general updates (not including modlist)

This commit is contained in:
sainagh
2024-05-03 10:04:06 -07:00
parent e05b4de98e
commit 7152251bdf
934 changed files with 103547 additions and 9484 deletions
+37 -1
View File
@@ -32,6 +32,12 @@ general {
# Properly saves the last state of pistons to tags
B:"Piston Progress"=true
# Improves retraction behavior on double piston extenders
B:"Piston Retraction"=false
# Fixes sleeping always resetting rain and thunder times
B:"Sleep Resets Weather"=true
"block overlay" {
# Fixes x-ray when standing in non-suffocating blocks
B:"[1] Block Overlay Toggle"=true
@@ -73,7 +79,7 @@ general {
B:"Dimension Change Player States"=true
# Fixes item duplications when players are dropping items and disconnecting
B:"Disconnect Dupe"=true
B:"Disconnect Dupe"=false
# Fixes a duplication exploit connected to the inventories of donkeys and mules
B:"Donkey/Mule Dupe"=true
@@ -90,6 +96,9 @@ general {
# Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0
B:"Entity ID"=true
# Fixes entity lists often not getting updated correctly
B:"Entity Lists"=true
# Prevents corruption of entities caused by invalid health or damage values
B:"Entity NaN Values"=true
@@ -109,6 +118,9 @@ general {
# Corrects maximum player health on joining by setting the last saved health value
B:"Max Player Health"=true
# Fixes non-player entities being able to control minecarts
B:"Minecart AI"=true
# Fixes mounts and boats sometimes disappearing after dismounting
B:"Mount Desync"=true
@@ -121,6 +133,9 @@ general {
# Fixes skeletons not looking at their targets when strafing
B:"Skeleton Aim"=true
# Fixes untipped arrows emitting blue tipped arrow particles upon reloading a world
B:"Untipped Arrow Particles"=true
# Returns missing hoods to villager mantles
B:"Villager Mantle Hoods"=true
@@ -142,6 +157,12 @@ general {
# Improves the accuracy of smooth lighting by checking for suffocation and light opacity
B:"Accurate Smooth Lighting"=true
# Fixes the blast protection enchantment not reducing knockback from explosions except at very high levels
B:"Blast Protection Knockback"=false
# Fixes crafted item statistics not increasing correctly when items are crafted with shift-click or drop methods
B:"Crafted Item Statistics"=true
# Fixes entity and particle rendering issues by enabling depth buffer writing
B:"Depth Mask"=true
@@ -156,6 +177,15 @@ general {
# Incompatible with SpongeForge and RandomPatches
I:"Packet Size"=16777216
# Fixes various particle types not showing up on the client
B:"Particle Spawning"=true
# Fixes potion effects not displaying their level above 'IV'
B:"Potion Amplifier Visibility"=true
# Fixes the spectator menu not showing player skins
B:"Spectator Menu"=true
"model gap" {
# Fixes transparent gaps in all 3D models of blocks and items
B:"[1] Model Gap Toggle"=true
@@ -181,6 +211,9 @@ general {
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
B:"Frustum Culling"=true
# Fixes duplication issues that can occur when entities travel through portals
B:"Portal Traveling Dupe"=true
# Changes the data table of tile entities to resolve issues
# HASHMAP: Vanilla default
# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading
@@ -192,6 +225,9 @@ general {
# CONCURRENT_HASHMAP
# CONCURRENT_LINKED_HASHMAP
S:"Tile Entity Map"=CONCURRENT_LINKED_HASHMAP
# Fixes witch hut structure data not accounting for the height it is generated at
B:"Witch Huts"=true
}
}