60 lines
1.9 KiB
INI
60 lines
1.9 KiB
INI
# Configuration file
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general {
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# Enables the Champion mob system from older Thaumcraft versions.
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B:"Champion Mob Overhaul"=false
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# Changes Thaumcraft mobs and bosses so loot is generated from loot tables instead of hardcoded drops.
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B:"Loot Table Overhaul"=false
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# Changes Focus Effect: Heal to a regeneration effect instead of an instant heal.
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B:"Nerfed Heal Focus Effect"=true
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# Enables Runic Shielding overhaul, replacing absorption hearts with a new shield system.
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B:"Runic Shielding Overhaul"=false
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"champion mob settings" {
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# Biome types that increase the chance a mob will spawn as a champion.
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# Format:
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# BIOMETYPE=chanceModifier
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S:"Biome Type Modifier" <
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SPOOKY=2
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NETHER=2
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END=2
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>
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# Allows boss mobs to transform into champion mobs.
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B:"Champion Bosses"=false
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# A whitelist of mobs that can spawn as champions. A bonus chance of 0 will give mobs a ~1% chance of becoming a champion.
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# Format: entityid=bonuschance
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# entityid - the entity registry name
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# bonuschance - the bonus chance this mob will spawn as a champion. Must be between 0 and 100
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# Examples:
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# minecraft:zombie=8
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# minecraft:skeleton=5
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# minecraft:enderman=0
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S:"Champion Whitelist" <
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minecraft:blaze=0
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minecraft:enderman=0
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minecraft:husk=0
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minecraft:skeleton=0
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minecraft:spider=0
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minecraft:stray=0
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minecraft:witch=1
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minecraft:wither_skeleton=1
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minecraft:zombie=0
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thaumcraft:brainyzombie=0
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thaumcraft:eldritchcrab=0
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thaumcraft:taintacle=2
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thaumcraft:inhabitedzombie=3
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>
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# All mobs have a chance to become champions regardless of whitelist settings.
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B:"Global Champions"=false
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}
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}
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