beta-0.14.6

This commit is contained in:
sainagh
2023-07-31 14:55:15 -07:00
parent 8052c02679
commit 92e3a04cb4
1242 changed files with 248295 additions and 12753 deletions
+70 -70
View File
@@ -12,7 +12,7 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:abyssalLottoHutSpawnChance=440
I:abyssalLottoHutSpawnChance=340
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -22,27 +22,27 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:fleshTempleSpawnChance=520
I:fleshTempleSpawnChance=420
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:illusionTreeSpawnChance=600
I:illusionTreeSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:jaweHutSpawnChance=520
I:jaweHutSpawnChance=420
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:shadowlordPlatformSpawnChance=420
I:shadowlordPlatformSpawnChance=320
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:witherRuneShrineSpawnChance=650
I:witherRuneShrineSpawnChance=450
}
##########################################################################################################
@@ -55,27 +55,27 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:baronCastleSpawnChance=950
I:baronCastleSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:baronessArenaSpawnChance=1400
I:baronessArenaSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:baronessHouseSpawnChance=975
I:baronessHouseSpawnChance=575
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hiveNestSpawnChance=900
I:hiveNestSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:powerRuneShrineSpawnChance=650
I:powerRuneShrineSpawnChance=450
}
##########################################################################################################
@@ -88,22 +88,22 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:candyLottoPlatformSpawnChance=600
I:candyLottoPlatformSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:cottonCandyTowerSpawnChance=850
I:cottonCandyTowerSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gingerbirdAviarySpawnChance=700
I:gingerbirdAviarySpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gingerbreadHouseSpawnChance=740
I:gingerbreadHouseSpawnChance=540
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -121,22 +121,22 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:celevianLottoBalloonSpawnChance=650
I:celevianLottoBalloonSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:compassRuneShrineSpawnChance=450
I:compassRuneShrineSpawnChance=350
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gyroPlatformSpawnChance=980
I:gyroPlatformSpawnChance=580
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:toyTowerSpawnChance=600
I:toyTowerSpawnChance=500
}
##########################################################################################################
@@ -149,7 +149,7 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:creeperHQSpawnChance=700
I:creeperHQSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -177,7 +177,7 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:crystalBuildingSpawnChance=400
I:crystalBuildingSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -195,22 +195,22 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:arocknidCaveSpawnChance=700
I:arocknidCaveSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:chargingStationSpawnChance=635
I:chargingStationSpawnChance=535
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:deepLottoShelterSpawnChance=635
I:deepLottoShelterSpawnChance=535
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:krorPillarsSpawnChance=635
I:krorPillarsSpawnChance=435
}
##########################################################################################################
@@ -266,22 +266,22 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:floroCastleSpawnChance=1700
I:floroCastleSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gardenCastleSpawnChance=1650
I:gardenCastleSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:kineticRuneShrineSpawnChance=650
I:kineticRuneShrineSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lottoSkyFlowerSpawnChance=500
I:lottoSkyFlowerSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -304,17 +304,17 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hauntedLottoRockSpawnChance=500
I:hauntedLottoRockSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hauntedMazeSpawnChance=700
I:hauntedMazeSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:stormRuneShrineSpawnChance=650
I:stormRuneShrineSpawnChance=450
}
##########################################################################################################
@@ -327,12 +327,12 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:dawnlightDungeonSpawnChance=550
I:dawnlightDungeonSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:floatingLottoFountainSpawnChance=650
I:floatingLottoFountainSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -347,7 +347,7 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:strikeRuneShrineSpawnChance=650
I:strikeRuneShrineSpawnChance=450
}
##########################################################################################################
@@ -360,17 +360,17 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:chargingPadsSpawnChance=1300
I:chargingPadsSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:energyRuneShrineSpawnChance=650
I:energyRuneShrineSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:iroMazeSpawnChance=1300
I:iroMazeSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -380,12 +380,12 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:iroPillarSpawnChance=600
I:iroPillarSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:professorsLabSpawnChance=600
I:professorsLabSpawnChance=400
}
##########################################################################################################
@@ -398,7 +398,7 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:aquaticCastleSpawnChance=1700
I:aquaticCastleSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -418,7 +418,7 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:waterRuneShrineSpawnChance=650
I:waterRuneShrineSpawnChance=450
}
##########################################################################################################
@@ -464,32 +464,32 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarCreationPlatformSpawnChance=905
I:lunarCreationPlatformSpawnChance=505
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarGardenSpawnChance=804
I:lunarGardenSpawnChance=504
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarMazeSpawnChance=900
I:lunarMazeSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarPrisonSpawnChance=850
I:lunarPrisonSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarRuneShrineSpawnChance=600
I:lunarRuneShrineSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarVillageSpawnChance=1500
I:lunarVillageSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -499,12 +499,12 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:spaceArenaSpawnChance=905
I:spaceArenaSpawnChance=505
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:zargPlanetoidSpawnChance=900
I:zargPlanetoidSpawnChance=500
}
##########################################################################################################
@@ -517,32 +517,32 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:distortionRuneShrineSpawnChance=500
I:distortionRuneShrineSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:fungshroomSpawnChance=800
I:fungshroomSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gorbVillageSpawnChance=650
I:gorbVillageSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hauntedCastleSpawnChance=850
I:hauntedCastleSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:mushroomSpiderCaveSpawnChance=450
I:mushroomSpiderCaveSpawnChance=350
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:mysticLottoShroomSpawnChance=500
I:mysticLottoShroomSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -606,17 +606,17 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:jungleLottoHutSpawnChance=420
I:jungleLottoHutSpawnChance=320
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:kaiyuTempleSpawnChance=1500
I:kaiyuTempleSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lifeRuneShrineSpawnChance=650
I:lifeRuneShrineSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -626,12 +626,12 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:precasianDenSpawnChance=600
I:precasianDenSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:skeletalArmyArenaSpawnChance=1000
I:skeletalArmyArenaSpawnChance=500
}
##########################################################################################################
@@ -644,7 +644,7 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:clunkheadArenaSpawnChance=800
I:clunkheadArenaSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -659,12 +659,12 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:runicTowerSpawnChance=650
I:runicTowerSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:spectralCageSpawnChance=500
I:spectralCageSpawnChance=400
}
##########################################################################################################
@@ -677,7 +677,7 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:craexxeusTowerSpawnChance=600
I:craexxeusTowerSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -705,17 +705,17 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:cellTowerSpawnChance=506
I:cellTowerSpawnChance=406
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:controlTowerSpawnChance=506
I:controlTowerSpawnChance=406
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:enigmaStationSpawnChance=866
I:enigmaStationSpawnChance=566
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -725,12 +725,12 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:observationTowerSpawnChance=506
I:observationTowerSpawnChance=406
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:poisonRuneShrineSpawnChance=600
I:poisonRuneShrineSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0