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meatballcraft/scripts/ToolTipsRevamped2.zs
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2026-06-30 13:55:17 -05:00

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#reloadable
<contenttweaker:tabula_rasa>.addTooltip(format.red("WIP"));
<contenttweaker:tabula_rasa>.addTooltip(format.green("Reusable"));
<contenttweaker:tabula_rasa>.addTooltip(format.darkAqua("Obtained:"));
<contenttweaker:tabula_rasa>.addTooltip(format.aqua(" This is where Im obtained"));
<contenttweaker:tabula_rasa>.addTooltip(format.aqua(" Alloy ratio XYZ"));
<contenttweaker:tabula_rasa>.addTooltip(format.darkAqua("Puzzle:"));
<contenttweaker:tabula_rasa>.addTooltip(format.aqua(" Puzzle hints here"));
<contenttweaker:tabula_rasa>.addTooltip(format.gold("Use:"));
<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" You should automate me"));
<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" Right click me"));
<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" The world may become a little harder..."));
<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" Power me using a linking tool"));
<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" Backpack: whdvcb"));
<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" Flight: kqhcv"));
<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" Callstone"));
<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" Tribute to the Meatball Man"));
<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" Shield of the Arbiter"));
<contenttweaker:tabula_rasa>.addTooltip(format.gold("Tips:"));
<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" Can be Super-Enchanted"));
<contenttweaker:tabula_rasa>.addTooltip(format.yellow(" Here is a useful tip"));
<contenttweaker:tabula_rasa>.addTooltip(format.darkRed("WARNINGS:"));
<contenttweaker:tabula_rasa>.addTooltip(format.red(" this can crash if x happens"));
<contenttweaker:tabula_rasa>.addTooltip(format.darkRed("NOTES:"));
<contenttweaker:tabula_rasa>.addTooltip(format.red(" Make sure you have enough mana"));
<contenttweaker:tabula_rasa>.addTooltip(format.white("------------------"));
<contenttweaker:tabula_rasa>.addTooltip(format.green("Thanks and meme tooltips go here"));
<simplevoidworld:portal>.addTooltip(format.gold("Use:"));
<simplevoidworld:portal>.addTooltip(format.yellow(" - Place and right click to get into the void world!"));
<simplevoidworld:portal>.addTooltip(format.yellow(" - This is the recommended place to build your long term base!"));
<simplevoidworld:portal>.addTooltip(format.yellow(" - Natural mob spawns in the Void are disabled, but Powered Spawners, Mob Duplicators, and other modded spawners still work"));
<simplevoidworld:portal>.addTooltip(format.yellow(" - Rain in the void is disabled"));
<simplevoidworld:portal>.addTooltip(format.yellow(" - The day-night cycle is present, and time-skipping methods like the Celestial Manipulator or the Lapis Imperfect Ritual will work independently of the Overworld"));
<simplevoidworld:portal>.addTooltip(format.white("------------------"));
<simplevoidworld:portal>.addTooltip(format.green("Many thanks to Popi, ChaosStrikez, and Fios for making the cool skybox possible!"));
<simplevoidworld:portal>.addTooltip(format.green("Thanks to ACGaming for making the Meatball Sauce Mod #gonebutnot forgotten"));
<simplevoidworld:portal>.addTooltip(format.green("Thanks to Sabre_Potato for adding configurable day-night cycle!"));
<bigreactors:reactorglass>.addTooltip(format.gold("Use:"));
<bigreactors:reactorglass>.addTooltip(format.yellow(" Variable size multiblock (see preview)"));
<bigreactors:reactorglass>.addTooltip(format.yellow(" With the following outside structure:"));
<bigreactors:reactorglass>.addTooltip(format.yellow(" - Controller needs to be on a face"));
<bigreactors:reactorglass>.addTooltip(format.yellow(" - Faces can be Yellorium Reactor Casing or Yellorium Reactor Glass"));
<bigreactors:reactorglass>.addTooltip(format.yellow(" - Edges have to be Yellorium Reactor Casing"));
<bigreactors:reactorglass>.addTooltip(format.yellow(" - Places where Yellorium is inserted have to be Access Ports in input mode (yellow)"));
<bigreactors:reactorglass>.addTooltip(format.yellow(" - Places where Cyanite is extracted have to be Access Ports in output mode (blue)"));
<bigreactors:reactorglass>.addTooltip(format.yellow(" - Places where energy is extracted have to be Power Taps"));
<bigreactors:reactorglass>.addTooltip(format.yellow(" - Places above Fuel Rod columns have to be Control Rods"));
<bigreactors:reactorglass>.addTooltip(format.yellow(" With the following inside structure:"));
<bigreactors:reactorglass>.addTooltip(format.yellow(" - Fuel rods are in verical columns; the more columns, the faster fuel is depleted"));
<bigreactors:reactorglass>.addTooltip(format.yellow(" - Any of these blocks in vertical columns, the more blocks, the more RF from each ingot"));
<bigreactors:reactorglass>.addTooltip(format.yellow(" Draconium, Enderium, Cryotheum, Fluxed Electrum"));
<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.darkRed("NOTES:"));
<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.red(" This is a placeholder block representing a Coolant Heater filled with Cryotheum NaK"));
<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.red(" "));
<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.red(" For a one-slice design, it should be configured as follows:"));
<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)"));
<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)"));
<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.red(" "));
<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.red(" For a multiple slice design, it should be configured as follows:"));
<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)"));
<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.red(" - COOLANT SPREAD on direction where NaK is moving to the next slice"));
<contenttweaker:cryotheum_nak_cooler>.addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)"));
<contenttweaker:raw_nak_cooler>.addTooltip(format.darkRed("NOTES:"));
<contenttweaker:raw_nak_cooler>.addTooltip(format.red(" This is a placeholder block representing a Coolant Heater filled with NaK"));
<contenttweaker:raw_nak_cooler>.addTooltip(format.red(" "));
<contenttweaker:raw_nak_cooler>.addTooltip(format.red(" For a one-slice design, it should be configured as follows:"));
<contenttweaker:raw_nak_cooler>.addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)"));
<contenttweaker:raw_nak_cooler>.addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)"));
<contenttweaker:raw_nak_cooler>.addTooltip(format.red(" "));
<contenttweaker:raw_nak_cooler>.addTooltip(format.red(" For a multiple slice design, it should be configured as follows:"));
<contenttweaker:raw_nak_cooler>.addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)"));
<contenttweaker:raw_nak_cooler>.addTooltip(format.red(" - COOLANT SPREAD on direction where NaK is moving to the next slice"));
<contenttweaker:raw_nak_cooler>.addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)"));
<contenttweaker:redstone_nak_cooler>.addTooltip(format.darkRed("NOTES:"));
<contenttweaker:redstone_nak_cooler>.addTooltip(format.red(" This is a placeholder block representing a Coolant Heater filled with Redstone NaK"));
<contenttweaker:redstone_nak_cooler>.addTooltip(format.red(" "));
<contenttweaker:redstone_nak_cooler>.addTooltip(format.red(" For a one-slice design, it should be configured as follows:"));
<contenttweaker:redstone_nak_cooler>.addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)"));
<contenttweaker:redstone_nak_cooler>.addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)"));
<contenttweaker:redstone_nak_cooler>.addTooltip(format.red(" "));
<contenttweaker:redstone_nak_cooler>.addTooltip(format.red(" For a multiple slice design, it should be configured as follows:"));
<contenttweaker:redstone_nak_cooler>.addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)"));
<contenttweaker:redstone_nak_cooler>.addTooltip(format.red(" - COOLANT SPREAD on direction where NaK is moving to the next slice"));
<contenttweaker:redstone_nak_cooler>.addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)"));
<contenttweaker:gold_nak_cooler>.addTooltip(format.darkRed("NOTES:"));
<contenttweaker:gold_nak_cooler>.addTooltip(format.red(" This is a placeholder block representing a Coolant Heater filled with Gold NaK"));
<contenttweaker:gold_nak_cooler>.addTooltip(format.red(" "));
<contenttweaker:gold_nak_cooler>.addTooltip(format.red(" For a one-slice design, it should be configured as follows:"));
<contenttweaker:gold_nak_cooler>.addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)"));
<contenttweaker:gold_nak_cooler>.addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)"));
<contenttweaker:gold_nak_cooler>.addTooltip(format.red(" "));
<contenttweaker:gold_nak_cooler>.addTooltip(format.red(" For a multiple slice design, it should be configured as follows:"));
<contenttweaker:gold_nak_cooler>.addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)"));
<contenttweaker:gold_nak_cooler>.addTooltip(format.red(" - COOLANT SPREAD on direction where NaK is moving to the next slice"));
<contenttweaker:gold_nak_cooler>.addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)"));
<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.darkRed("NOTES:"));
<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.red(" This is a placeholder block representing a Coolant Heater filled with Helium NaK"));
<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.red(" "));
<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.red(" For a one-slice design, it should be configured as follows:"));
<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)"));
<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)"));
<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.red(" "));
<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.red(" For a multiple slice design, it should be configured as follows:"));
<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.red(" - DEFAULT on side where NaK comes in (and fuel comes out)"));
<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.red(" - COOLANT SPREAD on direction where NaK is moving to the next slice"));
<contenttweaker:liquidhelium_nak_cooler>.addTooltip(format.red(" - HOT COOLANT OUT on side where hot NaK comes out (and fuel comes in)"));
<contenttweaker:tardis_polyp>.addTooltip(format.white("------------------"));
<contenttweaker:tardis_polyp>.addTooltip(format.green("Hello from your future self! What you're doing right now matters. Every sidestep you take is as important as the last. Savor every weird mechanic and enjoy every second."));
<contenttweaker:tardis_polyp>.addTooltip(format.green("- Soren & Arch"));
<contenttweaker:astral_animator>.addTooltip(format.darkAqua("Obtained:"));
<contenttweaker:astral_animator>.addTooltip(format.aqua(" Found on Diamerisma"));
<contenttweaker:astral_animator>.addTooltip(format.darkAqua("Puzzle:"));
<contenttweaker:astral_animator>.addTooltip(format.aqua(" Craft together with the correct soul vials (4), Taerrapiatta will guide you!"));
<contenttweaker:psichic_stone>.addTooltip(format.darkAqua("Obtained:"));
<contenttweaker:psichic_stone>.addTooltip(format.aqua(" Use the ore excavator on Europa, psivein"));
<contenttweaker:monumentally_sentient_meatball>.addTooltip(format.darkAqua("Puzzle:"));
<contenttweaker:monumentally_sentient_meatball>.addTooltip(format.aqua(" To obtain the required crafting materials, surround the right Tributes to the Meatball Man with the right building blocks - a book in Zoi will guide you"));
<contenttweaker:shield_of_the_arbiter>.addTooltip(format.darkAqua("Puzzle:"));
<contenttweaker:shield_of_the_arbiter>.addTooltip(format.aqua(" To obtain the required crafting materials, surround the right Shields to the Arbiter with the right building blocks - a book in Lyndenwyrm will guide you"));
<contenttweaker:shadow_steel>.addTooltip(format.gold("Tips:"));
<contenttweaker:shadow_steel>.addTooltip(format.yellow(" Blast bricks and Blocks of Coal Coke can be found in the overworld"));
<railcraft:coke_oven:0>.addTooltip(format.darkRed("NOTES:"));
<railcraft:coke_oven:0>.addTooltip(format.red(" You don't need to craft this before the basic table, coal coke blocks are found as building blocks in many overworld structures"));
<immersiveengineering:stone_decoration:0>.addTooltip(format.darkRed("NOTES:"));
<immersiveengineering:stone_decoration:0>.addTooltip(format.red(" You don't need to craft this before the basic table, coal coke blocks are found as building blocks in many overworld structures"));
<immersiveengineering:stone_decoration:0>.addTooltip(format.white("------------------"));
<immersiveengineering:stone_decoration:0>.addTooltip(format.green("Thanks to nman130 for getting rid of buggy Shader Bags"));
<immersiveengineering:stone_decoration:1>.addTooltip(format.darkAqua("Obtained:"));
<immersiveengineering:stone_decoration:1>.addTooltip(format.aqua(" Can be found as a building block in many overworld structures"));
<bewitchment:adders_fork>.addTooltip(format.darkAqua("Obtained:"));
<bewitchment:adders_fork>.addTooltip(format.aqua(" Recursive papers are your friend ;)"));
<bewitchment:tongue_of_dog>.addTooltip(format.darkAqua("Obtained:"));
<bewitchment:tongue_of_dog>.addTooltip(format.aqua(" Recursive papers are your friend ;)"));
<bewitchment:toe_of_frog>.addTooltip(format.darkAqua("Obtained:"));
<bewitchment:toe_of_frog>.addTooltip(format.aqua(" Recursive papers are your friend ;)"));
<bewitchment:lizard_leg>.addTooltip(format.darkAqua("Obtained:"));
<bewitchment:lizard_leg>.addTooltip(format.aqua(" Recursive papers are your friend ;)"));
<contenttweaker:imp_skin>.addTooltip(format.darkAqua("Obtained:"));
<contenttweaker:imp_skin>.addTooltip(format.aqua(" Summon an imp using the Conjure Imp summoning curcle"));
<contenttweaker:imp_skin>.addTooltip(format.aqua(" Check uses for athame to see a preview of the ritual"));
<contenttweaker:digital_organic_currency>.addTooltip(format.darkAqua("Obtained:"));
<contenttweaker:digital_organic_currency>.addTooltip(format.aqua(" Who can trade this??"));
<contenttweaker:digital_organic_currency>.addTooltip(format.aqua(" Well, find the compressed cobblestone in the overworld..."));
<contenttweaker:digital_organic_currency>.addTooltip(format.aqua(" Press the button for profit ;)"));
<contenttweaker:wing_of_worship>.addTooltip(format.darkAqua("Obtained:"));
<contenttweaker:wing_of_worship>.addTooltip(format.aqua(" Summon Baphmeth using the Baphmeth's Sabbath summoning curcle"));
<contenttweaker:wing_of_worship>.addTooltip(format.aqua(" Check uses for athame to see a preview of the ritual"));
<contenttweaker:wing_of_worship>.addTooltip(format.aqua(" You need around 3000 Altar Power to summon the boss"));
<contenttweaker:wing_of_worship>.addTooltip(format.aqua(" Later on, you will unlock a crafting recipe"));
<contenttweaker:wing_of_worship>.addTooltip(format.gold("Tips:"));
<contenttweaker:wing_of_worship>.addTooltip(format.aqua(" The taxcollector bee lets you automate this drop"));
<contenttweaker:wing_of_worship>.addTooltip(format.aqua(" You can use Boats or Chairs to reduce the entity lag from Baphmeth"));
<contenttweaker:hand_of_dominion>.addTooltip(format.darkAqua("Obtained:"));
<contenttweaker:hand_of_dominion>.addTooltip(format.aqua(" Summon Leonard using the Leonard's Sabbath summoning curcle"));
<contenttweaker:hand_of_dominion>.addTooltip(format.aqua(" Check uses for athame to see a preview of the ritual"));
<contenttweaker:hand_of_dominion>.addTooltip(format.aqua(" You need around 3000 Altar Power to summon the boss"));
<contenttweaker:hand_of_dominion>.addTooltip(format.aqua(" Later on, you will unlock a crafting recipe"));
<contenttweaker:hand_of_dominion>.addTooltip(format.gold("Tips:"));
<contenttweaker:hand_of_dominion>.addTooltip(format.aqua(" The taxcollector bee lets you automate this drop"));
<contenttweaker:hand_of_dominion>.addTooltip(format.aqua(" You can use Boats or Chairs to reduce the entity lag from Leonard"));
<bigreactors:reactorfuelrod>.addTooltip(format.gold("Use:"));
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" Variable size multiblock (see preview)"));
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" With the following outside structure:"));
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" - Controller needs to be on a face"));
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" - Faces can be Yellorium Reactor Casing or Yellorium Reactor Glass"));
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" - Edges have to be Yellorium Reactor Casing"));
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" - Places where Yellorium is inserted have to be Access Ports in input mode (yellow)"));
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" - Places where Cyanite is extracted have to be Access Ports in output mode (blue)"));
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" - Places where energy is extracted have to be Power Taps"));
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" - Places above Fuel Rod columns have to be Control Rods"));
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" With the following inside structure:"));
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" - Fuel rods are in verical columns; the more columns, the faster fuel is depleted"));
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" - Any of these blocks in vertical columns, the more blocks, the more RF from each ingot"));
<bigreactors:reactorfuelrod>.addTooltip(format.yellow(" Draconium, Enderium, Cryotheum, Fluxed Electrum"));
<bigreactors:reactorcontrolrod>.addTooltip(format.gold("Use:"));
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" Variable size multiblock (see preview)"));
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" With the following outside structure:"));
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" - Controller needs to be on a face"));
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" - Faces can be Yellorium Reactor Casing or Yellorium Reactor Glass"));
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" - Edges have to be Yellorium Reactor Casing"));
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" - Places where Yellorium is inserted have to be Access Ports in input mode (yellow)"));
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" - Places where Cyanite is extracted have to be Access Ports in output mode (blue)"));
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" - Places where energy is extracted have to be Power Taps"));
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" - Places above Fuel Rod columns have to be Control Rods"));
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" With the following inside structure:"));
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" - Fuel rods are in verical columns; the more columns, the faster fuel is depleted"));
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" - Any of these blocks in vertical columns, the more blocks, the more RF from each ingot"));
<bigreactors:reactorcontrolrod>.addTooltip(format.yellow(" Draconium, Enderium, Cryotheum, Fluxed Electrum"));
<bigreactors:reactorcontroller>.addTooltip(format.gold("Use:"));
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" Variable size multiblock (see preview)"));
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" With the following outside structure:"));
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" - Controller needs to be on a face"));
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" - Faces can be Yellorium Reactor Casing or Yellorium Reactor Glass"));
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" - Edges have to be Yellorium Reactor Casing"));
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" - Places where Yellorium is inserted have to be Access Ports in input mode (yellow)"));
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" - Places where Cyanite is extracted have to be Access Ports in output mode (blue)"));
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" - Places where energy is extracted have to be Power Taps"));
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" - Places above Fuel Rod columns have to be Control Rods"));
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" With the following inside structure:"));
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" - Fuel rods are in verical columns; the more columns, the faster fuel is depleted"));
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" - Any of these blocks in vertical columns, the more blocks, the more RF from each ingot"));
<bigreactors:reactorcontroller>.addTooltip(format.yellow(" Draconium, Enderium, Cryotheum, Fluxed Electrum"));
<bigreactors:reactorcasing>.addTooltip(format.gold("Use:"));
<bigreactors:reactorcasing>.addTooltip(format.yellow(" Variable size multiblock (see preview)"));
<bigreactors:reactorcasing>.addTooltip(format.yellow(" With the following outside structure:"));
<bigreactors:reactorcasing>.addTooltip(format.yellow(" - Controller needs to be on a face"));
<bigreactors:reactorcasing>.addTooltip(format.yellow(" - Faces can be Yellorium Reactor Casing or Yellorium Reactor Glass"));
<bigreactors:reactorcasing>.addTooltip(format.yellow(" - Edges have to be Yellorium Reactor Casing"));
<bigreactors:reactorcasing>.addTooltip(format.yellow(" - Places where Yellorium is inserted have to be Access Ports in input mode (yellow)"));
<bigreactors:reactorcasing>.addTooltip(format.yellow(" - Places where Cyanite is extracted have to be Access Ports in output mode (blue)"));
<bigreactors:reactorcasing>.addTooltip(format.yellow(" - Places where energy is extracted have to be Power Taps"));
<bigreactors:reactorcasing>.addTooltip(format.yellow(" - Places above Fuel Rod columns have to be Control Rods"));
<bigreactors:reactorcasing>.addTooltip(format.yellow(" With the following inside structure:"));
<bigreactors:reactorcasing>.addTooltip(format.yellow(" - Fuel rods are in verical columns; the more columns, the faster fuel is depleted"));
<bigreactors:reactorcasing>.addTooltip(format.yellow(" - Any of these blocks in vertical columns, the more blocks, the more RF from each ingot"));
<bigreactors:reactorcasing>.addTooltip(format.yellow(" Draconium, Enderium, Cryotheum, Fluxed Electrum"));