Files
meatballcraft/config/sledgehammer.conf
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2024-05-03 10:04:06 -07:00

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general {
# For debugging purposes
debug=false
locale="en_us"
locale-override {}
# False: Mod will not be loaded.
# True: Mod will be added to the classloader.
mod {}
}
integration {
# Biomes O' Plenty
biomesoplenty {
# If 'true', automatically removes boats from the world
boat-purge=false
}
# Botania
botania {
# If 'true', prevents Botania from creating islands
island-creation=false
}
# Forge
forge {
# Removes recipes which output blacklisted items
blacklisted-recipe-items=[]
# If 'true', forces permission check for OP based commands
check-permissions=false
# If 'true', the package containing the command class will be prepended to the permission check
package-permissions=false
}
# Mist
mist {
# If 'true', fixes Misty World portal issues
portal=false
}
# Primal
primal {
# If 'true', fixes https://github.com/An-Sar/PrimalCore/issues/210 (Fixed in 0.6.56 according to Dev)
flake=false
}
# SpongeForge / SpongeVanilla
sponge {
# If 'true', prevents movement outside of the world border
border=false
# If 'true', prevents sending blank death messages
death=false
}
}
mixin {
# AbyssalCraft
abyssalcraft {
# If 'true', fixes item duplication
item-duplication=false
}
# Actually Additions
actually-additions {
# If 'true', prevents the AtomicReconstructor from using the Disruption Lens.
disruption-lens=false
}
# Armor Underwear
armor-under {
# If 'true', fixes NullPointerException in ITemperatureChangeable::clearBonusTemperature.
clear-bonus-temperature=false
}
# Astral Sorcery
astral-sorcery {
# If 'true', fixes data serializers registration.
data-serializers=false
}
# Barrels, Drums, Storage & More
bdsm {
# If 'true', process PacketBdsm on the Main Thread
player-interact=false
}
# Better Questing
betterquesting {
# If 'true', waits for enqueued tasks to complete
await-io=false
# For debugging purposes
debug=false
}
# Bewitchment
bewitchment {
# If 'true', disables Ritual of the Deluge
disable-ritual-deluge=false
# If 'true', disables Ritual of the Parched Sands
disable-ritual-drought=false
# If 'true', disables Ritual of the High Moon
disable-ritual-high-moon=false
# If 'true', disables Rite of the Rising Twigs
disable-ritual-rising-twigs=false
# If 'true', disables Ritual of the Sands of Time
disable-ritual-sands-of-time=false
# If 'true', disables Ritual of Solar Glory
disable-ritual-solar-glory=false
# If 'true', prevents Friendship Potion & Thyrsus from taming already tamed mobs
prevent-tame-stealing=false
# If 'true', prevents Friendship Potion & Thyrsus from taming mobs listed in tame-deny-list.
tame-deny=false
# Mobs that are not allowed to be tamed
tame-deny-list=[
"minecraft:ender_dragon"
]
}
# BiblioCraft
bibliocraft {
# If 'true', fixes AbstractMethodError caused by missing getStackInSlot method
abstract-stack-in-slot=false
}
# Biomes O' Plenty
biomesoplenty {
# If 'true', prevents Boats from crashing the client
boat-crash=false
}
# Career Bees
careerbees {
# If 'true', disables the acceleration effect
disable-effect-acceleration=false
}
# Carry On
carry-on {
# If 'true', fixes a ConcurrentModificationException caused by the onWorldTick method.
concurrent-modification-exception=false
}
# Champions
champions {
# If 'true', prevents AffixReflecting from reflecting AffixReflecting.
reflecting=false
# If 'true', ignores the LivingDamageEvent if the entity is damaging itself.
self-damage=false
}
# Chest Transporter
chesttransporter {
# If 'true', fixes YabbaBarrel dropping on pickup
yabba-barrel-drop=false
}
# Construct's Armory
conarm {
# If 'true', fixes magnetic trait voiding items
magnetic-void=false
}
# Minecraft
core {
# If 'true', advancements will not be reloaded on world load.
advancement-reload=false
# If 'true', prints a single message instead of a stacktrace for advancement errors.
advancement-stacktrace=false
# If 'true', fixes banners freezing when the world is old enough (MC-63720).
banner-freezing=false
# If 'true', fixes NullPointerException in BiomeProvider::findBiomePosition.
biome-provider=false
# If 'true', prevents Grass turning into Dirt.
block-grass=false
# If 'true', prevents Ice turning into Water.
block-ice=false
# If 'true', alert players with permission (sledgehammer.broadcast.chunksave) when a chunk fails to save.
chunk-save-alert=false
# Items to remove from chunks.
chunk-save-blacklist=[
"minecraft:writable_book",
"minecraft:written_book"
]
# If 'true', removes all Entities and TileEntities from chunks that fail to save.
chunk-save-purge-all=false
# If 'true', removes all blacklisted items from chunks that fail to save.
chunk-save-purge-blacklist=false
# If 'true', generates a crash report and safely stops the server if a chunk fails to save.
chunk-save-shutdown=false
# If 'true', fixes BlockRendererDispatcher.renderBlockBrightness producing extremely dark blocks in certain cirumstances (MC-6932, MC-41825).
dark-blocks=false
# If 'true', prevents ID 0 from being assigned to entities. Fixes bugs like MC-111480.
entity-id-offset=false
# If 'true', prevents ConcurrentModificationException in EntityTracker.
entity-tracker=false
# If 'true', adjusts the despawn ranges of mobs (32/128 blocks) on low render distances. Requires fix-mobs-not-despawning so that mobs are eligible for despawning. This has no effect on Sponge as it makes these settings configurable.
fix-impossible-mob-despawn-range=false
# If 'true', avoids MC-2536 by running mob despawning checks in lazy chunks. This will probably break farms which rely on vanilla 1.12 mechanics. You have been warned.
fix-mobs-not-despawning=false
# If 'true', adds TileEntity data to the crash report from calls to 'getUpdateTag' that fail.
get-update-tag-crash=false
# If 'true', fixes some minor rendering glitches in vanilla.
gl-state-bugs=false
# If 'true', prevents crash due to invalid translation keys.
invalid-translation=false
# If 'true', fixes MC-134716 - Player kick exploit.
itemstack-exploit=false
# If 'true', makes LazyLoad Thread-safe (Should fix MC-68381).
lazyload-thread-safe=false
# If 'true', allows players to exit the sleep screen.
leave-sleep=false
# If 'true', enforces limits for books to 50 pages with 255 characters for each.
limit-books=false
# If 'true', fixes potential deadlock on shutdown.
network-system=false
# If 'true', fixes depth calculation that causes unnecessary block updates.
optimize-liquid-drain=false
# If 'true', prevents ConcurrentModificationException in PlayerChunkMap.
player-chunk-map=false
# If 'true', fixes MC-88176 (entities culled too aggresively at subchunk boundaries) and MC-72166 (banners invisible at some angles).
premature-culling=false
# If 'true', prevents the top of the world from being considered completely dark. Fixes MC-68565.
roof-lighting=false
# If 'true', changes the renderer's target FPS to be 30 (matching 1.15-pre1) instead of the maximum FPS in game options. This helps with chunks not loading on the client.
speed-up-chunk-rendering=false
# If 'true', prevents unloading TileEntities from loading chunks
tile-entity-chunk-unload=false
# If 'true', removes the box around the player at low Y levels.
void-box=false
# If 'true', increases the maximum length for a WorldType name in SPacketJoinGame packet.
world-type-length=false
}
# DankNull
dank-null {
# If 'true', fixes NullPointerException caused by PacketConfigSyncHandler
packet-config-sync=false
}
# Embers
embers {
# If 'true', fixes item duplication
item-duplication=false
}
# Ender Storage
enderstorage {
# If 'true', fixes NullPointerException caused by handleVisiblityPacket
visibility-packet=false
}
# Flux Networks
flux-networks {
# If 'true', fixes item spawn packet exploit.
packet-exploit=false
}
# Forge
forge {
# If 'true', reverts Forge-chunkloaded chunk ticking to behave like vanilla (requiring a 5x5 area).
entity-chunk-churn=false
# If 'true', reduces network usage by postponing flush.
flush-network-on-tick=false
# If 'true', disables SearchTree reloading (Speeds up server connection process).
nuke-search-tree=false
# If 'true', disables SearchTree reloading on shutdown.
nuke-search-tree-shutdown=false
# If 'true', cancels packets sent by LootBags due to poorly written networking.
packet-spam=false
# If 'true', prevents mods from writing CustomTileData, This isn't allowed.
tile-entity-forge-data=false
}
# Hearth Well
hearth-well {
# If 'true', fixes inventory handling in BlockGraftingTray which is incompatible with Sponge
block-grafting-tray-sponge=false
}
# Immersive Engineering
immersiveengineering {
# If 'true', fixes offset deserialization.
offset-deserialization=false
}
# Industrial Foregoing
industrialforegoing {
# If 'true', fixes NullPointerException in FluidPumpTile::work.
fluid-pump-work=false
}
# Integrated Dynamics
integrateddynamics {
# If 'true', fixes item spawn packet exploit.
packet-exploit=false
}
# Just Enough Throwing In Fluids
jetif {
# If 'true', fixes Flux Networks integration.
flux-networks=false
}
# JourneyMap
journeymap {
# If 'true', disables certain debugging messages.
debug-spam=false
}
# KubeJS
kubejs {
# If 'true', fixes ArrayIndexOutOfBoundsException on server shutdown
server-stopping=false
}
# Logistics Pipes
logistics-pipes {
# If 'true', fixes chunk loading caused by DoubleCoordinates::blockExists
block-exists=false
}
# Matter Overdrive
matter-overdrive {
# If 'true', fixes IllegalArgumentException caused by the canConnectFromSide method.
can-connect-from-side=false
}
# Mob Grinding Utils
mob-grinding-utils {
# If 'true', reduces Mob Fan block updates to one per second
packet-spam=false
}
# Morph
morph {
# If 'true', fixes NullPointerException caused by onUpdate
entity-update=false
}
# Mowzie's Mobs
mowziesmobs {
# If 'true', fixes ConcurrentModificationException
entity-tracker=false
}
# Nature's Aura
naturesaura {
# If 'true', disables the Shifting Sundial.
disable-time-changer=false
}
# PneumaticCraft: Repressurized
pneumaticcraft {
# If 'true', disables Pneumatic Helmet hacking
disable-hacking=false
}
# Primitive Mobs
primitive-mobs {
# If 'true', fixes NullPointerException caused by MessagePrimitiveJumping
networking=false
# If 'true', fixes https://github.com/Daveyx0/PrimitiveMobs/issues/59 (Sponge only).
traveling-merchant=false
}
# Primitive Crafting
primitivecrafting {
# If 'true', fixes item spawn packet exploit.
packet-exploit=false
}
# Project Red
project-red {
# If 'true', fixes https://github.com/MrTJP/ProjectRed/issues/1485.
gates-pull-wrong-signals=false
# If 'true', fixes item spawn packet exploit.
packet-exploit=false
}
# Pyrotech
pyrotech {
# If 'true', fixes item handling in TileActivePile which is incompatible with Sponge
tile-active-pile-sponge=false
}
# Quantum Minecraft Dynamics
qmd {
# If 'true', fixes NullPointerException caused by getTileInventory
tile-inventory=false
}
# Quark
quark {
# If 'true', disables Improved Sleeping Module.
improved-sleeping=false
}
# Random Things
randomthings {
# If 'true', disables Eclipsed Clock
disable-eclipsed-clock=false
}
# Real Filing Cabinet
realfilingcabinet {
# If 'true', fixes item duplication
item-duplication=false
}
# Ruins (Structure Spawning System)
ruins {
# If 'true', disables ruins debugging messages.
message-spam=false
}
# SpongeForge / SpongeVanilla
sponge {
# If 'true', catches an IllegalStateException thrown by Sponge.
advancement-initialized=false
# If 'true', disables inventory debugging messages.
inventory-debug=false
# If 'true', prevents or deletes any items that attempt to teleport across dimensions.
item-teleport=false
# Don't prevent these items from teleporting.
item-teleport-whitelist=[
"draconicevolution:ender_energy_manipulator"
]
# If 'true', prevents StackOverflow on writeToNBT.
tile-entity-stack-overflow=false
}
# Storage Network
storage-network {
# If 'true', fixes item spawn packet exploit.
packet-exploit=false
}
# Tinkers' Evolution
tconevo {
# If 'true', fixes unintended upgrading of Draconic Modifiers
draconic-upgrade=false
# If 'true', fixes NoClassDefFoundError with Redstone Repository
redstone-repository=false
}
# Tinkers Construct
tconstruct {
# If 'true', prevents LevelAspects from exceeding the maximum level
clamp-level-aspect=false
# If 'true', fixes magnetic trait voiding items
magnetic-void=false
# If 'true', fixes item duplication when renaming items in the Tool Forge
text-sync=false
}
# Thaumic Wonders
thaumicwonders {
# If 'true', prevents the Meteorb Action from changing the weather.
meteorb-action=false
# If 'true', prevents the Timewinder Action from changing the time.
timewinder-action=false
}
# Tomb Many Graves
tomb-many-graves {
# If 'true', disables TombManyGraves functionality.
functionality=false
}
# Topography
topography {
# If 'true', disables onDimensionChange event.
dimension-change=false
}
# Totemic
totemic {
# If 'true', prevents the Rain Dance Ceremony from changing the weather.
rain-dance-ceremony=false
}
# Vaultopic - Early Inventory Management
vaultopic {
# If 'true', fixes NullPointerException in Projector::loadMatrixes.
load-matrixes=false
# If 'true', processes VTOpenVice and VTRecipe packets on the Main Thread
packet-handling=false
}
}