = "恶魔余烬";
demonicember.register(); demonicember.register();
val darkmatter = mods.contenttweaker.tconstruct.MaterialBuilder.create("rebalanced_dark_matter"); val darkmatter = mods.contenttweaker.tconstruct.MaterialBuilder.create("rebalanced_dark_matter");
@@ -537,6 +537,6 @@ darkmatter.addProjectileMaterialStats();
darkmatter.addBowMaterialStats(0.53, 3.54, 8); darkmatter.addBowMaterialStats(0.53, 3.54, 8);
darkmatter.addMaterialTrait("darkness"); darkmatter.addMaterialTrait("darkness");
darkmatter.addMaterialTrait("magical_modifier"); darkmatter.addMaterialTrait("magical_modifier");
darkmatter.itemLocalizer = function(thisMaterial, itemName){return "Dark Matter " + itemName;}; darkmatter.itemLocalizer = function(thisMaterial, itemName){return "暗物质 " + itemName;};
darkmatter.localizedName = "Dark Matter"; darkmatter.localizedName = "暗物质";
darkmatter.register(); darkmatter.register();
+1 -1
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@@ -556,7 +556,7 @@ mods.extendedcrafting.CombinationCrafting.addRecipe(<contenttweaker:fifth_order_
<contenttweaker:monumentally_sentient_meatball>]); <contenttweaker:monumentally_sentient_meatball>]);
var mapmeatballmonument as IData = { var mapmeatballmonument as IData = {
display: {Lore:["§d§oTribute to the Meatball Man§r"]} display: {Lore:["§d§o献给肉丸人的贡物§r"]}
}; };
recipes.addHiddenShaped("meatballmonument1",<chisel:temple:2>.withTag(mapmeatballmonument)*8, recipes.addHiddenShaped("meatballmonument1",<chisel:temple:2>.withTag(mapmeatballmonument)*8,
+1076 -1076
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+921 -921
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+2 -2
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@@ -19,10 +19,10 @@ modpackpuzzleJEI.addElement(IJeiUtils.createArrowElement(64, 25, 0));
modpackpuzzleJEI.addElement(IJeiUtils.createImageElement("usingBrain", 68, 6, 16, 16, 0, 0, "contenttweaker:textures/gui/brainuse.png", 16, 16)); modpackpuzzleJEI.addElement(IJeiUtils.createImageElement("usingBrain", 68, 6, 16, 16, 0, 0, "contenttweaker:textures/gui/brainuse.png", 16, 16));
modpackpuzzleJEI.onTooltip(function(mouseX, mouseY) as string[]{ modpackpuzzleJEI.onTooltip(function(mouseX, mouseY) as string[]{
if (mouseX <= 81 && mouseX >= 68 && mouseY <= 22 && mouseY >= 6) { if (mouseX <= 81 && mouseX >= 68 && mouseY <= 22 && mouseY >= 6) {
return ["Use your Brain!"]; return ["开动大脑!"];
} }
else if (mouseX <= 85 && mouseX >= 64 && mouseY <= 35 && mouseY >= 25) { else if (mouseX <= 85 && mouseX >= 64 && mouseY <= 35 && mouseY >= 25) {
return ["Puzzle can be completed after getting item on the left"]; return ["获得左侧物品后即可完成谜题"];
} }
return []; return [];
}); });