general updates (not including modlist)

This commit is contained in:
sainagh
2024-05-03 10:04:06 -07:00
parent e05b4de98e
commit 7152251bdf
934 changed files with 103547 additions and 9484 deletions
+14
View File
@@ -14,8 +14,21 @@ general {
# If enabled and OpenGl 4.4 is supported OpenGl based culling is used which is a lot faster and more accurate. If you have a weak GPU you might want to disable this.
B:openglBasedCulling=true
# Mode that is used to calculate the distance from camera to a raytrace end point.
# Valid values:
# SPHERICAL
# CYLINDRICAL
S:raytraceDistanceCalculator=SPHERICAL
# Used to calculate the raytrace distance limit. Points farther away than the limit are not raytraced. Distance limit = (renderDistance * 16 + adder) * multiplier
# Min: 0.0
# Max: 1024.0
D:raytraceDistanceLimitAdder=16.0
# Used to calculate the raytrace distance limit. Points farther away than the limit are not raytraced. Distance limit = (renderDistance * 16 + adder) * multiplier
# Min: 0.0
# Max: 1024.0
D:raytraceDistanceLimitMultiplier=1.0
# If you feel the need to increase this value because of entities being culled falsely then another modder probably messed up their render bounding boxes and you should report the issue to them. Alternatively you can use the (tile-)entityBoundingBoxGrowthList settings to fix bounding boxes on your own.
@@ -31,6 +44,7 @@ general {
B:alwaysRenderEntitiesWithName=true
B:alwaysRenderPlayers=true
B:alwaysRenderViewEntity=true
B:ignoreEndCrystalsWithBeam=true
# Skip rendering of entities that are not visible (hidden behind blocks). This might cause issues where an entity is partly behind a block and thus does not get rendered but it's usually not really noticable.
B:skipHiddenEntityRendering=true