partial lore

This commit is contained in:
sainagh
2026-06-30 13:55:17 -05:00
parent 89cbf41e1d
commit 9bbd4be82c
3355 changed files with 44716 additions and 20213 deletions
+18
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@@ -16,6 +16,24 @@ general {
# The amount of blocks that should be processed during multiblock disassembly, per tick. Default: 4
I:disassemblyBlocksProcessedPerTick=4
# The maximum amount of dragon breath charges that the dragon breath input hatch can hold. Default: 8
I:dragonBreathChargesCapacity=8
# The maximum amount of heat that heat hatches can hold. Default: 2^16
D:heatHatchesCapacity=65536.0
# The maximum amount of energy that laser hatches can hold. Default: 2^31 - 1
D:laserHatchesCapacity=2.147483647E9
# Hatches capture periodic snapshots of the game state and process them asynchronously. The snapshot update frequency is adjusted dynamically. This sets the maximum interval between updates (in ms). Default: 30_000
I:maxIntervalMs=30000
# Hatches capture periodic snapshots of the game state and process them asynchronously. The snapshot update frequency is adjusted dynamically. This sets the minimum interval between updates (in ms). Default: 500
I:minIntervalMs=500
# The maximum amount of potential energy that potential energy hatches (input and output) can hold. Default: 4096
I:potentialEnergyHatchesCapacity=4096
# The amount of radiation that. Default: 10000
I:spongeMaxRadiation=10000
}