Commit Graph

  • 433d575fd4 Fixes #2467: Straight connections for glass and dense cables are now constrained to the requested connection type on both sides. Sebastian Hartte 2016-10-18 23:47:35 +02:00
  • 6cdcd8ccc9 Trying to fix #2489: Always use the BLOCK VertexFormat for fullbright quads, and try to disable diffuse lighting for them. Sebastian Hartte 2016-10-18 23:06:54 +02:00
  • d432a6eb89 Updated Forge and Mappings. Sebastian Hartte 2016-10-18 23:03:59 +02:00
  • c333da8fa3 Fixes #2481: Forgot models for PartCableAnchor. Sebastian Hartte 2016-10-18 21:06:14 +02:00
  • 1786a3c069 Fixes #2451: Removed dependency from ModelResourceLocation for Server. Sebastian Hartte 2016-10-18 08:43:38 +02:00
  • 35542207d8 Fixes #2471: PacketClick processing on the server was broken by the fix for #2463 Sebastian Hartte 2016-10-18 00:32:06 +02:00
  • e5decb1325 Fixes #2466: Placement sound for cables / parts was not played back to the player doing the placement. Sebastian Hartte 2016-10-18 00:21:59 +02:00
  • 41b8754130 Fixes #2484: Return a copied itemstack to prevent forge from consuming it. yueh 2016-10-17 12:31:55 +02:00
  • dacce3e7bd Fixes #2470: Implement rendering of the crafting output for encoded patterns when shift is being held. Sebastian Hartte 2016-10-16 23:51:09 +02:00
  • c427fa04a7 Fixes #2472: Off by when selecting texture for channels >= 5. Sebastian Hartte 2016-10-16 22:27:11 +02:00
  • eac94ac6b7 Added information on nightly builds to README shartte 2016-10-16 19:40:30 +02:00
  • 4102f7b8f5 Fixes #2447: Rotate textures for straight cable connections. Sebastian Hartte 2016-10-15 15:19:22 +02:00
  • efaf308a94 Fixes #2465: Disable use of blocks that have extended block state for facades since we have no way of actually providing the extended block state. Sebastian Hartte 2016-10-15 14:32:25 +02:00
  • b679079a5a Updated JEI. Sebastian Hartte 2016-10-15 14:31:54 +02:00
  • 8e7dadf7e9 Fixes #2430: IOrientableBlock somehow went missing from CGAs. Sebastian Hartte 2016-10-15 13:50:10 +02:00
  • ea8c02b591 Implemented translucent facades. Sebastian Hartte 2016-10-15 13:40:41 +02:00
  • 9c69352f9a Fixes #2463: Fixes issues with shift-right-clicking tools into the air. (null-sides weren't supported). Sebastian Hartte 2016-10-15 13:23:45 +02:00
  • 877f87afe4 Fixes #2414: Sky Compass not respecting placement face. Sebastian Hartte 2016-10-15 13:12:53 +02:00
  • c590e7f6e6 Fixes #2377: Paint blocks now render correctly. Sebastian Hartte 2016-10-15 11:50:55 +02:00
  • 070b35f3db Clarified use of slight face offset. Sebastian Hartte 2016-10-15 00:52:27 +02:00
  • 7c8ee24f8c Renamed QNB's getConnections to make more sense. Sebastian Hartte 2016-10-15 00:47:45 +02:00
  • 7761a37d59 Fixes #2431: Implemented multi block rendering for quantum network bridge. Sebastian Hartte 2016-10-14 22:59:14 +02:00
  • 202dff3a96 Fixes #2376: Implemented coloring on color applicator. Sebastian Hartte 2016-10-14 00:08:42 +02:00
  • cfbc6b4543 Modified spatial cells such that they anchor the spatial dimension @ 0,64,0. Fixes #1712 Sebastian Hartte 2016-10-13 20:55:46 +02:00
  • e82641760b Implemented Biometric Card Hash display. Sebastian Hartte 2016-10-10 08:53:34 +02:00
  • 2b1c11b0bb Fixes #2455: Avoid using glPushAttr Sebastian Hartte 2016-10-11 21:22:22 +02:00
  • 69e1c5433f Fixes #2454: Incorrect bottom edge texture rotation on pylons on X axis yueh 2016-10-11 15:38:47 +02:00
  • 55d66be929 Fixes #2448: Facades items and blocks now use the same algorithm to determine the block texture. Facades will now use the correct side to determine the texture to use, and will fall back to general quads. Fixed crafting of facades on the server by removing the check for model simplicity. Sebastian Hartte 2016-10-09 21:59:56 +02:00
  • 5de15d5b2c Fixes #2423 Sebastian Hartte 2016-10-09 19:48:47 +02:00
  • 3f6607028d Fixes #2432: New model for wireless access point which includes status indicators, correct model rotation, and lit/unlit torch variants. Sebastian Hartte 2016-10-09 19:43:01 +02:00
  • 6369cef465 Fixes #2446: Allow Platform.pickRandom to work with empty lists. Sebastian Hartte 2016-10-09 12:01:31 +02:00
  • 8e7d63dccb Fixed biome registration for spatial storage cells. Fixed matrix block conversion to air when transferring. Fixed biome initialization of new chunks. Sebastian Hartte 2016-10-09 01:51:41 +02:00
  • 0ed8a4c3e8 Fixed spatial sky rendering. Sebastian Hartte 2016-10-09 00:31:53 +02:00
  • d9885bd4a8 Fixes #2429: Inscriber TESR Sebastian Hartte 2016-10-09 00:03:29 +02:00
  • 04ec9ba749 Moving interaction to be server-side only fixes issues with memory cards. Fixes #2425 Sebastian Hartte 2016-10-08 20:37:11 +02:00
  • 0b261aac24 Fixes #2427: Don't render security station UI on top of the block when it's offline. Sebastian Hartte 2016-10-08 13:32:17 +02:00
  • 8df692053a Added JEI integration (#2436). Sebastian Hartte 2016-10-04 01:34:29 +02:00
  • b8344da734 Added note about run configuration in IntelliJ with latest version thatsIch 2016-10-05 12:34:19 +02:00
  • 04e4fd10a5 Fixes lumen paintball recipes. Fixes flux stairs. Fixes anything that requires a wrench (network tool) or cutting knife (cable anchors). Sebastian Hartte 2016-10-05 00:51:18 +02:00
  • 4cb7a9e6f4 Fixes #2434: Set default pickup delay to custom entities. yueh 2016-10-04 19:18:56 +02:00
  • 2e2bb12671 Fixes #2375: Recipes should now work. Definitely needs more fine-tuning. Sebastian Hartte 2016-10-04 00:38:58 +02:00
  • 9b51d54403 Fixes #2415: Renaming remaining items/blocks. Sebastian Hartte 2016-10-03 23:06:57 +02:00
  • ac0f32b21f Bumped to rv4. Sebastian Hartte 2016-10-03 22:17:53 +02:00
  • 0720d50f2f Refactored hit particles on cable buses and made the code much nicer. Sebastian Hartte 2016-10-03 21:46:40 +02:00
  • 8ee6f58656 Fixes #2421: Reimplemented addHitEffects so that block break particles show up again. Sebastian Hartte 2016-10-03 21:34:58 +02:00
  • 744ac69fb7 Fixes #2419: Particle Textures are required, or the block damage model will crash. Also fixed an issue with textures not being propagated for UVL quads. Sebastian Hartte 2016-10-03 21:34:01 +02:00
  • de4acb6098 Fixes #2416: Removes an unused model and fixes breaking particles. Sebastian Hartte 2016-10-03 20:04:12 +02:00
  • 9eb093d865 Fixes #2392: Using the Minecraft version of Matrix4f will not set it to identity in the constructor, causing the item to disappear. Sebastian Hartte 2016-10-03 17:32:57 +02:00
  • 03c3dfc3c8 Fixes #2413 Sebastian Hartte 2016-10-03 17:09:14 +02:00
  • f0e3c6eae9 Fixes #2411: Use correct direction for compass location yueh 2016-10-03 16:11:07 +02:00
  • 2e6f15655c Fixes #2412: Wrongly declaring SkyStone and SkyStone chest as having subtypes. yueh 2016-10-03 16:02:00 +02:00
  • ce454e99be Fixes item export failing due to minecraft returning null instead AIR. yueh 2016-10-03 15:19:15 +02:00
  • 8087b58851 Fixes #2395 by using new clickType argument. Sebastian Hartte 2016-10-03 14:04:37 +02:00
  • ecc447ab2c Removed unused field. Sebastian Hartte 2016-10-03 13:12:14 +02:00
  • 21f4d5e6b6 Added the "rainbow" effect to molecular assemblers. Sebastian Hartte 2016-10-03 12:57:06 +02:00
  • 5493757d25 Fixes #2406: Not 100% satisfied with how it renders the item being crafted yet, but more cented than before. Sebastian Hartte 2016-10-03 03:29:52 +02:00
  • 6933173957 Fixes #2407 Sebastian Hartte 2016-10-03 03:00:58 +02:00
  • 044a9f3b8e Fixes #2379: Changed texture of smooth sky stone chest to remove z-fighting between the overlapping parts. Added block-state files for both chests to fix both loading error logs and add a particle texture. Fixed small alignment issue for the knob in the item model. Fixed orientation issue of the chest (this only fixes north/south). Sebastian Hartte 2016-10-03 02:52:32 +02:00
  • af6310b13e Fixes #2391. Initial forward/up could never be null thus the initial orientation was never set. Sebastian Hartte 2016-10-03 00:33:43 +02:00
  • 2ab1fc0adf Removed usage of GL11 in favor of using GlStateManager. Sebastian Hartte 2016-10-03 00:23:45 +02:00
  • 62f224d77b Fixes network tool tooltips. Sebastian Hartte 2016-10-02 23:55:37 +02:00
  • 0a7df79952 Fixes tooltip in Crafting CPU. Sebastian Hartte 2016-10-02 23:43:17 +02:00
  • 8c8bd03c0b Fixes two small rendering issues (one being use of GL11), the other being missing depth flag for tab buttons. Sebastian Hartte 2016-10-02 23:39:02 +02:00
  • e1237d6b46 Removes unnecessary state setting. Sebastian Hartte 2016-10-02 23:05:13 +02:00
  • e3ab7488ff Fixes #2402: Tooltips were being drawn twice for ME GUIs. Sebastian Hartte 2016-10-02 22:58:14 +02:00
  • a59cef87de Fixes #2405: Apparently push attrib causes issues (somewhere it messes with the GL state and the internal GL state keeping by MC somewhere). Fixes #2404: Most state flags are now automatically taken care of by RenderItem. Fixes #2409: Fixes text being slightly offset to the top. Sebastian Hartte 2016-10-02 22:54:28 +02:00
  • f316c93e38 Fixes #2403: Force stack size to 1 for removing the stack size display in the crafting amount window. Sebastian Hartte 2016-10-02 21:30:13 +02:00
  • a22cc2cedc Another fix for #2398 since the auto rotator doesn't actually apply to the built-in model. Sebastian Hartte 2016-10-02 16:17:28 +02:00
  • 18ea568e2a Fixes #2398 by switching to use of the auto rotation Sebastian Hartte 2016-10-02 13:27:38 +02:00
  • c19d9d49f9 Deleted obsolete invtweaks annotation. yueh 2016-10-02 02:17:18 +02:00
  • badf123946 Gradle cleanup yueh 2016-10-02 02:09:10 +02:00
  • d4b85cde75 Fixed broken imagelink for Travis CI badge yueh 2016-10-02 01:40:14 +02:00
  • fdee124875 Fixes #2396 by using channels=0 for unpowered cables. Sebastian Hartte 2016-10-02 00:41:01 +02:00
  • 0408aadabc Changed badge to use Travis CI as build indicator yueh 2016-10-02 00:39:46 +02:00
  • 895a1a18d8 Re-Added original Waila integration and fixed compilation issues against new API. Sebastian Hartte 2016-10-02 00:35:38 +02:00
  • b4ab401f98 Fixes dependencies and enables installation of JEI and Waila. Sebastian Hartte 2016-10-01 23:53:45 +02:00
  • 84ac312ba9 Fixed translations for items and blocks. Sebastian Hartte 2016-10-01 16:08:27 +02:00
  • 7cdbe431e5 Slight clean up for the PartType enumeration. Extracted reflection logic for finding part models into a separate class. Removed unnecessary fields and clarified constructor argument. Sebastian Hartte 2016-10-01 16:01:22 +02:00
  • 1d0606947b Added capability support to AEBaseInvTile. Sebastian Hartte 2016-10-01 01:53:48 +02:00
  • 754a1f1de3 Added super calls back in to re-enable attached capabilities. Sebastian Hartte 2016-10-01 01:24:20 +02:00
  • 882f240307 Implemented capabilities for cable buses in a way that dispatches the capabilities to the parts on the appropriate attachment point. Implemented the capabilities for interface parts and tiles to provide a proof of concept. Sebastian Hartte 2016-09-30 23:53:54 +02:00
  • 8666936646 Updated forge and MCP mappings to latest version. Sebastian Hartte 2016-09-30 22:13:57 +02:00
  • e1455df108 Fixes drawing the dark overlay over slots when item UIs are unpowered. Sebastian Hartte 2016-09-30 20:25:11 +02:00
  • fdd75ef3a8 Fixes how several UIs draw their item slots. Sebastian Hartte 2016-09-30 20:21:43 +02:00
  • 928f623f7e Since the functionality for fixed width tooltips was unused, switched to utilizing standard tooltip rendering. This fixes issues with the screen overlay being miscolored and other item tooltips being broken. Sebastian Hartte 2016-09-29 22:54:54 +02:00
  • dde6e9b9d4 Textures for crafting and normal terminal were flipped. Sebastian Hartte 2016-09-29 22:19:55 +02:00
  • 2de1842445 Implemented facade rendering on the cable bus. Sebastian Hartte 2016-09-21 00:11:03 +02:00
  • 71396637e3 Organise imports yueh 2016-09-17 17:05:07 +02:00
  • 035dc244ff Added missing @Override annotations yueh 2016-09-17 17:00:10 +02:00
  • 2e7efb3660 Added missing newlines yueh 2016-09-17 16:57:09 +02:00
  • 329d34f8e5 Fixes light blue and gray cables due to renaming yueh 2016-09-17 16:38:12 +02:00
  • 93145750c0 Added missing file headers yueh 2016-09-17 16:00:37 +02:00
  • 067da3fec0 Deprecated IExternalStorageHandler in favour of IItemHandler yueh 2016-09-17 15:27:23 +02:00
  • 7ae4cc86c7 Added TODO for API classes needing investigation yueh 2016-09-17 15:22:16 +02:00
  • 860636d067 Removed deprecated API methods yueh 2016-09-17 15:08:47 +02:00
  • f185bc07a6 Capitalised enums to match conventions yueh 2016-09-17 15:02:51 +02:00
  • 2d1d29eb37 Removed AE1 API artifact for bees yueh 2016-09-17 14:49:40 +02:00
  • 1102b89009 Added missing file headers yueh 2016-09-17 14:48:31 +02:00
  • 86e4da8a7b Updated Readme (#2374) yueh 2016-09-16 16:50:53 +02:00
  • f558e64ef9 Updated Readme (#2374) rv3-1.7.10 yueh 2016-09-16 16:50:53 +02:00