Files
meatballcraft/config/champions.cfg
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2024-05-03 10:04:06 -07:00

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INI

# Configuration file
general {
# Additional name suffixes that will be added to the pool of names given to champions
S:"Additional Champion Name Suffixes" <
>
# Additional names that will be added to the pool of names given to champions
S:"Additional Champion Names" <
>
# The range an active beacon will prevent champion spawns, 0 to disable
I:"Beacon Blacklist Range"=64
# List of mobs that will always spawn as champions, can optionally include specific tier (i.e. 'minecraft:spider;2') or tier range (i.e. 'minecraft:spider;1;3
S:"Champion Mobs List" <
minecraft:ender_dragon;4
thebetweenlands:blood_snail;4
bewitchment:leonard;4
bewitchment:demon;4
bewitchment:baphomet;4
bewitchment:demoness;4
twilightforest:naga;4
twilightforest:yeti_alpha;4
twilightforest:tower_ghast;2
aoa3:smash;4
twilightforest:roving_cube;4
twilightforest:harbinger_cube;4
twilightforest:adherent;4
aoa3:xxeus;4
aoa3:vinocorne;4
divinerpg:twilight_demon;4
>
# Set whether champions can spawn from mob spawners
B:"Champions from Spawners"=false
# The tier (and above) of champions that will have death messages sent out upon defeat, 0 to disable
I:"Death Message Tier"=0
# Set which dimensions, listed as number ids, are blacklisted or whitelisted for champion mobs, leave blank to disable this option
S:"Dimension List" <
426
418
427
>
# Set whether the dimension configuration is blacklisted or whitelisted
# Valid values:
# BLACKLIST
# WHITELIST
S:"Dimension Permission Mode"=BLACKLIST
# Set whether to hide champion particles and HUD effects
B:"Hide Champion Effects"=false
# Sets whether to scale loot drop amount to tier number if LootSource.CONFIG is active
B:"Loot Drop Scales to Tier"=false
# Sets the loot drops from champions if loot source is set to CONFIG, format is tier;modid:name;metadata;stacksize;enchant(true/false);weight
S:"Loot Drops" <
>
# True if fake players can cause champion loot drops, otherwise false
B:"Loot Drops From Fake Players"=true
# Set whether champion mobs drop loot from the loot table, config, or both
# Valid values:
# LOOT_TABLE
# CONFIG
# BOTH
S:"Loot Source"=LOOT_TABLE
# Set which mobs are blacklisted or whitelisted for champion mobs, leave blank to disable this option
S:"Mob List" <
aether_legacy:sun_spirit
minecraft:zombie
aoa3:ghost
aoa3:ghostly_charger
aoa3:ghostly_bugeye
aoa3:ghostly_sasquatch
aoa3:ghostly_cyclops
aoa3:ghostly_goblin
aoa3:ghostly_night_reaper
mod_lavacow:unburied
mod_lavacow:forsaken
mod_lavacow:sludgelord
mod_lavacow:mummy
aoa3:nightfly
thaumcraft:cultistportallesser
thaumcraft:cultistcleric
thaumcraft:cultistportalgreater
thaumcraft:cultistknight
thaumcraft:cultistleader
thaumicaugmentation:eldritch_golem
thaumicaugmentation:eldritch_guardian
thaumicaugmentation:eldritch_warden
botania:doppelganger
extrabotany:gaiaiii
extrabotany:voidherrscher
thebetweenlands:fortress_boss
thebetweenlands:fortress_boss_blockade
thebetweenlands:sludge_menace
thebetweenlands:spirit_tree_face_large
thebetweenlands:spirit_tree_face_mask
thebetweenlands:spirit_tree_face_small
iceandfire:firedragon
iceandfire:icedragon
iceandfire:lightningdragon
iceandfire:dread_thrall
iceandfire:dread_horse
iceandfire:dread_beast
iceandfire:dread_lich
iceandfire:dread_ghoul
iceandfire:dread_knight
iceandfire:dread_scuttler
aoa3:hag
twilightforest:king_spider
abyssalcraft:dragonboss
abyssalcraft:jzahar
abyssalcraft:shadowboss
twilightforest:snow_queen
twilightforest:lich
divinerpg:ayeraco_purple
divinerpg:ayeraco_blue
divinerpg:ayeraco_green
divinerpg:ayeraco_red
divinerpg:ayeraco_yellow
aoa3:voltron
aoa3:polytom
aoa3:mechamaton
mod_lavacow:boneworm
minecraft:skeleton
mod_lavacow:sludgelord
abyssalcraft:shadowmonster
abyssalcraft:shadowcreature
abyssalcraft:shadowbeast
abyssalcraft:gskeleton
abyssalcraft:abyssalzombie
abyssalcraft:dreadspawn
abyssalcraft:dreadling
abyssalcraft:lesserdreadbeast
abyssalcraft:greaterdreadspawn
minecraft:slime
divinerpg:sunstorm
divinerpg:termasect
divinerpg:eternal_arche
divinerpg:experienced_cori
divinerpg:densos
divinerpg:dramix
divinerpg:karot
divinerpg:reyvor
divinerpg:soul_fiend
divinerpg:vamacheron
divinerpg:king_of_scorchers
divinerpg:the_watcher
aoa3:bane
aoa3:baroness
aoa3:clunkhead
aoa3:coniferon
aoa3:corallus
aoa3:cotton_candor
aoa3:craexxeus
aoa3:creep
aoa3:crystocore
aoa3:dracyon
aoa3:elusive
aoa3:goldorth
aoa3:graw
aoa3:red_guardian
aoa3:green_guardian
aoa3:yellow_guardian
aoa3:blue_guardian
aoa3:gyro
aoa3:harkos
aoa3:hive_king
aoa3:horon
aoa3:hydrolisk
aoa3:kajaros
aoa3:king_bambambam
aoa3:king_shroomus
aoa3:klobber
aoa3:kror
aoa3:mechbot
aoa3:mirage
aoa3:miskel
aoa3:nethengeic_wither
aoa3:okazor
aoa3:penumbra
aoa3:proshield
aoa3:raxxan
aoa3:rockrider
aoa3:shadowlord
aoa3:silverfoot
aoa3:skeletron
aoa3:tyrosaur
aoa3:visualent
aoa3:voxxulon
aoa3:flash
>
# Set whether the mob configuration is blacklisted or whitelisted
# Valid values:
# BLACKLIST
# WHITELIST
S:"Mob Permission Mode"=BLACKLIST
##########################################################################################################
# client settings
#--------------------------------------------------------------------------------------------------------#
# Settings that are only client-side
##########################################################################################################
"client settings" {
# The distance, in blocks, from which the health bar can be seen
I:"Health Bar Visibility Range"=50
# The x-offset for the champion health bars
I:"Health Bar X-Offset"=0
# The y-offset for the champion health bars
I:"Health Bar Y-Offset"=0
# Set to true to render the names of the champions
B:"Name Visibility"=true
# A list of colors, as numbers, for each rank
S:"Rank Colors" <
>
}
##########################################################################################################
# growth settings
#--------------------------------------------------------------------------------------------------------#
# Settings that affect the growth rate of champion mobs
##########################################################################################################
"growth settings" {
# The increase in armor multiplied by the growth factor
D:Armor=2.0
# The increase in armor toughness multiplied by the growth factor
D:"Armor Toughness"=1.0
# The percent increase in attack damage multiplied by the growth factor
D:"Attack Damage"=0.5
# The increase in creeper explosion strength multiplied by tier, NOT by growth factor
I:"Creeper Explosion Strength"=2
# The increase in experience multiplied by the growth factor
D:Experience=1.0
# The percent increase in health multiplied by the growth factor
D:Health=0.35
# The increase in knockback resistance multiplied by the growth factor
D:"Knockback Resistance"=0.05
}
##########################################################################################################
# affix settings
#--------------------------------------------------------------------------------------------------------#
# Settings that affect individual affixes
##########################################################################################################
"affix settings" {
# Set the maximum distance that mobs can use their targeted abilities from, 0 to disable
I:"Maximum Ability Range"=0
##########################################################################################################
# adaptable
#--------------------------------------------------------------------------------------------------------#
# Settings for the Adaptable affix
##########################################################################################################
adaptable {
# The increase in damage reduction for each consecutive attack of the same damage type
D:"Damage Reduction Increment"=0.15
# The maximum damage reduction
D:"Maximum Damage Reduction"=0.9
}
##########################################################################################################
# arctic
#--------------------------------------------------------------------------------------------------------#
# Settings for the Arctic affix
##########################################################################################################
arctic {
# How often the champion will shoot projectiles (in ticks)
I:"Attack Interval"=20
}
##########################################################################################################
# cinder
#--------------------------------------------------------------------------------------------------------#
# Settings for the Cinder affix
##########################################################################################################
cinder {
# How often the champion will shoot projectiles (in ticks)
I:"Attack Interval"=20
}
##########################################################################################################
# dampening
#--------------------------------------------------------------------------------------------------------#
# Settings for the Dampening affix
##########################################################################################################
dampening {
# The amount of damage reduction to apply to indirect attacks
D:"Damage Reduction"=0.8
}
##########################################################################################################
# desecrator
#--------------------------------------------------------------------------------------------------------#
# Settings for the Desecrator affix
##########################################################################################################
desecrator {
# How often the champion will create harming clouds (in ticks)
I:"Attack Interval"=60
# How long, in ticks, it takes for the effect cloud to activate after being placed
I:"Cloud Activation Time"=20
# The duration, in ticks, of the cloud effect
I:"Cloud Duration"=200
# The radius of the cloud effect
D:"Cloud Radius"=4.0
}
##########################################################################################################
# hasty
#--------------------------------------------------------------------------------------------------------#
# Settings for the Hasty affix
##########################################################################################################
hasty {
# The base movement speed bonus
D:"Movement Bonus"=0.25
}
##########################################################################################################
# infested
#--------------------------------------------------------------------------------------------------------#
# Settings for the Infested affix
##########################################################################################################
infested {
# The amount of silverfish to infest per health point of the champion
D:"Silverfish Per Health"=0.5
# How many silverfish to spawn per interval
I:"Silverfish Spawn Amount"=2
# How long, in ticks, between silverfish spawns
I:"Silverfish Spawn Interval"=60
# The total amount of silverfish a champion can house at once
I:"Silverfish Total Amount"=20
}
##########################################################################################################
# jailer
#--------------------------------------------------------------------------------------------------------#
# Settings for the Jailer affix
##########################################################################################################
jailer {
# The percent chance that an attack will jail targets
D:"Chance per Attack"=0.2
}
##########################################################################################################
# knockback
#--------------------------------------------------------------------------------------------------------#
# Settings for the Knockback affix
##########################################################################################################
knockback {
# The multiplier to apply to the knockback strength
D:"Knockback Multiplier"=5.0
}
##########################################################################################################
# lively
#--------------------------------------------------------------------------------------------------------#
# Settings for the Lively affix
##########################################################################################################
lively {
# Set cooldown (in seconds) for regeneration after getting attacked
I:"Cooldown on Attacked"=3
# The amount of health per second regeneration
D:"Heal Amount"=1.0
# Multiplier to health regeneration when not aggressive
D:"Passive Multiplier"=5.0
}
##########################################################################################################
# molten
#--------------------------------------------------------------------------------------------------------#
# Settings for the Molten affix
##########################################################################################################
molten {
# Whether or not champions are damaged by water
B:Water-Resistant=false
}
##########################################################################################################
# plagued
#--------------------------------------------------------------------------------------------------------#
# Settings for the Plagued affix
##########################################################################################################
plagued {
# The potion that will be spread through the plague effect
S:"Infection Potion"=minecraft:poison
# The duration (in ticks) of the infection potion
I:"Infection Potion Duration"=200
# The power of the infection potion (base: 1)
I:"Infection Potion Power"=1
# The range that the infection will spread from hosts
I:"Infection Range"=3
# The duration (in ticks) of the plague effect
I:"Plague Duration"=300
}
##########################################################################################################
# reflecting
#--------------------------------------------------------------------------------------------------------#
# Settings for the Reflecting affix
##########################################################################################################
reflecting {
# Set whether or not reflected damage can be deadly
B:"Enable Killing Blow"=true
# The maximum amount of damage to reflect back
D:"Maximum Damage"=100.0
# The maximum percent of damage to reflect back
D:"Maximum Percent of Damage"=0.35
# The minimum percent of damage to reflect back
D:"Minimum Percent of Damage"=0.1
}
##########################################################################################################
# scrapper
#--------------------------------------------------------------------------------------------------------#
# Settings for the Scrapper affix
##########################################################################################################
scrapper {
# The percent chance that an attack will injure targets
D:"Chance per Attack"=0.4
}
##########################################################################################################
# vortex
#--------------------------------------------------------------------------------------------------------#
# Settings for the Vortex affix
##########################################################################################################
vortex {
# The strength of the vortex pulling effect
D:"Vortex Strength"=0.05
}
}
##########################################################################################################
# scaling health integration
#--------------------------------------------------------------------------------------------------------#
# Settings for integration with the Scaling Health mod
##########################################################################################################
"scaling health integration" {
# List of tiers with numbers to multiply spawn rates by difficulty (i.e. '1;0.02' to increase tier 1 spawns by 2 percent per difficulty). Note that tier spawn chances are cumulative, so increasing lower tier spawns will naturally increase higher tier spawns.
S:"Tier Spawn Modifiers" <
>
}
}