89609a83eaFixes#2593: Subtract the extracted not already gathered amount.
yueh
2016-11-07 13:33:11 +01:00
e67969f52fFixes#2566: Update packet deserialization was broken when parts were present that were not a grid host.
Sebastian Hartte
2016-11-07 00:44:53 +01:00
32a0496bc2
Fixes facade stilts sometimes being rendered using the facade texture's tint.
Sebastian Hartte
2016-11-07 00:17:24 +01:00
6df311c11a
AE now accepts power via the legacy RF API (i.e. from Immersive Engineering).
Sebastian Hartte
2016-11-06 23:02:22 +01:00
2e23b92763
Added charging items via IC2 API.
Sebastian Hartte
2016-11-06 22:43:30 +01:00
41a029ffb4
Added item charging via legacy RF API.
Sebastian Hartte
2016-11-06 22:22:49 +01:00
9c8f914f42
Added CoFH Energy API.
Sebastian Hartte
2016-11-06 22:22:34 +01:00
d75cdc9696
Gradle Source Set Changes (#2588)
shartte
2016-11-06 21:55:58 +01:00
0e7981d717
Cleaning Up Mod Integrations (#2581)
shartte
2016-11-06 20:23:14 +01:00
fbb0c05c7fFixes#2577: Use the item stacks color handler to color tinted quads of the block model.
Sebastian Hartte
2016-11-06 03:35:56 +01:00
efa0ab7e4eFixes#2582: Right-Clicking with a Storage Cell would prevent further interaction even if the storage cell wasn't being disassembled.
Sebastian Hartte
2016-11-06 02:17:14 +01:00
3a8d6d0bcd
Simplified handling of rotations inside getCapability() for TileInscriber.
Sebastian Hartte
2016-11-05 23:32:47 +01:00
7ac817e9aeFixes#2556, #2579: Restore old click behaviour.
yueh
2016-11-05 23:27:14 +01:00
0ceb4765a2Fixes#2580: The inscriber's rotation is not taken into account when returning the IItemHandler capability.
Sebastian Hartte
2016-11-05 23:27:31 +01:00
7f02562e0c
Fixes sidedness issues when starting up the server.
Sebastian Hartte
2016-11-04 21:01:25 +01:00
84bc00fa20Fixes#2567: Use heightmap for very low sea levels.
yueh
2016-11-04 16:13:27 +01:00
c1483d87c7Fixes#2549: A block being rendered in the translucent layer will cause the item renderer to completely disable depth-writing causing silly looking models when held in hand.
Sebastian Hartte
2016-11-04 11:51:00 +01:00
f5e4a202cb
Layers and IC2 Tunnel (#2565)
shartte
2016-11-04 11:20:56 +01:00
6f15c2921aFixes#2561: Do not use unchecked casts for IContainerListener.
rv4.alpha.4
yueh
2016-11-04 09:40:21 +01:00
d891e5da15
Made memory card messages more clearly. (#2511)
DeadSix27
2016-11-04 09:31:52 +01:00
1e20086799
Extracts item comparison from Platform into their own helper. (#2555)
yueh
2016-11-04 09:27:52 +01:00
f85ab7ddc2
Fixes Macerator recipes when IC2 integration is enabled.
Sebastian Hartte
2016-11-02 23:45:22 +01:00
c3700737c3
Re-enables this IF-branch for ore dictionary tokens in the recipe files, which was inactive due to the recipe files all using lower-case verbs.
Sebastian Hartte
2016-11-02 23:34:04 +01:00
2f8013a49b
Fixes registration of recipes when one of the recipes throws an unexpected unchecked exception during registration. Before, the registration would simply cancel and not log any errors in this case. Fixes issues with outdated IC2 integration (Macerator recipes) causing certain recipes to become non-functional.
Sebastian Hartte
2016-11-02 23:32:20 +01:00
af54883fd3Fixes#2558: Make Sky Stone Chest TESR more robust against odd world state, as Vanilla also does.
Sebastian Hartte
2016-11-02 20:44:40 +01:00
223a210d49
Replaced reference to FMLCommonHandler EventBus through MinecraftForge.EVENT_BUS due to deprecation notice
thatsIch
2016-11-02 14:22:00 +01:00
c133e4f0ef
Removed tickhandler registration from FMLCommonHandler EventBus since they same to MinecraftForge.EVENT_BUS
thatsIch
2016-11-02 14:14:51 +01:00
424d27b71c
Removed github tag badge because this only works with SemVer in release format v1.0.0 for example and without any trailing information like "-alpha"
thatsIch
2016-11-02 13:42:24 +01:00
2fe5a3cef8Fixes#2557: Made facades much more robust when rendering. Facades now use string ids for the base item in NBT again to avoid issues when loading worlds with a different Item ID registry mapping. In addition, we don't store the Block metadata instead of the Item Damage anymore, since when reading a facade back in, we were using that block metadata as the item damage, which is technically incorrect.
Sebastian Hartte
2016-11-02 01:42:49 +01:00
a3c33d5323
Fixed typo in prioritylist.
yueh
2016-11-01 16:15:05 +01:00
e927c27b85Fixes#2554: Extract identical item not any equal one.
yueh
2016-11-01 15:51:38 +01:00
d7d99c5e7eFixes#2551: Prevent chunk rebuilds when drive is unchanged.
rv4.alpha.3
yueh
2016-11-01 11:22:35 +01:00
b6d3be41e1Fixes#2542: Prevent memory card from opening a GUI
yueh
2016-10-31 17:48:49 +01:00
071ee83b7aFixes#2548: Disable item.csv export on the server side, because we're unable to access creative tab information on the server.
Sebastian Hartte
2016-11-01 01:39:42 +01:00
dfe7a29c92Fixes#2546: When touching an annihilation plane horizontally, use the middle of the entities bounding box on the y-axis to determine whether it is touching the annihilation plane side or not. Otherwise entities did not get picked up when they were *exactly* on the same y-level as the annihilation plane.
Sebastian Hartte
2016-11-01 01:05:16 +01:00
2b02dc19c0Fixes#2547: Crystal growing and forming fluix crystals was not possible on top of an annihilation plane (or any block with a not-quite-full bounding box), because the crystals thought they were not in water. Fixed by using the center of the crystal bounding box to determine water-status, instead of the bottom center.
Sebastian Hartte
2016-11-01 01:03:59 +01:00
9bf296bec9
Fixes AppVeyor Link
shartte
2016-11-01 00:02:35 +01:00
5db7fc8e8c
Show P2P-Tunnel Link Status on WAILA (#2545)
shartte
2016-10-31 23:55:14 +01:00
c7eb696d60
Further improves robustness of facades.
Sebastian Hartte
2016-10-30 23:42:14 +01:00
4f53f5910bFixes#2536: Mark host for save when placing facades.
Sebastian Hartte
2016-10-30 15:29:51 +01:00
971fc3d243Fixes#2533 and #2531: Slight overhaul to how Facades store the associated item and retrieve the sprite.
Sebastian Hartte
2016-10-30 15:19:48 +01:00
c2b5a58dd2Fixes#2532: Work around bug in Forge lighting pipeline and UnpackedBakedQuad.
Sebastian Hartte
2016-10-30 13:15:42 +01:00
53c32cc296#2527: Implements charging of tools via RF (Forge Energy) and Tesla. Tested with Tesla Essentials and EnderIO.
Sebastian Hartte
2016-10-30 02:38:20 +02:00
89299cdb3cFixes#2525: Light P2P Tunnels not using the correct source for the light value.
Sebastian Hartte
2016-10-30 01:41:24 +02:00
2972f0ddc8Fixes#2528: World light level not being updated when light-level of cable bus changed after removing parts.
Sebastian Hartte
2016-10-30 01:41:03 +02:00
bd97a6edd5Fixes#2525: Break particles for all attachments of a cable bus.
rv4.alpha.2
Sebastian Hartte
2016-10-29 19:44:10 +02:00
6b90c70755Fixes#2526: Using 5-bit for 0-32 is not sufficient. Rewrote packet for syncing cables to clients to use an easier to deal with format while still saving space in the normal case (2 sides connected to a cable).
Sebastian Hartte
2016-10-29 18:06:10 +02:00
1832be3118
Removed unused methods.
Sebastian Hartte
2016-10-29 14:22:57 +02:00
a9c5019554Fixes#2530: Use ItemListIgnoreCrafting to ignore craftable items.
yueh
2016-10-29 17:52:34 +02:00
3c7d91b73eFixes#2529: Forgot to call superclass method for onBlockExploded for tiny tnt.
Sebastian Hartte
2016-10-29 11:52:06 +02:00
ee0bfb9a3a
Fixed slab blockstate variants.
Sebastian Hartte
2016-10-29 01:35:06 +02:00
c23f11d8a1
Removed Pneumaticraft References since there is no 1.10 port and it has been inactive since March.
Sebastian Hartte
2016-10-28 23:05:45 +02:00
f598fb3cc4
Fixes an issue when starting without IC2 being enabled.
Sebastian Hartte
2016-10-28 20:45:58 +02:00
6e6e51dc20
Separated TileEntity and External Power Sink arguments to IC2 to emphasize that they don't necessarily need to be the same, and that a tile entity is required for IC2.
Sebastian Hartte
2016-10-28 20:16:39 +02:00
344958aefb
Added IC2 integration.
Sebastian Hartte
2016-10-28 00:23:04 +02:00
623e9eea3c
Added IC2 API and installable Mod.
Sebastian Hartte
2016-10-27 23:16:31 +02:00
59544993bd
This reverts back to the old way of extending the vertex format with the necessary vertex element for lightmap data, if fullbright quads are enabled. Instead of then enabling the extended vertex format for Optifine, it is disabled if Optifine is detected.
Sebastian Hartte
2016-10-26 00:37:33 +02:00
7d3464abf9Fixes#2500: Implement an IItemHandler that doesn't allow new items to be inserted if there's already an item in the slot, while not resetting progress.
Sebastian Hartte
2016-10-25 08:56:51 +02:00
23f8497deaFixes#2498: Corrected color of biometric card with hash = 0 and correctly delegate the perspective aware transformations to the base model. In addition, don't allocate an empty cache for all cached models.
Sebastian Hartte
2016-10-24 23:10:44 +02:00
b175c71b84Fixes#2504: Updated inscriber model to match 1.7.10
yueh
2016-10-24 16:29:02 +02:00
ab974828b0Fixes#2503: Use correct uv values for charger model
yueh
2016-10-24 15:40:12 +02:00
dafa0e85c9
Replaced a few tabs with spaces like everywhere else.
yueh
2016-10-24 15:39:06 +02:00
581822b234Fixes#2499: Tiny TNT model and hitbox not aligned.
yueh
2016-10-24 13:11:01 +02:00
0dcdc2e265
Placed github related files into .github
yueh
2016-10-24 11:56:21 +02:00
31ce7882b8
Update .gitignore to include the .github folder
yueh
2016-10-24 11:55:35 +02:00
a1ae91af76Closes#2501: Hide substitution buttons for processing
yueh
2016-10-24 11:31:28 +02:00
30a978b614
Update Forge version.
Sebastian Hartte
2016-10-22 17:12:50 +02:00
364872d75b
Fixes some slab issues.
Sebastian Hartte
2016-10-22 17:12:40 +02:00
0177f14051Fixes#2312: Fixes AEBaseContainer click handling.
yueh
2016-10-22 15:10:12 +02:00
83ac99da74Fixes#2496: Removed potentially superfluous list copy.
yueh
2016-10-22 12:32:53 +02:00
87cebc3e3fFixes#2433: Readded decorative slabs.
Sebastian Hartte
2016-10-21 16:27:17 +02:00
4b607d8fc8#2489: Use a default vertex format for the custom lightmap in the cube builder as well.
Sebastian Hartte
2016-10-21 13:44:26 +02:00
5b4c3cfdc7
Fixes link to nightly builds.
shartte
2016-10-20 20:09:07 +02:00
ec4bc86266#2438: Added Tesla support with same conversion ratio as RF.
Sebastian Hartte
2016-10-20 00:13:45 +02:00
5578aba8c8
Removed unused imports as well.
Sebastian Hartte
2016-10-19 23:39:14 +02:00
de3a4afac1
Removed unnecessary getCaps
Sebastian Hartte
2016-10-19 22:04:28 +02:00
a72c97e666#2438: Implemented forge energy capabilities. Removed other disabled energy units for the time being.
Sebastian Hartte
2016-10-19 20:57:59 +02:00