Merge pull request #34 from ZHAY10086/quests

Pre-0.18.0 Chinese update
This commit is contained in:
sainagh
2025-05-13 16:11:42 -07:00
committed by GitHub
5029 changed files with 208633 additions and 10841 deletions
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@@ -1,364 +0,0 @@
# Configuration file
bakedquad {
# Classes where BakedQuad::new calls need to be redirected. As of 3.2, this should be done automatically, while the changes will show in the next launch - <default: [net.minecraft.client.renderer.block.model.FaceBakery]>
S:classesThatCallBakedQuadCtor <
lumien.randomthings.client.models.blocks.ModelCubeAll
appeng.client.render.cablebus.QuadRotator
org.cyclops.integrateddynamics.client.model.CableModelBase
forestry.storage.models.ModelCrate
codechicken.lib.util.VertexDataUtils
net.minecraft.client.renderer.block.model.FaceBakery
lumien.randomthings.client.models.blocks.ModelCubeOverlay
appeng.client.render.model.AutoRotatingModel
li.cil.oc.client.renderer.block.SmartBlockModelBase$class
com.rwtema.extrautils2.utils.helpers.QuadHelper
li.cil.oc.client.renderer.block.RobotModel$ItemModel$
org.cyclops.cyclopscore.client.model.DynamicBaseModel
com.rwtema.extrautils2.backend.model.PassthruModelItem$4$1
com.rwtema.extrautils2.items.ItemSnowglobe
buildcraft.lib.client.model.MutableQuad
com.elytradev.architecture.client.render.target.RenderTargetBaked
appeng.thirdparty.codechicken.lib.model.Quad
thaumcraft.client.lib.obj.MeshModel
com.rwtema.extrautils2.backend.model.Box
appeng.client.render.model.ColorApplicatorBakedModel
com.rwtema.careerbees.ProxyClient$ModelBark
codechicken.lib.render.buffer.BakingVertexBuffer
li.cil.oc.client.renderer.block.SmartBlockModelBase$$anonfun$bakeQuads$1
dan200.computercraft.client.render.ModelTransformer$BakedQuadBuilder
openblocks.client.renderer.item.devnull.DevNullItemOverride
com.jaquadro.minecraft.chameleon.render.ChamRenderLL
>
# Classes that extend BakedQuad need to be handled separately. This should be done automatically, while the changes will show in the next launch - <default: []>
S:classesThatExtendBakedQuad <
>
# Log classes that need their BakedQuad::new calls redirected - <default: true>
B:logClassesThatCallBakedQuadCtor=true
# Allows bucket models to re-use UnpackedBakedQuads - <default: true>
B:reuseBucketQuads=true
# Saves RAM by removing BakedQuad instance variables, redirecting BakedQuad creation to specific BakedQuad child classes. This will be forcefully turned off when Optifine is installed as it is incompatible - <default: true>
B:squashBakedQuads=true
}
canonicalization {
# Deduplicate ASMData related Strings - <default: true>
B:asmDataStringCanonicalization=true
# Deduplicate Java's FilePermission cache's names within SecureClassLoader - <default: true>
B:filePermissionsCacheCanonicalization=false
# Deduplicate LockCode when reading from NBT - <default: true>
B:lockCodeCanonicalization=true
# Deduplicate Model Conditions. Enable this if you do not have Foamfix installed - <default: false>
B:modelConditionCanonicalization=false
# Deduplicate String keys in NBTTagCompound - <default: true>
B:nbtBackingMapStringCanonicalization=true
# Deduplicate Strings in NBTTagString - <default: true>
B:nbtTagStringBackingStringCanonicalization=true
# Deduplicate package strings when Forge gathers them when mod candidates are loaded - <default: true>
B:packageStringCanonicalization=true
# Deduplicate ResourceLocation and ModelResourceLocation instances - <default: true>
B:resourceLocationCanonicalization=true
# Deduplicate TextureAtlasSprite's names - <default: true>
B:spriteNameCanonicalization=true
# EXPERIMENTAL: Deduplicate BakedQuad's Vertex Data array. If you see any artifacting in-game, turn this off and report it on github - <default: true>
B:vertexDataCanonicalization=true
}
capability {
# Delays ItemStack's capabilities from being initialized until they needed to be - <default: true>
B:delayItemStackCapabilityInit=true
# Fixes Astral Sorcery applying AmuletHolderCapability to large amount of ItemStacks when it isn't needed. This option will be ignored when Astral Sorcery isn't installed - <default: true>
B:fixAmuletHolderCapability=true
}
datastructures {
# Improve hashing performances of various objects - <default: true>
B:efficientHashing=true
# Clears and trims ModelManager data structures after models are loaded and baked - <default: true>
B:moreModelManagerCleanup=true
# Optimizing FurnaceRecipes. FastFurnace will see very little benefit when this option is turned on - <default: true>
B:optimizeFurnaceRecipeStore=true
# Optimize NBTTagCompound's backing map structure - <default: true>
B:optimizeNBTTagCompoundBackingMap=true
# Optimizes registries - <default: true>
B:optimizeRegistries=true
# If JEI/HEI is installed, replace vanilla search trees with JEI's, decreases memory usage, loading time and adds more features to normal creative menu searching - <default: true>
B:replaceSearchTreeWithJEISearching=true
# EXPERIMENTAL: Strips ItemStack of some of its fields as it stores some near-useless references - <default: true>
B:stripNearUselessItemStackFields=true
}
events {
# [EXPERIMENTAL]: Stops mass object creation when Forge is firing events, this can decrease Garbage Collection pressure - <default: false>
B:makeEventsSingletons=false
}
forgefixes {
# Fixes Forge's EntityEntry calling a slow Constructor::newInstance call every time an entity spawns, it is replaced with a fast Function::get generated from LambdaMetafactory#metafactory - <default: true>
B:fasterEntitySpawnPreparation=true
# Works around a crash when too many dimensions are registered, caused by JVM optimization issues. - <default: true>
B:fixDimensionTypesInliningCrash=true
# Fixes Forge's mistake of annotating FillBucketEvent#getFilledBucket as @Nonnull when the contract isn't fulfilled nor checked. First discovered here: https://github.com/Divine-Journey-2/main/issues/295 - <default: true>
B:fixFillBucketEventNullPointerException=true
# Fixes a vanilla-forge code interaction bug leading to a possible ConcurrentModificationException/StackOverflowError crash. First discovered here: https://github.com/GregTechCE/GregTech/issues/1256 - <default: true>
B:fixTileEntityOnLoadCME=true
# EXPERIMENTAL: Forcibly remove Forge's FMLSecurityManager that adds very very slight overheads in calls that requires permission checks - <default: false>
B:removeForgeSecurityManager=false
}
furnace {
# When optimizeFurnaceRecipeStore is true, experience is determined by who registers the entry first, this is also the fallback option if all three options aren't true - <default: true>
B:furnaceExperienceFCFS=true
# When optimizeFurnaceRecipeStore is true, experience is determined by whichever entry gives the most experience - <default: false>
B:furnaceExperienceMost=false
# When optimizeFurnaceRecipeStore is true, experience is determined the vanilla way, this method is the most inefficient and random - <default: false>
B:furnaceExperienceVanilla=false
}
launchwrapper {
# Invalidate and clean cache entries when the game finishes loading (onto the main screen). Loading into the first world may take longer. This option wouldn't do anything if 'cleanupLaunchClassLoaderLate' is 'true' - <default: false>
B:cleanCachesOnGameLoad=false
# Cleanup some redundant data structures in LaunchClassLoader at the earliest point possible (when LoliASM is loaded). Helpful for those that don't have enough RAM to load into the game. This can induce slowdowns while loading the game in exchange for more available RAM - <default: false>
B:cleanupLaunchClassLoaderEarly=false
# Cleanup some redundant data structures in LaunchClassLoader at the latest point possible (when the game reaches the Main Screen). This is for those that have enough RAM to load the game and do not want any slowdowns while loading. Note: if 'cleanupLaunchClassLoaderEarly' is 'true', this option will be ignored - <default: true>
B:cleanupLaunchClassLoaderLate=true
# Disable the unusused Package Manifest map. This option coincides with Foamfix's 'removePackageManifestMap' option - <default: true>
B:disablePackageManifestMap=true
# Disabling caching of classes. This will induce major slowdowns to game/world loads in exchange for more available RAM - <default: false>
B:noClassCache=false
# Disabling caching of resources (Class Bytes). This will induce slowdowns to game/world loads in exchange for more available RAM - <default: false>
B:noResourceCache=false
# Weaken the caching of classes. This allows the GC to free up more space when the caches are no longer needed. If 'noClassCache' is 'true', this option will be ignored - <default: true>
B:weakClassCache=true
# Weaken the caching of resources (Class Bytes). This allows the GC to free up more space when the caches are no longer needed. If 'noResourceCache' is 'true', this option will be ignored. This option coincides with Foamfix's 'weakenResourceCache' option - <default: true>
B:weakResourceCache=true
}
logging {
# Allow the game to keep running after crashes as well as adding more information and deobfuscating the crash reports, inspired by VanillaFix - <default: true>
B:crashReportImprovements=true
# When crashReportImprovements is true, disallow toasts from popping up and carry on playing while keeping crashes silent - <default: true>
B:hideToastsAndContinuePlaying=true
# When crashReportImprovements is true, allow the player to return to the main menu when a crash occurs, inspired by VanillaFix - <default: true>
B:returnToMainMenuAfterCrash=true
# Rewrite logging output with deobfuscated names when applicable, inspired by VanillaFix - <default: true>
B:rewriteLoggingWithDeobfuscatedNames=true
}
mcfixes {
# Fixes MC-129057: https://bugs.mojang.com/browse/MC-129057 - <default: true>
B:fixMC129057=true
# Fixes MC-129556: https://bugs.mojang.com/browse/MC-129556 - <default: true>
B:fixMC129556=true
# Fixes MC-186052: https://bugs.mojang.com/browse/MC-186052 - <default: true>
B:fixMC186052=true
# Fixes MC-30845: https://bugs.mojang.com/browse/MC-30845 - <default: true>
B:fixMC30845=true
# Fixes MC-31681: https://bugs.mojang.com/browse/MC-31681 - <default: true>
B:fixMC31681=true
# Fixes MC-88176: https://bugs.mojang.com/browse/MC-88176 - <default: true>
B:fixMC88176=true
# Limits skin downloading threads to a maximum of half of available CPU cores - <default: true>
B:limitSkinDownloadingThreads=true
# Resolves MC-2071: https://bugs.mojang.com/browse/MC-2071 - <default: true>
B:resolveMC2071=true
}
misc {
# Process screenshots and print to chat asynchronously - <default: true>
B:asyncScreenshot=true
# [W.I.P] - EXPERIMENTAL: Yet another attempt at caching classes between loads - <default: false>
B:classCaching=false
# Copy image after screenshotting to clipboard - <default: false>
B:copyScreenshotToClipboard=false
# Use updated CA Certs that was included in 8u311. This most notably fixes 8u51 certs issues - <default: true>
B:outdatedCaCertsFix=true
# Optimizes FluidRegistry::enableUniversalBucket check - <default: true>
B:quickerEnableUniversalBucketCheck=true
# For some reason Mojang decided to cache int buffers and arrays after a screenshot is taken, this makes sure they're never cached - <default: true>
B:releaseScreenshotCache=true
# Removes forced garbage collection calls, inspired by VanillaFix, can make world loading faster - <default: true>
B:removeExcessiveGCCalls=true
# Allows changing of dimensions to be smooth and nearly instantaneous, inspired by VanillaFix - <default: true>
B:smoothDimensionChange=true
# Strips the boring instanced Random object from SoundEventAccessors and uses ThreadLocalRandom instead - <default: true>
B:stripInstancedRandomFromSoundEventAccessor=true
# Adjust thread priorities to improve performance on systems with few cores - <default: true>
B:threadPriorityFix=true
}
modfixes {
# When Better with Mods is installed, optimize Blasting Oil related events. The original implementation harms server performance at any given moment. This option will be ignored when Better with Mods isn't installed - <default: true>
B:bwmBlastingOilOptimization=true
# EXPERIMENTAL: When ChickenASM (Library of CodeChickenLib and co.) is installed, ClassHierarchyManager can cache a lot of Strings and seem to be unused in any transformation purposes. This clears ClassHierarchyManager of those redundant strings. This option will be ignored when ChickenASM isn't installed - <default: true>
B:cleanupChickenASMClassHierarchyManager=true
# When Extra Utilities 2 is installed, disable the crafter's rendering of the item being crafted, this can reduce lag, ignores fixXU2CrafterCrash config option - <default: false>
B:disableXU2CrafterRendering=false
# When Immersive Engineering is installed, sometimes it or it's addons can induce an ArrayIndexOutOfBoundsException in BlockIEBase#getPushReaction. This option will be ignored when IE isn't installed - <default: true>
B:fixBlockIEBaseArrayIndexOutOfBoundsException=true
# When TerraFirmaCraft is installed, fix the falling block's false starting position - <default: true>
B:fixTFCFallingBlockFalseStartingTEPos=true
# When Extra Utilities 2 is installed, fix and optimize mechanical crafter's rendering - <default: true>
B:fixXU2CrafterCrash=true
# When Just Enough Items is installed, it deduplicates strings in the generated generalized suffix trees' edge labels. This option will be ignored when Just Enough Items isn't installed - <default: true>
B:labelCanonicalization=true
# Optimizes Astral Sorcery's Resplendent Prism related functions. This option will be ignored when Astral Sorcery isn't installed - <default: true>
B:optimizeAmuletRelatedFunctions=true
# When Electroblob's Wizardry is installed, optimize the search for arcane locked tile entities to render - <default: true>
B:optimizeArcaneLockRendering=true
# When QMD is installed, optimize its BeamRenderer. The original implementation harms client performance heavily (takes ~5% of each tick time). This option will be ignored when QMD isn't installed - <default: true>
B:optimizeQMDBeamRenderer=true
# When EvilCraft Compat + EnderIO is installed, repair the compatibility module - <default: true>
B:repairEvilCraftEIOCompat=true
# When CraftTweaker is installed, large modpacks tend to stall in the last stage of loading, when CraftTweaker inexplicably recalculates search trees. This option will be ignored when CraftTweaker isn't installed - <default: true>
B:skipCraftTweakerRecalculatingSearchTrees=true
}
remapper {
# Optimizing Forge's Remapper for not storing redundant entries - <default: true>
B:optimizeFMLRemapper=true
}
rendering {
# Optimizes some rendering features, not game-breaking; however, negligible at times - <default: true>
B:optimizeSomeRendering=true
# Strip unnecessary locals in RenderHelper::enableStandardItemLighting, no idea why it's there - <default: true>
B:stripUnnecessaryLocalsInRenderHelper=true
}
spark {
# Allow LoliASM's Spark profiling to include all threads that are present - <default: true>
B:includeAllThreadsWhenProfiling=true
# When Spark is installed, profile the loading of FMLConstructionEvent stage - <default: false>
B:sparkProfileConstructionStage=false
# When Spark is installed, profile the loading of coremods, but only those that load after LoliASM - <default: false>
B:sparkProfileCoreModLoading=false
# When Spark is installed, profile the loading of the game in its entirety - <default: false>
B:sparkProfileEntireGameLoad=false
# When Spark is installed, profile the loading of the world in its entirety - <default: false>
B:sparkProfileEntireWorldLoad=false
# When Spark is installed, profile the loading of FMLModIdMappingEvent stage, this is the last event fired before the game is finalized - <default: false>
B:sparkProfileFinalizingStage=false
# When Spark is installed, profile the loading of FMLInitializationEvent stage - <default: false>
B:sparkProfileInitializationStage=false
# When Spark is installed, profile the loading of FMLLoadCompleteEvent stage - <default: false>
B:sparkProfileLoadCompleteStage=false
# When Spark is installed, profile the loading of FMLPostInitializationEvent stage - <default: false>
B:sparkProfilePostInitializationStage=false
# When Spark is installed, profile the loading of FMLPreInitializationEvent stage - <default: false>
B:sparkProfilePreInitializationStage=false
# When Spark is installed, profile the loading of FMLServerAboutToStartEvent stage - <default: false>
B:sparkProfileWorldAboutToStartStage=false
# When Spark is installed, profile the loading of FMLServerStartedEvent stage - <default: false>
B:sparkProfileWorldStartedStage=false
# When Spark is installed, profile the loading of FMLServerStartingEvent stage - <default: false>
B:sparkProfileWorldStartingStage=false
# When Spark is installed, summarize the heap space (/spark heapsummary) when the game finishes loading - <default: false>
B:sparkSummarizeHeapSpaceAfterGameLoads=false
# When Spark is installed, summarize the heap space (/spark heapsummary) when the world finishes loading - <default: false>
B:sparkSummarizeHeapSpaceAfterWorldLoads=false
}
textures {
# Calculate and send animated textures only when needed to the GPU, better than VanillaFix's textureFixes config - <default: true>
B:onDemandAnimatedTextures=false
# Releases TextureAtlasSprite's framesTextureData. Won't touch custom TextureAtlasSprite implementations - <default: true>
B:releaseSpriteFramesCache=true
}
@@ -271,6 +271,7 @@ features {
B:WirelessAccessTerminal=true
B:WirelessCraftingTerminal=true
B:WirelessFluidTerminal=true
B:WirelessInterfaceTerminal=true
B:WirelessPatternTerminal=true
}
+1 -1
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@@ -1,7 +1,7 @@
# Configuration file
cache {
S:digest=aa2d989d804ce3bc4be9b18d10ce418d
S:digest=078bdff4df562c3d71d17f9dfefc916b
# Caching can save processing time, if there are a lot of items. [default: true]
B:enableCache=true
@@ -3,7 +3,7 @@
cache {
# Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24]
I:interval=24
S:lastCheck=1737758081520
S:lastCheck=1746750604605
}
@@ -27,4 +27,3 @@ general {
B:enabled=true
}
File diff suppressed because it is too large Load Diff
+11 -11
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@@ -47,7 +47,7 @@
"mods":
{
"text" : "fml.menu.mods",
"hoverText" : "Powered by AoA",
"hoverText" : "AoA为主框架",
"posX" : -100,
"posY" : 96,
"width" : 200,
@@ -62,7 +62,7 @@
"options":
{
"text" : "menu.options",
"hoverText" : "Check keybinds!",
"hoverText" : "查看按键绑定!",
"posX" : -100,
"posY" : 144,
"width" : 98,
@@ -76,8 +76,8 @@
"performance":
{
"text" : "Improve Performance",
"hoverText" : "Faster load times!",
"text" : "改进性能",
"hoverText" : "加载速度更快!",
"posX" : -100,
"posY" : 192,
"width" : 200,
@@ -85,14 +85,14 @@
"action" :
{
"type": "openLink",
"link": "https://github.com/sainagh/meatballcraft/wiki/%5B0.17.0%5D-Improving-Performance"
"link": "https://github.com/sainagh/meatballcraft/wiki/%5B0.18%5D-Improving-Performance"
}
},
"quit":
{
"text" : "menu.quit",
"hoverText" : "See ya!",
"hoverText" : "再见!",
"posX" : 2,
"posY" : 144,
"width" : 98,
@@ -136,7 +136,7 @@
"discord":
{
"text" : "Discord",
"hoverText" : "Join the meatballs!",
"hoverText" : "加入肉丸!",
"posX" : -100,
"posY" : 120,
"width" : 200,
@@ -152,8 +152,8 @@
{
"mojang":
{
"text" : "Copyright Mojang AB. Do not distribute!",
"hoverText" : "�nCopyright Mojang AB. Do not distribute!",
"text" : "© Mojang AB 请勿二次分发!",
"hoverText" : "�n© Mojang AB 请勿二次分发!",
"posX" : -197,
"posY" : -10,
"color" : -1,
@@ -166,8 +166,8 @@
},
"soundtrack":
{
"text" : "Soundtrack:\n It's not over - Darren Curtis Music",
"hoverText" : "Soundtrack:\n AhAhAhAHAHH",
"text" : "配乐:\n It's not over - Darren Curtis Music",
"hoverText" : "配乐:\n AhAhAhAHAHH",
"posX" : -197,
"posY" : -30,
"color" : -1,
+22 -6
View File
@@ -35,7 +35,7 @@ avaton {
D:"avaton health"=30.0
# Set the spawn rate of Avaton [0-100]
I:"avaton spawn rate"=20
I:"avaton spawn rate"=0
# Set the cooldown of summoning Weta [0-100]
I:"avaton summon cooldown"=8
@@ -60,7 +60,7 @@ banshee {
D:"banshee scream radius"=3.0
# Set the spawn rate of Banshee [0-100]
I:"banshee spawn rate"=20
I:"banshee spawn rate"=0
}
@@ -107,8 +107,17 @@ enigmoth {
# Should Enigmoths spawn at the middle end island where the dragon is located [false/true]
B:"enigmoth middle end island spawn"=false
# Set the amount of scales spread from each attack when mounted [1-100]
I:"enigmoth mount scale amount"=5
# Set the amount of scales spread from each attack [1-100]
I:"enigmoth scale amount"=10
# The amount of seconds before the potion cloud effects from scales despawn [1-1000]
I:"enigmoth scale potion cloud time"=8
# Set the spawn rate of Enigmoth [0-10000]
I:"enigmoth spawn rate"=1
I:"enigmoth spawn rate"=0
# Set the cooldown of spreading scales [0-100]
I:"enigmoth spell cooldown"=0
@@ -236,6 +245,9 @@ general {
# Cemetery spawns Unburied occasionally. [0-100]
I:"cemetery spawns unburied"=40
# Arthropods are not affected by Charming Pheromone if their health is above the set amount [1-10000]
D:"charming pheromone health limit"=40.0
# The amount of seconds before cocoons hatch into an enigmoth or a vespa
I:"cocoon lifespan"=8
@@ -307,6 +319,9 @@ general {
# Set the bonus damage of Halo Necklace to X% [0-10000]
I:"halo necklace bonus damage"=10
# Chance for the Illager Nose to drop from certain mobs (all Illagers and Witches) [0-1]
D:"illager nose drop chance"=0.02
# Customize Items and their drop rates for the Intestine. Ex. "minecraft:slime_ball,0.4" or "mod_lavacow:sharptooth,0.1" [default: [minecraft:slime_ball,0.4], [minecraft:dye,0.4,15], [mod_lavacow:sharptooth,0.1], [minecraft:beetroot_seeds,0.1], [minecraft:wheat_seeds,0.1], [minecraft:melon_seeds,0.1], [minecraft:pumpkin_seeds,0.1], [minecraft:clay_ball,0.1], [mod_lavacow:chitin,0.1], [minecraft:gold_nugget,0.05], [minecraft:iron_nugget,0.05], [minecraft:diamond,0.01]]
S:"loot table for intestine" <
minecraft:slime_ball,0.4
@@ -324,9 +339,8 @@ general {
aoa3:runium_chunk,0.1
aoa3:holly_top_seeds,0.1
contenttweaker:golem_core,0.1
draconicevolution:dragon_heart,0.01
minecraft:nether_star,0.01
contenttweaker:dragon_egg_omelette,0.1
contenttweaker:champion_token,0.1
>
# Customize drop rates of the items which ravens can find. Ex. "minecraft:fish@3,0.4,2" or "mod_lavacow:sharptooth,0.1" [default: [minecraft:beetroot_seeds,0.15], [minecraft:wheat_seeds,0.15,2], [minecraft:melon_seeds,0.15], [minecraft:pumpkin_seeds,0.15], [minecraft:gold_nugget,0.1,2], [minecraft:iron_nugget,0.1,2]]
@@ -602,6 +616,8 @@ moogma {
# Should lava buckets be obtainable from Moogma [false/true]
B:"moogma lava source"=true
# Set the spawn rate of Moogma [0-10000]
I:"moogma spawn rate"=0
}
@@ -783,7 +799,7 @@ revenant {
D:"revenant scream radius"=8.0
# Set the spawn rate of Revenant [0-10000]
I:"revenant spawn rate"=20
I:"revenant spawn rate"=0
}
+2 -2
View File
@@ -1,6 +1,6 @@
#Inventory Tweaks Configuration
#(Regarding shortcuts, all key names can be found at: http://legacy.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html)
#Fri Jan 24 16:04:39 PST 2025
#Fri May 09 11:13:25 PDT 2025
enableMiddleClick=true
showChestButtons=true
enableSortingOnPickup=false
@@ -19,4 +19,4 @@ shortcutKeyOneItem=LCONTROL, RCONTROL
shortcutKeyToUpperSection=UP
shortcutKeyToLowerSection=DOWN
shortcutKeyDrop=LALT, RALT
version=1.63+release.109.220f184
version=1.63+release.109.220f184
+314 -30
View File
@@ -81,6 +81,14 @@
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"183": [
@@ -329,6 +337,14 @@
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"814": [
@@ -383,6 +399,14 @@
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"53": [
@@ -413,6 +437,14 @@
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"166": [
@@ -445,36 +477,6 @@
"damage": "*"
}
],
"423": [
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "rftools:storage_scanner",
"damage": "*"
},
{
"item": "rftoolsdim:dimension_builder",
"damage": "*"
},
{
"item": "rftoolsdim:dimension_enscriber",
"damage": "*"
},
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
}
],
"170": [
{
"item": "xreliquary:rod_of_lyssa",
@@ -527,6 +529,14 @@
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"171": [
@@ -581,6 +591,14 @@
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"172": [
@@ -635,6 +653,14 @@
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"173": [
@@ -689,6 +715,14 @@
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"802": [
@@ -727,6 +761,14 @@
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"1": [
@@ -753,6 +795,134 @@
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"420": [
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "rftoolsdim:dimension_builder",
"damage": "*"
},
{
"item": "rftoolsdim:dimension_enscriber",
"damage": "*"
},
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"421": [
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "rftoolsdim:dimension_builder",
"damage": "*"
},
{
"item": "rftoolsdim:dimension_enscriber",
"damage": "*"
},
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"422": [
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "rftoolsdim:dimension_builder",
"damage": "*"
},
{
"item": "rftoolsdim:dimension_enscriber",
"damage": "*"
},
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"423": [
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "rftoolsdim:dimension_builder",
"damage": "*"
},
{
"item": "rftoolsdim:dimension_enscriber",
"damage": "*"
},
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"146": [
@@ -1023,6 +1193,14 @@
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"51": [
@@ -1041,6 +1219,14 @@
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"52": [
@@ -1059,6 +1245,14 @@
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"180": [
@@ -1143,6 +1337,14 @@
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"164": [
@@ -1203,6 +1405,14 @@
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"424": [
@@ -1229,6 +1439,14 @@
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"800": [
@@ -1255,6 +1473,14 @@
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"813": [
@@ -1281,6 +1507,14 @@
{
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"819": [
@@ -1448,6 +1682,56 @@
"item": "rftoolsdim:dimlet_workbench",
"damage": "*"
}
],
"815": [
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"817": [
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
}
],
"427": [
{
"item": "appliedenergistics2:wireless_terminal",
"damage": "*"
},
{
"item": "appliedenergistics2:wireless_crafting_terminal",
"damage": "*"
},
{
"item": "appliedenergistics2:wireless_fluid_terminal",
"damage": "*"
},
{
"item": "ae2exttable:wireless_basic_crafting_terminal",
"damage": "*"
},
{
"item": "ae2exttable:wireless_advanced_crafting_terminal",
"damage": "*"
},
{
"item": "ae2exttable:wireless_elite_crafting_terminal",
"damage": "*"
},
{
"item": "ae2exttable:wireless_ultimate_crafting_terminal",
"damage": "*"
}
]
}
+1
View File
@@ -0,0 +1 @@
["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
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View File
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["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
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["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
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View File
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["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
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View File
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["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
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View File
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["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
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View File
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["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
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View File
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["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
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View File
@@ -0,0 +1 @@
["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
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View File
@@ -0,0 +1 @@
["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
+180
View File
@@ -22903,6 +22903,186 @@
{
"item": "glassential:glass_redstone|0",
"emc": 0
},
{
"item": "glassential:glass_ghostly|0",
"emc": 0
},
{
"item": "glassential:glass_ethereal|0",
"emc": 0
},
{
"item": "divinerpg:dream_dirt|0",
"emc": 1
},
{
"item": "divinerpg:arcanite_dirt|0",
"emc": 1
},
{
"item": "divinerpg:skythern_dirt|0",
"emc": 1
},
{
"item": "divinerpg:apalachia_dirt|0",
"emc": 1
},
{
"item": "divinerpg:wildwood_dirt|0",
"emc": 1
},
{
"item": "divinerpg:eden_dirt|0",
"emc": 1
},
{
"item": "divinerpg:frozen_dirt|0",
"emc": 1
},
{
"item": "divinerpg:mortum_dirt|0",
"emc": 1
},
{
"item": "cyclicmagic:charm_water|0",
"emc": 0
},
{
"item": "cyclicmagic:charm_void|0",
"emc": 0
},
{
"item": "cyclicmagic:charm_boat|0",
"emc": 0
},
{
"item": "cyclicmagic:charm_fire|0",
"emc": 0
},
{
"item": "cyclicmagic:charm_speed|0",
"emc": 0
},
{
"item": "cyclicmagic:charm_wing|0",
"emc": 0
},
{
"item": "contenttweaker:ichorium_void_stone|0",
"emc": 4096
},
{
"item": "glassential:glass_ethereal_reverse|0",
"emc": 0
},
{
"item": "twilightforest:root|0",
"emc": 32
},
{
"item": "thebetweenlands:swamp_dirt|0",
"emc": 1
},
{
"item": "thebetweenlands:swamp_grass|0",
"emc": 1
},
{
"item": "minecraft:gray_shulker_box|0",
"emc": 4132
},
{
"item": "minecraft:white_shulker_box|0",
"emc": 4132
},
{
"item": "minecraft:orange_shulker_box|0",
"emc": 4132
},
{
"item": "minecraft:magenta_shulker_box|0",
"emc": 4132
},
{
"item": "minecraft:light_blue_shulker_box|0",
"emc": 4132
},
{
"item": "minecraft:yellow_shulker_box|0",
"emc": 4132
},
{
"item": "minecraft:lime_shulker_box|0",
"emc": 4132
},
{
"item": "minecraft:pink_shulker_box|0",
"emc": 4132
},
{
"item": "minecraft:silver_shulker_box|0",
"emc": 4132
},
{
"item": "minecraft:cyan_shulker_box|0",
"emc": 4132
},
{
"item": "minecraft:blue_shulker_box|0",
"emc": 4132
},
{
"item": "minecraft:brown_shulker_box|0",
"emc": 4132
},
{
"item": "minecraft:green_shulker_box|0",
"emc": 4132
},
{
"item": "minecraft:red_shulker_box|0",
"emc": 4132
},
{
"item": "minecraft:black_shulker_box|0",
"emc": 4132
},
{
"item": "ironchest:diamond_crystal_shulker_upgrade|0",
"emc": 0
},
{
"item": "ironchest:iron_gold_shulker_upgrade|0",
"emc": 0
},
{
"item": "ironchest:gold_diamond_shulker_upgrade|0",
"emc": 0
},
{
"item": "ironchest:copper_silver_shulker_upgrade|0",
"emc": 0
},
{
"item": "ironchest:silver_gold_shulker_upgrade|0",
"emc": 0
},
{
"item": "ironchest:copper_iron_shulker_upgrade|0",
"emc": 0
},
{
"item": "ironchest:vanilla_iron_shulker_upgrade|0",
"emc": 0
},
{
"item": "ironchest:vanilla_copper_shulker_upgrade|0",
"emc": 0
},
{
"item": "ironchest:diamond_obsidian_shulker_upgrade|0",
"emc": 0
}
]
}
+2 -3
View File
@@ -56,7 +56,7 @@ mapperconfigurations {
I:divinerpgpriority=1
I:equivalentenergisticspriority=1
# Priority for Mod with ModId = expequiv. Values: 3834 [range: 0 ~ 512, default: 1]
# Priority for Mod with ModId = expequiv. Values: 3953 [range: 0 ~ 512, default: 1]
I:expequivpriority=1
I:metallurgypriority=1
@@ -245,7 +245,7 @@ mapperconfigurations {
apicustomconversionmapper {
allow {
# Allow Mod expequiv to add its 83808 Recipes to the EMC Calculation [default: true]
# Allow Mod expequiv to add its 82390 Recipes to the EMC Calculation [default: true]
B:expequiv=true
}
@@ -253,4 +253,3 @@ mapperconfigurations {
}
+10 -1
View File
@@ -187,6 +187,9 @@ general {
# Prevents various crashes with Turkish locale
B:"Locale Crash"=true
# Fixes Forge's overlay message (action bar) fade out regression
B:"Overlay Message Fade Out"=true
# Increases the packet size limit to account for large packets in modded environments
# Vanilla default is 0x200000
# Incompatible with SpongeForge and RandomPatches
@@ -217,6 +220,9 @@ general {
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
B:"Frustum Culling"=true
# Ensures portals link to their original overworld portal if within close distance
B:"Portal Location Link"=true
# Fixes duplication issues that can occur when entities travel through portals
B:"Portal Traveling Dupe"=true
@@ -232,10 +238,13 @@ general {
# CONCURRENT_LINKED_HASHMAP
S:"Tile Entity Map"=CONCURRENT_LINKED_HASHMAP
# Always builds village structures with biome-specific blocks
# Improves compatibility with mods such as BiomeTweaker
B:"Village Component Parts"=true
# Fixes witch hut structure data not accounting for the height it is generated at
B:"Witch Huts"=true
}
}
+142 -53
View File
@@ -44,14 +44,23 @@ general {
}
"blood magic" {
# Improves performance when harvesting blocks with Bound Tool's right-click and exposes block drops to HarvestDropsEvent
B:"Bound Tool Harvest Tweak"=true
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes Routing Node fluid routing unable to support multiple liquids and soft-locking when encountering a full fluid tank
B:"Fluid Routing Fix"=true
# Fixes memory leak when unloading worlds/switching dimensions
B:"Memory Leak Fix"=true
# Optimizes the Hellfire/Soul Forge to reduce tick time
B:"Optimized Hellfire Forge"=true
# Fixes ritual resetting on chunk/world unload
B:"Ritual Fix"=true
B:"World Unload Memory Leak Fix"=true
}
@@ -160,20 +169,12 @@ general {
# 5;10;40;1;1;sapling;6;10
S:"Arborist Villager Trades" <
>
# Disables damage caused by bees bypassing player armor
B:"Disable Bee Damage Armor Bypass"=true
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Allows Forestry farms to pick up ExtraTrees fruit
B:"Extra Trees: Gather Windfall"=true
# Fixes broken textures for various running and landing particles
B:"Particle Fixes"=true
# Allows Forestry farms to automatically replant cocoa beans
B:"Replanting Cocoa Beans"=true
}
@@ -191,6 +192,9 @@ general {
}
"infernal mobs" {
# Gets the actual display names of entities for improved naming
B:"Better Entity Names"=true
# Enables compatibility between Infernal Mobs' Sticky effect and Reliquary's Pedestal
B:"Sticky Pedestal Compatibility"=true
@@ -211,6 +215,10 @@ general {
mekanism {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes a logic error allowing extracting fluids from fluid tanks regardless of requested fluid
# Has no effect when playing with Mekanism CEu
B:"Fluid Tank Extraction"=true
}
"mob stages" {
@@ -323,6 +331,15 @@ general {
}
"simple difficulty" {
# Sets the multiplier above sea level for altitude modifier calculations
D:"Altitude Modifier: Above Sea Level Multiplier"=1.0
# Sets the multiplier below sea level for altitude modifier calculations
D:"Altitude Modifier: Below Sea Level Multiplier"=1.0
# Sets the sea level for altitude modifier calculations
I:"Altitude Modifier: Sea Level"=64
# Fixes the interaction of iron canteens with rain collectors
B:"Iron Canteen Interaction Fix"=true
}
@@ -338,6 +355,9 @@ general {
}
"storage drawers" {
# Prevents voiding of items when near capacity limits
B:"Item Voiding Fix"=false
# Approximate range in blocks at which drawers render contained items
# 0 for default unlimited range
I:"Render Range"=25
@@ -454,65 +474,56 @@ general {
}
"tinkers' construct" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Excludes gaseous fluids from being transferable via faucets
B:"Ceramics: Gaseous Fluids"=false
B:"Duplication Fixes"=true
B:"Gaseous Fluids"=false
# Hides tool/bow materials in the 'Materials and You' book
# Syntax: material
# Enabling debug logging prints all materials on game launch
S:"Material Blacklist" <
>
# Determines the maximum number of possible items to display before not rendering any to prevent substantial lag
# 0 to disable rendering items in the smeltery entirely
# -1 for the default, which is always rendering items
I:"Maximum Items to Render in Smeltery"=-1
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
B:"Offhand Shuriken"=true
# Caches all ore dictionary smelting recipes to speed up game loading
B:"Ore Dictionary Cache"=true
# Fixes server world being leaked to various particles
B:"Particle Fixes"=true
# Despawns unbreakable projectiles faster to improve framerates
B:"Projectile Despawning"=true
# Enables usage of tweaks in below category to customize Tinkers' tools stats
B:"Tool Customization"=true
"tool customization" {
S:"Attack Damage Decay Rate"=0.9
D:"Cleaver Attack Damage Cutoff"=75.0
D:"General Attack Damage Cutoff"=15.0
D:"Longsword Attack Damage Cutoff"=65.0
D:"PlusTiC: Katana Attack Damage Cutoff"=22.0
D:"Rapier Attack Damage Cutoff"=55.0
# Enables usage of tweaks in below category to customize Tinkers' tools stats
B:"[1] Tool Customization"=true
# Sets the attack damage cutoff at which diminishing returns start for any Tinkers' tool not listed here
# Default value: 15.0
D:"[2] General Attack Damage Cutoff"=15.0
# Sets the attack damage cutoff at which diminishing returns start for the cleaver
# Default value: 25.0
D:"[3] Cleaver Attack Damage Cutoff"=25.0
# Sets the attack damage cutoff at which diminishing returns start for the longsword
# Default value: 18.0
D:"[4] Longsword Attack Damage Cutoff"=18.0
# Sets the attack damage cutoff at which diminishing returns start for the rapier
# Default value: 13.0
D:"[5] Rapier Attack Damage Cutoff"=13.0
# Sets the attack damage cutoff at which diminishing returns start for the PlusTiC katana
# Default value: 22.0
D:"[6] PlusTiC: Katana Attack Damage Cutoff"=22.0
# Sets the rate at which a tool's attack damage incrementally decays depending on its damage cutoff
# Default value: 0.9
# Range: 0.0 - 1.0
# Note: A rate of 1.0 means there is no damage decay
# Note: The damage curve will cap the maximum value to (tool's damage cutoff)/(1 - decay rate)
S:"Attack Damage Decay Rate"=0.9
# Sets the attack damage cutoff at which diminishing returns start for the cleaver
# Default value: 25.0
D:"Cleaver Attack Damage Cutoff"=75.0
# Sets the attack damage cutoff at which diminishing returns start for any Tinkers' tool not listed here
# Default value: 15.0
D:"General Attack Damage Cutoff"=15.0
# Sets the attack damage cutoff at which diminishing returns start for the longsword
# Default value: 18.0
D:"Longsword Attack Damage Cutoff"=65.0
# Sets the attack damage cutoff at which diminishing returns start for the PlusTiC katana
# Default value: 22.0
D:"PlusTiC: Katana Attack Damage Cutoff"=22.0
# Sets the attack damage cutoff at which diminishing returns start for the rapier
# Default value: 13.0
D:"Rapier Attack Damage Cutoff"=55.0
S:"[7] Attack Damage Decay Rate"=0.9
}
}
@@ -557,6 +568,9 @@ general {
# Downgrades the message when completing a recipe without an initializing player from a warning to a debug
B:"Downgrade Missing Player Log Level"=true
# Fixes a bug where merging Crystal Tool Properties could result in a division by zero
B:"Fix Division By Zero Crystal Tool"=true
# Fixes Sooty Marble Pillar blocking the proper rendering of adjacent fluids due to inverted logic
B:"Sooty Marble Rendering Fix"=true
}
@@ -593,7 +607,6 @@ general {
}
opencomputers {
# Fixes network ByteBuf leaks from PacketHandler
B:"Packet Leak Fix"=true
}
@@ -618,13 +631,21 @@ general {
}
emojicord {
# Improves emoji context calculation to improve fps when rendering a lot of text
B:"Emoji Context"=true
}
"ender io" {
# Fixes the Farming Station Chorus Walker being able to loop though and check the same positions endlessly, causing a StackOverflow
B:"Fix Chorus Farming StackOverflow"=true
# Fix the Soul Binder having empty ingredients or displaying filled soul vials in the output slot incorrectly
B:"Fix Soul Binder JEI Appearance"=true
# Fixes client-side memory leak by replacing obelisk renderer with a simpler one
B:"Replace Obelisk Renderer"=true
# Fixes an issue where Cycle Buttons for Damage do not report being clicked when in the Picker Overlay, preventing changing Damage values until clicked again
B:"Save Filter Cycle Buttons Properly"=true
}
"in control!" {
@@ -648,6 +669,74 @@ general {
B:"Cleanup Simulated Kills"=false
}
"better with mods" {
# Fixes BWM beacons reading null tags from vanilla beacons
B:"Beacon NBT Loading Fix"=true
}
evilcraft {
# Avoid repeatedly running intensive calculations involving spawning a random Vengeance Spirit
B:"Vengeance Spirit Random Performance"=true
# Cache the result of Vengeance Spirit checks against the config, which may attempt to build and check against hundreds of Regex Patterns every tick
B:"Vengeance Spirit Regex Cache"=true
}
"modular magic" {
# Fix a Null Pointer Exception in a few places caused by not checking if the ingredient is null before attempting to rendering it
B:"Fix Null Ingredient"=true
}
mmmmmmmmmmmm {
# Instead of deleting the original itemstack being equipped, use a copy of it and do not drop armor.
# This is primarily relevant for fixing a duplication bug involving EnderIO Armor and its interact with being "destroyed"
B:"Copy Armor Stacks to Dummy"=true
}
agricraft {
# Fixes crash when Ender IO's Farming Station attempts to harvest Agricraft crops
B:"Ender IO Integration Fix"=true
}
backpacks {
# Prevents unintended offhand right-click behavior when opening backpacks
B:"No Offhand Interaction"=true
}
bewitchment {
# Fixes Witches' Oven consuming container fuel items
B:"Witches' Oven Fix"=true
}
"cooking for blockheads" {
# Fixes CFB Oven consuming container fuel items
B:"Oven Fix"=true
}
corpse {
# Fixes opening up GUIs on a non-client thread
B:"Opening GUIs Off-thread Fix"=true
}
"electroblob's wizardry" {
# Fixes crash when wearing armors from Construct's Armory
B:"Construct's Armory Armor Fix"=true
}
"fps reducer" {
# Makes the HUD display the actual FPS of the game, instead of the FPS of the HUD itself
B:"Correct FPS Display"=true
}
"moar tinkers" {
# Enables Energy Eater/Repair to pull from baubles
B:"Baubles Compatibility"=true
}
"gaia dimension" {
# Safely access a nullable array when checking recipes in the Restructurer
B:"Fix Restructurer Crash"=true
}
}
+136 -8
View File
@@ -14,8 +14,6 @@ general {
# Determines how tall cacti can grow
I:"Cactus Size"=3
# Allows placing End Crystals without requiring Obsidian or Bedrock below
B:"End Crystal Placing"=false
# Determines the numerator of the block drop formula on explosions
@@ -51,6 +49,9 @@ general {
# Allows the creation of grass paths everywhere (beneath fence gates, trapdoors, ...)
B:"Lenient Paths"=true
# Allows blocks between enchantment tables and bookshelves
B:"No Enchantment Table Obstruction"=false
# Controls if the observer activates itself on the first tick when it is placed
B:"Prevent Observer Activating on Placement"=false
@@ -190,6 +191,56 @@ general {
D:"[3] Growth Chance"=0.125
}
anvil {
# Sets the experience level cap for anvil recipes
I:"Anvil XP Level Cap"=40
# Allows repairing damaged anvils by right-clicking them with a repair item
B:"Repairable Anvil Toggle"=false
##########################################################################################################
# repairable anvil items
#--------------------------------------------------------------------------------------------------------#
# List of items which can be used to repair damaged anvils and their amount
# Syntax: modid:block, amount
# Syntax: oredict, amount
##########################################################################################################
"repairable anvil items" {
I:blockIron=1
I:"minecraft:iron_ingot"=9
}
}
piston {
# Integrates a blacklist of blocks which are not allowed to be pushed by pistons
B:"[1] Piston Block Blacklist Toggle"=false
# Blacklist of blocks which are not allowed to be pushed by pistons
# Syntax: modid:block
S:"[2] Piston Block Blacklist" <
>
}
"end crystal placement" {
# Allows placing end crystals on more blocks than obsidian or bedrock below
B:"[1] End Crystal Placement Toggle"=false
# List of blocks concerning placement of end crystals
# Behavior depends on the list mode
# Syntax: modid:block
S:"[2] Block List" <
>
# Blacklist Mode: Blocks that don't allow placing of end crystals, others do
# Whitelist Mode: Blocks that allow placing of end crystals, others don't
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
}
}
entities {
@@ -225,6 +276,9 @@ general {
# Lets zombies burn in daylight
B:"Burning Zombies"=true
# Lets the player jump a couple frames after stepping off a ledge, similar to jumping in many platformers
B:"Coyote Time Jumping"=false
# Sets the chance for creepers to spawn charged
# Min: 0.0
# Max: 1.0
@@ -289,6 +343,13 @@ general {
# When viewing in third person, don't stop the camera on non-solid blocks
B:"Third Person Ignores Non-solid Blocks"=false
# Controls villager professions in specified biomes
# Syntax: whitelist/blacklist;modid:biome=modid:profession,modid:profession,...
# Example 1: whitelist;minecraft:plains=minecraft:librarian,minecraft:priest
# Example 2: blacklist;minecraft:desert=minecraft:farmer
S:"Villager Profession Biome Restriction" <
>
# Allows creating Iron Golems with non-air blocks in the bottom corners of the structure
B:"Weaken Golem Structure Requirements"=false
@@ -427,6 +488,15 @@ general {
# Determines the player's maximum speed when riding a vehicle or mount
# Increase if you get the infamous 'Player moved too quickly' messages
D:"[6] Max Vehicle Speed"=100.0
# Lets movement speed affect the player's jump height
B:"[7] Movement Speed Affects Jumping"=false
# Lets movement speed affect the player's air speed
B:"[8] Movement Speed Affects Air Speed"=false
# Determines how much sprinting boosts the player's air speed
D:"[9] Air Speed Sprinting Factor"=0.3
}
"rally health" {
@@ -479,6 +549,9 @@ general {
# Lets untamed undead horses burn in daylight
B:"Burning Undead Horses"=true
# Prevents skeleton traps spawning during thunderstorms
B:"No Skeleton Trap Spawning"=false
# Allows taming of undead horses
B:"Taming Undead Horses"=true
}
@@ -816,6 +889,7 @@ general {
misc {
# Always displays the actual potion duration instead of `**:**`
B:"Accurate Potion Duration"=true
B:"Advancement Screenshot"=false
# Always returns the player to the main menu when quitting the game
B:"Always Return to Main Menu"=false
@@ -839,6 +913,10 @@ general {
# HARD
S:"Default Difficulty"=NORMAL
# Sets the default GUI text color (HEX RGB code) which can improve readability in dark mode resource packs
# 404040 for vanilla default
S:"Default GUI Text Color"=404040
# Prevents the advancement system from loading entirely
B:"Disable Advancements"=false
@@ -860,6 +938,9 @@ general {
# Re-implements parallax rendering of the end portal from 1.10 and older
B:"End Portal Parallax"=true
# Improves the Forge mod list GUI by remembering last searches and supporting pipes `|` to look up multiple mods
B:"Forge Mod List Improvements"=true
# Disables potion effect particles emitting from yourself
B:"Hide Personal Effect Particles"=false
B:"Improved Entity Tracker Warning"=true
@@ -930,6 +1011,9 @@ general {
# Adds a button to the pause menu to toggle cheats
B:"Toggle Cheats Button"=true
# Removes the hardcoded range for sound pitches (0.5-2.0)
B:"Unlimited Sound Pitch Range"=false
# Makes the dismount keybind separate from LSHIFT, allowing it to be rebound independently
B:"Use Separate Dismount Key"=false
@@ -1201,6 +1285,9 @@ general {
# Makes the focused Advancement Tab Title be added to the header, which otherwise is just 'Advancements' for every tab
B:"[09] Add Advancement Tab Title to Header"=true
# Remembers and restores the last advancement tab scroll position
B:"[10] Remember Tab Scroll Position"=false
}
"connection timeouts" {
@@ -1218,6 +1305,36 @@ general {
I:"[3] Login Timeout"=90
}
"broadcast sounds" {
# Plays the sound locally if disabled
B:"Broadcast End Portal Creation Sound"=true
# Plays the sound locally if disabled
B:"Broadcast Ender Dragon Death Sound"=true
# Plays the sound locally if disabled
B:"Broadcast Wither Death Sound"=true
}
"advancement screenshot" {
# Silently takes a screenshot every time an advancement is achieved
B:"[1] Advancement Screenshot Toggle"=false
# Syntax: modid:advancement
S:"[2] Advancement List" <
>
# Blacklist Mode: Advancements which are not captured, others are
# Whitelist Mode: Advancements which are captured, others are not
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
# Cooldown in ticks after each capture to prevent lag through screenshot spam
I:"[4] Screenshot Cooldown"=20
}
}
performance {
@@ -1267,8 +1384,6 @@ general {
# Silences advancement errors
B:"Mute Advancement Errors"=false
# Silences ore dictionary errors
B:"Mute Ore Dictionary Errors"=false
# Silences texture map errors
@@ -1334,13 +1449,27 @@ general {
"chunk gen limit" {
# Limits maximum chunk generation per tick for improved server performance
B:"[1] Chunk Gen Limit Toggle"=false
B:"[1] Chunk Gen Limit Toggle"=true
# Maximum chunks to generate per tick per dimension
I:"[2] Ticks"=2
I:"[2] Ticks"=5
# Maximum time in ms to spend generating chunks per tick per dimension
I:"[3] Time"=5
I:"[3] Time"=25
# List of dimensions concerning limitation of chunk generation
# Behavior depends on the list mode
# Can be dimension name or ID
S:"[4] Dimension List" <
overworld
>
# Blacklist Mode: Dimensions that don't limit chunk generation, others do
# Whitelist Mode: Dimensions that limit chunk generation, others don't
# Valid values:
# WHITELIST
# BLACKLIST
S:"[5] Dimension List Mode"=WHITELIST
}
"dimension unload" {
@@ -1418,4 +1547,3 @@ general {
}
+1 -1
View File
@@ -2,6 +2,6 @@
general {
B:enableMixin=true
B:enableRandomTickEvent=false
}
+85 -3
View File
@@ -125,13 +125,14 @@
</planet>
<planet name="Oi" DIMID="152" customIcon="moon">
<isKnown>true</isKnown>
<hasOxygen>true</hasOxygen>
<fogColor>1.0,0.8,0.0</fogColor>
<skyColor>1.0,0.8,0.0</skyColor>
<gravitationalMultiplier>130</gravitationalMultiplier>
<orbitalDistance>5</orbitalDistance>
<gravitationalMultiplier>100</gravitationalMultiplier>
<orbitalDistance>15</orbitalDistance>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>72000</rotationalPeriod>
<atmosphereDensity>120</atmosphereDensity>
<atmosphereDensity>100</atmosphereDensity>
<OreGen>
<ore block="nuclearcraft:ore" meta="4" minHeight="10" maxHeight="80" clumpSize="32" chancePerChunk="25" />
</OreGen>
@@ -485,4 +486,85 @@
</planet>
</planet>
</star>
<star name="Trinuum" temp="100" x="50" y="-50" size="4.0" numPlanets="0" numGasGiants="0" blackHole="false">
<star name="Trinuum A" temp="100" separation="30.0" size="1.0" blackHole="false"/>
<star name="Trinuum B" temp="100" separation="30.0" size="1.0" blackHole="false"/>
<star name="Trinuum C" temp="100" separation="30.0" size="1.0" blackHole="false"/>
<planet name="Trinitas" DIMID="191" customIcon="WaterWorld">
<atmosphereDensity>100</atmosphereDensity>
<hasOxygen>true</hasOxygen>
<fogColor>0.68,0.67,0.06</fogColor>
<skyColor>0.68,0.67,0.06</skyColor>
<gravitationalMultiplier>100</gravitationalMultiplier>
<orbitalDistance>200</orbitalDistance>
<hasRings>true</hasRings>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>00</orbitalPhi>
<rotationalPeriod>36000</rotationalPeriod>
<biomeIds>tardis:mountains</biomeIds>
<fillerBlock>divinerpg:arcanite_grass</fillerBlock>
<oceanBlock>biomesoplenty:hot_spring_water</oceanBlock>
<artifact>contenttweaker:unreachable</artifact>
</planet>
</star>
<star name="Kilida" temp="100" x="-50" y="50" size="4.0" numPlanets="0" numGasGiants="0" blackHole="true">
<star name="Kilida 0" temp="100" separation="5.0" size="1.0" blackHole="false"/>
<star name="Kilida 1" temp="100" separation="10.0" size="1.0" blackHole="false"/>
<star name="Kilida 2" temp="100" separation="15.0" size="1.0" blackHole="false"/>
<star name="Kilida 3" temp="100" separation="20.0" size="1.0" blackHole="false"/>
<star name="Kilida 4" temp="100" separation="25.0" size="1.0" blackHole="false"/>
<star name="Kilida 5" temp="100" separation="30.0" size="1.0" blackHole="false"/>
<star name="Kilida 6" temp="100" separation="35.0" size="1.0" blackHole="false"/>
<star name="Kilida 7" temp="100" separation="40.0" size="1.0" blackHole="false"/>
<star name="Kilida 8" temp="100" separation="45.0" size="1.0" blackHole="false"/>
<star name="Kilida 9" temp="100" separation="50.0" size="1.0" blackHole="false"/>
<star name="Kilida 10" temp="100" separation="55.0" size="1.0" blackHole="false"/>
<star name="Kilida 11" temp="100" separation="60.0" size="1.0" blackHole="false"/>
<planet name="Fuhai" DIMID="192" customIcon="WaterWorld">
<atmosphereDensity>100</atmosphereDensity>
<hasOxygen>true</hasOxygen>
<fogColor>0.35,0.23,0.57</fogColor>
<skyColor>0.35,0.23,0.57</skyColor>
<gravitationalMultiplier>100</gravitationalMultiplier>
<orbitalDistance>200</orbitalDistance>
<hasRings>false</hasRings>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>00</orbitalPhi>
<rotationalPeriod>36000</rotationalPeriod>
<biomeIds>thaumcraft:eldritch</biomeIds>
<fillerBlock>thaumicaugmentation:stone</fillerBlock>
<oceanBlock>thaumcraft:liquid_death</oceanBlock>
<artifact>contenttweaker:unreachable</artifact>
</planet>
</star>
<star name="Thanatos" temp="100" x="-100" y="100" size="3.0" numPlanets="0" numGasGiants="0" blackHole="false">
<star name="Thanatos 0" temp="100" separation="20.0" size="1.0" blackHole="false"/>
<star name="Thanatos 1" temp="100" separation="30.0" size="1.0" blackHole="false"/>
<star name="Thanatos 2" temp="100" separation="20.0" size="1.0" blackHole="false"/>
<star name="Thanatos 3" temp="100" separation="30.0" size="1.0" blackHole="false"/>
<star name="Thanatos 4" temp="100" separation="20.0" size="1.0" blackHole="false"/>
<star name="Thanatos 5" temp="100" separation="30.0" size="1.0" blackHole="false"/>
<star name="Thanatos 6" temp="100" separation="20.0" size="1.0" blackHole="false"/>
<star name="Thanatos 7" temp="100" separation="30.0" size="1.0" blackHole="false"/>
<star name="Thanatos 8" temp="100" separation="20.0" size="1.0" blackHole="false"/>
<star name="Thanatos 9" temp="100" separation="30.0" size="1.0" blackHole="false"/>
<star name="Thanatos 10" temp="100" separation="20.0" size="1.0" blackHole="false"/>
<star name="Thanatos 11" temp="100" separation="30.0" size="1.0" blackHole="false"/>
<star name="Thanatos 12" temp="100" separation="20.0" size="1.0" blackHole="false"/>
<star name="Thanatos 13" temp="100" separation="30.0" size="1.0" blackHole="false"/>
<planet name="Travixte" DIMID="193" customIcon="WaterWorld">
<atmosphereDensity>100</atmosphereDensity>
<hasOxygen>true</hasOxygen>
<fogColor>0.64,1.0,0.9</fogColor>
<skyColor>0.64,1.0,0.9</skyColor>
<gravitationalMultiplier>200</gravitationalMultiplier>
<orbitalDistance>200</orbitalDistance>
<hasRings>true</hasRings>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>36000</rotationalPeriod>
<biomeIds>aoa3:celeve,aoa3:mysterium,aoa3:iromine,aoa3:barathos,aoa3:lborean,aoa3:runandor,minecraft:mutated_ice_flats</biomeIds>
<artifact>contenttweaker:unreachable</artifact>
</planet>
</star>
</galaxy>
+102
View File
@@ -7,18 +7,78 @@ general {
# Min: 2
# Max: 256
I:aether_dimension_id=4
# Set the Dimension ID when FALLING FROM the Aether.
# Min: 2
# Max: 256
I:falling_dimension_id=0
}
world_gen {
# Blue Aerclouds will generate in about 1/X number of chunks.
# Min: 1
# Max: 1000000
I:blue_aercloud_spawn_chance=26
# Spawn attempt 1 for Bronze Dungeons. Will succeed in about 1/X chunks.
# Min: 1
# Max: 1000000
I:bronze_dungeon_primary_chance=15
# Spawn attempt 2 for Bronze Dungeons. Will succeed in about 1/X chunks.
# Min: 1
# Max: 1000000
I:bronze_dungeon_secondary_chance=40
# Enables natural christmas decor all the time
B:christmas_time=false
# Cold Aerclouds will generate in about 1/X number of chunks.
# Min: 1
# Max: 1000000
I:cold_aercloud_spawn_chance=14
# Crystal Tree Islands will generate in about 1/X number of chunks.
# Min: 1
# Max: 1000000
I:crystal_island_spawn_chance=37
# Golden Aerclouds will generate in about 1/X number of chunks.
# Min: 1
# Max: 1000000
I:golden_aercloud_spawn_chance=50
# Spawn attempt 1 for Golden Dungeons. Will succeed in about 1/X chunks.
# Min: 1
# Max: 1000000
I:golden_dungeon_primary_chance=140
# Spawn attempt 2 for Golden Dungeons. Will succeed in about 1/X chunks.
# Min: 1
# Max: 1000000
I:golden_dungeon_secondary_chance=170
# Pink Aerclouds will generate in about 1/X number of chunks.
# Min: 1
# Max: 1000000
I:pink_aercloud_spawn_chance=50
# Enables natural Pink Aercloud generation
B:pink_aerclouds=false
# Enables natural christmas decor automatically during December and January. If christmas_time is enabled it'll override this.
B:seasonal_christmas=true
# Spawn attempt 1 for Silver Dungeons. Will succeed in about 1/X chunks.
# Min: 1
# Max: 1000000
I:silver_dungeon_primary_chance=110
# Spawn attempt 2 for Silver Dungeons. Will succeed in about 1/X chunks.
# Min: 1
# Max: 1000000
I:silver_dungeon_secondary_chance=150
# Enables naturally generating tallgrass
B:tallgrass_enabled=false
}
@@ -149,6 +209,48 @@ general {
B:pause_on_record=true
}
moastats {
# The number of times that a black Moa can jump.
# Min: 0
# Max: 10000
I:black_moa_jumps=8
# How fast a black Moa can run.
# Min: 0.10000000149011612
# Max: 3.0
D:black_moa_speed=0.30000001192092896
# The number of times that a blue Moa can jump.
# Min: 0
# Max: 10000
I:blue_moa_jumps=3
# How fast a blue Moa can run.
# Min: 0.10000000149011612
# Max: 3.0
D:blue_moa_speed=0.30000001192092896
# The number of times that an orange Moa can jump.
# Min: 0
# Max: 10000
I:orange_moa_jumps=2
# How fast an orange Moa can run.
# Min: 0.10000000149011612
# Max: 3.0
D:orange_moa_speed=0.6000000238418579
# The number of times that a white Moa can jump.
# Min: 0
# Max: 10000
I:white_moa_jumps=4
# How fast a white Moa can run.
# Min: 0.10000000149011612
# Max: 3.0
D:white_moa_speed=0.30000001192092896
}
}
+1 -2
View File
@@ -7,7 +7,7 @@
##########################################################################################################
data {
# [default: [minecraft:protection:10], [minecraft:fire_protection:5], [minecraft:feather_falling:5], [minecraft:blast_protection:2], [minecraft:projectile_protection:5], [minecraft:respiration:2], [minecraft:aqua_affinity:2], [minecraft:thorns:1], [minecraft:depth_strider:2], [minecraft:frost_walker:2], [minecraft:sharpness:10], [minecraft:smite:5], [minecraft:bane_of_arthropods:5], [minecraft:knockback:5], [minecraft:fire_aspect:2], [minecraft:looting:2], [minecraft:sweeping:2], [minecraft:efficiency:10], [minecraft:silk_touch:1], [minecraft:unbreaking:5], [minecraft:fortune:2], [minecraft:power:10], [minecraft:punch:2], [minecraft:flame:2], [minecraft:infinity:1], [minecraft:luck_of_the_sea:2], [minecraft:lure:2], [minecraft:mending:2], [draconicevolution:enchant_reaper:2], [railcraft:wrecking:2], [railcraft:implosion:2], [railcraft:destruction:1], [railcraft:smack:1], [extrautils2:xu.kaboomerang:10], [extrautils2:xu.zoomerang:10], [extrautils2:xu.burnerang:10], [extrautils2:xu.bladerang:10], [extrautils2:xu.boomereaperang:10], [randomthings:magnetic:1], [openblocks:explosive:2], [openblocks:last_stand:5], [openblocks:flim_flam:2], [projectred-expansion:electric_efficiency:2], [advancedrocketry:spacebreathing:10], [endercore:autosmelt:2], [endercore:xpboost:5], [tombstone:shadow_step:2], [tombstone:soulbound:2], [tombstone:magic_siphon:2], [tombstone:plague_bringer:2], [tombstone:blessing:2], [tombstone:curse_of_bones:2], [enderio:witherarrow:5], [enderio:repellent:1], [enderio:soulbound:1], [enderio:witherweapon:5], [aerialaffinity:aerial_affinity:2], [aoa3:brace:1], [aoa3:intervention:1], [aoa3:archmage:1], [aoa3:sever:5], [aoa3:recharge:2], [aoa3:control:2], [aoa3:shell:5], [aoa3:crush:5], [aoa3:form:2], [ebwizardry:magic_sword:10], [ebwizardry:magic_bow:10], [ebwizardry:flaming_weapon:10], [ebwizardry:freezing_weapon:10], [ebwizardry:magic_protection:5], [ebwizardry:frost_protection:2], [ebwizardry:shock_protection:2], [bewitchment:magic_protection:1], [bibliocraft:bibliocraft.deathcompassench:1], [bibliocraft:bibliocraft.readingench:5], [divinerpg:rive:1], [divinerpg:aftershock:1], [mod_lavacow:poisonous:1], [mod_lavacow:lifesteal:1], [mod_lavacow:corrosive:1], [mod_lavacow:critical_boost:2], [soulshardsrespawn:soul_stealer:5], [thaumictinkerer:ascentboost:2], [thaumictinkerer:pounce:1], [thaumictinkerer:shockwave:5], [thaumictinkerer:slowfall:1], [thaumictinkerer:finalstrike:2], [thaumictinkerer:valiance:5], [thaumictinkerer:vamprisim:2], [thaumictinkerer:dispersedstrikes:2], [thaumictinkerer:focusedstrikes:2], [thaumictinkerer:quickdraw:2], [thaumictinkerer:tunnel:5], [thaumictinkerer:shatter:5], [thaumictinkerer:desintegrate:5], [thaumictinkerer:autosmelt:5], [variegated:manabound:1], [woot:headhunter:2], [abyssalcraft:coralium:2], [abyssalcraft:dread:2], [abyssalcraft:light_pierce:10], [abyssalcraft:iron_wall:5], [abyssalcraft:sapping:5], [abyssalcraft:multi_rend:2], [cofhcore:holding:5], [cofhcore:insight:5], [cofhcore:leech:5], [cofhcore:multishot:5], [cofhcore:smashing:2], [cofhcore:smelting:2], [cofhcore:soulbound:5], [cofhcore:vorpal:2], [cyclicmagic:enchantment.autosmelt:2], [cyclicmagic:enchantment.excavation:1], [cyclicmagic:enchantment.launch:10], [cyclicmagic:enchantment.lifeleech:10], [cyclicmagic:enchantment.magnet:1], [cyclicmagic:enchantment.multishot:1], [cyclicmagic:enchantment.quickdraw:1], [cyclicmagic:enchantment.venom:10], [cyclicmagic:enchantment.waterwalking:1], [cyclicmagic:enchantment.expboost:1], [astralsorcery:enchantment.as.nightvision:1], [astralsorcery:enchantment.as.smelting:1], [simplyjetpacks:fuel_efficiency:1]]
# [default: [minecraft:protection:10], [minecraft:fire_protection:5], [minecraft:feather_falling:5], [minecraft:blast_protection:2], [minecraft:projectile_protection:5], [minecraft:respiration:2], [minecraft:aqua_affinity:2], [minecraft:thorns:1], [minecraft:depth_strider:2], [minecraft:frost_walker:2], [minecraft:sharpness:10], [minecraft:smite:5], [minecraft:bane_of_arthropods:5], [minecraft:knockback:5], [minecraft:fire_aspect:2], [minecraft:looting:2], [minecraft:sweeping:2], [minecraft:efficiency:10], [minecraft:silk_touch:1], [minecraft:unbreaking:5], [minecraft:fortune:2], [minecraft:power:10], [minecraft:punch:2], [minecraft:flame:2], [minecraft:infinity:1], [minecraft:luck_of_the_sea:2], [minecraft:lure:2], [minecraft:mending:2], [draconicevolution:enchant_reaper:2], [railcraft:wrecking:2], [railcraft:implosion:2], [railcraft:destruction:1], [railcraft:smack:1], [extrautils2:xu.kaboomerang:10], [extrautils2:xu.zoomerang:10], [extrautils2:xu.burnerang:10], [extrautils2:xu.bladerang:10], [extrautils2:xu.boomereaperang:10], [randomthings:magnetic:1], [openblocks:explosive:2], [openblocks:last_stand:5], [openblocks:flim_flam:2], [projectred-expansion:electric_efficiency:2], [advancedrocketry:spacebreathing:10], [endercore:autosmelt:2], [endercore:xpboost:5], [tombstone:shadow_step:2], [tombstone:soulbound:2], [tombstone:magic_siphon:2], [tombstone:plague_bringer:2], [tombstone:blessing:2], [tombstone:curse_of_bones:2], [enderio:witherweapon:5], [enderio:repellent:1], [enderio:soulbound:1], [enderio:witherarrow:5], [aerialaffinity:aerial_affinity:2], [aoa3:brace:1], [aoa3:intervention:1], [aoa3:archmage:1], [aoa3:sever:5], [aoa3:recharge:2], [aoa3:control:2], [aoa3:shell:5], [aoa3:crush:5], [aoa3:form:2], [ebwizardry:magic_sword:10], [ebwizardry:magic_bow:10], [ebwizardry:flaming_weapon:10], [ebwizardry:freezing_weapon:10], [ebwizardry:magic_protection:5], [ebwizardry:frost_protection:2], [ebwizardry:shock_protection:2], [bewitchment:magic_protection:1], [bibliocraft:bibliocraft.deathcompassench:1], [bibliocraft:bibliocraft.readingench:5], [divinerpg:rive:1], [divinerpg:aftershock:1], [mod_lavacow:poisonous:1], [mod_lavacow:lifesteal:1], [mod_lavacow:corrosive:1], [mod_lavacow:critical_boost:2], [soulshardsrespawn:soul_stealer:5], [thaumictinkerer:ascentboost:2], [thaumictinkerer:pounce:1], [thaumictinkerer:shockwave:5], [thaumictinkerer:slowfall:1], [thaumictinkerer:finalstrike:2], [thaumictinkerer:valiance:5], [thaumictinkerer:vamprisim:2], [thaumictinkerer:dispersedstrikes:2], [thaumictinkerer:focusedstrikes:2], [thaumictinkerer:quickdraw:2], [thaumictinkerer:tunnel:5], [thaumictinkerer:shatter:5], [thaumictinkerer:desintegrate:5], [thaumictinkerer:autosmelt:5], [variegated:manabound:1], [woot:headhunter:2], [abyssalcraft:coralium:2], [abyssalcraft:dread:2], [abyssalcraft:light_pierce:10], [abyssalcraft:iron_wall:5], [abyssalcraft:sapping:5], [abyssalcraft:multi_rend:2], [cofhcore:holding:5], [cofhcore:insight:5], [cofhcore:leech:5], [cofhcore:multishot:5], [cofhcore:smashing:2], [cofhcore:smelting:2], [cofhcore:soulbound:5], [cofhcore:vorpal:2], [cyclicmagic:enchantment.autosmelt:2], [cyclicmagic:enchantment.excavation:1], [cyclicmagic:enchantment.launch:10], [cyclicmagic:enchantment.lifeleech:10], [cyclicmagic:enchantment.magnet:1], [cyclicmagic:enchantment.multishot:1], [cyclicmagic:enchantment.quickdraw:1], [cyclicmagic:enchantment.venom:10], [cyclicmagic:enchantment.waterwalking:1], [cyclicmagic:enchantment.expboost:1], [astralsorcery:enchantment.as.nightvision:1], [astralsorcery:enchantment.as.smelting:1], [simplyjetpacks:fuel_efficiency:1]]
S:data <
minecraft:protection:10
minecraft:fire_protection:5
@@ -66,4 +66,3 @@ data {
>
}
+16 -1
View File
@@ -16,6 +16,22 @@ balance {
general {
# Blocks that won't work at all with the wands. E.g. 'minecraft:bedrock/0'
S:blacklisted_blocks <
projectex:power_flower/0
projectex:power_flower/1
projectex:power_flower/2
projectex:power_flower/3
projectex:power_flower/4
projectex:power_flower/5
projectex:power_flower/6
projectex:power_flower/7
projectex:power_flower/8
projectex:power_flower/9
projectex:power_flower/10
projectex:power_flower/11
projectex:power_flower/12
projectex:power_flower/13
projectex:power_flower/14
projectex:power_flower/15
>
# Enable recipe for diamond builder's wand
@@ -42,4 +58,3 @@ why_not {
B:straymav_ultimate_wand=false
}
+1 -2
View File
@@ -38,7 +38,7 @@ general {
B:"Use Quest Bookmark"=true
# If view mode enabled, User can view all quests [default: false]
B:"View mode"=true
B:"View mode"=false
# Zoom in on cursor. If false, zooms in on center of screen. [default: true]
B:"Zoom In on Cursor"=true
@@ -53,4 +53,3 @@ general {
S:"Zoom Speed"=1.25
}
@@ -8,7 +8,7 @@
"Count:3": 1,
"id:8": "avaritia:cosmic_meatballs"
},
"name:8": "Dimensional Ascension"
"name:8": "维度飞升"
}
},
"quests:9": {
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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"x:3": 828,
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},
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"x:3": 828,
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},
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"x:3": 828,
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},
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},
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"y:3": -84
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},
"73:10": {
"id:3": 20326,
"sizeX:3": 24,
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},
"74:10": {
"id:3": 60312094,
"sizeX:3": 24,
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},
"75:10": {
"id:3": 436974842,
"sizeX:3": 24,
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"x:3": 1068,
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},
"76:10": {
"id:3": 859970114,
"sizeX:3": 24,
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"x:3": 1068,
"y:3": -60
},
"77:10": {
"id:3": 1261590143,
"sizeX:3": 24,
"sizeY:3": 24,
"x:3": 1116,
"y:3": -108
},
"78:10": {
"id:3": 1426917301,
"sizeX:3": 24,
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"x:3": 204,
"y:3": 420
"y:3": 372
}
}
}
@@ -9,7 +9,7 @@
"Damage:2": 317,
"id:8": "contenttweaker:material_part"
},
"name:8": "The Big Picture"
"name:8": "总览"
}
},
"quests:9": {
@@ -1,7 +1,8 @@
{
"betterquesting:10": {
"editmode:1": 0,
"home_image:8": "meatballcraft:textures/gui/title_card.png",
"home_image:8": "meatballcraft:textures/gui/default_title.png",
"home_offset_y:3": 155,
"pack_name:8": "Meatballcraft"
},
"format:8": "2.1.0"
@@ -1,12 +1,12 @@
{
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§7§r§7§oThis is a checkmark quest, click on the red X to complete it!\n\n§o§rThe equations make sense, string theory is true! We indeed live in a universe that has more dimensions than we can perceive...\nThis means that it is §otheoretically§r possible to travel through these dimensions!\nTime to start looking at some ways to prove this theory. Nobel prize here I come!!",
"desc:8": "§7§o这是个复选框任务,点击红色的X号来完成!\n\n§o§r方程是正确的,弦论是真的!我们生活的宇宙确实存在超出人类感知能力的的维度……\n这意味着,§o§r§o理论上§r是有可能穿越到这些维度的!\n是时候开始寻找能证明该理论的方法了。诺贝尔奖我来了!!",
"icon:10": {
"Count:3": 1,
"id:8": "enderio:block_infinity_fog"
},
"name:8": "Powerful Knowledge"
"name:8": "强大的知识"
}
},
"questID:3": 0,
@@ -19,49 +19,36 @@
"Count:3": 1,
"id:8": "minecraft:written_book",
"tag:10": {
"author:8": "meatballcraft",
"author:8": "Meatballcraft",
"pages:9": {
"0:8": "{\"text\":\"For servers:\\n\\nCreate a party before completing any of the quests.\\n\\nYou can do this in the questbook homepage!\\n\\n\\nSEE NEXT PAGE\"}",
"1:8": "{\"text\":\"Sometimes the progress for checkbox quests is not shared with the rest of your party.\\n\\nMake sure everyone completes those!\"}"
"0:8": "{\"text\":\"在服务器游玩时:\\n\\n在完成任务之前,先创建一个队伍。\\n\\n可在任务书主页进行该操作!\\n\\n\\n查看下一页\"}",
"1:8": "{\"text\":\"复选框任务进度有时不会与队伍中其他玩家同步。\\n\\n确保所有人都完成了这些复选框任务!\"}"
},
"resolved:1": 1,
"title:8": "FOR SERVERS"
"title:8": "服务器须知"
}
},
"1:10": {
"Count:3": 1,
"id:8": "minecraft:written_book",
"tag:10": {
"author:8": "meatballcraft",
"author:8": "Meatballcraft",
"pages:9": {
"0:8": "{\"text\":\"Channels aren\\u0027t for everyone, I know.\\n\\nIf you want to disable them, you can find an alternative config in the AlternativeConfigs folder. Just copy the AppliedEnergistics2 folder from there into config.\\n\\nNEXT PAGE\"}",
"1:8": "{\"text\":\"This will also increase the energy cost of your network 8X to offset the smaller number of wiring connections.\\n\\nWARNING: networks without channels are more laggy so they are not recommended for progressing past chapter 4!\"}"
"0:8": "{\"text\":\"我知道不是所有人都喜欢频道。\\n\\n如果想要关闭频道,可在AlternativeConfigs目录中找到备选的配置文件。直接复制AppliedEnergistics2文件夹到config目录即可。\\n\\n下一页\"}",
"1:8": "{\"text\":\"这会使网络能耗变为原来的8倍,以匹配简化的网络布线。\\n\\n警告:关闭频道的网络会更加卡顿,因此不建议在第4章后使用此配置!\"}"
},
"title:8": "No Channels?!?"
"title:8": "不想要频道?!?"
}
},
"2:10": {
"Count:3": 1,
"id:8": "minecraft:written_book",
"tag:10": {
"author:8": "meatballcraft",
"pages:9": {
"0:8": "{\"text\":\"To optimize the game and its performance across multiple hardware platforms, some in-game animations (like fire) have been disabled by default.\\n\\nSEE NEXT PAGE\"}",
"1:8": "{\"text\":\"I know some players care about having pretty-looking things.\\n\\nTo re-enable animations, paste the loliasm.cfg file from AlternativeConfigs into the config folder.\\n\\nSEE NEXT PAGE\"}",
"2:8": "{\"text\":\"WARNING: doing this may lower performance, or even make the pack unplayable.\"}"
},
"title:8": "No Animations"
}
},
"3:10": {
"Count:3": 1,
"id:8": "minecraft:written_book",
"tag:10": {
"author:8": "Meatballcraft",
"pages:9": {
"0:8": "{\"text\":\"Why do items look weird when I mouse over??\\n\\nThe modpack uses the Epic Tooltip mod. We understand if this is not for everyone.\\n\\nIf you want to change back to Vanilla presets, check the AlternativeConfig folder.\"}"
"0:8": "{\"text\":\"为什么鼠标悬浮在上面的时候,物品看起来很奇怪??\\n\\n本整合包使用了Epic Tooltip模组。我们理解不是所有人都喜欢这个外观。\\n\\n若想换回原版预设,去看看AlternativeConfigs目录。\"}"
},
"title:8": "Items Look Weird"
"title:8": "物品看起来有点怪"
}
}
}
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§oI don\u0027t want to overload you with knowledge, so important info will become available through checkbox quests and subtitles when it\u0027s needed. If you feel like something is wrong, let me know on discord!\n\n§rThere it is, I found a way to use these higher dimensions to produce \u0027rifts\u0027 (spherical in shape) that allow to travel through space. Who knows what great advancements such a discovery would cause?!\nToday is the day! I will be the first human to open a wormhole!",
"desc:8": "§7§o我不想用一大堆知识过载你的脑子,所以重要信息会在需要时出现在复选框任务和子标题中。如果感觉哪里写错了,请到Discord频道提交问题!\n\n§r就是这样,我找到了一个利用更高维度来产生“裂隙”(虽然形状是球形的),从而进行空间旅行的方法。谁知道如此的发现会带来何等巨大的进步呢?!\n就在今天!我将成为第一个打开虫洞的人类!",
"icon:10": {
"Count:3": 1,
"id:8": "minecraft:grass"
},
"name:8": "A Rift",
"name:8": "一道裂隙",
"visibility:8": "ALWAYS"
}
},
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§o§oGoing right makes you progress through the pack, quests up and down are about what can be done (if you want to finish you\u0027ll have to do these eventually)\n\nStone sticks are great for torches!\n\n§rI guess the stone that makes up the soil in this planet makes for decent tools...\nI\u0027ve always thought what it would be like to live like a caveman, I guess now I know...\nThis sucks!",
"desc:8": "§7§o§o遵循任务线往右会推进整合包流程,上下分布的任务则告诉你现在可以做什么(想要通关本整合包,最终必须完成这些任务)\n\n石棍很适合用来制作火把!\n\n§r我想,构成这颗星球土壤的石头可以制作出不错的工具……\n我以前总想着,像穴居人一样生活会是什么样子,我想我现在知道了……\n糟透了!",
"icon:10": {
"Count:3": 1,
"id:8": "minecraft:cobblestone"
},
"name:8": "Stone Age"
"name:8": "石器时代"
}
},
"questID:3": 10,
@@ -10,7 +10,7 @@
"id:8": "projecte:item.pe_klein_star",
"tag:10": {}
},
"name:8": "Klein Star Ein"
"name:8": "卡莱恩能量之星"
}
},
"questID:3": 100,
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§oThrow it on the ground!\n\n§fI really feel bad about the state of Terra...\nI have gained some power, so I\u0027m going to use it to fight back oppressors!\nI hate bullies, and the king of Trolls is definitely one of them!",
"desc:8": "§7§o扔在地上!\n\n§f泰拉的现状实在令我痛心...\n既已获得这份力量,自当用以抗击暴君!\n欺凌者最是可憎,巨魔之王当属此列!",
"icon:10": {
"Count:3": 1,
"id:8": "aoa3:troll_idol"
},
"name:8": "Time for some beatings!"
"name:8": "以暴制暴之时!"
}
},
"questID:3": 101,
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "The improved means of fabrications I have developed seem to be working well with one of the metals found in the Terra underground.",
"desc:8": "经我改进后的制作工艺,似乎与泰拉地底发现的某种金属相性极佳。",
"icon:10": {
"Count:3": 1,
"id:8": "contenttweaker:crystalized_emberstone"
},
"name:8": "Custom Crystals"
"name:8": "自定义晶体"
}
},
"questID:3": 102,
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§oYour first callstone! Callstones summon dungeons, so don\u0027t use them in your base!",
"desc:8": "§7§o第一个召唤石!召唤石能召唤地牢,所以不要在基地使用!",
"icon:10": {
"Count:3": 1,
"id:8": "contenttweaker:skeletal_callstone"
},
"name:8": "Skeletal Callstone"
"name:8": "骷髅召唤石"
}
},
"questID:3": 103,
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§oUse the item to spawn a boss.\n\n§fAnimals are animals, no matter how powerful.\nThe primary instinct of life is to spread, but what if this puts an entire planet under control?! Such is the power of some of these creatures...\nThey seem to be organized in some way, and the Testificates call them the Twilight Horde.\nIt seems like the Ancient Entity is powerful amongst them, if I eliminate it, some of its weaker followers could give up...",
"desc:8": "§7§o使用此物品召唤Boss。\n\n§f无论多么强大,动物终究是动物。\n生命的第一本能是繁衍,但如果这种本能将整个星球置于掌控之下呢?!这些生物中的某些存在便拥有这样的力量……\n它们似乎存在某种组织性,泰斯提斐人称其为暮光部落。\n看起来远古实体在其中拥有强大影响力,如果我消灭它,部分较弱的追随者可能会放弃抵抗……",
"icon:10": {
"Count:3": 1,
"id:8": "divinerpg:mysterious_clock"
},
"name:8": "The Twilight Horde"
"name:8": "暮光部落"
}
},
"questID:3": 104,
@@ -4,13 +4,13 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "My experiments paid off!\nI was able to make seeds that work like chickens and bees; I should be able to use them to create minerals from scratch.",
"desc:8": "实验成功了!\n我成功研制出了具有鸡和蜜蜂相似特性的种子;我应该可以用它们来凭空创造矿物。",
"icon:10": {
"Count:3": 1,
"Damage:2": 16,
"id:8": "mysticalagriculture:crafting"
},
"name:8": "Life finds a way..."
"name:8": "生命自会找到出路……"
}
},
"questID:3": 105,
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "Maybe start with quarries, these are expensive\n\nThe alchemical powers of equivalency can be used to recreate the generation of minerals and plants, which means that I don\u0027t even need a quarry to excavate!",
"desc:8": "§7§o也许应该先从采石场开始,这东西可不便宜\n\n§f炼金术的等价能力可以用来重新生成矿物和植物,这意味着我甚至不需要采石场来挖掘!",
"icon:10": {
"Count:3": 1,
"id:8": "environmentaltech:structure_frame_1"
},
"name:8": "Digital Minerals"
"name:8": "数字化矿物"
}
},
"questID:3": 106,
@@ -0,0 +1,36 @@
{
"preRequisites:11": [
1843441452
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "contenttweaker:void_ichorium_gem"
},
"name:8": "Tainted Artifacts"
}
},
"questID:3": 1066250269,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "contenttweaker:void_ichorium_gem"
},
"1:10": {
"Count:3": 1,
"id:8": "contenttweaker:void_chains"
},
"2:10": {
"Count:3": 1,
"id:8": "contenttweaker:tainted_claw"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "Here\u0027s another table to build stuff!\nI think it\u0027s gonna be the last one...",
"desc:8": "另一个用来合成物品的工作台!\n这总得是最后一个了吧……",
"icon:10": {
"Count:3": 1,
"id:8": "extendedcrafting:table_ultimate"
},
"name:8": "Ultimate fabrication (I think...)"
"name:8": "终极合成(应该是吧……)"
}
},
"questID:3": 107,
@@ -4,13 +4,13 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "Used to craft machines from nuclearcraft (see manufacturing and fabrication)",
"desc:8": "§7§o用于制作核电工艺模组的机器(可前往§c§o制作与加工§o§r§o§7§o查看)",
"icon:10": {
"Count:3": 1,
"Damage:2": 10,
"id:8": "nuclearcraft:part"
},
"name:8": "Machine Chassis"
"name:8": "机器底盘"
}
},
"questID:3": 108,
@@ -0,0 +1,32 @@
{
"preRequisites:11": [
1066250269
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "contenttweaker:gem_of_pure_taint"
},
"name:8": "Vengeance of the Crimson Emperor"
}
},
"questID:3": 108564504,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "contenttweaker:gem_of_pure_taint"
},
"1:10": {
"Count:3": 1,
"id:8": "contenttweaker:void_ichorium_jewel"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "Neat! I\u0027m now in the position to build some very efficient storage units!",
"desc:8": "不错!我现在可以做一些非常高效的存储单元了!",
"icon:10": {
"Count:3": 1,
"id:8": "dankstorage:dank_1"
},
"name:8": "Really Compact Storage"
"name:8": "极致致密存储"
}
},
"questID:3": 109,
@@ -0,0 +1,33 @@
{
"preRequisites:11": [
1703495878,
2074294565
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "contenttweaker:shard_of_humble_education"
},
"name:8": "Thinking Knowledge is Superiority"
}
},
"questID:3": 1096669152,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "contenttweaker:spren_summoner_arrogance"
},
"1:10": {
"Count:3": 1,
"id:8": "contenttweaker:shard_of_humble_education"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§oRadiation is a thing! \n\nOres like Uranium, Thorium, Yellorium will poison you! \n\nThere are tooltips for things that are radioactive!\n\nThe nuclear wasteland biome is also radioactive, stay away!\n\n§7§oIf you are experiencing effects like weakness, hunger, poison, it means you have radiation poisoning.\n\nRadiation poisoning can be cured by eating golden carrots, golden apples, enchanted golden apples, and RadAway!",
"desc:8": "§7§o辐射是个问题!\n\n像铀、钍、黄铀这类的矿石会让你中毒!\n\n具有辐射性的物品会有提示文本说明!\n\n核泄漏之地(Nuclear Wasteland)生态群系也有辐射,离那儿远点!\n\n§7§o如果你身上出现像虚弱、饥饿、中毒这类状态效果 ,那就说明你辐射中毒了。\n\n可通过食用金胡萝卜、金苹果、附魔金苹果以及辐射宁来治愈辐射中毒!",
"icon:10": {
"Count:3": 1,
"id:8": "nuclearcraft:radaway"
},
"name:8": "That\u0027s Rad!"
"name:8": "是辐射!"
}
},
"questID:3": 11,
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§oThis is a peaceful world, no mob spawns here!\n\n§fIt seems like the power of fluix is greater than I expected.\nNot only I can digitalize matter, but space as well!",
"desc:8": "§7§o该世界为和平模式,不会生成生物!\n\n§f福鲁伊克斯的力量似乎超出我的预计。\n不仅能数字化物质,甚至对空间也起作用!",
"icon:10": {
"Count:3": 1,
"id:8": "simplevoidworld:portal"
},
"name:8": "Digital Space"
"name:8": "数字空间"
}
},
"questID:3": 110,
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "Used to craft machines from tech reborn (see manufacturing and fabrication)\n\nbetter fabrication, better machines!\nThe framing engineered using my upgraded table can be used to make machines that should be on par with Earth\u0027s current technology.",
"desc:8": "§7§o用于制作科技复兴模组的机器(可前往§c§o制作与加工§o§r§o§7§o查看)\n\n§r更好的合成,更好的机器!\n用升级后的工作台设计的框架可以用来制造机器,这些机器应该可以和地球目前的技术相媲美。",
"icon:10": {
"Count:3": 1,
"id:8": "techreborn:machine_frame"
},
"name:8": "Tech Rampup"
"name:8": "科技升级"
}
},
"questID:3": 111,
@@ -0,0 +1,36 @@
{
"preRequisites:11": [
1342545885
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "forge:bucketfilled",
"tag:10": {
"Amount:3": 1000,
"FluidName:8": "whisper_of_donaeth_rusen"
}
},
"name:8": "来自丹奈斯・鲁森的明信片"
}
},
"questID:3": 1111658403,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "forge:bucketfilled",
"tag:10": {
"Amount:3": 1000,
"FluidName:8": "whisper_of_donaeth_rusen"
}
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§oThe assembly table is powered by lasers. Each laser needs line of sight to the table. The more lasers, the faster the recipes.\n\nYou can place chests nearby the assembly tables for the output.\n\n§fTime for some some lasers!\nThe assembly table should allow me to build some good logic processors and circuits.",
"desc:8": "§7§o装配台由镭射器供能。镭射器与装配台不能有阻碍。镭射器越多,合成速度越快。\n\n可在装配台附近放置箱子来收集产物。\n\n§f是时候来点激光了!\n通过装配台,我可以制作一些优质的逻辑处理器和芯片。",
"icon:10": {
"Count:3": 1,
"id:8": "buildcraftsilicon:assembly_table"
},
"name:8": "Laser Fabrication"
"name:8": "激光合成"
}
},
"questID:3": 112,
@@ -0,0 +1,28 @@
{
"preRequisites:11": [
1660051088
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "contenttweaker:seal_of_the_arbiter_historian"
},
"name:8": "Historian"
}
},
"questID:3": 1126830519,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "contenttweaker:seal_of_the_arbiter_historian"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "Seems like the same digitalization of space that happens with fluix crystals can be exploited in other ways.\nShould make organization a bit easier.",
"desc:8": "福鲁伊克斯晶体的空间数字化似乎也能以其他方式加以利用。\n这样管理起来会更容易一些。",
"icon:10": {
"Count:3": 1,
"id:8": "compactmachines3:fieldprojector"
},
"name:8": "Miniaturization Field Projector"
"name:8": "压缩空间机械制作器"
}
},
"questID:3": 113,
@@ -4,13 +4,13 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§oThe pack uses custom \u0027info boxes\u0027 items to explain mechanics and suggest strategies.\n\nYou can pin them in JEI if you need to keep track of things!",
"desc:8": "§7§o本整合包使用自定义的“信息框”物品来阐述机制与建议。\n\n如果需要,你可以把它们固定在JEI标签中!",
"icon:10": {
"Count:3": 1,
"Damage:2": 3,
"id:8": "immersiveengineering:metal_device1"
},
"name:8": "Energy!"
"name:8": "能量!"
}
},
"questID:3": 1138,
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "I still gotta figure out all the details, but it seems like meatballs have a role in the power struggle in Terra. This sounds crazy, but the sentient meatballs are an actual thing, and they have a goal.\n\nFollowing their traces, I stumbled into a monument that seems to be tied to the struggle against the meatballs\u0027 leader. \u0027The arbiter must stop him\u0027, but who is the arbiter, and when was this message sent?",
"desc:8": "尽管尚未完全理清脉络,但肉丸似乎在泰拉的权力博弈中扮演着关键角色。听来荒诞,但具备自我意识的觉识肉丸真实存在,且怀有明确目标。\n\n追寻其踪迹,我误入了一座一座与对抗肉丸首领相关的古老遗迹。“理序主必须阻止祂”,但理序主是谁?这条讯息又源自何年?",
"icon:10": {
"Count:3": 1,
"id:8": "contenttweaker:fluix_callstone"
},
"name:8": "Who is this Arbiter?"
"name:8": "理序主是谁?"
}
},
"questID:3": 1139,
@@ -4,13 +4,13 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "This way for your first dimensions!\n\nMagic can be done in any order, but the optional objective lists some good strategies!\n\nWhen doing magic, bad things may happen. In order to minimize negative effects to your world, the following order should be followed, all other mods can be done earlier or later.\n1. Start with blood magic, until unlocking the Ritual of Eldritch will. This will prevent flux from building up.\n2. Start thaumcraft, until unlocking sanitizing soap. This will help out with temporary warp.\n3. Go through abyssalcraft, collect the abyssal wasteland and dreadlands warp cleansers in the respective dimensions. They can be found in altars around the dimensions!\n4. The omothol warp cleanser will completely eliminate the issue with warp!\n5. Now you are protected, feel free to right-click a Really Scary Vishroom!\nWhen it comes to other magic mods, feel free to progress though them in whichever way you prefer :)\n",
"desc:8": "首批维度在这边!\n\n魔法可以按任意顺序进行,但可选目标列出了一些不错的策略!\n\n在研究魔法时,可能会引发负面效果。为将对世界的损害降至最低,请遵循以下顺序,其他模组可自行安排进程。\n1. 首先发展血魔法,直到解锁邪术意志仪式!该仪式可防止咒波积累。\n2. 发展神秘时代,直到解锁祛邪肥皂。该物品能帮助消除临时扭曲。\n3. 探索深渊国度,在对应维度中收集深渊荒原和恐惧之地扭曲净化符咒。它们分布在各个维度的祭坛周围!\n4. 奥穆索扭曲净化符咒可以彻底解决扭曲问题!\n5. 现在你已受护佑,可以放心右击使用惊悚纤毛菇!\n至于其他魔法模组,请按照你喜欢的任意方式推进流程 :)\n",
"icon:10": {
"Count:3": 1,
"Damage:2": 31,
"id:8": "botania:cosmetic"
},
"name:8": "Magic is Dangerous"
"name:8": "魔法很危险"
}
},
"questID:3": 114,
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "This is very nice, obsidian and the bedrock found on Terra allow for a material that allows for loseless energy transfer in the form of waves that can travel through very long distances.",
"desc:8": "这非常奇妙,泰拉上的黑曜石与基岩可制成一种特殊材料,其能以波的形式实现超远距离的无损能量传输。",
"icon:10": {
"Count:3": 1,
"id:8": "fluxnetworks:fluxplug"
},
"name:8": "Wireless Energy?!?"
"name:8": "无线能量?!?"
}
},
"questID:3": 115,
@@ -9,7 +9,7 @@
"Count:3": 1,
"id:8": "extendedcrafting:compressor"
},
"name:8": "Look at that Compression Ratio!"
"name:8": "看看这个压缩比!"
}
},
"questID:3": 1154,
@@ -0,0 +1,28 @@
{
"preRequisites:11": [
1660051088
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "contenttweaker:seal_of_the_arbiter_engineer"
},
"name:8": "Engineer"
}
},
"questID:3": 1155741702,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "contenttweaker:seal_of_the_arbiter_engineer"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "Just a few weeks here, and I already surpassed human tech!\nBy exploiting the power of dimensional doors, I can now make my own wormholes in a controlled environment!\nPhysics is so much easier with so many resources available.",
"desc:8": "才短短数周,我便超越了人类科技!\n通过驾驭维度门的力量,我如今已能在可控环境中自主生成虫洞!\n在资源如此充沛的世界里,物理研究简直如同搭积木般轻松。",
"icon:10": {
"Count:3": 1,
"id:8": "rftools:matter_transmitter"
},
"name:8": "Better than planes!"
"name:8": "比飞机更好!"
}
},
"questID:3": 116,
@@ -0,0 +1,28 @@
{
"preRequisites:11": [
164351010
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "contenttweaker:fractallite_taint"
},
"name:8": "I Feel the Taint"
}
},
"questID:3": 1167022541,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "contenttweaker:fractallite_taint"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "I defeated the large skeletal bug, and yet, the \u0027troops\u0027 it commanded do not show signs of wanting to stop.\nTroops is a bit of an overstatement to begin with, if I have to be honest. After examining some twilight horde creatures, like the corrupted beasts that fill the underground, it is clear that they share some sort common goal (which includes wanting to beat me up), but their behavior is primarily animalistic, and they have no evident organization.\nI\u0027m sure now that defeating one of the powerful among them made no difference in their resolution. I also have a suspicion that this Ancient Entity may have not been fully defeated...\n",
"desc:8": "我击败了那个巨大的骷髅虫怪,但它指挥的“军队”并没有停止行动的迹象。\n说实话,用“军队”这个词都有些言过其实。在研究了暮色部落的生物后(比如那些充斥地下世界的腐化野兽),显然它们共享某种共同目标(包括想要揍我),但行为本质上仍是兽性的,没有明显的组织性。\n现在我确信,击败它们中的强者并不会动摇其决心。同时我怀疑,这个远古实体可能并未被彻底消灭……\n",
"icon:10": {
"Count:3": 1,
"id:8": "contenttweaker:ancient_remnants"
},
"name:8": "A mistake?"
"name:8": "误判?"
}
},
"questID:3": 117,
@@ -30,7 +30,7 @@
"Damage:2": 0,
"id:8": "contenttweaker:ancient_remnants"
},
"TrophyName:8": "Ancient Entity Slayer",
"TrophyName:8": "远古实体屠戮者",
"TrophyShowsTooltip:1": 1,
"TrophyVariant:8": "classic"
}
@@ -4,13 +4,13 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§oT-shape of soul sand, with three wither skulls on top, but you already knew it...\n\n§fNobody has a fully clean record, not even the Testificates.\nAt some point during their history, experiments on undeath and living matter led to the unleash of the Withers, a species of artificial skeletons.\nSome of them ended up evolving into really powerful creatures. One of their organs, I was told, holds a lot of power; this should serve me for a variety of purposes.",
"desc:8": "§7§o将灵魂沙摆成T形,在顶部放置3个凋灵骷髅头颅,不过你应该早就知道了……\n\n§f没有人是完全清白的,泰斯提斐人也不例外。\n在他们历史的某个阶段,关于不死生物与生命物质的研究最终释放了人造骷髅物种——凋灵。\n其中一些凋灵进化成了极其强大的存在。据说它们体内某个器官蕴含着巨大能量,这应该能为我的研究提供多种用途。",
"icon:10": {
"Count:3": 1,
"Damage:2": 1,
"id:8": "minecraft:skull"
},
"name:8": "A true native!"
"name:8": "真正的原住民!"
}
},
"questID:3": 118,
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "The star found in the hearts of withers has very similar properties to the other \u0027mythic\u0027 magic I have encountered.\nThe testificates were willing to share that both the ceratures and the artifacts they produce are of their own making. From this, I can infer that mythic magic can indeed come from mundane sources that are not goddess-type beings.\nThis likely included some artifact, but it is comforting to know that the inaccessible mythic powers I have encountered aren\u0027t as alien as they seemed.",
"desc:8": "凋灵核心处发现的星辰物质,与我遭遇过的其他“神话”魔法有着惊人的相似性质。\n泰斯提斐人坦言,无论是这些生物还是它们产出的神器,都是他们亲手创造的。由此可以推断,神话魔法确实可能源自非神明形态的凡俗存在。\n虽可能包括某种神器,但得知那些遥不可及的神话力量并非天外来物,着实令人宽慰。",
"icon:10": {
"Count:3": 1,
"id:8": "minecraft:nether_star"
},
"name:8": "The Power of Terra"
"name:8": "泰拉之力"
}
},
"questID:3": 119,
@@ -30,7 +30,7 @@
"Damage:2": 0,
"id:8": "minecraft:nether_star"
},
"TrophyName:8": "Wither Slayer",
"TrophyName:8": "凋灵屠戮者",
"TrophyShowsTooltip:1": 1,
"TrophyVariant:8": "classic"
}
@@ -25,7 +25,6 @@
"TrophyColorBlue:3": 0,
"TrophyColorGreen:3": 0,
"TrophyColorRed:3": 0,
"TrophyEarnedAt:4": 1728496836,
"TrophyItem:10": {
"Count:1": 1,
"Damage:2": 0,
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§oIf you are unsure how to obtain or automate a given item, make sure to read the red text!",
"desc:8": "§7§o如果不确定如何获得或自动化某种物品,记得阅读红色的提示文本!",
"icon:10": {
"Count:3": 1,
"id:8": "contenttweaker:draconic_key"
},
"name:8": "Look at tooltips!"
"name:8": "看看提示文本!"
}
},
"questID:3": 12,
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "Here\u0027s an interesting insight. Despite nobody being willing to share what exactly Dimensional Shards really do, I can figure out information about their importance by seeing how the factions involved secure territories.\nBoth the Twilight Horde, and the faction of Corallus and Smash have an explicit desire for territorial control.\nGetting their hands on veins of Dimensional Shards, even very large numbers of them, is not enough, otherwise warfare that employs smaller number of troops would be more beneficial.\nCome in quickly, secure a vein of Shards, dig them, and get out as fast as possible.\nInstead, empires that span through galaxies have an explicit interest in controlling territories on a single planet, and enstablishing territorial control over large areas, both in the sea and on land.\nI am thinking too small here! After all we are dealing with the kardashev scale. I cannot say for sure, but to use these crystals for whatever purpose they have, you\u0027d probably need an extremely large amount, and to secure a stable supply chain, you likely would want control over the entire planet.\nOtherwise, why would someone want to mobilize multiple galaxy-conquering armies for just one single planet?\nI really hope these invaders don\u0027t decide to form alliances. At the moment, their reciprocal conflict is the only thing that\u0027s keeping the testificates alive. A united front will wipe out this planet in no time.",
"desc:8": "有个耐人寻味的发现。尽管无人愿意透露维度碎片的真正用途,但通过观察各势力争夺领土的方式,我得以窥见其重要性。\n无论是暮色军部落,还是珊瑚守护者与粉所属的的阵营,都表现出强烈的领土控制欲。\n若仅仅为获取维度碎片矿脉(即使数量庞大)就已足够,那么采用小规模精锐部队的战术显然更有效率。\n快速突袭、开采矿脉、迅速撤离。\n然而这些横跨星系的帝国,却对在单个星球上建立广域统治表现出异常的兴趣,海陆双线推进实施全面控制。\n我的格局太小了!这本质上是卡尔达舍夫等级的较量。虽然无法断言,但要实现这些水晶的某种用途,可能需要天文数字的数量。为确保稳定供应,控制整颗星球势在必行。\n否则,谁会为区区一颗行星动员多支星系级征服军团?\n衷心希望这些入侵者不会结盟。当前正是它们彼此牵制,泰斯提斐人才得以幸存。若形成统一战线,这个星球将瞬间灰飞烟灭。",
"icon:10": {
"Count:3": 1,
"id:8": "contenttweaker:corallus_polyp"
},
"name:8": "He controlled the seas"
"name:8": "他曾是海洋掌控者"
}
},
"questID:3": 120,
@@ -30,7 +30,7 @@
"Damage:2": 0,
"id:8": "contenttweaker:corallus_polyp"
},
"TrophyName:8": "Corallus Slayer",
"TrophyName:8": "珊瑚守护者屠戮者",
"TrophyShowsTooltip:1": 1,
"TrophyVariant:8": "classic"
}
@@ -4,13 +4,13 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§oMeatballcraft is a very long modpack, and things will eventually get very hard. \n\nWith that said, the first three chapters are designed to be more friendly towards new players! \nIn terms of challenge and time to complete, finishing these chapters will be comparable to a modpack like Enigmatica 2 Expert.\nThe final goal for this \u0027play mode\u0027 is to obtain the energy chicken!\n\nThe questbook and in-game documentation is being worked on to be as polished and clear as possible. If you have suggestions to make things more clear, let me know on discord!",
"desc:8": "§7§o肉丸工艺整合包的流程非常长,难度最后也会变得非常困难。\n\n话虽如此,前三章的设计对新手玩家还是比较友好的!\n在挑战难度和完成时间方面,完成这几个章节与Enigmatica 2 Expert这样的整合包相当。\n这种“游戏模式”的最终目标是获得能量鸡!\n\n我们正在努力完善任务手册和游戏内文档,使其尽可能完美和清晰。如有更好的建议,请在Discord上告诉我!",
"icon:10": {
"Count:3": 1,
"Damage:2": 2,
"id:8": "nuclearcraft:alloy"
},
"name:8": "Long and Hard"
"name:8": "道阻且长"
}
},
"questID:3": 1200,
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§oFound in the overworld\n\n§fThe local fauna is interesting.\nNow I know what happens after a pact with the (a) devil...\nTestificates, lured in by the whispers of the forest, were promised great riches and power, but, as it always happen when talking to trees, it did not end well for them.\nThey are now transformed into merciless monsters, which is quite sad...\nThe appeal of power is hard to resist, I won\u0027t lie...",
"desc:8": "§7§o发现于主世界\n\n§f当地的生态非常有趣。\n现在我终于明白与(某种)恶魔签订契约的后果了……\n一些泰斯提斐人被森林中的低语引诱,许以财富与力量的承诺,但就像所有与树木对话的故事结局一样,他们最终付出了惨痛代价。\n如今这些生物已蜕变成无情的怪物,着实令人唏嘘……\n不得不承认,力量的诱惑确实难以抗拒……",
"icon:10": {
"Count:3": 1,
"id:8": "aoa3:haunted_log"
},
"name:8": "Sp00ky"
"name:8": "幽林诡事"
}
},
"questID:3": 121,
@@ -0,0 +1,35 @@
{
"preRequisites:11": [
478677150,
1611384648,
292319552,
2133694398
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "contenttweaker:shard_of_restored_relationship"
},
"name:8": "Loneliness"
}
},
"questID:3": 1210666494,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "contenttweaker:spren_summoner_loneliness"
},
"1:10": {
"Count:3": 1,
"id:8": "contenttweaker:shard_of_restored_relationship"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "Extremely Useful...\n\nExorcism does have its perks, in some way...",
"desc:8": "极为实用……\n\n某种意义上,驱魔学确实有其独到之处……",
"icon:10": {
"Count:3": 1,
"id:8": "leshen:root_attack"
},
"name:8": "Free the forest!"
"name:8": "解放森林!"
}
},
"questID:3": 122,
@@ -30,7 +30,7 @@
"Damage:2": 0,
"id:8": "leshen:root_attack"
},
"TrophyName:8": "Leshen Slayer",
"TrophyName:8": "鹿首精屠戮者",
"TrophyShowsTooltip:1": 1,
"TrophyVariant:8": "classic"
}
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "As powerful he seemed to me, Smash had somebody way stronger backing him up, I guess this was a declaration of war to someone I don\u0027t even know!",
"desc:8": "粉碎虽实力强悍,但其背后还有更强大的存在,我恐怕在不知情的情况下向某种未知存在宣战了!",
"icon:10": {
"Count:3": 1,
"id:8": "aoa3:limonite_sword"
},
"name:8": "This is war"
"name:8": "战争序幕"
}
},
"questID:3": 123,
@@ -34,7 +34,7 @@
"Damage:2": 0,
"id:8": "contenttweaker:smash_jaw"
},
"TrophyName:8": "Smasher",
"TrophyName:8": "粉碎粉碎者",
"TrophyShowsTooltip:1": 1,
"TrophyVariant:8": "classic"
}
@@ -0,0 +1,36 @@
{
"preRequisites:11": [
1455291383
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "forge:bucketfilled",
"tag:10": {
"Amount:3": 1000,
"FluidName:8": "whisper_of_kurald_emurlahn"
}
},
"name:8": "来自库拉德・暗穆兰的明信片"
}
},
"questID:3": 1230893198,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "forge:bucketfilled",
"tag:10": {
"Amount:3": 1000,
"FluidName:8": "whisper_of_kurald_emurlahn"
}
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§oGo to the end!\n\n§fAt some point during their history, the Testificates were able to travel all the way to the asteroids surrounding Terra.\nThere, though, they met something that they could not handle, and decided to seal the portals they had created to prevent more disasters.\nThere is a 100% chance I will reopen one of these portals...",
"desc:8": "§7§o前往末地!\n\n§f在历史长河中,泰斯提斐人曾成功抵达环绕泰拉的小行星带。\n然而他们遭遇了无法抗衡的存在,最终选择封印传送门以防灾祸蔓延。\n而我,百分百会重启其中一座传送门……",
"icon:10": {
"Count:3": 1,
"id:8": "minecraft:ender_eye"
},
"name:8": "A Relic of Past Glory"
"name:8": "往日荣光"
}
},
"questID:3": 124,
@@ -0,0 +1,53 @@
{
"preRequisites:11": [
152
],
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§oRockets and space stations are cool, but unfortunately sometimes they bug out.\nFor those that do not want to deal with the possible issues from using Advanced Rocketry, there\u0027s the Bee Stargate!\n\n§fWow, of course Bees have developed extremely advanced Wormhole technology. I love the Bees!\nStepping through a Stargate, that feels quite cool, I will not deny it...\nIt seems like these structures play an important role in the history, tradition, and culture of Bees. Those that are capable of producing components for these Stargates appear to be highly regarded by the rest of the Bees. This reminds me of how priests and monks are treated by humans. I wonder if their religion has something to do with Stargates...",
"icon:10": {
"Count:3": 1,
"id:8": "contenttweaker:bee_stargate"
},
"name:8": "The Bee Stargate"
}
},
"questID:3": 1248230501,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "contenttweaker:stargate_sand"
},
"1:10": {
"Count:3": 1,
"id:8": "contenttweaker:stargate_chevron_block"
},
"2:10": {
"Count:3": 1,
"id:8": "contenttweaker:stargate_ring_block"
},
"3:10": {
"Count:3": 1,
"id:8": "contenttweaker:stargate_controller_block"
}
},
"taskID:8": "bq_standard:retrieval"
},
"1:10": {
"index:3": 1,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "modularmachinery:itemblueprint",
"tag:10": {
"dynamicmachine:8": "modularmachinery:bee_stargate"
}
}
},
"taskID:8": "bq_standard:optional_retrieval"
}
}
}
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "The sky islands in outer Terra have wonderful fauna; wonderful indeed...\nThere be dragons, but not of the same species as the ones on the surface. These ones are capable of actual magic, to an extent, and can produce shields against some types of attacks.\nApparently the testificates decided they did not want to deal with said dragons, and they let them be. \nWell, I did not; their magic is very peculiar, and I will try to do as much as possible to investigate it.\nEver since I came here, I am finding myself obsessing more over things like this. I am a curious person, I have always been, but this may be a bit too much. There is so much new stuff to learn though, and I really need some answers.",
"desc:8": "泰拉外层空间的浮岛上栖息着奇妙生物群……\n此处盘踞的龙种与地表迥异,它们能施展真正的魔法,甚至生成抵御特定攻击的护盾。\n显然泰斯提斐人选择避其锋芒,任其逍遥。\n但我偏要反其道而行;它们的魔法体系极为特殊,我将穷尽手段解析其奥秘。\n自抵达此地以来,我对这类事物的痴迷与日俱增。虽说求知欲本是我的天性,但眼下这般执著或许已超出常理。然而新知浩如烟海,而我渴求的答案正藏于其中。",
"icon:10": {
"Count:3": 1,
"id:8": "draconicevolution:dragon_heart"
},
"name:8": "Agents of Chaos"
"name:8": "混沌使徒"
}
},
"questID:3": 125,
@@ -30,7 +30,7 @@
"Damage:2": 0,
"id:8": "draconicevolution:dragon_heart"
},
"TrophyName:8": "Ender Dragon Slayer",
"TrophyName:8": "屠龙者・末影",
"TrophyShowsTooltip:1": 1,
"TrophyVariant:8": "classic"
}
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§oStruggling at finding ores? You can use this!\n\n§fThe land of the bugs, Erebus, is a beautiful place, full of amazing natural resources; and yet, the bugs seeked for more, thrudging forward to Terra.",
"desc:8": "§7§o苦于寻找矿石?试试这个!\n\n§f节肢之地,混沌之地,是资源丰饶的美丽之地;但虫子仍渴望更多,跋涉来到了泰拉。",
"icon:10": {
"Count:3": 1,
"id:8": "contenttweaker:umberstone_callstone"
},
"name:8": "A wee bit of help"
"name:8": "小小助力"
}
},
"questID:3": 1252,
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§oToss it in an ocean biome!\n\n§fThe seas on Terra are definitely dangerous. It seems like the local fauna has made it difficult for alien invaders to take over the seas, yet, one of them seems to have no problem there...\nCorallus belongs to the same faction as Smash, but they seem to behave independently of each other. The two share intelligence using amphybyite coves located on beaches, at the interface of the lands and seas they control.",
"desc:8": "§7§o在海洋生物群系中扔出!\n\n§f泰拉世界的海洋危机四伏。本土生物似乎让外星入侵者难以掌控海域,但其中某个存在却如鱼得水……\n珊瑚守护者与粉碎同属一个阵营,但两者行为相互独立。它们通过海滩上的安佛比亚洞穴交换情报,那里正是陆海统治的交界处。",
"icon:10": {
"Count:3": 1,
"id:8": "aoa3:amphibiyte_lung"
},
"name:8": "He controls the seas..."
"name:8": "海洋掌控者"
}
},
"questID:3": 126,
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "Drop in the nether!\n\nI still don\u0027t know much about the politics of this world, but from what I\u0027ve heard, an officer from one of the factions involved in this conflict decided to desert and to attempt to take over regions of the nether world.\nI may be doing someone else a favor by fighting this self-proclaimed king, but his presence is not good for the inhabitants of this planet.",
"desc:8": "§7§o在下界扔出!\n\n§f我对这个世界的势力格局仍知之甚少,但据传闻,某参战阵营的军官叛逃后试图割据下界。\n剿灭这个自封的王者或许正中他人下怀,但他的存在对本土居民终是祸患。",
"icon:10": {
"Count:3": 1,
"id:8": "aoa3:explosive_idol"
},
"name:8": "Deserters"
"name:8": "叛离者"
}
},
"questID:3": 127,
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "The interest these invaders have for dimensional shards is truly staggering.\nThe nether caves of Terra contain lots of them, and yet nobody was able to tell me a use for these gems.\n\u0027King\u0027 BamBamBam wanted to cut out some sort of supply chain that came from the nether caves.\nI guess greed guides us all, and yet, not even BamBamBam seemed to know what to do with these shards, he just wanted to hold on to them...\nAren\u0027t they just shiny rocks? I really don\u0027t get the excitement. I guess they are rare, but shouldn\u0027t they also be useful to cause entire galaxies to try and do war here?\n",
"desc:8": "入侵者对维度碎片的狂热令人震惊。\n泰拉的下界洞窟富含这类矿物,却无人能道明其用途。\nBamBamBam之“王”企图切断来自下界洞窟的某种供应链。\n贪婪虽驱使众生,但即便是BamBamBam,似乎也只知道囤积这些碎片而不知其用。\n难道不只是漂亮石头?我实在不理解其价值。或许因为稀有?但这怎么会引得诸多星系势力为此鏖战?\n",
"icon:10": {
"Count:3": 1,
"id:8": "contenttweaker:king_bambambam_pelvis"
},
"name:8": "Violence incites violence..."
"name:8": "暴戾循环……"
}
},
"questID:3": 128,
@@ -30,7 +30,7 @@
"Damage:2": 0,
"id:8": "contenttweaker:king_bambambam_pelvis"
},
"TrophyName:8": "BamBamBummer",
"TrophyName:8": "BamBam灾星",
"TrophyShowsTooltip:1": 1,
"TrophyVariant:8": "classic"
}
@@ -0,0 +1,28 @@
{
"preRequisites:11": [
73452729
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "contenttweaker:universal_constellation_callstone"
},
"name:8": "The Greatest Astral Sorcerer"
}
},
"questID:3": 1281489751,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "contenttweaker:universal_constellation_callstone"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -25,7 +25,6 @@
"TrophyColorBlue:3": 0,
"TrophyColorGreen:3": 100,
"TrophyColorRed:3": 100,
"TrophyEarnedAt:4": 1727205582,
"TrophyItem:10": {
"Count:1": 1,
"Damage:2": 0,
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§oUse in the nether!\n\n§fFrom what I\u0027ve seen so far, the nether region of Terra has been fairly unstable for the last few years, that said, the King of Scorchers is quickly gaining power and influence.\nBut I am the one that\u0027s supposed to be gaining power and influence...",
"desc:8": "§7§o在下界使用!\n\n§f根据我目前的观察,泰拉的下界区域近年来极不稳定,怒焰王正在迅速扩张势力。\n但执掌权柄之人明明该是我才对……",
"icon:10": {
"Count:3": 1,
"id:8": "divinerpg:infernal_flame"
},
"name:8": "A contender for the underworld"
"name:8": "下界角逐者"
}
},
"questID:3": 129,
@@ -4,12 +4,12 @@
],
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§oMany of the recipes in this pack are recursive, meaning that once you have crafted an item for the first time, you can use these special recipes to duplicate it.\nSome recursive recipes will consume the item, some won\u0027t.\n\nIf this is the first time you encounter recursive recipes (some other modpacks use them), you should read this example on how to deal with them.\n\nThe normal basic table recipe can only be performed in a vanilla crafting table, and it will not work with any smart crafting system like applied energistics.\n\nTo craft your next basic table, you should use the recursive recipe (the one that contains a basic table as an ingredient) instead of the basic one.\n\n1. Make a crafter from RFTools (others can work but this is the easiest). This table will require energy to run.\n\n2. Set the recursive recipe in the crafter using the + button from JEI. Or set the recipe manually I guess I\u0027m not your boss...\n\n3. Set the recipe to \u0027All\u0027 and \u0027ExtC\u0027. This will make it so the input table will always be in the input.\n\n4. Place your basic table in the input, and click the R button to remember the input slot for the table.\n",
"desc:8": "§7§o本整合包中存在许多递归配方,这意味着当首次合成某个物品后,便可通过这些特殊配方进行复制。\n部分递归配方会消耗原物品,而另一些则不会。\n\n若你是初次接触递归合成配方(部分其他整合包也有类似机制),建议仔细阅读以下示例说明以掌握其使用方法。\n\n普通的基础工作台配方只能在原版工作台中进行,不兼容类似AE的智能合成系统。\n\n当需要合成后续的基础工作台时,请使用递归配方(即配方中包含基础工作台作为材料),而非基础配方。\n\n1. 制作一个RFTools模组的自动合成机(其他模组的合成机也可以,但这个最简单)。这个合成机需要消耗能量运行。\n\n2. 通过JEI的“+”按钮在合成机中设置递归配方。当然,你也可以手动配置配方——毕竟我又不是你领导……\n\n3. 将合成模式设置为“All”和“ExtC”。这将确保作为原料的工作台始终保留在输入栏中。\n\n4. 将基础工作台放入输入栏,点击“R”键记忆该物品的输入槽位。\n",
"icon:10": {
"Count:3": 1,
"id:8": "extendedcrafting:table_basic"
},
"name:8": "Recursive Recipes"
"name:8": "递归配方"
}
},
"questID:3": 1293,

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