433d575fd4Fixes#2467: Straight connections for glass and dense cables are now constrained to the requested connection type on both sides.
Sebastian Hartte
2016-10-18 23:47:35 +02:00
6cdcd8ccc9
Trying to fix#2489: Always use the BLOCK VertexFormat for fullbright quads, and try to disable diffuse lighting for them.
Sebastian Hartte
2016-10-18 23:06:54 +02:00
d432a6eb89
Updated Forge and Mappings.
Sebastian Hartte
2016-10-18 23:03:59 +02:00
c333da8fa3Fixes#2481: Forgot models for PartCableAnchor.
Sebastian Hartte
2016-10-18 21:06:14 +02:00
1786a3c069Fixes#2451: Removed dependency from ModelResourceLocation for Server.
Sebastian Hartte
2016-10-18 08:43:38 +02:00
35542207d8Fixes#2471: PacketClick processing on the server was broken by the fix for #2463
Sebastian Hartte
2016-10-18 00:32:06 +02:00
e5decb1325Fixes#2466: Placement sound for cables / parts was not played back to the player doing the placement.
Sebastian Hartte
2016-10-18 00:21:59 +02:00
41b8754130Fixes#2484: Return a copied itemstack to prevent forge from consuming it.
yueh
2016-10-17 12:31:55 +02:00
dacce3e7bdFixes#2470: Implement rendering of the crafting output for encoded patterns when shift is being held.
Sebastian Hartte
2016-10-16 23:51:09 +02:00
c427fa04a7Fixes#2472: Off by when selecting texture for channels >= 5.
Sebastian Hartte
2016-10-16 22:27:11 +02:00
eac94ac6b7
Added information on nightly builds to README
shartte
2016-10-16 19:40:30 +02:00
4102f7b8f5Fixes#2447: Rotate textures for straight cable connections.
Sebastian Hartte
2016-10-15 15:19:22 +02:00
efaf308a94Fixes#2465: Disable use of blocks that have extended block state for facades since we have no way of actually providing the extended block state.
Sebastian Hartte
2016-10-15 14:32:25 +02:00
b679079a5a
Updated JEI.
Sebastian Hartte
2016-10-15 14:31:54 +02:00
8e7dadf7e9Fixes#2430: IOrientableBlock somehow went missing from CGAs.
Sebastian Hartte
2016-10-15 13:50:10 +02:00
ea8c02b591
Implemented translucent facades.
Sebastian Hartte
2016-10-15 13:40:41 +02:00
9c69352f9aFixes#2463: Fixes issues with shift-right-clicking tools into the air. (null-sides weren't supported).
Sebastian Hartte
2016-10-15 13:23:45 +02:00
877f87afe4Fixes#2414: Sky Compass not respecting placement face.
Sebastian Hartte
2016-10-15 13:12:53 +02:00
c590e7f6e6Fixes#2377: Paint blocks now render correctly.
Sebastian Hartte
2016-10-15 11:50:55 +02:00
070b35f3db
Clarified use of slight face offset.
Sebastian Hartte
2016-10-15 00:52:27 +02:00
7c8ee24f8c
Renamed QNB's getConnections to make more sense.
Sebastian Hartte
2016-10-15 00:47:45 +02:00
7761a37d59Fixes#2431: Implemented multi block rendering for quantum network bridge.
Sebastian Hartte
2016-10-14 22:59:14 +02:00
202dff3a96Fixes#2376: Implemented coloring on color applicator.
Sebastian Hartte
2016-10-14 00:08:42 +02:00
cfbc6b4543
Modified spatial cells such that they anchor the spatial dimension @ 0,64,0. Fixes#1712
Sebastian Hartte
2016-10-13 20:55:46 +02:00
2b1c11b0bbFixes#2455: Avoid using glPushAttr
Sebastian Hartte
2016-10-11 21:22:22 +02:00
69e1c5433fFixes#2454: Incorrect bottom edge texture rotation on pylons on X axis
yueh
2016-10-11 15:38:47 +02:00
55d66be929Fixes#2448: Facades items and blocks now use the same algorithm to determine the block texture. Facades will now use the correct side to determine the texture to use, and will fall back to general quads. Fixed crafting of facades on the server by removing the check for model simplicity.
Sebastian Hartte
2016-10-09 21:59:56 +02:00
5de15d5b2cFixes#2423
Sebastian Hartte
2016-10-09 19:48:47 +02:00
3f6607028dFixes#2432: New model for wireless access point which includes status indicators, correct model rotation, and lit/unlit torch variants.
Sebastian Hartte
2016-10-09 19:43:01 +02:00
6369cef465Fixes#2446: Allow Platform.pickRandom to work with empty lists.
Sebastian Hartte
2016-10-09 12:01:31 +02:00
8e7d63dccb
Fixed biome registration for spatial storage cells. Fixed matrix block conversion to air when transferring. Fixed biome initialization of new chunks.
Sebastian Hartte
2016-10-09 01:51:41 +02:00
0ed8a4c3e8
Fixed spatial sky rendering.
Sebastian Hartte
2016-10-09 00:31:53 +02:00
d9885bd4a8Fixes#2429: Inscriber TESR
Sebastian Hartte
2016-10-09 00:03:29 +02:00
04ec9ba749
Moving interaction to be server-side only fixes issues with memory cards. Fixes#2425
Sebastian Hartte
2016-10-08 20:37:11 +02:00
0b261aac24Fixes#2427: Don't render security station UI on top of the block when it's offline.
Sebastian Hartte
2016-10-08 13:32:17 +02:00
8df692053a
Added JEI integration (#2436).
Sebastian Hartte
2016-10-04 01:34:29 +02:00
b8344da734
Added note about run configuration in IntelliJ with latest version
thatsIch
2016-10-05 12:34:19 +02:00
04e4fd10a5
Fixes lumen paintball recipes. Fixes flux stairs. Fixes anything that requires a wrench (network tool) or cutting knife (cable anchors).
Sebastian Hartte
2016-10-05 00:51:18 +02:00
4cb7a9e6f4Fixes#2434: Set default pickup delay to custom entities.
yueh
2016-10-04 19:18:56 +02:00
2e2bb12671Fixes#2375: Recipes should now work. Definitely needs more fine-tuning.
Sebastian Hartte
2016-10-04 00:38:58 +02:00
9b51d54403Fixes#2415: Renaming remaining items/blocks.
Sebastian Hartte
2016-10-03 23:06:57 +02:00
ac0f32b21f
Bumped to rv4.
Sebastian Hartte
2016-10-03 22:17:53 +02:00
0720d50f2f
Refactored hit particles on cable buses and made the code much nicer.
Sebastian Hartte
2016-10-03 21:46:40 +02:00
8ee6f58656Fixes#2421: Reimplemented addHitEffects so that block break particles show up again.
Sebastian Hartte
2016-10-03 21:34:58 +02:00
744ac69fb7Fixes#2419: Particle Textures are required, or the block damage model will crash. Also fixed an issue with textures not being propagated for UVL quads.
Sebastian Hartte
2016-10-03 21:34:01 +02:00
de4acb6098Fixes#2416: Removes an unused model and fixes breaking particles.
Sebastian Hartte
2016-10-03 20:04:12 +02:00
9eb093d865Fixes#2392: Using the Minecraft version of Matrix4f will not set it to identity in the constructor, causing the item to disappear.
Sebastian Hartte
2016-10-03 17:32:57 +02:00
03c3dfc3c8Fixes#2413
Sebastian Hartte
2016-10-03 17:09:14 +02:00
f0e3c6eae9Fixes#2411: Use correct direction for compass location
yueh
2016-10-03 16:11:07 +02:00
2e6f15655cFixes#2412: Wrongly declaring SkyStone and SkyStone chest as having subtypes.
yueh
2016-10-03 16:02:00 +02:00
ce454e99be
Fixes item export failing due to minecraft returning null instead AIR.
yueh
2016-10-03 15:19:15 +02:00
8087b58851Fixes#2395 by using new clickType argument.
Sebastian Hartte
2016-10-03 14:04:37 +02:00
ecc447ab2c
Removed unused field.
Sebastian Hartte
2016-10-03 13:12:14 +02:00
21f4d5e6b6
Added the "rainbow" effect to molecular assemblers.
Sebastian Hartte
2016-10-03 12:57:06 +02:00
5493757d25Fixes#2406: Not 100% satisfied with how it renders the item being crafted yet, but more cented than before.
Sebastian Hartte
2016-10-03 03:29:52 +02:00
6933173957Fixes#2407
Sebastian Hartte
2016-10-03 03:00:58 +02:00
044a9f3b8eFixes#2379: Changed texture of smooth sky stone chest to remove z-fighting between the overlapping parts. Added block-state files for both chests to fix both loading error logs and add a particle texture. Fixed small alignment issue for the knob in the item model. Fixed orientation issue of the chest (this only fixes north/south).
Sebastian Hartte
2016-10-03 02:52:32 +02:00
af6310b13eFixes#2391. Initial forward/up could never be null thus the initial orientation was never set.
Sebastian Hartte
2016-10-03 00:33:43 +02:00
2ab1fc0adf
Removed usage of GL11 in favor of using GlStateManager.
Sebastian Hartte
2016-10-03 00:23:45 +02:00
62f224d77b
Fixes network tool tooltips.
Sebastian Hartte
2016-10-02 23:55:37 +02:00
0a7df79952
Fixes tooltip in Crafting CPU.
Sebastian Hartte
2016-10-02 23:43:17 +02:00
8c8bd03c0b
Fixes two small rendering issues (one being use of GL11), the other being missing depth flag for tab buttons.
Sebastian Hartte
2016-10-02 23:39:02 +02:00
e1237d6b46
Removes unnecessary state setting.
Sebastian Hartte
2016-10-02 23:05:13 +02:00
e3ab7488ffFixes#2402: Tooltips were being drawn twice for ME GUIs.
Sebastian Hartte
2016-10-02 22:58:14 +02:00
a59cef87deFixes#2405: Apparently push attrib causes issues (somewhere it messes with the GL state and the internal GL state keeping by MC somewhere). Fixes#2404: Most state flags are now automatically taken care of by RenderItem. Fixes#2409: Fixes text being slightly offset to the top.
Sebastian Hartte
2016-10-02 22:54:28 +02:00
f316c93e38Fixes#2403: Force stack size to 1 for removing the stack size display in the crafting amount window.
Sebastian Hartte
2016-10-02 21:30:13 +02:00
a22cc2cedc
Another fix for #2398 since the auto rotator doesn't actually apply to the built-in model.
Sebastian Hartte
2016-10-02 16:17:28 +02:00
18ea568e2aFixes#2398 by switching to use of the auto rotation
Sebastian Hartte
2016-10-02 13:27:38 +02:00
d4b85cde75
Fixed broken imagelink for Travis CI badge
yueh
2016-10-02 01:40:14 +02:00
fdee124875Fixes#2396 by using channels=0 for unpowered cables.
Sebastian Hartte
2016-10-02 00:41:01 +02:00
0408aadabc
Changed badge to use Travis CI as build indicator
yueh
2016-10-02 00:39:46 +02:00
895a1a18d8
Re-Added original Waila integration and fixed compilation issues against new API.
Sebastian Hartte
2016-10-02 00:35:38 +02:00
b4ab401f98
Fixes dependencies and enables installation of JEI and Waila.
Sebastian Hartte
2016-10-01 23:53:45 +02:00
84ac312ba9
Fixed translations for items and blocks.
Sebastian Hartte
2016-10-01 16:08:27 +02:00
7cdbe431e5
Slight clean up for the PartType enumeration. Extracted reflection logic for finding part models into a separate class. Removed unnecessary fields and clarified constructor argument.
Sebastian Hartte
2016-10-01 16:01:22 +02:00
1d0606947b
Added capability support to AEBaseInvTile.
Sebastian Hartte
2016-10-01 01:53:48 +02:00
754a1f1de3
Added super calls back in to re-enable attached capabilities.
Sebastian Hartte
2016-10-01 01:24:20 +02:00
882f240307
Implemented capabilities for cable buses in a way that dispatches the capabilities to the parts on the appropriate attachment point. Implemented the capabilities for interface parts and tiles to provide a proof of concept.
Sebastian Hartte
2016-09-30 23:53:54 +02:00
8666936646
Updated forge and MCP mappings to latest version.
Sebastian Hartte
2016-09-30 22:13:57 +02:00
e1455df108
Fixes drawing the dark overlay over slots when item UIs are unpowered.
Sebastian Hartte
2016-09-30 20:25:11 +02:00
fdd75ef3a8
Fixes how several UIs draw their item slots.
Sebastian Hartte
2016-09-30 20:21:43 +02:00
928f623f7e
Since the functionality for fixed width tooltips was unused, switched to utilizing standard tooltip rendering. This fixes issues with the screen overlay being miscolored and other item tooltips being broken.
Sebastian Hartte
2016-09-29 22:54:54 +02:00
dde6e9b9d4
Textures for crafting and normal terminal were flipped.
Sebastian Hartte
2016-09-29 22:19:55 +02:00
2de1842445
Implemented facade rendering on the cable bus.
Sebastian Hartte
2016-09-21 00:11:03 +02:00