0.15.0 update

This commit is contained in:
sainagh
2024-02-04 10:54:55 -08:00
parent 9001db012f
commit d54b476552
1199 changed files with 59299 additions and 13763 deletions
@@ -178,6 +178,9 @@ client {
# Whether to add "Craftable" to item tooltips when they can be crafted automatically.
B:showCraftableTooltip=true
# Whether to show a preview of part and facade placement.
B:showPlacementPreview=true
B:useColoredCraftingStatus=true
B:useTerminalUseLargeFont=false
}
@@ -387,6 +390,7 @@ features {
craftingfeatures {
B:CraftingCPU=true
B:CraftingManagerFallback=true
B:CraftingToasts=true
B:MolecularAssembler=true
B:Patterns=true
}
+1 -1
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@@ -1,7 +1,7 @@
# Configuration file
cache {
S:digest=0ad685202b2fc1cfdfde0414a74f157d
S:digest=8a1bcaff2e4d43c738bfc6a7679d642b
# Caching can save processing time, if there are a lot of items. [default: true]
B:enableCache=true
@@ -3,7 +3,7 @@
cache {
# Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24]
I:interval=24
S:lastCheck=1699974079632
S:lastCheck=1707067708123
}
File diff suppressed because it is too large Load Diff
+15 -1
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@@ -161,6 +161,19 @@
"gui" : "credits"
}
},
"soundtrack":
{
"text" : "Soundtrack:\n It's not over - Darren Curtis Music",
"hoverText" : "Soundtrack:\n AhAhAhAHAHH",
"posX" : -197,
"posY" : -30,
"color" : -1,
"alignment" : "bottom_right",
"action": {
"type": "openLink",
"link": "https://www.youtube.com/watch?v=KT4RibuTQ_8"
}
},
"fml":
{
@@ -213,7 +226,8 @@
"menu:back23.png",
"menu:back24.png",
"menu:back25.png",
"menu:back32.png"],
"menu:back32.png",
"menu:back33.png"],
"displayDuration" : 100,
"fadeDuration" : 40
}
+2 -2
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@@ -71,7 +71,7 @@ reactor {
I:maxReactorSize=32
# A multiplier for balancing reactor power production. Stacks with powerProductionMultiplier. Default: 1.0
D:reactorPowerProductionMultiplier=1.0
D:reactorPowerProductionMultiplier=0.5
}
@@ -140,7 +140,7 @@ turbine {
D:turbineMassDragMultiplier=0.1
# A multiplier for balancing turbine power production. Stacks with powerProductionMultiplier. Default: 1.0
D:turbinePowerProductionMultiplier=4.5
D:turbinePowerProductionMultiplier=15.5
}
+16
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@@ -11,11 +11,27 @@ books {
# This is a global override for all books. [default: true]
B:canSpawnWithBooks=true
##########################################################################################################
# spawn
#--------------------------------------------------------------------------------------------------------#
# If true, the user will spawn with the book.
# This defaults to the value the book owner has set and is overridden by this config.
##########################################################################################################
spawn {
# [default: false]
B:"bloodarsenal:guide"=false
# [default: false]
B:"bloodmagic:guide"=false
# [default: true]
B:"cyclicmagic:guide"=true
# [default: false]
B:"modularrouters:guidebook"=false
# [default: false]
B:"woot:guide"=false
}
+1 -1
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@@ -1,6 +1,6 @@
#Inventory Tweaks Configuration
#(Regarding shortcuts, all key names can be found at: http://legacy.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html)
#Mon Nov 13 18:11:57 PST 2023
#Sun Feb 04 10:06:57 PST 2024
enableMiddleClick=true
showChestButtons=true
enableSortingOnPickup=false
+162 -2
View File
@@ -7410,7 +7410,7 @@
},
{
"item": "biomesoplenty:plant_1|4",
"emc": 16
"emc": 0
},
{
"item": "biomesoplenty:plant_1|6",
@@ -7442,7 +7442,7 @@
},
{
"item": "biomesoplenty:double_plant|1",
"emc": 16
"emc": 0
},
{
"item": "biomesoplenty:double_plant|2",
@@ -15431,6 +15431,166 @@
{
"item": "minecraft:red_sandstone|0",
"emc": 4
},
{
"item": "minecraft:filled_map|0",
"emc": 0
},
{
"item": "minecraft:map|0",
"emc": 0
},
{
"item": "contenttweaker:kaiyu_bone|0",
"emc": 500000
},
{
"item": "bibliocraft:biblioclipboard|0",
"emc": 0
},
{
"item": "contenttweaker:paraffin|0",
"emc": 0
},
{
"item": "tconstruct:pattern|0",
"emc": 0
},
{
"item": "botania:dye|14",
"emc": 0
},
{
"item": "botania:dye|8",
"emc": 0
},
{
"item": "botania:dye|6",
"emc": 0
},
{
"item": "botania:dye|4",
"emc": 0
},
{
"item": "botania:dye|3",
"emc": 0
},
{
"item": "botania:dye|2",
"emc": 0
},
{
"item": "botania:dye|1",
"emc": 0
},
{
"item": "cyclicmagic:sprout_seed|0",
"emc": 0
},
{
"item": "contenttweaker:whispering_heart_of_hearts|0",
"emc": 4000000000
},
{
"item": "immersiveengineering:stone_decoration|3",
"emc": 0
},
{
"item": "contenttweaker:crimson_doctrine_tome|0",
"emc": 1000000
},
{
"item": "contenttweaker:crimson_emperor_icon|0",
"emc": 1000000
},
{
"item": "contenttweaker:scarlet_letter|0",
"emc": 1000000
},
{
"item": "extrautils2:klein|0",
"emc": 0
},
{
"item": "enderio:item_material|28",
"emc": 0
},
{
"item": "xnet:connector_upgrade|0",
"emc": 0
},
{
"item": "xnet:connector|0",
"emc": 0
},
{
"item": "xnet:connector|1",
"emc": 0
},
{
"item": "xnet:connector|2",
"emc": 0
},
{
"item": "xnet:connector|3",
"emc": 0
},
{
"item": "xnet:advanced_connector|0",
"emc": 0
},
{
"item": "xnet:advanced_connector|1",
"emc": 0
},
{
"item": "xnet:advanced_connector|2",
"emc": 0
},
{
"item": "xnet:advanced_connector|3",
"emc": 0
},
{
"item": "xnet:antenna_dish|0",
"emc": 0
},
{
"item": "xnet:antenna_base|0",
"emc": 0
},
{
"item": "xnet:antenna|0",
"emc": 0
},
{
"item": "contenttweaker:shard_of_a_fallen_spren|0",
"emc": 1024
},
{
"item": "enderio:item_material|16",
"emc": 0
},
{
"item": "enderio:item_material|37",
"emc": 0
},
{
"item": "enderio:item_material|17",
"emc": 0
},
{
"item": "guideapi:bloodmagic-guide|0",
"emc": 0
},
{
"item": "thermalfoundation:storage_alloy|4",
"emc": 0
},
{
"item": "enderio:item_material|33",
"emc": 0
}
]
}
+3 -3
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@@ -56,11 +56,11 @@ mapperconfigurations {
I:divinerpgpriority=1
I:equivalentenergisticspriority=1
# Priority for Mod with ModId = expequiv. Values: 3291 [range: 0 ~ 512, default: 1]
# Priority for Mod with ModId = expequiv. Values: 3328 [range: 0 ~ 512, default: 1]
I:expequivpriority=1
I:metallurgypriority=1
# Priority for Mod with ModId = nuclearcraft. Values: 283 [range: 0 ~ 512, default: 1]
# Priority for Mod with ModId = nuclearcraft. Values: 282 [range: 0 ~ 512, default: 1]
I:nuclearcraftpriority=1
}
@@ -237,7 +237,7 @@ mapperconfigurations {
apicustomconversionmapper {
allow {
# Allow Mod expequiv to add its 76624 Recipes to the EMC Calculation [default: true]
# Allow Mod expequiv to add its 77671 Recipes to the EMC Calculation [default: true]
B:expequiv=true
}
+11
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@@ -0,0 +1,11 @@
# Configuration file
restrictplayerinterfaces {
# A list of numbers corresponding to dimension IDs that player interfaces cannot transfer to.
# If the target player of a player interface is in a dimension listed here, the player interface
# will cease to detect the player, transfer items, or otherwise not function.
I:"Disallowed dimension IDs" <
>
}
+199
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@@ -0,0 +1,199 @@
# Configuration file
general {
blocks {
# Fixes rendering issues with banners by correctly sizing their render bounding boxes
# Incompatible with RenderLib
B:"Banner Bounding Box"=true
# Fixes inconsistent delays of comparators to prevent redstone timing issues
B:"Comparator Timing"=true
# Only damage living entities hit by falling blocks, prevents killing items and XP
B:"Falling Block Entity Damage"=true
# Slims down the hopper bounding box for easier access of nearby blocks
B:"Hopper Bounding Box"=true
# Prevents crashes when the destination tile entity becomes unavailable during the item insert process
# Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium
B:"Hopper Insert Safety Check"=true
# Prevents voiding held items when right + left clicking on an item frame simultaneously
B:"Item Frame Void"=true
# Disables climbing movement when flying
B:"Ladder Flying Slowdown"=true
# Avoids the need for multiple mining attempts by sending additional movement packets
B:"Mining Glitch"=true
# Properly saves the last state of pistons to tags
B:"Piston Progress"=true
"block overlay" {
# Fixes x-ray when standing in non-suffocating blocks
B:"[1] Block Overlay Toggle"=true
# Excludes blocks from the block overlay bugfix
# Syntax: modid:block
S:"[2] Blacklist" <
>
# Includes blocks in the block overlay bugfix
# Syntax: modid:block
S:"[3] Whitelist" <
>
}
}
entities {
# Improves the attack radius of hostile mobs by checking the line of sight with raytracing
B:"Attack Radius"=true
# Prevents fire projectiles burning entities when blocking with shields
B:"Block Fire"=true
# Fixes entities glitching through the bottom of boats
B:"Boat Riding Offset"=true
# Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI
# Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs
B:"Concurrent Entity AI Tasks"=false
# Fixes corrupted entities exceeding the allowed death time
B:"Death Time"=true
# Fixes lag caused by dead entities by sending additional packets when the player is not alive
B:"Destroy Entity Packets"=true
# Fixes missing player states when changing dimensions by sending additional packets
B:"Dimension Change Player States"=true
# Fixes item duplications when players are dropping items and disconnecting
B:"Disconnect Dupe"=true
# Fixes a duplication exploit connected to the inventories of donkeys and mules
B:"Donkey/Mule Dupe"=true
# Fixes consuming an item having a chance of also consuming a second item without any animation
B:"Double Consumption"=true
# Relocate elytra deployment and landing to client side to prevent issues with high latencies
B:"Elytra Deployment & Landing"=true
# Saves entity bounding boxes to tags to prevent breakouts and suffocation
B:"Entity Bounding Box"=true
# Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0
B:"Entity ID"=true
# Prevents corruption of entities caused by invalid health or damage values
B:"Entity NaN Values"=true
# Pushes entities out of blocks when growing up to prevent suffocation
B:"Entity Suffocation"=true
# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
# Incompatible with SpongeForge
B:"Entity Tracker"=true
# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
B:"Entity UUID"=true
# Modifies falling logic of horses, listening to LivingFallEvent and taking jump boost into account
B:"Horse Falling"=true
# Corrects maximum player health on joining by setting the last saved health value
B:"Max Player Health"=true
# Fixes mounts and boats sometimes disappearing after dismounting
B:"Mount Desync"=true
# Fixes saturation depleting in peaceful mode
B:"Player Saturation"=true
# Fixes a duplication exploit connected to shearing mooshrooms
B:"Shear Mooshroom Dupe"=true
# Fixes skeletons not looking at their targets when strafing
B:"Skeleton Aim"=true
# Returns missing hoods to villager mantles
B:"Villager Mantle Hoods"=true
"entity desync" {
# Fixes entity motion desyncs most notable with arrows and thrown items
# Incompatible with Immersive Vehicles
B:"[1] Entity Desync Toggle"=true
# Syntax: modid:entity
# Example: minecraft:minecart
S:"[2] Entity Blacklist" <
minecraft:minecart
>
}
}
misc {
# Improves the accuracy of smooth lighting by checking for suffocation and light opacity
B:"Accurate Smooth Lighting"=true
# Fixes entity and particle rendering issues by enabling depth buffer writing
B:"Depth Mask"=true
# Replaces the help command, sorts and reports broken commands
B:"Help Command"=true
# Prevents various crashes with Turkish locale
B:"Locale Crash"=true
# Increases the packet size limit to account for large packets in modded environments
# Vanilla default is 0x200000
# Incompatible with SpongeForge and RandomPatches
I:"Packet Size"=16777216
"model gap" {
# Fixes transparent gaps in all 3D models of blocks and items
B:"[1] Model Gap Toggle"=true
# Quad X/Y offset
# Moves the quad toward the center of the item
# Use to hide gaps, keep as close to 0 as possible
D:"[2] Recess Value"=0.007
# Quad expansion increment
# Enlarges each quad
# Use to hide gaps, keep as close to 0 as possible
D:"[3] Expansion Value"=0.008
}
}
world {
# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
# Incompatible with SpongeForge
B:"Chunk Saving"=true
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
B:"Frustum Culling"=true
# Changes the data table of tile entities to resolve issues
# HASHMAP: Vanilla default
# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading
# CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions
# CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP, may have random side effects
# Valid values:
# HASHMAP
# LINKED_HASHMAP
# CONCURRENT_HASHMAP
# CONCURRENT_LINKED_HASHMAP
S:"Tile Entity Map"=CONCURRENT_LINKED_HASHMAP
}
}
+18
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@@ -0,0 +1,18 @@
# Configuration file
general {
debug {
# For those who live life on the edge, may or may not include Jons
B:"Bypass Incompatibility Warnings"=false
# Enables debug logging
B:"Debug Logging"=false
# Prints the time the game needed to launch to the log
B:"Show Loading Time"=true
}
}
@@ -0,0 +1,438 @@
# Configuration file
general {
abyssalcraft {
# Makes an optimization to reduce tick overhead of AbyssalCraft's item transport system
B:"Optimized Item Transport"=true
}
"actually additions" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"arcane archives" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"advent of ascension" {
# Fixes AoA player ticking in certain GUIs without player inventories (i.e. Flux Networks GUI)
B:"Inventory-less GUI Compatibility"=true
}
"biomes o' plenty" {
# Fixes rapid inflection of regeneration effects in hot spring water
B:"Hot Spring Water"=false
}
"blood magic" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Optimizes the Hellfire/Soul Forge to reduce tick time
B:"Optimized Hellfire Forge"=true
# Fixes memory leak related to unloading worlds/switching dimensions
B:"World Unload Memory Leak Fix"=true
}
botania {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Enables the Botania Garden of Glass skybox for custom dimensions
# Abides by Botania's 'enableFancySkybox' config option
# Example: 43
I:"Fancy Skybox" <
43
>
}
chisel {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"chocolate quest repoured" {
# Restores the golden feather behavior from the original Better Dungeons mod
B:"Legacy Golden Feather"=true
}
"cofh core" {
# Sets the damage multiplier of the Vorpal enchantment
D:"Vorpal Enchantment Damage"=10.0
}
"elementary staffs" {
# Reintroduces the 1.5 electric staff behavior along with some subtle particles
B:"Electric Staff Port"=true
}
"elenai dodge 2" {
# Fixes server-sided crashes when the Feathers Helper API is utilized
B:"Feathers Helper API Fix"=true
# Sets the amount of consumed half-feathers per interval when the player is sprinting
I:"Sprinting Feather Consumption"=0
# Sets the rate feathers are consumed in ticks when the player is sprinting
I:"Sprinting Feather Interval"=20
# Sets the amount of half-feathers required to start sprinting
I:"Sprinting Feather Requirement"=6
}
"epic siege mod" {
# Disables leftover debug logging inside the digger AI of the beta builds
B:"Disable Digger AI Debug"=true
}
"the erebus" {
# Prevents HWYLA/TOP crashes with preserved blocks
B:"Preserved Blocks Fix"=true
}
"extra utilities 2" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
forestry {
# Adds custom emerald to germling trades to the arborist villager
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
# level Level when this trade becomes available (how much trading needs to be done)
# emeralds_min Lower random limit for emeralds
# emeralds_max Upper random limit for emeralds
# germlings_min Lower random limit for germlings
# germlings_max Upper random limit for germlings
# type Type of germling, can be either pollen or sapling
# complexity_min Lower limit of allele complexity
# complexity_max Upper limit of allele complexity
#
# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
# 5;10;40;1;1;sapling;6;10
S:"Arborist Villager Trades" <
>
# Disables damage caused by bees bypassing player armor
B:"Disable Bee Damage Armor Bypass"=true
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Allows Forestry farms to pick up ExtraTrees fruit
B:"Extra Trees: Gather Windfall"=true
# Allows Forestry farms to automatically replant cocoa beans
B:"Replanting Cocoa Beans"=true
}
"industrialcraft 2" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"industrial foregoing" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"infernal mobs" {
# Enables compatibility between Infernal Mobs' Sticky effect and Reliquary's Pedestal
B:"Sticky Pedestal Compatibility"=true
# Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment
B:"Sticky Recall Compatibility"=true
}
"iron backpacks" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"item stages" {
# Changes item matching code to CraftTweaker's ingredient matching system, fixes item NBT issues
B:"Ingredient Matching"=true
}
mekanism {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"mob stages" {
# Fixes mob replacement ignoring entity spawning rules
B:"Spawning Rules Fixes"=true
}
"nether chest" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
netherrocks {
# Prevents crashing with mods implementing right click crop harvesting
B:"Right Click Harvesting Fix"=true
}
nuclearcraft {
# Changes the data table of the radiation environment handler to improve performance
# CONCURRENT_HASHMAP: NuclearCraft default
# CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance
# CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance
# Valid values:
# CONCURRENT_HASHMAP
# CONCURRENT_LINKED_HASHMAP
# CONCURRENT_LINKED_QUEUE
S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE
}
projectred {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
quark {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
roost {
# Improves load time by registering CT chickens early for Roost to detect them
# Note: All CT chickens must be specified in "Custom Chickens" for this tweak to work!
# Note: In your .zs files, to use ContentTweaker's MaterialSystem Parts, you must:
# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
# 2) Use the Material Part Bracket Handler to reference the item
B:"ContentTweaker: Early Register CT Chickens"=true
# Adds custom chickens from mods (e.g. ContentTweaker) to Roost's stock texture check
# Syntax: name
# name Chicken name
S:"Custom Chickens" <
amber_chicken
amethyst_chicken
arlemite_chicken
baronyte_chicken
blazium_chicken
bloodgem_chicken
bloodstone_chicken
blue_gemstone_chicken
brightsteel_chicken
candyte_chicken
chalcedony_chicken
chaos_chicken
charged_runium_chicken
chestbone_fragment_chicken
cold_iron_chicken
crystallite_chicken
elecanium_chicken
emberstone_chicken
fluctuatite_chicken
footbone_fragment_chicken
gemenyte_chicken
glitch_chicken
green_gemstone_chicken
infinity_chicken
jade_chicken
jewelyte_chicken
legbone_fragment_chicken
limonite_chicken
lunastone_chicken
lyon_chicken
mithrillium_chicken
mystite_chicken
netherite_chicken
ogerite_chicken
ornamyte_chicken
osmium_chicken
palladium_chicken
polonium_chicken
pure_chicken
purple_gemstone_chicken
realmite_chicken
red_gemstone_chicken
rhenium_chicken
rosite_chicken
runium_chicken
rupee_chicken
sapphire_chicken
skullbone_fragment_chicken
unidentified_chicken
varsium_chicken
vityte_chicken
white_gemstone_chicken
yellow_gemstone_chicken
hassium_chicken
ghoulish_chicken
ghastly_chicken
rubidium_chicken
caesium_chicken
strontium_chicken
energy_chicken
heraldry_chicken
>
}
"simple difficulty" {
# Fixes the interaction of iron canteens with rain collectors
B:"Iron Canteen Interaction Fix"=true
}
"simply jetpacks" {
# Fixes a client-side memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
"spice of life" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"storage drawers" {
# Approximate range in blocks at which drawers render contained items
# 0 for default unlimited range
I:"Render Range"=25
}
"tardis mod" {
# Fixes a client-side memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
"tech reborn" {
# Optimizes the Rolling Machine to reduce tick time
B:"Optimized Rolling Machine"=true
}
thaumcraft {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs
B:"Flower Bounding Box"=true
# Stops the thaumometer from bobbing rapidly when using it to scan objects
B:"Stable Thaumometer"=true
}
"thaumcraft: entities" {
# Adds particles to firebats similar to legacy versions
B:"Firebat Particles"=true
# Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders
B:"Spiderlike Eldritch Crabs"=true
# Increases particle size of wisps similar to legacy versions
B:"Wisp Particles"=true
}
"thaumcraft: foci" {
"focus effects" {
# Overhauls the break focus effect cast sound
B:"[01] Break: Cast Sound Revamp"=true
# Adds an impact sound to the break focus effect
B:"[02] Break: Impact Sound"=true
# Overhauls the earth focus effect cast sound
B:"[03] Earth: Cast Sound Revamp"=true
# Adds an impact sound to the earth focus effect
B:"[04] Earth: Impact Sound"=true
# Adds an impact sound to the fire focus effect
B:"[05] Fire: Impact Sound"=true
# Adds an impact sound to the flux focus effect
B:"[06] Flux: Impact Sound"=true
# Overhauls the frost focus effect cast sound to make it a lot less plangent
B:"[07] Frost: Cast Sound Revamp"=true
# Adds an impact sound to the frost focus effect
B:"[08] Frost: Impact Sound"=true
# Overhauls the heal focus effect cast sound
B:"[09] Heal: Cast Sound Revamp"=true
# Adds an impact sound to the heal focus effect
B:"[10] Heal: Impact Sound"=true
# Overhauls the rift focus effect cast sound
B:"[11] Rift: Cast Sound Revamp"=true
# Adds an impact sound to the rift focus effect
B:"[12] Rift: Impact Sound"=true
}
"focus mediums" {
# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
B:"[1] Bolt: Cast Sound"=true
# Plays an additional cast sound when using any cloud focus medium
B:"[2] Cloud: Cast Sound"=true
# Adds additional cast, despawn, and setup sounds when using any mine focus medium
B:"[3] Mine: Sound Overhaul"=true
# Plays an additional cast sound when summoning any type of spellbat
B:"[4] Spellbat: Cast Sound"=true
}
}
"thaumic wonders" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"the farlanders" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"thermal expansion" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker
# Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files
# (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser())
# Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function
B:"Insolator Custom Monoculture"=true
}
"tinkers' construct" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Excludes gaseous fluids from being transferable via faucets
B:"Gaseous Fluids"=false
# Hides tool/bow materials in the 'Materials and You' book
# Syntax: material
# Enabling debug logging prints all materials on game launch
S:"Material Blacklist" <
>
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
B:"Offhand Shuriken"=true
# Caches all ore dictionary smelting recipes to speed up game loading
B:"Ore Dictionary Cache"=true
# Despawns unbreakable projectiles faster to improve framerates
B:"Projectile Despawning"=true
}
"tiny progressions" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
}
+881
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# Configuration file
general {
blocks {
# Replaces bed obstruction checks with an improved version
B:"Bed Obstruction Replacement"=true
# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
B:"Better Harvest"=false
# Sets the delay in ticks between breaking blocks
I:"Block Hit Delay"=5
# Determines how tall cacti can grow
I:"Cactus Size"=3
# Makes leaves decay faster when trees are chopped
B:"Fast Leaf Decay"=true
# Allows the player to jump over fences and walls
B:"Fence/Wall Jump"=true
# Allows the creation of grass paths everywhere (beneath fence gates, trapdoors, ...)
B:"Lenient Paths"=true
# Determines how tall sugar cane can grow
I:"Sugar Cane Size"=3
# Determines how long vines can grow
# 0 = Infinite (vanilla default)
I:"Vine Size"=0
"better placement" {
# Removes the delay between placing blocks
B:"[1] Better Placement Toggle"=false
# If the cursor must be moved to a new location before placing another block
B:"[2] Force New Location"=true
# Only affects block placement in creative mode
B:"[3] Creative Mode Only"=false
}
"block dispenser" {
# Allows dispensers to place blocks
B:"[1] Block Dispenser Toggle"=true
# List of blocks concerning dispensing
# Behavior depends on the list mode
# Syntax: modid:block
S:"[2] Block List" <
minecraft:water
minecraft:flowing_water
minecraft:lava
minecraft:flowing_lava
minecraft:fire
minecraft:web
botania:specialflower
thermalexpansion:strongbox
>
# Blacklist Mode: Blocks which can't be placed, others can
# Whitelist Mode: Blocks which can be placed, others can't
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
}
"breakable bedrock" {
# Allows customizable mining of bedrock
B:"[1] Breakable Bedrock Toggle"=false
# List of tools concerning mining bedrock
# Behavior depends on the list mode
# Syntax: modid:tool
S:"[2] Tool List" <
>
# Blacklist Mode: Tools which can't mine bedrock, others can
# Whitelist Mode: Tools which can mine bedrock, others can't
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
}
"finite water" {
# Prevents creation of infinite water sources
B:"[1] Finite Water Toggle"=false
# Allows creation of infinite water sources in ocean and river biomes
B:"[2] Allow Water Biomes"=true
# Inclusive minimum altitude at which water is infinite
I:"[3] Minimum Altitude"=0
# Inclusive maximum altitude at which water is infinite
I:"[4] Maximum Altitude"=63
}
}
entities {
# Removes entity AI for improved server performance
B:"AI Removal"=false
# Replaces entity AI for improved server performance
B:"AI Replacement"=true
# Replaces auto jump with an increased step height (singleplayer only)
B:"Auto Jump Replacement"=true
# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them
B:"Better Ignition"=true
# Sets the acceleration value for controlling boats
D:"Boat Speed"=0.04
# Lets baby zombies burn in daylight as in Minecraft 1.13+
B:"Burning Baby Zombies"=true
# Sets the chance for creepers to spawn charged
# Min: 0.0
# Max: 1.0
D:"Creeper Charged Spawning Chance"=0.01
# Sets the chance to replace deadly creeper explosions with delightful confetti
# Min: 0.0
# Max: 1.0
D:"Creeper Confetti Spawning Chance"=0.0
# Sets the additional damage that critical arrows deal
# -1 for vanilla random default
I:"Critical Arrow Damage"=-1
# Disables creepers dropping music discs when slain by skeletons
B:"Disable Creeper Music Discs"=false
# Disables leveling of villager careers, only allowing base level trades
B:"Disable Villager Trade Leveling"=false
# Disables withers targeting animals
B:"Disable Wither Targeting AI"=false
# Lets husks and strays spawn underground like regular zombies and skeletons
B:"Husk & Stray Spawning"=true
# Mobs carrying picked up items will drop their equipment and despawn properly
B:"Mob Despawn Improvement"=true
# Stops horses wandering around when saddled
B:"No Saddled Wandering"=true
# Sets the chance for rabbits to spawn as the killer bunny variant
# Min: 0.0
# Max: 1.0
D:"Rabbit Killer Spawning Chance"=0.05
# Sets the chance for rabbits to spawn as the Toast variant
# Min: 0.0
# Max: 1.0
D:"Rabbit Toast Spawning Chance"=0.05
attributes {
# Sets custom ranges for entity attributes
B:"[01] Attributes Toggle"=true
D:"[02] Max Health Min"=-65536.0
D:"[03] Max Health Max"=1000000.0
D:"[04] Follow Range Min"=-65536.0
D:"[05] Follow Range Max"=65536.0
D:"[06] Knockback Resistance Min"=-65536.0
D:"[07] Knockback Resistance Max"=65536.0
D:"[08] Movement Speed Min"=-65536.0
D:"[09] Movement Speed Max"=65536.0
D:"[10] Flying Speed Min"=-65536.0
D:"[11] Flying Speed Max"=65536.0
D:"[12] Attack Damage Min"=-65536.0
D:"[13] Attack Damage Max"=65536.0
D:"[14] Attack Speed Min"=-65536.0
D:"[15] Attack Speed Max"=65536.0
D:"[16] Armor Min"=-65536.0
D:"[17] Armor Max"=65536.0
D:"[18] Armor Toughness Min"=-65536.0
D:"[19] Armor Toughness Max"=65536.0
D:"[20] Luck Min"=-65536.0
D:"[21] Luck Max"=65536.0
}
"better burning" {
# Fixes some edge cases where fire damage sources won't cause mobs to drop their cooked items
B:"[1] Cooked Items"=true
# If entities have fire resistance, they get extinguished right away when on fire
B:"[2] Extinguishing"=true
# Prevents the fire animation overlay from being displayed when the player is immune to fire
B:"[3] Fire Overlay"=true
# Allows skeletons to shoot flaming arrows when on fire (30% chance * regional difficulty)
B:"[4] Flaming Arrows"=true
# Allows fire to spread from entity to entity (30% chance * regional difficulty)
B:"[5] Spreading Fire"=true
}
"collision damage" {
# Applies horizontal collision damage to the player akin to elytra collision
B:"[1] Collision Damage Toggle"=false
# The damage factor that gets multiplied with the player speed
# Vanilla default for elytra damage is 10
I:"[2] Damage Factor"=10
}
"damage velocity" {
# Enables the modification of damage sources that change the entity's velocity
B:"[1] Damage Velocity Toggle"=false
# Syntax: damagetype
S:"[2] Damage Velocity List" <
inFire
onFire
>
# Blacklist Mode: Damage sources that don't change velocity, others do
# Whitelist Mode: Damage sources that change velocity, others don't
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
}
"easy breeding" {
# Enables easy breeding of animals by tossing food on the ground
B:"[1] Easy Breeding Toggle"=false
# Determines the distance for animals to search for food
D:"[2] Search Distance"=10.0
}
"no golems" {
# Disables the manual creation of iron golems
B:"[1] Iron Golem Toggle"=false
# Disables the manual creation of snow golems
B:"[2] Snow Golem Toggle"=false
# Disables the manual creation of withers
B:"[3] Wither Toggle"=false
}
"player speed" {
# Enables the modification of base and maximum player speeds
B:"[1] Player Speed Toggle"=false
# Determines the player's base walk speed
D:"[2] Walk Speed"=0.1
# Determines the player's base fly speed
D:"[3] Fly Speed"=0.05
# Determines the player's maximum speed
# Increase if you get the infamous 'Player moved too quickly' messages
D:"[4] Max Speed"=100.0
# Determines the player's maximum speed when flying with elytra
# Increase if you get the infamous 'Player moved too quickly' messages
D:"[5] Max Elytra Speed"=300.0
# Determines the player's maximum speed when riding a vehicle or mount
# Increase if you get the infamous 'Player moved too quickly' messages
D:"[6] Max Vehicle Speed"=100.0
}
"rally health" {
# Adds Bloodborne's Rally system to Minecraft
# Regain lost health when attacking back within the risk time
B:"[1] Rally Health Toggle"=false
# Determines the risk time in ticks
I:"[2] Risk Time"=60
# Determines the chance to regain health in percent
I:"[3] Heal Chance"=80
# Plays an indication sound effect when health is regained
B:"[4] Indication Sound"=false
}
sleeping {
# Disables skipping night by using a bed while making it still able to set spawn
B:"Disable Sleeping"=false
# Determines at which time of day sleeping is allowed in ticks (0 - 23999)
# -1 for vanilla default
# Min: -1
# Max: 23999
I:"Sleeping Time"=-1
}
"spawn caps" {
# Sets maximum spawning limits for different entity types
B:"[1] Spawn Caps Toggle"=false
# Maximum amount of monsters (IMob)
I:"[2] Monster Cap"=70
# Maximum amount of creatures (EntityAnimal)
I:"[3] Creature Cap"=10
# Maximum amount of ambients (EntityAmbientCreature)
I:"[4] Ambient Cap"=15
# Maximum amount of water creatures (EntityWaterMob)
I:"[5] Water Creature Cap"=5
}
"undead horses" {
# Lets untamed undead horses burn in daylight
B:"Burning Undead Horses"=true
# Allows taming of undead horses
B:"Taming Undead Horses"=true
}
"water fall damage" {
# Re-implements an improved version of pre-1.4 fall damage in water
B:"[1] Water Fall Damage Toggle"=false
# How much fall damage gets reduced by water per tick
D:"[2] Damage Reduction"=2.0
}
}
items {
# Allows the consumption of food at any time, regardless of the hunger bar
B:"Always Eat"=true
# Switches the selected hotbar slot to a proper tool if required
B:"Auto Switch Tools"=false
# Bows enchanted with Infinity no longer require arrows
B:"Bow Infinity"=true
# Sets custom rarities for items, affecting tooltip colors
# Syntax: modid:item:meta;rarity
# 'meta' is optional and defaults to 0
# Available rarities: common, uncommon, rare, epic
# Example -> minecraft:diamond;rare
S:"Custom Rarity" <
minecraft:dragon_breath;uncommon
minecraft:elytra;uncommon
minecraft:experience_bottle;uncommon
minecraft:nether_star;uncommon
minecraft:skull:0;uncommon
minecraft:skull:1;uncommon
minecraft:skull:2;uncommon
minecraft:skull:3;uncommon
minecraft:skull:4;uncommon
minecraft:skull:5;uncommon
minecraft:totem_of_undying;uncommon
minecraft:beacon;rare
minecraft:end_crystal;rare
minecraft:barrier;epic
minecraft:chain_command_block;epic
minecraft:command_block;epic
minecraft:command_block_minecart;epic
minecraft:dragon_egg;epic
minecraft:knowledge_book;epic
minecraft:repeating_command_block;epic
minecraft:structure_block;epic
minecraft:structure_void;epic
thaumcraft:thaumium_axe;uncommon
thaumcraft:thaumium_hoe;uncommon
thaumcraft:thaumium_pick;uncommon
thaumcraft:thaumium_shovel;uncommon
thaumcraft:thaumium_sword;uncommon
thaumcraft:void_axe;uncommon
thaumcraft:void_hoe;uncommon
thaumcraft:void_pick;uncommon
thaumcraft:void_shovel;uncommon
thaumcraft:void_sword;uncommon
thaumcraft:primal_crusher;epic
>
# Sets custom use durations for items like shields, affecting the maximum block time
# Syntax: modid:item:meta;duration;cooldown
# 'meta' and 'cooldown' are optional and default to 0, 'duration' and 'cooldown' in ticks
# Examples -> minecraft:shield;69
# -> custommod:customshield:1;42;69
S:"Custom Use Duration" <
>
# Prevents placing of liquid source blocks in the world
B:"Hardcore Buckets"=false
# Disables crafting recipes for repairing tools
B:"No Crafting Repair"=false
# Disables dragon's breath from being a container item and leaving off empty bottles when a stack is brewed with
B:"No Leftover Breath Bottles"=true
# Enables one-time ignition of entities by hitting them with a torch
B:"Super Hot Torch"=false
# Sets the amount of experience spawned by bottles o' enchanting
# -1 for vanilla default
I:"XP Bottle Amount"=-1
"attack cooldown" {
# Disables the 1.9 combat update attack cooldown
B:"[1] No Attack Cooldown Toggle"=false
# Only removes the attack cooldown of swords to balance other weapons like axes
B:"[2] Only Affect Swords"=false
# Hides attack speed tooltips of weapons
B:"[3] Hide Attack Speed Tooltip"=true
}
"item entities" {
# Enables the modification of item entity properties
B:"[01] Item Entities Toggle"=true
# Adds physical aspects such as collision boxes to item entities
B:"[02] Physics"=false
# Item entities can be picked up automatically
# When disabled, item entities can be picked up by right-clicking (requires 'Physics' option)
B:"[03] Automatic Pickup"=true
# Item entities can only be picked up when sneaking
B:"[04] Sneaking Pickup"=false
# Tools which enable picking up items automatically
# Example -> minecraft:bucket
S:"[05] Collection Tool" <
>
# Determines the delay in ticks until item entities can be picked up
# -1 for vanilla default
I:"[06] Pickup Delay"=-1
# Determines the time in ticks until item entities get despawned
# -1 for vanilla default
I:"[07] Lifespan"=-1
# Stops combination of item entities
B:"[08] No Combination"=false
# Stops combination of item entities if their maximum stack size is reached
B:"[09] Smart Combination"=true
# The radius (in blocks) that dropped items should check around them for other dropped items to combine with
# Depends on the Smart Combination toggle
D:"[10] Smart Combination Radius"=2.0
# Allows dropped items to also check above and below them for combination
# Depends on the Smart Combination toggle
B:"[11] Smart Combination Y-Axis Check"=true
# Enables the rotation effect
B:"[12] Rotation"=true
# Enables the bobbing effect
B:"[13] Bobbing"=true
# Makes item entities flash when they're about to despawn
B:"[14] Clear Despawn"=false
# Determines the time in seconds item entities have left before despawn to start flashing
I:"[15] Clear Despawn: Flashing Time"=20
# Makes item entities flash faster as they get closer to despawning
B:"[16] Clear Despawn: Urgent Flashing"=true
}
mending {
# Implements modern mending behavior to only repair damaged equipment with XP
B:"[1] Mending Toggle"=true
# Determines the amount of durability mending will repair, on average, per point of experience
D:"[2] Ratio"=2.0
# Repairs damaged items from the entire inventory with XP
B:"[3] Overpowered"=false
}
"shield parry" {
# Allows parrying of projectiles with shields
B:"[01] Shield Parry Toggle"=false
# Determines the amount of time an arrow can be parried after raising the shield
# Measured in ticks
I:"[02] Arrow Time Window"=40
# Determines the amount of time a fireball can be parried after raising the shield
# Measured in ticks
I:"[03] Fireball Time Window"=40
# Determines the amount of time a throwable can be parried after raising the shield
# Measured in ticks
I:"[04] Throwable Time Window"=40
# Syntax: modid:entity
# Example: minecraft:arrow
S:"[05] Projectile List" <
>
# Blacklist Mode: Projectiles which can't be parried, others can be parried
# Whitelist Mode: Projectiles which can be parried, others can't be parried
# Valid values:
# WHITELIST
# BLACKLIST
S:"[06] List Mode"=BLACKLIST
# Plays an indication sound effect when projectiles are parried
B:"[07] Indication Sound"=false
# Adds the Rebound enchantment for extended parry time windows
B:"[08] Rebound Enchantment"=true
# Makes the Rebound enchantment exclusive to enchanted books as loot
B:"[09] Rebound Treasure Enchantment"=false
# Maximum enchantment level for the Rebound enchantment
I:"[10] Rebound Max Level"=5
# Multiplier for the parry time windows
D:"[11] Rebound Multiplier"=0.25
# Requires the rebound enchantment for parrying
B:"[12] Require Rebound Enchantment"=false
}
}
misc {
# Enables clicking of `/seed` world seed in chat to copy to clipboard
B:"Copy World Seed"=false
# Restores feature to tilt the camera when damaged
B:"Damage Tilt"=true
# Sets the default difficulty for newly generated worlds
# Valid values:
# PEACEFUL
# EASY
# NORMAL
# HARD
S:"Default Difficulty"=NORMAL
# Disables the narrator functionality entirely
B:"Disable Narrator"=true
# Re-implements parallax rendering of the end portal from 1.10 and older
B:"End Portal Parallax"=true
# Lets background music play continuously without delays
B:"Infinite Music"=false
# Sets the amount of XP needed for each level, effectively removing the increasing level scaling
# 0 for vanilla default
I:"Linear XP Amount"=0
# Disables the flashing effect when the night vision potion effect is about to run out
B:"No Night Vision Flash"=false
# Disables the inventory shift when potion effects are active
B:"No Potion Shift"=true
# Disables the experience reward when smelting items in furnaces
B:"No Smelting XP"=false
# Prevents placing offhand blocks when blocks or food are held in the mainhand
B:"Offhand Improvement"=true
# Sets the Y value of the overlay message (action bar), displayed for playing records etc.
# -4 for vanilla default
I:"Overlay Message Height"=-4
# Removes the redundant Minecraft Realms button from the main menu
# Incompatible with RandomPatches
B:"Remove Realms Button"=true
# Removes the recipe book button from GUIs
B:"Remove Recipe Book"=false
# Forcefully turns off the snooper and hides the snooper settings button from the options menu
B:"Remove Snooper"=true
# Sets the Y value of the selected item tooltip, displayed when held items are changed
# 59 for vanilla default
I:"Selected Item Tooltip Height"=59
# Skips the credits screen after the player goes through the end podium portal
B:"Skip Credits"=false
# Automatically confirms the 'Missing Registry Entries' screen on world load
# Identical to the launch parameter `-Dfml.queryResult=confirm`
B:"Skip Missing Registry Entries Screen"=false
# Adds a button to the pause menu to toggle cheats
B:"Toggle Cheats Button"=true
"armor curve" {
# Adjusts the armor scaling and degradation formulae for mobs and players
B:"[1] Armor Curve Toggle"=false
# Configure how much armor does against damage
# Valid values are 'armor', 'damage', and 'toughness'
# Set to 1 to not modify damage at this step
S:"[2] Armor Damage Reduction Formula"=damage-(damage>(40/(toughness+1)))*((40/(toughness+1)))/2
# Configure sudden death protection for armor toughness
# Valid values are 'armor', 'damage', and 'toughness'
# Set to 1 to not modify damage at this step
S:"[3] Armor Toughness Damage Reduction Formula"=damage*MAX(10/(10+armor),0.2)
# Configure the efficiency of protection enchantments
# Valid values are 'enchant' and 'damage'
# Set to 1 to not modify damage at this step
S:"[4] Enchantment Damage Reduction Formula"=damage*10/(10+enchant)
# Configure how armor degrades
# Valid values are 'remaining' and 'max'
# Set to 1 to disable
S:"[5] Armor Degradation Formula"=remaining/MAX(max,1)
# Enables debug logging for easier config validation
B:"[6] Debug Logging"=false
}
"incurable potions" {
# Determines if potion effects are curable with curative items like buckets of milk
B:"[1] Incurable Potions Toggle"=true
# Syntax: modid:potioneffect
S:"[2] Potion Effect List" <
>
# Blacklist Mode: Potion effects incurable by curative items, others are curable
# Whitelist Mode: Potion effects curable by curative items, others are incurable
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
}
lightning {
# Sets the damage lightning bolts deal to entities
D:"Lightning Damage"=5.0
# Sets the duration in ticks lightning bolts set entities on fire
I:"Lightning Fire Ticks"=8
# Disables the creation of fire around lightning strikes
B:"No Lightning Fire"=false
# Disables the flashing of skybox and ground brightness on lightning bolt strikes
B:"No Lightning Flash"=false
}
"load sounds" {
# Play load sound on...
# Valid values:
# NOTHING
# MINECRAFT
# WORLD
# MINECRAFT_AND_WORLD
S:"[1] Mode"=NOTHING
# Sounds to play when Minecraft is loaded
# Syntax: eventname;pitch
S:"[2] Minecraft Loaded Sounds" <
entity.experience_orb.pickup;1.0
entity.player.levelup;1.0
>
# Sounds to play when the world is loaded
# Syntax: eventname;pitch
S:"[3] World Loaded Sounds" <
entity.experience_orb.pickup;1.0
entity.player.levelup;1.0
>
}
"pickup notification" {
# Displays notifications when the player obtains or loses items
B:"[01] Pickup Notification Toggle"=false
# Displays item additions when a player obtains an item
B:"[02] Display Item Additions"=true
# Displays item removals when a player loses an item
B:"[03] Display Item Removals"=true
# Displays changes in player experience
B:"[04] Display Experience"=true
# Displays the icon of the respective item
B:"[05] Display Icon"=true
# Displays the name of the respective item
B:"[06] Display Name"=true
# Displays a dark rectangle behind changed items
B:"[07] Display Background"=false
# Sets the horizontal offset of the notification
I:"[08] Display Offset Horizontal"=0
# Sets the vertical offset of the notification
I:"[09] Display Offset Vertical"=18
# Sets the edge/corner of the screen to use as the base location
# Valid values:
# BOTTOM_RIGHT
# BOTTOM
# BOTTOM_LEFT
# LEFT
# TOP_LEFT
# TOP
# TOP_RIGHT
# RIGHT
# CENTER
S:"[10] Snap Position"=BOTTOM_RIGHT
# Sets the scaling of item names
D:"[11] Name Scale"=0.8
# Sets the scaling of item icons
D:"[12] Icon Scale"=0.8
# Sets the maximum number of items in the queue before they start fading out artificially
I:"[13] Soft Limit"=6
# Sets the number of items that will be faded out after the soft limit is reached
I:"[14] Fade Limit"=3
# Sets the duration in ticks how long the notification will be displayed
I:"[15] Display Duration"=120
# Sets the duration in ticks how long the notification fades out
I:"[16] Fade Duration"=20
# List of item registry names to ignore when displaying changes
# Syntax: modid:item
S:"[17] Blacklist: Ignore Item Changes" <
>
# List of item registry names for which to ignore subitem changes
# Syntax: modid:item
S:"[18] Blacklist: Ignore Subitem Changes" <
>
}
"smooth scrolling" {
# Adds smooth scrolling to in-game lists
B:"[1] Smooth Scrolling Toggle"=true
D:"[2] Bounce Back Multiplier"=0.24
I:"[3] Scroll Duration"=600
D:"[4] Scroll Step"=19.0
}
"swing through grass" {
# Allows hitting entities through grass instead of breaking it
B:"[1] Swing Through Grass Toggle"=true
# Excludes blocks from the swing through grass tweak
# Syntax: modid:block
S:"[2] Blacklist" <
>
# Includes blocks in the swing through grass tweak
# Syntax: modid:block
S:"[3] Whitelist" <
>
}
"toast control" {
# Enables the control of toasts (pop-up text boxes)
B:"[1] Toast Control Toggle"=true
# Determines if advancement toasts are blocked. Enabling will block ALL advancements.
B:"[2] Disable Advancement Toasts"=false
# Determines if recipe unlock toasts are blocked. Blocks "you have unlocked a new recipe" toasts.
B:"[3] Disable Recipe Toasts"=true
# Determines if system toasts are blocked. This is used only for the narrator toggle notification right now.
B:"[4] Disable System Toasts"=true
# Determines if tutorial toasts are blocked. Blocks useless things like use WASD to move.
B:"[5] Disable Tutorial Toasts"=true
}
}
performance {
# Determines the interval in ticks between world auto saves
I:"Auto Save Interval"=900
# Improves model load times by checking if an animated model exists before trying to load it
B:"Check Animated Models"=true
# Adds an IRecipe cache to improve recipe performance in larger modpacks
B:"Crafting Cache"=true
# Improves loading times by removing debug code for missing sounds and subtitles
B:"Disable Audio Debug"=true
# Improves rendering performance by removing the resource location text on missing models
B:"Disable Fancy Missing Model"=true
# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
B:"Fast Dye Blending"=true
# Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time
B:"Fast Prefix Checking"=true
# Skips initial world chunk loading & garbage collection to speed up world loading
# May have side effects such as slower chunk generation
B:"Fast World Loading"=false
# Fixes slow background startup edge case caused by checking tooltips during the loading process
B:"Faster Background Startup"=false
# Disables lighting of active redstone, repeaters, and comparators to improve performance
B:"No Redstone Lighting"=false
# Removes the hardcoded 30 FPS limit in screens like the main menu
B:"Uncap FPS"=true
}
world {
# Sets the default height of the overworld's sea level
# Vanilla default is 63
I:"Sea Level"=63
# Replaces stronghold generation with a safer variant
B:"Stronghold Replacement"=true
# Tidies newly generated chunks by removing scattered item entities
B:"Tidy Chunk"=false
"chunk gen limit" {
# Limits maximum chunk generation per tick for improved server performance
B:"[1] Chunk Gen Limit Toggle"=false
# Maximum chunks to generate per tick per dimension
I:"[2] Ticks"=2
# Maximum time in ms to spend generating chunks per tick per dimension
I:"[3] Time"=5
}
"dimension unload" {
# Unloads dimensions not in use to free up resources
B:"[1] Dimension Unload Toggle"=true
# Time (in ticks) to wait before checking dimensions
I:"[2] Interval"=600
# List of dimensions which should not be unloaded
# Can be dimension name or ID
# Uses regular expressions
S:"[3] Blacklist" <
0
overworld
>
}
}
}
@@ -257,6 +257,7 @@
"dreaded_steel_ingot": 48,
"bloodmaster_metal_ingot": 31,
"fluctuatite_ore": 67,
"ascended_draconic_alloy_nugget": 315,
"rubidium_dust": 170,
"rhenium_dust": 77,
"rhenium_ingot": 76,
@@ -313,6 +314,7 @@
"brightsteel_molten": 154,
"elite_apalachia_armor": 257,
"oi_plate": 235,
"sacrifice_metal_nugget": 188
"sacrifice_metal_nugget": 188,
"ascended_draconic_alloy_armor": 316
}
}
@@ -257,6 +257,7 @@
"dreaded_steel_ingot": 48,
"bloodmaster_metal_ingot": 31,
"fluctuatite_ore": 67,
"ascended_draconic_alloy_nugget": 315,
"rubidium_dust": 170,
"rhenium_dust": 77,
"rhenium_ingot": 76,
@@ -313,6 +314,7 @@
"brightsteel_molten": 154,
"elite_apalachia_armor": 257,
"oi_plate": 235,
"sacrifice_metal_nugget": 188
"sacrifice_metal_nugget": 188,
"ascended_draconic_alloy_armor": 316
}
}
+22
View File
@@ -337,6 +337,7 @@ performance {
planet {
# List of Biomes to be blacklisted from spawning as BiomeIds, default is: river, sky, hell, void, alienForest [default: [minecraft:river], [minecraft:sky], [minecraft:hell], [minecraft:void], [advancedrocketry:alien_forest]]
S:BlacklistedBiomes <
minecraft:river
minecraft:sky
@@ -344,6 +345,8 @@ planet {
minecraft:void
advancedrocketry:alien forest
>
# Biomes that only spawn on worlds with pressures over 125, will override blacklist. Defaults: StormLands, DeepSwamp [default: [advancedrocketry:deepswamp], [advancedrocketry:stormland]]
S:HighPressureBiomes <
advancedrocketry:deepswamp
advancedrocketry:stormland
@@ -351,6 +354,8 @@ planet {
# setting this to false will will prevent resetPlanetsFromXML from being set to false upon world reload. Recommended for those who want to force ALL saves to ALWAYS use the planetDefs XML in the /config folder. Essentially that 'Are you sure you're sure' option. If resetPlanetsFromXML is false, this option does nothing. [default: true]
B:ResetOnlyOnce=true
# Some worlds have a chance of spawning single biomes contained in this list. Defaults: deepSwamp, crystalChasms, alienForest, desert hills, mushroom island, extreme hills, ice plains [default: [advancedrocketry:volcanicbarren], [advancedrocketry:deepswamp], [advancedrocketry:crystalchasms], [advancedrocketry:alien_forest], [minecraft:desert_hills], [minecraft:mushroom_island], [minecraft:extreme_hills], [minecraft:ice_flats]]
S:SingleBiomes <
advancedrocketry:volcanicbarren
advancedrocketry:deepswamp
@@ -569,6 +574,23 @@ rockets {
oreTin
oreRedstone
oreDiamond
oreDilithium
oreTitanium
oreIridium
oreAnglesite
oreBenitoite
oreMithril
oreArlemite
oreRealmite
oreRupee
oreBloodgem
oreNetherite
oreRosite
oreLimonite
oreRunium
oreAscendedAmethyst
oreAscendedJade
oreAscendedSapphire
>
# True if the ores in laserDrillOres should be a blacklist, false for whitelist
+92
View File
@@ -1,69 +1,144 @@
# Configuration file
client {
# Set to true to disable particles for the sprinklers. [default: false]
B:"Disable particles"=true
# This defines how to display the stats of plants. [default: §a- {0}: [{1}/{2}]]
S:"Stat Display"=§a- {0}: [{1}/{2}]
}
compatibility {
# The amount of energy that the ActuallyAdditions farmer expends to harvest or plant an AgriCraft crop. [range: 250 ~ 10000, default: 250]
I:"ActuallyAdditions Farmer Energy Cost"=250
}
core {
# The maximum attainable value of the stats on a crop. [range: 1 ~ 10, default: 10]
I:"Crop Stat Cap"=10
# The number of crops you get per crafting operation. [range: 1 ~ 4, default: 4]
I:"Crops per Craft"=4
# Set to false to disable automatic JSON writeback. [default: true]
B:"Enable JSON Writeback"=true
# Uses a boring one-line alpha warning message instead of the more interesting default ones. [default: false]
B:"Use boring alpha warning messages"=false
}
debug {
# Set to true to add NBT info to itemstack tooltips. [default: false]
B:"Display NBT Tooltips"=false
# Set to true to add OreDict info to itemstack tooltips. [default: false]
B:"Display OreDict Tooltips"=false
# Set to true to add Registry information to itemstack tooltips. [default: false]
B:"Display Registry ToolTips"=false
# Set to true to enable the AgriCraft Bauble. [default: false]
B:"Enable AgriCraft Bauble"=false
# The radius of the grass breaking tool. [range: 1 ~ 50, default: 10]
I:"Grass Breaker Radius"=10
# Set to true to prevent any annoying AgriCraft model loading errors from spamming the log. [default: true]
B:"Suppress Model Errors"=true
# Set to true to enable debug mode. [default: false]
B:debug=false
}
decoration {
# Set to false to disable the decorative custom wood grates. [default: true]
B:"Enable Grates"=true
}
farming {
# For when a mod uses the IGrowable interface, instead of registering its own fertilizer with AgriCraft.
# Note: This does not restrict generic update ticks. [default: true]
B:"Allow other mods to apply bonemeal"=true
# On a mutation the stats on the crop will be divided by this number. [range: 1 ~ 3, default: 2]
I:"Crop Stat Divisor"=2
# The base chance for a crossover to occur during any given tick. Setting this 95% is of questionable morality. [range: 0.05 ~ 0.95, default: 0.15]
S:"Crossover Chance"=0.15
# Set to true to disable vanilla farming, meaning you can only grow plants on crops. [default: false]
B:"Disable Vanilla Farming"=false
# Set to false if you wish to disable using fertilizers on a cross crop to force a mutation. [default: false]
B:"Fertilizer Mutations"=false
# This is a global growth rate multiplier. [range: 0.0 ~ 2.0, default: 1.0]
S:"Growth rate multiplier"=1.0
# Set to true to enable hardcore mode for stat increasing: 1 parent: 3/4 decrement, 1/4 nothing.
# 2 parents: 2/4 decrement, 1/4 nothing, 1/4 increment.
# 3 parents: 1/4 decrement, 1/2 nothing, 1/4 increment.
# 4 parents: 1/4 decrement, 1/4 nothing, 1/2 increment. [default: false]
B:"Hardcore stats"=false
# Define mutation chance (0.0 means no mutations, only spreading and 1.0 means only mutations no spreading. [range: 0.0 ~ 1.0, default: 0.2]
S:"Mutation Chance"=0.2
# True means any crop that is not considered a valid parent will affect stat gain negatively. [default: true]
B:"Non parent crops affect stats negatively"=true
# Set this to true to make only mature crops drop seeds (to encourage trowel usage). [default: false]
B:"Only mature crops drop seeds"=false
# Set to false if you wish to disable drops from raking weeds. [default: true]
B:"Raking weeds drops items"=true
# Set to false if you wish to disable seed drops from raking weeds. [default: false]
B:"Raking weeds drops seeds"=false
# Set to true to warn that vanilla farming is disabled when trying to plant vanilla plant. [default: true]
B:"Show Disabled Vanilla Farming Warning"=true
# Set to true to allow crops that spread from one single crop to increase stats. [default: false]
B:"Single spread stat increase"=false
# What are considered valid parents for stat increasing: 1 = Any. 2 = Mutation parents and identical crops. 3 = Only identical crops. [range: 1 ~ 3, default: 2]
I:"Valid parents"=2
I:"Weed Growth Rate"=50
# Set this to true to have weeds destroy the crop sticks when they are broken with weeds (to encourage rake usage). [default: false]
B:"Weeds destroy crop sticks"=false
# Determines if AgriCraft should completeley override grass drops with those confiured in the JSON files. [default: false]
B:"Wipe Grass Drops"=false
}
irrigation {
# The amount of water in mB that an irrigation channel can hold. [range: 100 ~ 2000, default: 500]
I:"Channel Capacity"=500
# Set to true if you want to enable irrigation systems. [default: true]
B:"Enable Irrigation"=true
# Set to true to let tanks fill up when water flows above them. [default: false]
B:"Fill tank from flowing water"=false
# Set to true to let tanks fill up when water falls from the sky. [default: true]
B:"Fill tank from rainfall"=true
# Every loop, each unobscured plant in sprinkler range has this chance to get a growth tick from the sprinkler. [range: 0 ~ 100, default: 20]
I:"Sprinkler growth chance"=20
# The minimum number of ticks between successive starts of irrigation. No effect if it's less than the number required to actually finish. [range: 1 ~ 1200, default: 100]
I:"Sprinkler growth interval"=100
# Defined in terms of mB per second. The irrigation loop progress will pause when there is insufficient water. [range: 0 ~ 10000, default: 10]
I:"Sprinkler water usage"=10
}
@@ -71,27 +146,44 @@ irrigation {
logging {
# Set to true to enable logging on the agricore channel. [default: true]
B:agricore_logging=true
# Set to true to enable logging on the agricraft channel. [default: true]
B:agricraft_logging=true
}
storage {
# Set to true to disable the seed storage systems. [default: false]
B:"Disable seed storage system"=false
# Set to true to disable the seed storage warehouse blocks. [default: false]
B:"Disable seed storage warehouses"=false
}
tools {
# Set to false to disable the Clipper. [default: true]
B:"Enable Clipper"=true
}
world {
# Set to true to disable world gen, no greenhouses will spawn in villages. [default: false]
B:"Disable World Gen"=true
# The maximum number of greenhouses per village. [range: 0 ~ 2, default: 1]
I:"Greenhouse limit"=1
# The maximum tier of plants allowed to spawn in greenhouses. [range: 1 ~ 10, default: 3]
I:"Greenhouse plant tier limit"=3
# The weight for a greenhouse to be generated in a village. [range: 0 ~ 100, default: 10]
I:"Greenhouse weight"=10
# The maximum number of irrigated greenhouses per village. [range: 0 ~ 2, default: 1]
I:"Irrigated greenhouse limit"=1
# The weight for an irrigated greenhouse to be generated in a village. [range: 0 ~ 100, default: 2]
I:"Irrigated greenhouse weight"=2
}
+6 -6
View File
@@ -133,22 +133,22 @@ general {
# Chance per day for the Big Day event to occur. Value is represented as a chance of 1/n. Set to 0 to disable entirely.
# Min: 0
# Max: 1000000
I:bigDayChance=50
I:bigDayChance=0
# Chance per day for the Blood Hunt event to occur. Value is represented as a chance of 1/n. Set to 0 to disable entirely.
# Min: 0
# Max: 1000000
I:bloodHuntChance=31
I:bloodHuntChance=0
# Chance per day for the Creep Day event to occur. Value is represented as a chance of 1/n. Set to 0 to disable entirely.
# Min: 0
# Max: 1000000
I:creepDayChance=45
I:creepDayChance=0
# Chance per day for the Death Day event to occur. Value is represented as a chance of 1/n. Set to 0 to disable entirely.
# Min: 0
# Max: 1000000
I:deathDayChance=37
I:deathDayChance=0
# Set to false to disable all overworld events entirely.
B:enabled=false
@@ -159,12 +159,12 @@ general {
# Chance per day for the Lunar Invasion event to occur. Value is represented as a chance of 1/n. Set to 0 to disable entirely.
# Min: 0
# Max: 1000000
I:lunarInvasionChance=26
I:lunarInvasionChance=0
# Chance per day for the Soul Scurry event to occur. Value is represented as a chance of 1/n. Set to 0 to disable entirely.
# Min: 0
# Max: 1000000
I:soulScurryChance=59
I:soulScurryChance=0
}
##########################################################################################################
+3 -3
View File
@@ -56,10 +56,10 @@ general {
B:"No Double Tab Sprinting"=false
# Enables sprinting to the left and right.
B:"Sideways Sprinting"=false
B:"Sideways Sprinting"=true
# Enables swimming to the left and right.
B:"Sideways Swimming"=false
B:"Sideways Swimming"=true
}
##########################################################################################################
@@ -83,7 +83,7 @@ general {
B:"Floating Items"=true
# Replenish air slowly when out of water instead of immediately.
B:"Replenish Air Slowly"=false
B:"Replenish Air Slowly"=true
# Parrots no longer leave the players shoulders as easily, instead the player needs to press the sneak key.
B:"Sneaking Dismounts Parrots"=true
+46
View File
@@ -0,0 +1,46 @@
# Configuration file
blacklist {
# modid:unlocalized [default: ]
S:blacklistedBlocks <
>
# Fully qualified class name [default: ]
S:blacklistedTiles <
extrautils2:rainbowgenerator
nuclearcraft:fission_controller_new_fixed
nuclearcraft:salt_fission_controller
nuclearcraft:heat_exchanger_controller
nuclearcraft:turbine_controller
nuclearcraft:fusion_core
bigreactors:turbinecontroller
bigreactors:reactorcontroller
thermalexpansion:dynamo:0
thermalexpansion:dynamo:1
thermalexpansion:dynamo:2
thermalexpansion:dynamo:3
thermalexpansion:dynamo:4
thermalexpansion:dynamo:5
techreborn:thermal_generator
techreborn:diesel_generator
techreborn:semi_fluid_generator
techreborn:solid_fuel_generator
techreborn:dragon_egg_syphon
industrialforegoing:protein_generator
industrialforegoing:biofuel_generator
cyclicmagic:peat_generator
enderio:block_zombie_generator
enderio:block_franken_zombie_generator
enderio:block_ender_generator
actuallyadditions:block_bio_reactor
modularrouters:item_router
>
}
general {
# (For Server Owners) Is it logged when someone places a Torcherino? [default: true]
B:logPlacement=true
}
+1 -1
View File
@@ -22,7 +22,7 @@ backup_schedule {
I:delay=30
# How many full backups to keep. When there are this many full backups, the oldest full backup will be deleted together with all incremental backups, that depend on it. [range: 1 ~ 2147483647, default: 30]
I:fullBackupsToKeep=30
I:fullBackupsToKeep=5
# How many incremental backups to create. Set to something bigger that 0 to enable. If this is set to for example 5, then there will be one full backup, 5 incremental backups and then the next full backup and so on. [range: 0 ~ 500, default: 0]
I:incrementalBackupsToCreate=0
+48
View File
@@ -389,93 +389,139 @@ perks {
}
root_aevitas {
# Sets the exp multiplier exp gained from this root-perk are multiplied by. (So higher multiplier -> more exp) [range: 0.0 ~ 1024.0, default: 1.0]
S:Exp_Multiplier=1.0
}
root_vicio {
# Sets the exp multiplier exp gained from this root-perk are multiplied by. (So higher multiplier -> more exp) [range: 0.0 ~ 1024.0, default: 1.0]
S:Exp_Multiplier=1.0
}
root_armara {
# Sets the exp multiplier exp gained from this root-perk are multiplied by. (So higher multiplier -> more exp) [range: 0.0 ~ 1024.0, default: 1.0]
S:Exp_Multiplier=1.0
}
root_discidia {
# Sets the exp multiplier exp gained from this root-perk are multiplied by. (So higher multiplier -> more exp) [range: 0.0 ~ 1024.0, default: 1.0]
S:Exp_Multiplier=1.0
}
root_evorsio {
# Sets the exp multiplier exp gained from this root-perk are multiplied by. (So higher multiplier -> more exp) [range: 0.0 ~ 1024.0, default: 1.0]
S:Exp_Multiplier=1.0
}
key_stone_enrichment {
# Sets the chance (Random.nextInt(chance) == 0) to try to see if a random stone next to the player should get turned into an ore; the lower the more likely [range: 2 ~ 4000000, default: 70]
I:Chance_To_CreateOre=70
# Defines the radius where a random position to generate a ore at is searched [range: 1 ~ 35, default: 3]
I:Effect_Radius=3
}
key_mending {
# Sets the chance (Random.nextInt(chance) == 0) to try to see if a piece of armor on the player that is damageable and damaged can be repaired; the lower the more likely [range: 3 ~ 6000000, default: 800]
I:Repair_Chance=800
}
key_growables {
# Sets the chance (Random.nextInt(chance) == 0) to try to see if a random plant near the player gets bonemeal'd; the lower the more likely [range: 1 ~ 1000000, default: 3]
I:Growth_Chance=3
# Defines the radius around which the perk effect should apply around the player [range: 1 ~ 16, default: 3]
I:Radius=3
}
key_lastbreath {
# Defines the damage multiplier you get additionally to your normal damage when being low on health (25% health = 75% of this additional multiplier) [range: 1.0 ~ 32.0, default: 3.0]
S:Damage_Increase=3.0
# Defines the dig speed multiplier you get additionally to your normal dig speed when being low on health (25% health = 75% of this additional multiplier) [range: 1.0 ~ 32.0, default: 1.5]
S:HarvestSpeed_Increase=1.5
}
key_disarm {
# Defines the chance (in percent) per hit to make the attacked entity drop its armor. [range: 0.0 ~ 1.0, default: 0.05]
S:DropChance=0.005
}
key_lightning_arc {
# Sets the chance to spawn a damage-arc effect when an enemy is hit (value is in percent) [range: 0.0 ~ 1.0, default: 0.6]
S:Chance=0.6
# Defines the damage-multiplier which gets added to the damage dealt initially. [range: 0.1 ~ 64.0, default: 0.75]
S:DamagePercent=0.75
# Defines the amount of times an arc will repetitively chain between the mobs and deal damage after initially spawned/triggered [range: 1 ~ 128, default: 3]
I:DamageTicks=3
# Defines the distance for how far a single arc can jump/search for nearby entities [range: 0.2 ~ 16.0, default: 7.0]
S:Distance=7.0
}
key_chain_mining {
# Defines the base chance a chain is tried to be built. [range: 0.01 ~ 1.0, default: 0.2]
S:ChainChance=0.2
# Defines the maximum length of a single break-chain. [range: 2 ~ 20, default: 4]
I:ChainLength=4
}
key_bleed {
# Defines the base chance a bleed can/is applied when an entity is being hit by this entity [range: 0.01 ~ 1.0, default: 0.25]
S:BleedChance=0.25
# Defines the duration of the bleeding effect when applied. Refreshes this duration when a it is applied again [range: 5 ~ 400, default: 60]
I:BleedDuration=60
}
key_rampage {
# Defines the duration of the rampage in ticks. [range: 10 ~ 40000, default: 100]
I:Duration=100
}
key_cheat_death {
# Once the potion effect gets applied, it'll take at least this amount of ticks or a server restart until it can be re-applied by this perk [range: 1 ~ 2147483647, default: 1000]
I:CooldownPotion=1000
# Once the potion effect gets applied by any of the triggers, this will be used as amplifier of the potion effect. [range: 0 ~ 32, default: 0]
I:PotionAmplifier=0
# Once the potion effect gets applied by any of the triggers, this will be used as tick-duration of the potion effect. [range: 1 ~ 2147483647, default: 600]
I:PotionDuration=600
# If the player takes damage equals/higher to the amount of damage configured here, the potion effect will apply in case it isn't on cooldown. [range: 1.0 ~ 100.0, default: 6.0]
S:ThresholdDamage=6.0
# If the player drops below this value of health, the potion effect will apply in case it isn't on cooldown. [range: 0.0 ~ 20.0, default: 4.0]
S:ThresholdHealth=4.0
}
key_no_armor {
# The multiplier that is applied to damage the player receives. The lower the more damage is negated. [range: 0.05 ~ 1.0, default: 0.7]
S:ReductionMultiplier=0.7
}
key_spawn_lights {
# Defines the radius around the player the perk will search for a suitable position. [range: 2 ~ 10, default: 5]
I:RadiusSpawnLight=5
# Defines the rate in ticks a position to spawn a light in is attempted to be found near the player. [range: 5 ~ 100000, default: 15]
I:SpawnLightRate=15
}
key_void_trash {
# The list of items to delete when dropped by a player with this perk. Damage/metadata value is optional and 'any' damage value is matched if omitted. Format: <modid>:<name>(:<metadata>) [default: [minecraft:stone:0], [minecraft:dirt], [minecraft:cobblestone], [minecraft:gravel]]
S:DropList <
minecraft:stone:0
minecraft:dirt
minecraft:cobblestone
minecraft:gravel
>
# Chance that a voided drop will instead yield a valuable random ore out of the 'perk_void_trash_replacement' configured ore table. [range: 0.0 ~ 1.0, default: 2.0E-4]
S:DropRareInstead=2.0E-4
}
@@ -1025,12 +1071,14 @@ worldgen {
}
marble {
# Defines the blockstates that may be replaced by marble when trying to generate marble. format: <modid>:<name>:<meta> - Use meta -1 for wildcard [default: [minecraft:stone:0]]
S:ReplacementStates <
minecraft:stone:0
>
}
aquamarine {
# Defines the blockstates that may be replaced by aquamarine shale when trying to generate aquamarine shale. format: <modid>:<name>:<meta> - Use meta -1 for wildcard [default: [minecraft:sand:0]]
S:ReplacementStates <
minecraft:sand:0
>
+1 -1
View File
@@ -7,7 +7,7 @@
##########################################################################################################
data {
# [default: [minecraft:protection:10], [minecraft:fire_protection:5], [minecraft:feather_falling:5], [minecraft:blast_protection:2], [minecraft:projectile_protection:5], [minecraft:respiration:2], [minecraft:aqua_affinity:2], [minecraft:thorns:1], [minecraft:depth_strider:2], [minecraft:frost_walker:2], [minecraft:sharpness:10], [minecraft:smite:5], [minecraft:bane_of_arthropods:5], [minecraft:knockback:5], [minecraft:fire_aspect:2], [minecraft:looting:2], [minecraft:sweeping:2], [minecraft:efficiency:10], [minecraft:silk_touch:1], [minecraft:unbreaking:5], [minecraft:fortune:2], [minecraft:power:10], [minecraft:punch:2], [minecraft:flame:2], [minecraft:infinity:1], [minecraft:luck_of_the_sea:2], [minecraft:lure:2], [minecraft:mending:2], [draconicevolution:enchant_reaper:2], [railcraft:wrecking:2], [railcraft:implosion:2], [railcraft:destruction:1], [railcraft:smack:1], [extrautils2:xu.kaboomerang:10], [extrautils2:xu.zoomerang:10], [extrautils2:xu.burnerang:10], [extrautils2:xu.bladerang:10], [extrautils2:xu.boomereaperang:10], [randomthings:magnetic:1], [openblocks:explosive:2], [openblocks:last_stand:5], [openblocks:flim_flam:2], [projectred-expansion:electric_efficiency:2], [advancedrocketry:spacebreathing:10], [endercore:autosmelt:2], [endercore:xpboost:5], [tombstone:shadow_step:2], [tombstone:soulbound:2], [tombstone:magic_siphon:2], [tombstone:plague_bringer:2], [tombstone:blessing:2], [tombstone:curse_of_bones:2], [enderio:witherweapon:5], [enderio:repellent:1], [enderio:soulbound:1], [enderio:witherarrow:5], [aerialaffinity:aerial_affinity:2], [aoa3:brace:1], [aoa3:intervention:1], [aoa3:archmage:1], [aoa3:sever:5], [aoa3:recharge:2], [aoa3:control:2], [aoa3:shell:5], [aoa3:crush:5], [aoa3:form:2], [ebwizardry:magic_sword:10], [ebwizardry:magic_bow:10], [ebwizardry:flaming_weapon:10], [ebwizardry:freezing_weapon:10], [ebwizardry:magic_protection:5], [ebwizardry:frost_protection:2], [ebwizardry:shock_protection:2], [bewitchment:magic_protection:1], [bibliocraft:bibliocraft.deathcompassench:1], [bibliocraft:bibliocraft.readingench:5], [divinerpg:rive:1], [divinerpg:aftershock:1], [mod_lavacow:poisonous:1], [mod_lavacow:lifesteal:1], [mod_lavacow:corrosive:1], [soulshardsrespawn:soul_stealer:5], [variegated:manabound:1], [woot:headhunter:2], [abyssalcraft:coralium:2], [abyssalcraft:dread:2], [abyssalcraft:light_pierce:10], [abyssalcraft:iron_wall:5], [abyssalcraft:sapping:5], [abyssalcraft:multi_rend:2], [cofhcore:holding:5], [cofhcore:insight:5], [cofhcore:leech:5], [cofhcore:multishot:5], [cofhcore:smashing:2], [cofhcore:smelting:2], [cofhcore:soulbound:5], [cofhcore:vorpal:2], [cyclicmagic:enchantment.autosmelt:2], [cyclicmagic:enchantment.excavation:1], [cyclicmagic:enchantment.launch:10], [cyclicmagic:enchantment.lifeleech:10], [cyclicmagic:enchantment.magnet:1], [cyclicmagic:enchantment.multishot:1], [cyclicmagic:enchantment.quickdraw:1], [cyclicmagic:enchantment.venom:10], [cyclicmagic:enchantment.waterwalking:1], [cyclicmagic:enchantment.expboost:1], [astralsorcery:enchantment.as.nightvision:1], [astralsorcery:enchantment.as.smelting:1], [simplyjetpacks:fuel_efficiency:1]]
# [default: [minecraft:protection:10], [minecraft:fire_protection:5], [minecraft:feather_falling:5], [minecraft:blast_protection:2], [minecraft:projectile_protection:5], [minecraft:respiration:2], [minecraft:aqua_affinity:2], [minecraft:thorns:1], [minecraft:depth_strider:2], [minecraft:frost_walker:2], [minecraft:sharpness:10], [minecraft:smite:5], [minecraft:bane_of_arthropods:5], [minecraft:knockback:5], [minecraft:fire_aspect:2], [minecraft:looting:2], [minecraft:sweeping:2], [minecraft:efficiency:10], [minecraft:silk_touch:1], [minecraft:unbreaking:5], [minecraft:fortune:2], [minecraft:power:10], [minecraft:punch:2], [minecraft:flame:2], [minecraft:infinity:1], [minecraft:luck_of_the_sea:2], [minecraft:lure:2], [minecraft:mending:2], [draconicevolution:enchant_reaper:2], [railcraft:wrecking:2], [railcraft:implosion:2], [railcraft:destruction:1], [railcraft:smack:1], [extrautils2:xu.kaboomerang:10], [extrautils2:xu.zoomerang:10], [extrautils2:xu.burnerang:10], [extrautils2:xu.bladerang:10], [extrautils2:xu.boomereaperang:10], [randomthings:magnetic:1], [openblocks:explosive:2], [openblocks:last_stand:5], [openblocks:flim_flam:2], [projectred-expansion:electric_efficiency:2], [advancedrocketry:spacebreathing:10], [endercore:xpboost:5], [endercore:autosmelt:2], [tombstone:shadow_step:2], [tombstone:soulbound:2], [tombstone:magic_siphon:2], [tombstone:plague_bringer:2], [tombstone:blessing:2], [tombstone:curse_of_bones:2], [enderio:witherweapon:5], [enderio:witherarrow:5], [enderio:soulbound:1], [enderio:repellent:1], [aerialaffinity:aerial_affinity:2], [aoa3:brace:1], [aoa3:intervention:1], [aoa3:archmage:1], [aoa3:sever:5], [aoa3:recharge:2], [aoa3:control:2], [aoa3:shell:5], [aoa3:crush:5], [aoa3:form:2], [ebwizardry:magic_sword:10], [ebwizardry:magic_bow:10], [ebwizardry:flaming_weapon:10], [ebwizardry:freezing_weapon:10], [ebwizardry:magic_protection:5], [ebwizardry:frost_protection:2], [ebwizardry:shock_protection:2], [bewitchment:magic_protection:1], [bibliocraft:bibliocraft.deathcompassench:1], [bibliocraft:bibliocraft.readingench:5], [divinerpg:rive:1], [divinerpg:aftershock:1], [mod_lavacow:poisonous:1], [mod_lavacow:lifesteal:1], [mod_lavacow:corrosive:1], [soulshardsrespawn:soul_stealer:5], [variegated:manabound:1], [woot:headhunter:2], [abyssalcraft:coralium:2], [abyssalcraft:dread:2], [abyssalcraft:light_pierce:10], [abyssalcraft:iron_wall:5], [abyssalcraft:sapping:5], [abyssalcraft:multi_rend:2], [cofhcore:holding:5], [cofhcore:insight:5], [cofhcore:leech:5], [cofhcore:multishot:5], [cofhcore:smashing:2], [cofhcore:smelting:2], [cofhcore:soulbound:5], [cofhcore:vorpal:2], [cyclicmagic:enchantment.autosmelt:2], [cyclicmagic:enchantment.excavation:1], [cyclicmagic:enchantment.launch:10], [cyclicmagic:enchantment.lifeleech:10], [cyclicmagic:enchantment.magnet:1], [cyclicmagic:enchantment.multishot:1], [cyclicmagic:enchantment.quickdraw:1], [cyclicmagic:enchantment.venom:10], [cyclicmagic:enchantment.waterwalking:1], [cyclicmagic:enchantment.expboost:1], [astralsorcery:enchantment.as.nightvision:1], [astralsorcery:enchantment.as.smelting:1], [simplyjetpacks:fuel_efficiency:1]]
S:data <
minecraft:protection:10
minecraft:fire_protection:5
+8 -23
View File
@@ -9,29 +9,14 @@
data {
# [default: [water;2147483647;2147483647;14000], [lava;4000000;1000000;7500], [crystaloil;600000;400000;800], [empoweredoil;350000;150000;200], [redstone;120000;70000;500], [glowstone;120000;70000;500], [ender;140000;60000;250], [pyrotheum;200000;120000;200], [cryotheum;200000;120000;200], [refined_oil;480000;400000;600], [refined_fuel;450000;300000;550], [iron;600000;350000;900], [gold;400000;350000;600], [cobalt;150000;150000;80], [ardite;150000;150000;80], [emerald;60000;90000;30], [fluidoil;500000;350000;900], [fluidnitrodiesel;400000;250000;450], [ic2uu_matter;600;800;1], [ic2biomass;300000;200000;600], [ic2biogas;250000;150000;500], [mana;550000;120000;1500], [nacre;150000;250000;250]]
S:data <
water;2147483647;2147483647;14000
lava;4000000;1000000;7500
crystaloil;600000;400000;800
empoweredoil;350000;150000;200
redstone;120000;70000;500
glowstone;120000;70000;500
ender;140000;60000;250
pyrotheum;200000;120000;200
cryotheum;200000;120000;200
refined_oil;480000;400000;600
refined_fuel;450000;300000;550
iron;600000;350000;900
gold;400000;350000;600
cobalt;150000;150000;80
ardite;150000;150000;80
emerald;60000;90000;30
fluidoil;500000;350000;900
fluidnitrodiesel;400000;250000;450
ic2uu_matter;600;800;1
ic2biomass;300000;200000;600
ic2biogas;250000;150000;500
mana;550000;120000;1500
nacre;150000;250000;250
# crystaloil;600000;400000;800
# empoweredoil;350000;150000;200
# redstone;120000;70000;500
# glowstone;120000;70000;500
# ender;140000;60000;250
# pyrotheum;200000;120000;200
# cryotheum;200000;120000;200
enrichedlava;160000000;10000000;16000
>
}
+1 -1
View File
@@ -9,7 +9,7 @@
battletowerchestitems {
S:"Floor 1"=stick-0-75-5-6;wheat_seeds-0-75-3-5;planks-0-75-5-6;reeds-0-75-3-5;golden_carrot-0-70-2-8;contenttweaker:call_of_the_full_moon-0-10-2-3
S:"Floor 2"=stone_pickaxe-0-50-1-1;stone_axe-0-50-1-1;torch-0-80-3-3;stone_button-0-50-2-2;golden_carrot-0-70-2-8;contenttweaker:pasta_aglio_olio_peperoncino-0-20-1-4;contenttweaker:call_of_the_bloodhunt-0-10-2-3
S:"Floor 3"=bowl-0-75-2-4;coal-0-90-4-4;string-0-80-5-5;wool-0-75-2-2;contenttweaker:bento_l-0-25-1-5;contenttweaker:signal_beacon-0-10-2-3
S:"Floor 3"=bowl-0-75-2-4;coal-0-90-4-4;string-0-80-5-5;wool-0-75-2-2;contenttweaker:bento_l-0-25-1-5;contenttweaker:signal_beacon-0-10-2-3;contenttweaker:witchery_summons-0-10-2-3
S:"Floor 4"=glass-0-75-3-3;feather-0-75-4-4;bread-0-75-2-2;apple-0-75-2-2;aoa3:void_boots-0-30-1-1;xreliquary:mob_ingredient-4-70-3-6;contenttweaker:bloodlust_coin-0-15-1-2;contenttweaker:mark_of_the_soul_scurry-0-10-2-3
S:"Floor 5"=brown_mushroom-0-75-2-2;red_mushroom-0-75-2-2;sapling-0-90-3-3;wheat-0-75-4-4;aoa3:void_helmet-0-30-1-1;xreliquary:mob_ingredient-4-70-3-6;contenttweaker:heart_stone-0-15-1-2;contenttweaker:call_of_the_death_games-0-10-2-3;aoa3:treasure_box-0-10-6-15
S:"Floor 6"=sign-0-50-1-2;fishing_rod-0-75-1-1;pumpkin_seeds-0-60-2-2;melon_seeds-0-60-3-3;aoa3:void_legs-0-30-1-1;xreliquary:mob_ingredient-4-70-3-6;ebwizardry:crystal_silver_plating-0-20-1-2;contenttweaker:creepy_explosive-0-10-2-3
File diff suppressed because it is too large Load Diff
@@ -448,6 +448,40 @@
"minecraft:magma"
]
},
{
"mode": "ADD",
"result": "iceandfire:dragonsteel_lighning_ingot",
"catalyst": "draconicevolution:draconium_ingot",
"energy": 100000,
"tier": 2,
"ingredients": [
"minecraft:glowstone",
"minecraft:glowstone",
"minecraft:glowstone",
"minecraft:glowstone",
"minecraft:glowstone",
"minecraft:glowstone"
]
},
{
"mode": "ADD",
"result": "iceandfire:dragonsteel_lighning_block",
"catalyst": "draconicevolution:draconium_block",
"energy": 1000000,
"tier": 2,
"ingredients": [
"minecraft:glowstone",
"minecraft:glowstone",
"minecraft:glowstone",
"minecraft:glowstone",
"minecraft:glowstone",
"minecraft:glowstone",
"minecraft:glowstone",
"minecraft:glowstone",
"minecraft:glowstone",
"minecraft:glowstone"
]
},
{
"mode": "ADD",
"result": "iceandfire:dragonsteel_fire_block",
+1 -1
View File
@@ -1,5 +1,5 @@
# The buildcraft detailed configuration file. This contains a lot of miscellaneous options that have no affect on gameplay.
# You should refer to the BC source code for a detailed description of what these do. (https://github.com/BuildCraft/BuildCraft)
# This file will be overwritten every time that buildcraft starts, so don't change anything other than the values.
#Mon Nov 13 18:10:26 PST 2023
#Sun Feb 04 10:05:21 PST 2024
render.pipe.misc.inside.shade=0.725
+82 -1
View File
@@ -26,6 +26,9 @@ general {
aoa3:smash;4
twilightforest:roving_cube;4
twilightforest:harbinger_cube;4
aoa3:xxeus;4
aoa3:vinocorne;4
divinerpg:twilight_demon;4
>
# Set whether champions can spawn from mob spawners
@@ -37,6 +40,8 @@ general {
# Set which dimensions, listed as number ids, are blacklisted or whitelisted for champion mobs, leave blank to disable this option
S:"Dimension List" <
426
418
427
>
# Set whether the dimension configuration is blacklisted or whitelisted
@@ -68,7 +73,6 @@ general {
# Set which mobs are blacklisted or whitelisted for champion mobs, leave blank to disable this option
S:"Mob List" <
aether_legacy:sun_spirit
aoa3:cotton_candor
minecraft:zombie
aoa3:ghost
aoa3:ghostly_charger
@@ -116,6 +120,83 @@ general {
abyssalcraft:shadowboss
twilightforest:snow_queen
twilightforest:lich
divinerpg:ayeraco_purple
divinerpg:ayeraco_blue
divinerpg:ayeraco_green
divinerpg:ayeraco_red
divinerpg:ayeraco_yellow
aoa3:voltron
aoa3:polytom
aoa3:mechamaton
mod_lavacow:boneworm
minecraft:skeleton
mod_lavacow:sludgelord
abyssalcraft:shadowmonster
abyssalcraft:shadowcreature
abyssalcraft:shadowbeast
abyssalcraft:gskeleton
abyssalcraft:abyssalzombie
abyssalcraft:dreadspawn
abyssalcraft:dreadling
abyssalcraft:lesserdreadbeast
abyssalcraft:greaterdreadspawn
minecraft:slime
divinerpg:sunstorm
divinerpg:termasect
divinerpg:eternal_arche
divinerpg:experienced_cori
divinerpg:densos
divinerpg:dramix
divinerpg:karot
divinerpg:reyvor
divinerpg:soul_fiend
divinerpg:vamacheron
divinerpg:king_of_scorchers
divinerpg:the_watcher
aoa3:bane
aoa3:baroness
aoa3:clunkhead
aoa3:coniferon
aoa3:corallus
aoa3:cotton_candor
aoa3:craexxeus
aoa3:creep
aoa3:crystocore
aoa3:dracyon
aoa3:elusive
aoa3:goldorth
aoa3:graw
aoa3:red_guardian
aoa3:green_guardian
aoa3:yellow_guardian
aoa3:blue_guardian
aoa3:gyro
aoa3:harkos
aoa3:hive_king
aoa3:horon
aoa3:hydrolisk
aoa3:kajaros
aoa3:king_bambambam
aoa3:king_shroomus
aoa3:klobber
aoa3:kror
aoa3:mechbot
aoa3:mirage
aoa3:miskel
aoa3:nethengeic_wither
aoa3:okazor
aoa3:penumbra
aoa3:proshield
aoa3:raxxan
aoa3:rockrider
aoa3:shadowlord
aoa3:silverfoot
aoa3:skeletron
aoa3:tyrosaur
aoa3:visualent
aoa3:voxxulon
aoa3:flash
>
# Set whether the mob configuration is blacklisted or whitelisted
+4 -4
View File
@@ -36,7 +36,7 @@
},
{
"identifier": "reflecting",
"enabled": true,
"enabled": false,
"entityBlacklist": [],
"alwaysOnEntity": [],
"tier": 1
@@ -64,21 +64,21 @@
},
{
"identifier": "lively",
"enabled": true,
"enabled": false,
"entityBlacklist": [],
"alwaysOnEntity": [],
"tier": 1
},
{
"identifier": "adaptable",
"enabled": true,
"enabled": false,
"entityBlacklist": [],
"alwaysOnEntity": [],
"tier": 1
},
{
"identifier": "infested",
"enabled": true,
"enabled": false,
"entityBlacklist": [],
"alwaysOnEntity": [],
"tier": 1
+1 -1
View File
@@ -315,7 +315,7 @@ Machine {
I:Level3=3
# Augment Slots for Level 4 Machines. [range: 0 ~ 9, default: 4]
I:Level4=4
I:Level4=9
}
##########################################################################################################
@@ -0,0 +1,106 @@
{
"name": "compactmachines3:bigreactor_easyreactor",
"target-item": "contenttweaker:good_extreme_reactor_design",
"target-meta": 0,
"target-count": 1,
"duration": 200,
"catalyst": "contenttweaker:multiblock_preview",
"input-types": {
"a": {
"id": "draconicevolution:draconium_block",
"meta": 0,
"item": {
"id": "draconicevolution:draconium_block",
"count": 1
}
},
"b": {
"id": "bigreactors:reactorfuelrod",
"meta": 0,
"item": {
"id": "bigreactors:reactorfuelrod",
"count": 1
}
}
},
"input-nbt": {
"b:A": {
"nbt": "{id:\"bigreactors:tileentityreactorfuelrod\",ForgeCaps:{\"abyssalcraft:itemtransfer\":{configurations:[],isRunning:0b},\"nuclearcraft:capability_default_radiation_resistance\":{radiationResistance:0.0d}},multiblockData:{reactorActive:0b,heat:0.0f,fuelHeat:0.0f,storedEnergy:0.0f,wasteEjection2:0,fuelContainer:{fuelUsage:0.0f},radiation:{fertility:1.0f},coolantContainer:{}}}"
},
"b:B": {
"nbt": "{id:\"bigreactors:tileentityreactorfuelrod\",ForgeCaps:{\"abyssalcraft:itemtransfer\":{configurations:[],isRunning:0b},\"nuclearcraft:capability_default_radiation_resistance\":{radiationResistance:0.0d}}}"
}
},
"shape": [
[
[
"_",
"a",
"a",
"a",
"a",
"a",
"_"
],
[
"a",
"b:A",
"b:B",
"b:B",
"b:B",
"b:B",
"a"
],
[
"a",
"b:B",
"b:B",
"b:B",
"b:B",
"b:B",
"a"
],
[
"a",
"b:B",
"b:B",
"_",
"b:B",
"b:B",
"a"
],
[
"a",
"b:B",
"b:B",
"b:B",
"b:B",
"b:B",
"a"
],
[
"a",
"b:B",
"b:B",
"b:B",
"b:B",
"b:B",
"a"
],
[
"_",
"a",
"a",
"a",
"a",
"a",
"_"
]
]
]
}
@@ -1,5 +1,5 @@
{
"name": "compactmachines3:bigreactor_fuelrod2",
"name": "compactmachines3:bigreactor_fuelrod3",
"target-item": "contenttweaker:yellorite_reactor",
"target-meta": 0,
"target-count": 1,
@@ -0,0 +1,149 @@
{
"name": "compactmachines3:bigreactor_fuelrod3",
"target-item": "bigreactors:reactorcontroller",
"target-meta": 0,
"target-count": 1,
"duration": 200,
"catalyst": "contenttweaker:multiblock_preview",
"input-types": {
"a": {
"id": "bigreactors:reactorcasing",
"meta": 0,
"item": {
"id": "bigreactors:reactorcasing",
"count": 1
}
},
"b": {
"id": "draconicevolution:draconium_block",
"meta": 0,
"item": {
"id": "contenttweaker:search_bigreactorcooler_for_options",
"count": 1
}
},
"c": {
"id": "bigreactors:reactorcontrolrod",
"meta": 0,
"item": {
"id": "bigreactors:reactorcontrolrod",
"count": 1
}
},
"d": {
"id": "bigreactors:reactorfuelrod",
"meta": 0,
"item": {
"id": "bigreactors:reactorfuelrod",
"count": 1
}
}
},
"input-nbt": {
"a:A": {
"nbt": "{id:\"bigreactors:tileentityreactorpart\",ForgeCaps:{\"abyssalcraft:itemtransfer\":{configurations:[],isRunning:0b},\"nuclearcraft:capability_default_radiation_resistance\":{radiationResistance:0.0d}}}"
},
"c:A": {
"nbt": "{id:\"bigreactors:tileentityreactorcontrolrod\",ForgeCaps:{\"abyssalcraft:itemtransfer\":{configurations:[],isRunning:0b},\"nuclearcraft:capability_default_radiation_resistance\":{radiationResistance:0.0d}},controlRodInsertion:0s}"
},
"d:A": {
"nbt": "{id:\"bigreactors:tileentityreactorfuelrod\",ForgeCaps:{\"abyssalcraft:itemtransfer\":{configurations:[],isRunning:0b},\"nuclearcraft:capability_default_radiation_resistance\":{radiationResistance:0.0d}}}"
},
"a:B": {
"nbt": "{id:\"bigreactors:tileentityreactorpart\",ForgeCaps:{\"abyssalcraft:itemtransfer\":{configurations:[],isRunning:0b},\"nuclearcraft:capability_default_radiation_resistance\":{radiationResistance:0.0d}},multiblockData:{reactorActive:0b,heat:0.0f,fuelHeat:0.0f,storedEnergy:0.0f,wasteEjection2:0,fuelContainer:{fuelUsage:0.0f},radiation:{fertility:1.0f},coolantContainer:{}}}"
}
},
"shape": [
[
[
"_",
"a:A",
"_"
],
[
"a:A",
"c:A",
"a:A"
],
[
"_",
"a:A",
"_"
]
],
[
[
"_",
"b",
"_"
],
[
"b",
"d:A",
"b"
],
[
"_",
"b",
"_"
]
],
[
[
"_",
"b",
"_"
],
[
"b",
"d:A",
"b"
],
[
"_",
"b",
"_"
]
],
[
[
"_",
"b",
"_"
],
[
"b",
"d:A",
"b"
],
[
"_",
"b",
"_"
]
],
[
[
"_",
"a:B",
"_"
],
[
"a:A",
"a:A",
"a:A"
],
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"target-meta": 0,
"target-count": 1,
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"catalyst": "contenttweaker:multiblock_preview",
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@@ -0,0 +1,252 @@
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"d",
"a"
]
],
[
[
"a:B",
"a",
"a",
"a",
"a",
"a",
"a"
],
[
"a",
"e",
"e",
"e",
"e",
"e",
"a"
],
[
"a",
"e",
"e",
"e",
"e",
"e",
"a"
],
[
"a",
"e",
"e",
"e",
"e",
"e",
"a"
],
[
"a",
"e",
"e",
"e",
"e",
"e",
"a"
],
[
"a",
"e",
"e",
"e",
"e",
"e",
"a"
],
[
"a",
"a",
"a",
"a",
"a",
"a",
"a"
]
]
]
}
@@ -0,0 +1,49 @@
{
"name": "compactmachines3:nuclearcraft_simplesthotstarter",
"target-item": "contenttweaker:simplest_hot_salt_reactor",
"target-meta": 0,
"target-count": 1,
"duration": 200,
"catalyst": "contenttweaker:multiblock_preview",
"input-types": {
"a": {
"id": "contenttweaker:redstone_nak_cooler",
"meta": 0
},
"b": {
"id": "contenttweaker:radioactive_mix_vessel",
"meta": 0
}
},
"shape": [
[
[
"_",
"a",
"_"
]
],
[
[
"a",
"b",
"a"
]
],
[
[
"_",
"a",
"_"
]
]
]
}
@@ -0,0 +1,37 @@
{
"name": "compactmachines3:nuclearcraft_simpleststarter",
"target-item": "contenttweaker:simplest_salt_reactor",
"target-meta": 0,
"target-count": 1,
"duration": 200,
"catalyst": "contenttweaker:multiblock_preview",
"input-types": {
"a": {
"id": "contenttweaker:redstone_nak_cooler",
"meta": 0
},
"b": {
"id": "contenttweaker:pssessed_starlight_vessel",
"meta": 0
}
},
"shape": [
[
[
"a"
]
],
[
[
"b"
]
]
]
}
@@ -0,0 +1,40 @@
{
"name": "compactmachines3:nuclearcraft_tripleexchanger",
"target-item": "contenttweaker:triple_nak_heat_exchanger",
"target-meta": 0,
"target-count": 1,
"duration": 200,
"catalyst": "contenttweaker:multiblock_preview",
"input-types": {
"a": {
"id": "contenttweaker:hot_heat_exchanger",
"meta": 0
},
"b": {
"id": "contenttweaker:cold_heat_exchanger",
"meta": 0
}
},
"shape": [
[
[
"_",
"a",
"_"
]
],
[
[
"a",
"b",
"a"
]
]
]
}
@@ -0,0 +1,656 @@
{
"name": "compactmachines3:nuclearcraft_turbineexterior",
"target-item": "nuclearcraft:turbine_controller",
"target-meta": 0,
"target-count": 1,
"duration": 200,
"catalyst": "contenttweaker:multiblock_preview",
"input-types": {
"a": {
"id": "nuclearcraft:turbine_frame",
"meta": 0,
"item": {
"id": "nuclearcraft:turbine_frame",
"count": 1
}
},
"b": {
"id": "nuclearcraft:turbine_glass",
"meta": 0,
"item": {
"id": "nuclearcraft:turbine_glass",
"count": 1
}
},
"c": {
"id": "nuclearcraft:turbine_controller",
"meta": 4,
"item": {
"id": "nuclearcraft:turbine_controller",
"count": 1
}
},
"d": {
"id": "contenttweaker:turbine_bearing",
"meta": 0,
"item": {
"id": "contenttweaker:turbine_bearing",
"count": 1
}
},
"e": {
"id": "nuclearcraft:turbine_wall",
"meta": 0,
"item": {
"id": "nuclearcraft:turbine_wall",
"count": 1
}
},
"f": {
"id": "nuclearcraft:turbine_inlet",
"meta": 0,
"item": {
"id": "nuclearcraft:turbine_inlet",
"count": 1
}
},
"g": {
"id": "nuclearcraft:turbine_outlet",
"meta": 0,
"item": {
"id": "nuclearcraft:turbine_outlet",
"count": 1
}
}
},
"shape": [
[
[
"a",
"a",
"a",
"a",
"a",
"a",
"a"
],
[
"a",
"b",
"b",
"b",
"b",
"b",
"a"
],
[
"a",
"b",
"b",
"b",
"b",
"b",
"a"
],
[
"a",
"b",
"b",
"b",
"b",
"b",
"a"
],
[
"a",
"b",
"b",
"b",
"b",
"b",
"a"
],
[
"a",
"b",
"b",
"b",
"b",
"b",
"a"
],
[
"a",
"b",
"b",
"b",
"b",
"b",
"a"
],
[
"a",
"b",
"b",
"b",
"b",
"b",
"a"
],
[
"a",
"a",
"a",
"a",
"a",
"a",
"a"
]
],
[
[
"a",
"d",
"d",
"d",
"d",
"d",
"a"
],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"a",
"d",
"d",
"d",
"d",
"d",
"a"
]
],
[
[
"a",
"d",
"d",
"d",
"d",
"d",
"a"
],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"b",
"_",
"_",
"_",
"_",
"_",
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[
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"_",
"_",
"_",
"_",
"_",
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[
"b",
"_",
"_",
"_",
"_",
"_",
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],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"a",
"d",
"d",
"d",
"d",
"d",
"a"
]
],
[
[
"a",
"d",
"d",
"d",
"d",
"d",
"a"
],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
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"_",
"_",
"_",
"_",
"_",
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[
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"_",
"_",
"_",
"_",
"_",
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[
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"_",
"_",
"_",
"_",
"_",
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[
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"_",
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"_",
"_",
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[
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"_",
"_",
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[
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],
[
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[
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[
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"_",
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[
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"_",
"_",
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[
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"_",
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[
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"_",
"_",
"_",
"_",
"_",
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],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"a",
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"d",
"d",
"g",
"g",
"a"
]
],
[
[
"a",
"d",
"d",
"d",
"f",
"f",
"a"
],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"c",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"b",
"_",
"_",
"_",
"_",
"_",
"b"
],
[
"a",
"d",
"d",
"d",
"g",
"g",
"a"
]
],
[
[
"a:B",
"a",
"a",
"a",
"a",
"a",
"a"
],
[
"a",
"e",
"e",
"e",
"e",
"e",
"a"
],
[
"a",
"e",
"e",
"e",
"e",
"e",
"a"
],
[
"a",
"e",
"e",
"e",
"e",
"e",
"a"
],
[
"a",
"e",
"e",
"e",
"e",
"e",
"a"
],
[
"a",
"e",
"e",
"e",
"e",
"e",
"a"
],
[
"a",
"e",
"e",
"e",
"e",
"e",
"a"
],
[
"a",
"e",
"e",
"e",
"e",
"e",
"a"
],
[
"a",
"a",
"a",
"a",
"a",
"a",
"a"
]
]
]
}
@@ -0,0 +1,55 @@
{
"name": "compactmachines3:nuclearcraft_unholymix",
"target-item": "contenttweaker:safe_einstenium",
"target-meta": 0,
"target-count": 1,
"duration": 200,
"catalyst": "contenttweaker:multiblock_preview",
"input-types": {
"a": {
"id": "contenttweaker:gold_nak_cooler",
"meta": 0
},
"b": {
"id": "contenttweaker:raw_nak_cooler",
"meta": 0
},
"c": {
"id": "contenttweaker:redstone_nak_cooler",
"meta": 0
},
"d": {
"id": "contenttweaker:radioactive_mix_vessel",
"meta": 0
}
},
"shape": [
[
[
"a",
"c",
"a"
]
],
[
[
"b",
"d",
"b"
]
],
[
[
"a",
"c",
"a"
]
]
]
}
@@ -0,0 +1,110 @@
{
"name": "compactmachines3:thaumcraft_catalizationchamber",
"target-item": "contenttweaker:catalyzation_chamber",
"target-meta": 0,
"target-count": 1,
"duration": 200,
"catalyst": "contenttweaker:multiblock_preview",
"input-types": {
"a": {
"id": "minecraft:tripwire",
"meta": 0,
"item": {
"id": "thaumcraft:salis_mundus",
"count": 1
}
},
"b": {
"id": "thaumcraft:stone_arcane",
"meta": 0
},
"c": {
"id": "minecraft:obsidian",
"meta": 0
},
"d": {
"id": "minecraft:iron_bars",
"meta": 0
},
"e": {
"id": "thaumicwonders:fluid_quicksilver",
"meta": 0
}
},
"shape": [
[
[
"a",
"_",
"_"
],
[
"_",
"_",
"_"
],
[
"a",
"_",
"_"
]
],
[
[
"b",
"c",
"b"
],
[
"c",
"_",
"c"
],
[
"b",
"c",
"b"
]
],
[
[
"b",
"c",
"b"
],
[
"d",
"e",
"c"
],
[
"b",
"c",
"b"
]
],
[
[
"b",
"c",
"b"
],
[
"c",
"c",
"c"
],
[
"b",
"c",
"b"
]
]
]
}
@@ -11,74 +11,104 @@
"input-types": {
"a": {
"id": "minecraft:tripwire",
"meta": 0,
"item": {
"id": "thaumcraft:salis_mundus",
"count": 1
}
},
"b": {
"id": "minecraft:nether_brick",
"meta": 0
},
"b": {
"c": {
"id": "minecraft:obsidian",
"meta": 0
},
"c": {
"d": {
"id": "minecraft:iron_bars",
"meta": 0
},
"d": {
"e": {
"id": "minecraft:lava",
"meta": 0
"meta": 0,
"item": {
"id": "minecraft:lava_bucket",
"count": 1
}
}
},
"shape": [
[
[
"a",
"b",
"a"
],
[
"b",
"_",
"b"
"_"
],
[
"a",
"b",
"a"
"_",
"_",
"_"
],
[
"_",
"_",
"_"
]
],
[
[
"a",
"b",
"a"
"c",
"b"
],
[
"b",
"d",
"c",
"_",
"c"
],
[
"a",
"b",
"a"
"c",
"b"
]
],
[
[
"a",
"b",
"a"
],
[
"b",
"b",
"c",
"b"
],
[
"a",
"d",
"e",
"c"
],
[
"b",
"a"
"c",
"b"
]
],
[
[
"b",
"c",
"b"
],
[
"c",
"c",
"c"
],
[
"b",
"c",
"b"
]
]
]
@@ -0,0 +1,59 @@
{
"name": "compactmachines3:thaumcraft_primordialaccelerator",
"target-item": "contenttweaker:primordial_accelerator",
"target-meta": 0,
"target-count": 1,
"duration": 200,
"catalyst": "contenttweaker:multiblock_preview",
"input-types": {
"a": {
"id": "thaumicwonders:primordial_accelerator",
"meta": 4,
"item": {
"id": "thaumicwonders:primordial_accelerator",
"count": 1
}
},
"b": {
"id": "thaumicwonders:primordial_accelerator_tunnel",
"meta": 5,
"item": {
"id": "thaumicwonders:primordial_accelerator_tunnel",
"count": 7
}
},
"c": {
"id": "thaumicwonders:primordial_accelerator_terminus",
"meta": 5,
"item": {
"id": "thaumicwonders:primordial_accelerator_terminus",
"count": 1
}
}
},
"input-nbt": {
"a:A": {
"nbt": "{id:\"thaumicwonders:tileprimordialaccelerator\",ForgeCaps:{\"abyssalcraft:itemtransfer\":{configurations:[],isRunning:0b},\"nuclearcraft:capability_default_radiation_resistance\":{radiationResistance:0.0d}},Items:[]}"
}
},
"shape": [
[
[
"a:A",
"b",
"b",
"b",
"b",
"b",
"b",
"b",
"c"
]
]
]
}
@@ -23,10 +23,10 @@
}
},
"b": {
"id": "thaumadditions:mithrillium_smeltery",
"id": "thaumadditions:mithrillium_smelter",
"meta": 11,
"item": {
"id": "thaumadditions:mithrillium_smeltery",
"id": "thaumadditions:mithrillium_smelter",
"count": 1
}
}
@@ -23,10 +23,10 @@
}
},
"b": {
"id": "thaumadditions:adaminite_smeltery",
"id": "thaumadditions:adaminite_smelter",
"meta": 11,
"item": {
"id": "thaumadditions:adaminite_smeltery",
"id": "thaumadditions:adaminite_smelter",
"count": 1
}
}
@@ -23,10 +23,10 @@
}
},
"b": {
"id": "thaumadditions:mithminite_smeltery",
"id": "thaumadditions:mithminite_smelter",
"meta": 11,
"item": {
"id": "thaumadditions:mithminite_smeltery",
"id": "thaumadditions:mithminite_smelter",
"count": 1
}
}
+14
View File
@@ -141,6 +141,8 @@ cyclicmagic {
# Stardew Furnaces: Quickly fill a furnace by hitting it with fuel or an item, or interact with an empty hand to pull out the results [Inspired by Stardew Valley. Left click only] [default: true]
B:"Furnace Speed"=false
# Default modifier for heart containers a new player will start with when first joining the world. Will not affect existing players once they have joined. (For Maximum heart modifier limit given by the heart containers see 'modpacks' category in the config file) [range: -9 ~ 90, default: 0]
I:HeartModifierInitial=0
# Use a player skull on a sign to name the skull based on the top line [default: true]
@@ -614,6 +616,8 @@ cyclicmagic {
# Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 99]
I:dropper_exact=99
# Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 250]
I:fire_starter=250
# Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 500]
@@ -621,6 +625,8 @@ cyclicmagic {
# Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 50]
I:harvester_block=50
# Fuel/Energy/RF cost to run machine [range: 0 ~ 500000, default: 0]
I:peat_farm=64
# Energy generated by normal Peat [range: 10 ~ 99999, default: 256]
@@ -1297,6 +1303,8 @@ modpacks {
croparia:stem_*
rustic:grape_stem
>
# Maximum number of heart containers you can get by eating heart containers. Does not limit the /setheartmod command [range: 0 ~ 90, default: 10]
I:HeartModifierMax=10
# Maximum number of upgraded hearts [range: 1 ~ 100, default: 20]
@@ -1345,6 +1353,8 @@ modpacks {
# Block Range it will search onclick [range: 2 ~ 256, default: 32]
I:ProspectorRange=32
# Containers that cannot be lifted up with the Empty Sack of Holding. Use block id; for example minecraft:chest [default: [extracells:fluidcrafter], [extracells:ecbaseblock], [extracells:fluidfiller], [refinedstorage:disk_manipulator], [refinedstorage:disk_drive], [refinedstorage:crafter], [refinedstorage:crafter_manager], [refinedstorage:grid], [parabox:parabox], [immersivengineering:metal_device1]]
S:SackHoldingBlacklist <
extracells:fluidcrafter
extracells:ecbaseblock
@@ -1366,7 +1376,11 @@ modpacks {
# Seconds of potion effect caused by using the sleeping mat [range: 0 ~ 600, default: 20]
I:SleepingMatPotion=20
# Damage per second of Diamond spikes [range: 1 ~ 99, default: 5]
I:SpikeDiamondDamage=5
# Damage per second of Iron spikes [range: 1 ~ 99, default: 1]
I:SpikeIronDamage=1
# Does this break low-hardness blocks when thrown [default: false]
@@ -33,5 +33,12 @@
},
"multiplier": 5.0,
"operations": 100
},
{
"catalyst": {
"id": "contenttweaker:droplet_of_the_great_snake"
},
"multiplier": 100.0,
"operations": 100
}
]
File diff suppressed because it is too large Load Diff
+7 -3
View File
@@ -38,7 +38,7 @@ combination_crafting {
B:enabled=true
# How much FE the Crafting Core should hold. [range: 0 ~ 2147483647, default: 5000000]
I:energy_capacity=10000000
I:energy_capacity=5000000
# How much FE/t the Crafting Core should use when crafting by default. [range: 0 ~ 2147483647, default: 500]
I:energy_rate=1000000
@@ -244,6 +244,12 @@ singularity {
2023;runandor_token;aoa3:runandor_tokens;5db7c9
2024;shyrelands_token;aoa3:shyrelands_tokens;9c9e65
2025;vox_ponds_token;aoa3:vox_ponds_tokens;699438
2026;ice_dragonsteel;iceandfire:dragonsteel_ice_ingot;6d99a6
2027;fire_dragonsteel;iceandfire:dragonsteel_fire_ingot;a67065
2028;lightning_dragonsteel;iceandfire:dragonsteel_lightning_ingot;956396
2029;draconium;ore:blockDraconium;490073
2030;infused_diamond;rftools:infused_diamond;00ffef
2031;pure_fluix;ore:crystalPureFluix;7c3494
>
@@ -252,8 +258,6 @@ singularity {
# Should the default Singularity recipes be enabled? [default: true]
B:default_recipes=true
# Disable specific default singularities here.
S:default_singularities <
coal=true
iron=true
+72 -1
View File
@@ -1144,6 +1144,38 @@ if HaveForestryModule Bees <<
Flower_Provider = "extrabees.flower.rock" // See below
}
}
cfg Pyromaniacal {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0x000000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x1788ad
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = Yes // If true - only works at night
Binominal = Pyromaniacal // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
50% I:contenttweaker:rainbow_fire // Can use all the specifiers usable in recipes
)
Specialty = DropsList(
90% I:contenttweaker:rainbow_fire
)
cfg Traits {
Base = "careerbees.devil" // Copy traits from another species
}
}
cfg Ryleyan {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
@@ -1495,7 +1527,7 @@ if HaveForestryModule Bees <<
Nocturnal = No // If true - only works at night
Binominal = Salty // Fluff
Binominal = Stormborn // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
@@ -1514,6 +1546,39 @@ if HaveForestryModule Bees <<
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
cfg Apothecary {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = Yes // Whether icon should be glowing
PrimaryColor = 0x9e951c // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x6d0e80
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Icy // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Apothecary // Fluff
Authority = BDEW
Branch = "gendustry.meatball"
Products = DropsList( // List of drops with chances
15% HoneyComb:apothecary
)
Specialty = DropsList(
69% HoneyComb:apothecary
)
cfg Traits {
Base = "careerbees.mad_scientist" // Copy traits from another species
Never_Sleeps = "forestry.boolTrue" // Override a single trait
}
}
}
@@ -1655,6 +1720,11 @@ if HaveForestryModule Bees <<
PrimaryColor = 0x15688c // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x04151c
}
cfg apothecary { // Section name used in localization, custom stack name, etc.
ID = 14019 // Damage value, must be unique
PrimaryColor = 0x9e951c // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x6d0e80
}
}
@@ -1719,6 +1789,7 @@ if HaveForestryModule Bees <<
mutation: 33% "careerbees.thief" + "magicbees.speciesPupil" => "gendustry.bee.Baguette" Req Temperature Normal
mutation: 24% "extrabees.species.virulent" + "magicbees.speciesDoctoral" => "gendustry.bee.Agricultural" Req Temperature Normal
mutation: 44% "forestry.speciesSpectral" + "magicbees.speciesTEEndearing" => "gendustry.bee.Heraldry" Req Temperature Normal
mutation: 21% "careerbees.devil" + "careerbees.rainbow" => "gendustry.bee.Pyromaniacal" Req Temperature Normal
}
+5 -5
View File
@@ -62,12 +62,12 @@ gendustry.bees.species.Sanitizing=Sanitizing
gendustry.bees.species.Heraldry=Heraldry
gendustry.bees.species.Agricultural=Agricultural
gendustry.honeycomb.agricultural.name=Agricultural Comb
gendustry.honeycomb.heraldry.name=Heraldry
gendustry.honeycomb.helpless.name=Helpless
gendustry.honeycomb.heraldry.name=Heraldry Comb
gendustry.honeycomb.helpless.name=Helpless Comb
gendustry.honeycomb.dark.name=Dark Comb
gendustry.honeycomb.fearful.name=Fearful
gendustry.honeycomb.solitary.name=Solitary
gendustry.honeycomb.deeplearner.name=Deeply Learning
gendustry.honeycomb.fearful.name=Fearful Comb
gendustry.honeycomb.solitary.name=Solitary Comb
gendustry.honeycomb.deeplearner.name=Deeply Learning Comb
gendustry.bees.species.Darkness=Darkness
gendustry.bees.species.Fear=Fear
gendustry.bees.species.Solitude=Solitude
+28 -9
View File
@@ -20,10 +20,18 @@ all {
I:"Amphithere Villager Search Length"=64
# True if animals should run away and hide from dragons and other hostile Ice and Fire mobs. [default: true]
B:"Animals Fear Dragons"=true
B:"Animals Fear Dragons"=false
# True if riding dragons should make the player take a 3rd person view automatically. [default: true]
B:"Auto 3rd person when riding dragon"=true
S:"Biome Names Disabled For Dragons" <
>
S:"Biome Names Enabled For Fire Dragons" <
>
S:"Biome Names Enabled For Ice Dragons" <
>
S:"Biome Types Disabled For Dragons" <
>
# Biomes that pixie villages will not be generated in (e.g. minecraft:plains or roofed_forest) [default: [minecraft:roofed_forest], [biomesoplenty:ominous_woods], [biomesoplenty:mystic_grove]]
S:"Blacklisted Biomes from Pixie Village Generation" <
@@ -103,12 +111,16 @@ all {
686
687
>
I:"Blacklisted Snow Village Dimensions" <
-1
1
>
# True if chickens lay rotten eggs. [default: true]
B:"Chickens Lay Rotten Eggs"=true
# True if the summon crystal can load chunks to find dragons. [default: true]
B:"Chunk Load Summon Crystal"=true
B:"Chunk Load Summon Crystal"=false
# Maximum cockatrice health [range: 1.0 ~ 10000.0, default: 40.0]
S:"Cockatrice Health"=40.0
@@ -198,7 +210,7 @@ all {
I:"Dragon Flute Distance"=4
# How far away dragons will detect gold blocks being destroyed or chests being opened [range: 0 ~ 10000, default: 30]
I:"Dragon Gold Search Length"=30
I:"Dragon Gold Search Length"=0
# Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default [range: 0 ~ 2, default: 0]
I:"Dragon Griefing"=0
@@ -210,13 +222,13 @@ all {
I:"Dragon Hunger Tick Rate"=3000
# Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART! [default: false]
B:"Dragon Moved Wrongly Error Fix"=false
B:"Dragon Moved Wrongly Error Fix"=true
# How many blocks away can dragons spot potential prey. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 128]
I:"Dragon Target Search Length"=128
I:"Dragon Target Search Length"=64
# How many blocks away can dragons wander from their defined "home" position. [range: 1 ~ 10000, default: 40]
I:"Dragon Wander From Home Distance"=40
I:"Dragon Wander From Home Distance"=30
# True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. [default: true]
B:"Dragons Despawn"=true
@@ -273,7 +285,7 @@ all {
>
# Turning this to true simplifies the dragon's pathfinding process, making them dumber when finding a path, but better for servers with many loaded dragons. [default: false]
B:"Experimental Dragon path Finder"=false
B:"Experimental Dragon path Finder"=true
# True if dragons fire/ice/lightning charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag. [default: false]
B:"Explosive Dragon Breath"=false
@@ -292,9 +304,13 @@ all {
# Whether to generate dragon caves or not [default: true]
B:"Generate Dragon Caves"=true
S:"Generate Dragon Den Chance For Biome" <
>
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 360]
I:"Generate Dragon Roost Chance"=360
S:"Generate Dragon Roost Chance For Biome" <
>
# Whether to generate dragon roosts or not [default: true]
B:"Generate Dragon Roosts"=true
@@ -413,7 +429,7 @@ all {
S:"Sea Serpent Base Attack Strength"=4.0
# Default sea serpent health, this is scaled to the sea serpent's particular size [range: 1.0 ~ 10000.0, default: 20.0]
S:"Sea Serpent Base Health"=20.0
S:"Sea Serpent Base Health"=40.0
# Whether or not sea serpents can break weak blocks in their way [default: true]
B:"Sea Serpent Griefing"=true
@@ -467,7 +483,7 @@ all {
B:"Spawn Liches"=true
# True if myrmex colonies are allowed to spawn [default: true]
B:"Spawn Myrmex"=true
B:"Spawn Myrmex"=false
# True if pixie villages are allowed to spawn [default: true]
B:"Spawn Pixies"=true
@@ -567,6 +583,9 @@ all {
152
165
>
I:"Whitelisted Snow Village Dimensions" <
0
>
# How far apart dragon dens, cyclops caves, gorgon temples etc should spawn apart from eachother (this is kept seperate for each type: a dragon roost can still spawn next to a myrmex hive) [range: 0 ~ 2147483647, default: 150]
I:"World Gen Distance"=400
+1 -1
View File
@@ -70,7 +70,7 @@ module {
I:versionNotificationTypes=0
# Don't change this.
I:versionSave=13
I:versionSave=4
}
}
+2
View File
@@ -25,6 +25,8 @@ general {
aquifer, water, 5000000, 10000000, 6, 30, [], [0], [], []
oil, oil, 2500000, 15000000, 6, 40, [1], [], [], []
lava, lava, 250000, 1000000, 0, 30, [1], [], [], []
stormlight, stormlight, 600000, 1000000, 1000, 30, [], [162], [], []
pulsating_starlight, pulsating_starlight, 600000, 1000000, 1000, 30, [], [181], [], []
>
}
+34
View File
@@ -968,6 +968,26 @@
"speedmultiply": 1.0
},
{
"dimension": 162,
"hostile": true,
"result": "default",
"multxp": 1.0,
"healthmultiply": 30.0,
"damagemultiply": 30.0,
"speedmultiply": 1.0
},
{
"dimension": 162,
"hostile": true,
"gamestage":"hardmode",
"result": "default",
"multxp": 1.0,
"healthmultiply": 50.0,
"damagemultiply": 50.0,
"speedmultiply": 1.0
},
{
"dimension": 801,
"hostile": true,
@@ -1466,6 +1486,20 @@
},
"onjoin": true,
"result": "deny"
},
{
"mob": [
"ebwizardry:storm_elemental"
],
"dimension": 162,
"mincount": {
"amount": 40,
"hostile": true,
"perplayer": true
},
"onjoin": true,
"result": "deny"
}
]
+6426 -2196
View File
File diff suppressed because it is too large Load Diff
+63 -13
View File
@@ -21,6 +21,16 @@ world-1058675469 {
}
world-114739221 {
B:bookmarkOverlayEnabled=true
B:cheatItemsEnabled=false
S:defaultFluidContainerItem=
B:editEnabled=false
S:filterText=salt fi
B:overlayEnabled=true
}
world-1206224488 {
B:bookmarkOverlayEnabled=false
B:cheatItemsEnabled=true
@@ -453,6 +463,16 @@ world1430200888 {
}
world1438726897 {
B:bookmarkOverlayEnabled=true
B:cheatItemsEnabled=false
S:defaultFluidContainerItem=
B:editEnabled=false
S:filterText=@aoa buc
B:overlayEnabled=true
}
world1462396430 {
B:bookmarkOverlayEnabled=true
B:cheatItemsEnabled=false
@@ -496,6 +516,25 @@ world1690200562 {
}
world1706203806 {
# Show the list of bookmarks next to open GUIs.
B:bookmarkOverlayEnabled=false
# Give items instead of showing the recipe.
B:cheatItemsEnabled=false
# Default item to use to fill up fluids when clicking on a fluid ingredient in the menu, (format: item_name@meta)
S:defaultFluidContainerItem=
# Hide and unhide ingredients by clicking them in the list.
B:editEnabled=false
S:filterText=quantum
# Show the list of ingredients next to open GUIs.
B:overlayEnabled=true
}
world1855637915 {
B:bookmarkOverlayEnabled=true
B:cheatItemsEnabled=false
@@ -712,6 +751,16 @@ world3584 {
}
world36311592 {
B:bookmarkOverlayEnabled=true
B:cheatItemsEnabled=true
S:defaultFluidContainerItem=
B:editEnabled=false
S:filterText=resona
B:overlayEnabled=true
}
world382006890 {
B:bookmarkOverlayEnabled=true
B:cheatItemsEnabled=true
@@ -723,20 +772,21 @@ world382006890 {
world411737388 {
# Show the list of bookmarks next to open GUIs.
B:bookmarkOverlayEnabled=true
# Give items instead of showing the recipe.
B:cheatItemsEnabled=false
# Default item to use to fill up fluids when clicking on a fluid ingredient in the menu, (format: item_name@meta)
B:bookmarkOverlayEnabled=false
B:cheatItemsEnabled=true
S:defaultFluidContainerItem=
# Hide and unhide ingredients by clicking them in the list.
B:editEnabled=false
S:filterText=ichorium
S:filterText=mag fing
B:overlayEnabled=true
}
# Show the list of ingredients next to open GUIs.
world43632217 {
B:bookmarkOverlayEnabled=true
B:cheatItemsEnabled=true
S:defaultFluidContainerItem=
B:editEnabled=false
S:filterText=pulsat
B:overlayEnabled=true
}
@@ -900,10 +950,10 @@ world856673306 {
world922450129 {
B:bookmarkOverlayEnabled=true
B:cheatItemsEnabled=true
B:cheatItemsEnabled=false
S:defaultFluidContainerItem=
B:editEnabled=false
S:filterText=book
S:filterText=primord
B:overlayEnabled=true
}
+22 -4
View File
@@ -5215,7 +5215,7 @@
"silktouch": true,
"dropsList": [
{
"itemStack": "abyssalcraft:nitre:0",
"itemStack": "thermalfoundation:material:772",
"fortunes": {
"0": 1.9966,
"1": 2.6524,
@@ -17833,6 +17833,18 @@
"silktouch": false,
"dim": "Dim 164: Myrmex"
},
{
"block": "iceandfire:myrmex_desert_resin_block:0",
"distrib": "0,0.0;62,0.0;63,4.140625E-5;64,0.0;68,0.0;69,1.09375E-5;70,0.0;",
"silktouch": false,
"dim": "Dim 164: Myrmex"
},
{
"block": "iceandfire:myrmex_jungle_resin_block:0",
"distrib": "0,0.0;62,0.0;63,4.140625E-5;64,0.0;68,0.0;69,1.09375E-5;70,0.0;",
"silktouch": false,
"dim": "Dim 164: Myrmex"
},
{
"block": "thaumcraft:crystal_aer:0",
"distrib": "0,0.0;10,0.0;11,3.4375E-5;12,2.5E-5;13,2.5E-5;14,3.046875E-5;15,2.421875E-5;16,2.34375E-5;17,2.734375E-5;18,2.421875E-5;19,3.515625E-5;20,4.375E-5;21,2.421875E-5;22,2.734375E-5;23,2.65625E-5;24,2.421875E-5;25,3.75E-5;26,3.984375E-5;27,5.0E-5;28,3.046875E-5;29,3.4375E-5;30,1.953125E-5;31,3.671875E-5;32,3.203125E-5;33,2.1875E-5;34,2.96875E-5;35,3.28125E-5;36,2.578125E-5;37,2.421875E-5;38,2.1875E-5;39,2.03125E-5;40,1.71875E-5;41,3.90625E-5;42,3.515625E-5;43,3.59375E-5;44,2.34375E-5;45,3.046875E-5;46,1.40625E-5;47,2.109375E-5;48,1.484375E-5;49,1.875E-5;50,1.71875E-5;51,1.171875E-5;52,1.015625E-5;53,7.8125E-6;54,9.375E-6;55,1.25E-5;56,1.09375E-5;57,7.8125E-6;58,9.375E-6;59,7.8125E-6;60,8.59375E-6;61,0.0;62,3.125E-6;63,5.46875E-6;64,0.0;66,0.0;67,7.8125E-7;68,1.5625E-6;69,0.0;70,0.0;71,2.34375E-6;72,1.5625E-6;73,0.0;77,0.0;78,3.90625E-6;79,1.5625E-6;80,0.0;",
@@ -55657,6 +55669,12 @@
"silktouch": true,
"dim": "Dim 1: the_end"
},
{
"block": "biomesoplenty:grass:0",
"distrib": "0,0.0;61,0.0;62,7.8125E-8;63,7.8125E-7;64,0.0;65,0.0;66,7.8125E-8;67,7.8125E-7;68,0.0;69,0.0;70,2.34375E-7;71,2.34375E-6;72,0.0;101,0.0;102,2.34375E-6;103,2.34375E-6;104,0.0;105,0.0;106,2.34375E-6;107,2.34375E-6;108,0.0;109,0.0;110,7.8125E-6;111,7.8125E-6;112,0.0;113,0.0;114,2.734375E-6;115,2.734375E-6;116,0.0;117,0.0;118,1.5625E-6;119,1.5625E-6;120,0.0;125,0.0;126,1.5625E-6;127,1.5625E-6;128,0.0;141,0.0;142,5.078125E-6;143,5.078125E-6;144,0.0;",
"silktouch": true,
"dim": "Dim 1: the_end"
},
{
"block": "minecraft:chorus_flower:0",
"distrib": "0,0.0;37,0.0;38,3.90625E-7;39,0.0;40,0.0;41,7.8125E-7;42,3.90625E-7;43,3.90625E-7;44,0.0;45,3.90625E-7;46,7.8125E-7;47,0.0;49,0.0;50,3.90625E-7;51,0.0;59,0.0;60,7.8125E-7;61,2.734375E-6;62,8.203125E-6;63,1.5625E-5;64,3.90625E-7;65,3.90625E-7;66,2.734375E-6;67,3.515625E-6;68,6.25E-6;69,7.03125E-6;70,1.171875E-5;71,1.0546875E-5;72,8.203125E-6;73,1.015625E-5;74,1.6796876E-5;75,1.171875E-5;76,1.953125E-5;77,1.6796876E-5;78,2.03125E-5;79,1.3671875E-5;80,0.0;81,3.90625E-7;82,0.0;83,3.90625E-7;84,0.0;",
@@ -76585,7 +76603,7 @@
"silktouch": true,
"dropsList": [
{
"itemStack": "abyssalcraft:nitre:0",
"itemStack": "thermalfoundation:material:772",
"fortunes": {
"0": 2.0038,
"1": 2.6689,
@@ -90371,7 +90389,7 @@
"silktouch": true,
"dropsList": [
{
"itemStack": "railcraft:dust:2",
"itemStack": "thermalfoundation:material:772",
"fortunes": {
"0": 1.4979,
"1": 2.0008,
@@ -90388,7 +90406,7 @@
"silktouch": true,
"dropsList": [
{
"itemStack": "railcraft:dust:1",
"itemStack": "thermalfoundation:material:771",
"fortunes": {
"0": 3.5034,
"1": 4.0073,
@@ -0,0 +1,726 @@
{
"registryname": "impetus_syphon",
"localizedname": "Impetus Syphon",
"color": "635e4f",
"parts": [
{
"x": -3,
"y": 0,
"z": 2,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": 1,
"y": 0,
"z": 3,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": 1,
"y": 0,
"z": 2,
"elements": [
"thaumicaugmentation:stone@9"
]
},
{
"x": 1,
"y": 0,
"z": 1,
"elements": [
"thaumicaugmentation:stone@9"
]
},
{
"x": 1,
"y": 0,
"z": 0,
"elements": [
"thaumicaugmentation:stone@9"
]
},
{
"x": 1,
"y": 0,
"z": -1,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": -4,
"y": 2,
"z": 1,
"elements": [
"chisel:arcane_stone1@7"
]
},
{
"x": 1,
"y": 0,
"z": -2,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": 0,
"y": 4,
"z": 1,
"elements": [
"modularmachinery:blockimpetusprovideroutput@0"
]
},
{
"x": -1,
"y": 1,
"z": 2,
"elements": [
"modularmachinery:blockaspectproviderinput@0"
]
},
{
"x": -1,
"y": 1,
"z": 1,
"elements": [
"thaumcraft:stairs_ancient@0"
]
},
{
"x": -1,
"y": 1,
"z": 0,
"elements": [
"modularmachinery:blockaspectproviderinput@0"
]
},
{
"x": 0,
"y": 4,
"z": -3,
"elements": [
"thaumicaugmentation:rift_jar"
]
},
{
"x": 1,
"y": 0,
"z": -3,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": 0,
"y": 7,
"z": 0,
"elements": [
"thaumcraft:stairs_ancient@6"
]
},
{
"x": 0,
"y": 2,
"z": 1,
"elements": [
"chisel:arcane_stone1@7"
]
},
{
"x": 0,
"y": 7,
"z": 1,
"elements": [
"chisel:arcane_stone1@7"
]
},
{
"x": -1,
"y": 1,
"z": -3,
"elements": [
"thaumcraft:stairs_ancient@0"
]
},
{
"x": 0,
"y": 7,
"z": 2,
"elements": [
"thaumcraft:stairs_ancient@7"
]
},
{
"x": 2,
"y": 1,
"z": 3,
"elements": [
"thaumicaugmentation:stone@9"
]
},
{
"x": -4,
"y": 4,
"z": 1,
"elements": [
"thaumicaugmentation:rift_jar"
]
},
{
"x": 0,
"y": 2,
"z": -3,
"elements": [
"chisel:arcane_stone1@7"
]
},
{
"x": -3,
"y": 0,
"z": 0,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": -5,
"y": 1,
"z": 1,
"elements": [
"thaumcraft:stairs_ancient@0"
]
},
{
"x": -3,
"y": 0,
"z": 1,
"elements": [
"thaumicaugmentation:stone@9"
]
},
{
"x": 1,
"y": 3,
"z": -3,
"elements": [
"thaumcraft:stairs_ancient@5"
]
},
{
"x": 0,
"y": 0,
"z": 3,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": -2,
"y": 0,
"z": 1,
"elements": [
"thaumicaugmentation:stone@9"
]
},
{
"x": -2,
"y": 0,
"z": 2,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": 4,
"y": 0,
"z": 4,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": 0,
"y": 0,
"z": -1,
"elements": [
"thaumicaugmentation:stone@9"
]
},
{
"x": 1,
"y": 3,
"z": 2,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": 0,
"y": 0,
"z": 2,
"elements": [
"thaumicaugmentation:stone@9"
]
},
{
"x": -1,
"y": 7,
"z": 1,
"elements": [
"thaumcraft:stairs_ancient@4"
]
},
{
"x": 0,
"y": 0,
"z": 1,
"elements": [
"thaumicaugmentation:stone@9"
]
},
{
"x": 0,
"y": 0,
"z": -4,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": 1,
"y": 2,
"z": 2,
"elements": [
"thaumicaugmentation:stone@9"
]
},
{
"x": 0,
"y": 0,
"z": -2,
"elements": [
"thaumicaugmentation:stone@9"
]
},
{
"x": 0,
"y": 0,
"z": -3,
"elements": [
"thaumicaugmentation:stone@9"
]
},
{
"x": 4,
"y": 1,
"z": 5,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": -4,
"y": 1,
"z": 0,
"elements": [
"thaumcraft:stairs_ancient@2"
]
},
{
"x": -2,
"y": 0,
"z": 0,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": -4,
"y": 1,
"z": 1,
"elements": [
"chisel:arcane_stone1@7"
]
},
{
"x": -1,
"y": 3,
"z": -3,
"elements": [
"thaumcraft:stairs_ancient@4"
]
},
{
"x": -4,
"y": 1,
"z": 2,
"elements": [
"thaumcraft:stairs_ancient@3"
]
},
{
"x": 0,
"y": 6,
"z": 1,
"elements": [
"chisel:arcane_stone1@7"
]
},
{
"x": -3,
"y": 1,
"z": 1,
"elements": [
"thaumcraft:stairs_ancient@1"
]
},
{
"x": 3,
"y": 1,
"z": 4,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": -1,
"y": 0,
"z": -1,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": -1,
"y": 0,
"z": -2,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": -1,
"y": 0,
"z": -3,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": -1,
"y": 0,
"z": 3,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": -5,
"y": 0,
"z": 1,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": 0,
"y": 3,
"z": -3,
"elements": [
"chisel:arcane_stone1@7"
]
},
{
"x": -1,
"y": 0,
"z": 2,
"elements": [
"thaumicaugmentation:stone@9"
]
},
{
"x": 0,
"y": 3,
"z": -4,
"elements": [
"thaumcraft:stairs_ancient@6"
]
},
{
"x": 3,
"y": 0,
"z": 4,
"elements": [
"thaumicaugmentation:stone@9"
]
},
{
"x": -1,
"y": 0,
"z": 1,
"elements": [
"generalized_input_item"
]
},
{
"x": 3,
"y": 0,
"z": 5,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": -1,
"y": 0,
"z": 0,
"elements": [
"thaumicaugmentation:stone@9"
]
},
{
"x": 0,
"y": 3,
"z": -2,
"elements": [
"thaumcraft:stairs_ancient@7"
]
},
{
"x": 0,
"y": 3,
"z": 1,
"elements": [
"chisel:arcane_stone1@7"
]
},
{
"x": 1,
"y": 1,
"z": 0,
"elements": [
"modularmachinery:blockaspectproviderinput@0"
]
},
{
"x": 2,
"y": 2,
"z": 3,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": 1,
"y": 1,
"z": -3,
"elements": [
"thaumcraft:stairs_ancient@1"
]
},
{
"x": 3,
"y": 0,
"z": 3,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": 1,
"y": 1,
"z": 2,
"elements": [
"thaumicaugmentation:stone@9"
]
},
{
"x": 1,
"y": 1,
"z": 1,
"elements": [
"thaumcraft:stairs_ancient@1"
]
},
{
"x": -4,
"y": 0,
"z": 1,
"elements": [
"thaumicaugmentation:stone@9"
]
},
{
"x": -4,
"y": 0,
"z": 2,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": -4,
"y": 0,
"z": 0,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": 0,
"y": 1,
"z": -3,
"elements": [
"chisel:arcane_stone1@7"
]
},
{
"x": 0,
"y": 1,
"z": -4,
"elements": [
"thaumcraft:stairs_ancient@2"
]
},
{
"x": 1,
"y": 7,
"z": 1,
"elements": [
"thaumcraft:stairs_ancient@5"
]
},
{
"x": -5,
"y": 3,
"z": 1,
"elements": [
"thaumcraft:stairs_ancient@4"
]
},
{
"x": -3,
"y": 3,
"z": 1,
"elements": [
"thaumcraft:stairs_ancient@5"
]
},
{
"x": 0,
"y": 5,
"z": 1,
"elements": [
"chisel:arcane_stone1@7"
]
},
{
"x": -4,
"y": 3,
"z": 2,
"elements": [
"thaumcraft:stairs_ancient@7"
]
},
{
"x": 0,
"y": 1,
"z": -2,
"elements": [
"thaumcraft:stairs_ancient@3"
]
},
{
"x": 2,
"y": 0,
"z": 0,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": 0,
"y": 1,
"z": 1,
"elements": [
"chisel:arcane_stone1@7"
]
},
{
"x": -4,
"y": 3,
"z": 0,
"elements": [
"thaumcraft:stairs_ancient@6"
]
},
{
"x": 0,
"y": 1,
"z": 0,
"elements": [
"thaumcraft:stairs_ancient@2"
]
},
{
"x": -4,
"y": 3,
"z": 1,
"elements": [
"chisel:arcane_stone1@7"
]
},
{
"x": 2,
"y": 0,
"z": 2,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": 2,
"y": 0,
"z": 1,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": 0,
"y": 1,
"z": 2,
"elements": [
"thaumcraft:stairs_ancient@3"
]
},
{
"x": 2,
"y": 0,
"z": 4,
"elements": [
"thaumcraft:stone_arcane_brick@0"
]
},
{
"x": 0,
"y": 8,
"z": 1,
"elements": [
"contenttweaker:ichorium_catalyst@0"
]
},
{
"x": 2,
"y": 0,
"z": 3,
"elements": [
"thaumicaugmentation:stone@9"
]
}
]}
@@ -248,7 +248,7 @@
"y": 5,
"z": 1,
"elements": [
"extracpus:crafting_storage_16384k@2"
"nae2:storage_crafting_16384k"
]
},
{
@@ -272,7 +272,7 @@
"y": 5,
"z": 5,
"elements": [
"extracpus:crafting_storage_16384k@2"
"nae2:storage_crafting_16384k"
]
},
{
@@ -456,7 +456,7 @@
"y": 5,
"z": 5,
"elements": [
"extracpus:crafting_storage_16384k@2"
"nae2:storage_crafting_16384k"
]
},
{
@@ -488,7 +488,7 @@
"y": 5,
"z": 1,
"elements": [
"extracpus:crafting_storage_16384k@2"
"nae2:storage_crafting_16384k"
]
},
{
@@ -864,7 +864,7 @@
"y": 1,
"z": 5,
"elements": [
"extracpus:crafting_storage_16384k@2"
"nae2:storage_crafting_16384k"
]
},
{
@@ -888,7 +888,7 @@
"y": 1,
"z": 1,
"elements": [
"extracpus:crafting_storage_16384k@2"
"nae2:storage_crafting_16384k"
]
},
{
@@ -1344,7 +1344,7 @@
"y": 1,
"z": 5,
"elements": [
"extracpus:crafting_storage_16384k@2"
"nae2:storage_crafting_16384k"
]
},
{
@@ -1360,7 +1360,7 @@
"y": 1,
"z": 1,
"elements": [
"extracpus:crafting_storage_16384k@2"
"nae2:storage_crafting_16384k"
]
},
{
@@ -96,7 +96,7 @@
"y": -1,
"z": 0,
"elements": [
"extracpus:crafting_storage_16384k@2"
"nae2:storage_crafting_16384k"
]
},
{
@@ -112,7 +112,7 @@
"y": 1,
"z": 0,
"elements": [
"extracpus:crafting_storage_16384k@2"
"nae2:storage_crafting_16384k"
]
},
{
@@ -264,7 +264,7 @@
"y": -1,
"z": 6,
"elements": [
"extracpus:crafting_storage_16384k@2"
"nae2:storage_crafting_16384k"
]
},
{
@@ -488,7 +488,7 @@
"y": 1,
"z": 6,
"elements": [
"extracpus:crafting_storage_16384k@2"
"nae2:storage_crafting_16384k"
]
},
{
@@ -0,0 +1,270 @@
{
"registryname": "mythic_processor_rolling_machine",
"localizedname": "Mythic Processor: Rolling Machine",
"color": "464f47",
"parts": [
{
"x": -1,
"y": 0,
"z": 0,
"elements": [
"nuclearcraft:fission_block@0"
]
},
{
"x": -1,
"y": 0,
"z": 1,
"elements": [
"nuclearcraft:fission_block@0"
]
},
{
"x": 0,
"y": 2,
"z": 2,
"elements": [
"contenttweaker:awakened_electromagnet@0"
]
},
{
"x": 1,
"y": 2,
"z": 1,
"elements": [
"contenttweaker:awakened_electromagnet@0"
]
},
{
"x": 0,
"y": 0,
"z": 1,
"elements": [
"modularmachinery:blockenergyinputhatch"
]
},
{
"x": 1,
"y": 0,
"z": 0,
"elements": [
"nuclearcraft:fission_block@0"
]
},
{
"x": -1,
"y": 0,
"z": 2,
"elements": [
"nuclearcraft:fission_block@0"
]
},
{
"x": 1,
"y": 2,
"z": 2,
"elements": [
"contenttweaker:awakened_electromagnet@0"
]
},
{
"x": 1,
"y": 0,
"z": 1,
"elements": [
"nuclearcraft:fission_block@0"
]
},
{
"x": 0,
"y": 0,
"z": 2,
"elements": [
"generalized_input_item"
]
},
{
"x": 1,
"y": 0,
"z": 2,
"elements": [
"nuclearcraft:fission_block@0"
]
},
{
"x": -1,
"y": 3,
"z": 0,
"elements": [
"nuclearcraft:fission_block@0"
]
},
{
"x": 0,
"y": 3,
"z": 0,
"elements": [
"techreborn:rolling_machine"
]
},
{
"x": -1,
"y": 3,
"z": 1,
"elements": [
"nuclearcraft:fission_block@0"
]
},
{
"x": 0,
"y": 3,
"z": 1,
"elements": [
"contenttweaker:mythic_coil_t1@0"
]
},
{
"x": 1,
"y": 3,
"z": 0,
"elements": [
"nuclearcraft:fission_block@0"
]
},
{
"x": -1,
"y": 1,
"z": 0,
"elements": [
"contenttweaker:awakened_electromagnet@0"
]
},
{
"x": -1,
"y": 3,
"z": 2,
"elements": [
"nuclearcraft:fission_block@0"
]
},
{
"x": 0,
"y": 3,
"z": 2,
"elements": [
"generalized_output_item"
]
},
{
"x": 1,
"y": 3,
"z": 1,
"elements": [
"nuclearcraft:fission_block@0"
]
},
{
"x": 0,
"y": 1,
"z": 0,
"elements": [
"contenttweaker:awakened_electromagnet@0"
]
},
{
"x": -1,
"y": 1,
"z": 1,
"elements": [
"contenttweaker:awakened_electromagnet@0"
]
},
{
"x": 1,
"y": 3,
"z": 2,
"elements": [
"nuclearcraft:fission_block@0"
]
},
{
"x": 1,
"y": 1,
"z": 0,
"elements": [
"contenttweaker:awakened_electromagnet@0"
]
},
{
"x": -1,
"y": 1,
"z": 2,
"elements": [
"contenttweaker:awakened_electromagnet@0"
]
},
{
"x": 0,
"y": 1,
"z": 2,
"elements": [
"contenttweaker:awakened_electromagnet@0"
]
},
{
"x": 1,
"y": 1,
"z": 1,
"elements": [
"contenttweaker:awakened_electromagnet@0"
]
},
{
"x": 1,
"y": 1,
"z": 2,
"elements": [
"contenttweaker:awakened_electromagnet@0"
]
},
{
"x": -1,
"y": 2,
"z": 0,
"elements": [
"contenttweaker:awakened_electromagnet@0"
]
},
{
"x": -1,
"y": 2,
"z": 1,
"elements": [
"contenttweaker:awakened_electromagnet@0"
]
},
{
"x": 0,
"y": 2,
"z": 0,
"elements": [
"contenttweaker:awakened_electromagnet@0"
]
},
{
"x": -1,
"y": 2,
"z": 2,
"elements": [
"contenttweaker:awakened_electromagnet@0"
]
},
{
"x": 1,
"y": 2,
"z": 0,
"elements": [
"contenttweaker:awakened_electromagnet@0"
]
}
]}
File diff suppressed because it is too large Load Diff
@@ -1,6 +1,6 @@
{
"registryname": "mythical_resource_miner_tier6",
"localizedname": "Energenic Mythical Void Resource Miner",
"localizedname": "Endergenic Mythical Void Resource Miner",
"color": "383836",
"parts": [
{
+15 -5
View File
@@ -13,11 +13,17 @@ auto-assembly {
# Set whether to skip blocks containing NBTs. [default: false]
B:skipBlockContainNBT=false
# Set how many ticks to assemble the block once. [range: 0 ~ 1000, default: 5]
# Set how many ticks to assemble the block once. [range: 1 ~ 1000, default: 5]
I:tickBlock=3
}
client {
# (Experimental) When enabled, Machinery Preview attempts to use optimized rendering to dramatically improve smoothness in the case of large machinery, note that this can cause potential issues such as rendering misalignment. [default: false]
B:enable-structure-preview-display-list=false
}
display {
energy {
@@ -93,7 +99,7 @@ energyhatch {
S:HUGE=1310720
# Energy storage size of the energy hatch. [range: 0 ~ 9223372036854775807, default: 524288]
S:LUDICROUS=5242880
S:LUDICROUS=52242880
# Energy storage size of the energy hatch. [range: 0 ~ 9223372036854775807, default: 8192]
S:NORMAL=81920
@@ -258,7 +264,13 @@ general {
# When enabled, allows you to use the flux network to transfer larger amounts of energy than 2147483647. [default: true]
B:enable-fluxnetworks-integration=true
# Defines the _default_ color for machine casings as items or blocks. (Hex color without alpha) Has to be defined both server and clientside! [default: FF4900]
# When enabled, the controller sends the full NBT to the client at the start and completion of the recipe, which can be helpful for machinery where the client needs to perform special operations. [default: false]
B:enable-full-data-sync=false
# When enabled, players using the controller will have their owner checked and non-owners will be denied access. [default: false]
B:enable-security-system=false
# Defines the _default_ color for machine casings as items or blocks. (Hex color without alpha) Has to be defined both server and clientside! [default: FFFFFF]
S:general-casing-color=FF4900
# When delayed-structure-check is enabled, what is the maximum check interval? (TimeUnit: Tick) [range: 2 ~ 1200, default: 100]
@@ -269,8 +281,6 @@ general {
# When enabled, Modules no longer register a separate controller for each machine, and the modular-controller-compatible-mode option is turned off. [default: false]
B:only-one-machine-controller=false
# Provide selective updates for certain tile entities that tend to consume a lot of bandwidth to relieve network pressure. [default: true]
B:selective-update-tileentity=true
# The multiblock structure checks the structural integrity at how often? (TimeUnit: Tick) [range: 1 ~ 1200, default: 30]
@@ -19,6 +19,12 @@
"io": "input",
"operation": 1,
"multiplier": 0.05
},
{
"target": "modularmachinery:energy",
"io": "input",
"operation": 1,
"multiplier": 1000.0
}
]
}
+70
View File
@@ -0,0 +1,70 @@
# Configuration file
beam_formers {
B:enabled=true
# Use GregTech CEu shaders if possible
B:gregtech_shaders=true
}
dense_cells {
# Add CPU storage counterparts
B:dense_cpu_storage_units=true
B:enabled=true
}
dense_cpu_coprocessors {
B:enabled=true
}
dense_fluid_cells {
B:enabled=true
}
interface_p2p {
B:enabled=true
}
jei_hooks {
# Enable viewing Storage Cell contents using JEI recipes
B:cell_view=true
# Enable holding Control to mass-order missing items
B:ctrl_craft=true
B:enabled=true
}
pattern_multi_tool {
B:enabled=true
# Add Pattern Multi-Tool features to AE2 GUIs
B:mixin_into_ae_guis=true
}
reconstruction_chamber {
B:enabled=true
}
upgrades {
B:enabled=true
# Enable Hyper-Acceleration Upgrade cards
B:hyper_acceleration=true
}
void_cells {
# Enable Matter Condenser power
B:condenser_power=true
B:enabled=true
}
+3 -3
View File
@@ -810,8 +810,8 @@ heat_exchanger {
# Multiplier for heat transfer rate to and from this type of tube. For heat exchanging tubes, heating recipes will be faster by this factor while cooling recipes will be slower by this factor. For condensation tubes, recipes will simply be faster by this factor. Order: copper, hard carbon, thermoconducting alloy.
D:heat_exchanger_conductivity <
1.0
1.1
1.25
0.2
5.5
>
# Multiplier for the heat required to cool hot coolant.
@@ -1775,7 +1775,7 @@ turbine {
# Base RF produced per processed mB of this type of steam. Order: high pressure, low pressure, standard.
D:turbine_power_per_mb <
100.0
1000.0
25.0
25.0
>
+229
View File
@@ -0,0 +1,229 @@
# Configuration file
general {
##########################################################################################################
# entity configurations
#--------------------------------------------------------------------------------------------------------#
# These configs involve the changes to entities.
# Enable debug mode to get the names of potions, entities and potential damage sources
# For the player use "minecraft:player"
##########################################################################################################
"entity configurations" {
# Cancels a damage source affecting a specified entity.
# Format: "<modid:entity>;?<modid:attacker>;<damageSource1>;...;<damageSourceN>"
# Where: <modid:entity> is the entity.
# ?<modid:attacker> is the optional entity that needs to deal the specified damage
# <damageSource#> is the list of names of the damages dealt.
# Example:
# S:"Cancel Damage Sources" <
# minecraft:player;indirectMagic
# minecraft:zombie;onFire;indirectMagic
# minecraft:player;minecraft:stray;arrow
# minecraft:player;minecraft:blaze;mob;fireball
# >
S:"Cancel Damage Sources" <
>
# Cancels a potion effect being able to be applied to a specified entity.
# Format: "<modid:entity>;<effect1>;<effect2>;...<effectN>"
# Where: <modid:entity> is the entity from the 'modid' mod for which to cancel the <effect#> potion effect.
# Example:
# S:"Cancel Potion Effects" <
# minecraft:player;minecraft:strength;minecraft:regeneration;minecraft:weakness
# minecraft:zombie;minecraft:invisibility;minecraft:speed
# >
S:"Cancel Potion Effects" <
>
# Death Spawns allows mobs to be summoned when an entity dies.
# Format: <modid:entity>;<modid:spawn>;<spawnRange>;<disableXP>;<disableLoot>;<autoAggro>;<?sound>;?<nbt>;?<chance>
# Where: <modid:master> and <modid:spawn> are the entities for the entity that dies and the mob that spawns respectively.
# <spawnRange> is the min-max range of summons that can spawn in one cycle.
# <disableXP> and <disableLoot> are true/false values and will make it so that the summoned entities do not drop XP or Loot respectively
# <autoAggro> is a true/false value will set the summoned entities to aggro onto the target of the dying entity if set to true
# <?sound> is the (optional) sound that will be played when the summon happens
# ?<nbt> optional NBT to apply to the summon on spawn.
# <?chance> is the (optional) percentage (0-100 exclusive-inclusive) chance that the summons will spawn (100 by default).
# Example:
# S:"Death Spawns" <
# minecraft:zombie;minecraft:spider;2-5;true;false;true;minecraft:ambient.cave
# minecraft:zombie;minecraft:villager;1;false;false;false;minecraft:entity.enderdragon.growl;{NoAI:1b}
# minecraft:zombie;minecraft:villager;1;false;false;false;minecraft:entity.enderdragon.growl;{NoAI:1b};50
# >
S:"Death Spawns" <
>
# Allows entities to regain health after killing enemies of certain target type
# Format: <modid:entity>;?<modid:target>;<healthPercentage>;<lastManStanding>;?<radius>
# Where: <modid:entity> is the entity which will regain health.
# ?<modid:target> is the optional target entity which has to die in the region for the health regain to occur. If left empty, any entity which dies will count as a target
# <healthPercentage> is the health percentage (0-100 inclusive) of the 'entity's max health which will be regained.
# <lastManStanding> is a true/false value. If true, then the health regain will only happen if last target type has died nearby.
# ?<radius> is an optional value representing the distance range to check. If left empty or <= 0 then the area is turned global and will check all loaded entities of the target type
S:"Instant Health Regain" <
>
# Mob Defense allows to apply potions effects to the attacker when a mob takes damage.
# Format: <modid:entity><potionEffect>;<health>;<potionLevel>;<potionDuration>;<chance>;<?sound>;?<dimension>;?<damageType>
# Where: <modid:entity> is the entity that takes damage.
# <potionEffect> is the name of the potion effect to use.
# <health> is the percentage (0-100 exclusive-inclusive) that the entity has to be at to apply the effect.
# <potionLevel> is the tier of the potion starting at 0. For example, Poison I has level 0, Speed II has level 1.
# <potionDuration> is the duration in seconds of the potion.
# <chance> is the percentage (0-100 exclusive-inclusive) chance that the effect will take place on attack.
# <?sound> is the (optional) sound that will be played when the defense happens
# ?<dimension> is an optional list of dimension ids in which the effect can/cannot be applied in. This takes form of '[1, -1, 2, 3, ...]'. You can prefix this list with '!' to turn it into a list of dimensions to block instead. For example '![0]' would block only the Overworld.
# ?<damageType> is the kind of damage that this is triggered by. Leaving this empty results in every damage counting, 'mob' and 'player' results in mob and player melee only respectively, 'arrow' results in an arrow shot etc.
S:"Mob Defense" <
>
# Mob Offense allows to apply potions effects when a mob damages another entity.
# Format: <modid:entity>;<potionEffect>;<health>;<potionLevel>;<potionDuration>;<chance>;<?sound>;?<dimension>;?<damageType>
# Where: <modid:entity> is the entity that does the melee.
# <potionEffect> is the name of the potion effect to use.
# <health> is the percentage (0-100 exclusive-inclusive) that the entity has to be at to apply the effect.
# <potionLevel> is the tier of the potion starting at 0. For example, Poison I has level 0, Speed II has level 1.
# <potionDuration> is the duration in seconds of the potion.
# <chance> is the percentage (0-100 exclusive-inclusive) chance that the effect will take place on attack.
# <?sound> is the (optional) sound that will be played when the attack happens
# ?<dimension> is an optional list of dimension ids in which the effect can/cannot be applied in. This takes form of '[1, -1, 2, 3, ...]'. You can prefix this list with '!' to turn it into a list of dimensions to block instead. For example '![0]' would block only the Overworld.
# ?<damageType> is the kind of damage that this is triggered by. Leaving this empty results in every damage counting, 'mob' and 'player' results in mob and player melee only respectively, 'arrow' results in an arrow shot etc.
S:"Mob Offense" <
>
# Summon Spawns allows mobs to be summoned when an entity has a target and reaches a certain health.
# Format: <modid:master>;<modid:summon>;<healthPercentage>;<spawnRange>;<cooldownRange>;<bypass>;<despawnOnDeath>;<maxCap>;<disableXP>;<disableLoot>;<autoAggro>;<?sound>;?<id>;?<nbt>
# Where: <modid:master> and <modid:summon> are the entities for the master and the mob to summon respectively.
# <healthPercentage> is a value between 0 and 100 (inclusive) which determines the health that the master entity has to be at to spawn the summon
# <spawnRange> is a '-' separated min-max range of summons that can spawn in one cycle. Additionally higher value determines the maximum amount of this summon entity that can exist by the master entity.
# <cooldownRange> is a '-' separated range of seconds to wait between each cycle.
# <bypass> is a true/false value. If set to true it will ignore the <maxSpawn> restriction and allow more summons to spawn.
# <despawnOnDeath> is a true/false value and will cause all summons of this type to die when the master entity dies.
# <maxCap> is the maximum amount of this summon type that can ever be spawned by this entity. Set this to 0 or less to disable
# <disableXP> and <disableLoot> are true/false values and will make it so that the summoned entities do not drop XP or Loot respectively
# <autoAggro> is a true/false value will set the summoned entities to aggro onto the target of the master if set to true
# ?<requireTarget> is an (optional) true/false value which checks if the summon requires the master to be targeting another entity. This can be used for entities that do not use targets as normal combat system, for example the Ender Dragon
# ?<sound> is the (optional) sound that will be played when the summon happens
# ?<nbt> optional NBT to apply to the summon on spawn.
# ?<id> optional number if you want to have a master:summon combo more than once. This has to be unique.
# Example:
# S:"Summon Spawns" <
# minecraft:zombie;minecraft:skeleton;100;1;3-5;false;true;0;true;true;true;minecraft:ambient.cave;{NoAI:1b}
# minecraft:zombie;minecraft:skeleton;50;3-4;5-20;false;true;30;true;false;true;minecraft:entity.enderdragon.growl;1
# minecraft:zombie;minecraft:bat;60;1;6-10;true;false;30;false;false;false;minecraft:ambient.cave
# minecraft:player;minecraft:rabbit;80;3-7;5-20;false;true;0;false;true;false;minecraft:ambient.cave
# minecraft:ender_dragon;minecraft:vex;80;6-8;10-20;false;true;80;true;false;true;true;minecraft:entity.enderdragon.growl
# >
S:"Summon Spawns" <
minecraft:ender_dragon;minecraft:vex;80;6-8;10-20;false;false;50;true;false;false;true
minecraft:ender_dragon;divinerpg:ender_triplets;50;1-2;10-20;false;false;20;true;false;false;true
twilightforest:naga;ebwizardry:storm_elemental;90;5-10;10-20;false;false;30;true;false;false;true
twilightforest:ur_ghast;twilightforest:tower_ghast;90;3-5;10-20;false;false;15;true;false;false;true
mowziesmobs:naga;twilightforest:tower_ghast;90;3-5;10-20;false;false;15;true;false;false;true
mowziesmobs:frostmaw;divinerpg:frost;90;3-5;10-20;false;false;15;true;false;false;true
iceandfire:dread_queen;iceandfire:dread_thrall;90;3-5;10-20;false;false;5;true;false;false;true
iceandfire:dread_queen;iceandfire:dread_lich;90;3-5;10-20;false;false;5;true;false;false;true
iceandfire:dread_queen;iceandfire:dread_ghoul;90;3-5;10-20;false;false;5;true;false;false;true
iceandfire:dread_queen;iceandfire:dread_beast;90;3-5;10-20;false;false;5;true;false;false;true
iceandfire:dread_queen;iceandfire:dread_knight;90;3-5;10-20;false;false;5;true;false;false;true
iceandfire:dread_queen;iceandfire:dread_scuttler;90;3-5;10-20;false;false;5;true;false;false;true
minecraft:wither;minecraft:skeleton;80;3-5;20-30;false;false;15;true;false;false;true
minecraft:wither;minecraft:wither_skeleton;60;3-5;20-30;false;false;15;true;false;false;true
minecraft:wither;aoa3:wither_wizard;60;1-2;10-20;false;false;4;true;false;false;true
aoa3:shadowlord;aoa3:anemia;50;1-2;10-20;false;true;10;true;false;false;true
aoa3:elusive;aoa3:distorter;80;1-2;10-20;false;true;10;true;false;false;true
aoa3:tyrosaur;aoa3:iosaur;80;1-2;10-20;false;true;10;true;false;false;true
aoa3:kror;aoa3:arocknid;80;1-2;10-20;false;true;10;true;false;false;true
aoa3:hydrolisk;aoa3:pincher;80;1-2;10-20;false;true;10;true;false;false;true
aoa3:voxxulon;aoa3:toxxulous;80;1-2;10-20;false;true;10;true;false;false;true
aoa3:visualent;aoa3:visular;80;1-2;10-20;false;true;10;true;false;false;true
aoa3:visualent;aoa3:visulon;80;1-2;10-20;false;true;10;true;false;false;true
divinerpg:parasecta;aoa3:modulo;80;1-2;10-20;false;true;10;true;false;false;true
divinerpg:king_of_scorchers;divinerpg:scorcher;80;1-2;10-20;false;true;10;true;false;false;true
botania:pink_wither;aoa3:explodot;99;10-12;15-20;false;true;40;true;false;false;true
botania:pink_wither;aoa3:nightfly;99;5-8;15-20;false;true;20;true;false;false;true
>
}
##########################################################################################################
# vehicle configurations
#--------------------------------------------------------------------------------------------------------#
# These configs related to the use of entities as vehicles, such as minecarts or boats.
# For the player use "minecraft:player"
##########################################################################################################
"vehicle configurations" {
# Allows you to prevent entities to mount these vehicle.
# You can block specific vehicle entities or entire mods.
# Format: <modid:vehicle> OR <modid>
# Where: <modid:vehicle> is the entity vehicle to disallow.
# <modid> is the modid name of the mod to disallow vehicles from.
S:"Cancel Vehicle Mounting" <
>
# This allows vehicles to be excluded from the Cancel Vehicle Mounting config.
# You can put the vehicle entity (to override a mod vehicle cancel) or a vehicle;entity pair (to override a specific vehicle cancel).
# Format: <modid:vehicle> OR <modid:vehicle>;<modid:entity>
# Where: <modid:vehicle> is the vehicle to override.
# <modid:entity> is the entity to override from the vehicle
S:"Cancel Vehicle Mounting Overrides" <
>
# This allows the passanger entities to be excluded globally from the Cancel Vehicle Mounting config.
# Format: <modid:entity>
# Where: <modid:entity> is the entity to globally exclude from the Cancel Vehicle Mounting.
S:"Global Cancel Vehicle Mounting Overrides" <
>
# Should the Cancel Vehicle Mounting list be treated as a blocklist instead
B:treatAtBlocklist=true
}
##########################################################################################################
# miscellaneous configurations
#--------------------------------------------------------------------------------------------------------#
# These are misc configs.
# For the player use "minecraft:player"
##########################################################################################################
"miscellaneous configurations" {
# This multiplier is applied to all entities when they swim that are not on the blocklist.
D:globalSwimSpeedMultiplier=1.0
# This config allows natural spawns on most solid blocks such as slabs or stairs.
B:naturalSpawnBuff=false
# This blocklist prevents the given entities from receiving the Global Swim Speed Multiplier
S:rawGlobalSwimSpeedBlocklist <
>
# This multiplier increases the swim speed for the specified entity by a specified amount. It stacks with the global speed multiplier.
# Format: <modid:entity>;<multiplier>
# Where: <modid:entity> is the entity to apply the multiplier for, and
# <multiplier> is the value to multiply the speed by.
S:rawSwimSpeedMultipliers <
>
# Uses the rawGlobalSwimSpeedBlocklist as an allowlist instead
B:treatGlobalSwimSpeedAsAllowlist=false
}
##########################################################################################################
# debug configurations
#--------------------------------------------------------------------------------------------------------#
# This mod uses a variety of different aspects of the game which require internal names.
# These configs allow you to get those names to use in the configs.
##########################################################################################################
"debug configurations" {
# Enables the debug mode.
# Debug mode enables debug items to register as well as commands to help with finding out certain values to use in the configs, such as entity/potion names or damage types.
B:enableDebugMode=false
}
}
@@ -287,6 +287,16 @@
"radixcore"
]
},
{
"classesToPatch": [
"radixcore.network.ByteBufIO"
],
"classAllowlist": [],
"packageAllowlist": [
"radixcore",
"mca"
]
},
{
"classesToPatch": [
"net.smart.moving.SmartMovingPacketStream"
@@ -2959,17 +2959,9 @@ entity_list {
# Allows the gathering and spawning of mod_lavacow.boneworm [default: true]
B:"mod_lavacow:boneworm"=true
# Allows the gathering and spawning of mod_lavacow.cactoid [default: true]
B:"mod_lavacow:cactoid"=true
# Allows the gathering and spawning of mod_lavacow.cactyrant [default: true]
B:"mod_lavacow:cactyrant"=true
# Allows the gathering and spawning of mod_lavacow.enigmoth [default: true]
B:"mod_lavacow:enigmoth"=true
# Allows the gathering and spawning of mod_lavacow.enigmoth_larva [default: true]
B:"mod_lavacow:enigmoth_larva"=true
# Allows the gathering and spawning of mod_lavacow.foglet [default: true]
+7
View File
@@ -0,0 +1,7 @@
{
"_header": "spark configuration file - https://spark.lucko.me/docs/Configuration",
"viewerUrl": "https://spark.lucko.me/",
"bytebinUrl": "https://spark-usercontent.lucko.me/",
"disableResponseBroadcast": false,
"loadingProfiler_ENABLED": false
}
+2 -2
View File
@@ -1,5 +1,5 @@
#Splash screen properties
#Tue Nov 14 06:59:52 PST 2023
#Sun Feb 04 10:00:44 PST 2024
background=0xBFBFBF
memoryGood=0x00091A
font=0x960826
@@ -9,8 +9,8 @@ memoryLow=0x00091A
rotate=false
memoryWarn=0x00091A
showMemory=true
bar=0x00091A
enabled=true
bar=0x00091A
resourcePackPath=resources
logoOffset=0
forgeTexture=fml\:textures/gui/forge.png
Binary file not shown.
+1 -1
View File
@@ -188,7 +188,7 @@ industrial_furnace {
I:IndustrialFurnaceMaxEnergy=40000
# Industrial Blast Furnace Max Input (Value in EU) [Default=128]
I:IndustrialFurnaceMaxInput=128
I:IndustrialFurnaceMaxInput=1024
}
-1
View File
@@ -424,7 +424,6 @@ world {
7=5
17=5
20=5
111=5
66=5
>
+163
View File
@@ -0,0 +1,163 @@
# Configuration file
blacklist {
# modid:unlocalized [default: ]
S:blacklistedBlocks <
>
# Fully qualified class name [default: ]
S:blacklistedTiles <
>
}
colortext {
# Allows you to change the color when switching operating modes.All currently available colors can be viewed at this link or on the ForgeAPI-1.12.2 website : https://clck.ru/385Fyh [default: RED]
S:"Color Don'tWork"=RED
# [default: GREEN]
S:"Color Work"=GREEN
}
general {
# Saving data after re-entering the world [default: true]
B:SaveData=true
# Old shift mode change of operation and speed [default: false]
B:default_Change_Mode=false
# (For Server Owners) Is it logged when someone places a Torcherino? [default: true]
B:logPlacement=true
}
particle {
# Spawn of particles in the radius of work [default: true]
B:SpawnParticle=true
# The required number of ticks for the spawn of particles [range: 20 ~ 32767, default: 25]
I:TickCount=25
}
torcherino_lvl_1 {
# Number of acceleration modes [range: 1 ~ 32767, default: 5]
I:Modes=5
# Acceleration 1 = 100% [range: 1 ~ 32767, default: 1]
I:Speed=1
# Working radius [range: 1 ~ 32767, default: 5]
I:WorkR=5
}
torcherino_lvl_1_compressed {
# Number of acceleration modes [range: 1 ~ 32767, default: 5]
I:Modes=5
# Acceleration 1 = 100% [range: 1 ~ 32767, default: 9]
I:Speed=9
# Working radius [range: 1 ~ 32767, default: 5]
I:WorkR=5
}
torcherino_lvl_2 {
# Number of acceleration modes [range: 1 ~ 32767, default: 10]
I:Modes=10
# Acceleration 1 = 100% [range: 1 ~ 32767, default: 1]
I:Speed=1
# Working radius [range: 1 ~ 32767, default: 10]
I:WorkR=10
}
torcherino_lvl_2_compressed {
# Number of acceleration modes [range: 1 ~ 32767, default: 10]
I:Modes=10
# Acceleration 1 = 100% [range: 1 ~ 32767, default: 9]
I:Speed=9
# Working radius [range: 1 ~ 32767, default: 10]
I:WorkR=10
}
torcherino_lvl_3 {
# Number of acceleration modes [range: 1 ~ 32767, default: 15]
I:Modes=15
# Acceleration 1 = 100% [range: 1 ~ 32767, default: 1]
I:Speed=1
# Working radius [range: 1 ~ 32767, default: 15]
I:WorkR=15
}
torcherino_lvl_3_compressed {
# Number of acceleration modes [range: 1 ~ 32767, default: 15]
I:Modes=15
# Acceleration 1 = 100% [range: 1 ~ 32767, default: 9]
I:Speed=9
# Working radius [range: 1 ~ 32767, default: 15]
I:WorkR=15
}
torcherino_lvl_4 {
# Number of acceleration modes [range: 1 ~ 32767, default: 20]
I:Modes=20
# Acceleration 1 = 100% [range: 1 ~ 32767, default: 1]
I:Speed=1
# Working radius [range: 1 ~ 32767, default: 20]
I:WorkR=20
}
torcherino_lvl_4_compressed {
# Number of acceleration modes [range: 1 ~ 32767, default: 20]
I:Modes=20
# Acceleration 1 = 100% [range: 1 ~ 32767, default: 9]
I:Speed=9
# Working radius [range: 1 ~ 32767, default: 20]
I:WorkR=20
}
torcherino_lvl_5 {
# Number of acceleration modes [range: 1 ~ 32767, default: 25]
I:Modes=25
# Acceleration 1 = 100% [range: 1 ~ 32767, default: 1]
I:Speed=1
# Working radius [range: 1 ~ 32767, default: 25]
I:WorkR=25
}
torcherino_lvl_5_compressed {
# Number of acceleration modes [range: 1 ~ 32767, default: 25]
I:Modes=25
# Acceleration 1 = 100% [range: 1 ~ 32767, default: 9]
I:Speed=9
# Working radius [range: 1 ~ 32767, default: 25]
I:WorkR=25
}
+2
View File
@@ -7,7 +7,9 @@ mixin.branding=true
mixin.bugfix.exit_freeze=true
mixin.bugfix.extrautils=false
mixin.bugfix.missing_edge_chunks=true
mixin.bugfix.slow_tps_catchup=true
mixin.bugfix.tab_complete_ddos=true
mixin.chunk_access=true
mixin.dynamic_resources=true
mixin.dynamic_resources.background_item_bake=true
mixin.dynamic_resources.hide_model_exceptions=false
+3 -1
View File
@@ -301,7 +301,9 @@
"iceandfire:firedragon",
"iceandfire:icedragon",
"iceandfire:lightningdragon",
"aoa3:stimulosus"
"aoa3:stimulosus",
"bewitchment:baphomet",
"bewitchment:leonard"
],
"entitywhitelist": [
],
+2 -2
View File
@@ -29,10 +29,10 @@ general {
I:controllerRfPerTick=1000
# Maximum fluid per operation that an advanced connector can input or output [range: 1 ~ 1000000000, default: 5000]
I:maxFluidRateAdvanced=5000
I:maxFluidRateAdvanced=50000
# Maximum fluid per operation that a normal connector can input or output [range: 1 ~ 1000000000, default: 1000]
I:maxFluidRateNormal=1000
I:maxFluidRateNormal=10000
# Maximum number of published channels that a routing channel can support [range: 1 ~ 1000000000, default: 32]
I:maxPublishedChannels=32

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