Files
meatballcraft/config/thaumictweaker/ThaumicTweaker - Overhauls.cfg
T
2026-06-30 13:55:17 -05:00

60 lines
1.9 KiB
INI

# Configuration file
general {
# Enables the Champion mob system from older Thaumcraft versions.
B:"Champion Mob Overhaul"=false
# Changes Thaumcraft mobs and bosses so loot is generated from loot tables instead of hardcoded drops.
B:"Loot Table Overhaul"=false
# Changes Focus Effect: Heal to a regeneration effect instead of an instant heal.
B:"Nerfed Heal Focus Effect"=true
# Enables Runic Shielding overhaul, replacing absorption hearts with a new shield system.
B:"Runic Shielding Overhaul"=false
"champion mob settings" {
# Biome types that increase the chance a mob will spawn as a champion.
# Format:
# BIOMETYPE=chanceModifier
S:"Biome Type Modifier" <
SPOOKY=2
NETHER=2
END=2
>
# Allows boss mobs to transform into champion mobs.
B:"Champion Bosses"=false
# A whitelist of mobs that can spawn as champions. A bonus chance of 0 will give mobs a ~1% chance of becoming a champion.
# Format: entityid=bonuschance
# entityid - the entity registry name
# bonuschance - the bonus chance this mob will spawn as a champion. Must be between 0 and 100
# Examples:
# minecraft:zombie=8
# minecraft:skeleton=5
# minecraft:enderman=0
S:"Champion Whitelist" <
minecraft:blaze=0
minecraft:enderman=0
minecraft:husk=0
minecraft:skeleton=0
minecraft:spider=0
minecraft:stray=0
minecraft:witch=1
minecraft:wither_skeleton=1
minecraft:zombie=0
thaumcraft:brainyzombie=0
thaumcraft:eldritchcrab=0
thaumcraft:taintacle=2
thaumcraft:inhabitedzombie=3
>
# All mobs have a chance to become champions regardless of whitelist settings.
B:"Global Champions"=false
}
}