beta-0.14.6
This commit is contained in:
+1584
-11
File diff suppressed because it is too large
Load Diff
@@ -12,7 +12,7 @@ general {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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||||
# Max: 1000000
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||||
I:abyssalLottoHutSpawnChance=440
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||||
I:abyssalLottoHutSpawnChance=340
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# Value is represented as a chance to spawn of 1/n per chunk
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||||
# Min: 0
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||||
@@ -22,27 +22,27 @@ general {
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# Value is represented as a chance to spawn of 1/n per chunk
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||||
# Min: 0
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||||
# Max: 1000000
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||||
I:fleshTempleSpawnChance=520
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I:fleshTempleSpawnChance=420
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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||||
# Max: 1000000
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I:illusionTreeSpawnChance=600
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I:illusionTreeSpawnChance=500
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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||||
I:jaweHutSpawnChance=520
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I:jaweHutSpawnChance=420
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:shadowlordPlatformSpawnChance=420
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I:shadowlordPlatformSpawnChance=320
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:witherRuneShrineSpawnChance=650
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I:witherRuneShrineSpawnChance=450
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}
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##########################################################################################################
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@@ -55,27 +55,27 @@ general {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:baronCastleSpawnChance=950
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I:baronCastleSpawnChance=550
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:baronessArenaSpawnChance=1400
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I:baronessArenaSpawnChance=500
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:baronessHouseSpawnChance=975
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I:baronessHouseSpawnChance=575
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:hiveNestSpawnChance=900
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I:hiveNestSpawnChance=500
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:powerRuneShrineSpawnChance=650
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I:powerRuneShrineSpawnChance=450
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}
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##########################################################################################################
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@@ -88,22 +88,22 @@ general {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:candyLottoPlatformSpawnChance=600
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I:candyLottoPlatformSpawnChance=500
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:cottonCandyTowerSpawnChance=850
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I:cottonCandyTowerSpawnChance=550
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:gingerbirdAviarySpawnChance=700
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I:gingerbirdAviarySpawnChance=500
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:gingerbreadHouseSpawnChance=740
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I:gingerbreadHouseSpawnChance=540
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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@@ -121,22 +121,22 @@ general {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:celevianLottoBalloonSpawnChance=650
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I:celevianLottoBalloonSpawnChance=550
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:compassRuneShrineSpawnChance=450
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I:compassRuneShrineSpawnChance=350
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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||||
# Max: 1000000
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I:gyroPlatformSpawnChance=980
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I:gyroPlatformSpawnChance=580
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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||||
I:toyTowerSpawnChance=600
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I:toyTowerSpawnChance=500
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}
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##########################################################################################################
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@@ -149,7 +149,7 @@ general {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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I:creeperHQSpawnChance=700
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I:creeperHQSpawnChance=500
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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||||
@@ -177,7 +177,7 @@ general {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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||||
I:crystalBuildingSpawnChance=400
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I:crystalBuildingSpawnChance=300
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||||
# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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||||
@@ -195,22 +195,22 @@ general {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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||||
# Max: 1000000
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||||
I:arocknidCaveSpawnChance=700
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I:arocknidCaveSpawnChance=500
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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||||
# Max: 1000000
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||||
I:chargingStationSpawnChance=635
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I:chargingStationSpawnChance=535
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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||||
I:deepLottoShelterSpawnChance=635
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I:deepLottoShelterSpawnChance=535
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||||
# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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||||
# Max: 1000000
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||||
I:krorPillarsSpawnChance=635
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I:krorPillarsSpawnChance=435
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}
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##########################################################################################################
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@@ -266,22 +266,22 @@ general {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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# Max: 1000000
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||||
I:floroCastleSpawnChance=1700
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I:floroCastleSpawnChance=500
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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||||
# Max: 1000000
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||||
I:gardenCastleSpawnChance=1650
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I:gardenCastleSpawnChance=550
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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||||
# Max: 1000000
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||||
I:kineticRuneShrineSpawnChance=650
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I:kineticRuneShrineSpawnChance=450
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||||
# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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||||
# Max: 1000000
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||||
I:lottoSkyFlowerSpawnChance=500
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I:lottoSkyFlowerSpawnChance=400
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||||
# Value is represented as a chance to spawn of 1/n per chunk
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||||
# Min: 0
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||||
@@ -304,17 +304,17 @@ general {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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||||
# Max: 1000000
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||||
I:hauntedLottoRockSpawnChance=500
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I:hauntedLottoRockSpawnChance=400
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# Value is represented as a chance to spawn of 1/n per chunk
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||||
# Min: 0
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||||
# Max: 1000000
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||||
I:hauntedMazeSpawnChance=700
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I:hauntedMazeSpawnChance=500
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||||
# Value is represented as a chance to spawn of 1/n per chunk
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||||
# Min: 0
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||||
# Max: 1000000
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||||
I:stormRuneShrineSpawnChance=650
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I:stormRuneShrineSpawnChance=450
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}
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##########################################################################################################
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@@ -327,12 +327,12 @@ general {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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||||
# Max: 1000000
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||||
I:dawnlightDungeonSpawnChance=550
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I:dawnlightDungeonSpawnChance=450
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||||
# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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||||
# Max: 1000000
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||||
I:floatingLottoFountainSpawnChance=650
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I:floatingLottoFountainSpawnChance=450
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||||
# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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@@ -347,7 +347,7 @@ general {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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||||
# Max: 1000000
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||||
I:strikeRuneShrineSpawnChance=650
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I:strikeRuneShrineSpawnChance=450
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}
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##########################################################################################################
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@@ -360,17 +360,17 @@ general {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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||||
# Max: 1000000
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||||
I:chargingPadsSpawnChance=1300
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I:chargingPadsSpawnChance=500
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||||
# Value is represented as a chance to spawn of 1/n per chunk
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||||
# Min: 0
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||||
# Max: 1000000
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||||
I:energyRuneShrineSpawnChance=650
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I:energyRuneShrineSpawnChance=450
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||||
# Value is represented as a chance to spawn of 1/n per chunk
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||||
# Min: 0
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||||
# Max: 1000000
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||||
I:iroMazeSpawnChance=1300
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I:iroMazeSpawnChance=500
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||||
# Value is represented as a chance to spawn of 1/n per chunk
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||||
# Min: 0
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||||
@@ -380,12 +380,12 @@ general {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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||||
# Max: 1000000
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||||
I:iroPillarSpawnChance=600
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I:iroPillarSpawnChance=400
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||||
# Value is represented as a chance to spawn of 1/n per chunk
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||||
# Min: 0
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||||
# Max: 1000000
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||||
I:professorsLabSpawnChance=600
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I:professorsLabSpawnChance=400
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||||
}
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||||
##########################################################################################################
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@@ -398,7 +398,7 @@ general {
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# Value is represented as a chance to spawn of 1/n per chunk
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# Min: 0
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||||
# Max: 1000000
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||||
I:aquaticCastleSpawnChance=1700
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||||
I:aquaticCastleSpawnChance=500
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||||
# Value is represented as a chance to spawn of 1/n per chunk
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||||
# Min: 0
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||||
@@ -418,7 +418,7 @@ general {
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# Value is represented as a chance to spawn of 1/n per chunk
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||||
# Min: 0
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||||
# Max: 1000000
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||||
I:waterRuneShrineSpawnChance=650
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||||
I:waterRuneShrineSpawnChance=450
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||||
}
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|
||||
##########################################################################################################
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||||
@@ -464,32 +464,32 @@ general {
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# Value is represented as a chance to spawn of 1/n per chunk
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||||
# Min: 0
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||||
# Max: 1000000
|
||||
I:lunarCreationPlatformSpawnChance=905
|
||||
I:lunarCreationPlatformSpawnChance=505
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:lunarGardenSpawnChance=804
|
||||
I:lunarGardenSpawnChance=504
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:lunarMazeSpawnChance=900
|
||||
I:lunarMazeSpawnChance=500
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:lunarPrisonSpawnChance=850
|
||||
I:lunarPrisonSpawnChance=550
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:lunarRuneShrineSpawnChance=600
|
||||
I:lunarRuneShrineSpawnChance=500
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:lunarVillageSpawnChance=1500
|
||||
I:lunarVillageSpawnChance=500
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
@@ -499,12 +499,12 @@ general {
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:spaceArenaSpawnChance=905
|
||||
I:spaceArenaSpawnChance=505
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:zargPlanetoidSpawnChance=900
|
||||
I:zargPlanetoidSpawnChance=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
@@ -517,32 +517,32 @@ general {
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:distortionRuneShrineSpawnChance=500
|
||||
I:distortionRuneShrineSpawnChance=400
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:fungshroomSpawnChance=800
|
||||
I:fungshroomSpawnChance=500
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:gorbVillageSpawnChance=650
|
||||
I:gorbVillageSpawnChance=550
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:hauntedCastleSpawnChance=850
|
||||
I:hauntedCastleSpawnChance=550
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:mushroomSpiderCaveSpawnChance=450
|
||||
I:mushroomSpiderCaveSpawnChance=350
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:mysticLottoShroomSpawnChance=500
|
||||
I:mysticLottoShroomSpawnChance=400
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
@@ -606,17 +606,17 @@ general {
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:jungleLottoHutSpawnChance=420
|
||||
I:jungleLottoHutSpawnChance=320
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:kaiyuTempleSpawnChance=1500
|
||||
I:kaiyuTempleSpawnChance=500
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:lifeRuneShrineSpawnChance=650
|
||||
I:lifeRuneShrineSpawnChance=450
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
@@ -626,12 +626,12 @@ general {
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:precasianDenSpawnChance=600
|
||||
I:precasianDenSpawnChance=500
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:skeletalArmyArenaSpawnChance=1000
|
||||
I:skeletalArmyArenaSpawnChance=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
@@ -644,7 +644,7 @@ general {
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:clunkheadArenaSpawnChance=800
|
||||
I:clunkheadArenaSpawnChance=500
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
@@ -659,12 +659,12 @@ general {
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:runicTowerSpawnChance=650
|
||||
I:runicTowerSpawnChance=550
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:spectralCageSpawnChance=500
|
||||
I:spectralCageSpawnChance=400
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
@@ -677,7 +677,7 @@ general {
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:craexxeusTowerSpawnChance=600
|
||||
I:craexxeusTowerSpawnChance=400
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
@@ -705,17 +705,17 @@ general {
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:cellTowerSpawnChance=506
|
||||
I:cellTowerSpawnChance=406
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:controlTowerSpawnChance=506
|
||||
I:controlTowerSpawnChance=406
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:enigmaStationSpawnChance=866
|
||||
I:enigmaStationSpawnChance=566
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
@@ -725,12 +725,12 @@ general {
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:observationTowerSpawnChance=506
|
||||
I:observationTowerSpawnChance=406
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
# Max: 1000000
|
||||
I:poisonRuneShrineSpawnChance=600
|
||||
I:poisonRuneShrineSpawnChance=400
|
||||
|
||||
# Value is represented as a chance to spawn of 1/n per chunk
|
||||
# Min: 0
|
||||
|
||||
Reference in New Issue
Block a user