411 lines
32 KiB
Plaintext
411 lines
32 KiB
Plaintext
#reloadable
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<contenttweaker:tabula_rasa>.addTooltip(format.red("WIP"));
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<contenttweaker:tabula_rasa>.addTooltip(format.green("Reusable"));
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<contenttweaker:tabula_rasa>.addTooltip(format.darkAqua("Obtained:"));
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<contenttweaker:tabula_rasa>.addTooltip(format.aqua(" This is where I’m obtained"));
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<contenttweaker:tabula_rasa>.addTooltip(format.aqua(" Alloy ratio XYZ"));
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<contenttweaker:tabula_rasa>.addTooltip(format.darkAqua("Puzzle:"));
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<contenttweaker:tabula_rasa>.addTooltip(format.aqua(" Puzzle hints here"));
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<contenttweaker:tabula_rasa>.addTooltip(format.gold("Use:"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" You should automate me"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" Right click me"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" The world may become a little harder..."));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" Power me using a linking tool"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" Backpack: whdvcb"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" Flight: kqhcv"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" Callstone"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" Tribute to the Meatball Man"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" Shield of the Arbiter"));
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<contenttweaker:tabula_rasa>.addTooltip(format.gold("Tips:"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" Can be Super-Enchanted"));
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<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" Here is a useful tip"));
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<contenttweaker:tabula_rasa>.addTooltip(format.darkRed("WARNINGS:"));
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<contenttweaker:tabula_rasa>.addTooltip(format.red(" this can crash if x happens"));
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<contenttweaker:tabula_rasa>.addTooltip(format.darkRed("NOTES:"));
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<contenttweaker:tabula_rasa>.addTooltip(format.red(" Make sure you have enough mana"));
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<contenttweaker:tabula_rasa>.addTooltip(format.white("------------------"));
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<contenttweaker:tabula_rasa>.addTooltip(format.green("Thanks and meme tooltips go here"));
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<appliedenergistics2:material:52>.addTooltip(format.gold("Use:"));
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<appliedenergistics2:material:52>.addTooltip(format.yellow(" Used to encode crafting and processing recipes for autocrafting"));
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<appliedenergistics2:material:52>.addTooltip(format.yellow(" Use the Pattern terminal to encode the desired recipe"));
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<appliedenergistics2:material:52>.addTooltip(format.yellow(" When placed in an Interface, it will allow to autocraft from any terminal"));
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<ae2fc:fluid_discretizer>.addTooltip(format.gold("Use:"));
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<ae2fc:fluid_discretizer>.addTooltip(format.yellow(" Place one Fluid Discretizer in your AE2 network to be able to use fluids in your autocrafting recipes"));
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<ae2fc:fluid_discretizer>.addTooltip(format.yellow(" This will introduce 'Fluid Droplet' items that correspond to 1 mB for the corresponding fluid"));
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<ae2fc:fluid_discretizer>.addTooltip(format.darkRed("NOTES:"));
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<ae2fc:fluid_discretizer>.addTooltip(format.red(" If you encode a recipe using both fluids and items using a Dual Interface, you will need a Buffer between the interface and machine to separate fluids and items"));
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<packagingprovider:packaging_provider>.addTooltip(format.gold("Use:"));
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<packagingprovider:packaging_provider>.addTooltip(format.yellow(" A combined version of the Packager and Unpackager in a single block"));
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<packagingprovider:packaging_provider>.addTooltip(format.yellow(" Highly recommended for endgame and postgame passive setups"));
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<packagedauto:encoder>.addTooltip(format.gold("Use:"));
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<packagedauto:encoder>.addTooltip(format.yellow(" PackagedAuto allows the autocrafting of recipes that use more than 9 different inputs, and Extended Crafting specifically"));
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<packagedauto:encoder>.addTooltip(format.yellow(" To encode Package recipes:"));
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<packagedauto:encoder>.addTooltip(format.yellow(" - Place two Package Recipe Holders in the Package Recipe Encoder"));
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<packagedauto:encoder>.addTooltip(format.yellow(" - Encode the recipes you want (up to 20 for each Holder pair) and 'Save'"));
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<packagedauto:encoder>.addTooltip(format.yellow(" To set up autocrafting:"));
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<packagedauto:encoder>.addTooltip(format.yellow(" - Place this configuration: [Packager] > [Unpackager] > [Package Crafter or other machine]"));
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<packagedauto:encoder>.addTooltip(format.yellow(" - Insert the two Holders into the Packager and Unpackager"));
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<packagedauto:encoder>.addTooltip(format.yellow(" - For extra speed, multiple Package Crafters can be placed on all sides of the Unpackager, and Proxies can be placed around the Packager."));
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<packagedauto:encoder>.addTooltip(format.yellow(" Check the multiblock preview for Package Crafters for suggestions on placement"));
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<packagedauto:encoder>.addTooltip(format.darkRed("WARNINGS:"));
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<packagedauto:encoder>.addTooltip(format.red(" Do not put inside bags, it can cause corruptions"));
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<packagedauto:recipe_holder>.addTooltip(format.gold("Use:"));
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<packagedauto:recipe_holder>.addTooltip(format.yellow(" To encode Package recipes:"));
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<packagedauto:recipe_holder>.addTooltip(format.yellow(" - Place two Package Recipe Holders in the Package Recipe Encoder"));
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<packagedauto:recipe_holder>.addTooltip(format.yellow(" - Encode the recipes you want (up to 20 for each Holder pair) and 'Save'"));
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<packagedauto:recipe_holder>.addTooltip(format.yellow(" - Place them in the Packager and Unpackager for your desired setup"));
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<packagedauto:recipe_holder>.addTooltip(format.darkRed("WARNINGS:"));
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<packagedauto:recipe_holder>.addTooltip(format.red(" Do not put inside bags, it can cause corruptions"));
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<packagedauto:packager>.addTooltip(format.gold("Use:"));
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<packagedauto:packager>.addTooltip(format.yellow(" PackagedAuto allows the autocrafting of recipes that use more than 9 different inputs, and Extended Crafting specifically"));
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<packagedauto:packager>.addTooltip(format.yellow(" To encode Package recipes:"));
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<packagedauto:packager>.addTooltip(format.yellow(" - Place two Package Recipe Holders in the Package Recipe Encoder"));
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<packagedauto:packager>.addTooltip(format.yellow(" - Encode the recipes you want (up to 20 for each Holder pair) and 'Save'"));
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<packagedauto:packager>.addTooltip(format.yellow(" To set up autocrafting:"));
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<packagedauto:packager>.addTooltip(format.yellow(" - Place this configuration: [Packager] > [Unpackager] > [Package Crafter or other machine]"));
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<packagedauto:packager>.addTooltip(format.yellow(" - Insert the two Holders into the Packager and Unpackager"));
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<packagedauto:packager>.addTooltip(format.yellow(" - For extra speed, multiple Package Crafters can be placed on all sides of the Unpackager, and Proxies can be placed around the Packager."));
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<packagedauto:packager>.addTooltip(format.yellow(" Check the multiblock preview for Package Crafters for suggestions on placement"));
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<packagedauto:packager>.addTooltip(format.gold("Tips:"));
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<packagedauto:packager>.addTooltip(format.yellow(" This setup can also be used for passive automation:"));
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<packagedauto:packager>.addTooltip(format.yellow(" - You can use any item transfer to push and pull items and packages into and out of the Packager, Unpackager, and Crafter. Check the 'Passive PackagedAuto' JEI info box for more info"));
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<packagedauto:packager>.addTooltip(format.yellow(" - You can set up a subnet with the Better Level Maintainer. Check the 'Passive Crafting Subnets' JEI info box for more info"));
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<packagedauto:unpackager>.addTooltip(format.gold("Use:"));
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<packagedauto:unpackager>.addTooltip(format.yellow(" PackagedAuto allows the autocrafting of recipes that use more than 9 different inputs, and Extended Crafting specifically"));
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<packagedauto:unpackager>.addTooltip(format.yellow(" To encode Package recipes:"));
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<packagedauto:unpackager>.addTooltip(format.yellow(" - Place two Package Recipe Holders in the Package Recipe Encoder"));
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<packagedauto:unpackager>.addTooltip(format.yellow(" - Encode the recipes you want (up to 20 for each Holder pair) and 'Save'"));
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<packagedauto:unpackager>.addTooltip(format.yellow(" To set up autocrafting:"));
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<packagedauto:unpackager>.addTooltip(format.yellow(" - Place this configuration: [Packager] > [Unpackager] > [Package Crafter or other machine]"));
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<packagedauto:unpackager>.addTooltip(format.yellow(" - Insert the two Holders into the Packager and Unpackager"));
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<packagedauto:unpackager>.addTooltip(format.yellow(" - For extra speed, multiple Package Crafters can be placed on all sides of the Unpackager, and Proxies can be placed around the Packager."));
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<packagedauto:unpackager>.addTooltip(format.yellow(" Check the multiblock preview for Package Crafters for suggestions on placement"));
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<packagedauto:unpackager>.addTooltip(format.gold("Tips:"));
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<packagedauto:unpackager>.addTooltip(format.yellow(" This setup can also be used for passive automation:"));
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<packagedauto:unpackager>.addTooltip(format.yellow(" - You can use any item transfer to push and pull items and packages into and out of the Packager, Unpackager, and Crafter. Check the 'Passive PackagedAuto' JEI info box for more info"));
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<packagedauto:unpackager>.addTooltip(format.yellow(" - You can set up a subnet with the Better Level Maintainer. Check the 'Passive Crafting Subnets' JEI info box for more info"));
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<contenttweaker:tiny_brick_wall>.addTooltip(format.gold("Tips:"));
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<contenttweaker:tiny_brick_wall>.addTooltip(format.yellow(" Meatballcraft progression will occasionally have 'wall recipes'"));
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<contenttweaker:tiny_brick_wall>.addTooltip(format.yellow(" These recipes will 'force' you to complete a certain amount of content that comes from 'side quests'"));
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<contenttweaker:tiny_brick_wall>.addTooltip(format.yellow(" Eventually, all quests in 'Dimensional Ascension' will need completing"));
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<contenttweaker:tiny_brick_wall>.addTooltip(format.yellow(" It is up to you to complete them as you play, or to wait until they become absolutely necessary"));
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<aoa3:amphibiyte_lung>.addTooltip(format.darkAqua("Obtained:"));
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<aoa3:amphibiyte_lung>.addTooltip(format.aqua(" Found on the Amphibiyte Coves in beach biomes in the overworld"));
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<aoa3:amphibiyte_lung>.addTooltip(format.gold("Use:"));
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<aoa3:amphibiyte_lung>.addTooltip(format.yellow(" Drop in the Ocean to summon Corallus"));
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<contenttweaker:corallus_polyp>.addTooltip(format.darkAqua("Obtained:"));
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<contenttweaker:corallus_polyp>.addTooltip(format.aqua(" Drop an Ampibiyte Lung in the Ocean"));
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<contenttweaker:kror_sediment>.addTooltip(format.darkAqua("Obtained:"));
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<contenttweaker:kror_sediment>.addTooltip(format.aqua(" Place a Charging Table on top of the Kror Altar, and click with a Boulder Dash"));
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<contenttweaker:elusive_horn>.addTooltip(format.darkAqua("Obtained:"));
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<contenttweaker:elusive_horn>.addTooltip(format.aqua(" Click a Staring Eye on an Illusion Altar"));
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<simplevoidworld:portal>.addTooltip(format.gold("Use:"));
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<simplevoidworld:portal>.addTooltip(format.yellow(" - Place and right click to get into the void world!"));
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<simplevoidworld:portal>.addTooltip(format.yellow(" - This is the recommended place to build your long term base!"));
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<simplevoidworld:portal>.addTooltip(format.yellow(" - Natural mob spawns in the Void are disabled, but Powered Spawners, Mob Duplicators, and other modded spawners still work"));
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<simplevoidworld:portal>.addTooltip(format.yellow(" - Rain in the void is disabled"));
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<simplevoidworld:portal>.addTooltip(format.yellow(" - The day-night cycle is present, and time-skipping methods like the Celestial Manipulator or the Lapis Imperfect Ritual will work independently of the Overworld"));
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<simplevoidworld:portal>.addTooltip(format.white("------------------"));
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<simplevoidworld:portal>.addTooltip(format.green("Many thanks to Popi, ChaosStrikez, and Fios for making the cool skybox possible!"));
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<simplevoidworld:portal>.addTooltip(format.green("Thanks to ACGaming for making the Meatball Sauce Mod #gonebutnot forgotten"));
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<simplevoidworld:portal>.addTooltip(format.green("Thanks to Sabre_Potato for adding configurable day-night cycle!"));
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<bigreactors:reactorglass>.addTooltip(format.gold("Use:"));
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<bigreactors:reactorglass>.addTooltip(format.yellow(" Variable size multiblock (see preview)"));
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<bigreactors:reactorglass>.addTooltip(format.yellow(" With the following outside structure:"));
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<bigreactors:reactorglass>.addTooltip(format.yellow(" - Controller needs to be on a face"));
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<bigreactors:reactorglass>.addTooltip(format.yellow(" - Faces can be Yellorium Reactor Casing or Yellorium Reactor Glass"));
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<bigreactors:reactorglass>.addTooltip(format.yellow(" - Edges have to be Yellorium Reactor Casing"));
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<bigreactors:reactorglass>.addTooltip(format.yellow(" - Places where Yellorium is inserted have to be Access Ports in input mode (yellow)"));
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<bigreactors:reactorglass>.addTooltip(format.yellow(" - Places where Cyanite is extracted have to be Access Ports in output mode (blue)"));
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<bigreactors:reactorglass>.addTooltip(format.yellow(" - Places where energy is extracted have to be Power Taps"));
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<bigreactors:reactorglass>.addTooltip(format.yellow(" - Places above Fuel Rod columns have to be Control Rods"));
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<bigreactors:reactorglass>.addTooltip(format.yellow(" With the following inside structure:"));
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<bigreactors:reactorglass>.addTooltip(format.yellow(" - Fuel rods are in verical columns; the more columns, the faster fuel is depleted"));
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<bigreactors:reactorglass>.addTooltip(format.yellow(" - Any of these blocks in vertical columns, the more blocks, the more RF from each ingot"));
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<bigreactors:reactorglass>.addTooltip(format.yellow(" Draconium, Enderium, Cryotheum, Fluxed Electrum"));
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<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.darkRed("NOTES:"));
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<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.red(" This is a placeholder block representing a Coolant Heater filled with Cryotheum NaK"));
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<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.red(" "));
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<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.red(" For a one-slice design, it should be configured as follows:"));
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<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)"));
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<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)"));
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<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.red(" "));
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<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.red(" For a multiple slice design, it should be configured as follows:"));
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<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)"));
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<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.red(" - COOLANT SPREAD on direction where NaK is moving to the next slice"));
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<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)"));
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<contenttweaker:raw_nak_cooler>.addTooltip(format.darkRed("NOTES:"));
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<contenttweaker:raw_nak_cooler>.addTooltip(format.red(" This is a placeholder block representing a Coolant Heater filled with NaK"));
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<contenttweaker:raw_nak_cooler>.addTooltip(format.red(" "));
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<contenttweaker:raw_nak_cooler>.addTooltip(format.red(" For a one-slice design, it should be configured as follows:"));
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<contenttweaker:raw_nak_cooler>.addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)"));
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<contenttweaker:raw_nak_cooler>.addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)"));
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<contenttweaker:raw_nak_cooler>.addTooltip(format.red(" "));
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<contenttweaker:raw_nak_cooler>.addTooltip(format.red(" For a multiple slice design, it should be configured as follows:"));
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<contenttweaker:raw_nak_cooler>.addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)"));
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<contenttweaker:raw_nak_cooler>.addTooltip(format.red(" - COOLANT SPREAD on direction where NaK is moving to the next slice"));
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<contenttweaker:raw_nak_cooler>.addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)"));
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<contenttweaker:redstone_nak_cooler>.addTooltip(format.darkRed("NOTES:"));
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<contenttweaker:redstone_nak_cooler>.addTooltip(format.red(" This is a placeholder block representing a Coolant Heater filled with Redstone NaK"));
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<contenttweaker:redstone_nak_cooler>.addTooltip(format.red(" "));
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<contenttweaker:redstone_nak_cooler>.addTooltip(format.red(" For a one-slice design, it should be configured as follows:"));
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<contenttweaker:redstone_nak_cooler>.addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)"));
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<contenttweaker:redstone_nak_cooler>.addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)"));
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<contenttweaker:redstone_nak_cooler>.addTooltip(format.red(" "));
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<contenttweaker:redstone_nak_cooler>.addTooltip(format.red(" For a multiple slice design, it should be configured as follows:"));
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<contenttweaker:redstone_nak_cooler>.addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)"));
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<contenttweaker:redstone_nak_cooler>.addTooltip(format.red(" - COOLANT SPREAD on direction where NaK is moving to the next slice"));
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<contenttweaker:redstone_nak_cooler>.addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)"));
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<contenttweaker:gold_nak_cooler>.addTooltip(format.darkRed("NOTES:"));
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<contenttweaker:gold_nak_cooler>.addTooltip(format.red(" This is a placeholder block representing a Coolant Heater filled with Gold NaK"));
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<contenttweaker:gold_nak_cooler>.addTooltip(format.red(" "));
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<contenttweaker:gold_nak_cooler>.addTooltip(format.red(" For a one-slice design, it should be configured as follows:"));
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<contenttweaker:gold_nak_cooler>.addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)"));
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<contenttweaker:gold_nak_cooler>.addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)"));
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<contenttweaker:gold_nak_cooler>.addTooltip(format.red(" "));
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<contenttweaker:gold_nak_cooler>.addTooltip(format.red(" For a multiple slice design, it should be configured as follows:"));
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<contenttweaker:gold_nak_cooler>.addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)"));
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<contenttweaker:gold_nak_cooler>.addTooltip(format.red(" - COOLANT SPREAD on direction where NaK is moving to the next slice"));
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<contenttweaker:gold_nak_cooler>.addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)"));
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<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.darkRed("NOTES:"));
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<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.red(" This is a placeholder block representing a Coolant Heater filled with Helium NaK"));
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<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.red(" "));
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<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.red(" For a one-slice design, it should be configured as follows:"));
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<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)"));
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<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)"));
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<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.red(" "));
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<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.red(" For a multiple slice design, it should be configured as follows:"));
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<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)"));
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<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.red(" - COOLANT SPREAD on direction where NaK is moving to the next slice"));
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<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)"));
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<contenttweaker:tardis_polyp>.addTooltip(format.white("------------------"));
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<contenttweaker:tardis_polyp>.addTooltip(format.green("Hello from your future self! What you're doing right now matters. Every sidestep you take is as important as the last. Soak in the lore, savor weird mechanics, and play for play's sake. This pack is full of joy at every stage—including yours."));
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<contenttweaker:tardis_polyp>.addTooltip(format.green("- Soren & Arch"));
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<contenttweaker:astral_animator>.addTooltip(format.darkAqua("Obtained:"));
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<contenttweaker:astral_animator>.addTooltip(format.aqua(" Found on Diamerisma"));
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<contenttweaker:astral_animator>.addTooltip(format.darkAqua("Puzzle:"));
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<contenttweaker:astral_animator>.addTooltip(format.aqua(" Craft together with the correct soul vials (4), Taerrapiatta will guide you!"));
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<contenttweaker:psichic_stone>.addTooltip(format.darkAqua("Obtained:"));
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<contenttweaker:psichic_stone>.addTooltip(format.aqua(" Use the ore excavator on Europa, psivein"));
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<contenttweaker:monumentally_sentient_meatball>.addTooltip(format.darkAqua("Puzzle:"));
|
||
<contenttweaker:monumentally_sentient_meatball>.addTooltip(format.aqua(" To obtain the required crafting materials, surround the right Tributes to the Meatball Man with the right building blocks - a book in Zoi will guide you"));
|
||
|
||
|
||
<contenttweaker:shield_of_the_arbiter>.addTooltip(format.darkAqua("Puzzle:"));
|
||
<contenttweaker:shield_of_the_arbiter>.addTooltip(format.aqua(" To obtain the required crafting materials, surround the right Shields to the Arbiter with the right building blocks - a book in Lyndenwyrm will guide you"));
|
||
|
||
|
||
|
||
<contenttweaker:shadow_steel>.addTooltip(format.gold("Tips:"));
|
||
<contenttweaker:shadow_steel>.addTooltip(format.yellow(" Blast bricks and Blocks of Coal Coke can be found in the overworld"));
|
||
|
||
|
||
<railcraft:coke_oven:0>.addTooltip(format.darkRed("NOTES:"));
|
||
<railcraft:coke_oven:0>.addTooltip(format.red(" You don't need to craft this before the basic table, coal coke blocks are found as building blocks in many overworld structures"));
|
||
|
||
|
||
<immersiveengineering:stone_decoration:0>.addTooltip(format.darkRed("NOTES:"));
|
||
<immersiveengineering:stone_decoration:0>.addTooltip(format.red(" You don't need to craft this before the basic table, coal coke blocks are found as building blocks in many overworld structures"));
|
||
<immersiveengineering:stone_decoration:0>.addTooltip(format.white("------------------"));
|
||
<immersiveengineering:stone_decoration:0>.addTooltip(format.green("Thanks to nman130 for getting rid of buggy Shader Bags"));
|
||
|
||
|
||
<immersiveengineering:stone_decoration:1>.addTooltip(format.darkAqua("Obtained:"));
|
||
<immersiveengineering:stone_decoration:1>.addTooltip(format.aqua(" Can be found as a building block in many overworld structures"));
|
||
|
||
|
||
<bewitchment:adders_fork>.addTooltip(format.darkAqua("Obtained:"));
|
||
<bewitchment:adders_fork>.addTooltip(format.aqua(" Recursive papers are your friend ;)"));
|
||
|
||
<bewitchment:tongue_of_dog>.addTooltip(format.darkAqua("Obtained:"));
|
||
<bewitchment:tongue_of_dog>.addTooltip(format.aqua(" Recursive papers are your friend ;)"));
|
||
|
||
<bewitchment:toe_of_frog>.addTooltip(format.darkAqua("Obtained:"));
|
||
<bewitchment:toe_of_frog>.addTooltip(format.aqua(" Recursive papers are your friend ;)"));
|
||
|
||
<bewitchment:lizard_leg>.addTooltip(format.darkAqua("Obtained:"));
|
||
<bewitchment:lizard_leg>.addTooltip(format.aqua(" Recursive papers are your friend ;)"));
|
||
|
||
|
||
|
||
|
||
|
||
|
||
<contenttweaker:imp_skin>.addTooltip(format.darkAqua("Obtained:"));
|
||
<contenttweaker:imp_skin>.addTooltip(format.aqua(" Summon an imp using the Conjure Imp summoning curcle"));
|
||
<contenttweaker:imp_skin>.addTooltip(format.aqua(" Check uses for athame to see a preview of the ritual"));
|
||
|
||
|
||
<contenttweaker:digital_organic_currency>.addTooltip(format.darkAqua("Obtained:"));
|
||
<contenttweaker:digital_organic_currency>.addTooltip(format.aqua(" Who can trade this??"));
|
||
<contenttweaker:digital_organic_currency>.addTooltip(format.aqua(" Well, find the compressed cobblestone in the overworld..."));
|
||
<contenttweaker:digital_organic_currency>.addTooltip(format.aqua(" Press the button for profit ;)"));
|
||
|
||
|
||
<contenttweaker:wing_of_worship>.addTooltip(format.darkAqua("Obtained:"));
|
||
<contenttweaker:wing_of_worship>.addTooltip(format.aqua(" Summon Baphmeth using the Baphmeth's Sabbath summoning curcle"));
|
||
<contenttweaker:wing_of_worship>.addTooltip(format.aqua(" Check uses for athame to see a preview of the ritual"));
|
||
<contenttweaker:wing_of_worship>.addTooltip(format.aqua(" You need around 3000 Altar Power to summon the boss"));
|
||
<contenttweaker:wing_of_worship>.addTooltip(format.aqua(" Later on, you will unlock a crafting recipe"));
|
||
<contenttweaker:wing_of_worship>.addTooltip(format.gold("Tips:"));
|
||
<contenttweaker:wing_of_worship>.addTooltip(format.aqua(" The taxcollector bee lets you automate this drop"));
|
||
<contenttweaker:wing_of_worship>.addTooltip(format.aqua(" You can use Boats or Chairs to reduce the entity lag from Baphmeth"));
|
||
|
||
|
||
|
||
<contenttweaker:hand_of_dominion>.addTooltip(format.darkAqua("Obtained:"));
|
||
<contenttweaker:hand_of_dominion>.addTooltip(format.aqua(" Summon Leonard using the Leonard's Sabbath summoning curcle"));
|
||
<contenttweaker:hand_of_dominion>.addTooltip(format.aqua(" Check uses for athame to see a preview of the ritual"));
|
||
<contenttweaker:hand_of_dominion>.addTooltip(format.aqua(" You need around 3000 Altar Power to summon the boss"));
|
||
<contenttweaker:hand_of_dominion>.addTooltip(format.aqua(" Later on, you will unlock a crafting recipe"));
|
||
<contenttweaker:hand_of_dominion>.addTooltip(format.gold("Tips:"));
|
||
<contenttweaker:hand_of_dominion>.addTooltip(format.aqua(" The taxcollector bee lets you automate this drop"));
|
||
<contenttweaker:hand_of_dominion>.addTooltip(format.aqua(" You can use Boats or Chairs to reduce the entity lag from Leonard"));
|
||
|
||
|
||
|
||
|
||
|
||
<bigreactors:reactorfuelrod>.addTooltip(format.gold("Use:"));
|
||
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" Variable size multiblock (see preview)"));
|
||
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" With the following outside structure:"));
|
||
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" - Controller needs to be on a face"));
|
||
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" - Faces can be Yellorium Reactor Casing or Yellorium Reactor Glass"));
|
||
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" - Edges have to be Yellorium Reactor Casing"));
|
||
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" - Places where Yellorium is inserted have to be Access Ports in input mode (yellow)"));
|
||
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" - Places where Cyanite is extracted have to be Access Ports in output mode (blue)"));
|
||
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" - Places where energy is extracted have to be Power Taps"));
|
||
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" - Places above Fuel Rod columns have to be Control Rods"));
|
||
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" With the following inside structure:"));
|
||
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" - Fuel rods are in verical columns; the more columns, the faster fuel is depleted"));
|
||
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" - Any of these blocks in vertical columns, the more blocks, the more RF from each ingot"));
|
||
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" Draconium, Enderium, Cryotheum, Fluxed Electrum"));
|
||
|
||
<bigreactors:reactorcontrolrod>.addTooltip(format.gold("Use:"));
|
||
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" Variable size multiblock (see preview)"));
|
||
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" With the following outside structure:"));
|
||
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" - Controller needs to be on a face"));
|
||
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" - Faces can be Yellorium Reactor Casing or Yellorium Reactor Glass"));
|
||
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" - Edges have to be Yellorium Reactor Casing"));
|
||
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" - Places where Yellorium is inserted have to be Access Ports in input mode (yellow)"));
|
||
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" - Places where Cyanite is extracted have to be Access Ports in output mode (blue)"));
|
||
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" - Places where energy is extracted have to be Power Taps"));
|
||
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" - Places above Fuel Rod columns have to be Control Rods"));
|
||
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" With the following inside structure:"));
|
||
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" - Fuel rods are in verical columns; the more columns, the faster fuel is depleted"));
|
||
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" - Any of these blocks in vertical columns, the more blocks, the more RF from each ingot"));
|
||
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" Draconium, Enderium, Cryotheum, Fluxed Electrum"));
|
||
|
||
|
||
|
||
|
||
<bigreactors:reactorcontroller>.addTooltip(format.gold("Use:"));
|
||
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" Variable size multiblock (see preview)"));
|
||
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" With the following outside structure:"));
|
||
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" - Controller needs to be on a face"));
|
||
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" - Faces can be Yellorium Reactor Casing or Yellorium Reactor Glass"));
|
||
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" - Edges have to be Yellorium Reactor Casing"));
|
||
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" - Places where Yellorium is inserted have to be Access Ports in input mode (yellow)"));
|
||
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" - Places where Cyanite is extracted have to be Access Ports in output mode (blue)"));
|
||
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" - Places where energy is extracted have to be Power Taps"));
|
||
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" - Places above Fuel Rod columns have to be Control Rods"));
|
||
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" With the following inside structure:"));
|
||
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" - Fuel rods are in verical columns; the more columns, the faster fuel is depleted"));
|
||
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" - Any of these blocks in vertical columns, the more blocks, the more RF from each ingot"));
|
||
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" Draconium, Enderium, Cryotheum, Fluxed Electrum"));
|
||
|
||
|
||
<bigreactors:reactorcasing>.addTooltip(format.gold("Use:"));
|
||
<bigreactors:reactorcasing>.addTooltip(format.yellow(" Variable size multiblock (see preview)"));
|
||
<bigreactors:reactorcasing>.addTooltip(format.yellow(" With the following outside structure:"));
|
||
<bigreactors:reactorcasing>.addTooltip(format.yellow(" - Controller needs to be on a face"));
|
||
<bigreactors:reactorcasing>.addTooltip(format.yellow(" - Faces can be Yellorium Reactor Casing or Yellorium Reactor Glass"));
|
||
<bigreactors:reactorcasing>.addTooltip(format.yellow(" - Edges have to be Yellorium Reactor Casing"));
|
||
<bigreactors:reactorcasing>.addTooltip(format.yellow(" - Places where Yellorium is inserted have to be Access Ports in input mode (yellow)"));
|
||
<bigreactors:reactorcasing>.addTooltip(format.yellow(" - Places where Cyanite is extracted have to be Access Ports in output mode (blue)"));
|
||
<bigreactors:reactorcasing>.addTooltip(format.yellow(" - Places where energy is extracted have to be Power Taps"));
|
||
<bigreactors:reactorcasing>.addTooltip(format.yellow(" - Places above Fuel Rod columns have to be Control Rods"));
|
||
<bigreactors:reactorcasing>.addTooltip(format.yellow(" With the following inside structure:"));
|
||
<bigreactors:reactorcasing>.addTooltip(format.yellow(" - Fuel rods are in verical columns; the more columns, the faster fuel is depleted"));
|
||
<bigreactors:reactorcasing>.addTooltip(format.yellow(" - Any of these blocks in vertical columns, the more blocks, the more RF from each ingot"));
|
||
<bigreactors:reactorcasing>.addTooltip(format.yellow(" Draconium, Enderium, Cryotheum, Fluxed Electrum"));
|