Remove isHandActive check from spectral bow reequip method, fixes part 7 of #217
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@@ -71,9 +71,10 @@ public class ItemSpectralBow extends ItemBow implements IConjuredItem {
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if(!oldStack.isEmpty() || !newStack.isEmpty()){
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if(!oldStack.isEmpty() || !newStack.isEmpty()){
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// We only care about the situation where we specifically want the animation NOT to play.
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// We only care about the situation where we specifically want the animation NOT to play.
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if(oldStack.getItem() == newStack.getItem() && !slotChanged
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if(oldStack.getItem() == newStack.getItem() && !slotChanged)
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// This code should only run on the client side, so using Minecraft is ok.
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// This code should only run on the client side, so using Minecraft is ok.
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&& !net.minecraft.client.Minecraft.getMinecraft().player.isHandActive())
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// Why the heck was this here?
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//&& !net.minecraft.client.Minecraft.getMinecraft().player.isHandActive())
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return false;
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return false;
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}
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}
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