Files
meatballcraft/config/aether_legacy.cfg
T
2025-08-01 14:02:02 -05:00

257 lines
7.6 KiB
INI

# Configuration file
general {
dimension {
# Set the Dimension ID for the Aether.
# Min: 2
# Max: 256
I:aether_dimension_id=4
# Set the Dimension ID when FALLING FROM the Aether.
# Min: 2
# Max: 256
I:falling_dimension_id=0
}
world_gen {
# Blue Aerclouds will generate in about 1/X number of chunks.
# Min: 1
# Max: 1000000
I:blue_aercloud_spawn_chance=26
# Spawn attempt 1 for Bronze Dungeons. Will succeed in about 1/X chunks.
# Min: 1
# Max: 1000000
I:bronze_dungeon_primary_chance=15
# Spawn attempt 2 for Bronze Dungeons. Will succeed in about 1/X chunks.
# Min: 1
# Max: 1000000
I:bronze_dungeon_secondary_chance=40
# Enables natural christmas decor all the time
B:christmas_time=false
# Cold Aerclouds will generate in about 1/X number of chunks.
# Min: 1
# Max: 1000000
I:cold_aercloud_spawn_chance=14
# Crystal Tree Islands will generate in about 1/X number of chunks.
# Min: 1
# Max: 1000000
I:crystal_island_spawn_chance=37
# Golden Aerclouds will generate in about 1/X number of chunks.
# Min: 1
# Max: 1000000
I:golden_aercloud_spawn_chance=50
# Spawn attempt 1 for Golden Dungeons. Will succeed in about 1/X chunks.
# Min: 1
# Max: 1000000
I:golden_dungeon_primary_chance=140
# Spawn attempt 2 for Golden Dungeons. Will succeed in about 1/X chunks.
# Min: 1
# Max: 1000000
I:golden_dungeon_secondary_chance=170
# Pink Aerclouds will generate in about 1/X number of chunks.
# Min: 1
# Max: 1000000
I:pink_aercloud_spawn_chance=50
# Enables natural Pink Aercloud generation
B:pink_aerclouds=false
# Enables natural christmas decor automatically during December and January. If christmas_time is enabled it'll override this.
B:seasonal_christmas=true
# Spawn attempt 1 for Silver Dungeons. Will succeed in about 1/X chunks.
# Min: 1
# Max: 1000000
I:silver_dungeon_primary_chance=110
# Spawn attempt 2 for Silver Dungeons. Will succeed in about 1/X chunks.
# Min: 1
# Max: 1000000
I:silver_dungeon_secondary_chance=150
# Enables naturally generating tallgrass
B:tallgrass_enabled=false
}
visual_options {
# Determines whether the Aether b1.7.3 resource pack should be generated.
B:install_resourcepack=true
# Changes whether the Altar should be named Enchanter or not.
B:legacy_altar_name=false
# Changes Aether mobs to use their old models, if applicable
B:legacy_models=false
# Enables the Aether Menu toggle button
B:menu_button=true
# Enables the Aether Menu
B:menu_enabled=false
# Disables the random trivia/tips you see during loading screens
B:trivia_disabled=true
# Aerclouds will use their more saturated colors from later updates
B:updated_aercloud_colors=false
}
gameplay_changes {
# Determines if the player will get an Aether Portal Frame item when first joining the world.
B:aether_start=false
# Makes it so you have to eat Ambrosium, instead of just right clicking to heal
B:ambro_is_edible=false
# Disables eternal day making time cycle in the Aether without having to kill the Sun Spirit. This is mainly intended for use in modpacks.
B:disable_eternal_day=false
# Disables spawn of the Aether portal for use with portal being provided by another mod.
B:disable_portal=false
# Disables startup loot when entering the Aether
B:disable_startup_loot=false
# Enables the Golden Feather in dungeon loot
B:golden_feather=false
# The max amount of life shards that can be used per player
I:max_life_shards=10
# If disabed, the Sun Spirit's dialog will only show once per world.
B:repeat_sun_spirit_dialog=false
# If enabled, Aether Portals can only be lit by Skyroot Buckets
B:skyroot_bucket_only=true
# Removes the requirement for a player to be an operator to use the Sun Altar in multiplayer.
B:sun_altar_multiplayer=false
# Enables the Valkyrie Cape in dungeon loot
B:valkyrie_cape=false
}
spawnrates {
# Adjusts spawnrate for the Aechor Plant. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:aechorplant_spawnrate=55
# Adjusts spawnrate for the Aerbunny. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:aerbunny_spawnrate=1
# Adjusts spawnrate for the Aerwhale. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:aerwhale_spawnrate=10000
# Adjusts spawnrate for the Cockatrice. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:cockatrice_spawnrate=45
# Adjusts spawnrate for the Flying Cow. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:flyingcow_spawnrate=1
# Adjusts spawnrate for the Moa. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:moa_spawnrate=1
# Adjusts spawnrate for the Phyg. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:phyg_spawnrate=1
# Adjusts spawnrate for the Sheepuff. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:sheepuff_spawnrate=1
# Adjusts spawnrate for the Swet. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:swet_spawnrate=40
# Adjusts spawnrate for the Whirlwind. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:whirlwind_spawnrate=55
# Adjusts spawnrate for the Zephyr. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:zephyr_spawnrate=65
}
audio_options {
# Enables dimensional music
B:game_music=true
# Enables menu music
B:menu_music=true
# Pauses the music when a record is playing
B:pause_on_record=true
}
moastats {
# The number of times that a black Moa can jump.
# Min: 0
# Max: 10000
I:black_moa_jumps=8
# How fast a black Moa can run.
# Min: 0.10000000149011612
# Max: 3.0
D:black_moa_speed=0.30000001192092896
# The number of times that a blue Moa can jump.
# Min: 0
# Max: 10000
I:blue_moa_jumps=3
# How fast a blue Moa can run.
# Min: 0.10000000149011612
# Max: 3.0
D:blue_moa_speed=0.30000001192092896
# The number of times that an orange Moa can jump.
# Min: 0
# Max: 10000
I:orange_moa_jumps=2
# How fast an orange Moa can run.
# Min: 0.10000000149011612
# Max: 3.0
D:orange_moa_speed=0.6000000238418579
# The number of times that a white Moa can jump.
# Min: 0
# Max: 10000
I:white_moa_jumps=4
# How fast a white Moa can run.
# Min: 0.10000000149011612
# Max: 3.0
D:white_moa_speed=0.30000001192092896
}
}