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meatballcraft/config/advRocketry/advancedRocketry.cfg
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sainagh 89cbf41e1d 0.18.5
2026-04-10 18:28:58 -05:00

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# Configuration file
asteroid {
D:miningMissionTmeMultiplier=1.0
S:standardOres <
oreIron
oreGold
oreCopper
oreTin
oreRedstone
>
}
black_hole_generator {
S:blackHoleTimings <
minecraft:stone;1
minecraft:dirt;1
minecraft:netherrack;1
minecraft:cobblestone;1
>
I:defaultBurnTime=500
}
client {
# Allows nausea effects in non-standard atmospheres.
B:EnableAtmosphericNausea=true
# Use AR's custom skybox on planets
B:PlanetSkyOverride=true
# Use AR's custom skybox on space stations
B:StationSkyOverride=true
# Advanced visual effects
B:advancedVFX=true
I:atmBarModeX=-1
I:atmBarModeY=1
I:atmBarX=8
I:atmBarY=27
# Should Electric Mushrooms be able to spawn lightning
B:electricPlantsSpawnLightning=true
I:hydrogenBarModeX=0
I:hydrogenBarModeY=1
I:hydrogenBarX=-8
I:hydrogenBarY=74
B:lockUI=true
# Use AR's custom skybox in the overworld.
B:overworldSkyOverride=false
I:oxygenBarModeX=0
I:oxygenBarModeY=1
I:oxygenBarX=-8
I:oxygenBarY=70
I:suitPanelModeX=-1
I:suitPanelModeY=-1
I:suitPanelX=8
I:suitPanelY=8
}
"energy production" {
# Multiplier for microwave receiver power output.
D:MicrowaveRecieverMultiplier=1.0
# Multiplier for black hole generator power output.
I:blackHoleGeneratorMultiplier=1
# List of blocks and burn times for the black hole generator. Format: modid:block:meta;ticks where meta is optional
S:blackHoleTimings <
minecraft:stone;1
minecraft:dirt;1
minecraft:netherrack;1
minecraft:cobblestone;1
>
# Burn time in ticks for items not listed in blackHoleTimings.
I:defaultBurnTime=500
# Power produced per tick by the solar generator.
I:solarGeneratorMultiplier=1
}
gasmining {
D:gasMissionMultiplier=1.0
S:harvestableGasses <
>
}
general {
B:EnableAtmosphericEffects=true
B:EnableAtmosphericNausea=true
# Enable the laser drill.
B:EnableLaserDrill=true
# Enable the orbital registry.
B:EnableOrbitalRegistry=true
# Enable terraforming blocks and items.
B:EnableTerraforming=true
# Multiplier for laser drill power use.
D:LaserDrillPowerMultiplier=1.0
D:MicrowaveRecieverMultiplier=1.0
I:OrbitHeight=1000
D:OxygenVentPowerMultiplier=1.0
B:ResetOnlyOnce=false
I:SpaceStationBuildRadius=1024
# mB/t used by the Terraformer.
I:TerraformerFluidConsumeRate=40
# Require fluids to run the Terraformer.
B:TerraformerRequiresFluids=true
# non-AR biomes from mods with custom world gen cannot be decorated in terraforming. If you want fully decorated terraforming with only default biomes, set this to false
B:allowNonArBiomesInTerraforming=false
B:allowPlanetRespawn=false
B:allowTerraforming=true
# Allow terraforming in non-AR dimensions, including the overworld.
B:allowTerraformingNonARWorlds=false
B:allowZeroGSpacestations=false
I:biomeUpdateSpeed=1
I:blackHoleGeneratorMultiplier=1
# Multiplier for energy hatch capacity.
D:blockEnergyHatchCapacityMultiplier=1.0
# Multiplier for liquid hatch capacity.
D:blockLiquidHatchCapacityMultiplier=1.0
# Multiplier for pressurized tank's (block) capacity.
D:blockTankCapacity=1.0
# Multiplier for Rocket Assembler speed. (0.5 is twice as fast 2 is half as fast)
D:buildSpeedMultiplier=1.0
# Maximum gravity where the crystalliser works. Set 0.0 to disable.
D:crystalliserMaximumGravity=0.0
# Multiplier for the Advanced Data Bus capacity. (Base=2000 -> default= 4 * 2000 = 8000) [range: 1 ~ 20, default: 4]
I:dataBusBigMultiplier=4
B:dropExtinguishedTorches=false
B:electricPlantsSpawnLightning=true
# Enable the gravity controller.
B:enableGravityMachine=true
S:entityAtmBypass <
>
B:experimentalSpaceFlight=false
B:forcePlanetRespawn=false
B:gravityAffectsFuels=true
# Amount of force the jetpack provides with respect to gravity, 1 is the same acceleration as caused by Earth's gravity, 2 is 2x the acceleration caused by Earth's gravity, etc. To make jetpack only work on low gravity planets, simply set it to a value less than 1
D:jetPackForce=1.3
# If true, laser drill mines blocks below, (false makes it a VoidMiner with improved performance! especially when using Void Cobble: ON in GUI)
B:laserDrillPlanet=false
# List of Centrifuge outputs from enriched lava. Format: <oredict>:<weight>. [default: [nuggetCopper:100], [nuggetIron:100], [nuggetTin:100], [nuggetLead:100], [nuggetSilver:100], [nuggetGold:75], [nuggetDiamond:10], [nuggetUranium:10], [nuggetIridium:1]]
S:lavaCentrifugeOutputs <
nuggetCopper:100
nuggetIron:100
nuggetTin:100
nuggetLead:100
nuggetSilver:100
nuggetGold:75
nuggetDiamond:10
nuggetUranium:10
nuggetIridium:1
>
# Power per tick, used to process enriched lava. [range: 0 ~ 999999, default: 10]
I:lavaCentrifugePower=10
# Time used to process 250 mB of enriched lava. [range: 0 ~ 999999, default: 50]
I:lavaCentrifugeTime=50
# Make low-gravity boots work only on low-gravity planets.
B:lowGravityBoots=false
# Allow AR machines to make rods/plates e.g for other mods. May increase load time.
B:makeMaterialsForOtherMods=false
I:maxBiomesPerPlanet=5
D:oxygenVentConsumptionMultiplier=1.0
B:planetsMustBeDiscovered=false
I:pointsPerDilithium=500
# setting this to true will force AR to read from the XML file in the config/advRocketry instead of the local data, intended for use pack developers to ensure updates are pushed through [default: false]
B:resetPlanetsFromXML=false
S:rocketBlockBlackList <
minecraft:portal
minecraft:bedrock
minecraft:snow_layer
minecraft:water
minecraft:flowing_water
minecraft:lava
minecraft:flowing_lava
>
# Allow the cutting machine to turn vanilla wood into planks.
B:sawMillCutVanillaWood=true
B:scrubberRequiresCartrige=true
S:sealableBlockBlackList <
>
S:sealableBlockWhiteList <
>
I:solarGeneratorMultiplier=1
# Dimensions where the laser drill cannot mine. [default: ]
S:spaceLaserDimIdBlackList <
>
I:spaceStationId=-2
I:spaceSuitO2Buffer=30
I:terraformBlockPerTick=1
# Multiplier for atmosphere change speed
D:terraformMult=1.0
S:torchBlocks <
>
I:vacuumDamage=1
D:warpTravelTime=1.0
}
"mod interaction" {
B:OverrideGCAir=true
}
"ore generation" {
I:AluminumPerChunk=0
I:AluminumPerClump=16
I:CopperPerChunk=0
I:CopperPerClump=6
I:DilithiumPerChunk=0
I:DilithiumPerChunkLuna=0
I:DilithiumPerClump=16
B:EnableOreGen=false
B:GenerateCopper=false
B:GenerateRutile=true
B:GenerateTin=false
I:IridiumPerChunk=0
I:IridiumPerClump=16
I:RutilePerChunk=0
I:RutilePerClump=6
I:TinPerChunk=0
I:TinPerClump=6
B:generateAluminum=false
B:generateCraters=false
B:generateDilithium=false
B:generateGeodes=false
B:generateIridium=false
B:generateVanillaStructures=false
B:generateVolcanos=true
I:geodeBaseSize=36
S:geodeOres <
oreIron
oreGold
oreCopper
oreTin
oreRedstone
>
B:geodeOres_blacklist=false
I:geodeVariation=24
}
"oxygen system" {
# Enable damage from lack of oxygen and effects from non-standard atmospheres.
B:EnableAtmosphericEffects=true
# Disable Galacticraft air and use AR oxygen on GC planets.
B:OverrideGCAir=true
# Multiplier for oxygen vent power use.
D:OxygenVentPowerMultiplier=1.0
# Drop an extinguished torch instead of a vanilla torch, when breaking an extinguished torch.
B:dropExtinguishedTorches=false
# List entities not affected by atmosphere effects [default: ]
S:entityAtmBypass <
>
# Multiplier for oxygen vent O2 use per tick.
D:oxygenVentConsumptionMultiplier=1.0
# Require cartridges for oxygen scrubbers.
B:scrubberRequiresCartrige=true
# Blocks that should not count as sealable. Format: modid:block for example "minecraft:chest" [default: ]
S:sealableBlockBlackList <
>
# Blocks that should count as sealable. Format: modid:block for example "minecraft:chest" [default: ]
S:sealableBlockWhiteList <
>
# Maximum suit O2 buffer time in minutes.
I:spaceSuitO2Buffer=30
# Multiplier for suit extra tank capacity.
D:suitTankCapacity=1.0
# Blocks treated like torches in non-combustible atmospheres. Placement is blocked, and existing blocks are broken and dropped. Format: modid:block [default: ]
S:torchBlocks <
>
# Damage taken per second in a vacuum.
I:vacuumDamage=1
}
performance {
B:advancedVFX=true
# BitMask: 0: no threading, radius based; 1: threading, radius based (EXP); 2: no threading volume based; 3: threading volume based (EXP)
I:atmosphereCalculationMethod=3
# Radius of the O2 vent. if atmosphereCalculationMethod is 2 or 3 then max volume is calculated from this radius. WARNING: larger numbers can lead to lag
I:oxygenVentSize=32
}
planet {
# List of Biomes to be blacklisted from spawning as BiomeIds during terraforming [default: [minecraft:sky], [minecraft:hell], [minecraft:void]]
S:BlacklistedBiomes <
minecraft:river
minecraft:sky
minecraft:hell
minecraft:void
advancedrocketry:alien forest
>
# Biomes that only spawn on worlds with pressures over 125, will override blacklist. Defaults: StormLands, DeepSwamp [default: [advancedrocketry:deepswamp], [advancedrocketry:stormland]]
S:HighPressureBiomes <
advancedrocketry:deepswamp
advancedrocketry:stormland
>
# Setting this to false will prevent resetPlanetsFromXML from being set to false upon world reload. Recommended for those who want to force ALL saves to ALWAYS use the planetDefs XML in the /config folder. Essentially that 'Are you sure you're sure' option. If resetPlanetsFromXML is false, this option does nothing. [default: true]
B:ResetOnlyOnce=true
# Some worlds have a chance of spawning single biomes contained in this list. Defaults: deepSwamp, crystalChasms, alienForest, desert hills, mushroom island, extreme hills, ice plains [default: [advancedrocketry:volcanicbarren], [advancedrocketry:deepswamp], [advancedrocketry:crystalchasms], [advancedrocketry:alien_forest], [minecraft:desert_hills], [minecraft:mushroom_island], [minecraft:extreme_hills], [minecraft:ice_flats]]
S:SingleBiomes <
advancedrocketry:volcanicbarren
advancedrocketry:deepswamp
advancedrocketry:crystalchasms
advancedrocketry:alien forest
minecraft:desert_hills
minecraft:mushroom_island
minecraft:extreme_hills
minecraft:ice_flats
>
# Allow bed respawn on planets with breathable air.
B:allowPlanetRespawn=false
# Prevent vanilla biomes from spawning on planets. [default: false]
B:blackListVanillaBiomes=false
# Allow bed respawn on planets even without breathable air. Requires 'allowPlanetRespawn=true'.
B:forcePlanetRespawn=false
# Maximum unique biomes per planet.
I:maxBiomesPerPlanet=5
# Lowest dimension ID that can be used for planets. [range: -127 ~ 8000, default: 2]
I:minDimension=2
# Chance of planet discovery in the warp controller, chance is 1/n
I:planetDiscoveryChance=3
# Planets must be discovered in the warp controller before being visible
B:planetsMustBeDiscovered=false
# Reload planet definitions from config XML on this restart.
B:resetPlanetsFromXML=false
}
"resource collection missions" {
# Per-mission harvest cap = 64,000 mB × multiplier. Ignored if gasHarvestInfinite=true.
D:gasHarvestAmountMultiplier=1.0
# True sets gasHarvestAmount = MaxInt (2,147,483,647 mB), and ignores the 'gasHarvestAmountMultiplier'
B:gasHarvestInfinite=true
# Multiplier for gas mission time.
D:gasMissionMultiplier=1.0
# List of fluid names that can be harvested from any gas giant [default: ]
S:harvestableGasses <
>
# Multiplier for mining mission time.
D:miningMissionTmeMultiplier=1.0
# List of fluids that can generate on gas giants. Format: fluid;minGravity;maxGravity;chance [default: [hydrogen;125;1600;1.0], [helium;125;1600;0.9], [helium3;175;1600;0.2], [oxygen;0;124;1.0], [nitrogen;0;124;1.0], [ammonia;0;124;0.75], [methane;0;124;0.25]]
S:spawnableGasses <
hydrogen;125;1600;1.0
helium;125;1600;0.9
helium3;175;1600;0.2
oxygen;0;124;1.0
nitrogen;0;124;1.0
ammonia;0;124;0.75
methane;0;124;0.25
>
}
rockets {
# Enable advanced rocket weight calculation, including the handled inventories. Block weights are stored in weights.json
B:advancedWeightSystem=true
# Include inventory contents in rocket weight. Note: may not work with modded inventories (eg IE storage chests)
B:advancedWeightSystemInventories=false
# Multiplier for asteroid TBI distance.
D:asteroidTBIBurnMult=1.0
# Setting to false will disable the retrorockets that fire automatically on reentry on both player and automated rockets
B:autoRetroRockets=true
# Allow rockets to be fueled by hand.
B:canBeFueledByHand=true
# Enable EXPERIMENTAL free flight in space.
B:experimentalSpaceFlight=false
# Multiplier for fuel tank capacity.
D:fuelCapacityMultiplier=1.0
# Make fuel use depend on gravity.
B:gravityAffectsFuels=true
# Chance for each part to gain wear on launch.
D:increaseWearIntensityProb=0.025
# Allow launches to damage nearby blocks, plants, glass, soil, turn rock into lava, and more
B:launchBlockDestruction=false
# Multiplier for nuclear core thrust.
D:nuclearCoreThrustRatio=1.0
# Nuclear rocket should respect artifact gating for planets
B:nuclearRocketsRespectArtifactGating=true
# Height required to reach orbit.. This is used by itself when launching from a planet to LEO, which can be either a satellite, a space station, or another point on this planet's surface. It's used in conjunction with the TBI burn when launching to the moon or asteroids. Warp flights will need orbit height + 10x TBI to launch from planets [range: 255 ~ 2147483647, default: 1000]
I:orbitHeight=1000
# Enable rocket part wear and exploding chance.
B:partsWearSystem=true
# List of fluid names for valid bipropellant fuels
S:rocketBipropellants <
hydrogen
>
# Blocks that cannot be part of rocket. Format: modid:block e.g "minecraft:chest" [default: [minecraft:portal], [minecraft:bedrock], [minecraft:snow_layer], [minecraft:water], [minecraft:flowing_water], [minecraft:lava], [minecraft:flowing_lava], [minecraft:fire], [advancedrocketry:rocketfire]]
S:rocketBlockBlackList <
minecraft:portal
minecraft:bedrock
minecraft:snow_layer
minecraft:water
minecraft:flowing_water
minecraft:lava
minecraft:flowing_lava
minecraft:fire
advancedrocketry:rocketfire
>
# List of fluid names for valid monopropellants
S:rocketFuels <
rocketfuel
rocket_fuel
>
# List of fluid names for valid nuclear working fluids
S:rocketNuclearWorkingFluids <
hydrogen
>
# List of fluid names for valid bipropellant oxidizers
S:rocketOxidizers <
oxygen
>
# Require fuel for rockets to fly.
B:rocketsRequireFuel=true
# Height required to clear a space station. WARNING: This property is not synced with orbitHeight and so will be displayed incorrectly on monitors if not equal to it. Burn length here is used by itself when launching from a station to either another station or the same station, or to the planet it is orbiting. It is used in conjunction with the TBI burn when launching to a moon or asteroid [range: 255 ~ 2147483647, default: 1000]
I:stationClearance=1000
# Multiplier for engine thrust.
D:thrustMultiplier=1.0
# How long the burn for trans-body injection is - this is performed soley after entering orbit and is in blocks - WARNING: This property is not taken into account by any machines when determining whether the rocket is fit to fly or not - Rockets that can reach LEO and so are flightworthy may not make TBI and will fall back to the parent planet. When enabled, the burn sequence is [Burn to LEO], [TBI Burn] when launching from a planet to moons or asteroids; and the sequence is [Station clearance burn], [TBI Burn] when launching from a station to a moon or asteroid. This distance varies by object distance [range: 0 ~ 2147483647, default: 0]
I:transBodyInjection=0
# Multiplier for warp TBI distance.
D:warpTBIBurnMult=10.0
}
"station configuration" {
# Maximum space station build radius. Should be a power of 2 (512, 1024, 2048, 4096, ...). CAUTION: CHANGING THIS OPTION WILL DAMAGE EXISTING STATIONS!!!
I:SpaceStationBuildRadius=1024
# Allow stations to fully disable gravity. It's possible to get stuck and require teleport, you have been warned!
B:allowZeroGSpacestations=false
# Warp fuel units provided by each Dilithium Crystal.
I:pointsPerDilithium=10
# Dimension ID used for space stations.
I:spaceStationId=-2
# Multiplier for warp travel time
D:warpTravelTime=1.0
}
"world and ore generation" {
I:AluminumPerChunk=1
I:AluminumPerClump=16
I:CopperPerChunk=10
I:CopperPerClump=6
I:DilithiumPerChunk=1
I:DilithiumPerChunkLuna=10
I:DilithiumPerClump=16
B:EnableOreGen=false
B:GenerateCopper=false
B:GenerateRutile=true
B:GenerateTin=false
I:IridiumPerChunk=1
I:IridiumPerClump=16
I:RutilePerChunk=6
I:RutilePerClump=6
I:TinPerChunk=10
I:TinPerClump=6
B:generateAluminum=false
# Generate meteor craters on low-pressure planets. Note: setting this option to false overrides 'generateCraters' in the planetDefs.xml
B:generateCraters=false
B:generateDilithium=true
# Generate ore-containing geodes on high-pressure planets.
B:generateGeodes=true
B:generateIridium=false
# Allow vanilla structures on planets with breathable air. Note: setting this to false will override 'generateStructures' in the planetDefs.xml [default: false]
B:generateVanillaStructures=false
# Generate volcanoes on very hot planets. Note: setting this option to false overrides 'generateVolcanos' in the planetDefs.xml
B:generateVolcanos=true
# Average geode size.
I:geodeBaseSize=36
# List of ores allowed in geodes. (oredict names)
S:geodeOres <
oreIron
oreGold
oreCopper
oreTin
oreRedstone
oreAlchemicalMatter
>
# Treat geodeOres as a blacklist.
B:geodeOres_blacklist=false
# Geode size variation.
I:geodeVariation=24
# List of ores allowed to be mined by the laser drill if surface drilling is disabled. Ores can be specified by just the oreName:<size> (oredict) or by modid:block:meta:<size> where size is stacksize and optional
S:laserDrillOres <
oreIron:10
oreGold:10
oreCopper:10
oreTin:10
oreRedstone:10
oreDiamond:10
oreDilithium:10
oreTitanium:10
oreIridium:10
oreAnglesite:10
oreBenitoite:10
oreMithril:10
oreArlemite:10
oreRealmite:10
oreRupee:10
oreBloodgem:10
oreNetherite:10
oreRosite:10
oreLimonite:10
oreRunium:10
oreAscendedAmethyst:10
oreAscendedJade:10
oreAscendedSapphire:10
oreAlchemicalMatter:10
oreUranium:10
oreThorium:10
>
# Treat laserDrillOres as a blacklist. Note: false + empty ore list will crash the game
B:laserDrillOres_blacklist=false
}