431 lines
15 KiB
Plaintext
431 lines
15 KiB
Plaintext
general {
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# For debugging purposes
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debug=false
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locale="en_us"
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locale-override {}
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# False: Mod will not be loaded.
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# True: Mod will be added to the classloader.
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mod {}
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}
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integration {
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# Biomes O' Plenty
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biomesoplenty {
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# If 'true', automatically removes boats from the world
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boat-purge=false
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}
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# Botania
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botania {
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# If 'true', prevents Botania from creating islands
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island-creation=false
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}
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# Forge
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forge {
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# Removes recipes which output blacklisted items
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blacklisted-recipe-items=[]
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# If 'true', forces permission check for OP based commands
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check-permissions=false
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# If 'true', the package containing the command class will be prepended to the permission check
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package-permissions=false
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}
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# Mist
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mist {
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# If 'true', fixes Misty World portal issues
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portal=false
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}
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# Primal
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primal {
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# If 'true', fixes https://github.com/An-Sar/PrimalCore/issues/210 (Fixed in 0.6.56 according to Dev)
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flake=false
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}
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# SpongeForge / SpongeVanilla
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sponge {
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# If 'true', prevents movement outside of the world border
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border=false
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# If 'true', prevents sending blank death messages
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death=false
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}
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}
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mixin {
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# AbyssalCraft
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abyssalcraft {
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# If 'true', fixes item duplication
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item-duplication=false
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}
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# Actually Additions
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actually-additions {
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# If 'true', prevents the AtomicReconstructor from using the Disruption Lens.
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disruption-lens=false
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}
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# Armor Underwear
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armor-under {
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# If 'true', fixes NullPointerException in ITemperatureChangeable::clearBonusTemperature.
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clear-bonus-temperature=false
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}
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# Astral Sorcery
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astral-sorcery {
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# If 'true', fixes data serializers registration.
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data-serializers=false
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}
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# Barrels, Drums, Storage & More
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bdsm {
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# If 'true', process PacketBdsm on the Main Thread
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player-interact=false
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}
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# Better Questing
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betterquesting {
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# If 'true', waits for enqueued tasks to complete
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await-io=false
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# For debugging purposes
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debug=false
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}
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# Bewitchment
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bewitchment {
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# If 'true', disables Ritual of the Deluge
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disable-ritual-deluge=false
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# If 'true', disables Ritual of the Parched Sands
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disable-ritual-drought=false
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# If 'true', disables Ritual of the High Moon
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disable-ritual-high-moon=false
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# If 'true', disables Rite of the Rising Twigs
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disable-ritual-rising-twigs=false
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# If 'true', disables Ritual of the Sands of Time
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disable-ritual-sands-of-time=false
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# If 'true', disables Ritual of Solar Glory
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disable-ritual-solar-glory=false
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# If 'true', prevents Friendship Potion & Thyrsus from taming already tamed mobs
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prevent-tame-stealing=false
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# If 'true', prevents Friendship Potion & Thyrsus from taming mobs listed in tame-deny-list.
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tame-deny=false
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# Mobs that are not allowed to be tamed
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tame-deny-list=[
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"minecraft:ender_dragon"
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]
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}
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# BiblioCraft
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bibliocraft {
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# If 'true', fixes AbstractMethodError caused by missing getStackInSlot method
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abstract-stack-in-slot=false
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}
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# Biomes O' Plenty
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biomesoplenty {
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# If 'true', prevents Boats from crashing the client
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boat-crash=false
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}
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# Career Bees
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careerbees {
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# If 'true', disables the acceleration effect
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disable-effect-acceleration=false
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}
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# Carry On
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carry-on {
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# If 'true', fixes a ConcurrentModificationException caused by the onWorldTick method.
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concurrent-modification-exception=false
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}
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# Champions
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champions {
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# If 'true', prevents AffixReflecting from reflecting AffixReflecting.
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reflecting=false
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# If 'true', ignores the LivingDamageEvent if the entity is damaging itself.
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self-damage=false
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}
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# Chest Transporter
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chesttransporter {
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# If 'true', fixes YabbaBarrel dropping on pickup
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yabba-barrel-drop=false
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}
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# Construct's Armory
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conarm {
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# If 'true', fixes magnetic trait voiding items
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magnetic-void=false
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}
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# Minecraft
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core {
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# If 'true', advancements will not be reloaded on world load.
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advancement-reload=false
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# If 'true', prints a single message instead of a stacktrace for advancement errors.
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advancement-stacktrace=false
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# If 'true', fixes banners freezing when the world is old enough (MC-63720).
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banner-freezing=false
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# If 'true', fixes NullPointerException in BiomeProvider::findBiomePosition.
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biome-provider=false
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# If 'true', prevents Grass turning into Dirt.
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block-grass=false
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# If 'true', prevents Ice turning into Water.
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block-ice=false
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# If 'true', alert players with permission (sledgehammer.broadcast.chunksave) when a chunk fails to save.
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chunk-save-alert=false
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# Items to remove from chunks.
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chunk-save-blacklist=[
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"minecraft:writable_book",
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"minecraft:written_book"
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]
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# If 'true', removes all Entities and TileEntities from chunks that fail to save.
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chunk-save-purge-all=false
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# If 'true', removes all blacklisted items from chunks that fail to save.
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chunk-save-purge-blacklist=false
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# If 'true', generates a crash report and safely stops the server if a chunk fails to save.
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chunk-save-shutdown=false
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# If 'true', fixes BlockRendererDispatcher.renderBlockBrightness producing extremely dark blocks in certain cirumstances (MC-6932, MC-41825).
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dark-blocks=false
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# If 'true', prevents ID 0 from being assigned to entities. Fixes bugs like MC-111480.
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entity-id-offset=false
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# If 'true', prevents ConcurrentModificationException in EntityTracker.
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entity-tracker=false
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# If 'true', adjusts the despawn ranges of mobs (32/128 blocks) on low render distances. Requires fix-mobs-not-despawning so that mobs are eligible for despawning. This has no effect on Sponge as it makes these settings configurable.
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fix-impossible-mob-despawn-range=false
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# If 'true', avoids MC-2536 by running mob despawning checks in lazy chunks. This will probably break farms which rely on vanilla 1.12 mechanics. You have been warned.
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fix-mobs-not-despawning=false
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# If 'true', adds TileEntity data to the crash report from calls to 'getUpdateTag' that fail.
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get-update-tag-crash=false
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# If 'true', fixes some minor rendering glitches in vanilla.
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gl-state-bugs=false
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# If 'true', prevents crash due to invalid translation keys.
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invalid-translation=false
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# If 'true', fixes MC-134716 - Player kick exploit.
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itemstack-exploit=false
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# If 'true', makes LazyLoad Thread-safe (Should fix MC-68381).
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lazyload-thread-safe=false
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# If 'true', allows players to exit the sleep screen.
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leave-sleep=false
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# If 'true', enforces limits for books to 50 pages with 255 characters for each.
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limit-books=false
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# If 'true', fixes potential deadlock on shutdown.
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network-system=false
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# If 'true', fixes depth calculation that causes unnecessary block updates.
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optimize-liquid-drain=false
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# If 'true', prevents ConcurrentModificationException in PlayerChunkMap.
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player-chunk-map=false
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# If 'true', fixes MC-88176 (entities culled too aggresively at subchunk boundaries) and MC-72166 (banners invisible at some angles).
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premature-culling=false
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# If 'true', prevents the top of the world from being considered completely dark. Fixes MC-68565.
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roof-lighting=false
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# If 'true', changes the renderer's target FPS to be 30 (matching 1.15-pre1) instead of the maximum FPS in game options. This helps with chunks not loading on the client.
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speed-up-chunk-rendering=false
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# If 'true', prevents unloading TileEntities from loading chunks
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tile-entity-chunk-unload=false
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# If 'true', removes the box around the player at low Y levels.
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void-box=false
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# If 'true', increases the maximum length for a WorldType name in SPacketJoinGame packet.
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world-type-length=false
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}
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# DankNull
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dank-null {
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# If 'true', fixes NullPointerException caused by PacketConfigSyncHandler
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packet-config-sync=false
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}
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# Embers
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embers {
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# If 'true', fixes item duplication
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item-duplication=false
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}
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# Ender Storage
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enderstorage {
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# If 'true', fixes NullPointerException caused by handleVisiblityPacket
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visibility-packet=false
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}
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# Flux Networks
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flux-networks {
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# If 'true', fixes item spawn packet exploit.
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packet-exploit=false
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}
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# Forge
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forge {
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# If 'true', reverts Forge-chunkloaded chunk ticking to behave like vanilla (requiring a 5x5 area).
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entity-chunk-churn=false
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# If 'true', reduces network usage by postponing flush.
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flush-network-on-tick=false
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# If 'true', disables SearchTree reloading (Speeds up server connection process).
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nuke-search-tree=false
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# If 'true', disables SearchTree reloading on shutdown.
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nuke-search-tree-shutdown=false
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# If 'true', cancels packets sent by LootBags due to poorly written networking.
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packet-spam=false
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# If 'true', prevents mods from writing CustomTileData, This isn't allowed.
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tile-entity-forge-data=false
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}
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# Hearth Well
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hearth-well {
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# If 'true', fixes inventory handling in BlockGraftingTray which is incompatible with Sponge
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block-grafting-tray-sponge=false
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}
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# Immersive Engineering
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immersiveengineering {
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# If 'true', fixes offset deserialization.
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offset-deserialization=false
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}
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# Industrial Foregoing
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industrialforegoing {
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# If 'true', fixes NullPointerException in FluidPumpTile::work.
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fluid-pump-work=false
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}
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# Integrated Dynamics
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integrateddynamics {
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# If 'true', fixes item spawn packet exploit.
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packet-exploit=false
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}
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# Just Enough Throwing In Fluids
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jetif {
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# If 'true', fixes Flux Networks integration.
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flux-networks=false
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}
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# JourneyMap
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journeymap {
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# If 'true', disables certain debugging messages.
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debug-spam=false
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}
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# KubeJS
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kubejs {
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# If 'true', fixes ArrayIndexOutOfBoundsException on server shutdown
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server-stopping=false
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}
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# Logistics Pipes
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logistics-pipes {
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# If 'true', fixes chunk loading caused by DoubleCoordinates::blockExists
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block-exists=false
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}
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# Matter Overdrive
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matter-overdrive {
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# If 'true', fixes IllegalArgumentException caused by the canConnectFromSide method.
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can-connect-from-side=false
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}
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# Mob Grinding Utils
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mob-grinding-utils {
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# If 'true', reduces Mob Fan block updates to one per second
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packet-spam=false
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}
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# Morph
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morph {
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# If 'true', fixes NullPointerException caused by onUpdate
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entity-update=false
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}
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# Mowzie's Mobs
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mowziesmobs {
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# If 'true', fixes ConcurrentModificationException
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entity-tracker=false
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}
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# Nature's Aura
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naturesaura {
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# If 'true', disables the Shifting Sundial.
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disable-time-changer=false
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}
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# PneumaticCraft: Repressurized
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pneumaticcraft {
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# If 'true', disables Pneumatic Helmet hacking
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disable-hacking=false
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}
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# Primitive Mobs
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primitive-mobs {
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# If 'true', fixes NullPointerException caused by MessagePrimitiveJumping
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networking=false
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# If 'true', fixes https://github.com/Daveyx0/PrimitiveMobs/issues/59 (Sponge only).
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traveling-merchant=false
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}
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# Primitive Crafting
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primitivecrafting {
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# If 'true', fixes item spawn packet exploit.
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packet-exploit=false
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}
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# Project Red
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project-red {
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# If 'true', fixes https://github.com/MrTJP/ProjectRed/issues/1485.
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gates-pull-wrong-signals=false
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# If 'true', fixes item spawn packet exploit.
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packet-exploit=false
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}
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# Pyrotech
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pyrotech {
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# If 'true', fixes item handling in TileActivePile which is incompatible with Sponge
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tile-active-pile-sponge=false
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}
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# Quantum Minecraft Dynamics
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qmd {
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# If 'true', fixes NullPointerException caused by getTileInventory
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tile-inventory=false
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}
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# Quark
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quark {
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# If 'true', disables Improved Sleeping Module.
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improved-sleeping=false
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}
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# Random Things
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randomthings {
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# If 'true', disables Eclipsed Clock
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disable-eclipsed-clock=false
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}
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# Real Filing Cabinet
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realfilingcabinet {
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# If 'true', fixes item duplication
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item-duplication=false
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}
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# Ruins (Structure Spawning System)
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ruins {
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# If 'true', disables ruins debugging messages.
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message-spam=false
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}
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# SpongeForge / SpongeVanilla
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sponge {
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# If 'true', catches an IllegalStateException thrown by Sponge.
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advancement-initialized=false
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# If 'true', disables inventory debugging messages.
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inventory-debug=false
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# If 'true', prevents or deletes any items that attempt to teleport across dimensions.
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item-teleport=false
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# Don't prevent these items from teleporting.
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item-teleport-whitelist=[
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"draconicevolution:ender_energy_manipulator"
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]
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# If 'true', prevents StackOverflow on writeToNBT.
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tile-entity-stack-overflow=false
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}
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# Storage Network
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storage-network {
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# If 'true', fixes item spawn packet exploit.
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packet-exploit=false
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}
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# Tinkers' Evolution
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tconevo {
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# If 'true', fixes unintended upgrading of Draconic Modifiers
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draconic-upgrade=false
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# If 'true', fixes NoClassDefFoundError with Redstone Repository
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redstone-repository=false
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}
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# Tinkers Construct
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tconstruct {
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# If 'true', prevents LevelAspects from exceeding the maximum level
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clamp-level-aspect=false
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# If 'true', fixes magnetic trait voiding items
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magnetic-void=false
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# If 'true', fixes item duplication when renaming items in the Tool Forge
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text-sync=false
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}
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# Thaumic Wonders
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thaumicwonders {
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# If 'true', prevents the Meteorb Action from changing the weather.
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meteorb-action=false
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# If 'true', prevents the Timewinder Action from changing the time.
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timewinder-action=false
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}
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# Tomb Many Graves
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tomb-many-graves {
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# If 'true', disables TombManyGraves functionality.
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functionality=false
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}
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# Topography
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topography {
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# If 'true', disables onDimensionChange event.
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dimension-change=false
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}
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# Totemic
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totemic {
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# If 'true', prevents the Rain Dance Ceremony from changing the weather.
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rain-dance-ceremony=false
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}
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# Vaultopic - Early Inventory Management
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vaultopic {
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# If 'true', fixes NullPointerException in Projector::loadMatrixes.
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load-matrixes=false
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# If 'true', processes VTOpenVice and VTRecipe packets on the Main Thread
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packet-handling=false
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}
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}
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