general updates (not including modlist)

This commit is contained in:
sainagh
2024-05-03 10:04:06 -07:00
parent e05b4de98e
commit 7152251bdf
934 changed files with 103547 additions and 9484 deletions
+1 -1
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@@ -52,7 +52,7 @@ canonicalization {
B:asmDataStringCanonicalization=true
# Deduplicate Java's FilePermission cache's names within SecureClassLoader - <default: true>
B:filePermissionsCacheCanonicalization=true
B:filePermissionsCacheCanonicalization=false
# Deduplicate LockCode when reading from NBT - <default: true>
B:lockCodeCanonicalization=true
+1 -1
View File
@@ -1,7 +1,7 @@
# Configuration file
cache {
S:digest=ec749c05de314d100ea9c75a6db619a3
S:digest=eff8be800e21d8beb3fbd7653e27cd85
# Caching can save processing time, if there are a lot of items. [default: true]
B:enableCache=true
@@ -3,7 +3,7 @@
cache {
# Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24]
I:interval=24
S:lastCheck=1707258392385
S:lastCheck=1714616702609
}
File diff suppressed because it is too large Load Diff
+23 -23
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@@ -1,29 +1,6 @@
#ChunkLoader Configuration File
#Deleting any element will restore it to it's default value
#Per player chunk limiting. Values ignored if 0.:Simply add <username>=<value>
players
{
#Forge gives everyone 12500 by default
DEFAULT=5000
#For server op's only.
OP=5000
}
#If set to false, players will have to be logged in for their chunkloaders to work.:Simply add <username>=<true|false>
allowoffline
{
DEFAULT=true
OP=true
}
#Set to false to deny a player access to the chunk viewer
allowchunkviewer
{
DEFAULT=true
OP=true
}
#The number of minutes since last login within which chunks from a player will remain active, 0 for infinite.
awayTimeout=0
@@ -38,3 +15,26 @@ op-interact=false
#Set to false to disable the automatic reloading of mystcraft dimensions on server restart
reload-dimensions=true
#Set to false to deny a player access to the chunk viewer
allowchunkviewer
{
DEFAULT=true
OP=true
}
#If set to false, players will have to be logged in for their chunkloaders to work.:Simply add <username>=<true|false>
allowoffline
{
DEFAULT=true
OP=true
}
#Per player chunk limiting. Values ignored if 0.:Simply add <username>=<value>
players
{
#Forge gives everyone 12500 by default
DEFAULT=5000
#For server op's only.
OP=5000
}
+5 -11
View File
@@ -201,33 +201,27 @@
"image" : "",
"slideshow":
{
"images" : ["menu:back1.png",
"images" : [
"menu:back2.png",
"menu:back3.png",
"menu:back4.png",
"menu:back33.png",
"menu:back5.png",
"menu:back6.png",
"menu:back7.png",
"menu:back8.png",
"menu:back9.png",
"menu:back10.png",
"menu:back11.png",
"menu:back12.png",
"menu:back13.png",
"menu:back14.png",
"menu:back15.png",
"menu:back16.png",
"menu:back34.png",
"menu:back17.png",
"menu:back18.png",
"menu:back19.png",
"menu:back20.png",
"menu:back21.png",
"menu:back22.png",
"menu:back23.png",
"menu:back24.png",
"menu:back25.png",
"menu:back32.png",
"menu:back33.png"],
"menu:back35.png",
"menu:back32.png"],
"displayDuration" : 100,
"fadeDuration" : 40
}
+1 -1
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@@ -162,7 +162,7 @@ general {
I:"bonesword bonus damage"=5
# Set the bonus damage cap of Bone Sword [0-10000]
I:"bonesword bonus damage cap"=10000
I:"bonesword bonus damage cap"=300
# Set the drop rate of Acidic Heart [0-100]
I:"boneworm drop heart"=10
-16
View File
@@ -11,27 +11,11 @@ books {
# This is a global override for all books. [default: true]
B:canSpawnWithBooks=true
##########################################################################################################
# spawn
#--------------------------------------------------------------------------------------------------------#
# If true, the user will spawn with the book.
# This defaults to the value the book owner has set and is overridden by this config.
##########################################################################################################
spawn {
# [default: false]
B:"bloodarsenal:guide"=false
# [default: false]
B:"bloodmagic:guide"=false
# [default: true]
B:"cyclicmagic:guide"=true
# [default: false]
B:"modularrouters:guidebook"=false
# [default: false]
B:"woot:guide"=false
}
+1 -1
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@@ -1,6 +1,6 @@
#Inventory Tweaks Configuration
#(Regarding shortcuts, all key names can be found at: http://legacy.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html)
#Tue Feb 06 14:31:26 PST 2024
#Mon Apr 29 15:02:03 PDT 2024
enableMiddleClick=true
showChestButtons=true
enableSortingOnPickup=false
+3 -1
View File
@@ -28,4 +28,6 @@ D LOCKED
# AVAILABLE KEYWORDS
# Open the 'InvTweaksTree.txt' file for a list of available keywords. If an item
# is missing from the item tree (for example mod items), you can add it there.
# is missing from the item tree (for example mod items), you can add it there.
# ItemFavorites Config (Warning! Everything past this line will be deleted!) ->
+90 -2
View File
@@ -27,6 +27,38 @@
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "cyclicmagic:chest_sack_empty",
"damage": "*"
},
{
"item": "cyclicmagic:ender_pearl_mounted",
"damage": "*"
},
{
"item": "minecraft:ender_pearl",
"damage": "*"
},
{
"item": "enderio:item_travel_staff",
"damage": "*"
},
{
"item": "minecraft:chorus_fruit",
"damage": "*"
},
{
"item": "cyclicmagic:ender_pearl_reuse",
"damage": "*"
},
{
"item": "actuallyadditions:item_tele_staff",
"damage": "*"
},
{
"item": "enderutilities:enderbow",
"damage": "*"
}
],
"818": [
@@ -119,11 +151,23 @@
"damage": "*"
},
{
"item": "minecraft:ender_pearl",
"item": "enderio:item_travel_staff",
"damage": "*"
},
{
"item": "enderio:item_travel_staff",
"item": "minecraft:chorus_fruit",
"damage": "*"
},
{
"item": "cyclicmagic:ender_pearl_reuse",
"damage": "*"
},
{
"item": "actuallyadditions:item_tele_staff",
"damage": "*"
},
{
"item": "enderutilities:enderbow",
"damage": "*"
}
],
@@ -139,6 +183,22 @@
{
"item": "enderio:item_travel_staff",
"damage": "*"
},
{
"item": "minecraft:chorus_fruit",
"damage": "*"
},
{
"item": "cyclicmagic:ender_pearl_reuse",
"damage": "*"
},
{
"item": "actuallyadditions:item_tele_staff",
"damage": "*"
},
{
"item": "enderutilities:enderbow",
"damage": "*"
}
],
"-11325": [
@@ -153,6 +213,34 @@
{
"item": "enderio:item_travel_staff",
"damage": "*"
},
{
"item": "minecraft:chorus_fruit",
"damage": "*"
},
{
"item": "cyclicmagic:ender_pearl_reuse",
"damage": "*"
},
{
"item": "actuallyadditions:item_tele_staff",
"damage": "*"
},
{
"item": "enderutilities:enderbow",
"damage": "*"
}
],
"163": [
{
"item": "extrautils2:terraformer",
"damage": "*"
}
],
"151": [
{
"item": "extrautils2:terraformer",
"damage": "*"
}
]
}
+1
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@@ -0,0 +1 @@
["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
+1
View File
@@ -0,0 +1 @@
["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
File diff suppressed because it is too large Load Diff
+2 -2
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@@ -56,7 +56,7 @@ mapperconfigurations {
I:divinerpgpriority=1
I:equivalentenergisticspriority=1
# Priority for Mod with ModId = expequiv. Values: 3328 [range: 0 ~ 512, default: 1]
# Priority for Mod with ModId = expequiv. Values: 3403 [range: 0 ~ 512, default: 1]
I:expequivpriority=1
I:metallurgypriority=1
@@ -237,7 +237,7 @@ mapperconfigurations {
apicustomconversionmapper {
allow {
# Allow Mod expequiv to add its 77671 Recipes to the EMC Calculation [default: true]
# Allow Mod expequiv to add its 80746 Recipes to the EMC Calculation [default: true]
B:expequiv=true
}
+1
View File
@@ -5,6 +5,7 @@ restrictplayerinterfaces {
# If the target player of a player interface is in a dimension listed here, the player interface
# will cease to detect the player, transfer items, or otherwise not function.
I:"Disallowed dimension IDs" <
427
>
}
+39
View File
@@ -0,0 +1,39 @@
# Configuration file
general {
debug {
# Enable this to register extra biomes for debugging/testing.
B:Biomes=false
# The amount of biomes to register.
I:"Biomes - Amount"=300
# Enable this to register extra blocks for debugging/testing.
B:Blocks=false
# The amount of blocks to register.
I:"Blocks - Amount"=5000
# Enable this to register extra enchantments for debugging/testing.
B:Enchantments=false
# The amount of enchantments to register.
I:"Enchantments - Amount"=32767
# Enable this to register extra items for debugging/testing.
B:Items=false
# The amount of items to register.
I:"Items - Amount"=40000
# Enable this to register extra potions for debugging/testing.
B:Potions=false
# The amount of potions to register.
I:"Potions - Amount"=300
}
}
+37 -1
View File
@@ -32,6 +32,12 @@ general {
# Properly saves the last state of pistons to tags
B:"Piston Progress"=true
# Improves retraction behavior on double piston extenders
B:"Piston Retraction"=false
# Fixes sleeping always resetting rain and thunder times
B:"Sleep Resets Weather"=true
"block overlay" {
# Fixes x-ray when standing in non-suffocating blocks
B:"[1] Block Overlay Toggle"=true
@@ -73,7 +79,7 @@ general {
B:"Dimension Change Player States"=true
# Fixes item duplications when players are dropping items and disconnecting
B:"Disconnect Dupe"=true
B:"Disconnect Dupe"=false
# Fixes a duplication exploit connected to the inventories of donkeys and mules
B:"Donkey/Mule Dupe"=true
@@ -90,6 +96,9 @@ general {
# Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0
B:"Entity ID"=true
# Fixes entity lists often not getting updated correctly
B:"Entity Lists"=true
# Prevents corruption of entities caused by invalid health or damage values
B:"Entity NaN Values"=true
@@ -109,6 +118,9 @@ general {
# Corrects maximum player health on joining by setting the last saved health value
B:"Max Player Health"=true
# Fixes non-player entities being able to control minecarts
B:"Minecart AI"=true
# Fixes mounts and boats sometimes disappearing after dismounting
B:"Mount Desync"=true
@@ -121,6 +133,9 @@ general {
# Fixes skeletons not looking at their targets when strafing
B:"Skeleton Aim"=true
# Fixes untipped arrows emitting blue tipped arrow particles upon reloading a world
B:"Untipped Arrow Particles"=true
# Returns missing hoods to villager mantles
B:"Villager Mantle Hoods"=true
@@ -142,6 +157,12 @@ general {
# Improves the accuracy of smooth lighting by checking for suffocation and light opacity
B:"Accurate Smooth Lighting"=true
# Fixes the blast protection enchantment not reducing knockback from explosions except at very high levels
B:"Blast Protection Knockback"=false
# Fixes crafted item statistics not increasing correctly when items are crafted with shift-click or drop methods
B:"Crafted Item Statistics"=true
# Fixes entity and particle rendering issues by enabling depth buffer writing
B:"Depth Mask"=true
@@ -156,6 +177,15 @@ general {
# Incompatible with SpongeForge and RandomPatches
I:"Packet Size"=16777216
# Fixes various particle types not showing up on the client
B:"Particle Spawning"=true
# Fixes potion effects not displaying their level above 'IV'
B:"Potion Amplifier Visibility"=true
# Fixes the spectator menu not showing player skins
B:"Spectator Menu"=true
"model gap" {
# Fixes transparent gaps in all 3D models of blocks and items
B:"[1] Model Gap Toggle"=true
@@ -181,6 +211,9 @@ general {
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
B:"Frustum Culling"=true
# Fixes duplication issues that can occur when entities travel through portals
B:"Portal Traveling Dupe"=true
# Changes the data table of tile entities to resolve issues
# HASHMAP: Vanilla default
# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading
@@ -192,6 +225,9 @@ general {
# CONCURRENT_HASHMAP
# CONCURRENT_LINKED_HASHMAP
S:"Tile Entity Map"=CONCURRENT_LINKED_HASHMAP
# Fixes witch hut structure data not accounting for the height it is generated at
B:"Witch Huts"=true
}
}
+68 -12
View File
@@ -3,7 +3,7 @@
general {
abyssalcraft {
# Makes an optimization to reduce tick overhead of AbyssalCraft's item transport system
# Optimizes AbyssalCraft's item transport system to reduce tick overhead
B:"Optimized Item Transport"=true
}
@@ -18,7 +18,8 @@ general {
}
"advent of ascension" {
# Fixes AoA player ticking in certain GUIs without player inventories (i.e. Flux Networks GUI)
# Improves AoA player ticking by only sending inventory changes when necessary
B:"Improved Player Tick"=true
B:"Inventory-less GUI Compatibility"=true
}
@@ -34,7 +35,7 @@ general {
# Optimizes the Hellfire/Soul Forge to reduce tick time
B:"Optimized Hellfire Forge"=true
# Fixes memory leak related to unloading worlds/switching dimensions
# Fixes memory leak when unloading worlds/switching dimensions
B:"World Unload Memory Leak Fix"=true
}
@@ -71,6 +72,9 @@ general {
}
"elenai dodge 2" {
# Chance per dodge to extinguish the player when burning
D:"Extinguishing Dodges"=0.0
# Fixes server-sided crashes when the Feathers Helper API is utilized
B:"Feathers Helper API Fix"=true
@@ -154,7 +158,7 @@ general {
"item stages" {
# Changes item matching code to CraftTweaker's ingredient matching system, fixes item NBT issues
B:"Ingredient Matching"=true
B:"Ingredient Matching"=false
}
mekanism {
@@ -178,7 +182,7 @@ general {
}
nuclearcraft {
# Changes the data table of the radiation environment handler to improve performance
# Changes the data table of the radiation environment handler to improve tick time
# CONCURRENT_HASHMAP: NuclearCraft default
# CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance
# CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance
@@ -200,16 +204,11 @@ general {
}
roost {
# Improves load time by registering CT chickens early for Roost to detect them
# Note: All CT chickens must be specified in "Custom Chickens" for this tweak to work!
# Note: In your .zs files, to use ContentTweaker's MaterialSystem Parts, you must:
# Improves load time by registering ContentTweaker chickens early for Roost to detect them
# Note: If you would like to use ContentTweaker's MaterialSystem Parts for the layed item, in your script you must:
# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
# 2) Use the Material Part Bracket Handler to reference the item
B:"ContentTweaker: Early Register CT Chickens"=true
# Adds custom chickens from mods (e.g. ContentTweaker) to Roost's stock texture check
# Syntax: name
# name Chicken name
S:"Custom Chickens" <
amber_chicken
amethyst_chicken
@@ -272,6 +271,7 @@ general {
strontium_chicken
energy_chicken
heraldry_chicken
fesh_abomination_chicken
>
}
@@ -387,6 +387,9 @@ general {
"thaumic wonders" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes a client-side memory leak when wearing Void Fortress armor
B:"Memory Leak Fix"=false
}
"the farlanders" {
@@ -426,6 +429,39 @@ general {
# Despawns unbreakable projectiles faster to improve framerates
B:"Projectile Despawning"=true
# Enables usage of tweaks in below category to customize Tinkers' tools stats
B:"Tool Customization"=true
"tool customization" {
# Sets the rate at which a tool's attack damage incrementally decays depending on its damage cutoff
# Default value: 0.9
# Range: 0.0 - 1.0
# Note: A rate of 1.0 means there is no damage decay
# Note: The damage curve will cap the maximum value to (tool's damage cutoff)/(1 - decay rate)
S:"Attack Damage Decay Rate"=0.9
# Sets the attack damage cutoff at which diminishing returns start for the cleaver
# Default value: 25.0
D:"Cleaver Attack Damage Cutoff"=75.0
# Sets the attack damage cutoff at which diminishing returns start for any Tinkers' tool not listed here
# Default value: 15.0
D:"General Attack Damage Cutoff"=15.0
# Sets the attack damage cutoff at which diminishing returns start for the longsword
# Default value: 18.0
D:"Longsword Attack Damage Cutoff"=65.0
# Sets the attack damage cutoff at which diminishing returns start for the PlusTiC katana
# Default value: 22.0
D:"PlusTiC: Katana Attack Damage Cutoff"=22.0
# Sets the attack damage cutoff at which diminishing returns start for the rapier
# Default value: 13.0
D:"Rapier Attack Damage Cutoff"=55.0
}
}
"tiny progressions" {
@@ -433,6 +469,26 @@ general {
B:"Duplication Fixes"=true
}
"cb multipart/forge multipart cbe" {
# Fixes a memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
"compact machines" {
# Fixes some compact machine walls being invisible if Nothirium 0.2.x (and up) or Vintagium is installed
B:"Invisible Wall Render Fix"=true
}
"effortless building" {
# Fixes Effortless Building ignoring Metadata when checking for items in inventory
B:"Block Transmutation Fix"=true
}
mrtjpcore {
# Fixes a memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
}
+134 -4
View File
@@ -100,6 +100,57 @@ general {
I:"[4] Maximum Altitude"=63
}
"overhaul beacon" {
# Overhaul beacon construction and range
B:"[1] Overhaul Beacon Toggle"=false
# Modifier: Use per block modifier for range calculation, replacing vanilla implementation
# Enforced: Enforce usage of only 1 beacon base type per level
# Valid values:
# MODIFIER
# ENFORCED
# ENFORCED_MODIFIER
S:"[2] Mode"=ENFORCED
# Global range for block, change it by modify beacon range config
D:"[3] Global Modifier"=1.0
# Scaling beacon range per level (1 -> 4)
# Don't try add more value to this scale as this only use first 4 values
D:"[4] Level Scaling" <
1.0
0.8
0.6
0.4
>
##########################################################################################################
# [5] per block modifier
#--------------------------------------------------------------------------------------------------------#
# Block modifier for range calculate, only apply for beacon base block
# Add new one required restart, modify doesn't required so
##########################################################################################################
"[5] per block modifier" {
D:"modid:example"=1.0
}
}
"sapling behavior" {
# Allows customization of sapling behavior while utilizing an optimized method
B:"[1] Sapling Behavior Toggle"=true
# Inclusive minimum light level at which saplings grow into trees
I:"[2] Minimum Light Level"=9
# Chance per update tick at which saplings grow into trees
# Note: General growth rate is still affected by the random tick speed
# Min: 0.0
# Max: 1.0
D:"[3] Growth Chance"=0.125
}
}
entities {
@@ -109,6 +160,14 @@ general {
# Replaces entity AI for improved server performance
B:"AI Replacement"=true
# Scales dropped experience from entities based on their health
# Formula: max_health * factor
# 0 for vanilla default
D:"Adaptive XP Drops"=0.0
# Enables arms for armor stands by default
B:"Armed Armor Stands"=false
# Replaces auto jump with an increased step height (singleplayer only)
B:"Auto Jump Replacement"=true
@@ -125,10 +184,6 @@ general {
# Min: 0.0
# Max: 1.0
D:"Creeper Charged Spawning Chance"=0.01
# Sets the chance to replace deadly creeper explosions with delightful confetti
# Min: 0.0
# Max: 1.0
D:"Creeper Confetti Spawning Chance"=0.0
# Sets the additional damage that critical arrows deal
@@ -141,6 +196,9 @@ general {
# Disables leveling of villager careers, only allowing base level trades
B:"Disable Villager Trade Leveling"=false
# Disables restocking of villager trades, only allowing one trade per offer
B:"Disable Villager Trade Restock"=false
# Disables withers targeting animals
B:"Disable Wither Targeting AI"=false
@@ -150,6 +208,9 @@ general {
# Mobs carrying picked up items will drop their equipment and despawn properly
B:"Mob Despawn Improvement"=true
# Prevents zombie pigmen spawning from nether portals
B:"No Portal Spawning"=false
# Stops horses wandering around when saddled
B:"No Saddled Wandering"=true
@@ -163,6 +224,14 @@ general {
# Max: 1.0
D:"Rabbit Toast Spawning Chance"=0.05
# Sets the exhaustion value per cm when riding mounts
# Min: 0.0
# Max: 1.0
D:"Riding Exhaustion"=0.0
# Summoned vexes will also die when their summoner is killed
B:"Soulbound Vexes"=true
attributes {
# Sets custom ranges for entity attributes
B:"[01] Attributes Toggle"=true
@@ -333,6 +402,27 @@ general {
D:"[2] Damage Reduction"=2.0
}
"chicken shedding" {
# Enables chickens to have a chance to shed a feather
B:"[1] Chicken Shedding"=true
# How frequently feathers shed from chickens (lower means more)
I:"[2] Shed Frequency"=28000
# Allows baby chickens to also shed feathers
B:"[3] Baby Chickens Shed Feathers"=false
}
"creeper confetti" {
# Sets the chance to replace deadly creeper explosions with delightful confetti
# Min: 0.0
# Max: 1.0
D:"[1] Creeper Confetti Chance"=0.0
# Sets the damage dealt by confetti explosions
D:"[2] Creeper Confetti Damage"=0.0
}
}
items {
@@ -476,6 +566,9 @@ general {
# Makes item entities flash faster as they get closer to despawning
B:"[16] Clear Despawn: Urgent Flashing"=true
# Slows how often item entities update their position to improve performance
B:"[17] Slowed Movement"=false
}
mending {
@@ -539,6 +632,9 @@ general {
}
misc {
# Removes duplicate messages and instead put a number behind the message how often it was repeated
B:"Compact Messages"=false
# Enables clicking of `/seed` world seed in chat to copy to clipboard
B:"Copy World Seed"=false
@@ -553,19 +649,32 @@ general {
# HARD
S:"Default Difficulty"=NORMAL
# Prevents the advancement system from loading entirely
B:"Disable Advancements"=false
# Disables the narrator functionality entirely
B:"Disable Narrator"=true
# Re-implements parallax rendering of the end portal from 1.10 and older
B:"End Portal Parallax"=true
# Provides more information to addPacket removed entity warnings
B:"Improved Entity Tracker Warning"=true
# Lets background music play continuously without delays
B:"Infinite Music"=false
# Enhance the vanilla 'Open to LAN' GUI for listening port customization, removal of enforced authentication and more
B:"LAN Server Properties"=true
# Sets the amount of XP needed for each level, effectively removing the increasing level scaling
# 0 for vanilla default
I:"Linear XP Amount"=0
# Sets the amount of applicable pattern layers for banners
# 6 for vanilla default
I:"More Banner Layers"=6
# Disables the flashing effect when the night vision potion effect is about to run out
B:"No Night Vision Flash"=false
@@ -606,6 +715,11 @@ general {
# Adds a button to the pause menu to toggle cheats
B:"Toggle Cheats Button"=true
# Sets the maximum experience level players can reach
# 0 to effectively disable gaining of experience
# -1 for vanilla default
I:"XP Level Cap"=-1
"armor curve" {
# Adjusts the armor scaling and degradation formulae for mobs and players
B:"[1] Armor Curve Toggle"=false
@@ -662,6 +776,9 @@ general {
# Disables the flashing of skybox and ground brightness on lightning bolt strikes
B:"No Lightning Flash"=false
# Prevents lightning bolts from destroying items
B:"No Lightning Item Destruction"=false
}
"load sounds" {
@@ -829,6 +946,15 @@ general {
# Fixes slow background startup edge case caused by checking tooltips during the loading process
B:"Faster Background Startup"=false
# Silences advancement errors
B:"Mute Advancement Errors"=false
# Silences ore dictionary errors
B:"Mute Ore Dictionary Errors"=false
# Silences texture map errors
B:"Mute Texture Map Errors"=false
# Disables lighting of active redstone, repeaters, and comparators to improve performance
B:"No Redstone Lighting"=false
@@ -847,6 +973,10 @@ general {
# Tidies newly generated chunks by removing scattered item entities
B:"Tidy Chunk"=false
# Sets the village generation distance in chunks
# Vanilla default is 32
I:"Village Distance"=32
"chunk gen limit" {
# Limits maximum chunk generation per tick for improved server performance
B:"[1] Chunk Gen Limit Toggle"=false
-5
View File
@@ -337,7 +337,6 @@ performance {
planet {
# List of Biomes to be blacklisted from spawning as BiomeIds, default is: river, sky, hell, void, alienForest [default: [minecraft:river], [minecraft:sky], [minecraft:hell], [minecraft:void], [advancedrocketry:alien_forest]]
S:BlacklistedBiomes <
minecraft:river
minecraft:sky
@@ -345,8 +344,6 @@ planet {
minecraft:void
advancedrocketry:alien forest
>
# Biomes that only spawn on worlds with pressures over 125, will override blacklist. Defaults: StormLands, DeepSwamp [default: [advancedrocketry:deepswamp], [advancedrocketry:stormland]]
S:HighPressureBiomes <
advancedrocketry:deepswamp
advancedrocketry:stormland
@@ -354,8 +351,6 @@ planet {
# setting this to false will will prevent resetPlanetsFromXML from being set to false upon world reload. Recommended for those who want to force ALL saves to ALWAYS use the planetDefs XML in the /config folder. Essentially that 'Are you sure you're sure' option. If resetPlanetsFromXML is false, this option does nothing. [default: true]
B:ResetOnlyOnce=true
# Some worlds have a chance of spawning single biomes contained in this list. Defaults: deepSwamp, crystalChasms, alienForest, desert hills, mushroom island, extreme hills, ice plains [default: [advancedrocketry:volcanicbarren], [advancedrocketry:deepswamp], [advancedrocketry:crystalchasms], [advancedrocketry:alien_forest], [minecraft:desert_hills], [minecraft:mushroom_island], [minecraft:extreme_hills], [minecraft:ice_flats]]
S:SingleBiomes <
advancedrocketry:volcanicbarren
advancedrocketry:deepswamp
-92
View File
@@ -1,144 +1,69 @@
# Configuration file
client {
# Set to true to disable particles for the sprinklers. [default: false]
B:"Disable particles"=true
# This defines how to display the stats of plants. [default: §a- {0}: [{1}/{2}]]
S:"Stat Display"=§a- {0}: [{1}/{2}]
}
compatibility {
# The amount of energy that the ActuallyAdditions farmer expends to harvest or plant an AgriCraft crop. [range: 250 ~ 10000, default: 250]
I:"ActuallyAdditions Farmer Energy Cost"=250
}
core {
# The maximum attainable value of the stats on a crop. [range: 1 ~ 10, default: 10]
I:"Crop Stat Cap"=10
# The number of crops you get per crafting operation. [range: 1 ~ 4, default: 4]
I:"Crops per Craft"=4
# Set to false to disable automatic JSON writeback. [default: true]
B:"Enable JSON Writeback"=true
# Uses a boring one-line alpha warning message instead of the more interesting default ones. [default: false]
B:"Use boring alpha warning messages"=false
}
debug {
# Set to true to add NBT info to itemstack tooltips. [default: false]
B:"Display NBT Tooltips"=false
# Set to true to add OreDict info to itemstack tooltips. [default: false]
B:"Display OreDict Tooltips"=false
# Set to true to add Registry information to itemstack tooltips. [default: false]
B:"Display Registry ToolTips"=false
# Set to true to enable the AgriCraft Bauble. [default: false]
B:"Enable AgriCraft Bauble"=false
# The radius of the grass breaking tool. [range: 1 ~ 50, default: 10]
I:"Grass Breaker Radius"=10
# Set to true to prevent any annoying AgriCraft model loading errors from spamming the log. [default: true]
B:"Suppress Model Errors"=true
# Set to true to enable debug mode. [default: false]
B:debug=false
}
decoration {
# Set to false to disable the decorative custom wood grates. [default: true]
B:"Enable Grates"=true
}
farming {
# For when a mod uses the IGrowable interface, instead of registering its own fertilizer with AgriCraft.
# Note: This does not restrict generic update ticks. [default: true]
B:"Allow other mods to apply bonemeal"=true
# On a mutation the stats on the crop will be divided by this number. [range: 1 ~ 3, default: 2]
I:"Crop Stat Divisor"=2
# The base chance for a crossover to occur during any given tick. Setting this 95% is of questionable morality. [range: 0.05 ~ 0.95, default: 0.15]
S:"Crossover Chance"=0.15
# Set to true to disable vanilla farming, meaning you can only grow plants on crops. [default: false]
B:"Disable Vanilla Farming"=false
# Set to false if you wish to disable using fertilizers on a cross crop to force a mutation. [default: false]
B:"Fertilizer Mutations"=false
# This is a global growth rate multiplier. [range: 0.0 ~ 2.0, default: 1.0]
S:"Growth rate multiplier"=1.0
# Set to true to enable hardcore mode for stat increasing: 1 parent: 3/4 decrement, 1/4 nothing.
# 2 parents: 2/4 decrement, 1/4 nothing, 1/4 increment.
# 3 parents: 1/4 decrement, 1/2 nothing, 1/4 increment.
# 4 parents: 1/4 decrement, 1/4 nothing, 1/2 increment. [default: false]
B:"Hardcore stats"=false
# Define mutation chance (0.0 means no mutations, only spreading and 1.0 means only mutations no spreading. [range: 0.0 ~ 1.0, default: 0.2]
S:"Mutation Chance"=0.2
# True means any crop that is not considered a valid parent will affect stat gain negatively. [default: true]
B:"Non parent crops affect stats negatively"=true
# Set this to true to make only mature crops drop seeds (to encourage trowel usage). [default: false]
B:"Only mature crops drop seeds"=false
# Set to false if you wish to disable drops from raking weeds. [default: true]
B:"Raking weeds drops items"=true
# Set to false if you wish to disable seed drops from raking weeds. [default: false]
B:"Raking weeds drops seeds"=false
# Set to true to warn that vanilla farming is disabled when trying to plant vanilla plant. [default: true]
B:"Show Disabled Vanilla Farming Warning"=true
# Set to true to allow crops that spread from one single crop to increase stats. [default: false]
B:"Single spread stat increase"=false
# What are considered valid parents for stat increasing: 1 = Any. 2 = Mutation parents and identical crops. 3 = Only identical crops. [range: 1 ~ 3, default: 2]
I:"Valid parents"=2
I:"Weed Growth Rate"=50
# Set this to true to have weeds destroy the crop sticks when they are broken with weeds (to encourage rake usage). [default: false]
B:"Weeds destroy crop sticks"=false
# Determines if AgriCraft should completeley override grass drops with those confiured in the JSON files. [default: false]
B:"Wipe Grass Drops"=false
}
irrigation {
# The amount of water in mB that an irrigation channel can hold. [range: 100 ~ 2000, default: 500]
I:"Channel Capacity"=500
# Set to true if you want to enable irrigation systems. [default: true]
B:"Enable Irrigation"=true
# Set to true to let tanks fill up when water flows above them. [default: false]
B:"Fill tank from flowing water"=false
# Set to true to let tanks fill up when water falls from the sky. [default: true]
B:"Fill tank from rainfall"=true
# Every loop, each unobscured plant in sprinkler range has this chance to get a growth tick from the sprinkler. [range: 0 ~ 100, default: 20]
I:"Sprinkler growth chance"=20
# The minimum number of ticks between successive starts of irrigation. No effect if it's less than the number required to actually finish. [range: 1 ~ 1200, default: 100]
I:"Sprinkler growth interval"=100
# Defined in terms of mB per second. The irrigation loop progress will pause when there is insufficient water. [range: 0 ~ 10000, default: 10]
I:"Sprinkler water usage"=10
}
@@ -146,44 +71,27 @@ irrigation {
logging {
# Set to true to enable logging on the agricore channel. [default: true]
B:agricore_logging=true
# Set to true to enable logging on the agricraft channel. [default: true]
B:agricraft_logging=true
}
storage {
# Set to true to disable the seed storage systems. [default: false]
B:"Disable seed storage system"=false
# Set to true to disable the seed storage warehouse blocks. [default: false]
B:"Disable seed storage warehouses"=false
}
tools {
# Set to false to disable the Clipper. [default: true]
B:"Enable Clipper"=true
}
world {
# Set to true to disable world gen, no greenhouses will spawn in villages. [default: false]
B:"Disable World Gen"=true
# The maximum number of greenhouses per village. [range: 0 ~ 2, default: 1]
I:"Greenhouse limit"=1
# The maximum tier of plants allowed to spawn in greenhouses. [range: 1 ~ 10, default: 3]
I:"Greenhouse plant tier limit"=3
# The weight for a greenhouse to be generated in a village. [range: 0 ~ 100, default: 10]
I:"Greenhouse weight"=10
# The maximum number of irrigated greenhouses per village. [range: 0 ~ 2, default: 1]
I:"Irrigated greenhouse limit"=1
# The weight for an irrigated greenhouse to be generated in a village. [range: 0 ~ 100, default: 2]
I:"Irrigated greenhouse weight"=2
}
+24 -24
View File
@@ -33,7 +33,7 @@ general {
# Number of Baronyte veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=3
I:veinsPerChunk=1
}
blazium {
@@ -50,7 +50,7 @@ general {
# Number of Blazium veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=2
I:veinsPerChunk=1
}
bloodstone {
@@ -67,7 +67,7 @@ general {
# Number of Bloodstone veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=4
I:veinsPerChunk=1
}
bluecrystal {
@@ -84,7 +84,7 @@ general {
# Number of Blue Crystal veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=4
I:veinsPerChunk=1
}
chargedrunium {
@@ -101,7 +101,7 @@ general {
# Number of Charged Runium veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=5
I:veinsPerChunk=1
}
chestbonefragments {
@@ -118,7 +118,7 @@ general {
# Number of Chestbone Fragments veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=2
I:veinsPerChunk=1
}
crystallite {
@@ -135,7 +135,7 @@ general {
# Number of Crystallite veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=8
I:veinsPerChunk=2
}
elecanium {
@@ -152,7 +152,7 @@ general {
# Number of Elecanium veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=3
I:veinsPerChunk=1
}
emberstone {
@@ -186,7 +186,7 @@ general {
# Number of Footbone Fragments veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=2
I:veinsPerChunk=1
}
gemenyte {
@@ -203,7 +203,7 @@ general {
# Number of Gemenyte veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=4
I:veinsPerChunk=1
}
ghastly {
@@ -220,7 +220,7 @@ general {
# Number of Ghastly Ore veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=2
I:veinsPerChunk=1
}
ghoulish {
@@ -237,7 +237,7 @@ general {
# Number of Ghoulish Ore veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=2
I:veinsPerChunk=1
}
greencrystal {
@@ -254,7 +254,7 @@ general {
# Number of Green Crystal veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=4
I:veinsPerChunk=1
}
jade {
@@ -288,7 +288,7 @@ general {
# Number of Jewelyte veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=4
I:veinsPerChunk=1
}
legbonefragments {
@@ -305,7 +305,7 @@ general {
# Number of Legbone Fragments veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=2
I:veinsPerChunk=1
}
limonite {
@@ -339,7 +339,7 @@ general {
# Number of Lyon veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=2
I:veinsPerChunk=1
}
mystite {
@@ -356,7 +356,7 @@ general {
# Number of Mystite veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=2
I:veinsPerChunk=1
}
ornamyte {
@@ -373,7 +373,7 @@ general {
# Number of Ornamyte veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=4
I:veinsPerChunk=1
}
purplecrystal {
@@ -390,7 +390,7 @@ general {
# Number of Purple Crystal veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=4
I:veinsPerChunk=1
}
redcrystal {
@@ -407,7 +407,7 @@ general {
# Number of Red Crystal veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=4
I:veinsPerChunk=1
}
rosite {
@@ -487,7 +487,7 @@ general {
# Number of Skullbone Fragments veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=2
I:veinsPerChunk=1
}
varsium {
@@ -504,7 +504,7 @@ general {
# Number of Varsium veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=2
I:veinsPerChunk=1
}
whitecrystal {
@@ -521,7 +521,7 @@ general {
# Number of White Crystal veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=4
I:veinsPerChunk=1
}
yellowcrystal {
@@ -538,7 +538,7 @@ general {
# Number of Yellow Crystal veins per chunk
# Min: 0
# Max: 20
I:veinsPerChunk=4
I:veinsPerChunk=1
}
}
+1
View File
@@ -57,6 +57,7 @@ general {
0
1
-1
43
>
}
+1 -3
View File
@@ -168,7 +168,7 @@ data_persistence {
entities {
# Defines how common ***ambient*** flares are. the lower the more common. 0 = ambient ones don't appear/disabled. [range: 0 ~ 200000, default: 9]
I:EntityFlare.ambientspawn=9
I:EntityFlare.ambientspawn=0
# If this is set to true, occasionally, a spawned flare will (attempt to) kill bats close to it. [default: true]
B:EntityFlare.killbats=true
@@ -1071,14 +1071,12 @@ worldgen {
}
marble {
# Defines the blockstates that may be replaced by marble when trying to generate marble. format: <modid>:<name>:<meta> - Use meta -1 for wildcard [default: [minecraft:stone:0]]
S:ReplacementStates <
minecraft:stone:0
>
}
aquamarine {
# Defines the blockstates that may be replaced by aquamarine shale when trying to generate aquamarine shale. format: <modid>:<name>:<meta> - Use meta -1 for wildcard [default: [minecraft:sand:0]]
S:ReplacementStates <
minecraft:sand:0
>
+1 -1
View File
@@ -7,7 +7,7 @@
##########################################################################################################
data {
# [default: [minecraft:protection:10], [minecraft:fire_protection:5], [minecraft:feather_falling:5], [minecraft:blast_protection:2], [minecraft:projectile_protection:5], [minecraft:respiration:2], [minecraft:aqua_affinity:2], [minecraft:thorns:1], [minecraft:depth_strider:2], [minecraft:frost_walker:2], [minecraft:sharpness:10], [minecraft:smite:5], [minecraft:bane_of_arthropods:5], [minecraft:knockback:5], [minecraft:fire_aspect:2], [minecraft:looting:2], [minecraft:sweeping:2], [minecraft:efficiency:10], [minecraft:silk_touch:1], [minecraft:unbreaking:5], [minecraft:fortune:2], [minecraft:power:10], [minecraft:punch:2], [minecraft:flame:2], [minecraft:infinity:1], [minecraft:luck_of_the_sea:2], [minecraft:lure:2], [minecraft:mending:2], [draconicevolution:enchant_reaper:2], [railcraft:wrecking:2], [railcraft:implosion:2], [railcraft:destruction:1], [railcraft:smack:1], [extrautils2:xu.kaboomerang:10], [extrautils2:xu.zoomerang:10], [extrautils2:xu.burnerang:10], [extrautils2:xu.bladerang:10], [extrautils2:xu.boomereaperang:10], [randomthings:magnetic:1], [openblocks:explosive:2], [openblocks:last_stand:5], [openblocks:flim_flam:2], [projectred-expansion:electric_efficiency:2], [advancedrocketry:spacebreathing:10], [endercore:autosmelt:2], [endercore:xpboost:5], [tombstone:shadow_step:2], [tombstone:soulbound:2], [tombstone:magic_siphon:2], [tombstone:plague_bringer:2], [tombstone:blessing:2], [tombstone:curse_of_bones:2], [enderio:witherweapon:5], [enderio:repellent:1], [enderio:witherarrow:5], [enderio:soulbound:1], [aerialaffinity:aerial_affinity:2], [aoa3:brace:1], [aoa3:intervention:1], [aoa3:archmage:1], [aoa3:sever:5], [aoa3:recharge:2], [aoa3:control:2], [aoa3:shell:5], [aoa3:crush:5], [aoa3:form:2], [ebwizardry:magic_sword:10], [ebwizardry:magic_bow:10], [ebwizardry:flaming_weapon:10], [ebwizardry:freezing_weapon:10], [ebwizardry:magic_protection:5], [ebwizardry:frost_protection:2], [ebwizardry:shock_protection:2], [bewitchment:magic_protection:1], [bibliocraft:bibliocraft.deathcompassench:1], [bibliocraft:bibliocraft.readingench:5], [divinerpg:rive:1], [divinerpg:aftershock:1], [mod_lavacow:poisonous:1], [mod_lavacow:lifesteal:1], [mod_lavacow:corrosive:1], [soulshardsrespawn:soul_stealer:5], [variegated:manabound:1], [woot:headhunter:2], [abyssalcraft:coralium:2], [abyssalcraft:dread:2], [abyssalcraft:light_pierce:10], [abyssalcraft:iron_wall:5], [abyssalcraft:sapping:5], [abyssalcraft:multi_rend:2], [cofhcore:holding:5], [cofhcore:insight:5], [cofhcore:leech:5], [cofhcore:multishot:5], [cofhcore:smashing:2], [cofhcore:smelting:2], [cofhcore:soulbound:5], [cofhcore:vorpal:2], [cyclicmagic:enchantment.autosmelt:2], [cyclicmagic:enchantment.excavation:1], [cyclicmagic:enchantment.launch:10], [cyclicmagic:enchantment.lifeleech:10], [cyclicmagic:enchantment.magnet:1], [cyclicmagic:enchantment.multishot:1], [cyclicmagic:enchantment.quickdraw:1], [cyclicmagic:enchantment.venom:10], [cyclicmagic:enchantment.waterwalking:1], [cyclicmagic:enchantment.expboost:1], [astralsorcery:enchantment.as.nightvision:1], [astralsorcery:enchantment.as.smelting:1], [simplyjetpacks:fuel_efficiency:1]]
# [default: [minecraft:protection:10], [minecraft:fire_protection:5], [minecraft:feather_falling:5], [minecraft:blast_protection:2], [minecraft:projectile_protection:5], [minecraft:respiration:2], [minecraft:aqua_affinity:2], [minecraft:thorns:1], [minecraft:depth_strider:2], [minecraft:frost_walker:2], [minecraft:sharpness:10], [minecraft:smite:5], [minecraft:bane_of_arthropods:5], [minecraft:knockback:5], [minecraft:fire_aspect:2], [minecraft:looting:2], [minecraft:sweeping:2], [minecraft:efficiency:10], [minecraft:silk_touch:1], [minecraft:unbreaking:5], [minecraft:fortune:2], [minecraft:power:10], [minecraft:punch:2], [minecraft:flame:2], [minecraft:infinity:1], [minecraft:luck_of_the_sea:2], [minecraft:lure:2], [minecraft:mending:2], [draconicevolution:enchant_reaper:2], [railcraft:wrecking:2], [railcraft:implosion:2], [railcraft:destruction:1], [railcraft:smack:1], [extrautils2:xu.kaboomerang:10], [extrautils2:xu.zoomerang:10], [extrautils2:xu.burnerang:10], [extrautils2:xu.bladerang:10], [extrautils2:xu.boomereaperang:10], [randomthings:magnetic:1], [openblocks:explosive:2], [openblocks:last_stand:5], [openblocks:flim_flam:2], [projectred-expansion:electric_efficiency:2], [advancedrocketry:spacebreathing:10], [endercore:autosmelt:2], [endercore:xpboost:5], [tombstone:shadow_step:2], [tombstone:soulbound:2], [tombstone:magic_siphon:2], [tombstone:plague_bringer:2], [tombstone:blessing:2], [tombstone:curse_of_bones:2], [enderio:soulbound:1], [enderio:witherweapon:5], [enderio:witherarrow:5], [enderio:repellent:1], [aerialaffinity:aerial_affinity:2], [aoa3:brace:1], [aoa3:intervention:1], [aoa3:archmage:1], [aoa3:sever:5], [aoa3:recharge:2], [aoa3:control:2], [aoa3:shell:5], [aoa3:crush:5], [aoa3:form:2], [ebwizardry:magic_sword:10], [ebwizardry:magic_bow:10], [ebwizardry:flaming_weapon:10], [ebwizardry:freezing_weapon:10], [ebwizardry:magic_protection:5], [ebwizardry:frost_protection:2], [ebwizardry:shock_protection:2], [bewitchment:magic_protection:1], [bibliocraft:bibliocraft.deathcompassench:1], [bibliocraft:bibliocraft.readingench:5], [divinerpg:rive:1], [divinerpg:aftershock:1], [mod_lavacow:poisonous:1], [mod_lavacow:lifesteal:1], [mod_lavacow:corrosive:1], [soulshardsrespawn:soul_stealer:5], [variegated:manabound:1], [woot:headhunter:2], [abyssalcraft:coralium:2], [abyssalcraft:dread:2], [abyssalcraft:light_pierce:10], [abyssalcraft:iron_wall:5], [abyssalcraft:sapping:5], [abyssalcraft:multi_rend:2], [cofhcore:holding:5], [cofhcore:insight:5], [cofhcore:leech:5], [cofhcore:multishot:5], [cofhcore:smashing:2], [cofhcore:smelting:2], [cofhcore:soulbound:5], [cofhcore:vorpal:2], [cyclicmagic:enchantment.autosmelt:2], [cyclicmagic:enchantment.excavation:1], [cyclicmagic:enchantment.launch:10], [cyclicmagic:enchantment.lifeleech:10], [cyclicmagic:enchantment.magnet:1], [cyclicmagic:enchantment.multishot:1], [cyclicmagic:enchantment.quickdraw:1], [cyclicmagic:enchantment.venom:10], [cyclicmagic:enchantment.waterwalking:1], [cyclicmagic:enchantment.expboost:1], [astralsorcery:enchantment.as.nightvision:1], [astralsorcery:enchantment.as.smelting:1], [simplyjetpacks:fuel_efficiency:1]]
S:data <
minecraft:protection:10
minecraft:fire_protection:5
+3 -1
View File
@@ -35,11 +35,13 @@ data {
oreThorium;400
oreCoralium;1000
oreAbyssalnite;400
oreJade;500
oreAscendedJade;500
oreBauxite;600
oreTitanium;400
oreRunium;300
oreSalt;800
oreRosite;500
oreLimonite;500
>
}
+4 -6
View File
@@ -1,11 +1,5 @@
# Configuration file
##########################################################################################################
# battletowerchestitems
#--------------------------------------------------------------------------------------------------------#
# Syntax for each Item entry is 'Name-Meta-Spawnchance-minAmount-maxAmount', entries are seperated by ';'
##########################################################################################################
battletowerchestitems {
S:"Floor 1"=stick-0-75-5-6;wheat_seeds-0-75-3-5;planks-0-75-5-6;reeds-0-75-3-5;golden_carrot-0-70-2-8;contenttweaker:call_of_the_full_moon-0-10-2-3
S:"Floor 2"=stone_pickaxe-0-50-1-1;stone_axe-0-50-1-1;torch-0-80-3-3;stone_button-0-50-2-2;golden_carrot-0-70-2-8;contenttweaker:pasta_aglio_olio_peperoncino-0-20-1-4;contenttweaker:call_of_the_bloodhunt-0-10-2-3
@@ -139,6 +133,7 @@ biomespawnallowed {
B:moondark=false
B:moor=true
B:mortum=true
B:mountain=true
B:mountain_foothills=true
B:mountains=true
B:mushroom_forest=false
@@ -188,6 +183,7 @@ biomespawnallowed {
B:quagmire=false
B:rainforest=true
B:raised_isles=true
B:redlands=true
B:redwood_forest=true
B:redwood_forest_edge=true
B:redwood_taiga=true
@@ -267,6 +263,8 @@ mainoptions {
I:"Tower Destroying Enabled"=1
I:chanceTowerIsUnderGround=15
B:noGolemExplosions=false
# Destroy all Mob Spawners in Tower Area upon Tower Fall?
B:towerFallDestroysMobSpawners=false
}
+3 -1
View File
@@ -21,7 +21,9 @@ general {
# Increases or decreases the scrolling speed [range: 0.0 ~ 10.0, default: 1.0]
S:"Scroll Speed Multiplier"=1.0
B:"Skip Home"=false
# If true, skip the home GUI and open quests at startup. This property will be changed by the mod itself. [default: false]
B:"Skip Home"=true
# If true, then the player will spawn with a Quest Book when they first join the world [default: true]
B:"Spawn with Quest Book"=true
File diff suppressed because it is too large Load Diff
+23
View File
@@ -0,0 +1,23 @@
{
"catalystStack": {
"registryName": {
"domain": "contenttweaker",
"path": "cosmic_gem"
},
"meta": 0
},
"components": [
{
"weight": 100,
"oreName": "oreCosmicFabric"
},
{
"weight": 10,
"oreName": "oreCoraliumStone"
}],
"explosionStrength": 10.0,
"radius": 5,
"maxWeight": 100,
"version": 4,
"cost": 5000000
}
+20 -2
View File
@@ -450,7 +450,7 @@
},
{
"mode": "ADD",
"result": "iceandfire:dragonsteel_lighning_ingot",
"result": "iceandfire:dragonsteel_lightning_ingot",
"catalyst": "draconicevolution:draconium_ingot",
"energy": 100000,
"tier": 2,
@@ -465,7 +465,7 @@
},
{
"mode": "ADD",
"result": "iceandfire:dragonsteel_lighning_block",
"result": "iceandfire:dragonsteel_lightning_block",
"catalyst": "draconicevolution:draconium_block",
"energy": 1000000,
"tier": 2,
@@ -617,5 +617,23 @@
"contenttweaker:recursive_convergence",
"contenttweaker:recursive_convergence"
]
},
{
"mode": "ADD",
"result": "draconicevolution:awakened_core,8,0",
"catalyst": "minecraft:nether_star",
"energy": 9000000,
"tier": 3,
"ingredients": [
"draconicevolution:wyvern_core",
"draconicevolution:wyvern_core",
"draconicevolution:wyvern_core",
"draconicevolution:wyvern_core",
"draconicevolution:draconic_ingot",
"draconicevolution:draconic_ingot",
"draconicevolution:draconic_ingot",
"draconicevolution:draconic_ingot",
"contenttweaker:eye_of_gallifrey"
]
}
]
+4
View File
@@ -46,6 +46,10 @@ countermeasures {
# Items to automatically unequip when worn as armor.
# See readme on GitHub for examples of how to add extra metadata or dimension conditions [default: ]
S:items <
thermalfoundation:armor.helmet_lead dimension:427
thermalfoundation:armor.plate_lead dimension:427
thermalfoundation:armor.legs_lead dimension:427
thermalfoundation:armor.boots_lead dimension:427
>
}
+1 -1
View File
@@ -1,5 +1,5 @@
# The buildcraft detailed configuration file. This contains a lot of miscellaneous options that have no affect on gameplay.
# You should refer to the BC source code for a detailed description of what these do. (https://github.com/BuildCraft/BuildCraft)
# This file will be overwritten every time that buildcraft starts, so don't change anything other than the values.
#Tue Feb 06 14:29:47 PST 2024
#Wed May 01 19:29:19 PDT 2024
render.pipe.misc.inside.shade=0.725
+1
View File
@@ -26,6 +26,7 @@ general {
aoa3:smash;4
twilightforest:roving_cube;4
twilightforest:harbinger_cube;4
twilightforest:adherent;4
aoa3:xxeus;4
aoa3:vinocorne;4
divinerpg:twilight_demon;4
+1 -1
View File
@@ -268,7 +268,7 @@ Machine {
B:ClassicCrafting=false
# If TRUE, Machine Augment Slot scaling will use a custom set of values rather than default behavior (1/level).
B:CustomAugmentScaling=false
B:CustomAugmentScaling=true
# If TRUE, Machine Total RF (ENERGY) scaling will use a custom set of values rather than default behavior (no scaling). The default custom configuration provides an alternate progression where machines use 5% additional total RF per tier.
B:CustomEnergyScaling=false
@@ -0,0 +1,841 @@
{
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"target-item": "contenttweaker:bee_stargate",
"target-meta": 0,
"target-count": 1,
"duration": 200,
"catalyst": "contenttweaker:stargate_controller",
"input-types": {
"a": {
"id": "contenttweaker:stargate_sand",
"meta": 0
},
"b": {
"id": "contenttweaker:stargate_chevron_block",
"meta": 0
},
"c": {
"id": "contenttweaker:stargate_ring_block",
"meta": 0
},
"d": {
"id": "contenttweaker:stargate_controller_block",
"meta": 0
}
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@@ -0,0 +1,889 @@
{
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"target-item": "botania:manaresource",
"target-meta": 5,
"target-count": 1,
"duration": 200,
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"meta": 2,
"count": 4
}
},
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"id": "minecraft:wool",
"meta": 15,
"item": {
"id": "contenttweaker:25x25_area_of_grass",
"count": 1
}
},
"c": {
"id": "minecraft:grass",
"meta": 0
},
"e": {
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"meta": 0
},
"f": {
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"meta": 0
},
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"id": "minecraft:wool",
"meta": 0,
"item": {
"id": "contenttweaker:roof_can_be_placed_7_blocks_away",
"count": 1
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"id": "minecraft:tripwire",
"meta": 0,
"item": {
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"meta":4,
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"meta": 0,
"item": {
"id": "minecraft:beacon",
"count": 1
}
}
},
"input-nbt": {
"a:A": {
"nbt": "{id:\"botania:pylon\",ForgeCaps:{\"abyssalcraft:itemtransfer\":{configurations:[],isRunning:0b},\"nuclearcraft:capability_default_radiation_resistance\":{radiationResistance:0.0d}}}"
},
"i:A": {
"nbt": "{id:\"minecraft:beacon\",ForgeCaps:{\"abyssalcraft:itemtransfer\":{configurations:[],isRunning:0b},\"nuclearcraft:capability_default_radiation_resistance\":{radiationResistance:0.0d}},Lock:\"\",Primary:-1,Secondary:-1,Levels:1}"
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},
"input-nbt": {
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},
"i:A": {
"nbt": "{id:\"minecraft:beacon\",ForgeCaps:{\"abyssalcraft:itemtransfer\":{configurations:[],isRunning:0b},\"nuclearcraft:capability_default_radiation_resistance\":{radiationResistance:0.0d}},Lock:\"\",Primary:-1,Secondary:-1,Levels:1}"
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@@ -0,0 +1,55 @@
{
"name": "compactmachines3:extrautils_demonmetal",
"target-item": "extrautils2:ingredients",
"target-meta": 11,
"target-count": 1,
"duration": 200,
"catalyst": "contenttweaker:multiblock_preview",
"input-types": {
"a": {
"id": "minecraft:nether_brick",
"meta": 0
},
"b": {
"id": "minecraft:tripwire",
"meta": 0,
"item": {
"id": "minecraft:gold_ingot",
"count": 1
}
},
"c": {
"id": "minecraft:lava",
"meta": 0,
"item": {
"id": "minecraft:lava_bucket",
"count": 1
}
}
},
"shape": [
[
[
"b",
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],
[
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],
[
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]
]
}
@@ -31,9 +31,9 @@
],
[
[
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]
],
[
@@ -0,0 +1,58 @@
{
"name": "compactmachines3:nuclearcraft_simplecondensation",
"target-item": "contenttweaker:fluidcrystalmatrix_condensation",
"target-meta": 0,
"target-count": 1,
"duration": 200,
"catalyst": "contenttweaker:multiblock_preview",
"input-types": {
"a": {
"id": "contenttweaker:destabilized_redstone_bucket_placeholder",
"meta": 3
},
"b": {
"id": "contenttweaker:particulate_steam_condensation_tube",
"meta": 0
}
},
"shape": [
[
[
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],
[
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],
[
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]
],
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[
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[
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],
[
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]
]
]
}
@@ -10,6 +10,7 @@
"input-types": {
"a": {
"id": "minecraft:tripwire",
@@ -33,13 +34,17 @@
},
"e": {
"id": "thaumicwonders:fluid_quicksilver",
"meta": 0
"meta": 0,
"item": {
"id": "contenttweaker:quicksilver_bucket",
"count": 1
}
}
},
"shape": [
[
[
"a",
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],
@@ -78,13 +83,13 @@
"b"
],
[
"d",
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"c"
],
[
"b",
"c",
"d",
"b"
]
],
@@ -106,5 +111,5 @@
]
]
]
}
@@ -0,0 +1,104 @@
{
"name": "compactmachines3:tinkers_furnace",
"target-item": "tconstruct:seared_furnace_controller",
"target-meta": 0,
"target-count": 1,
"duration": 200,
"catalyst": "contenttweaker:multiblock_preview",
"input-types": {
"a": {
"id": "tconstruct:seared",
"meta": 3,
"item": {
"id": "tconstruct:seared",
"count": 1
}
},
"b": {
"id": "tconstruct:seared_tank",
"meta": 0,
"item": {
"id": "tconstruct:seared_tank",
"count": 1
}
},
"c": {
"id": "tconstruct:seared_furnace_controller",
"meta": 0,
"item": {
"id": "tconstruct:seared_furnace_controller",
"count": 1
}
}
},
"input-nbt": {
"a:A": {
"nbt": "{id:\"minecraft:tconstruct.smeltery_component\",ForgeCaps:{\"abyssalcraft:itemtransfer\":{configurations:[],isRunning:0b},\"nuclearcraft:capability_default_radiation_resistance\":{radiationResistance:0.0d}},hasMaster:1b,xCenter:80,yCenter:87,zCenter:212,MasterBlockName:\"tconstruct:seared_furnace_controller\",masterState:3082}"
},
"b:A": {
"nbt": "{id:\"minecraft:tconstruct.tank\",ForgeCaps:{\"abyssalcraft:itemtransfer\":{configurations:[],isRunning:0b},\"nuclearcraft:capability_default_radiation_resistance\":{radiationResistance:0.0d}},hasMaster:1b,xCenter:80,yCenter:87,zCenter:212,MasterBlockName:\"tconstruct:seared_furnace_controller\",masterState:3082,Empty:\"\"}"
},
"c:A": {
"nbt": "{id:\"minecraft:tconstruct.seared_furnace\",ForgeCaps:{\"abyssalcraft:itemtransfer\":{configurations:[],isRunning:0b},\"nuclearcraft:capability_default_radiation_resistance\":{radiationResistance:0.0d}},InventorySize:12,Items:[],active:1b,minPos:{X:80,Y:87,Z:211},maxPos:{X:80,Y:87,Z:211},fuel:0,temperature:0,needsFuel:0b,itemTemperatures:[I;0,0,0,0,0,0,0,0,0,0,0,0],itemTempRequired:[I;0,0,0,0,0,0,0,0,0,0,0,0],fuelQuality:0,currentTank:{},tanks:[{X:79,Y:86,Z:212}],currentFuel:{}}"
}
},
"shape": [
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],
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],
[
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]
]
]
}
+2 -14
View File
@@ -141,8 +141,6 @@ cyclicmagic {
# Stardew Furnaces: Quickly fill a furnace by hitting it with fuel or an item, or interact with an empty hand to pull out the results [Inspired by Stardew Valley. Left click only] [default: true]
B:"Furnace Speed"=false
# Default modifier for heart containers a new player will start with when first joining the world. Will not affect existing players once they have joined. (For Maximum heart modifier limit given by the heart containers see 'modpacks' category in the config file) [range: -9 ~ 90, default: 0]
I:HeartModifierInitial=0
# Use a player skull on a sign to name the skull based on the top line [default: true]
@@ -616,8 +614,6 @@ cyclicmagic {
# Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 99]
I:dropper_exact=99
# Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 250]
I:fire_starter=250
# Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 500]
@@ -625,8 +621,6 @@ cyclicmagic {
# Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 50]
I:harvester_block=50
# Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 0]
I:peat_farm=64
# Energy generated by normal Peat [range: 10 ~ 99999, default: 256]
@@ -1303,8 +1297,6 @@ modpacks {
croparia:stem_*
rustic:grape_stem
>
# Maximum number of heart containers you can get by eating heart containers. Does not limit the /setheartmod command [range: 0 ~ 90, default: 10]
I:HeartModifierMax=10
# Maximum number of upgraded hearts [range: 1 ~ 100, default: 20]
@@ -1353,8 +1345,6 @@ modpacks {
# Block Range it will search onclick [range: 2 ~ 256, default: 32]
I:ProspectorRange=32
# Containers that cannot be lifted up with the Empty Sack of Holding. Use block id; for example minecraft:chest [default: [extracells:fluidcrafter], [extracells:ecbaseblock], [extracells:fluidfiller], [refinedstorage:disk_manipulator], [refinedstorage:disk_drive], [refinedstorage:crafter], [refinedstorage:crafter_manager], [refinedstorage:grid], [parabox:parabox], [immersivengineering:metal_device1]]
S:SackHoldingBlacklist <
extracells:fluidcrafter
extracells:ecbaseblock
@@ -1366,6 +1356,8 @@ modpacks {
refinedstorage:grid
parabox:parabox
immersivengineering:metal_device1
astralsorcery:blockcollectorcrystal
astralsorcery:blockcelestialcollectorcrystal
>
# Crops & leaves that are blocked from harvesting (Brush Scythe and Tree Scythe). A star is for a wildcard [default: [terraqueous:pergola], [harvestcraft:*_sapling]]
@@ -1376,11 +1368,7 @@ modpacks {
# Seconds of potion effect caused by using the sleeping mat [range: 0 ~ 600, default: 20]
I:SleepingMatPotion=20
# Damage per second of Diamond spikes [range: 1 ~ 99, default: 5]
I:SpikeDiamondDamage=5
# Damage per second of Iron spikes [range: 1 ~ 99, default: 1]
I:SpikeIronDamage=1
# Does this break low-hardness blocks when thrown [default: false]
+1 -1
View File
@@ -417,7 +417,7 @@
"minecraft:skull,1,1",
"minecraft:coal,64",
"xreliquary:mob_ingredient,1,1",
"iceandfire:witherbone,4,1"
"iceandfire:witherbone,4,0"
],
"trial": {
"entities": "minecraft:wither_skeleton",
+25
View File
@@ -0,0 +1,25 @@
# Configuration file
general {
# The number of filter slots the Advanced Demagnetizer has.
# Ensure this is changed on all clients and the server.
# Min: 1
# Max: 9
I:"Advanced Demagnetizer Filter Size"=9
# Min: 1
# Max: 2147483647
I:"Advanced Demagnetizer Range"=16
# The number of filter slots the Demagnetizer has.
# Ensure this is changed on all clients and the server.
# Min: 1
# Max: 9
I:"Demagnetizer Filter Size"=4
# Min: 1
# Max: 2147483647
I:"Demagnetizer Range"=4
}
-1
View File
@@ -10,7 +10,6 @@ disableCreatorVisuals=false
#The size of each inventory of EnderStorage. 0 = 3x3, 1 = 3x9, 2 = 6x9
item.storage-size=1
#The name of the item used to set the chest to personal. Diamond by default. Format <modid>:<registeredItemName>|<meta>, Meta can be replaced with "WILD"
personalItem=minecraft:diamond|0
+45
View File
@@ -0,0 +1,45 @@
# Configuration file
general {
I:alarmPause=60
S:allowedAlarms <
default
sci-fi
siren
>
B:disableRangeCheck=false
# Min: 0
# Max: 256
I:howlerAlarmRange=64
# Min: 0
# Max: 2000
I:infoPanelRefreshPeriod=20
# Min: 0
# Max: 256
I:maxAlarmRange=128
# Min: 0
# Max: 2000
I:rangeTriggerRefreshPeriod=20
B:showOreInfo=true
# Min: 0
# Max: 2000
I:thermalMonitorRefreshPeriod=20
B:useCustomSounds=false
websocket {
B:wsEnabled=false
S:wsHost=
I:wsPort=0
I:wsRefreshRate=100
S:wsServerID=27e7f122-aed8-40bb-8d77-ed9ea3df2970
S:wsToken=78c2b80a-1203-43fd-a9af-75cec29f5acf
}
}
+14
View File
@@ -14,8 +14,21 @@ general {
# If enabled and OpenGl 4.4 is supported OpenGl based culling is used which is a lot faster and more accurate. If you have a weak GPU you might want to disable this.
B:openglBasedCulling=true
# Mode that is used to calculate the distance from camera to a raytrace end point.
# Valid values:
# SPHERICAL
# CYLINDRICAL
S:raytraceDistanceCalculator=SPHERICAL
# Used to calculate the raytrace distance limit. Points farther away than the limit are not raytraced. Distance limit = (renderDistance * 16 + adder) * multiplier
# Min: 0.0
# Max: 1024.0
D:raytraceDistanceLimitAdder=16.0
# Used to calculate the raytrace distance limit. Points farther away than the limit are not raytraced. Distance limit = (renderDistance * 16 + adder) * multiplier
# Min: 0.0
# Max: 1024.0
D:raytraceDistanceLimitMultiplier=1.0
# If you feel the need to increase this value because of entities being culled falsely then another modder probably messed up their render bounding boxes and you should report the issue to them. Alternatively you can use the (tile-)entityBoundingBoxGrowthList settings to fix bounding boxes on your own.
@@ -31,6 +44,7 @@ general {
B:alwaysRenderEntitiesWithName=true
B:alwaysRenderPlayers=true
B:alwaysRenderViewEntity=true
B:ignoreEndCrystalsWithBeam=true
# Skip rendering of entities that are not visible (hidden behind blocks). This might cause issues where an entity is partly behind a block and thus does not get rendered but it's usually not really noticable.
B:skipHiddenEntityRendering=true
+12
View File
@@ -0,0 +1,12 @@
{
"configVersion": 4,
"renderNametagsThroughWalls": true,
"blockEntityWhitelist": [
"tile.beacon"
],
"tracingDistance": 128,
"debugMode": false,
"sleepDelay": 10,
"hitboxLimit": 50,
"skipMarkerArmorStands": true
}
+3 -2
View File
@@ -38,10 +38,10 @@ combination_crafting {
B:enabled=true
# How much FE the Crafting Core should hold. [range: 0 ~ 2147483647, default: 5000000]
I:energy_capacity=5000000
I:energy_capacity=50000000
# How much FE/t the Crafting Core should use when crafting by default. [range: 0 ~ 2147483647, default: 500]
I:energy_rate=1000000
I:energy_rate=10000000
}
@@ -250,6 +250,7 @@ singularity {
2029;draconium;ore:blockDraconium;490073
2030;infused_diamond;rftools:infused_diamond;00ffef
2031;pure_fluix;ore:crystalPureFluix;7c3494
2032;sugar;minecraft:sugar;d9d9d9
>
+192
View File
@@ -0,0 +1,192 @@
# Configuration file
general {
# Non-Update was gone with Security Manager.
# As a workaround, These targets will be banned from making connections with URL.openStream().
# If you don't need a proxy to access github, you could empty this setting.
# This may block more connection than update checks, so if anything gone wrong please open an issue.
S:"Connection Blocking List" <
xxrexraptorxx.customizeddungeonloot.util.UpdateChecker$1
com.nekokittygames.mffs.common.Versioninfo
me.ichun.mods.ichunutil.common.thread.ThreadGetResources
com.buuz135.industrial.proxy.CommonProxy
micdoodle8.mods.galacticraft.core.proxy.ClientProxyCore
vazkii.quark.base.client.ContributorRewardHandler$ThreadContributorListLoader
>
# Mods like Apotheosis is casting AppClassLoader to URLClassLoader for getting its URLs.
# This will crash in newer Java, because AppClassLoader is no longer a URLClassLoader.
# Targets class here will be patched to new method we provide.
S:"Get URL Patch Target List" <
shadows.CustomClassWriter
lumien.randomthings.asm.CustomClassWriter
shadows.squeezer.CustomClassWriter
com.elytradev.wings.asm.RemappingClassWriter
>
# Javax (Java EE) redirect targets.
# They are gone in newer Java, so we are redirecting them to a replacement.
S:"Javax Patch Target List" <
com.ldtteam.structurize.util.StructureUtils
git.jbredwards.fluidlogged_api.api.asm.IASMPlugin
net.silentchaos512.lib.config.ConfigBaseNew
net.silentchaos512.lib.tile.SyncVariable
appeng.me.GridStorage
net.creeperhost.minetogether.misc.Callbacks
>
# Foundation comes with some ABI changes.
# If you got a crash says some methods/fields in LaunchClassLoader not found, that's the remapper you want.
# As a workaround, These targets will be redirected to new API.
S:"Launch Wrapper API Change Patching List" <
zone.rong.loliasm.common.crashes.ModIdentifier
zone.rong.loliasm.LoliReflector
com.charles445.rltweaker.asm.RLTweakerASM
com.cleanroommc.groovyscript.sandbox.transformer.AsmDecompileHelper
com.cleanroommc.modularui.core.ModularUICore
openeye.logic.ModMetaCollector
>
# ScriptEngine from javax has changed a lot in past Java versions.
# Many old code will end up getting an null in newer Java.
# Target classes here will be patched to use a helper method we provide.
S:"New Script Engine Patch Target List" <
nc.util.I18nHelper
tk.zeitheron.solarflux.api.SolarScriptEngine
com.github.tartaricacid.touhoulittlemaid.proxy.CommonProxy
tk.zeitheron.expequiv.api.js.JSExpansion
>
# About *static final field has no write access*
# Field.set() and Field.get() may throw exceptions in newer Java when trying to handle final fields.
# The few options remain are Unsafe or JNI.
# Classes in this list will be used as transform targets.
# Any Field related reflection calls will be redirected to Unsafe, so it wouldn't crash anymore.
S:"Reflection Patch Target List" <
quaternary.botaniatweaks.modules.botania.block.BotaniaRegistryReplacements
pl.asie.foamfix.client.deduplicator.Deduplicator
com.fantasticsource.tools.ReflectionTool
lumien.custombackgrounds.CustomBackgrounds
com.fantasticsource.noadvancements.NoAdvancements
com.codetaylor.mc.athenaeum.util.Injector
epicsquid.mysticallib.hax.Hax
vazkii.quark.world.feature.TreeVariants
vazkii.quark.base.handler.OverrideRegistryHandler
codechicken.lib.reflect.ReflectionManager
com.tmtravlr.potioncore.PotionCoreEffects
lumien.randomthings.recipes.ModRecipes
net.malisis.core.renderer.font.MinecraftFont
com.latmod.mods.projectex.ProjectEX
org.cyclops.evilcraft.core.helper.obfuscation.ObfuscationHelpers
xyz.phanta.tconevo.integration.IntegrationManager
xyz.phanta.tconevo.util.JReflect
xyz.phanta.tconevo.integration.astralsorcery.AstralHooksImpl
xyz.phanta.tconevo.integration.draconicevolution.client.DraconicShieldHudHandler
com.noobanidus.variegated.compat.vanilla.handlers.MansionBiomeTypesHandler
youyihj.zenutils.ZenUtils
com.codetaylor.mc.athenaeum.util.Injector
com.noobanidus.variegated.compat.bloodmagic.handlers.HellfireSpeed
>
# Java 8's UUID creation if flawed. It allow invalid UUIDs to be created.
# This was fixed in later Java, but old mods still need a solution.
# Target classes here will be patched to use a helper method we provide.
S:"UUID Patch Target List" <
com.Shultrea.Rin.Utility_Sector.HurtPatchHandler
tk.zeitheron.solarflux.items.ItemEfficiencyUpgrade
tk.zeitheron.solarflux.items.ItemTransferRateUpgrade
tk.zeitheron.solarflux.items.ItemCapacityUpgrade
>
# ITweaker classes loaded in LCL will be defined in a different code source like file:jar:.
# Add them to list could redirect their toURI() to a decent jar URL.
#
S:"getCodeSource() Patch List" <
pm.c7.pmr.tweaker.MixinLoadingTweaker
customskinloader.forge.platform.IFMLPlatform$FMLPlatformInitializer
pcl.opendisks.OpenDisksUnpack
pcl.opensecurity.util.SoundUnpack
pcl.OpenFM.misc.DepLoader
optifine.OptiFineClassTransformer
snownee.minieffects.core.CoreMod
>
# sun.reflect.Reflection has moved to jdk.internal, and most of its features have replacements.
# As a workaround, These targets will be redirected to new dummy class.
S:"sun.misc.Reflection Patching List" <
quaternary.botaniatweaks.modules.botania.config.BotaniaConfig
quaternary.botaniatweaks.modules.shared.lib.GeneratingFlowers$FlowerData
quaternary.botaniatweaks.modules.shared.lib.NiceTryMap
thedarkcolour.futuremc.compat.quark.QuarkCompat
thedarkcolour.futuremc.world.gen.feature.BeeNestGenerator
>
##########################################################################################################
# modpatchconfig
#--------------------------------------------------------------------------------------------------------#
# Fix and patches for certain mods.
##########################################################################################################
modpatchconfig {
B:"Enabel Survivial Inc. Patch"=true
B:"Enable Advanced Rocketry Patch"=true
# This patch is for CB Multipart (previously ForgeMultiPart) from covers1624, MrTJP and ChickenBones.
# MCMultiPart is another different mod!
B:"Enable CB Multipart Patch"=true
B:"Enable Censored ASM Patch"=true
B:"Enable Charset lib Patch"=true
B:"Enable Code Chicken Lib Patch"=true
B:"Enable Custom Main Menu Patch"=true
B:"Enable Custom NPCs Patch"=true
B:"Enable Custom Skin Loader Patch"=true
B:"Enable Enchantment Control Patch"=true
B:"Enable Ender Core Patch"=true
# This gtceu patch is temporary. An official fix is pending.
B:"Enable GregTechCE Unofficial Patch"=true
B:"Enable GroovyScript Patch"=true
# From author of Fugue: I hate this mod.
B:"Enable HammerCore Patch"=true
B:"Enable Howling Moon Patch"=true
B:"Enable Logistics Pipes Patch"=true
B:"Enable Nothirium Patch"=true
B:"Enable Patch For OpenFM/OpenDisks/OpenSecurity"=true
B:"Enable Project Red Patch"=true
B:"Enable Shoulder Surfing Reloaded Patch"=true
# It failed to patch FontRenderer for no fxxking reason.
B:"Enable SmoothFont Patch"=true
B:"Enable Solar Flux Reborn Patch"=true
B:"Enable Splash Animation Patch"=true
B:"Enable Subaquatic Patch"=true
B:"Enable TFC Medical Patch"=true
B:"Enable TickCentral Patch"=true
B:"Enable Water Power Patch"=true
B:"Enable XNet Patch"=true
B:"Enable XaeroPlus Patch"=true
B:"Enable ZeroCore (used by ExtremeReactor) Patch"=true
B:"Enable mcjtylib Patch"=true
}
##########################################################################################################
# final fields patching list
#--------------------------------------------------------------------------------------------------------#
# Target field's final modifier will be removed. No checks will be preformed before removal.
# All fields with same name will be targeted.
# Format: S:"foo.bar.classname"=field1|filed2
##########################################################################################################
"final fields patching list" {
S:net.minecraft.client.gui.GuiOptions=field_146441_g|field_146443_h
S:net.minecraft.entity.EntityTracker=field_72793_b|field_72794_c|field_72795_a
S:net.minecraft.entity.EntityTrackerEntry=field_73130_b|field_73132_a|field_187262_f|field_73131_c|field_73143_t
S:net.minecraft.item.ItemBlock=field_150939_a
S:net.minecraft.world.World=field_72996_f
S:"net.minecraftforge.event.terraingen.BiomeEvent$BiomeColor"=originalColor
}
}
+383 -2
View File
@@ -387,7 +387,7 @@ if HaveForestryModule Bees <<
)
Specialty = DropsList(
99% I:contenttweaker:cat_hears
99% I:contenttweaker:cat_ears
)
cfg Traits {
@@ -587,11 +587,13 @@ if HaveForestryModule Bees <<
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
90% HoneyComb:twilight // Can use all the specifiers usable in recipes
90% HoneyComb:twilight
90% HoneyComb:twilightnether // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
99% HoneyComb:twilight
90% HoneyComb:twilightnether
)
cfg Traits {
@@ -1579,6 +1581,353 @@ if HaveForestryModule Bees <<
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Soulsucking {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0xffe600 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x7a7649
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Soulsucking // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
65% HoneyComb:soulsucking
)
Specialty = DropsList(
89% HoneyComb:soulsucking
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Isekai {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0xffe600 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x7a7649
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Damp // Arid, Normal, Damp
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Soulsucking // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
45% HoneyComb:isekai
)
Specialty = DropsList(
65% HoneyComb:isekai
44% HoneyComb:isekai
25% HoneyComb:isekai
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Crepuscular {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x6f8f84 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x62708a
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Damp // Arid, Normal, Damp
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Soulsucking // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
1% I:contenttweaker:crimson_doctrine_tome
1% I:contenttweaker:crimson_emperor_icon
1% I:contenttweaker:scarlet_letter
)
Specialty = DropsList(
5% I:contenttweaker:crimson_doctrine_tome
5% I:contenttweaker:crimson_emperor_icon
5% I:contenttweaker:scarlet_letter
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Warrior {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0xfbff00 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x00ff0d
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Damp // Arid, Normal, Damp
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Warrior // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
65% HoneyComb:warrior
)
Specialty = DropsList(
65% HoneyComb:warrior
60% HoneyComb:warrior
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Pyramid {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0xada800 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xc9c895
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Hellish // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Pyramid // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
1% I:minecraft:sand
)
Specialty = DropsList(
45% I:minecraft:sand
10% I:contenttweaker:stargate_sand
)
cfg Traits {
Base = "magicbees.speciesInfernal" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Buried {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0xa8a183 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xc9c895
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Buried // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
1% I:minecraft:sand
)
Specialty = DropsList(
55% I:minecraft:sand
10% I:contenttweaker:stargate_hieroglyphs
)
cfg Traits {
Base = "magicbees.speciesSavant" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Stargazer {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x34a89d // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x1b2682
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Damp // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Stargazer // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
1% I:minecraft:sand
)
Specialty = DropsList(
66% I:minecraft:sand
10% I:contenttweaker:sideral_steel
)
cfg Traits {
Base = "extrabees.species.quantum" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "gendustry.flowersSideralSteel" // See below
}
}
cfg Chevron {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0xfffb00 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xffaa00
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Cold // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Chevron // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
1% I:minecraft:sand
)
Specialty = DropsList(
66% I:minecraft:sand
10% I:contenttweaker:stargate_chevron
)
cfg Traits {
Base = "extrabees.species.quantum" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "gendustry.flowersSideralSteel" // See below
}
}
cfg Ringbearer {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x6a7f80 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x539194
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Hot // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Ringbearer // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
1% I:minecraft:sand
)
Specialty = DropsList(
66% I:minecraft:sand
10% I:contenttweaker:stargate_ring
)
cfg Traits {
Base = "extrabees.species.quantum" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "gendustry.flowersSideralSteel" // See below
}
}
cfg Controller {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x6a7f80 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x72758f
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Hot // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Controller // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
1% I:minecraft:sand
)
Specialty = DropsList(
66% I:minecraft:sand
10% I:contenttweaker:stargate_controller
)
cfg Traits {
Base = "extrabees.species.quantum" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "gendustry.flowersSideralSteel" // See below
}
}
}
@@ -1620,6 +1969,11 @@ if HaveForestryModule Bees <<
PrimaryColor = 0x919191 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x333333
}
cfg twilightnether { // Section name used in localization, custom stack name, etc.
ID = 13379 // Damage value, must be unique
PrimaryColor = 0x919191 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x333333
}
cfg formic { // Section name used in localization, custom stack name, etc.
ID = 13340 // Damage value, must be unique
PrimaryColor = 0x5db0a2 // Color as a hex number, can also be specified as {r g b} with values (0-1)
@@ -1725,6 +2079,21 @@ if HaveForestryModule Bees <<
PrimaryColor = 0x9e951c // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x6d0e80
}
cfg soulsucking { // Section name used in localization, custom stack name, etc.
ID = 14020 // Damage value, must be unique
PrimaryColor = 0xffe600 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x7a7649
}
cfg isekai { // Section name used in localization, custom stack name, etc.
ID = 14021 // Damage value, must be unique
PrimaryColor = 0x0067b5 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x0eab74
}
cfg warrior { // Section name used in localization, custom stack name, etc.
ID = 14022 // Damage value, must be unique
PrimaryColor = 0xfbff00 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x00ff0d
}
}
@@ -1758,6 +2127,11 @@ if HaveForestryModule Bees <<
Dominant // can be either Dominant or Recessive
Accepts I:divinerpg:frosted_allure // List of blocks that are accepted as "flowers"
}
FlowerAllele sideralSteel { // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
Dominant // can be either Dominant or Recessive
Accepts OD:blockSteel // List of blocks that are accepted as "flowers"
Spread I:contenttweaker:sideral_steel 1.0 // A block that will be spread randomly, with weight
}
recipes {
@@ -1790,6 +2164,13 @@ if HaveForestryModule Bees <<
mutation: 24% "extrabees.species.virulent" + "magicbees.speciesDoctoral" => "gendustry.bee.Agricultural" Req Temperature Normal
mutation: 44% "forestry.speciesSpectral" + "magicbees.speciesTEEndearing" => "gendustry.bee.Heraldry" Req Temperature Normal
mutation: 21% "careerbees.devil" + "careerbees.rainbow" => "gendustry.bee.Pyromaniacal" Req Temperature Normal
mutation: 25% "gendustry.bee.Crepuscular" + "gendustry.bee.Deeplearner" => "gendustry.bee.Isekai" Req Temperature Normal
mutation: 25% "magicbees.speciesLordly" + "careerbees.acceleration" => "gendustry.bee.Pyramid" Req Temperature Normal
mutation: 18% "magicbees.speciesAESkystone" + "extrabees.species.platinum" => "gendustry.bee.Buried" Req Temperature Normal
mutation: 10% "extrabees.species.quantum" + "extrabees.species.classical" => "gendustry.bee.Stargazer" Req Temperature Normal
mutation: 14% "careerbees.robot" + "gendustry.bee.lightblue" => "gendustry.bee.Chevron" Req Temperature Normal
mutation: 14% "extrabees.species.gold" + "magicbees.speciesTEEndearing" => "gendustry.bee.Ringbearer" Req Temperature Normal
mutation: 36% "gendustry.bee.Ringbearer" + "gendustry.bee.Chevron" => "gendustry.bee.Controller" Req Temperature Normal
}
@@ -75,4 +75,13 @@ gendustry.bees.species.Helplessness=Helplessness
gendustry.bees.species.Deeplearner=Deep Learner
gendustry.bees.species.Salty=Salty
gendustry.bees.species.Stormborn=Stormborn
gendustry.bees.species.Pyromaniacal=Pyromaniacal
gendustry.bees.species.Apothecary=Apothecary
gendustry.honeycomb.apothecary.name=Apothecary Comb
gendustry.honeycomb.isekai.name=Isekai Comb
gendustry.honeycomb.twilightnether.name=Deep Twilight Comb
gendustry.honeycomb.soulsucking.name=Soul-Sucking Comb
gendustry.bees.species.Isekai=Isekai
gendustry.bees.species.Soulsucking=Soul-Sucking
gendustry.bees.species.Crepuscular=Crepuscular
+1 -1
View File
@@ -70,7 +70,7 @@ module {
I:versionNotificationTypes=0
# Don't change this.
I:versionSave=6
I:versionSave=29
}
}
+1 -1
View File
@@ -154,7 +154,7 @@ general {
B:inspirations=true
B:mysticalagriculture=true
B:opencomputers=true
B:railcraft=true
B:railcraft=false
B:tconstruct=true
B:thaumcraft=true
B:theoneprobe=true
+22
View File
@@ -1500,6 +1500,28 @@
},
"onjoin": true,
"result": "deny"
},
{
"mob": "nuclearcraft:feral_ghoul",
"mincount": {
"amount": 15,
"mob": "nuclearcraft:feral_ghoul",
"perplayer": true
},
"onjoin": true,
"result": "deny"
},
{
"mob": "aoa3:realmshifter",
"maxcount": {
"amount": 15,
"mob": "aoa3:realmshifter",
"perplayer": true
},
"onjoin": true,
"result": "allow"
}
]
+8
View File
@@ -0,0 +1,8 @@
# Configuration file
general {
# Hex color for lock
S:hexLockColor=#33c0ff
}
-2
View File
@@ -2047,7 +2047,6 @@ advanced {
tconstruct:hatchet:0:elecanium,elecanium,elecanium
enderio:item_soul_vial:Ur-Ghast
tconstruct:cleaver:0:refinediron,refinediron,refinediron,refinediron
tconstruct:shuriken:0:ichorium,ichorium,ichorium,ichorium
openblocks:tank:evanescent_bifrost;
openblocks:tank:unholy_radioactive_mix;
tconstruct:kama:0:platinum,platinum,platinum
@@ -6930,7 +6929,6 @@ advanced {
extracells:pattern.fluid:fuel_mixed_heavy_heat_2;m=0
enderio:item_broken_spawner:Sea Skeleton
enderio:item_soul_vial:Yellow Flower
nuclearcraft:alloy:15
tconstruct:longsword:0:xu_magical_wood,xu_magical_wood,xu_magical_wood
enderio:item_soul_vial:Hive Queen
tconstruct:lumberaxe:0:abyssalnite,abyssalnite,abyssalnite,abyssalnite
+1
View File
@@ -48,6 +48,7 @@ advanced {
misc {
# Disable to disallow mouse clicks to see recipes and usages when hovering over an ingredient [default: true]
B:mouseClickToSeeRecipes=true
B:showHiddenIngredientsInCreative=false
# Show when a recipe has been changed by adding it to the item's tooltip [default: true]
B:tooltipShowRecipeBy=true
+63 -12
View File
@@ -231,6 +231,16 @@ world-345657846 {
}
world-37135015 {
B:bookmarkOverlayEnabled=true
B:cheatItemsEnabled=false
S:defaultFluidContainerItem=
B:editEnabled=false
S:filterText=
B:overlayEnabled=true
}
world-39809115 {
B:bookmarkOverlayEnabled=true
B:cheatItemsEnabled=false
@@ -351,6 +361,16 @@ world-754345806 {
}
world-769278255 {
B:bookmarkOverlayEnabled=true
B:cheatItemsEnabled=false
S:defaultFluidContainerItem=
B:editEnabled=false
S:filterText=gold lea
B:overlayEnabled=true
}
world-78688046 {
B:bookmarkOverlayEnabled=true
B:cheatItemsEnabled=false
@@ -435,6 +455,16 @@ world102639547 {
}
world1091600248 {
B:bookmarkOverlayEnabled=false
B:cheatItemsEnabled=false
S:defaultFluidContainerItem=
B:editEnabled=false
S:filterText=contenttw
B:overlayEnabled=true
}
world114213595 {
B:bookmarkOverlayEnabled=true
B:cheatItemsEnabled=true
@@ -518,18 +548,10 @@ world1690200562 {
world1706203806 {
B:bookmarkOverlayEnabled=false
# Give items instead of showing the recipe.
B:cheatItemsEnabled=true
# Default item to use to fill up fluids when clicking on a fluid ingredient in the menu, (format: item_name@meta)
B:cheatItemsEnabled=false
S:defaultFluidContainerItem=
# Hide and unhide ingredients by clicking them in the list.
B:editEnabled=false
S:filterText=
# Show the list of ingredients next to open GUIs.
S:filterText=modula
B:overlayEnabled=true
}
@@ -579,6 +601,16 @@ world1989908467 {
}
world2000810981 {
B:bookmarkOverlayEnabled=true
B:cheatItemsEnabled=true
S:defaultFluidContainerItem=
B:editEnabled=false
S:filterText=@modular
B:overlayEnabled=true
}
world2010421946 {
B:bookmarkOverlayEnabled=true
B:cheatItemsEnabled=false
@@ -598,11 +630,11 @@ world205705211 {
world2061663 {
B:bookmarkOverlayEnabled=false
B:bookmarkOverlayEnabled=true
B:cheatItemsEnabled=true
S:defaultFluidContainerItem=
B:editEnabled=false
S:filterText=resona
S:filterText=blockna
B:overlayEnabled=true
}
@@ -827,6 +859,25 @@ world557676774 {
}
world64187699 {
# Show the list of bookmarks next to open GUIs.
B:bookmarkOverlayEnabled=true
# Give items instead of showing the recipe.
B:cheatItemsEnabled=false
# Default item to use to fill up fluids when clicking on a fluid ingredient in the menu, (format: item_name@meta)
S:defaultFluidContainerItem=
# Hide and unhide ingredients by clicking them in the list.
B:editEnabled=false
S:filterText=dim ids
# Show the list of ingredients next to open GUIs.
B:overlayEnabled=true
}
world65553 {
B:bookmarkOverlayEnabled=false
B:cheatItemsEnabled=true
+6
View File
@@ -93874,6 +93874,12 @@
"silktouch": false,
"dim": "Dim 0: overworld"
},
{
"block": "biomesoplenty:log_3:7",
"distrib": "0,0.0;64,0.0;65,7.8125E-7;66,7.8125E-7;67,1.5625E-6;69,1.5625E-6;70,1.953125E-6;71,4.296875E-6;72,5.46875E-6;73,5.078125E-6;74,1.484375E-5;75,8.984375E-6;76,3.515625E-6;77,3.90625E-6;78,1.953125E-6;79,4.6875E-6;80,0.0;",
"silktouch": false,
"dim": "Dim 0: overworld"
},
{
"block": "unlimitedchiselworks:chisel_stonebrick1_astralsorcery_blockmarble_1:8",
"distrib": "0,0.0;94,0.0;95,3.90625E-6;96,0.0;",
+78
View File
@@ -0,0 +1,78 @@
# Configuration file
breeding {
# If at least this amount of breedable animals are within five blocks, new babies will not spawn.
I:CrowdLimit=20
# Prevents overbreeding.
B:PoliceCrowding=true
}
general {
# Automatically run clear entity and unload chunk checks
B:AutomaticRemoval=true
# Run all non-command effects even when not on a dedicated server
B:EffectsOnSP=false
# List of Entities not to destroy, use namespace:* to blacklist a whole mod.
S:EntityBlackList <
minecraft:villager
minecraft:pig
minecraft:chicken
minecraft:rabbit
minecraft:sheep
minecraft:cow
minecraft:armor_stand
minecraft:item_frame
minecraft:horse
minecraft:donkey
minecraft:witch
minecraft:wolf
minecraft:painting
minecraft:villager_golem
minecraft:ender_dragon
minecraft:ender_crystal
minecraft:wither
minecraft:snowman
minecraft:shulker
minecraft:skeleton_horse
minecraft:polar_bear
minecraft:zombie_horse
minecraft:mooshroom
minecraft:parrot
minecraft:ocelot
minecraft:llama
minecraft:boat
minecraft:minecart
minecraft:chest_minecart
minecraft:hopper_minecart
net.minecraft.entity.projectile.EntityFishHook
>
# Interval between clearing entities in minutes. The interval is actually 1 minute longer, as it includes a 1 minute warning.
I:EntityInterval=15
# List of Items not to destroy, use namespace:* to blacklist a whole mod.
S:ItemBlackList <
>
# Maximum mobs spawnable per chunk. 0 disables.
I:PerChunkSpawnLimit=100
# If the server's main TPS drops below this number Lag'B'Gon will try to unload chunks to improve TPS
I:TPSForUnload=12
# If false, treats the entity blacklist as a whitelist
B:ToggleEntityBlacklist=true
# If false, treats the item blacklist as a whitelist
B:ToggleItemBlacklist=true
# Interval between unloading chunks in minutes.
I:UnloadInterval=15
}
+309
View File
@@ -0,0 +1,309 @@
# Configuration file
##########################################################################################################
# visual_options
#--------------------------------------------------------------------------------------------------------#
# Legendary Tooltips Configuration Instructions
#
# *** READ THIS FIRST ***
#
# By default, this mod does not apply special borders to most items. It was designed to work well with mod packs
# where the available selection of items can vary widely, so it is up to the user or mod pack designer to customize as needed.
# There are many options available for setting up which custom borders (also called frames) apply to which items. Follow these steps:
# 1. Decide which items you want to have custom borders, and which borders. Note that each custom border has a number associated with it (starting at 0).
# 2. For each custom border you want to use, fill out the associated list in the "definitions" section. This will be filled out with a list of "selectors",
# each of which tell the mod what items have that border. Please read the information above the definitions section for specifics.
# 3. Selectors for borders are checked in the order provided in the "priorities" section. Once a match is found, that border is displayed.
# For example, if border 0 had the selector "%Diamond" and border 1 had the selector "diamond_sword", they would both match for diamond swords.
# In this case, whichever border number came first in the priority list would be the border that would get drawn in-game.
# 4. Optionally, border colors associated with custom borders can be set in the "colors" section. The start color is the color at the top of the tooltip,
# and the end color is the bottom, with a smooth transition between. Please read the information above the color section for specifics.
##########################################################################################################
visual_options {
# If enabled, tooltip border colors will match item rarity colors (except for custom borders). [default: true]
B:borders_match_rarity=true
# Whether item names in tooltips should have a line under them separating them from the rest of the tooltip. [default: true]
B:name_separator=true
# If enabled, items showing a custom border will have a special shine effect when hovered over. [default: true]
B:shine_effect=true
# Whether or not to repeat the shine effect, or to only play it once. [default: false]
B:shine_repeat=false
# Whether or not to sync horizontal and vertical shine, or delay vertical shine. [default: false]
B:shine_sync=false
# The speed at which to play the shine effect, higher value is slower. [range: 20 ~ 800, default: 50]
I:shine_ticks=50
# If enabled, tooltips will display a drop shadow. [default: true]
B:tooltip_shadow=true
}
##########################################################################################################
# definitions
#--------------------------------------------------------------------------------------------------------#
# Entry types:
# Item name - Use item name for vanilla items or include mod name for modded items. Examples: minecraft:stick, iron_ore
# Item Metadata - After an item name, you may include a colon and then a number to indicate metadata. Examples: minecraft:wool:5, minecraft:sponge:1
# Tag - $ followed by ore dictionary tag name. Examples: $plankWood or $ingotIron
# Mod name - @ followed by mod identifier. Examples: @spoiledeggs
# Rarity - ! followed by item's rarity. Examples: !uncommon, !rare !epic
# Item name color - # followed by color hex code, the hex code must match exactly. Examples: #23F632
# Display name - % followed by any text. Will match any item with this text in its tooltip display name. Examples: %Uncommon
# Tooltip text - ^ followed by any text. Will match any item with this text anywhere in the tooltip text (besides the name). Examples: ^Legendary
# NBT tag - & followed by tag name and optional comparator (=, >, <, or !=) and value, in the format <tag><comparator><value> or just <tag>.
# Examples: &Damage=0, &Tier>1, &Enchantments, &map!=128
##########################################################################################################
definitions {
# [default: [!epic], [!rare]]
S:level0_entries <
^§d§oSuper-Enchanted§r
immersiveengineering:revolver
immersiveengineering:railgun
divinerpg:amthirmis_staff
divinerpg:darven_staff
divinerpg:cermile_staff
divinerpg:pardimal_staff
divinerpg:quadrotic_staff
divinerpg:karos_staff
divinerpg:heliosis_staff
divinerpg:arksiane_staff
divinerpg:evernight
>
# [default: ]
S:level1_entries <
>
# [default: ]
S:level2_entries <
>
# [default: ]
S:level3_entries <
>
# [default: ]
S:level4_entries <
>
# [default: ]
S:level5_entries <
>
# [default: ]
S:level6_entries <
>
# [default: ]
S:level7_entries <
>
# [default: ]
S:level8_entries <
>
# [default: ]
S:level9_entries <
>
# [default: ]
S:level10_entries <
>
# [default: ]
S:level11_entries <
>
# [default: ]
S:level12_entries <
>
# [default: ]
S:level13_entries <
>
# [default: ]
S:level14_entries <
>
# [default: ]
S:level15_entries <
>
}
##########################################################################################################
# priorities
#--------------------------------------------------------------------------------------------------------#
# Set border priorities here. This should be a string containing a comma-separated list of numbers that
# correspond to border levels, with numbers coming first being higher priority.
##########################################################################################################
priorities {
# [default: 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
S:priorities=0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
}
##########################################################################################################
# colors
#--------------------------------------------------------------------------------------------------------#
# The start and end border colors and background colors of each level.
# Note that they can be entered as any one of: a hex color code in the format #AARRGGBB or #RRGGBB, OR a string color name.
# Examples: #FFFF00, #FF73D984, red, #FFCC00
##########################################################################################################
colors {
# [default: #FF996922]
S:level0_start_color=#FFAD501C
# [default: #FF5A3A1D]
S:level0_end_color=#FF487428
# [default: #FF996922]
S:level1_start_color=#FF996922
# [default: #FF5A3A1D]
S:level1_end_color=#FF5A3A1D
# [default: #FF996922]
S:level2_start_color=#FF996922
# [default: #FF5A3A1D]
S:level2_end_color=#FF5A3A1D
# [default: #FF996922]
S:level3_start_color=#FF996922
# [default: #FF5A3A1D]
S:level3_end_color=#FF5A3A1D
# [default: #FF996922]
S:level4_start_color=#FF996922
# [default: #FF5A3A1D]
S:level4_end_color=#FF5A3A1D
# [default: #FF996922]
S:level5_start_color=#FF996922
# [default: #FF5A3A1D]
S:level5_end_color=#FF5A3A1D
# [default: #FF996922]
S:level6_start_color=#FF996922
# [default: #FF5A3A1D]
S:level6_end_color=#FF5A3A1D
# [default: #FF996922]
S:level7_start_color=#FF996922
# [default: #FF5A3A1D]
S:level7_end_color=#FF5A3A1D
# [default: #FF996922]
S:level8_start_color=#FF996922
# [default: #FF5A3A1D]
S:level8_end_color=#FF5A3A1D
# [default: #FF996922]
S:level9_start_color=#FF996922
# [default: #FF5A3A1D]
S:level9_end_color=#FF5A3A1D
# [default: #FF996922]
S:level10_start_color=#FF996922
# [default: #FF5A3A1D]
S:level10_end_color=#FF5A3A1D
# [default: #FF996922]
S:level11_start_color=#FF996922
# [default: #FF5A3A1D]
S:level11_end_color=#FF5A3A1D
# [default: #FF996922]
S:level12_start_color=#FF996922
# [default: #FF5A3A1D]
S:level12_end_color=#FF5A3A1D
# [default: #FF996922]
S:level13_start_color=#FF996922
# [default: #FF5A3A1D]
S:level13_end_color=#FF5A3A1D
# [default: #FF996922]
S:level14_start_color=#FF996922
# [default: #FF5A3A1D]
S:level14_end_color=#FF5A3A1D
# [default: #FF996922]
S:level15_start_color=#FF996922
# [default: #FF5A3A1D]
S:level15_end_color=#FF5A3A1D
# [default: #F0160A00]
S:level0_bg_color=#F0070322
# [default: #F0160A00]
S:level10_bg_color=#F0160A00
# [default: #F0160A00]
S:level11_bg_color=#F0160A00
# [default: #F0160A00]
S:level12_bg_color=#F0160A00
# [default: #F0160A00]
S:level13_bg_color=#F0160A00
# [default: #F0160A00]
S:level14_bg_color=#F0160A00
# [default: #F0160A00]
S:level15_bg_color=#F0160A00
# [default: #F0160A00]
S:level1_bg_color=#F0160A00
# [default: #F0160A00]
S:level2_bg_color=#F0160A00
# [default: #F0160A00]
S:level3_bg_color=#F0160A00
# [default: #F0160A00]
S:level4_bg_color=#F0160A00
# [default: #F0160A00]
S:level5_bg_color=#F0160A00
# [default: #F0160A00]
S:level6_bg_color=#F0160A00
# [default: #F0160A00]
S:level7_bg_color=#F0160A00
# [default: #F0160A00]
S:level8_bg_color=#F0160A00
# [default: #F0160A00]
S:level9_bg_color=#F0160A00
}
+1 -1
View File
@@ -52,7 +52,7 @@ canonicalization {
B:asmDataStringCanonicalization=true
# Deduplicate Java's FilePermission cache's names within SecureClassLoader - <default: true>
B:filePermissionsCacheCanonicalization=true
B:filePermissionsCacheCanonicalization=false
# Deduplicate LockCode when reading from NBT - <default: true>
B:lockCodeCanonicalization=true
@@ -8,13 +8,26 @@
"x": 0,
"y": 1,
"z": 3,
"description": "Mithminite instead of Adaminite to increase speed by 80%",
"description": "5X Speed",
"modifier": {
"io": "input",
"target": "modularmachinery:duration",
"operation": 1,
"multiplier": 0.2
}
},
{
"elements": "contenttweaker:ichorium_catalyst@0",
"x": 0,
"y": 1,
"z": 3,
"description": "20X Speed",
"modifier": {
"io": "input",
"target": "modularmachinery:duration",
"operation": 1,
"multiplier": 0.05
}
}
],
"parts": [
@@ -8,13 +8,26 @@
"x": 0,
"y": 0,
"z": 3,
"description": "Replace the alchemical crystal for faster recipes and energy cost, 20X!",
"description": "20X Speed",
"modifier": {
"io": "input",
"target": "modularmachinery:duration",
"operation": 1,
"multiplier": 0.05
}
},
{
"elements": "contenttweaker:darkstar_collector",
"x": 0,
"y": 0,
"z": 3,
"description": "100X Speed",
"modifier": {
"io": "input",
"target": "modularmachinery:duration",
"operation": 1,
"multiplier": 0.01
}
}
],
"parts": [
File diff suppressed because it is too large Load Diff
@@ -1,6 +1,6 @@
{
"registryname": "dyson_discharger",
"localizedname": "Dyson Discharger",
"localizedname": "Dyson Discharger: 1X",
"color": "eb5ed5",
"parts": [
{
@@ -32,7 +32,7 @@
"y": -1,
"z": 0,
"elements": [
"modularmachinery:blockcasing@0"
"contenttweaker:hypercapacitor_discharger_x1"
]
}
]}
@@ -0,0 +1,38 @@
{
"registryname": "dyson_discharger_t2",
"localizedname": "Dyson Discharger: 4X",
"color": "eb5ed5",
"parts": [
{
"x": 0,
"y": -4,
"z": 0,
"elements": [
"generalized_input_item"
]
},
{
"x": 0,
"y": -3,
"z": 0,
"elements": [
"modularmachinery:blockenergyoutputhatch@7"
]
},
{
"x": 0,
"y": -2,
"z": 0,
"elements": [
"generalized_output_item"
]
},
{
"x": 0,
"y": -1,
"z": 0,
"elements": [
"contenttweaker:hypercapacitor_discharger_x4"
]
}
]}
@@ -0,0 +1,38 @@
{
"registryname": "dyson_discharger_t3",
"localizedname": "Dyson Discharger: 16X",
"color": "eb5ed5",
"parts": [
{
"x": 0,
"y": -4,
"z": 0,
"elements": [
"generalized_input_item"
]
},
{
"x": 0,
"y": -3,
"z": 0,
"elements": [
"modularmachinery:blockenergyoutputhatch@7"
]
},
{
"x": 0,
"y": -2,
"z": 0,
"elements": [
"generalized_output_item"
]
},
{
"x": 0,
"y": -1,
"z": 0,
"elements": [
"contenttweaker:hypercapacitor_discharger_x16"
]
}
]}
@@ -0,0 +1,38 @@
{
"registryname": "dyson_discharger_t4",
"localizedname": "Dyson Discharger: 64X",
"color": "eb5ed5",
"parts": [
{
"x": 0,
"y": -4,
"z": 0,
"elements": [
"generalized_input_item"
]
},
{
"x": 0,
"y": -3,
"z": 0,
"elements": [
"modularmachinery:blockenergyoutputhatch@7"
]
},
{
"x": 0,
"y": -2,
"z": 0,
"elements": [
"generalized_output_item"
]
},
{
"x": 0,
"y": -1,
"z": 0,
"elements": [
"contenttweaker:hypercapacitor_discharger_x64"
]
}
]}
@@ -0,0 +1,38 @@
{
"registryname": "dyson_discharger_t5",
"localizedname": "Dyson Discharger: 256X",
"color": "eb5ed5",
"parts": [
{
"x": 0,
"y": -4,
"z": 0,
"elements": [
"generalized_input_item"
]
},
{
"x": 0,
"y": -3,
"z": 0,
"elements": [
"modularmachinery:blockenergyoutputhatch@7"
]
},
{
"x": 0,
"y": -2,
"z": 0,
"elements": [
"generalized_output_item"
]
},
{
"x": 0,
"y": -1,
"z": 0,
"elements": [
"contenttweaker:hypercapacitor_discharger_x256"
]
}
]}
@@ -0,0 +1,462 @@
{
"registryname": "elemental_altar",
"localizedname": "Elemental Altar",
"color": "736a6a",
"parts": [
{
"x": -3,
"y": 0,
"z": 2,
"elements": [
"bloodmagic:blood_rune@0"
]
},
{
"x": 1,
"y": 0,
"z": 5,
"elements": [
"bloodmagic:blood_rune@3"
]
},
{
"x": -3,
"y": 0,
"z": 3,
"elements": [
"modularmachinery:blockinputbus@0"
]
},
{
"x": 1,
"y": 0,
"z": 4,
"elements": [
"contenttweaker:demon_stone@0"
]
},
{
"x": 1,
"y": 0,
"z": 3,
"elements": [
"contenttweaker:abyssal_flesh@0"
]
},
{
"x": -3,
"y": 0,
"z": 4,
"elements": [
"bloodmagic:blood_rune@0"
]
},
{
"x": 1,
"y": 0,
"z": 2,
"elements": [
"contenttweaker:demon_stone@0"
]
},
{
"x": -3,
"y": 0,
"z": 5,
"elements": [
"bloodmagic:blood_rune@0"
]
},
{
"x": 1,
"y": 0,
"z": 1,
"elements": [
"bloodmagic:blood_rune@3"
]
},
{
"x": 1,
"y": 0,
"z": 0,
"elements": [
"bloodmagic:blood_rune@0"
]
},
{
"x": 1,
"y": 0,
"z": 6,
"elements": [
"bloodmagic:blood_rune@0"
]
},
{
"x": -2,
"y": 1,
"z": 6,
"elements": [
"bloodmagic:ritual_stone@0"
]
},
{
"x": 2,
"y": 1,
"z": 6,
"elements": [
"bloodmagic:ritual_stone@0"
]
},
{
"x": -2,
"y": 1,
"z": 0,
"elements": [
"bloodmagic:ritual_stone@0"
]
},
{
"x": 2,
"y": 1,
"z": 0,
"elements": [
"bloodmagic:ritual_stone@0"
]
},
{
"x": -3,
"y": 0,
"z": 1,
"elements": [
"bloodmagic:blood_rune@0"
]
},
{
"x": -2,
"y": 0,
"z": 3,
"elements": [
"bloodmagic:blood_rune@0"
]
},
{
"x": 0,
"y": 0,
"z": 4,
"elements": [
"contenttweaker:abyssal_flesh@0"
]
},
{
"x": 0,
"y": 0,
"z": 3,
"elements": [
"bloodmagic:blood_rune@0"
]
},
{
"x": -2,
"y": 0,
"z": 4,
"elements": [
"bloodmagic:blood_rune@3"
]
},
{
"x": -2,
"y": 0,
"z": 1,
"elements": [
"bloodmagic:blood_rune@3"
]
},
{
"x": 0,
"y": 0,
"z": 6,
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File diff suppressed because it is too large Load Diff
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{
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"z": 0,
"elements": [
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]
},
{
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"z": 4,
"elements": [
"generalized_output_item"
]
},
{
"x": -1,
"y": 2,
"z": 4,
"elements": [
"thermalfoundation:glass@6"
]
},
{
"x": 0,
"y": 4,
"z": 3,
"elements": [
"contenttweaker:awakened_electromagnet@0"
]
},
{
"x": -1,
"y": 2,
"z": 3,
"elements": [
"techreborn:machine_casing@1"
]
},
{
"x": -1,
"y": 2,
"z": 2,
"elements": [
"techreborn:machine_casing@1"
]
},
{
"x": 0,
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"elements": [
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]
},
{
"x": 0,
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"elements": [
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]
},
{
"x": 0,
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"elements": [
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]
},
{
"x": 0,
"y": 1,
"z": 4,
"elements": [
"thermalfoundation:glass@6"
]
}
]}
@@ -2,6 +2,27 @@
"registryname": "mythic_processor_rolling_machine",
"localizedname": "Mythic Processor: Rolling Machine",
"color": "464f47",
"modifiers": [
{
"elements": "contenttweaker:mythic_coil_t2@0",
"x": 0,
"y": 3,
"z": 1,
"description": "Multiplies amounts processed by 4",
"modifiers": [{
"io": "output",
"target": "modularmachinery:item",
"operation": 1,
"multiplier": 4
},
{
"io": "input",
"target": "modularmachinery:item",
"operation": 1,
"multiplier": 4
}]
}
],
"parts": [
{
"x": -1,
@@ -0,0 +1,291 @@
{
"registryname": "mythic_processor_wiremill",
"localizedname": "Mythic Processor: Wiremill",
"color": "464f47",
"modifiers": [
{
"elements": "contenttweaker:mythic_coil_t2@0",
"x": 0,
"y": 3,
"z": 1,
"description": "Multiplies amounts processed by 4",
"modifiers": [{
"io": "output",
"target": "modularmachinery:item",
"operation": 1,
"multiplier": 4
},
{
"io": "input",
"target": "modularmachinery:item",
"operation": 1,
"multiplier": 4
}]
}
],
"parts": [
{
"x": -1,
"y": 0,
"z": 2,
"elements": [
"nuclearcraft:fission_block@0"
]
},
{
"x": -1,
"y": 0,
"z": 1,
"elements": [
"nuclearcraft:fission_block@0"
]
},
{
"x": 1,
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"z": 2,
"elements": [
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]
},
{
"x": -1,
"y": 0,
"z": 0,
"elements": [
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]
},
{
"x": 1,
"y": 0,
"z": 1,
"elements": [
"nuclearcraft:fission_block@0"
]
},
{
"x": 0,
"y": 3,
"z": 1,
"elements": [
"contenttweaker:mythic_coil_t1@0"
]
},
{
"x": 0,
"y": 3,
"z": 0,
"elements": [
"techreborn:wire_mill"
]
},
{
"x": 1,
"y": 0,
"z": 0,
"elements": [
"nuclearcraft:fission_block@0"
]
},
{
"x": 0,
"y": 3,
"z": 2,
"elements": [
"generalized_output_item"
]
},
{
"x": 1,
"y": 1,
"z": 0,
"elements": [
"contenttweaker:draconium_electromagnet@0"
]
},
{
"x": 1,
"y": 1,
"z": 2,
"elements": [
"contenttweaker:draconium_electromagnet@0"
]
},
{
"x": 1,
"y": 1,
"z": 1,
"elements": [
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]
},
{
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"elements": [
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]
},
{
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"elements": [
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]
},
{
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"elements": [
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]
},
{
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"elements": [
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]
},
{
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"elements": [
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]
},
{
"x": 1,
"y": 3,
"z": 1,
"elements": [
"nuclearcraft:fission_block@0"
]
},
{
"x": 1,
"y": 3,
"z": 2,
"elements": [
"nuclearcraft:fission_block@0"
]
},
{
"x": 0,
"y": 0,
"z": 2,
"elements": [
"generalized_input_item"
]
},
{
"x": 0,
"y": 0,
"z": 1,
"elements": [
"modularmachinery:blockenergyinputhatch"
]
},
{
"x": 1,
"y": 3,
"z": 0,
"elements": [
"nuclearcraft:fission_block@0"
]
},
{
"x": -1,
"y": 2,
"z": 1,
"elements": [
"contenttweaker:draconium_electromagnet@0"
]
},
{
"x": -1,
"y": 2,
"z": 0,
"elements": [
"contenttweaker:draconium_electromagnet@0"
]
},
{
"x": 1,
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"z": 2,
"elements": [
"contenttweaker:draconium_electromagnet@0"
]
},
{
"x": -1,
"y": 3,
"z": 2,
"elements": [
"nuclearcraft:fission_block@0"
]
},
{
"x": 1,
"y": 2,
"z": 1,
"elements": [
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]
},
{
"x": 1,
"y": 2,
"z": 0,
"elements": [
"contenttweaker:draconium_electromagnet@0"
]
},
{
"x": -1,
"y": 3,
"z": 1,
"elements": [
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]
},
{
"x": -1,
"y": 3,
"z": 0,
"elements": [
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]
},
{
"x": -1,
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"z": 2,
"elements": [
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]
},
{
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"z": 0,
"elements": [
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]
},
{
"x": 0,
"y": 1,
"z": 2,
"elements": [
"contenttweaker:draconium_electromagnet@0"
]
}
]}
@@ -2,6 +2,21 @@
"registryname": "plasmatic_controller",
"localizedname": "Plasmatic Controller",
"color": "330909",
"modifiers": [
{
"elements": "contenttweaker:nightmare_block@0",
"x": 0,
"y": 4,
"z": 0,
"description": "Increases production speed by 400, and massively increase power draw",
"modifiers": [{
"io": "input",
"target": "modularmachinery:duration",
"operation": 1,
"multiplier": 0.0025
}]
}
],
"parts": [
{
"x": -1,
@@ -24,7 +24,7 @@
"y": 3,
"z": 3,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -88,7 +88,7 @@
"y": 1,
"z": 3,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -112,7 +112,7 @@
"y": 0,
"z": 3,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -224,7 +224,7 @@
"y": 4,
"z": 2,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -240,7 +240,7 @@
"y": 4,
"z": 4,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -264,7 +264,7 @@
"y": 3,
"z": 1,
"elements": [
"nuclearcraft:cooler@2"
"nuclearcraft:cell_block@0"
]
},
{
@@ -272,7 +272,7 @@
"y": 3,
"z": 3,
"elements": [
"nuclearcraft:ingot_block@8"
"nuclearcraft:cell_block@0"
]
},
{
@@ -280,7 +280,7 @@
"y": 3,
"z": 2,
"elements": [
"nuclearcraft:cooler@12"
"nuclearcraft:cooler@10"
]
},
{
@@ -288,7 +288,7 @@
"y": 3,
"z": 5,
"elements": [
"nuclearcraft:cooler@2"
"nuclearcraft:cell_block@0"
]
},
{
@@ -296,7 +296,7 @@
"y": 3,
"z": 4,
"elements": [
"nuclearcraft:cooler@12"
"nuclearcraft:cooler@10"
]
},
{
@@ -352,7 +352,7 @@
"y": 4,
"z": 1,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -360,7 +360,7 @@
"y": 2,
"z": 2,
"elements": [
"nuclearcraft:cooler@6"
"nuclearcraft:cell_block@0"
]
},
{
@@ -368,7 +368,7 @@
"y": 2,
"z": 1,
"elements": [
"nuclearcraft:cooler@6"
"nuclearcraft:cell_block@0"
]
},
{
@@ -376,7 +376,7 @@
"y": 2,
"z": 4,
"elements": [
"nuclearcraft:cooler@6"
"nuclearcraft:cell_block@0"
]
},
{
@@ -392,7 +392,7 @@
"y": 0,
"z": 2,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -400,7 +400,7 @@
"y": 4,
"z": 5,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -432,7 +432,7 @@
"y": 0,
"z": 4,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -448,7 +448,7 @@
"y": 2,
"z": 5,
"elements": [
"nuclearcraft:cooler@6"
"nuclearcraft:cell_block@0"
]
},
{
@@ -464,7 +464,7 @@
"y": 0,
"z": 5,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -496,7 +496,7 @@
"y": 0,
"z": 1,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -584,7 +584,7 @@
"y": 4,
"z": 1,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -592,7 +592,7 @@
"y": 3,
"z": 3,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -608,7 +608,7 @@
"y": 2,
"z": 2,
"elements": [
"nuclearcraft:ingot_block@8"
"nuclearcraft:cell_block@0"
]
},
{
@@ -640,7 +640,7 @@
"y": 2,
"z": 4,
"elements": [
"nuclearcraft:ingot_block@8"
"nuclearcraft:cell_block@0"
]
},
{
@@ -672,7 +672,7 @@
"y": 4,
"z": 5,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -688,7 +688,7 @@
"y": 1,
"z": 3,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -736,7 +736,7 @@
"y": 0,
"z": 4,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -752,7 +752,7 @@
"y": 0,
"z": 2,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -784,7 +784,7 @@
"y": 2,
"z": 1,
"elements": [
"nuclearcraft:cooler@6"
"nuclearcraft:cell_block@0"
]
},
{
@@ -792,7 +792,7 @@
"y": 2,
"z": 2,
"elements": [
"nuclearcraft:cooler@6"
"nuclearcraft:cell_block@0"
]
},
{
@@ -816,7 +816,7 @@
"y": 0,
"z": 1,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -824,7 +824,7 @@
"y": 0,
"z": 5,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -848,7 +848,7 @@
"y": 2,
"z": 4,
"elements": [
"nuclearcraft:cooler@6"
"nuclearcraft:cell_block@0"
]
},
{
@@ -856,7 +856,7 @@
"y": 2,
"z": 5,
"elements": [
"nuclearcraft:cooler@6"
"nuclearcraft:cell_block@0"
]
},
{
@@ -872,7 +872,7 @@
"y": 4,
"z": 2,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -888,7 +888,7 @@
"y": 4,
"z": 4,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -936,7 +936,7 @@
"y": 4,
"z": 3,
"elements": [
"nuclearcraft:cooler@10"
"nuclearcraft:cell_block@0"
]
},
{
@@ -968,7 +968,7 @@
"y": 1,
"z": 1,
"elements": [
"nuclearcraft:cooler@2"
"nuclearcraft:cell_block@0"
]
},
{
@@ -976,7 +976,7 @@
"y": 1,
"z": 3,
"elements": [
"nuclearcraft:ingot_block@8"
"nuclearcraft:cell_block@0"
]
},
{
@@ -984,7 +984,7 @@
"y": 1,
"z": 2,
"elements": [
"nuclearcraft:cooler@12"
"nuclearcraft:cooler@10"
]
},
{
@@ -992,7 +992,7 @@
"y": 1,
"z": 5,
"elements": [
"nuclearcraft:cooler@2"
"nuclearcraft:cell_block@0"
]
},
{
@@ -1000,7 +1000,7 @@
"y": 1,
"z": 4,
"elements": [
"nuclearcraft:cooler@12"
"nuclearcraft:cooler@10"
]
}
]}
@@ -2,6 +2,21 @@
"registryname": "sentient_coagulator",
"localizedname": "Sentient Coagulator",
"color": "383836",
"modifiers": [
{
"elements": "contenttweaker:stone_of_the_wizard",
"x": 0,
"y": 1,
"z": 0,
"description": "8X Output",
"modifier": {
"io": "output",
"target": "modularmachinery:item",
"operation": 1,
"multiplier": 8
}
}
],
"parts": [
{
"x": -1,
@@ -0,0 +1,798 @@
{
"registryname": "sparkled_spinning_wheel",
"localizedname": "Nethersteel Loom",
"color": "1f1f1f",
"parts": [
{
"x": 2,
"y": 3,
"z": 3,
"elements": [
"aoa3:ancient_rock@0"
]
},
{
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]
},
{
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"elements": [
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]
},
{
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"elements": [
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]
},
{
"x": 0,
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"elements": [
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]
},
{
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"elements": [
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]
},
{
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]
},
{
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]
},
{
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]
},
{
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"elements": [
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]
},
{
"x": -1,
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"elements": [
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]
},
{
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"elements": [
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]
},
{
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},
{
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]
},
{
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]
},
{
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"elements": [
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]
},
{
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]
},
{
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]
},
{
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"elements": [
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]
},
{
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]
},
{
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"elements": [
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},
{
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"elements": [
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},
{
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},
{
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"elements": [
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]
},
{
"x": 0,
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"elements": [
"contenttweaker:sparkled_oak_planks@0"
]
},
{
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]
},
{
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},
{
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{
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{
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"y": 0,
"z": 1,
"elements": [
"bewitchment:nethersteel_stairs@2"
]
},
{
"x": -2,
"y": 2,
"z": 6,
"elements": [
"bewitchment:nethersteel_pentacle@0"
]
},
{
"x": 2,
"y": 0,
"z": 4,
"elements": [
"modularmachinery:blockinputbus@0"
]
},
{
"x": 2,
"y": 0,
"z": 3,
"elements": [
"aoa3:ancient_rock@0"
]
},
{
"x": 1,
"y": 4,
"z": 3,
"elements": [
"bewitchment:nethersteel_fence@0"
]
},
{
"x": 1,
"y": 0,
"z": 0,
"elements": [
"bewitchment:nethersteel_stairs@1"
]
},
{
"x": 0,
"y": 2,
"z": 5,
"elements": [
"bewitchment:nethersteel_stairs@7"
]
},
{
"x": 1,
"y": 0,
"z": 6,
"elements": [
"bewitchment:nethersteel_stairs@1"
]
},
{
"x": 2,
"y": 1,
"z": 4,
"elements": [
"bewitchment:nethersteel_stairs@3"
]
},
{
"x": -1,
"y": 4,
"z": 3,
"elements": [
"bewitchment:nethersteel_fence@0"
]
},
{
"x": 2,
"y": 1,
"z": 6,
"elements": [
"aoa3:ancient_rock@0"
]
},
{
"x": -2,
"y": 3,
"z": 3,
"elements": [
"aoa3:ancient_rock@0"
]
},
{
"x": 0,
"y": 2,
"z": 2,
"elements": [
"contenttweaker:sparkled_oak_planks@0"
]
},
{
"x": 2,
"y": 1,
"z": 0,
"elements": [
"aoa3:ancient_rock@0"
]
},
{
"x": 0,
"y": 2,
"z": 1,
"elements": [
"bewitchment:nethersteel_stairs@6"
]
},
{
"x": 0,
"y": 2,
"z": 4,
"elements": [
"contenttweaker:sparkled_oak_planks@0"
]
},
{
"x": 2,
"y": 1,
"z": 2,
"elements": [
"bewitchment:nethersteel_stairs@2"
]
},
{
"x": 2,
"y": 1,
"z": 3,
"elements": [
"aoa3:ancient_rock@0"
]
},
{
"x": 0,
"y": 2,
"z": 3,
"elements": [
"contenttweaker:sparkled_oak_planks@0"
]
},
{
"x": -2,
"y": 0,
"z": 3,
"elements": [
"aoa3:ancient_rock@0"
]
},
{
"x": -2,
"y": 0,
"z": 4,
"elements": [
"modularmachinery:blockinputbus@0"
]
},
{
"x": -2,
"y": 0,
"z": 1,
"elements": [
"bewitchment:nethersteel_stairs@2"
]
},
{
"x": -2,
"y": 0,
"z": 2,
"elements": [
"modularmachinery:blockinputbus@0"
]
},
{
"x": -2,
"y": 0,
"z": 5,
"elements": [
"bewitchment:nethersteel_stairs@3"
]
},
{
"x": -2,
"y": 0,
"z": 6,
"elements": [
"aoa3:ancient_rock@0"
]
},
{
"x": -2,
"y": 0,
"z": 0,
"elements": [
"aoa3:ancient_rock@0"
]
},
{
"x": 0,
"y": -1,
"z": 1,
"elements": [
"bewitchment:nethersteel@0"
]
},
{
"x": 0,
"y": 6,
"z": 5,
"elements": [
"bewitchment:nethersteel_stairs@3"
]
},
{
"x": 0,
"y": -1,
"z": 0,
"elements": [
"aoa3:ancient_rock@0"
]
},
{
"x": 0,
"y": -1,
"z": 3,
"elements": [
"bewitchment:nethersteel@0"
]
},
{
"x": 0,
"y": -1,
"z": 2,
"elements": [
"bewitchment:nethersteel@0"
]
},
{
"x": 0,
"y": 6,
"z": 1,
"elements": [
"bewitchment:nethersteel_stairs@2"
]
},
{
"x": 0,
"y": -1,
"z": 5,
"elements": [
"bewitchment:nethersteel@0"
]
},
{
"x": 0,
"y": -1,
"z": 4,
"elements": [
"bewitchment:nethersteel@0"
]
},
{
"x": 2,
"y": 2,
"z": 0,
"elements": [
"bewitchment:nethersteel_pentacle@0"
]
},
{
"x": 0,
"y": 6,
"z": 2,
"elements": [
"contenttweaker:sparkled_oak_planks@0"
]
},
{
"x": 0,
"y": 6,
"z": 3,
"elements": [
"contenttweaker:sparkled_oak_planks@0"
]
},
{
"x": 0,
"y": -1,
"z": 6,
"elements": [
"aoa3:ancient_rock@0"
]
},
{
"x": 0,
"y": 6,
"z": 4,
"elements": [
"contenttweaker:sparkled_oak_planks@0"
]
},
{
"x": -1,
"y": 0,
"z": 0,
"elements": [
"bewitchment:nethersteel_stairs@0"
]
},
{
"x": -1,
"y": 0,
"z": 6,
"elements": [
"bewitchment:nethersteel_stairs@0"
]
},
{
"x": 2,
"y": 2,
"z": 3,
"elements": [
"aoa3:ancient_rock@0"
]
},
{
"x": 2,
"y": 2,
"z": 6,
"elements": [
"bewitchment:nethersteel_pentacle@0"
]
},
{
"x": 2,
"y": -1,
"z": 3,
"elements": [
"aoa3:ancient_rock@0"
]
},
{
"x": 2,
"y": -1,
"z": 2,
"elements": [
"aoa3:ancient_rock@0"
]
},
{
"x": 2,
"y": -1,
"z": 5,
"elements": [
"aoa3:ancient_rock@0"
]
},
{
"x": 2,
"y": 4,
"z": 3,
"elements": [
"bewitchment:nethersteel_stairs@1"
]
},
{
"x": 2,
"y": -1,
"z": 4,
"elements": [
"aoa3:ancient_rock@0"
]
},
{
"x": 2,
"y": -1,
"z": 1,
"elements": [
"aoa3:ancient_rock@0"
]
},
{
"x": 2,
"y": -1,
"z": 0,
"elements": [
"aoa3:ancient_rock@0"
]
},
{
"x": 2,
"y": -1,
"z": 6,
"elements": [
"aoa3:ancient_rock@0"
]
},
{
"x": 0,
"y": 4,
"z": 4,
"elements": [
"bewitchment:nethersteel_fence@0"
]
},
{
"x": 0,
"y": 4,
"z": 3,
"elements": [
"aoa3:ancient_rock@0"
]
},
{
"x": 0,
"y": 4,
"z": 5,
"elements": [
"contenttweaker:sparkled_oak_planks@0"
]
},
{
"x": 0,
"y": 1,
"z": 6,
"elements": [
"bewitchment:nethersteel_slab@0"
]
},
{
"x": 0,
"y": 1,
"z": 0,
"elements": [
"bewitchment:nethersteel_slab@0"
]
}
]}
File diff suppressed because it is too large Load Diff
@@ -20,8 +20,10 @@
"modularmachinery:blockenergyoutputhatch"
],
"casings_item": [
"modularmachinery:blockoutputbus",
"modularmachinery:blockinputbus",
"modularmachinery:blockoutputbus"
"modularmachinery:blockmeitemoutputbus",
"modularmachinery:blockmeiteminputbus"
],
"generalized_input_item": [
"modularmachinery:blockinputbus",
@@ -38,6 +40,21 @@
"generalized_input_fluid": [
"modularmachinery:blockfluidinputhatch",
"modularmachinery:blockmefluidinputbus"
],
"generalized_rainbow_leaves": [
"twilightforest:twilight_leaves@7",
"twilightforest:twilight_leaves@3",
"twilightforest:twilight_leaves@9"
],
"berserker_forge_input": [
"modularmachinery:blockfluidinputhatch@2",
"modularmachinery:blockinputbus@0"
],
"plasmatic_condenser_io": [
"modularmachinery:blockoutputbus",
"modularmachinery:blockinputbus",
"modularmachinery:blockmeitemoutputbus",
"modularmachinery:blockmeiteminputbus"
]
}
File diff suppressed because it is too large Load Diff
@@ -2,6 +2,21 @@
"registryname": "wizardry_combiner",
"localizedname": "Wizardry Combiner",
"color": "636363",
"modifiers": [
{
"elements": "contenttweaker:elemental_harmonizer",
"x": 0,
"y": -1,
"z": 0,
"description": "20X Speed",
"modifier": {
"io": "input",
"target": "modularmachinery:duration",
"operation": 1,
"multiplier": 0.05
}
}
],
"parts": [
{
"x": -3,
File diff suppressed because it is too large Load Diff
@@ -261,6 +261,9 @@ general {
# Disable the ModularController is deprecated tooltip. [default: false]
B:disable-moc-deprecated-tip=false
# If enabled, and the RecipeModifier modifies the recipe duration, certain requirements (e.g., energy) will change over time. [default: false]
B:enable-duration-multiplier=false
# When enabled, allows you to use the flux network to transfer larger amounts of energy than 2147483647. [default: true]
B:enable-fluxnetworks-integration=true

Some files were not shown because too many files have changed in this diff Show More