Files
Applied-Energistics-2/src/main/java/appeng/client/render/effects/MatterCannonFX.java
T
yueh 0d43ca15be Removed AEApi
Moved all internal access to the internal `Api` class using a new static
getter.
2020-07-11 19:40:34 +02:00

95 lines
3.2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.effects;
import net.minecraft.client.particle.IAnimatedSprite;
import net.minecraft.client.particle.IParticleFactory;
import net.minecraft.client.particle.IParticleRenderType;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.particle.SpriteTexturedParticle;
import net.minecraft.particles.BasicParticleType;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.api.util.AEPartLocation;
public class MatterCannonFX extends SpriteTexturedParticle {
public MatterCannonFX(final World par1World, final double x, final double y, final double z,
IAnimatedSprite sprite) {
super(par1World, x, y, z);
this.particleGravity = 0;
this.particleBlue = 1;
this.particleGreen = 1;
this.particleRed = 1;
this.particleAlpha = 1.4f;
this.particleScale = 1.1f;
this.motionX = 0.0f;
this.motionY = 0.0f;
this.motionZ = 0.0f;
this.selectSpriteRandomly(sprite);
}
public void fromItem(final AEPartLocation d) {
this.particleScale *= 1.2f;
}
@Override
public IParticleRenderType getRenderType() {
return IParticleRenderType.PARTICLE_SHEET_OPAQUE;
}
@Override
public void tick() {
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.age++ >= this.maxAge) {
this.setExpired();
}
this.motionY -= 0.04D * this.particleGravity;
this.move(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9800000190734863D;
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
this.particleScale *= 1.19f;
this.particleAlpha *= 0.59f;
}
@OnlyIn(Dist.CLIENT)
public static class Factory implements IParticleFactory<BasicParticleType> {
private final IAnimatedSprite spriteSet;
public Factory(IAnimatedSprite spriteSet) {
this.spriteSet = spriteSet;
}
@Override
public Particle makeParticle(BasicParticleType data, World world, double x, double y, double z, double xSpeed,
double ySpeed, double zSpeed) {
return new MatterCannonFX(world, x, y, z, spriteSet);
}
}
}