partial lore
This commit is contained in:
@@ -16,6 +16,24 @@ general {
|
||||
# The amount of blocks that should be processed during multiblock disassembly, per tick. Default: 4
|
||||
I:disassemblyBlocksProcessedPerTick=4
|
||||
|
||||
# The maximum amount of dragon breath charges that the dragon breath input hatch can hold. Default: 8
|
||||
I:dragonBreathChargesCapacity=8
|
||||
|
||||
# The maximum amount of heat that heat hatches can hold. Default: 2^16
|
||||
D:heatHatchesCapacity=65536.0
|
||||
|
||||
# The maximum amount of energy that laser hatches can hold. Default: 2^31 - 1
|
||||
D:laserHatchesCapacity=2.147483647E9
|
||||
|
||||
# Hatches capture periodic snapshots of the game state and process them asynchronously. The snapshot update frequency is adjusted dynamically. This sets the maximum interval between updates (in ms). Default: 30_000
|
||||
I:maxIntervalMs=30000
|
||||
|
||||
# Hatches capture periodic snapshots of the game state and process them asynchronously. The snapshot update frequency is adjusted dynamically. This sets the minimum interval between updates (in ms). Default: 500
|
||||
I:minIntervalMs=500
|
||||
|
||||
# The maximum amount of potential energy that potential energy hatches (input and output) can hold. Default: 4096
|
||||
I:potentialEnergyHatchesCapacity=4096
|
||||
|
||||
# The amount of radiation that. Default: 10000
|
||||
I:spongeMaxRadiation=10000
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user