Commit Graph

  • 6c91e852ec Fixes #2608: Handle scrollbar on mouseclicks not during rendering. rv4.alpha.6 yueh 2016-11-13 13:16:08 +01:00
  • 52f516299b Fixes #2605: Formation plane now using the correct offset position. yueh 2016-11-13 12:41:39 +01:00
  • c74166b02a Restrict ItemHandlerAdaptor to not exceed the stacksize of a slot. (#2595) yueh 2016-11-13 11:33:31 +01:00
  • 26e86a114c Added an explicit ignore section to .gitignore yueh 2016-11-13 11:30:27 +01:00
  • fc834036a0 Prevent hard to reproducable stacktraces from being swallowed. yueh 2016-11-10 12:16:39 +01:00
  • f96f7d82c5 Fixes #2544: NetworkTool now returns PASS for shift+right click on parts. yueh 2016-11-10 11:55:13 +01:00
  • c592f54a77 Fixes #2599: Missing instanceof EntityPlayerMP test. yueh 2016-11-09 15:46:10 +01:00
  • 89609a83ea Fixes #2593: Subtract the extracted not already gathered amount. yueh 2016-11-07 13:33:11 +01:00
  • e67969f52f Fixes #2566: Update packet deserialization was broken when parts were present that were not a grid host. Sebastian Hartte 2016-11-07 00:44:53 +01:00
  • 32a0496bc2 Fixes facade stilts sometimes being rendered using the facade texture's tint. Sebastian Hartte 2016-11-07 00:17:24 +01:00
  • 6df311c11a AE now accepts power via the legacy RF API (i.e. from Immersive Engineering). Sebastian Hartte 2016-11-06 23:02:22 +01:00
  • 2e23b92763 Added charging items via IC2 API. Sebastian Hartte 2016-11-06 22:43:30 +01:00
  • 41a029ffb4 Added item charging via legacy RF API. Sebastian Hartte 2016-11-06 22:22:49 +01:00
  • 9c8f914f42 Added CoFH Energy API. Sebastian Hartte 2016-11-06 22:22:34 +01:00
  • d75cdc9696 Gradle Source Set Changes (#2588) shartte 2016-11-06 21:55:58 +01:00
  • 77bb28ded6 Fixes #2585: Hide WAILA data when it cannot be retrieved. (#2586) rv4.alpha.5 yueh 2016-11-06 20:28:36 +01:00
  • 0e7981d717 Cleaning Up Mod Integrations (#2581) shartte 2016-11-06 20:23:14 +01:00
  • fbb0c05c7f Fixes #2577: Use the item stacks color handler to color tinted quads of the block model. Sebastian Hartte 2016-11-06 03:35:56 +01:00
  • efa0ab7e4e Fixes #2582: Right-Clicking with a Storage Cell would prevent further interaction even if the storage cell wasn't being disassembled. Sebastian Hartte 2016-11-06 02:17:14 +01:00
  • 70fe5189e0 Followup #2556, #2579: Prevent negative stacksizes. yueh 2016-11-05 23:37:34 +01:00
  • 3a8d6d0bcd Simplified handling of rotations inside getCapability() for TileInscriber. Sebastian Hartte 2016-11-05 23:32:47 +01:00
  • 7ac817e9ae Fixes #2556, #2579: Restore old click behaviour. yueh 2016-11-05 23:27:14 +01:00
  • 0ceb4765a2 Fixes #2580: The inscriber's rotation is not taken into account when returning the IItemHandler capability. Sebastian Hartte 2016-11-05 23:27:31 +01:00
  • 7ce9654402 Merge pull request #2576 from AppliedEnergistics/fix-2575 yueh 2016-11-05 22:07:59 +01:00
  • 5328627d7a Fixes #2575: Removed ITickable from AEBaseTile yueh 2016-11-05 21:36:56 +01:00
  • fe1a67ffaa Reduced drive update rate. (#2574) yueh 2016-11-05 19:28:09 +01:00
  • 4253d659f1 Add Config to Remove Crashing Items from Storage Cells (#2573) shartte 2016-11-05 13:50:54 +01:00
  • b3560aaa00 Fixes #2571: Only call getDurabilityForDisplay if the item is damageable. Sebastian Hartte 2016-11-05 12:57:47 +01:00
  • 005392911d Fixed DriverWatcher constantly calling blinkCell instead when changed. yueh 2016-11-05 00:11:02 +01:00
  • 7f02562e0c Fixes sidedness issues when starting up the server. Sebastian Hartte 2016-11-04 21:01:25 +01:00
  • 84bc00fa20 Fixes #2567: Use heightmap for very low sea levels. yueh 2016-11-04 16:13:27 +01:00
  • c1483d87c7 Fixes #2549: A block being rendered in the translucent layer will cause the item renderer to completely disable depth-writing causing silly looking models when held in hand. Sebastian Hartte 2016-11-04 11:51:00 +01:00
  • f5e4a202cb Layers and IC2 Tunnel (#2565) shartte 2016-11-04 11:20:56 +01:00
  • 6f15c2921a Fixes #2561: Do not use unchecked casts for IContainerListener. rv4.alpha.4 yueh 2016-11-04 09:40:21 +01:00
  • d891e5da15 Made memory card messages more clearly. (#2511) DeadSix27 2016-11-04 09:31:52 +01:00
  • 6607c8cd2f Updated russion translation (#2552) Alexey Krainev 2016-11-04 13:29:25 +05:00
  • 1e20086799 Extracts item comparison from Platform into their own helper. (#2555) yueh 2016-11-04 09:27:52 +01:00
  • f85ab7ddc2 Fixes Macerator recipes when IC2 integration is enabled. Sebastian Hartte 2016-11-02 23:45:22 +01:00
  • c3700737c3 Re-enables this IF-branch for ore dictionary tokens in the recipe files, which was inactive due to the recipe files all using lower-case verbs. Sebastian Hartte 2016-11-02 23:34:04 +01:00
  • 2f8013a49b Fixes registration of recipes when one of the recipes throws an unexpected unchecked exception during registration. Before, the registration would simply cancel and not log any errors in this case. Fixes issues with outdated IC2 integration (Macerator recipes) causing certain recipes to become non-functional. Sebastian Hartte 2016-11-02 23:32:20 +01:00
  • af54883fd3 Fixes #2558: Make Sky Stone Chest TESR more robust against odd world state, as Vanilla also does. Sebastian Hartte 2016-11-02 20:44:40 +01:00
  • 223a210d49 Replaced reference to FMLCommonHandler EventBus through MinecraftForge.EVENT_BUS due to deprecation notice thatsIch 2016-11-02 14:22:00 +01:00
  • c133e4f0ef Removed tickhandler registration from FMLCommonHandler EventBus since they same to MinecraftForge.EVENT_BUS thatsIch 2016-11-02 14:14:51 +01:00
  • 424d27b71c Removed github tag badge because this only works with SemVer in release format v1.0.0 for example and without any trailing information like "-alpha" thatsIch 2016-11-02 13:42:24 +01:00
  • 2fe5a3cef8 Fixes #2557: Made facades much more robust when rendering. Facades now use string ids for the base item in NBT again to avoid issues when loading worlds with a different Item ID registry mapping. In addition, we don't store the Block metadata instead of the Item Damage anymore, since when reading a facade back in, we were using that block metadata as the item damage, which is technically incorrect. Sebastian Hartte 2016-11-02 01:42:49 +01:00
  • a3c33d5323 Fixed typo in prioritylist. yueh 2016-11-01 16:15:05 +01:00
  • e927c27b85 Fixes #2554: Extract identical item not any equal one. yueh 2016-11-01 15:51:38 +01:00
  • d7d99c5e7e Fixes #2551: Prevent chunk rebuilds when drive is unchanged. rv4.alpha.3 yueh 2016-11-01 11:22:35 +01:00
  • b6d3be41e1 Fixes #2542: Prevent memory card from opening a GUI yueh 2016-10-31 17:48:49 +01:00
  • 071ee83b7a Fixes #2548: Disable item.csv export on the server side, because we're unable to access creative tab information on the server. Sebastian Hartte 2016-11-01 01:39:42 +01:00
  • dfe7a29c92 Fixes #2546: When touching an annihilation plane horizontally, use the middle of the entities bounding box on the y-axis to determine whether it is touching the annihilation plane side or not. Otherwise entities did not get picked up when they were *exactly* on the same y-level as the annihilation plane. Sebastian Hartte 2016-11-01 01:05:16 +01:00
  • 2b02dc19c0 Fixes #2547: Crystal growing and forming fluix crystals was not possible on top of an annihilation plane (or any block with a not-quite-full bounding box), because the crystals thought they were not in water. Fixed by using the center of the crystal bounding box to determine water-status, instead of the bottom center. Sebastian Hartte 2016-11-01 01:03:59 +01:00
  • 9bf296bec9 Fixes AppVeyor Link shartte 2016-11-01 00:02:35 +01:00
  • 5db7fc8e8c Show P2P-Tunnel Link Status on WAILA (#2545) shartte 2016-10-31 23:55:14 +01:00
  • c7eb696d60 Further improves robustness of facades. Sebastian Hartte 2016-10-30 23:42:14 +01:00
  • 4f53f5910b Fixes #2536: Mark host for save when placing facades. Sebastian Hartte 2016-10-30 15:29:51 +01:00
  • 971fc3d243 Fixes #2533 and #2531: Slight overhaul to how Facades store the associated item and retrieve the sprite. Sebastian Hartte 2016-10-30 15:19:48 +01:00
  • c2b5a58dd2 Fixes #2532: Work around bug in Forge lighting pipeline and UnpackedBakedQuad. Sebastian Hartte 2016-10-30 13:15:42 +01:00
  • 53c32cc296 #2527: Implements charging of tools via RF (Forge Energy) and Tesla. Tested with Tesla Essentials and EnderIO. Sebastian Hartte 2016-10-30 02:38:20 +02:00
  • 89299cdb3c Fixes #2525: Light P2P Tunnels not using the correct source for the light value. Sebastian Hartte 2016-10-30 01:41:24 +02:00
  • 2972f0ddc8 Fixes #2528: World light level not being updated when light-level of cable bus changed after removing parts. Sebastian Hartte 2016-10-30 01:41:03 +02:00
  • bd97a6edd5 Fixes #2525: Break particles for all attachments of a cable bus. rv4.alpha.2 Sebastian Hartte 2016-10-29 19:44:10 +02:00
  • 6b90c70755 Fixes #2526: Using 5-bit for 0-32 is not sufficient. Rewrote packet for syncing cables to clients to use an easier to deal with format while still saving space in the normal case (2 sides connected to a cable). Sebastian Hartte 2016-10-29 18:06:10 +02:00
  • 1832be3118 Removed unused methods. Sebastian Hartte 2016-10-29 14:22:57 +02:00
  • a9c5019554 Fixes #2530: Use ItemListIgnoreCrafting to ignore craftable items. yueh 2016-10-29 17:52:34 +02:00
  • 3c7d91b73e Fixes #2529: Forgot to call superclass method for onBlockExploded for tiny tnt. Sebastian Hartte 2016-10-29 11:52:06 +02:00
  • ee0bfb9a3a Fixed slab blockstate variants. Sebastian Hartte 2016-10-29 01:35:06 +02:00
  • c23f11d8a1 Removed Pneumaticraft References since there is no 1.10 port and it has been inactive since March. Sebastian Hartte 2016-10-28 23:05:45 +02:00
  • f598fb3cc4 Fixes an issue when starting without IC2 being enabled. Sebastian Hartte 2016-10-28 20:45:58 +02:00
  • 6e6e51dc20 Separated TileEntity and External Power Sink arguments to IC2 to emphasize that they don't necessarily need to be the same, and that a tile entity is required for IC2. Sebastian Hartte 2016-10-28 20:16:39 +02:00
  • 344958aefb Added IC2 integration. Sebastian Hartte 2016-10-28 00:23:04 +02:00
  • 623e9eea3c Added IC2 API and installable Mod. Sebastian Hartte 2016-10-27 23:16:31 +02:00
  • 59544993bd This reverts back to the old way of extending the vertex format with the necessary vertex element for lightmap data, if fullbright quads are enabled. Instead of then enabling the extended vertex format for Optifine, it is disabled if Optifine is detected. Sebastian Hartte 2016-10-26 00:37:33 +02:00
  • 0bbf898709 Fixes failing testing and adding missing cases. yueh 2016-10-27 19:29:23 +02:00
  • bbf77dc65f Updated Translation (#2517) Alexey Krainev 2016-10-27 22:09:31 +05:00
  • 3600c72709 Fixes #2515: Incorrectly version comparison yueh 2016-10-27 19:01:40 +02:00
  • 2a206594cf Fixes #2516: Prefix tile entities with modid yueh 2016-10-27 18:01:55 +02:00
  • b977ee89ee Remove External Storage Handler (#2417) (#2508) shartte 2016-10-26 22:58:23 +02:00
  • 057754c851 Update zh_CN.lang bakaxyf 2016-10-26 22:51:13 +08:00
  • 9235170bf1 Merge pull request #2507 from shartte/inscriber shartte 2016-10-26 00:47:36 +02:00
  • 7d3464abf9 Fixes #2500: Implement an IItemHandler that doesn't allow new items to be inserted if there's already an item in the slot, while not resetting progress. Sebastian Hartte 2016-10-25 08:56:51 +02:00
  • 23f8497dea Fixes #2498: Corrected color of biometric card with hash = 0 and correctly delegate the perspective aware transformations to the base model. In addition, don't allocate an empty cache for all cached models. Sebastian Hartte 2016-10-24 23:10:44 +02:00
  • b175c71b84 Fixes #2504: Updated inscriber model to match 1.7.10 yueh 2016-10-24 16:29:02 +02:00
  • ab974828b0 Fixes #2503: Use correct uv values for charger model yueh 2016-10-24 15:40:12 +02:00
  • dafa0e85c9 Replaced a few tabs with spaces like everywhere else. yueh 2016-10-24 15:39:06 +02:00
  • 581822b234 Fixes #2499: Tiny TNT model and hitbox not aligned. yueh 2016-10-24 13:11:01 +02:00
  • 0dcdc2e265 Placed github related files into .github yueh 2016-10-24 11:56:21 +02:00
  • 31ce7882b8 Update .gitignore to include the .github folder yueh 2016-10-24 11:55:35 +02:00
  • a1ae91af76 Closes #2501: Hide substitution buttons for processing yueh 2016-10-24 11:31:28 +02:00
  • 30a978b614 Update Forge version. Sebastian Hartte 2016-10-22 17:12:50 +02:00
  • 364872d75b Fixes some slab issues. Sebastian Hartte 2016-10-22 17:12:40 +02:00
  • 0177f14051 Fixes #2312: Fixes AEBaseContainer click handling. yueh 2016-10-22 15:10:12 +02:00
  • 83ac99da74 Fixes #2496: Removed potentially superfluous list copy. yueh 2016-10-22 12:32:53 +02:00
  • 87cebc3e3f Fixes #2433: Readded decorative slabs. Sebastian Hartte 2016-10-21 16:27:17 +02:00
  • 4b607d8fc8 #2489: Use a default vertex format for the custom lightmap in the cube builder as well. Sebastian Hartte 2016-10-21 13:44:26 +02:00
  • 5b4c3cfdc7 Fixes link to nightly builds. shartte 2016-10-20 20:09:07 +02:00
  • ec4bc86266 #2438: Added Tesla support with same conversion ratio as RF. Sebastian Hartte 2016-10-20 00:13:45 +02:00
  • 5578aba8c8 Removed unused imports as well. Sebastian Hartte 2016-10-19 23:39:14 +02:00
  • de3a4afac1 Removed unnecessary getCaps Sebastian Hartte 2016-10-19 22:04:28 +02:00
  • a72c97e666 #2438: Implemented forge energy capabilities. Removed other disabled energy units for the time being. Sebastian Hartte 2016-10-19 20:57:59 +02:00