yueh
7dffbf78ce
Refactored CableBus to pass the direction directly.
2020-07-01 19:56:39 +02:00
Sebastian Hartte
8350ae5f45
Formatting fixes
2020-06-22 01:30:16 +02:00
Sebastian Hartte
bfa574ed21
Remove isSolidOnSide since this is now handled by the voxel shape (collision).
2020-06-22 01:03:34 +02:00
yueh
5225ea426b
pick 97420a31d The big reformat of 2020
2020-06-16 21:45:35 +02:00
Sebastian Hartte
077ff17078
More stuff ingame and showing up.
2020-06-01 01:01:32 +02:00
yueh
16d6d55d7f
1.15 port
2020-05-18 14:02:45 +02:00
fscan
71a9bb2532
Change storage/conversion monitor interaction. ( #3613 )
...
Fixes #1480
2018-07-14 16:40:20 +02:00
yueh
bb1e191666
Changed IPart#onNeighborChanged() to add vanilla arguments ( #2985 )
...
Allows more precise checks to limit an update to the facing side.
2017-07-29 15:45:18 +02:00
Sebastian Hartte
7e027da804
Reimplemented cable and parts rendering.
2016-09-10 00:56:28 +02:00
elix-x
05aa6972c4
Second update pass (2/3) - 82 -> 0 errors
...
Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
2016-06-21 11:03:10 +02:00
elix-x
5498eb6d7c
First update pass (1/3) - ~1400 -> 82 errors
...
This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
2016-06-19 14:43:27 +02:00
yueh
99215e1701
Organized imports
2015-12-24 02:07:03 +01:00
AlgorithmX2
38afde724b
Most of the 1.8 Port.
2015-06-15 19:44:59 -05:00
thatsIch
d34c988c88
Basic reformat, hit once, hope never again
2015-04-03 15:07:13 +02:00
yueh
9b7b0fc0fb
Organize imports
2014-12-29 21:59:05 +01:00
thatsIch
7505f9b66a
Added copyright to all java files
2014-11-14 12:03:00 +01:00
AlgorithmX2
386d18a059
Relocate Source to proper directory.
2014-09-23 19:26:27 -05:00