Fixes for some typos, formatting and grammar issues
Quest 23 (Foraging Skill): "stuff that weren't there" --> "stuff that wasn't there" Quest 27 (Butchery Skill): "This one almost feel like essence" --> "This one almost feels like essence" Quest 20 (Innervation Skill): "drop items that heals you" --> "drop items that heal you" Quest 18 (Runation Skill): "knowledge was dicovered them" --> "knowledge was discovered then" (a typo in each of the last two words) Quest 34 (Magic is Real!): "the existance of other dimensions" --> "the existence of other dimensions" Quest 35 (Fundamentals of magic): "Fundamentals of magic" --> "Fundamentals of Magic" Quest 35 (Fundamentals of magic): "there seems to be multiple forces" --> "there seem to be multiple forces" Quest 35 (Fundamentals of magic): "what effects magic" --> "what affects magic" Quest 35 (Fundamentals of magic): "become eable to discern" --> "become able to discern" Quest 35 (Fundamentals of magic): "allowing them to (...) appearing" --> "allowing them to (...) appear" Quest 35 (Fundamentals of magic): "appear out of nothing" --> "appear out of nothing." (end of a sentence) Quest 47 (Better Agriculture): " Crop sticks" --> "Crop sticks" (removed extra space at the beginning) Quest 47 (Better Agriculture): "to improve my thoughput" --> "to improve my throughput" Quest 51 (Imprisonment): "§7§o (...) this is the least buggy on§fe\n\n" --> "§7§o (...) this is the least buggy one§f\n\n" (weird format change in the middle of the sentence/paragraph, not sure if this fixes it) Quest 43 (Alloys): "seared tank (or other fuel sources)" --> "seared tank with lava (or other fuel sources)" (the original phrasing implies seared tank is a fuel source which is somewhat unlucky phrasing) Quest 38 (Terra): "gain control over it" --> "gain control over them" (refers to dimensional shards which are referred to in plural in the entire sentence, namely in words "appear (naturally)" and "their (discovery)") Quest 32 (Stable Fabric): "if you get stuck" --> "If you get stuck" (beginning of the line and the sentence) Quest 57 (Ice Dragon): "dragons are sit at the top of the food chain" --> "dragons sit at the top of the food chain" (too many verbs) Quest 55 (Fire Dragon): "dragons are the master" --> "dragons are the masters" Quest 66 (For Philosopher's Only) "For Philosopher's Only" --> "For Philosophers Only" (unless this is a joke?) Quest 66 (For Philosopher's Only) "Mana infused metal" --> "Mithril" Quest 204 (Playing with Wizardry) "wizards towers" --> "wizard towers" Quest 482221128 (Bricked and Blasted) "these can be find" --> "these can be found" Quest 1351 (The what??) "but I thing" --> "but I think" Quest 1351 (The what??) "exploring the testificate villages" --> "exploring the Testificate villages" (is written in capital letters later) Quest 1351 (The best furnaces?) "I also ca access" --> "I also can access" Quest 2271 (Dangerous Furnaces are Dangerous) "being I just faces has a might" --> "being I just faced has a might" Quest 1817 (More Furnaces!) "can smell granular tiny objects" --> "can smelt granular tiny objects" Quest 1817 (More Furnaces!) "then there's the inhabitants" --> "then there are the inhabitants" Quest 1817 (More Furnaces!) "seem to posses" --> "seem to possess" Quest 1817 (More Furnaces!) "It alsmost feels" --> "It almost feels"
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@@ -4,12 +4,12 @@
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],
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"properties:10": {
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"betterquesting:10": {
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"desc:8": "§7§oThere are special mobs that spawn at low Y levels (below Y \u003d 11). Those will drop corrupted shards, as well as other goodies. A dark room at low Y level is recommended!\n\n§fMagic is real, and there seems to be multiple forces playing a role in what effects magic.\nFrom what I\u0027ve seen so far, there seem to be two methods.\nThe first is based off of manipulating the laws of physics to, for example, reinforce arrows shot from a bow just like I learned, or shoot magic missiles, just like the wizards dwelling in towers around the world.\nThis is done by bending \u0027fields\u0027 existing in higher dimensions, that allow for increased power.\nThere are different types of fields to tap magic energy from, but so far I\u0027ve only become eable to discern the one that allows me to \u0027enchant\u0027 weapons and armor.\nThe second magic type, which I like to call Mythic, is more esoteric, and it reminds of the way deities were portrayed in folklore.\nThis allows for the \u0027breaking\u0027 of the rules of reality (as opposed to bending them). This power, which emanates an extremely strong aura, seems to permeate many of the creatures on this planet, allowing them to effortlessly appearing out of nothing",
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"desc:8": "§7§oThere are special mobs that spawn at low Y levels (below Y \u003d 11). Those will drop corrupted shards, as well as other goodies. A dark room at low Y level is recommended!\n\n§fMagic is real, and there seem to be multiple forces playing a role in what affects magic.\nFrom what I\u0027ve seen so far, there seem to be two methods.\nThe first is based off of manipulating the laws of physics to, for example, reinforce arrows shot from a bow just like I learned, or shoot magic missiles, just like the wizards dwelling in towers around the world.\nThis is done by bending \u0027fields\u0027 existing in higher dimensions, that allow for increased power.\nThere are different types of fields to tap magic energy from, but so far I\u0027ve only become able to discern the one that allows me to \u0027enchant\u0027 weapons and armor.\nThe second magic type, which I like to call Mythic, is more esoteric, and it reminds of the way deities were portrayed in folklore.\nThis allows for the \u0027breaking\u0027 of the rules of reality (as opposed to bending them). This power, which emanates an extremely strong aura, seems to permeate many of the creatures on this planet, allowing them to effortlessly appear out of nothing.",
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"icon:10": {
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"Count:3": 1,
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"id:8": "divinerpg:altar_of_corruption"
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},
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"name:8": "Fundamentals of magic"
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"name:8": "Fundamentals of Magic"
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}
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},
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"questID:3": 35,
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