general updates (not including modlist)

This commit is contained in:
sainagh
2024-05-03 10:04:06 -07:00
parent e05b4de98e
commit 7152251bdf
934 changed files with 103547 additions and 9484 deletions
+383 -2
View File
@@ -387,7 +387,7 @@ if HaveForestryModule Bees <<
)
Specialty = DropsList(
99% I:contenttweaker:cat_hears
99% I:contenttweaker:cat_ears
)
cfg Traits {
@@ -587,11 +587,13 @@ if HaveForestryModule Bees <<
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
90% HoneyComb:twilight // Can use all the specifiers usable in recipes
90% HoneyComb:twilight
90% HoneyComb:twilightnether // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
99% HoneyComb:twilight
90% HoneyComb:twilightnether
)
cfg Traits {
@@ -1579,6 +1581,353 @@ if HaveForestryModule Bees <<
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Soulsucking {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0xffe600 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x7a7649
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Soulsucking // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
65% HoneyComb:soulsucking
)
Specialty = DropsList(
89% HoneyComb:soulsucking
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Isekai {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0xffe600 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x7a7649
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Damp // Arid, Normal, Damp
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Soulsucking // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
45% HoneyComb:isekai
)
Specialty = DropsList(
65% HoneyComb:isekai
44% HoneyComb:isekai
25% HoneyComb:isekai
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Crepuscular {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x6f8f84 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x62708a
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Damp // Arid, Normal, Damp
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Soulsucking // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
1% I:contenttweaker:crimson_doctrine_tome
1% I:contenttweaker:crimson_emperor_icon
1% I:contenttweaker:scarlet_letter
)
Specialty = DropsList(
5% I:contenttweaker:crimson_doctrine_tome
5% I:contenttweaker:crimson_emperor_icon
5% I:contenttweaker:scarlet_letter
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Warrior {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0xfbff00 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x00ff0d
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Damp // Arid, Normal, Damp
Temperature = Warm // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Warrior // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
65% HoneyComb:warrior
)
Specialty = DropsList(
65% HoneyComb:warrior
60% HoneyComb:warrior
)
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Pyramid {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0xada800 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xc9c895
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Hellish // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Pyramid // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
1% I:minecraft:sand
)
Specialty = DropsList(
45% I:minecraft:sand
10% I:contenttweaker:stargate_sand
)
cfg Traits {
Base = "magicbees.speciesInfernal" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Buried {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0xa8a183 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xc9c895
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Buried // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
1% I:minecraft:sand
)
Specialty = DropsList(
55% I:minecraft:sand
10% I:contenttweaker:stargate_hieroglyphs
)
cfg Traits {
Base = "magicbees.speciesSavant" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Stargazer {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x34a89d // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x1b2682
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Damp // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Stargazer // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
1% I:minecraft:sand
)
Specialty = DropsList(
66% I:minecraft:sand
10% I:contenttweaker:sideral_steel
)
cfg Traits {
Base = "extrabees.species.quantum" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "gendustry.flowersSideralSteel" // See below
}
}
cfg Chevron {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0xfffb00 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0xffaa00
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Cold // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Chevron // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
1% I:minecraft:sand
)
Specialty = DropsList(
66% I:minecraft:sand
10% I:contenttweaker:stargate_chevron
)
cfg Traits {
Base = "extrabees.species.quantum" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "gendustry.flowersSideralSteel" // See below
}
}
cfg Ringbearer {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x6a7f80 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x539194
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Hot // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Ringbearer // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
1% I:minecraft:sand
)
Specialty = DropsList(
66% I:minecraft:sand
10% I:contenttweaker:stargate_ring
)
cfg Traits {
Base = "extrabees.species.quantum" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "gendustry.flowersSideralSteel" // See below
}
}
cfg Controller {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x6a7f80 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x72758f
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Arid // Arid, Normal, Damp
Temperature = Hot // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Controller // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
1% I:minecraft:sand
)
Specialty = DropsList(
66% I:minecraft:sand
10% I:contenttweaker:stargate_controller
)
cfg Traits {
Base = "extrabees.species.quantum" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
Flower_Provider = "gendustry.flowersSideralSteel" // See below
}
}
}
@@ -1620,6 +1969,11 @@ if HaveForestryModule Bees <<
PrimaryColor = 0x919191 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x333333
}
cfg twilightnether { // Section name used in localization, custom stack name, etc.
ID = 13379 // Damage value, must be unique
PrimaryColor = 0x919191 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x333333
}
cfg formic { // Section name used in localization, custom stack name, etc.
ID = 13340 // Damage value, must be unique
PrimaryColor = 0x5db0a2 // Color as a hex number, can also be specified as {r g b} with values (0-1)
@@ -1725,6 +2079,21 @@ if HaveForestryModule Bees <<
PrimaryColor = 0x9e951c // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x6d0e80
}
cfg soulsucking { // Section name used in localization, custom stack name, etc.
ID = 14020 // Damage value, must be unique
PrimaryColor = 0xffe600 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x7a7649
}
cfg isekai { // Section name used in localization, custom stack name, etc.
ID = 14021 // Damage value, must be unique
PrimaryColor = 0x0067b5 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x0eab74
}
cfg warrior { // Section name used in localization, custom stack name, etc.
ID = 14022 // Damage value, must be unique
PrimaryColor = 0xfbff00 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x00ff0d
}
}
@@ -1758,6 +2127,11 @@ if HaveForestryModule Bees <<
Dominant // can be either Dominant or Recessive
Accepts I:divinerpg:frosted_allure // List of blocks that are accepted as "flowers"
}
FlowerAllele sideralSteel { // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
Dominant // can be either Dominant or Recessive
Accepts OD:blockSteel // List of blocks that are accepted as "flowers"
Spread I:contenttweaker:sideral_steel 1.0 // A block that will be spread randomly, with weight
}
recipes {
@@ -1790,6 +2164,13 @@ if HaveForestryModule Bees <<
mutation: 24% "extrabees.species.virulent" + "magicbees.speciesDoctoral" => "gendustry.bee.Agricultural" Req Temperature Normal
mutation: 44% "forestry.speciesSpectral" + "magicbees.speciesTEEndearing" => "gendustry.bee.Heraldry" Req Temperature Normal
mutation: 21% "careerbees.devil" + "careerbees.rainbow" => "gendustry.bee.Pyromaniacal" Req Temperature Normal
mutation: 25% "gendustry.bee.Crepuscular" + "gendustry.bee.Deeplearner" => "gendustry.bee.Isekai" Req Temperature Normal
mutation: 25% "magicbees.speciesLordly" + "careerbees.acceleration" => "gendustry.bee.Pyramid" Req Temperature Normal
mutation: 18% "magicbees.speciesAESkystone" + "extrabees.species.platinum" => "gendustry.bee.Buried" Req Temperature Normal
mutation: 10% "extrabees.species.quantum" + "extrabees.species.classical" => "gendustry.bee.Stargazer" Req Temperature Normal
mutation: 14% "careerbees.robot" + "gendustry.bee.lightblue" => "gendustry.bee.Chevron" Req Temperature Normal
mutation: 14% "extrabees.species.gold" + "magicbees.speciesTEEndearing" => "gendustry.bee.Ringbearer" Req Temperature Normal
mutation: 36% "gendustry.bee.Ringbearer" + "gendustry.bee.Chevron" => "gendustry.bee.Controller" Req Temperature Normal
}
@@ -75,4 +75,13 @@ gendustry.bees.species.Helplessness=Helplessness
gendustry.bees.species.Deeplearner=Deep Learner
gendustry.bees.species.Salty=Salty
gendustry.bees.species.Stormborn=Stormborn
gendustry.bees.species.Pyromaniacal=Pyromaniacal
gendustry.bees.species.Apothecary=Apothecary
gendustry.honeycomb.apothecary.name=Apothecary Comb
gendustry.honeycomb.isekai.name=Isekai Comb
gendustry.honeycomb.twilightnether.name=Deep Twilight Comb
gendustry.honeycomb.soulsucking.name=Soul-Sucking Comb
gendustry.bees.species.Isekai=Isekai
gendustry.bees.species.Soulsucking=Soul-Sucking
gendustry.bees.species.Crepuscular=Crepuscular