content updates

This commit is contained in:
sainagh
2026-02-11 18:42:38 -06:00
parent 45ccc16c43
commit c6137e9101
659 changed files with 32161 additions and 5105 deletions
+1 -1
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@@ -1,7 +1,7 @@
# Configuration file # Configuration file
cache { cache {
S:digest=d9dcd555327e167c9e7d304a6a27125e S:digest=ad8b09880250fa1bcf0257f2ca0c62a9
# Caching can save processing time, if there are a lot of items. [default: true] # Caching can save processing time, if there are a lot of items. [default: true]
B:enableCache=true B:enableCache=true
@@ -3,7 +3,7 @@
cache { cache {
# Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24] # Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24]
I:interval=24 I:interval=24
S:lastCheck=1768427479955 S:lastCheck=1770844515161
} }
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+10
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@@ -1,6 +1,16 @@
# Configuration file # Configuration file
general { general {
# Enable break mode.
# 启用破坏模式。
B:breakModeEnabled=true
# Maximum number of undo history entries.
# 最大撤回历史记录数量。
# Min: 1
# Max: 10
I:maxUndoHistory=3
# Bypass light updates when placing non-NBT blocks. # Bypass light updates when placing non-NBT blocks.
# 放置无NBT方块时绕过光照更新。 # 放置无NBT方块时绕过光照更新。
B:setBlockStateFastEnable=false B:setBlockStateFastEnable=false
+1
View File
@@ -378,6 +378,7 @@ general {
contenttweaker:recursive_paper_abyssal,0.03 contenttweaker:recursive_paper_abyssal,0.03
contenttweaker:recursive_paper_buggy,0.03 contenttweaker:recursive_paper_buggy,0.03
contenttweaker:recursive_paper_faithfulundead,0.03 contenttweaker:recursive_paper_faithfulundead,0.03
contenttweaker:recursive_paper_flying,0.03
enderio:item_capacitor_grainy,0.03 enderio:item_capacitor_grainy,0.03
> >
+1 -1
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@@ -1,6 +1,6 @@
#Inventory Tweaks Configuration #Inventory Tweaks Configuration
#(Regarding shortcuts, all key names can be found at: http://legacy.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html) #(Regarding shortcuts, all key names can be found at: http://legacy.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html)
#Wed Jan 14 15:53:46 CST 2026 #Wed Feb 11 17:59:30 CST 2026
enableMiddleClick=true enableMiddleClick=true
showChestButtons=true showChestButtons=true
enableSortingOnPickup=false enableSortingOnPickup=false
-24
View File
@@ -12,10 +12,6 @@
"item": "abyssalcraft:unique_scroll", "item": "abyssalcraft:unique_scroll",
"damage": "*" "damage": "*"
}, },
{
"item": "rftools:storage_scanner",
"damage": "*"
},
{ {
"item": "rftoolsdim:dimension_builder", "item": "rftoolsdim:dimension_builder",
"damage": "*" "damage": "*"
@@ -134,10 +130,6 @@
"item": "abyssalcraft:unique_scroll", "item": "abyssalcraft:unique_scroll",
"damage": "*" "damage": "*"
}, },
{
"item": "rftools:storage_scanner",
"damage": "*"
},
{ {
"item": "rftoolsdim:dimension_builder", "item": "rftoolsdim:dimension_builder",
"damage": "*" "damage": "*"
@@ -238,10 +230,6 @@
"item": "abyssalcraft:unique_scroll", "item": "abyssalcraft:unique_scroll",
"damage": "*" "damage": "*"
}, },
{
"item": "rftools:storage_scanner",
"damage": "*"
},
{ {
"item": "rftoolsdim:dimension_builder", "item": "rftoolsdim:dimension_builder",
"damage": "*" "damage": "*"
@@ -268,10 +256,6 @@
"item": "abyssalcraft:unique_scroll", "item": "abyssalcraft:unique_scroll",
"damage": "*" "damage": "*"
}, },
{
"item": "rftools:storage_scanner",
"damage": "*"
},
{ {
"item": "rftoolsdim:dimension_builder", "item": "rftoolsdim:dimension_builder",
"damage": "*" "damage": "*"
@@ -360,10 +344,6 @@
"item": "abyssalcraft:unique_scroll", "item": "abyssalcraft:unique_scroll",
"damage": "*" "damage": "*"
}, },
{
"item": "rftools:storage_scanner",
"damage": "*"
},
{ {
"item": "industrialforegoing:mob_relocator", "item": "industrialforegoing:mob_relocator",
"damage": "*" "damage": "*"
@@ -998,10 +978,6 @@
} }
], ],
"163": [ "163": [
{
"item": "extrautils2:terraformer",
"damage": "*"
},
{ {
"item": "rftools:storage_scanner", "item": "rftools:storage_scanner",
"damage": "*" "damage": "*"
+1
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@@ -0,0 +1 @@
["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
+1
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@@ -0,0 +1 @@
["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
+1
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@@ -0,0 +1 @@
["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
+12
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@@ -23411,6 +23411,18 @@
{ {
"item": "tardis:gallifreyan_sand|0", "item": "tardis:gallifreyan_sand|0",
"emc": 1 "emc": 1
},
{
"item": "contenttweaker:running_bandana|0",
"emc": 512
},
{
"item": "contenttweaker:nuclear_engineers_goggles|0",
"emc": 512
},
{
"item": "moarsigns:moar_sign|1",
"emc": 0
} }
] ]
} }
+2 -2
View File
@@ -56,7 +56,7 @@ mapperconfigurations {
I:divinerpgpriority=1 I:divinerpgpriority=1
I:equivalentenergisticspriority=1 I:equivalentenergisticspriority=1
# Priority for Mod with ModId = expequiv. Values: 4157 [range: 0 ~ 512, default: 1] # Priority for Mod with ModId = expequiv. Values: 4184 [range: 0 ~ 512, default: 1]
I:expequivpriority=1 I:expequivpriority=1
I:metallurgypriority=1 I:metallurgypriority=1
@@ -248,7 +248,7 @@ mapperconfigurations {
apicustomconversionmapper { apicustomconversionmapper {
allow { allow {
# Allow Mod expequiv to add its 87365 Recipes to the EMC Calculation [default: true] # Allow Mod expequiv to add its 88503 Recipes to the EMC Calculation [default: true]
B:expequiv=true B:expequiv=true
} }
+26
View File
@@ -0,0 +1,26 @@
# Configuration file
general {
B:"Add Vajra Recipes"=true
# Controls the break speed of a powered Vajra (note that there is a hard cap of one block per tick)
D:"Break Speed"=1000000.0
# Controls how much RF is used each time a vajra breaks a block
I:"Charge Per Use"=10000
# Controls the harvest level of a powered Vajra
I:"Harvest Level"=1000000
# Controls the Vajra's max charge
I:"Max Charge"=10000000
B:"Show Durability Bar"=true
"mod interop" {
B:"Applied Energistics 2 Unofficial Extended Life"=true
B:"Ender IO"=true
}
}
+1 -2
View File
@@ -1,7 +1,6 @@
# Configuration file # Configuration file
general { general {
# Provide custom access transformers (AT) to expose private members to zs. Use https://mcp.thiakil.com/ to generate AT lines
S:accessTransformers < S:accessTransformers <
> >
@@ -30,7 +29,7 @@ general {
# Enable RandomTickEvent. It patches hotspot random tick code, which may produce performance loss. Do not enable it if you don't need it. Default: false # Enable RandomTickEvent. It patches hotspot random tick code, which may produce performance loss. Do not enable it if you don't need it. Default: false
B:enableRandomTickEvent=false B:enableRandomTickEvent=false
# Enable fast script loading. It also fixes variables at top level or zenClass are reset after reload. Note: If enabled, ONLY PREPROCESSORS AT SCRIPT HEADER ARE EFFECTIVE. (except mixin scripts) Default: false # Enable fast script loading. Note: If enabled, ONLY PREPROCESSORS AT SCRIPT HEADER ARE EFFECTIVE. (except mixin scripts) Default: false
B:fastScriptLoading=false B:fastScriptLoading=false
} }
+26 -51
View File
@@ -157,33 +157,6 @@ general {
# Amount of force the jetpack provides with respect to gravity, 1 is the same acceleration as caused by Earth's gravity, 2 is 2x the acceleration caused by Earth's gravity, etc. To make jetpack only work on low gravity planets, simply set it to a value less than 1 # Amount of force the jetpack provides with respect to gravity, 1 is the same acceleration as caused by Earth's gravity, 2 is 2x the acceleration caused by Earth's gravity, etc. To make jetpack only work on low gravity planets, simply set it to a value less than 1
D:jetPackForce=1.3 D:jetPackForce=1.3
S:laserDrillOres <
oreIron
oreGold
oreCopper
oreTin
oreRedstone
oreDiamond
oreDilithium
oreTitanium
oreIridium
oreAnglesite
oreBenitoite
oreMithril
oreArlemite
oreRealmite
oreRupee
oreBloodgem
oreNetherite
oreRosite
oreLimonite
oreRunium
oreAscendedAmethyst
oreAscendedJade
oreAscendedSapphire
oreAlchemicalMatter
>
B:laserDrillOres_blacklist=false
# If true the orbital laser will actually mine blocks on the planet below, (false makes it a VoidMiner with improved performance especially when using Void Cobble: ON in the GUI) # If true the orbital laser will actually mine blocks on the planet below, (false makes it a VoidMiner with improved performance especially when using Void Cobble: ON in the GUI)
B:laserDrillPlanet=false B:laserDrillPlanet=false
@@ -608,30 +581,32 @@ rockets {
# List of oredictionary names of ores allowed to be mined by the laser drill if surface drilling is disabled. Ores can be specified by just the oreName:<size> or by <modname>:<blockname>:<meta>:<size> where size is optional # List of oredictionary names of ores allowed to be mined by the laser drill if surface drilling is disabled. Ores can be specified by just the oreName:<size> or by <modname>:<blockname>:<meta>:<size> where size is optional
S:laserDrillOres < S:laserDrillOres <
oreIron oreIron:10
oreGold oreGold:10
oreCopper oreCopper:10
oreTin oreTin:10
oreRedstone oreRedstone:10
oreDiamond oreDiamond:10
oreDilithium oreDilithium:10
oreTitanium oreTitanium:10
oreIridium oreIridium:10
oreAnglesite oreAnglesite:10
oreBenitoite oreBenitoite:10
oreMithril oreMithril:10
oreArlemite oreArlemite:10
oreRealmite oreRealmite:10
oreRupee oreRupee:10
oreBloodgem oreBloodgem:10
oreNetherite oreNetherite:10
oreRosite oreRosite:10
oreLimonite oreLimonite:10
oreRunium oreRunium:10
oreAscendedAmethyst oreAscendedAmethyst:10
oreAscendedJade oreAscendedJade:10
oreAscendedSapphire oreAscendedSapphire:10
oreAlchemicalMatter oreAlchemicalMatter:10
oreUranium:10
oreThorium:10
> >
# True if the ores in laserDrillOres should be a blacklist, false for whitelist. if set to false in combination with empty ore list it will crash the game # True if the ores in laserDrillOres should be a blacklist, false for whitelist. if set to false in combination with empty ore list it will crash the game
@@ -34,8 +34,8 @@
"products": { "products": {
"products": [ "products": [
{ {
"min": 1, "min": 7,
"max": 5, "max": 15,
"chance": 0.9, "chance": 0.9,
"required": true, "required": true,
"item": "mysticalagriculture:crafting", "item": "mysticalagriculture:crafting",
@@ -34,8 +34,8 @@
"products": { "products": {
"products": [ "products": [
{ {
"min": 1, "min": 2,
"max": 5, "max": 7,
"chance": 0.9, "chance": 0.9,
"required": true, "required": true,
"item": "mysticalagriculture:crafting", "item": "mysticalagriculture:crafting",
@@ -34,8 +34,8 @@
"products": { "products": {
"products": [ "products": [
{ {
"min": 1, "min": 3,
"max": 5, "max": 9,
"chance": 0.9, "chance": 0.9,
"required": true, "required": true,
"item": "mysticalagriculture:crafting", "item": "mysticalagriculture:crafting",
@@ -34,8 +34,8 @@
"products": { "products": {
"products": [ "products": [
{ {
"min": 1, "min": 4,
"max": 5, "max": 10,
"chance": 0.9, "chance": 0.9,
"required": true, "required": true,
"item": "mysticalagriculture:crafting", "item": "mysticalagriculture:crafting",
@@ -34,8 +34,8 @@
"products": { "products": {
"products": [ "products": [
{ {
"min": 1, "min": 5,
"max": 5, "max": 12,
"chance": 0.9, "chance": 0.9,
"required": true, "required": true,
"item": "mysticalagriculture:crafting", "item": "mysticalagriculture:crafting",
@@ -34,8 +34,8 @@
"products": { "products": {
"products": [ "products": [
{ {
"min": 1, "min": 7,
"max": 5, "max": 15,
"chance": 0.9, "chance": 0.9,
"required": true, "required": true,
"item": "mysticalagriculture:crafting", "item": "mysticalagriculture:crafting",
@@ -52,7 +52,9 @@
"max_light": 16, "max_light": 16,
"soils": [ "soils": [
"farmland_soil", "farmland_soil",
"fertilized_dirt_soil" "fertilized_dirt_soil",
"loamy_dirt_soil",
"silty_dirt_soil"
], ],
"conditions": [] "conditions": []
}, },
@@ -34,8 +34,8 @@
"products": { "products": {
"products": [ "products": [
{ {
"min": 1, "min": 2,
"max": 5, "max": 7,
"chance": 0.9, "chance": 0.9,
"required": true, "required": true,
"item": "mysticalagriculture:crafting", "item": "mysticalagriculture:crafting",
@@ -34,8 +34,8 @@
"products": { "products": {
"products": [ "products": [
{ {
"min": 1, "min": 3,
"max": 5, "max": 9,
"chance": 0.9, "chance": 0.9,
"required": true, "required": true,
"item": "mysticalagriculture:crafting", "item": "mysticalagriculture:crafting",
@@ -34,8 +34,8 @@
"products": { "products": {
"products": [ "products": [
{ {
"min": 1, "min": 4,
"max": 5, "max": 10,
"chance": 0.9, "chance": 0.9,
"required": true, "required": true,
"item": "mysticalagriculture:crafting", "item": "mysticalagriculture:crafting",
@@ -34,8 +34,8 @@
"products": { "products": {
"products": [ "products": [
{ {
"min": 1, "min": 5,
"max": 5, "max": 12,
"chance": 0.9, "chance": 0.9,
"required": true, "required": true,
"item": "mysticalagriculture:crafting", "item": "mysticalagriculture:crafting",
@@ -34,8 +34,8 @@
"products": { "products": {
"products": [ "products": [
{ {
"min": 1, "min": 7,
"max": 5, "max": 15,
"chance": 0.9, "chance": 0.9,
"required": true, "required": true,
"item": "mysticalagriculture:crafting", "item": "mysticalagriculture:crafting",
@@ -52,7 +52,9 @@
"max_light": 16, "max_light": 16,
"soils": [ "soils": [
"farmland_soil", "farmland_soil",
"fertilized_dirt_soil" "fertilized_dirt_soil",
"loamy_dirt_soil",
"silty_dirt_soil"
], ],
"conditions": [] "conditions": []
}, },
@@ -34,8 +34,8 @@
"products": { "products": {
"products": [ "products": [
{ {
"min": 1, "min": 2,
"max": 5, "max": 7,
"chance": 0.9, "chance": 0.9,
"required": true, "required": true,
"item": "mysticalagriculture:crafting", "item": "mysticalagriculture:crafting",
@@ -34,8 +34,8 @@
"products": { "products": {
"products": [ "products": [
{ {
"min": 1, "min": 3,
"max": 5, "max": 9,
"chance": 0.9, "chance": 0.9,
"required": true, "required": true,
"item": "mysticalagriculture:crafting", "item": "mysticalagriculture:crafting",
@@ -34,8 +34,8 @@
"products": { "products": {
"products": [ "products": [
{ {
"min": 1, "min": 4,
"max": 5, "max": 10,
"chance": 0.9, "chance": 0.9,
"required": true, "required": true,
"item": "mysticalagriculture:crafting", "item": "mysticalagriculture:crafting",
@@ -34,8 +34,8 @@
"products": { "products": {
"products": [ "products": [
{ {
"min": 1, "min": 5,
"max": 5, "max": 12,
"chance": 0.9, "chance": 0.9,
"required": true, "required": true,
"item": "mysticalagriculture:crafting", "item": "mysticalagriculture:crafting",
@@ -34,8 +34,8 @@
"products": { "products": {
"products": [ "products": [
{ {
"min": 1, "min": 7,
"max": 5, "max": 15,
"chance": 0.9, "chance": 0.9,
"required": true, "required": true,
"item": "mysticalagriculture:crafting", "item": "mysticalagriculture:crafting",
@@ -52,7 +52,9 @@
"max_light": 16, "max_light": 16,
"soils": [ "soils": [
"farmland_soil", "farmland_soil",
"fertilized_dirt_soil" "fertilized_dirt_soil",
"loamy_dirt_soil",
"silty_dirt_soil"
], ],
"conditions": [] "conditions": []
}, },
@@ -34,8 +34,8 @@
"products": { "products": {
"products": [ "products": [
{ {
"min": 1, "min": 2,
"max": 5, "max": 7,
"chance": 0.9, "chance": 0.9,
"required": true, "required": true,
"item": "mysticalagriculture:crafting", "item": "mysticalagriculture:crafting",
@@ -34,8 +34,8 @@
"products": { "products": {
"products": [ "products": [
{ {
"min": 1, "min": 3,
"max": 5, "max": 9,
"chance": 0.9, "chance": 0.9,
"required": true, "required": true,
"item": "mysticalagriculture:crafting", "item": "mysticalagriculture:crafting",
@@ -34,8 +34,8 @@
"products": { "products": {
"products": [ "products": [
{ {
"min": 1, "min": 4,
"max": 5, "max": 10,
"chance": 0.9, "chance": 0.9,
"required": true, "required": true,
"item": "mysticalagriculture:crafting", "item": "mysticalagriculture:crafting",
@@ -34,8 +34,8 @@
"products": { "products": {
"products": [ "products": [
{ {
"min": 1, "min": 5,
"max": 5, "max": 12,
"chance": 0.9, "chance": 0.9,
"required": true, "required": true,
"item": "mysticalagriculture:crafting", "item": "mysticalagriculture:crafting",
+1 -1
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@@ -7,7 +7,7 @@
########################################################################################################## ##########################################################################################################
data { data {
# [default: [minecraft:protection:10], [minecraft:fire_protection:5], [minecraft:feather_falling:5], [minecraft:blast_protection:2], [minecraft:projectile_protection:5], [minecraft:respiration:2], [minecraft:aqua_affinity:2], [minecraft:thorns:1], [minecraft:depth_strider:2], [minecraft:frost_walker:2], [minecraft:sharpness:10], [minecraft:smite:5], [minecraft:bane_of_arthropods:5], [minecraft:knockback:5], [minecraft:fire_aspect:2], [minecraft:looting:2], [minecraft:sweeping:2], [minecraft:efficiency:10], [minecraft:silk_touch:1], [minecraft:unbreaking:5], [minecraft:fortune:2], [minecraft:power:10], [minecraft:punch:2], [minecraft:flame:2], [minecraft:infinity:1], [minecraft:luck_of_the_sea:2], [minecraft:lure:2], [minecraft:mending:2], [draconicevolution:enchant_reaper:2], [railcraft:wrecking:2], [railcraft:implosion:2], [railcraft:destruction:1], [railcraft:smack:1], [extrautils2:xu.kaboomerang:10], [extrautils2:xu.zoomerang:10], [extrautils2:xu.burnerang:10], [extrautils2:xu.bladerang:10], [extrautils2:xu.boomereaperang:10], [randomthings:magnetic:1], [openblocks:explosive:2], [openblocks:last_stand:5], [openblocks:flim_flam:2], [projectred-expansion:electric_efficiency:2], [advancedrocketry:spacebreathing:10], [endercore:xpboost:5], [endercore:autosmelt:2], [tombstone:shadow_step:2], [tombstone:soulbound:2], [tombstone:magic_siphon:2], [tombstone:plague_bringer:2], [tombstone:blessing:2], [tombstone:curse_of_bones:2], [tombstone:spectral_conjurer:2], [enderio:witherarrow:5], [enderio:repellent:1], [enderio:soulbound:1], [enderio:witherweapon:5], [aerialaffinity:aerial_affinity:2], [aoa3:brace:1], [aoa3:intervention:1], [aoa3:archmage:1], [aoa3:sever:5], [aoa3:recharge:2], [aoa3:control:2], [aoa3:shell:5], [aoa3:crush:5], [aoa3:form:2], [ebwizardry:magic_sword:10], [ebwizardry:magic_bow:10], [ebwizardry:flaming_weapon:10], [ebwizardry:freezing_weapon:10], [ebwizardry:magic_protection:5], [ebwizardry:frost_protection:2], [ebwizardry:shock_protection:2], [bewitchment:magic_protection:1], [bibliocraft:bibliocraft.deathcompassench:1], [bibliocraft:bibliocraft.readingench:5], [divinerpg:rive:1], [divinerpg:aftershock:1], [mod_lavacow:poisonous:1], [mod_lavacow:lifesteal:1], [mod_lavacow:corrosive:1], [mod_lavacow:critical_boost:2], [mod_lavacow:dominion:1], [soulshardsrespawn:soul_stealer:5], [thaumictinkerer:ascentboost:2], [thaumictinkerer:pounce:1], [thaumictinkerer:shockwave:5], [thaumictinkerer:slowfall:1], [thaumictinkerer:finalstrike:2], [thaumictinkerer:valiance:5], [thaumictinkerer:vamprisim:2], [thaumictinkerer:dispersedstrikes:2], [thaumictinkerer:focusedstrikes:2], [thaumictinkerer:quickdraw:2], [thaumictinkerer:tunnel:5], [thaumictinkerer:shatter:5], [thaumictinkerer:desintegrate:5], [thaumictinkerer:autosmelt:5], [variegated:manabound:1], [woot:headhunter:2], [abyssalcraft:coralium:2], [abyssalcraft:dread:2], [abyssalcraft:light_pierce:10], [abyssalcraft:iron_wall:5], [abyssalcraft:sapping:5], [abyssalcraft:multi_rend:2], [cofhcore:holding:5], [cofhcore:insight:5], [cofhcore:leech:5], [cofhcore:multishot:5], [cofhcore:smashing:2], [cofhcore:smelting:2], [cofhcore:soulbound:5], [cofhcore:vorpal:2], [cyclicmagic:enchantment.autosmelt:2], [cyclicmagic:enchantment.excavation:1], [cyclicmagic:enchantment.launch:10], [cyclicmagic:enchantment.lifeleech:10], [cyclicmagic:enchantment.magnet:1], [cyclicmagic:enchantment.multishot:1], [cyclicmagic:enchantment.quickdraw:1], [cyclicmagic:enchantment.venom:10], [cyclicmagic:enchantment.waterwalking:1], [cyclicmagic:enchantment.expboost:1], [astralsorcery:enchantment.as.nightvision:1], [astralsorcery:enchantment.as.smelting:1], [simplyjetpacks:fuel_efficiency:1]] # [default: [minecraft:protection:10], [minecraft:fire_protection:5], [minecraft:feather_falling:5], [minecraft:blast_protection:2], [minecraft:projectile_protection:5], [minecraft:respiration:2], [minecraft:aqua_affinity:2], [minecraft:thorns:1], [minecraft:depth_strider:2], [minecraft:frost_walker:2], [minecraft:sharpness:10], [minecraft:smite:5], [minecraft:bane_of_arthropods:5], [minecraft:knockback:5], [minecraft:fire_aspect:2], [minecraft:looting:2], [minecraft:sweeping:2], [minecraft:efficiency:10], [minecraft:silk_touch:1], [minecraft:unbreaking:5], [minecraft:fortune:2], [minecraft:power:10], [minecraft:punch:2], [minecraft:flame:2], [minecraft:infinity:1], [minecraft:luck_of_the_sea:2], [minecraft:lure:2], [minecraft:mending:2], [draconicevolution:enchant_reaper:2], [railcraft:wrecking:2], [railcraft:implosion:2], [railcraft:destruction:1], [railcraft:smack:1], [extrautils2:xu.kaboomerang:10], [extrautils2:xu.zoomerang:10], [extrautils2:xu.burnerang:10], [extrautils2:xu.bladerang:10], [extrautils2:xu.boomereaperang:10], [randomthings:magnetic:1], [openblocks:explosive:2], [openblocks:last_stand:5], [openblocks:flim_flam:2], [projectred-expansion:electric_efficiency:2], [advancedrocketry:spacebreathing:10], [endercore:autosmelt:2], [endercore:xpboost:5], [tombstone:shadow_step:2], [tombstone:soulbound:2], [tombstone:magic_siphon:2], [tombstone:plague_bringer:2], [tombstone:blessing:2], [tombstone:curse_of_bones:2], [tombstone:spectral_conjurer:2], [enderio:witherarrow:5], [enderio:soulbound:1], [enderio:repellent:1], [enderio:witherweapon:5], [aerialaffinity:aerial_affinity:2], [aoa3:brace:1], [aoa3:intervention:1], [aoa3:archmage:1], [aoa3:sever:5], [aoa3:recharge:2], [aoa3:control:2], [aoa3:shell:5], [aoa3:crush:5], [aoa3:form:2], [ebwizardry:magic_sword:10], [ebwizardry:magic_bow:10], [ebwizardry:flaming_weapon:10], [ebwizardry:freezing_weapon:10], [ebwizardry:magic_protection:5], [ebwizardry:frost_protection:2], [ebwizardry:shock_protection:2], [bewitchment:magic_protection:1], [bibliocraft:bibliocraft.deathcompassench:1], [bibliocraft:bibliocraft.readingench:5], [divinerpg:rive:1], [divinerpg:aftershock:1], [mod_lavacow:poisonous:1], [mod_lavacow:lifesteal:1], [mod_lavacow:corrosive:1], [mod_lavacow:critical_boost:2], [mod_lavacow:dominion:1], [soulshardsrespawn:soul_stealer:5], [thaumictinkerer:ascentboost:2], [thaumictinkerer:pounce:1], [thaumictinkerer:shockwave:5], [thaumictinkerer:slowfall:1], [thaumictinkerer:finalstrike:2], [thaumictinkerer:valiance:5], [thaumictinkerer:vamprisim:2], [thaumictinkerer:dispersedstrikes:2], [thaumictinkerer:focusedstrikes:2], [thaumictinkerer:quickdraw:2], [thaumictinkerer:tunnel:5], [thaumictinkerer:shatter:5], [thaumictinkerer:desintegrate:5], [thaumictinkerer:autosmelt:5], [variegated:manabound:1], [woot:headhunter:2], [abyssalcraft:coralium:2], [abyssalcraft:dread:2], [abyssalcraft:light_pierce:10], [abyssalcraft:iron_wall:5], [abyssalcraft:sapping:5], [abyssalcraft:multi_rend:2], [cofhcore:holding:5], [cofhcore:insight:5], [cofhcore:leech:5], [cofhcore:multishot:5], [cofhcore:smashing:2], [cofhcore:smelting:2], [cofhcore:soulbound:5], [cofhcore:vorpal:2], [cyclicmagic:enchantment.autosmelt:2], [cyclicmagic:enchantment.excavation:1], [cyclicmagic:enchantment.launch:10], [cyclicmagic:enchantment.lifeleech:10], [cyclicmagic:enchantment.magnet:1], [cyclicmagic:enchantment.multishot:1], [cyclicmagic:enchantment.quickdraw:1], [cyclicmagic:enchantment.venom:10], [cyclicmagic:enchantment.waterwalking:1], [cyclicmagic:enchantment.expboost:1], [astralsorcery:enchantment.as.nightvision:1], [astralsorcery:enchantment.as.smelting:1], [simplyjetpacks:fuel_efficiency:1]]
S:data < S:data <
minecraft:protection:10 minecraft:protection:10
minecraft:fire_protection:5 minecraft:fire_protection:5
+6 -4
View File
@@ -9,10 +9,12 @@
data { data {
# [default: [water;2147483647;2147483647;14000], [lava;4000000;1000000;7500], [crystaloil;600000;400000;800], [empoweredoil;350000;150000;200], [redstone;120000;70000;500], [glowstone;120000;70000;500], [ender;140000;60000;250], [pyrotheum;200000;120000;200], [cryotheum;200000;120000;200], [refined_oil;480000;400000;600], [refined_fuel;450000;300000;550], [iron;600000;350000;900], [gold;400000;350000;600], [cobalt;150000;150000;80], [ardite;150000;150000;80], [emerald;60000;90000;30], [fluidoil;500000;350000;900], [fluidnitrodiesel;400000;250000;450], [ic2uu_matter;600;800;1], [ic2biomass;300000;200000;600], [ic2biogas;250000;150000;500], [mana;550000;120000;1500], [nacre;150000;250000;250]] # [default: [water;2147483647;2147483647;14000], [lava;4000000;1000000;7500], [crystaloil;600000;400000;800], [empoweredoil;350000;150000;200], [redstone;120000;70000;500], [glowstone;120000;70000;500], [ender;140000;60000;250], [pyrotheum;200000;120000;200], [cryotheum;200000;120000;200], [refined_oil;480000;400000;600], [refined_fuel;450000;300000;550], [iron;600000;350000;900], [gold;400000;350000;600], [cobalt;150000;150000;80], [ardite;150000;150000;80], [emerald;60000;90000;30], [fluidoil;500000;350000;900], [fluidnitrodiesel;400000;250000;450], [ic2uu_matter;600;800;1], [ic2biomass;300000;200000;600], [ic2biogas;250000;150000;500], [mana;550000;120000;1500], [nacre;150000;250000;250]]
S:data < S:data <
water;2147483647;2147483647;5000;0 enrichedlava;2147483647;2147483647;16000;-1
lava;4000000;100000;7500;0,-1 lava;2147483647;2147483647;16000;-1,0
twilight_resin;4000000;100000;3000;7 liquidstarlight;2147483647;2147483647;16000;0,1
oil;4000000;100000;3000;0 charger;2147483647;2147483647;16000;-1,1
liquidcoralium;2147483647;2147483647;16000;1
water;2147483647;2147483647;16000;0
> >
} }
+1 -1
View File
@@ -12,7 +12,7 @@ battletowerchestitems {
S:"Floor 3"=bowl-0-75-2-4;coal-0-90-4-4;string-0-80-5-5;wool-0-75-2-2;contenttweaker:bento_l-0-25-1-5;contenttweaker:signal_beacon-0-10-2-3;contenttweaker:witchery_summons-0-10-2-3;contenttweaker:recursive_paper_illager-0-10-2-3;contenttweaker:recursive_paper_buggy-0-10-2-3;contenttweaker:refined_obsidian_flake-0-10-1-1 S:"Floor 3"=bowl-0-75-2-4;coal-0-90-4-4;string-0-80-5-5;wool-0-75-2-2;contenttweaker:bento_l-0-25-1-5;contenttweaker:signal_beacon-0-10-2-3;contenttweaker:witchery_summons-0-10-2-3;contenttweaker:recursive_paper_illager-0-10-2-3;contenttweaker:recursive_paper_buggy-0-10-2-3;contenttweaker:refined_obsidian_flake-0-10-1-1
S:"Floor 4"=glass-0-75-3-3;feather-0-75-4-4;bread-0-75-2-2;apple-0-75-2-2;aoa3:void_boots-0-30-1-1;xreliquary:mob_ingredient-4-70-3-6;contenttweaker:bloodlust_coin-0-15-1-2;contenttweaker:mark_of_the_soul_scurry-0-10-2-3;contenttweaker:recursive_paper_buggy-0-10-2-3;contenttweaker:refined_obsidian_flake-0-10-1-1 S:"Floor 4"=glass-0-75-3-3;feather-0-75-4-4;bread-0-75-2-2;apple-0-75-2-2;aoa3:void_boots-0-30-1-1;xreliquary:mob_ingredient-4-70-3-6;contenttweaker:bloodlust_coin-0-15-1-2;contenttweaker:mark_of_the_soul_scurry-0-10-2-3;contenttweaker:recursive_paper_buggy-0-10-2-3;contenttweaker:refined_obsidian_flake-0-10-1-1
S:"Floor 5"=brown_mushroom-0-75-2-2;red_mushroom-0-75-2-2;sapling-0-90-3-3;wheat-0-75-4-4;aoa3:void_helmet-0-30-1-1;xreliquary:mob_ingredient-4-70-3-6;contenttweaker:heart_stone-0-15-1-2;contenttweaker:call_of_the_death_games-0-10-2-3;aoa3:treasure_box-0-10-6-15;contenttweaker:recursive_paper_dunerider-0-10-2-3 S:"Floor 5"=brown_mushroom-0-75-2-2;red_mushroom-0-75-2-2;sapling-0-90-3-3;wheat-0-75-4-4;aoa3:void_helmet-0-30-1-1;xreliquary:mob_ingredient-4-70-3-6;contenttweaker:heart_stone-0-15-1-2;contenttweaker:call_of_the_death_games-0-10-2-3;aoa3:treasure_box-0-10-6-15;contenttweaker:recursive_paper_dunerider-0-10-2-3
S:"Floor 6"=sign-0-50-1-2;fishing_rod-0-75-1-1;pumpkin_seeds-0-60-2-2;melon_seeds-0-60-3-3;aoa3:void_legs-0-30-1-1;xreliquary:mob_ingredient-4-70-3-6;ebwizardry:crystal_silver_plating-0-20-1-2;contenttweaker:creepy_explosive-0-10-2-3;contenttweaker:recursive_paper_abyssal-0-10-2-3 S:"Floor 6"=sign-0-50-1-2;fishing_rod-0-75-1-1;pumpkin_seeds-0-60-2-2;melon_seeds-0-60-3-3;aoa3:void_legs-0-30-1-1;xreliquary:mob_ingredient-4-70-3-6;ebwizardry:crystal_silver_plating-0-20-1-2;contenttweaker:creepy_explosive-0-10-2-3;contenttweaker:recursive_paper_abyssal-0-10-2-3;contenttweaker:recursive_paper_flying-0-10-2-3
S:"Floor 7"=iron_sword-0-60-1-1;gunpowder-0-75-3-3;leather-0-75-4-4;fish-0-75-3-3;dye-0-60-1-2;aoa3:void_chestplate-0-30-1-1;ebwizardry:ethereal_crystalweave-0-20-1-2;contenttweaker:embiggener-0-10-2-3;aoa3:treasure_box-0-10-6-15;contenttweaker:recursive_paper_illager-0-10-2-3;contenttweaker:refined_obsidian_flake-0-10-1-1 S:"Floor 7"=iron_sword-0-60-1-1;gunpowder-0-75-3-3;leather-0-75-4-4;fish-0-75-3-3;dye-0-60-1-2;aoa3:void_chestplate-0-30-1-1;ebwizardry:ethereal_crystalweave-0-20-1-2;contenttweaker:embiggener-0-10-2-3;aoa3:treasure_box-0-10-6-15;contenttweaker:recursive_paper_illager-0-10-2-3;contenttweaker:refined_obsidian_flake-0-10-1-1
S:"Floor 8"=chainmail_helmet-0-40-1-1;chainmail_chestplate-0-40-1-1;chainmail_leggings-0-40-1-1;chainmail_boots-0-40-1-1;ChestGenHook:chests/simple_dungeon:3;contenttweaker:heart_stone-0-30-1-2;aoa3:treasure_box-0-10-6-15;contenttweaker:call_of_enigma-0-10-3-5;contenttweaker:recursive_paper_faithfulundead-0-10-2-3 S:"Floor 8"=chainmail_helmet-0-40-1-1;chainmail_chestplate-0-40-1-1;chainmail_leggings-0-40-1-1;chainmail_boots-0-40-1-1;ChestGenHook:chests/simple_dungeon:3;contenttweaker:heart_stone-0-30-1-2;aoa3:treasure_box-0-10-6-15;contenttweaker:call_of_enigma-0-10-3-5;contenttweaker:recursive_paper_faithfulundead-0-10-2-3
S:"Floor 9"=bookshelf-0-70-1-3;redstone_lamp-0-60-2-2;waterlily-0-75-3-3;brewing_stand-0-50-1-1;ChestGenHook:chests/simple_dungeon:5;contenttweaker:furry_mass-0-15-1-1;contenttweaker:bloodlust_coin-0-30-1-3;cyclicmagic:glowing_helmet-0-80-1-1 S:"Floor 9"=bookshelf-0-70-1-3;redstone_lamp-0-60-2-2;waterlily-0-75-3-3;brewing_stand-0-50-1-1;ChestGenHook:chests/simple_dungeon:5;contenttweaker:furry_mass-0-15-1-1;contenttweaker:bloodlust_coin-0-30-1-3;cyclicmagic:glowing_helmet-0-80-1-1
@@ -5837,293 +5837,300 @@
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@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "It took some time and experimentation, but yes, etherium has at least one use. I definitely lack the power and knowledge to fully take advantage of it, though.\nThe existence of something like this is good for me, though. I went from not knowing what I did not know, to knowing what I do not know. That\u0027s progress!", "desc:8": "It took some time and experimentation, but yes, etherium has at least one use. I definitely lack the power and knowledge to fully take advantage of it, though.\nThe existance of something like this is good for me, though. I went from not knowing what I did not know, to knowing what I do not know. That\u0027s progress!",
"icon:10": { "icon:10": {
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"id:8": "contenttweaker:arkengem" "id:8": "contenttweaker:arkengem"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "As I was exploring the Testificate villages, I stumbled into a very singular piece of text. The ramblings of a crazed person obsessed with furnaces? The hidden secret behind a great power?\nWell, I may have been corrupted by this craziness, but I think there may be something more to this, and I am determined to find out!\nIf there is such a thing as a furnace dimension, I will find out!", "desc:8": "As I was exploring the testificate villages, I stumbled into a very singular piece of text. The ramblings of a crazed person obsessed with furnaces? The hidden secret behind a great power?\nWell, I may have been corrupted by this craziness, but I thing there may be something more to this, and I am determined to find out!\nIf there is such a thing as a furnace dimension, I will find out!",
"icon:10": { "icon:10": {
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"id:8": "minecraft:furnace" "id:8": "minecraft:furnace"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "§7§oFor fast end efficient smelting, the dark and red matter furnaces are capable of smelting items using EMC.\n\nPlace energy collectors around the furnace to make it run without fuel.\n\nThe more collectors, and the higher the tier, the faster the furnace!\n\n§fTelos is such a lovely place! Not only I get access to all the furnace goodness I could dream of, but I also can access some new alchemical smelting toys!\n", "desc:8": "§7§oFor fast end efficient smelting, the dark and red matter furnaces are capable of smelting items using EMC.\n\nPlace energy collectors around the furnace to make it run without fuel.\n\nThe more collectors, and the higher the tier, the faster the furnace!\n\n§fTelos is such a lovely place! Not only I get access to all the furnace goodness I could dream of, but I also ca access some new alchemical smelting toys!\n",
"icon:10": { "icon:10": {
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"id:8": "projecte:rm_furnace" "id:8": "projecte:rm_furnace"
@@ -6,7 +6,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "I\u0027ve learnt something new about astral magic! Its power originates from the influence of numerically imaginary and comples gravity spreading through space time!\nThose that harness this power, including me, use this influence to affect the world around them. After leaving this imaginary realm (I\u0027m not quite sure how to visualize such a thing, but the math makes sense), starlight manifests as a liquid.\nWhile starlight is one form of this power that exists in the imaginary plane of existence, I suspect there may be other types. Who knows what type of magic I may be able to do with other lights.\nThose in the Twilight Horde seem to be able to use these higher-dimensional powers directly for much more powerful uses, including the opening of wormholes!\nBy reverse-engineering this theory, I can now use it to reopen portals to their world!\nI suspect this may have to do with the nature of the Dungeon of Arcana as well, but at the moment it\u0027s a total guess.", "desc:8": "I\u0027ve learnt something new about astral magic! Its power originates from the influence of numerically imaginary and comples gravity spreading through space time!\nThose that harness this power, including me, use this influence to affect the world around them. After leaving this imaginary realm (I\u0027m not quite sure how to visualize such a thing, but the math makes sense), starlight manifests as a liquid.\nWhile starlight is one form of this power that exists in the imaginary plane of existance, I suspect there may be other types. Who knows what type of magic I may be able to do with other lights.\nThose in the Twilight Horde seem to be able to use these higher-dimensional powers directly for much more powerful uses, including the opening of wormholes!\nBy reverse-engineering this theory, I can now use it to reopen portals to their world!\nI suspect this may have to do with the nature of the Dungeon of Arcana as well, but at the moment it\u0027s a total guess.",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "divinerpg:divine_rock" "id:8": "divinerpg:divine_rock"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "I was able to reach Terra\u0027s moon, Luna.\nAnd now things make more sense! Terra is the size of a gas giant, yet, it is able to stay solid thanks to strong fields generated by the dimensional shards located within its crust.\nThis is also the cause for the existence of asteroid belts and sky islands located within its atmosphere.\nDimensional Shards, when looked at a macroscopic scale, produce negative gravity, this allowing for really cool phenomena.\nAnd it does make sense why the invaders of Terra want larger and larger amounts of Shards. Well, not fully to be honest, the Twilight Horde was able to bring forth an infinite fortress that defies the laws of nature out of thin air without the need of the space-warping properties of Shards. What else can you do with them?", "desc:8": "I was able to reach Terra\u0027s moon, Luna.\nAnd now things make more sense! Terra is the size of a gas giant, yet, it is able to stay solid thanks to strong fields generated by the dimensional shards located within its crust.\nThis is also the cause for the existance of asteroid belts and sky islands located within its atmosphere.\nDimensional Shards, when looked at a macroscopic scale, produce negative gravity, this allowing for really cool phenomena.\nAnd it does make sense why the invaders of Terra want larger and larger amounts of Shards. Well, not fully to be honest, the Twilight Horde was able to bring forth an infinite fortress that defies the laws of nature out of thin air without the need of the space-warping properties of Shards. What else can you do with them?",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "advancedrocketry:moonturf" "id:8": "advancedrocketry:moonturf"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "It is thanks to fusion that I can now mythically generate matter from the Ayeraco.\nAnd here\u0027s another link between magical forces. I have no idea what type of powers the majestic beasts that are the Ayeracos hold, but it\u0027s emergent from nuclear interactions.\nWell, mythic magic as a whole seems to come from nuclear interactions, almost as if nuclear fusion and fission could be controlled without the explosions and massive heat.\nAnd on the other hand, there is a connections between recursion and the mere existence of atoms as shown by the existence of meatballium.\nI initially thought mythic properties were the basis of magic, as they are directly tied to the control of reality, but now I think there may be something deeper.", "desc:8": "It is thanks to fusion that I can now mythically generate matter from the Ayeraco.\nAnd here\u0027s another link between magical forces. I have no idea what type of powers the majestic beasts that are the Ayeracos hold, but it\u0027s emergent from nuclear interactions.\nWell, mythic magic as a whole seems to come from nuclear interactions, almost as if nuclear fusion and fission could be controlled without the explosions and massive heat.\nAnd on the other hand, there is a connections between recursion and the mere existance of atoms as shown by the existance of meatballium.\nI initially thought mythic properties were the basis of magic, as they are directly tied to the control of reality, but now I think there may be something deeper.",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "modularmachinery:itemblueprint", "id:8": "modularmachinery:itemblueprint",
@@ -0,0 +1,36 @@
{
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455764625
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "contenttweaker:flame_of_actualization"
},
"name:8": "The Eleint of Actualization"
}
},
"questID:3": 1671943841,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "contenttweaker:key_of_actualization"
},
"1:10": {
"Count:3": 1,
"id:8": "contenttweaker:offering_to_the_eleint_of_actualization"
},
"2:10": {
"Count:3": 1,
"id:8": "contenttweaker:flame_of_actualization"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "§7§oBlank runes can be used on rune shrines to produce their respective counterparts. There are better ways of getting runes.\n\n§fRunes! I can make runes! \nAs a man of science, I do feel quite embarassed about the way I looked at the civilizations of the past. The middle ages were definitely not a time of darkness, and some great knowledge was discovered then.\nAre these the same runes vikings used to make? No, I don\u0027t think so. But at least I have a lead on some possible greatness our history forgot.\nUnfortunately, we decided to go for industrialization, and we shunned runes. Shame.", "desc:8": "§7§oBlank runes can be used on rune shrines to produce their respective counterparts. There are better ways of getting runes.\n\n§fRunes! I can make runes! \nAs a man of science, I do feel quite embarassed about the way I looked at the civilizations of the past. The middle ages were definitely not a time of darkness, and some great knowledge was dicovered them.\nAre these the same runes vikings used to make? No, I don\u0027t think so. But at least I have a lead on some possible greatness our history forgot.\nUnfortunately, we decided to go for industrialization, and we shunned runes. Shame.",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "aoa3:distortion_rune" "id:8": "aoa3:distortion_rune"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "Everything in Telos is furnaces, everything!\nEven the sand that makes up the soil of this strange world is made up of small granular furnaces. Now I just need some granular tiny coal, and I can smelt granular tiny objects too!\nWhile I am objectively taken aback by the nature of this world, it will be a good idea to discover more properties about this world.\nThere is no star, nor any other celestial body, in the sky, and yet light seems to vary. Weather phenomena cannot be perceived, and yet a strange snow somehow forms out of thin air on the soil.\nAnd then there are the inhabitants. Howlers are fairly unintelligent beings. The furnace fiends I have encountered are beings that seem to possess more intelligence, but little to no consciousness.\nIt almost feels like I am interacting with artificial intelligence. These beings are willing to come up with intelligent ways to solve problems, but they only seem to care about specific things.\nWell, one thing, really, they just think about furnaces...", "desc:8": "Everything in Telos is furnaces, everything!\nEven the sand that makes up the soil of this strange world is made up of small granular furnaces. Now I just need some granular tiny coal, and I can smell granular tiny objects too!\nWhile I am objectively taken aback by the nature of this world, it will be a good idea to discover more properties about this world.\nThere is no star, nor any other celestial body, in the sky, and yet light seems to vary. Weather phenomena cannot be perceived, and yet a strange snow somehow forms out of thin air on the soil.\nAnd then there\u0027s the inhabitants. Howlers are fairly unintelligent beings. The furnace fiends I have encountered are beings that seem to posses more intelligence, but little to no consciousness.\nIt alsmost feels like I am interacting with artificial intelligence. These beings are willing to come up with intelligent ways to solve problems, but they only seem to care about specific things.\nWell, one thing, really, they just think about furnaces...",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "contenttweaker:greenlight_callstone" "id:8": "contenttweaker:greenlight_callstone"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "Someone else, likely long ago, struggled against the Shyre Empire in the Deeplands. Whoever this person was, they were not successful, but they nevertheless left a useful legacy.\nThis warrior seemes to have wielded a powerful type of metal-manipulation magic, which allowed them to shape, move, and even fuse magnetic matter. This being likely ascended in a way similar to the wizard of Iceika, but successfully, and was able to shape the world around themselves into creatures that are themselves capable of some degree of metal-manipulation. These are the grottols now wondering the Deeplands; they likely travelled through the portal their master opened to the Shyre Empire, found themselves in a favorable habitat, and eventually became a staple of the local fauna.\nAfter the Shyre Empire did their thing, though, this once-foe was twisted into madness, and was left as a husk, aimlessly wandering through the Deeplands. The Empire likely wanted to manipulate them into servitude, but could not, and instead just broke its mind, and, not being able to use their power, went on ignoring them.", "desc:8": "Someone else, likely long ago, truggled against the Shyre Empire in the Deeplands. Whoever this person was, they were not successful, but they nevertheless left a useful legacy.\nThis warrior seemes to have wielded a powerful type of metal-manipulation magic, which allowed them to shape, move, and even fuse magnetic matter. This being likely ascended in a way similar to the wizard of Iceika, but successfully, and was able to shape the world around themselves into creature that are themselves capable of some degree of metal-manipulation. These are the grottols now wondering the Deeplands; they likely travelled through the portal their master opened to the Shyre Empire, found themselves in a favorable habitat, and eventually became a staple of the local fauna.\nAfter the Shyre Empire did their thing, though, this once-foe was twisted into madness, and was left as a husk, aimlessly wandering through the Deeplands. The Empire likely wanted to manipulate them into servitude, but could not, and instead just broke its mind, and, tot meing able to use their power, went on ignoring them.",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "contenttweaker:wrought_summoner" "id:8": "contenttweaker:wrought_summoner"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "§7§oHurt mobs sometimes drop items that heal you, the more you do it, the better the healing.\n\nThis skill is levelled by using heart stones, found in battle towers!\n\n§fEssence is something I know, so I am trying to compare my discoveries to it. While some of the mechanics are similar, this magic is very much different in its origin.", "desc:8": "§7§oHurt mobs sometimes drop items that heals you, the more you do it, the better the healing.\n\nThis skill is levelled by using heart stones, found in battle towers!\n\n§fEssence is something I know, so I am trying to compare my discoveries to it. While some of the mechanics are similar, this magic is very much different in its origin.",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "mod_lavacow:acidicheart" "id:8": "mod_lavacow:acidicheart"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "§o§7§oAround the overworld, you can find wizard towers. There you can find friendly wizards willing to trade wands and other goodies, as well as arcane workbenches to add spells and upgrade your wands!\n\nMore info in §cMagical Mastery.\n\n§fSome of the creatures I\u0027ve slayed seemed to be holding books that appear to have magical properties.\nBy building a table to analyze them, I stumbled into the art of Wizardry, a spellcasting technique based on knowledge. It seems like I can discover new aspects of this art by trial and error.\nTry to cast spells until they make sense?! What could go wrong?\nAround Terra, some testificates also appear to hold knowledge of this art. Some of them use it to help, others to destroy...", "desc:8": "§o§7§oAround the overworld, you can find wizards towers. There you can find friendly wizards willing to trade wands and other goodies, as well as arcane workbenches to add spells and upgrade your wands!\n\nMore info in §cMagical Mastery.\n\n§fSome of the creatures I\u0027ve slayed seemed to be holding books that appear to have magical properties.\nBy building a table to analyze them, I stumbled into the art of Wizardry, a spellcasting technique based on knowledge. It seems like I can discover new aspects of this art by trial and error.\nTry to cast spells until they make sense?! What could go wrong?\nAround Terra, some testificates also appear to hold knowledge of this art. Some of them use it to help, others to destroy...",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "ebwizardry:arcane_workbench" "id:8": "ebwizardry:arcane_workbench"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "Just like the Abyss, L\u0027Borean holds a deep connection with one, or more, of the Elder Ones.\nThe sleeping city of R\u0027lyeh, a plane of existence even deeper than Omothol, seems to merge with thre three \u0027normal\u0027 dimensions of space here in L\u0027Borean.\nThe gatekeepers of this world are located here, and guard it with all their might. This does not eman I can take something from them, though.\nIf the Old Ones are so good at gathering intelligence, anything I take from them must be valuable to someone, right? Right?", "desc:8": "Just like the Abyss, L\u0027Borean holds a deep connection with one, or more, of the Elder Ones.\nThe sleeping city of R\u0027lyeh, a plane of existance even deeper than Omothol, seems to merge with thre three \u0027normal\u0027 dimensions of space here in L\u0027Borean.\nThe gatekeepers of this world are located here, and guard it with all their might. This does not eman I can take something from them, though.\nIf the Old Ones are so good at gathering intelligence, anything I take from them must be valuable to someone, right? Right?",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "contenttweaker:gem_of_the_sleeping_city" "id:8": "contenttweaker:gem_of_the_sleeping_city"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "§7§o§o§oFound in the pyramid in volcanic deserts.\n\n§fThere are many, many enemies that are after Dimensional Shards, but how do they know of them, and why do they want them?\nAfter seeing so many that seek them, I still have no idea about the very basics I need to understand my enemies and their motives.\nDeep in the temple of the antlions, the apparent ruling class of the bug world, I may have found some hints.\nMachines, golems of ancient origin, were awoken just a few generations ago, and they are the ones that made the antlions aware of the existence of the Shards.\nIt seems like they are directly tied to a deity, a figure of creation, the one that arbitrates knowledge.\nIs access or use of a large amount of Dimensional Shards tied to gaining some divine power?", "desc:8": "§7§o§o§oFound in the pyramid in volcanic deserts.\n\n§fThere are many, many enemies that are after Dimensional Shards, but how do they know of them, and why do they want them?\nAfter seeing so many that seek them, I still have no idea about the very basics I need to understand my enemies and their motives.\nDeep in the temple of the antlions, the apparent ruling class of the bug world, I may have found some hints.\nMachines, golems of ancient origin, were awoken just a few generations ago, and they are the ones that made the antlions aware of the existance of the Shards.\nIt seems like they are directly tied to a deity, a figure of creation, the one that arbitrates knowledge.\nIs access or use of a large amount of Dimensional Shards tied to gaining some divine power?",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "erebus:antlion_egg" "id:8": "erebus:antlion_egg"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "I am not the only one that is seeking more furnaces!\nThe fiends I have been fighting were all like me, drawn by the awesomeness of furnaces!\nThis awesomeness, though, comes with a price, and a heavy one, for those who are not worthy of handling it. The furnaces can take control over you, and turn you into a mindless husk, enslaved to their will, whatever that may be.\nPower and greatness being a source of corruption I understand, and I can definitely say I felt it (who wouldn\u0027t?!?); what I do not understand, is how does one escape this call?\nPower from other sources seems to be pointless; the Hellfire being I just faced has a might like no other I have seen, and yet it seemed like nothing in comparison to the call of the furnace dimension. \nI am definitely facing something I am not ready to best, I think it will be good to leave the furnace dimension be until I can understand what is going on...", "desc:8": "I am not the only one that is seeking more furnaces!\nThe fiends I have been fighting were all like me, drawn by the awesomeness of furnaces!\nThis awesomeness, though, comes with a price, and a heavy one, for those who are not worthy of handling it. The furnaces can take control over you, and turn you into a mindless husk, enslaved to their will, whatever that may be.\nPower and greatness being a source of corruption I understand, and I can definitely say I felt it (who wouldn\u0027t?!?); what I do not understand, is how does one escape this call?\nPower from other sources seems to be pointless; the Hellfire being I just faces has a might like no other I have seen, and yet it seemed like nothing in comparison to the call of the furnace dimension. \nI am definitely facing something I am not ready to best, I think it will be good to leave the furnace dimension be until I can understand what is going on...",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "contenttweaker:infernal_furnace_callstone" "id:8": "contenttweaker:infernal_furnace_callstone"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "§7§oThe more you mine, the better the random drops and luck.\n\n§fThe energy of this new magic is very conceptual, it seems. It has specific rules, but these rules directly relate to emerging concepts. When I mine, I get stuff that wasn\u0027t there, but what does \u0027mine\u0027 mean? Does this only work on some types of stone, but not others? What if I am using the wrong tool?\nAnd how does the magic force guiding this even know that I am \u0027mining\u0027 as opposed to \u0027logging\u0027?\n", "desc:8": "§7§oThe more you mine, the better the random drops and luck.\n\n§fThe energy of this new magic is very conceptual, it seems. It has specific rules, but these rules directly relate to emerging concepts. When I mine, I get stuff that weren\u0027t there, but what does \u0027mine\u0027 mean? Does this only work on some types of stone, but not others? What if I am using the wrong tool?\nAnd how does the magic force guiding this even know that I am \u0027mining\u0027 as opposed to \u0027logging\u0027?\n",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "divinerpg:corrupted_pickaxe" "id:8": "divinerpg:corrupted_pickaxe"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "§7§oCraft the two parts of the altar of cha\u0027garoth and right click in dreadland mountains at y\u003d40.\n\n§f6 dimensions of space arent enough, in order to fully grasp these creatures I needed to gain access to more dimensions.\nLuckily, at the cheap cheap cost of feeling the most depressing nihilism in my entire existence, I can now delve deeper...\nI need to know more about my \u0027curse\u0027, and I finally have a lead!\nIn this dreaded lands, a creature of unspeakable evil whispered a word, that shook me like nothing ever had.\nA single word, Recursion...", "desc:8": "§7§oCraft the two parts of the altar of cha\u0027garoth and right click in dreadland mountains at y\u003d40.\n\n§f6 dimensions of space arent enough, in order to fully grasp these creatures I needed to gain access to more dimensions.\nLuckily, at the cheap cheap cost of feeling the most depressing nihilism in my entire existance, I can now delve deeper...\nI need to know more about my \u0027curse\u0027, and I finally have a lead!\nIn this dreaded lands, a creature of unspeakable evil whispered a word, that shook me like nothing ever had.\nA single word, Recursion...",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "abyssalcraft:dreadkey" "id:8": "abyssalcraft:dreadkey"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "§7§oAssemble the gaia arena and click the beacon with challenge ticket.\n\n§fThe more powerful my calls into the broken world of the Aesirs, the more crazed and twisted the guardians that answer it.\nTheir existence despite the fall of Asgard is interesting. None of the broken creatures I found outside of Arcana appeared to have a will of their own, and, just like the guardians I am calling, they only answer to violence. And yet, both the guardians and the dogs answer when being called. The act of being called, I think, is important here.\nIf the Aesir indeed inhabited the world that is now Arcana, it is likely that the guards of this place had to swear some sort of oath.\nBut what happens to the oath when the world itself that binds it stops existing? My guess; once proud guardian deities of nature are now turned into mindless killers, unable to fulfill their destiny, and yet unable to stop fighting.", "desc:8": "§7§oAssemble the gaia arena and click the beacon with challenge ticket.\n\n§fThe more powerful my calls into the broken world of the Aesirs, the more crazed and twisted the guardians that answer it.\nTheir existance despite the fall of Asgard is interesting. None of the broken creatures I found outside of Arcana appeared to have a will of their own, and, just like the guardians I am calling, they only answer to violence. And yet, both the guardians and the dogs answer when being called. The act of being called, I think, is important here.\nIf the Aesir indeed inhabited the world that is now Arcana, it is likely that the guards of this place had to swear some sort of oath.\nBut what happens to the oath when the world itself that binds it stops existing? My guess; once proud guardian deities of nature are now turned into mindless killers, unable to fulfill their destiny, and yet unable to stop fighting.",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"Damage:2": 3, "Damage:2": 3,
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "§7§oDealing high damage increases the chance of crit hits and increases rage.\n\nThis skill is levelled up by using bloodlust coins, found as loot in battle towers!\n\n§fWhat I initially thought to be one form of magic, in actuality, is a multi-faceted system.\nWhile it is evident that these powers have a common origin, their distinctness is also indisputable. This one almost feels like essence, but different, very different.", "desc:8": "§7§oDealing high damage increases the chance of crit hits and increases rage.\n\nThis skill is levelled up by using bloodlust coins, found as loot in battle towers!\n\n§fWhat I initially thought to be one form of magic, in actuality, is a multi-faceted system.\nWhile it is evident that these powers have a common origin, their distinctness is also indisputable. This one almost feel like essence, but different, very different.",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "randomthings:rezstone" "id:8": "randomthings:rezstone"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "§7§oDimensional doors are found around the world and are a good source of starting materials.\n\nAfter travelling through a door, it spawns a rift, use the remover to take the rift out!\n\nSilk touch can be used to mine the fabric blocks in dimensional doors.\n\nIf you get stuck, you can use the stuck item to teleport back to the overworld!\n\n§fWhatever the rules physics in this place are, they are not quite like the ones back on Earth. Space seems to spontaneously morph into pockets of reality separate from everywhere else. Something must be causing this, but I have no idea what or why.\nThere are structures in these warrens of twisting corridors and halls, and hidden treasures as well. Someone must\u0027ve used these places for something.", "desc:8": "§7§oDimensional doors are found around the world and are a good source of starting materials.\n\nAfter travelling through a door, it spawns a rift, use the remover to take the rift out!\n\nSilk touch can be used to mine the fabric blocks in dimensional doors.\n\nif you get stuck, you can use the stuck item to teleport back to the overworld!\n\n§fWhatever the rules physics in this place are, they are not quite like the ones back on Earth. Space seems to spontaneously morph into pockets of reality separate from everywhere else. Something must be causing this, but I have no idea what or why.\nThere are structures in these warrens of twisting corridors and halls, and hidden treasures as well. Someone must\u0027ve used these places for something.",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "dimdoors:world_thread" "id:8": "dimdoors:world_thread"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "...And once again, the answer is mythic excavation!\nI found the compound responsible for Lelyetia\u0027s strange condition, fluctuatite, a mineral that seems to be part of most compounds in the land.\nUnlike anything I\u0027ve seen so far, its gravitational field lines intersect a plane, instead of a sphere, which is what normal matter does.\nIt also possesses complex gravity, like sednanite.\nI don\u0027t have any fluctuatite in my own body, though, which is why I feel weird when I\u0027m in Lelyetia.\nGood news, I can make fluctuatite! Bad news, to achieve the folding of space-time I see in that strange world will need several planets worth of it, at least according to my math.\nThere\u0027s clearly not that much fluctuatite on Lelyetia, so I have to assume there are things I still do not know...\nAlso, the existence of this material makes Lelyetia quite different from Arcana, or other lands of the Twilight Horde. The physical phenomena are the same one, complex gravity being used to create infinite planes of existence separate from the three dimensions of space, but the way ther are achieved is different.", "desc:8": "...And once again, the answer is mythic excavation!\nI found the compound responsible for Lelyetia\u0027s strange condition, fluctuatite, a mineral that seems to be part of most compounds in the land.\nUnlike anything I\u0027ve seen so far, its gravitational field lines intersect a plane, instead of a sphere, which is what normal matter does.\nIt also possesses complex gravity, like sednanite.\nI don\u0027t have any fluctuatite in my own body, though, which is why I feel weird when I\u0027m in Lelyetia.\nGood news, I can make fluctuatite! Bad news, to achieve the folding of space-time I see in that strange world will need several planets worth of it, at least according to my math.\nThere\u0027s clearly not that much fluctuatite on Lelyetia, so I have to assume there are things I still do not know...\nAlso, the existance of this material makes Lelyetia quite different from Arcana, or other lands of the Twilight Horde. The physical phenomena are the same one, complex gravity being used to create infinite planes of existance separate from the three dimensions of space, but the way ther are achieved is different.",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "contenttweaker:lelyetia_garnet" "id:8": "contenttweaker:lelyetia_garnet"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "The Deeplands are a cave world, a planet with a surface so incredibly uninhabitable, and with a spawling underground that\u0027s completely separated from its outer layer.\nLife here was born of charged runium, an \u0027excited\u0027 (that\u0027s the best word I can think of at the moment) counterpart of the compound found on Terra. Although it lacks EMC, it has clear alchemical properties, which seem to be responsible for the existence of livable areas in this planet. It can spontaneously transmute rock into air and other ingredients of life, at a slow but steady rate.\nHow does this process work, though? All alchemy I have seen requires a person with intent to guide its power, that\u0027s the whole point. And yet, this mineral, this dumb unconscious rock, has the ability to do the same as a person.\nAm I causing damage to other places if I bring charged runium there? Is it going to start making other rocks into unwanted air.\nMany of these things seem to be experimentally verifiable, thankfully. I may learn something new about the way alchemy works.", "desc:8": "The Deeplands are a cave world, a planet with a surface so incredibly uninhabitable, and with a spawling underground that\u0027s completely separated from its outer layer.\nLife here was born of charged runium, an \u0027excited\u0027 (that\u0027s the best word I can think of at the moment) counterpart of the compound found on Terra. Although it lacks EMC, it has clear alchemical properties, which seem to be responsible for the existance of livable areas in this planet. It can spontaneously transmute rock into air and other ingredients of life, at a slow but steady rate.\nHow does this process work, though? All alchemy I have seen requires a person with intent to guide its power, that\u0027s the whole point. And yet, this mineral, this dumb unconscious rock, has the ability to do the same as a person.\nAm I causing damage to other places if I bring charged runium there? Is it going to start making other rocks into unwanted air.\nMany of these things seem to be experimentally verifiable, thankfully. I may learn something new about the way alchemy works.",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "aoa3:deeplands_realmstone" "id:8": "aoa3:deeplands_realmstone"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "§7§oEnchanting is important, and so are bedrock chunks!\n\n§rThere is so much about the universe humanity is not aware of.\nWe have spent so many years trying to reject things such as magic and superstition in the name of \u0027science\u0027.\nBut it appears that magic and science are just two faces of the same medals, and the existence of other dimensions seems to be the catalyst behind what I\u0027d normally call \u0027miracles\u0027.\nDiamonds and obsidian seem to be catalysts for magic energy, which is going to allow me to enhance my tools.\nI don\u0027t really know what prompted me to study this phenomenon, but, for some reason, paper has something to do with it...", "desc:8": "§7§oEnchanting is important, and so are bedrock chunks!\n\n§rThere is so much about the universe humanity is not aware of.\nWe have spent so many years trying to reject things such as magic and superstition in the name of \u0027science\u0027.\nBut it appears that magic and science are just two faces of the same medals, and the existance of other dimensions seems to be the catalyst behind what I\u0027d normally call \u0027miracles\u0027.\nDiamonds and obsidian seem to be catalysts for magic energy, which is going to allow me to enhance my tools.\nI don\u0027t really know what prompted me to study this phenomenon, but, for some reason, paper has something to do with it...",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "minecraft:enchanting_table" "id:8": "minecraft:enchanting_table"
@@ -4,12 +4,12 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "§7§oThere are special mobs that spawn at low Y levels (below Y \u003d 11). Those will drop corrupted shards, as well as other goodies. A dark room at low Y level is recommended!\n\n§fMagic is real, and there seems to be multiple forces playing a role in what effects magic.\nFrom what I\u0027ve seen so far, there seem to be two methods.\nThe first is based off of manipulating the laws of physics to, for example, reinforce arrows shot from a bow just like I learned, or shoot magic missiles, just like the wizards dwelling in towers around the world.\nThis is done by bending \u0027fields\u0027 existing in higher dimensions, that allow for increased power.\nThere are different types of fields to tap magic energy from, but so far I\u0027ve only become able to discern the one that allows me to \u0027enchant\u0027 weapons and armor.\nThe second magic type, which I like to call Mythic, is more esoteric, and it reminds of the way deities were portrayed in folklore.\nThis allows for the \u0027breaking\u0027 of the rules of reality (as opposed to bending them). This power, which emanates an extremely strong aura, seems to permeate many of the creatures on this planet, allowing them to effortlessly appearing out of nothing", "desc:8": "§7§oThere are special mobs that spawn at low Y levels (below Y \u003d 11). Those will drop corrupted shards, as well as other goodies. A dark room at low Y level is recommended!\n\n§fMagic is real, and there seems to be multiple forces playing a role in what effects magic.\nFrom what I\u0027ve seen so far, there seem to be two methods.\nThe first is based off of manipulating the laws of physics to, for example, reinforce arrows shot from a bow just like I learned, or shoot magic missiles, just like the wizards dwelling in towers around the world.\nThis is done by bending \u0027fields\u0027 existing in higher dimensions, that allow for increased power.\nThere are different types of fields to tap magic energy from, but so far I\u0027ve only become eable to discern the one that allows me to \u0027enchant\u0027 weapons and armor.\nThe second magic type, which I like to call Mythic, is more esoteric, and it reminds of the way deities were portrayed in folklore.\nThis allows for the \u0027breaking\u0027 of the rules of reality (as opposed to bending them). This power, which emanates an extremely strong aura, seems to permeate many of the creatures on this planet, allowing them to effortlessly appearing out of nothing",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "divinerpg:altar_of_corruption" "id:8": "divinerpg:altar_of_corruption"
}, },
"name:8": "Fundamentals of Magic" "name:8": "Fundamentals of magic"
} }
}, },
"questID:3": 35, "questID:3": 35,
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "I said that being a Fractallite means embodying a mission, but that is not fully correct.\nThat is what is required of becoming a Fractallite. The act of entering the mission is only the first step to a commitment that is eternal. \nCommitting for eternity, that is hard, beyond hard. The sole thought of it brings me an incredible anguish. \nThis thought, this fear, this anguish, is the thought every Fractallite had to endure, and has to endure every day of their existence.\nThat is why the Meatball Man, the leaders of the Shyre Empire, and the beasts of the Twilight Horde are now the way they are. Eternity is too much for someone that is born mortal. Eventually, the mission becomes too much, too heavy of a burden. And that is when the burden is dropped.\nI do not resent them for doing it, weirdly enough. I understand it.\nAnd yet, I understand that it is my mission, my calling as a Fractallite, to put a stop to them.\nThat is why, here, in this world of nightmare, where the true essence of this reality becomes evident, I will face the Wither, guardian of Terra brought forth by the Arbiter, to become mission!", "desc:8": "I said that being a Fractallite means embodying a mission, but that is not fully correct.\nThat is what is required of becoming a Fractallite. The act of entering the mission is only the first step to a commitment that is eternal. \nCommitting for eternity, that is hard, beyond hard. The sole thought of it brings me an incredible anguish. \nThis thought, this fear, this anguish, is the thought every Fractallite had to endure, and has to endure every day of their existance.\nThat is why the Meatball Man, the leaders of the Shyre Empire, and the beasts of the Twilight Horde are now the way they are. Eternity is too much for someone that is born mortal. Eventually, the mission becomes too much, too heavy of a burden. And that is when the burden is dropped.\nI do not resent them for doing it, weirdly enough. I understand it.\nAnd yet, I understand that it is my mission, my calling as a Fractallite, to put a stop to them.\nThat is why, here, in this world of nightmare, where the true essence of this reality becomes evident, I will face the Wither, guardian of Terra brought forth by the Arbiter, to become mission!",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "contenttweaker:dream_callstone" "id:8": "contenttweaker:dream_callstone"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "I found a village of intelligent creatures! They call themselves the testificates, and they are native to this planet, which they call Terra.\nThe testificates have a troubled history, they used to be a powerful civilization, advanced in the use of magic, which they used to open portals to connect them to other parts of the planet, including the massive caves that fill Terra\u0027s underground.\nThen, war from outside came. This has something to do with the fact that the Universe\u0027s rarest mineral, dimensional shards, appear naturally, and ever since their discovery, the mightiest powers in the universe have fought to gain control over them.\nMost of the creatures currently on Terra are not natives, instead they are here to fight. Some of them, I was told, are from \u0027nations\u0027 that have been able to take over entire galaxies!\nI should be very careful about who I fight, I\u0027m dealing with Kardashev type 3 civilizations that have powers beyond any human understanding. \nI feel very sorry for the testificates, to see your planet be invaded and become a battleground between type 5 civilizations is truly tragic...", "desc:8": "I found a village of intelligent creatures! They call themselves the testificates, and they are native to this planet, which they call Terra.\nThe testificates have a troubled history, they used to be a powerful civilization, advanced in the use of magic, which they used to open portals to connect them to other parts of the planet, including the massive caves that fill Terra\u0027s underground.\nThen, war from outside came. This has something to do with the fact that the Universe\u0027s rarest mineral, dimensional shards, appear naturally, and ever since their discovery, the mightiest powers in the universe have fought to gain control over it.\nMost of the creatures currently on Terra are not natives, instead they are here to fight. Some of them, I was told, are from \u0027nations\u0027 that have been able to take over entire galaxies!\nI should be very careful about who I fight, I\u0027m dealing with Kardashev type 3 civilizations that have powers beyond any human understanding. \nI feel very sorry for the testificates, to see your planet be invaded and become a battleground between type 5 civilizations is truly tragic...",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "minecraft:emerald" "id:8": "minecraft:emerald"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "My soul is now evident to me.\nNot just my being, that is not all that I am.\nMy soul. That idea of me that could not really exist, and is yet approximated by the person I am.\nTo ascend, I must become it, I must bring it into existence.", "desc:8": "My soul is now evident to me.\nNot just my being, that is not all that I am.\nMy soul. That idea of me that could not really exist, and is yet approximated by the person I am.\nTo ascend, I must become it, I must bring it into existance.",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "bloodmagic:sentient_sword", "id:8": "bloodmagic:sentient_sword",
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "§7§oThe smeltery is made out of seared bricks (or other seared blocks). \nIt needs a smeltery controller, and at least a seared tank with lava (or other fuel sources), and they can be placed anywhere in the structure.\nThe multiblock consists of a hollow cuboid without edges, and an open top.\nSeared drains with faucets are used to output molten metals to casting tables and basins.\n\n§fFinally at the bronze age! By building a smeltery, I can extract metal from ore more efficiently, and I can start making alloys!", "desc:8": "§7§oThe smeltery is made out of seared bricks (or other seared blocks). \nIt needs a smeltery controller, and at least a seared tank (or other fuel sources), and they can be placed anywhere in the structure.\nThe multiblock consists of a hollow cuboid without edges, and an open top.\nSeared drains with faucets are used to output molten metals to casting tables and basins.\n\n§fFinally at the bronze age! By building a smeltery, I can extract metal from ore more efficiently, and I can start making alloys!",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "tconstruct:smeltery_controller" "id:8": "tconstruct:smeltery_controller"
@@ -4,12 +4,12 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "Out of the things I expected to get out of this, a weapon was not what I thought of, but wow, this is nice!", "desc:8": "Out of the things I expected to get out of this, a weapon was not what I thought of, but wow, this is nice!\nThe history of Creeponia is not as one-sided as I expected, given the horrible existence its inhabitants must endure.\nIn their own way, they tried to rebel.\nThrough unnoticingly small and incremental acts of magic, C.R.E.E.P, one of the few enduring members of Creeper society (if we can call it a society), changed some of its members, evolving their detonations into magic explosions, which were likely meant for the leaders of the Shyre Empire\nThis struggle for self determination, in its brutality, brings me quite a lot of hope, actually. Life, even when created artificially for heinous purposes, affims itself, affirms its own will. \n\"Look at me. I am a weapon. I will die. I must die. And yet, I will try change something.\"\nThis is the voice of Creeponia, the voice of its struggle.\nOne I will now carry, in the form of what I possibly the most powerful weapon I have seen until now.",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "xreliquary:magicbane" "id:8": "xreliquary:magicbane"
}, },
"name:8": "Magicbane" "name:8": "Magicbanner Explosives"
} }
}, },
"questID:3": 430, "questID:3": 430,
@@ -20,6 +20,10 @@
"0:10": { "0:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "xreliquary:magicbane" "id:8": "xreliquary:magicbane"
},
"1:10": {
"Count:3": 1,
"id:8": "contenttweaker:magicbane_callstone"
} }
}, },
"taskID:8": "bq_standard:retrieval" "taskID:8": "bq_standard:retrieval"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "Crop sticks are awesome! They allow me to grow plants in better ways, and to better keep track of their properties.\nThis should allow me to do simple cross-breeding, and to improve my throughput.", "desc:8": " Crop sticks are awesome! They allow me to grow plants in better ways, and to better keep track of their properties.\nThis should allow me to do simple cross-breeding, and to improve my thoughput.",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "agricraft:crop_sticks" "id:8": "agricraft:crop_sticks"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "§7§oThese can be found in overworld structures, no need to craft them! Hostile books and pumpkin spawners hold the answer!\n\nThe blast furnace is formed with a 3x3x3 of blast bricks. Right click the structure with the engineer\u0027s hammer to form it!\n\nCoke is the best fuel, but charcoal can also be used!\n\n§fNice! The architecture on Terra has a lot of useful features. I should be able to use these materials to make a blast furnace, and study the properties of the metals found in this planet.", "desc:8": "§7§oThese can be find in overworld structures, no need to craft them! Hostile books and pumpkin spawners hold the answer!\n\nThe blast furnace is formed with a 3x3x3 of blast bricks. Right click the structure with the engineer\u0027s hammer to form it!\n\nCoke is the best fuel, but charcoal can also be used!\n\n§fNice! The architecture on Terra has a lot of useful features. I should be able to use these materials to make a blast furnace, and study the properties of the metals found in this planet.",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"Damage:2": 1, "Damage:2": 1,
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "I know it was fool of me to think so, but I really thought I had a good grasp about the fundamentals of magic, I thought I knew all there was to know about the fields of magic.\nAnd little did I know, I completely missed the existence of one field; well, at elast one field, as chances are I am missing more. \nThe inhabitants of Crystevia, besides beaing zealots of the Shyre Empire, wield a type of magic I have not seen before. It is elemental in nature, it seems to bie tied to air, or to something that has to do with air; I can feel traces of it when cast, but I am struggling to figure out its source. \nI will have to investigate more; maybe it has to do with the way Crystevia is structured. It consists of a cave world located inside the solid core of a gas giant. The surface out there is a continuous storm of heavy gas elements and particulates, making it impossible for life to develop or evolve. Maybe the recursive properties of one of those particulates is originating this strange magic field. Maybe?", "desc:8": "I know it was fool of me to think so, but I really thought I had a good grasp about the fundamentals of magic, I thought I knew all there was to know about the fields of magic.\nAnd little did I know, I completely missed the existance of one field; well, at elast one field, as chances are I am missing more. \nThe inhabitants of Crystevia, besides beaing zealots of the Shyre Empire, wield a type of magic I have not seen before. It is elemental in nature, it seems to bie tied to air, or to something that has to do with air; I can feel traces of it when cast, but I am struggling to figure out its source. \nI will have to investigate more; maybe it has to do with the way Crystevia is structured. It consists of a cave world located inside the solid core of a gas giant. The surface out there is a continuous storm of heavy gas elements and particulates, making it impossible for life to develop or evolve. Maybe the recursive properties of one of those particulates is originating this strange magic field. Maybe?",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "aoa3:crystevia_realmstone" "id:8": "aoa3:crystevia_realmstone"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "§7§oThe four guardians are spawned by wiring and activating the four levers to the guardian altar. After it is activated, use a voliant heart on the altar.\n\nRockrider is summoned by dropping a heavy boulder in the haven.\n\n§fThe existence of a place like the Haven is an interesting precedent for relationships between the Shyre Empire and the Twilight Horde. Whatever motivations drive each of these factions, they do not seem to be fully absolute, and they can be corrupted. I wonder what type of motivation or incentive these traitors may have had.\n\nIf there is anything that can skew someone to openly oppose a ruler high on the Kardashev scale, I definitely want to know what it could be!", "desc:8": "§7§oThe four guardians are spawned by wiring and activating the four levers to the guardian altar. After it is activated, use a voliant heart on the altar.\n\nRockrider is summoned by dropping a heavy boulder in the haven.\n\n§fThe existance of a place like the Haven is an interesting precedent for relationships between the Shyre Empire and the Twilight Horde. Whatever motivations drive each of these factions, they do not seem to be fully absolute, and they can be corrupted. I wonder what type of motivation or incentive these traitors may have had.\n\nIf there is anything that can skew someone to openly oppose a ruler high on the Kardashev scale, I definitely want to know what it could be!",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "contenttweaker:haven_cap" "id:8": "contenttweaker:haven_cap"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "§7§oThe mob imprisonment tool lets you capture and move mobs around. There are other options as well, but this is the least buggy one!§f\n\nI can now capture and transport other creatures for my own purposes, I promise I will not abuse this...", "desc:8": "§7§oThe mob imprisonment tool lets you capture and move mobs around. There are other options as well, but this is the least buggy on§fe!\n\nI can now capture and transport other creatures for my own purposes, I promise I will not abuse this...",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"ForgeCaps:10": { "ForgeCaps:10": {
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "§7§oAnd a great butt!\n\n§fYes, yes it was. It was worth it. \nDo I whish my motives had been more selfless? Yes, but now I know this about myself. I know how I work. I know why I work. And it is not too late to change. I have an entire eternity ahead of myself to become a better person. To be the hero others see me as.\nI am not alone, I have allies, the Bubbell alliance believes in me. They see something in me I do not. They trust me.\nAnd with this knowledge, came power, the power of someone who as seem themselves for what they truly are, the power of someone who has let themselves go, and who has truly seen what is out there. \nAt the cost of discovering the madness of my intents, I gained an extremely deep understanding on the refraction of magical fields.\nForce fields like vis or demonic will can be \u0027bent\u0027 and reshaped through recursion because they come from recursion. That is the force that sits at the bottom of the pyramid of magic. This is what guides the existence of the fields to begin with.\nRecursion is magic, magic is recursion. There are no other fields, they are just varying manifestations of the same fundamental force. And I can see it all.", "desc:8": "§7§oAnd a great butt!\n\n§fYes, yes it was. It was worth it. \nDo I whish my motives had been more selfless? Yes, but now I know this about myself. I know how I work. I know why I work. And it is not too late to change. I have an entire eternity ahead of myself to become a better person. To be the hero others see me as.\nI am not alone, I have allies, the Bubbell alliance believes in me. They see something in me I do not. They trust me.\nAnd with this knowledge, came power, the power of someone who as seem themselves for what they truly are, the power of someone who has let themselves go, and who has truly seen what is out there. \nAt the cost of discovering the madness of my intents, I gained an extremely deep understanding on the refraction of magical fields.\nForce fields like vis or demonic will can be \u0027bent\u0027 and reshaped through recursion because they come from recursion. That is the force that sits at the bottom of the pyramid of magic. This is what guides the existance of the fields to begin with.\nRecursion is magic, magic is recursion. There are no other fields, they are just varying manifestations of the same fundamental force. And I can see it all.",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "modularmachinery:itemblueprint", "id:8": "modularmachinery:itemblueprint",
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "§7§oSearch `Teleportation` in JEI for a list of teleporters!\n\n§fThe Thread found in these places is quite interesting. It can be used to bind locations between each other, and to direct the space between them into a short path.\nAfter all the work I put into creating the first wormhole of humanity, it was this easy to perform on this planet?!?", "desc:8": "§7§oSearch `Teleportation` in JEI for a list of teleporters!\n\n§fThe Thread found in these places is quite interesting. It can be used to bind locations between each other, and to direc the space between them into a short path.\nAfter all the work I put into creating the first wormhole of humanity, it was this easy to perform on this planet?!?",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "dimdoors:oak_dimensional_door" "id:8": "dimdoors:oak_dimensional_door"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "Dragons are both fascinating and scary, but I was able to slay one!\n\nFire dragons are the masters of the plains, and all other lowlands!", "desc:8": "Dragons are both fascinating and scary, but I was able to slay one!\n\nFire dragons are the master of the plains, and all other lowlands!",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "iceandfire:dragon_skull" "id:8": "iceandfire:dragon_skull"
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "Dragons are both fascinating and scary, but I was able to slay one!\n\nIce dragons sit at the top of the food chain in cold and icy places!", "desc:8": "Dragons are both fascinating and scary, but I was able to slay one!\n\nIce dragons are sit at the top of the food chain in cold and icy places!",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"Damage:2": 1, "Damage:2": 1,
@@ -5,13 +5,13 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "§7§oMithril can be found in a special structure in the nether!\n\nSearch for blue stuff!", "desc:8": "§7§oMana infused metal can be found in a special structure in the nether!\n\nSearch for blue stuff!",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "projecte:item.pe_philosophers_stone", "id:8": "projecte:item.pe_philosophers_stone",
"tag:10": {} "tag:10": {}
}, },
"name:8": "For Philosophers Only" "name:8": "For Philosopher\u0027s Only"
} }
}, },
"questID:3": 66, "questID:3": 66,
@@ -0,0 +1,69 @@
{
"preRequisiteTypes:7": [
1,
1
],
"preRequisites:11": [
948,
995
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "divinerpg:arksiane_bow",
"tag:10": {
"display:10": {
"Lore:9": {
"0:8": "§d§oSuper-Enchanted§r"
},
"Name:8": "§6§oHeathland Bow§r"
},
"ench:9": {
"0:10": {
"id:3": 48,
"lvl:3": 30
},
"1:10": {
"id:3": 50,
"lvl:3": 100
}
}
}
},
"name:8": "Heathland Bow"
}
},
"questID:3": 1291790496,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "divinerpg:arksiane_bow",
"tag:10": {
"display:10": {
"Lore:9": {
"0:8": "§d§oSuper-Enchanted§r"
},
"Name:8": "§6§oHeathland Bow§r"
},
"ench:9": {
"0:10": {
"id:3": 48,
"lvl:3": 30
},
"1:10": {
"id:3": 50,
"lvl:3": 100
}
}
}
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -0,0 +1,61 @@
{
"preRequisiteTypes:7": [
1,
1
],
"preRequisites:11": [
948,
995
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "bloodmagic:sentient_bow",
"tag:10": {
"display:10": {
"Lore:9": {
"0:8": "§d§oSuper-Enchanted§r"
},
"Name:8": "§6§oGandiva§r"
},
"ench:9": {
"0:10": {
"id:3": 97,
"lvl:3": 25
}
}
}
},
"name:8": "Gandiva"
}
},
"questID:3": 134644474,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "bloodmagic:sentient_bow",
"tag:10": {
"display:10": {
"Lore:9": {
"0:8": "§d§oSuper-Enchanted§r"
},
"Name:8": "§6§oGandiva§r"
},
"ench:9": {
"0:10": {
"id:3": 97,
"lvl:3": 25
}
}
}
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -0,0 +1,63 @@
{
"preRequisiteTypes:7": [
1,
1
],
"preRequisites:11": [
941,
995
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "aoa3:golden_fury",
"tag:10": {
"HideFlags:1": 2,
"display:10": {
"Lore:9": {
"0:8": "§d§oSuper-Enchanted§r"
},
"Name:8": "§6§oScaramanga Gadget§r"
},
"ench:9": {
"0:10": {
"id:3": 64,
"lvl:3": 16
}
}
}
},
"name:8": "Scaramanga Gadget"
}
},
"questID:3": 1914243069,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "aoa3:golden_fury",
"tag:10": {
"HideFlags:1": 2,
"display:10": {
"Lore:9": {
"0:8": "§d§oSuper-Enchanted§r"
},
"Name:8": "§6§oScaramanga Gadget§r"
},
"ench:9": {
"0:10": {
"id:3": 64,
"lvl:3": 16
}
}
}
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -0,0 +1,63 @@
{
"preRequisiteTypes:7": [
1,
1
],
"preRequisites:11": [
943,
995
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "aoa3:golder_bomber",
"tag:10": {
"HideFlags:1": 2,
"display:10": {
"Lore:9": {
"0:8": "§d§oSuper-Enchanted§r"
},
"Name:8": "§6§oAthens Cannon§r"
},
"ench:9": {
"0:10": {
"id:3": 64,
"lvl:3": 18
}
}
}
},
"name:8": "Athens Cannon"
}
},
"questID:3": 580188948,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "aoa3:golder_bomber",
"tag:10": {
"HideFlags:1": 2,
"display:10": {
"Lore:9": {
"0:8": "§d§oSuper-Enchanted§r"
},
"Name:8": "§6§oAthens Cannon§r"
},
"ench:9": {
"0:10": {
"id:3": 64,
"lvl:3": 18
}
}
}
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -0,0 +1,77 @@
{
"preRequisiteTypes:7": [
1,
1
],
"preRequisites:11": [
948,
996
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "aoa3:selyan_scythe",
"tag:10": {
"display:10": {
"Lore:9": {
"0:8": "§d§oSuper-Enchanted§r"
},
"Name:8": "§6§oKarma Blade§r"
},
"ench:9": {
"0:10": {
"id:3": 52,
"lvl:3": 200
},
"1:10": {
"id:3": 101,
"lvl:3": 20
},
"2:10": {
"id:3": 59,
"lvl:3": 35
}
}
}
},
"name:8": "Karma Blade"
}
},
"questID:3": 747193638,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "aoa3:selyan_scythe",
"tag:10": {
"display:10": {
"Lore:9": {
"0:8": "§d§oSuper-Enchanted§r"
},
"Name:8": "§6§oKarma Blade§r"
},
"ench:9": {
"0:10": {
"id:3": 52,
"lvl:3": 200
},
"1:10": {
"id:3": 101,
"lvl:3": 20
},
"2:10": {
"id:3": 59,
"lvl:3": 35
}
}
}
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -0,0 +1,69 @@
{
"preRequisiteTypes:7": [
1,
1
],
"preRequisites:11": [
948,
995
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "thaumicwonders:bone_bow",
"tag:10": {
"display:10": {
"Lore:9": {
"0:8": "§d§oSuper-Enchanted§r"
},
"Name:8": "§6§oLurtz Bow§r"
},
"ench:9": {
"0:10": {
"id:3": 48,
"lvl:3": 30
},
"1:10": {
"id:3": 53,
"lvl:3": 100
}
}
}
},
"name:8": "Lurtz Bow"
}
},
"questID:3": 834120991,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "thaumicwonders:bone_bow",
"tag:10": {
"display:10": {
"Lore:9": {
"0:8": "§d§oSuper-Enchanted§r"
},
"Name:8": "§6§oLurtz Bow§r"
},
"ench:9": {
"0:10": {
"id:3": 48,
"lvl:3": 30
},
"1:10": {
"id:3": 53,
"lvl:3": 100
}
}
}
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -4,7 +4,7 @@
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
"desc:8": "§7§oThe pattern is the base mechanic for Tinker\u0027s Construct. \n\nIn this pack each pattern is individually crafted in a crafting table! \n\nSome are easy to make, and some are hard, and some are very hard! \n\nMost patters, with the exception of laser gun pieces, will be craftable by chapter 2!", "desc:8": "§7§oThe pattern is the base mechanic for Tinker\u0027s Construct. \n\nIn this pack each pattern is individually crafted in a crafting table! \n\nSo are easy to make, and some are hard, and some are very hard! \n\nMost patters, with the exception of laser gun pieces, will be craftable by chapter 2!",
"icon:10": { "icon:10": {
"Count:3": 1, "Count:3": 1,
"id:8": "tconstruct:pattern" "id:8": "tconstruct:pattern"
@@ -0,0 +1,28 @@
{
"preRequisites:11": [
1883
],
"properties:10": {
"betterquesting:10": {
"desc:8": "§7§oBreaks blocks very fast with left click, and mines single blocks with right click.\n\nFor AE2 buses, it will break them as if it were a wrench.",
"icon:10": {
"Count:3": 1,
"id:8": "vajra:vajra"
},
"name:8": "Vajra"
}
},
"questID:3": 1968263035,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "vajra:vajra"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -0,0 +1,35 @@
{
"preRequisites:11": [
1569647533,
1809800621
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "aoa3:hot_shot",
"tag:10": {
"HideFlags:1": 2
}
},
"name:8": "Hot Shot"
}
},
"questID:3": 1027392463,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "aoa3:hot_shot",
"tag:10": {
"HideFlags:1": 2
}
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -1,7 +1,7 @@
{ {
"preRequisites:11": [ "preRequisites:11": [
1439034117, 1439034117,
81569973 1809800621
], ],
"properties:10": { "properties:10": {
"betterquesting:10": { "betterquesting:10": {
@@ -16,7 +16,7 @@
"name:8": "Bayonette Rifle" "name:8": "Bayonette Rifle"
} }
}, },
"questID:3": 1038326846, "questID:3": 1029235584,
"tasks:9": { "tasks:9": {
"0:10": { "0:10": {
"index:3": 0, "index:3": 0,
@@ -16,7 +16,7 @@
"name:8": "Carrot Cannon" "name:8": "Carrot Cannon"
} }
}, },
"questID:3": 1430156385, "questID:3": 1155178330,
"tasks:9": { "tasks:9": {
"0:10": { "0:10": {
"index:3": 0, "index:3": 0,
@@ -0,0 +1,35 @@
{
"preRequisites:11": [
1479261109,
81569973
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "aoa3:cyclone",
"tag:10": {
"HideFlags:1": 2
}
},
"name:8": "Cyclone"
}
},
"questID:3": 1192586640,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "aoa3:cyclone",
"tag:10": {
"HideFlags:1": 2
}
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -0,0 +1,35 @@
{
"preRequisites:11": [
1479261109,
81569973
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "aoa3:flame_wrecker",
"tag:10": {
"HideFlags:1": 2
}
},
"name:8": "Flame Wrecker"
}
},
"questID:3": 1194021465,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "aoa3:flame_wrecker",
"tag:10": {
"HideFlags:1": 2
}
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -0,0 +1,35 @@
{
"preRequisites:11": [
1809800621,
1976749680
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "aoa3:discharge_rifle",
"tag:10": {
"HideFlags:1": 2
}
},
"name:8": "Discharge Rifle"
}
},
"questID:3": 1202939277,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "aoa3:discharge_rifle",
"tag:10": {
"HideFlags:1": 2
}
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -0,0 +1,35 @@
{
"preRequisites:11": [
1479261109,
81569973
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "aoa3:apoco_assault_rifle",
"tag:10": {
"HideFlags:1": 2
}
},
"name:8": "Apoco Assault Rifle"
}
},
"questID:3": 1215486539,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "aoa3:apoco_assault_rifle",
"tag:10": {
"HideFlags:1": 2
}
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -0,0 +1,35 @@
{
"preRequisites:11": [
1976749680,
81569973
],
"properties:10": {
"betterquesting:10": {
"desc:8": "",
"icon:10": {
"Count:3": 1,
"id:8": "aoa3:golder_bomber",
"tag:10": {
"HideFlags:1": 2
}
},
"name:8": "Golden Bomber"
}
},
"questID:3": 1257497239,
"tasks:9": {
"0:10": {
"index:3": 0,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"id:8": "aoa3:golder_bomber",
"tag:10": {
"HideFlags:1": 2
}
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}
@@ -0,0 +1,18 @@
{
"preRequisites:11": [
471525021,
1809800621
],
"properties:10": {
"betterquesting:10": {
"desc:8": "No Description",
"icon:10": {
"Count:3": 1,
"id:8": "minecraft:nether_star"
},
"name:8": "New Quest"
}
},
"questID:3": 1275457007,
"tasks:9": {}
}

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