Files
Applied-Energistics-2/src/main/java/appeng/parts/automation/PlaneModel.java
T
Sebastian Hartte ca104912d6 More fixes
2020-06-29 21:23:50 +02:00

73 lines
3.1 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts.automation;
import java.util.Arrays;
import java.util.Collection;
import java.util.Set;
import java.util.function.Function;
import com.mojang.datafixers.util.Pair;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.IModelTransform;
import net.minecraft.client.render.model.IUnbakedModel;
import net.minecraft.client.render.model.json.ModelOverrideList;
import net.minecraft.client.util.SpriteIdentifier;
import net.minecraft.client.render.model.ModelLoader;
import net.minecraft.client.texture.SpriteAtlasTexture;
import net.minecraft.client.texture.Sprite;
import net.minecraft.util.Identifier;
import net.minecraftforge.client.model.IModelConfiguration;
import net.minecraftforge.client.model.geometry.IModelGeometry;
/**
* Built-in model for annihilation planes that supports connected textures.
*/
public class PlaneModel implements IModelGeometry<PlaneModel> {
private final SpriteIdentifier frontTexture;
private final SpriteIdentifier sidesTexture;
private final SpriteIdentifier backTexture;
public PlaneModel(Identifier frontTexture, Identifier sidesTexture, Identifier backTexture) {
this.frontTexture = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX, frontTexture);
this.sidesTexture = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX, sidesTexture);
this.backTexture = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX, backTexture);
}
@Override
public BakedModel bake(IModelConfiguration owner, ModelLoader bakery,
Function<SpriteIdentifier, Sprite> spriteGetter, IModelTransform modelTransform,
ModelOverrideList overrides, Identifier modelLocation) {
Sprite frontSprite = spriteGetter.apply(this.frontTexture);
Sprite sidesSprite = spriteGetter.apply(this.sidesTexture);
Sprite backSprite = spriteGetter.apply(this.backTexture);
return new PlaneBakedModel(frontSprite, sidesSprite, backSprite);
}
@Override
public Collection<SpriteIdentifier> getTextures(IModelConfiguration owner,
Function<Identifier, IUnbakedModel> modelGetter, Set<Pair<String, String>> missingTextureErrors) {
return Arrays.asList(frontTexture, sidesTexture, backTexture);
}
}