Files
meatballcraft/config/aireducer.cfg
T
PietroSainaghi ac93e323d2 Pre-Patch
2023-01-20 14:31:42 -08:00

232 lines
7.4 KiB
INI

# Configuration file
general {
# Enables debug features. Will spam the console with unnecessary information, so leave this off unless you are trying to fix a problem!
B:"Debug Mode"=false
# Master switch, enables all features
B:"Reducer Enabled"=true
##########################################################################################################
# any
#--------------------------------------------------------------------------------------------------------#
# Options that affect all mobs
##########################################################################################################
any {
# Enables tweaking task delay with the JSON config
B:"Task Delay Tweaks"=true
}
##########################################################################################################
# iceandfire
#--------------------------------------------------------------------------------------------------------#
# Ice and Fire 1.8+ AI Options
##########################################################################################################
iceandfire {
# Should death worm AI be tweaked
B:"Death Worm"=true
# Whether to enable Death Worm Proximity Requirements
B:DeathWormProximityRequired=true
# How close in blocks a player has to be for death worms to have AI, helps fix chunk loading issues
# Min: 10.0
# Max: 1.7976931348623157E308
D:DeathWormProximityRequirement=1000.0
# Master switch for this handler
B:ENABLED=true
# Should myrmex AI be tweaked
B:Myrmex=true
# Range with which Myrmex can see and pathfind - Vanilla is 64
# Min: 16.0
# Max: 128.0
D:MyrmexFollowRange=64.0
# Modify EscortEntity
B:"MyrmexModify EscortEntity"=true
# Modify FindHidingSpot
B:"MyrmexModify FindHidingSpot"=true
# Modify Forage
B:"MyrmexModify Forage"=true
# Modify LeaveHive
B:"MyrmexModify LeaveHive"=true
# Modify MoveThroughHive
B:"MyrmexModify MoveThroughHive"=true
# Modify WanderHiveCenter
B:"MyrmexModify WanderHiveCenter"=true
# Whether to enable Myrmex Proximity Requirements
B:MyrmexProximityRequired=true
# How close in blocks a player has to be for myrmex to have AI, helps fix chunk loading issues
# Min: 10.0
# Max: 1.7976931348623157E308
D:MyrmexProximityRequirement=1000.0
# Delay in ticks between new EscortEntity tasks - Vanilla is 0
# Min: 0
# Max: 2147483647
I:"MyrmexRunDelay EscortEntity"=20
# Delay in ticks between new FindHidingSpot tasks - Vanilla is 0
# Min: 0
# Max: 2147483647
I:"MyrmexRunDelay FindHidingSpot"=60
# Delay in ticks between new Forage tasks - Vanilla is 0
# Min: 0
# Max: 2147483647
I:"MyrmexRunDelay Forage"=60
# Delay in ticks between new LeaveHive tasks - Vanilla is 0
# Min: 0
# Max: 2147483647
I:"MyrmexRunDelay LeaveHive"=60
# Delay in ticks between new MoveThroughHive tasks - Vanilla is 0
# Min: 0
# Max: 2147483647
I:"MyrmexRunDelay MoveThroughHive"=60
# Delay in ticks between new WanderHiveCenter tasks - Vanilla is 0
# Min: 0
# Max: 2147483647
I:"MyrmexRunDelay WanderHiveCenter"=60
# Update chance for EscortEntity task updates - Vanilla is 1
# Min: 0.01
# Max: 1.0
D:"myrmexUpdateChance EscortEntity"=1.0
# Update chance for FindHidingSpot task updates - Vanilla is 1
# Min: 0.01
# Max: 1.0
D:"myrmexUpdateChance FindHidingSpot"=0.1
# Update chance for Forage task updates - Vanilla is 1
# Min: 0.01
# Max: 1.0
D:"myrmexUpdateChance Forage"=0.5
# Update chance for LeaveHive task updates - Vanilla is 1
# Min: 0.01
# Max: 1.0
D:"myrmexUpdateChance LeaveHive"=0.1
# Update chance for MoveThroughHive task updates - Vanilla is 1
# Min: 0.01
# Max: 1.0
D:"myrmexUpdateChance MoveThroughHive"=0.5
# Update chance for WanderHiveCenter task updates - Vanilla is 1
# Min: 0.01
# Max: 1.0
D:"myrmexUpdateChance WanderHiveCenter"=0.7
}
##########################################################################################################
# iceandfire171
#--------------------------------------------------------------------------------------------------------#
# Ice and Fire 1.7.1 AI Options
##########################################################################################################
iceandfire171 {
# Should death worm AI be tweaked
B:"Death Worm"=true
# Whether to enable Death Worm Proximity Requirements
B:DeathWormProximityRequired=true
# How close in blocks a player has to be for death worms to have AI, helps fix chunk loading issues
# Min: 10.0
# Max: 1.7976931348623157E308
D:DeathWormProximityRequirement=1000.0
# Master switch for this handler
B:ENABLED=true
# Should myrmex AI be tweaked
B:Myrmex=true
# Use alternate path navigation - for 1.7.1
B:MyrmexAlternateNavigation=true
# Range with which Myrmex can see and pathfind - Vanilla 1.7.1 is 128, 1.8.4 is 64
# Min: 16.0
# Max: 128.0
D:MyrmexFollowRange=50.0
# Modify LeaveHive - for 1.7.1
B:"MyrmexModify LeaveHive"=true
# Modify MoveThroughHive - for 1.7.1
B:"MyrmexModify MoveThroughHive"=true
# Whether to enable Myrmex Proximity Requirements
B:MyrmexProximityRequired=true
# How close in blocks a player has to be for myrmex to have AI, helps fix chunk loading issues
# Min: 10.0
# Max: 1.7976931348623157E308
D:MyrmexProximityRequirement=1000.0
# Update chance for EscortEntity - Vanilla is 1.0
# Min: 0.01
# Max: 1.0
D:"MyrmexUpdateChance EscortEntity"=0.1
# Update chance for FindHidingSpot - Vanilla is 1.0
# Min: 0.01
# Max: 1.0
D:"MyrmexUpdateChance FindHidingSpot"=0.1
# Update chance for Forage - Vanilla is 1.0
# Min: 0.01
# Max: 1.0
D:"MyrmexUpdateChance Forage"=0.1
# Update chance for ReEnterHive - Vanilla is 1.0
# Min: 0.01
# Max: 1.0
D:"MyrmexUpdateChance ReEnterHive"=0.1
# Replaces Ice and Fire dragon avoiding AI to use reduced AI settings instead
B:ReplaceVillageAIFearUntamed=true
}
##########################################################################################################
# minecraft
#--------------------------------------------------------------------------------------------------------#
# Minecraft AI Options
##########################################################################################################
minecraft {
# Replace vanilla entity avoid tasks for better performance
B:"Avoid Task Replacement"=true
# Master switch for this handler
B:ENABLED=true
# Should vanilla rabbit AI be tweaked
B:Rabbit=true
# Delay for rabbits checking if they are scared - Vanilla is 1
# Min: 1
# Max: 10
I:RabbitAvoidDelay=2
}
}