general updates (not including modlist)
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@@ -32,6 +32,12 @@ general {
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# Properly saves the last state of pistons to tags
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B:"Piston Progress"=true
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# Improves retraction behavior on double piston extenders
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B:"Piston Retraction"=false
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# Fixes sleeping always resetting rain and thunder times
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B:"Sleep Resets Weather"=true
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"block overlay" {
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# Fixes x-ray when standing in non-suffocating blocks
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B:"[1] Block Overlay Toggle"=true
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@@ -73,7 +79,7 @@ general {
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B:"Dimension Change Player States"=true
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# Fixes item duplications when players are dropping items and disconnecting
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B:"Disconnect Dupe"=true
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B:"Disconnect Dupe"=false
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# Fixes a duplication exploit connected to the inventories of donkeys and mules
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B:"Donkey/Mule Dupe"=true
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@@ -90,6 +96,9 @@ general {
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# Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0
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B:"Entity ID"=true
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# Fixes entity lists often not getting updated correctly
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B:"Entity Lists"=true
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# Prevents corruption of entities caused by invalid health or damage values
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B:"Entity NaN Values"=true
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@@ -109,6 +118,9 @@ general {
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# Corrects maximum player health on joining by setting the last saved health value
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B:"Max Player Health"=true
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# Fixes non-player entities being able to control minecarts
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B:"Minecart AI"=true
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# Fixes mounts and boats sometimes disappearing after dismounting
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B:"Mount Desync"=true
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@@ -121,6 +133,9 @@ general {
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# Fixes skeletons not looking at their targets when strafing
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B:"Skeleton Aim"=true
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# Fixes untipped arrows emitting blue tipped arrow particles upon reloading a world
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B:"Untipped Arrow Particles"=true
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# Returns missing hoods to villager mantles
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B:"Villager Mantle Hoods"=true
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@@ -142,6 +157,12 @@ general {
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# Improves the accuracy of smooth lighting by checking for suffocation and light opacity
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B:"Accurate Smooth Lighting"=true
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# Fixes the blast protection enchantment not reducing knockback from explosions except at very high levels
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B:"Blast Protection Knockback"=false
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# Fixes crafted item statistics not increasing correctly when items are crafted with shift-click or drop methods
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B:"Crafted Item Statistics"=true
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# Fixes entity and particle rendering issues by enabling depth buffer writing
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B:"Depth Mask"=true
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@@ -156,6 +177,15 @@ general {
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# Incompatible with SpongeForge and RandomPatches
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I:"Packet Size"=16777216
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# Fixes various particle types not showing up on the client
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B:"Particle Spawning"=true
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# Fixes potion effects not displaying their level above 'IV'
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B:"Potion Amplifier Visibility"=true
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# Fixes the spectator menu not showing player skins
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B:"Spectator Menu"=true
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"model gap" {
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# Fixes transparent gaps in all 3D models of blocks and items
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B:"[1] Model Gap Toggle"=true
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@@ -181,6 +211,9 @@ general {
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# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
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B:"Frustum Culling"=true
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# Fixes duplication issues that can occur when entities travel through portals
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B:"Portal Traveling Dupe"=true
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# Changes the data table of tile entities to resolve issues
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# HASHMAP: Vanilla default
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# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading
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@@ -192,6 +225,9 @@ general {
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# CONCURRENT_HASHMAP
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# CONCURRENT_LINKED_HASHMAP
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S:"Tile Entity Map"=CONCURRENT_LINKED_HASHMAP
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# Fixes witch hut structure data not accounting for the height it is generated at
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B:"Witch Huts"=true
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}
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}
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