update to hotfix2
This commit is contained in:
@@ -1,6 +1,6 @@
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#Inventory Tweaks Configuration
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#(Regarding shortcuts, all key names can be found at: http://legacy.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html)
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#Wed Oct 08 14:21:36 CDT 2025
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#Sun Nov 16 21:34:33 CST 2025
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enableMiddleClick=true
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showChestButtons=true
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enableSortingOnPickup=false
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@@ -0,0 +1 @@
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["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
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@@ -24,6 +24,8 @@ general {
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# Increases or decreases the scrolling speed [range: 0.0 ~ 10.0, default: 1.0]
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S:"Scroll Speed Multiplier"=1.0
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# If true, skip the home GUI and open quests at startup. This property will be changed by the mod itself. [default: false]
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B:"Skip Home"=false
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# If true, then the player will spawn with a Quest Book when they first join the world [default: true]
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@@ -51,3 +53,4 @@ general {
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S:"Zoom Speed"=1.25
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}
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@@ -403,18 +403,15 @@ world-288993849 {
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world-310143583 {
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# Show the list of bookmarks next to open GUIs.
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B:bookmarkOverlayEnabled=false
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# Give items instead of showing the recipe.
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B:cheatItemsEnabled=true
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B:cheatItemsEnabled=false
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# Default item to use to fill up fluids when clicking on a fluid ingredient in the menu, (format: item_name@meta)
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S:defaultFluidContainerItem=
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# Hide and unhide ingredients by clicking them in the list.
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B:editEnabled=false
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S:filterText=integrat contr
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S:filterText=lens rai
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# Show the list of ingredients next to open GUIs.
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B:overlayEnabled=true
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@@ -591,18 +588,11 @@ world-754345806 {
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world-754956732 {
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# Show the list of bookmarks next to open GUIs.
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B:bookmarkOverlayEnabled=true
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B:cheatItemsEnabled=true
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# Default item to use to fill up fluids when clicking on a fluid ingredient in the menu, (format: item_name@meta)
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S:defaultFluidContainerItem=
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# Hide and unhide ingredients by clicking them in the list.
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B:editEnabled=false
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S:filterText=@packaged
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# Show the list of ingredients next to open GUIs.
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B:overlayEnabled=true
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}
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@@ -1233,6 +1223,25 @@ world3253 {
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}
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world3254231 {
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# Show the list of bookmarks next to open GUIs.
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B:bookmarkOverlayEnabled=true
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# Give items instead of showing the recipe.
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B:cheatItemsEnabled=false
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# Default item to use to fill up fluids when clicking on a fluid ingredient in the menu, (format: item_name@meta)
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S:defaultFluidContainerItem=
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# Hide and unhide ingredients by clicking them in the list.
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B:editEnabled=false
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S:filterText=
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# Show the list of ingredients next to open GUIs.
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B:overlayEnabled=true
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}
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world338062577 {
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B:bookmarkOverlayEnabled=true
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B:cheatItemsEnabled=true
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@@ -1630,3 +1639,4 @@ world97320 {
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B:overlayEnabled=true
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}
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@@ -19,7 +19,7 @@ gui {
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# Secondary/detail text color in the right panel (hex). Accepts 0xAARRGGBB or #RRGGBB/#AARRGGBB. Example: 0xFFAAAAAA
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S:DETAIL_TEXT=0xFFAAAAAA
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# Embed the element icon directly into the spine texture instead of drawing it as an overlay.
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# Embed the element icon into the book spine.
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B:SPINE_EMBED_ICON=true
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# Enable thin decorative horizontal bands on spines.
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@@ -73,10 +73,10 @@ gui {
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# Additional vertical offset for the navigation buttons row relative to grid end (pixels; negative moves up).
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I:ARROWS_Y_OFFSET=6
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# Strength of subtle inner/outer shadow applied to themed panels (0 - 100%). [percent: 0..100]
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# Strength of subtle inner/outer shadow applied to themed panels (0 - 100%).
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D:OUTER_SHADOW_STRENGTH=40.0
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# Strength of the vertical gradient applied to themed panel backgrounds (0 - 100%). [percent: 0..100]
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# Strength of the vertical gradient applied to themed panel backgrounds (0 - 100%).
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D:PANEL_GRADIENT=60.0
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# Right panel border color (hex). Accepts 0xAARRGGBB or #RRGGBB/#AARRGGBB. Example: 0xFF111111
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@@ -91,15 +91,18 @@ gui {
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# Minimum width of the right details panel (pixels).
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I:RIGHT_PANEL_MIN_WIDTH=120
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# Fraction of the window width dedicated to the right details panel (0 - 100%). [percent: 0..100]
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# Fraction of the window width dedicated to the right details panel (0 - 100%).
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D:RIGHT_PANEL_RATIO=38.0
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# Vertical gap in pixels between rows of spines.
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I:ROW_GAP=3
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# Amount to darken the world behind the GUI (0% = no darkening, 100% = fully black). Range: 0 - 100% [percent: 0..100]
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# config.spellarchives.screen_darken_desc
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D:SCREEN_DARKEN_FACTOR=55.0
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# Maximum visual size in pixels of the identification scroll reserve slot in the bottom bar.
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I:SCROLL_SLOT_MAX_SIZE=20
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# Gap in pixels between the two decorative bands on the spine.
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I:SPINE_BAND_GAP=1
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@@ -109,13 +112,13 @@ gui {
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# Space in pixels from the top of the available spine area to the first band.
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I:SPINE_BAND_TOP_SPACE=1
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# Fraction of screen height used by the archive window (0 - 100%). [percent: 0..100]
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# Fraction of screen height used by the archive window (0 - 100%).
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D:HEIGHT_RATIO=75.0
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# Outer margin around the archive window (pixels).
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I:MARGIN=10
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# Fraction of screen width used by the archive window (0 - 100%). [percent: 0..100]
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# Fraction of screen width used by the archive window (0 - 100%).
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D:WIDTH_RATIO=50.0
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}
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@@ -0,0 +1,14 @@
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# Configuration file
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gameplay {
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# Enable auto-pickup
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B:auto_pickup_enabled=true
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# Enable identification scroll reserve
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B:scroll_reserve_enabled=true
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# Scroll reserve capacity
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I:scroll_reserve_max=2048
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}
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@@ -1,5 +1,5 @@
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#Splash screen properties
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#Wed Oct 08 14:08:52 CDT 2025
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#Sun Nov 16 21:28:15 CST 2025
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background=0xBFBFBF
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memoryGood=0x00091A
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font=0x960826
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@@ -14,4 +14,4 @@ bar=0x00091A
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resourcePackPath=resources
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logoOffset=0
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forgeTexture=fml\:textures/gui/forge.png
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fontTexture=textures/font/ascii.png
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fontTexture=textures/font/ascii.png
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@@ -82,7 +82,7 @@ enc8.addItemOutput(SuperEnchantedItem(<aether_legacy:ice_pendant>.withTag({displ
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enc8.build();
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val enc9 = RecipeBuilder.newBuilder("astaeth9","gravitite_enchanter",40);
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enc9.addFluidInput(<fluid:astralsorcery.liquidstarlight>*50);
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enc9.addFluidInput(<fluid:astralsorcery.liquidstarlight>*60);
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enc9.addItemInput(<aether_legacy:blue_berry>);
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enc9.addItemOutput(<aether_legacy:enchanted_blueberry>);
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enc9.build();
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@@ -641,8 +641,8 @@ rainbowlensgrav.addItemOutput(<contenttweaker:rainbow_lens>);
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rainbowlensgrav.build();
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val rainbowlensgrav2 = RecipeBuilder.newBuilder("rainbowlensgrav2","gravitite_enchanter",5);
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rainbowlensgrav2.addFluidInput(<fluid:stormlight>*5);
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val rainbowlensgrav2 = RecipeBuilder.newBuilder("rainbowlensgrav2","gravitite_enchanter",40);
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rainbowlensgrav2.addFluidInput(<fluid:stormlight>*200);
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rainbowlensgrav2.addItemInput(<contenttweaker:rainbow_gemstones>*4);
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rainbowlensgrav2.addItemInput(<contenttweaker:gravitite_lens>);
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rainbowlensgrav2.addItemInput(<contenttweaker:fluix_lens>);
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@@ -42,6 +42,13 @@ recipes.addShaped(<contenttweaker:demonologist_callstone>,
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[<contenttweaker:imp_skin>, <contenttweaker:sigil_power>, <contenttweaker:imp_skin>],
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[<forestry:bee_combs:2>, <gendustry:gene_sample>.withTag({species: "rootBees", chromosome: 0, allele: "forestry.speciesDemonic"}), <forestry:bee_combs:2>]]);
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recipes.addShaped(<contenttweaker:baku_heart>*4,
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[[<forestry:bee_combs:2>, <gendustry:gene_sample>.withTag({species: "rootBees", chromosome: 0, allele: "forestry.speciesDemonic"}), <forestry:bee_combs:2>],
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[<contenttweaker:baku_heart>, <bewitchment:sigil_ruin>, <contenttweaker:baku_heart>],
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[<forestry:bee_combs:2>, <gendustry:gene_sample>.withTag({species: "rootBees", chromosome: 0, allele: "forestry.speciesDemonic"}), <forestry:bee_combs:2>]]);
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val oreDemonStoneOreDict = <ore:oreDemonStone>;
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oreDemonStoneOreDict.add(<contenttweaker:demon_stone>);
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@@ -1,6 +1,6 @@
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#modloaded astralsorcery
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#loader mixin
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#clientonly
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#sideonly client
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import native.hellfirepvp.astralsorcery.client.ClientScheduler;
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import native.net.minecraft.client.renderer.BufferBuilder;
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@@ -140,4 +140,4 @@ zenClass AstralRelayHalo_RenderTranslucentItem {
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GlStateManager.enableTexture2D();
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GlStateManager.popMatrix();
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}
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}
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}
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@@ -1,5 +1,6 @@
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#modloaded astralsorcery
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#loader mixin
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#sideonly client
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import native.hellfirepvp.astralsorcery.common.tile.TileAttunementRelay;
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@@ -56,4 +57,4 @@ zenClass MixinTESRAttunementRelay_RenderFix {
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// Fully replace original method body
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ci.cancel();
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}
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}
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}
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+1
-1
@@ -46,4 +46,4 @@ zenClass MixinBlockAttunementRelay_OnActivateGuard {
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if (!current.isEmpty() && ItemStack.areItemsEqual(current, held) && ItemStack.areItemStackTagsEqual(current, held))
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cir.setReturnValue(true);
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}
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}
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}
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@@ -1,6 +1,6 @@
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#modloaded bewitchment
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#loader mixin
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#clientonly
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#sideonly client
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import native.mezz.jei.api.IModRegistry;
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import native.mezz.jei.api.recipe.transfer.IRecipeTransferRegistry;
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@@ -2,16 +2,21 @@
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#loader mixin
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import native.net.minecraft.item.ItemStack;
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import native.net.minecraft.nbt.NBTTagCompound;
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import native.forestry.api.genetics.AlleleManager;
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import native.forestry.api.apiculture.BeeManager;
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import native.forestry.api.apiculture.EnumBeeType;
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import native.net.bdew.gendustry.machines.imprinter.TileImprinter;
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import native.net.bdew.gendustry.items.GeneTemplate;
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import mixin.CallbackInfo;
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import mixin.CallbackInfoReturnable;
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// Allow putting a Queen into the Genetic Imprinter, instead of only Princess or Drone
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#mixin {targets: "net.bdew.gendustry.machines.imprinter.TileImprinter"}
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zenClass AllowQueenImprinting {
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// Overrides the slot validation, to allow queens to be inserted into the imprinter
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// SRG HEAD: TileEntity#isItemValidForSlot -> func_94041_b)
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#mixin Inject
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#{
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@@ -31,4 +36,23 @@ zenClass AllowQueenImprinting {
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cir.setReturnValue(true);
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}
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}
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// The imprinter only overwrites 1 genome, but queens need both genomes set.
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#mixin Inject
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#{
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# method: "doStart",
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# at: { value: "HEAD" },
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# cancellable: true
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#}
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function ensureBothGenomes(bee as ItemStack, ci as CallbackInfo) as void {
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val self as TileImprinter = this as TileImprinter;
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val individual = AlleleManager.alleleRegistry.getIndividual(bee);
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// getType(ItemStack) fails because of ZS, so we use isMated and isDrone as Queen detection
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if (individual != null && BeeManager.beeRoot.isMated(bee) && !BeeManager.beeRoot.isDrone(bee)) {
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val tag as NBTTagCompound = bee.getTagCompound();
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tag.setTag("Mate", tag.getCompoundTag("Genome"));
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}
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}
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}
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@@ -1,20 +0,0 @@
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#loader mixin
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import mixin.CallbackInfo;
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import native.openblocks.enchantments.LastStandEnchantmentsHandler;
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#mixin Mixin
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#{targets: "openblocks.enchantments.LastStandEnchantmentsHandler"}
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zenClass MixinLastStandEnchantmentsHandler {
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#mixin ModifyConstant
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#{
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# method: "lambda$onLivingHurt$0",
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# constant: {intValue: 50}
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#}
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function changelaststandflatmultiplier(value as int) as int {
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return 400;
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}
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}
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@@ -0,0 +1,16 @@
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#modloaded openblocks
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#loader mixin
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#mixin {value: "openblocks.enchantments.LastStandEnchantmentsHandler"}
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zenClass MixinLastStandEnchantmentsHandler {
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#mixin Static
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#mixin ModifyConstant
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#{
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# method: "lambda$onHurt$1",
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# constant: {floatValue: 50.0}
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#}
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function mbc_modify_xpRequiredFlat(original as float) as float {
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return 400.0f;
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}
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}
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@@ -1,17 +0,0 @@
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#loader mixin
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import mixin.CallbackInfo;
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import native.com.github.alexthe666.iceandfire.entity.EntityTideTrident;
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#mixin Mixin
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#{targets: "com.github.alexthe666.iceandfire.entity.EntityTideTrident"}
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zenClass MixinEntityTideTrident {
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#mixin ModifyConstant
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#{
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# method: "EntityTideTrident",
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# constant: {doubleValue: 6.0D}
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#}
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function ChangeTideTridentdamage(existing as double) as double {
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return 35.0 as double;
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}
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}
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@@ -0,0 +1,14 @@
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#modloaded iceandfire
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#loader mixin
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#mixin {value: "com.github.alexthe666.iceandfire.entity.EntityTideTrident"}
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zenClass MixinEntityTideTrident {
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#mixin ModifyConstant
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#{
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# method: "<init>",
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# constant: {doubleValue: 6.0D}
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#}
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function mbc_modify_dmg_TideTrident(original as double) as double {
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return 35.0d;
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}
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}
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Reference in New Issue
Block a user