Initial 1.11.2 update

This commit is contained in:
Electroblob
2018-02-07 21:15:50 +00:00
parent 67f6be0671
commit 3df5597dcc
368 changed files with 17234 additions and 15082 deletions
@@ -9,6 +9,7 @@ import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
/**
* Same as {@link EntityMagicProjectile}, but with an additional blast multiplier field which is synced and saved to
* allow for the spread of particles to be changed depending on the blast area.
*
* @author Electroblob
* @since Wizardry 1.2
*/
@@ -16,38 +17,38 @@ public abstract class EntityBomb extends EntityMagicProjectile implements IEntit
/** The entity blast multiplier. This is now synced and saved centrally from {@link EntityBomb}. */
public float blastMultiplier = 1.0f;
public EntityBomb(World world) {
public EntityBomb(World world){
super(world);
}
public EntityBomb(World world, EntityLivingBase thrower) {
public EntityBomb(World world, EntityLivingBase thrower){
super(world, thrower);
}
public EntityBomb(World world, EntityLivingBase thrower, float damageMultiplier, float blastMultiplier) {
public EntityBomb(World world, EntityLivingBase thrower, float damageMultiplier, float blastMultiplier){
super(world, thrower, damageMultiplier);
this.blastMultiplier = blastMultiplier;
this.blastMultiplier = blastMultiplier;
}
public EntityBomb(World par1World, double par2, double par4, double par6) {
public EntityBomb(World par1World, double par2, double par4, double par6){
super(par1World, par2, par4, par6);
}
@Override
public void writeSpawnData(ByteBuf buffer) {
public void writeSpawnData(ByteBuf buffer){
buffer.writeFloat(blastMultiplier);
}
@Override
public void readSpawnData(ByteBuf buffer) {
public void readSpawnData(ByteBuf buffer){
blastMultiplier = buffer.readFloat();
}
@Override
public void readEntityFromNBT(NBTTagCompound nbttagcompound){
super.readEntityFromNBT(nbttagcompound);
blastMultiplier = nbttagcompound.getFloat("blastMultiplier");
super.readEntityFromNBT(nbttagcompound);
blastMultiplier = nbttagcompound.getFloat("blastMultiplier");
}
@Override
@@ -12,77 +12,80 @@ import net.minecraft.potion.PotionEffect;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
public class EntityDarknessOrb extends EntityMagicProjectile
{
public EntityDarknessOrb(World par1World)
{
super(par1World);
}
public class EntityDarknessOrb extends EntityMagicProjectile {
public EntityDarknessOrb(World par1World){
super(par1World);
}
public EntityDarknessOrb(World par1World, EntityLivingBase par2EntityLivingBase)
{
super(par1World, par2EntityLivingBase);
}
public EntityDarknessOrb(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier)
{
super(par1World, par2EntityLivingBase, damageMultiplier);
}
public EntityDarknessOrb(World par1World, EntityLivingBase par2EntityLivingBase){
super(par1World, par2EntityLivingBase);
}
public EntityDarknessOrb(World par1World, double par2, double par4, double par6)
{
super(par1World, par2, par4, par6);
}
@Override
protected float getSpeed(){
return 0.5F;
}
public EntityDarknessOrb(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier){
super(par1World, par2EntityLivingBase, damageMultiplier);
}
@Override
protected void onImpact(RayTraceResult RayTraceResult)
{
Entity target = RayTraceResult.entityHit;
if (target != null && !MagicDamage.isEntityImmune(DamageType.WITHER, target))
{
float damage = 8 * damageMultiplier;
target.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.WITHER).setProjectile(), damage);
if(target instanceof EntityLivingBase && !MagicDamage.isEntityImmune(DamageType.WITHER, target)) ((EntityLivingBase)target).addPotionEffect(new PotionEffect(MobEffects.WITHER, 150, 1));
public EntityDarknessOrb(World par1World, double par2, double par4, double par6){
super(par1World, par2, par4, par6);
}
this.playSound(SoundEvents.ENTITY_WITHER_HURT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
}
@Override
protected float getSpeed(){
return 0.5F;
}
this.setDead();
}
public void onUpdate(){
super.onUpdate();
if(worldObj.isRemote){
float brightness = rand.nextFloat()*0.2f;
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, worldObj, this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, 0, 0, 0, 20 + rand.nextInt(10), brightness, 0.0f, brightness);
Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, worldObj, this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, 0.0d, 0.0d, 0.0d, 0, 0.1f, 0.0f, 0.0f);
}
if(this.ticksExisted > 150){
this.setDead();
}
// Cancels out the slowdown effect in EntityThrowable
this.motionX /= 0.99;
this.motionY /= 0.99;
this.motionZ /= 0.99;
}
/**
* Gets the amount of gravity to apply to the thrown entity with each tick.
*/
protected float getGravityVelocity()
{
return 0.0F;
}
@Override
protected void onImpact(RayTraceResult RayTraceResult){
Entity target = RayTraceResult.entityHit;
if(target != null && !MagicDamage.isEntityImmune(DamageType.WITHER, target)){
float damage = 8 * damageMultiplier;
target.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.WITHER).setProjectile(),
damage);
if(target instanceof EntityLivingBase && !MagicDamage.isEntityImmune(DamageType.WITHER, target))
((EntityLivingBase)target).addPotionEffect(new PotionEffect(MobEffects.WITHER, 150, 1));
this.playSound(SoundEvents.ENTITY_WITHER_HURT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
}
this.setDead();
}
public void onUpdate(){
super.onUpdate();
if(world.isRemote){
float brightness = rand.nextFloat() * 0.2f;
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world,
this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width,
this.posY + this.rand.nextDouble() * (double)this.height,
this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, 0, 0, 0, 20 + rand.nextInt(10),
brightness, 0.0f, brightness);
Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, world,
this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width,
this.posY + this.rand.nextDouble() * (double)this.height,
this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, 0.0d, 0.0d, 0.0d, 0, 0.1f, 0.0f,
0.0f);
}
if(this.ticksExisted > 150){
this.setDead();
}
// Cancels out the slowdown effect in EntityThrowable
this.motionX /= 0.99;
this.motionY /= 0.99;
this.motionZ /= 0.99;
}
/**
* Gets the amount of gravity to apply to the thrown entity with each tick.
*/
protected float getGravityVelocity(){
return 0.0F;
}
}
@@ -10,86 +10,90 @@ import net.minecraft.init.SoundEvents;
import net.minecraft.potion.PotionEffect;
import net.minecraft.world.World;
public class EntityDart extends EntityMagicArrow
{
public class EntityDart extends EntityMagicArrow {
/** Basic shell constructor. Should only be used by the client. */
public EntityDart(World world) {
public EntityDart(World world){
super(world);
}
/** Creates a projectile at position xyz in world, with no motion. Do not create a projectile with this
* constructor and then call setVelocity() as that method is, bizarrely, client-side only. */
public EntityDart(World world, double x, double y, double z)
{
super(world, x, y, z);
}
/** Creates a projectile at the position of the caster, pointing at the given target. The trajectory seems to be altered
* slightly by a random amount determined by the last parameter. For reference, skeletons set this to 10 on easy, 6 on
* normal and 2 on hard difficulty. */
public EntityDart(World world, EntityLivingBase caster, Entity target, float speed, float aimingError, float damageMultiplier)
{
super(world, caster, target, speed, aimingError, damageMultiplier);
}
/**
* Creates a projectile at position xyz in world, with no motion. Do not create a projectile with this constructor
* and then call setVelocity() as that method is, bizarrely, client-side only.
*/
public EntityDart(World world, double x, double y, double z){
super(world, x, y, z);
}
/** Creates a projectile pointing in the direction the caster is looking, with the given speed.
* USE THIS CONSTRUCTOR FOR NORMAL SPELLS. */
public EntityDart(World world, EntityLivingBase caster, float speed, float damageMultiplier)
{
super(world, caster, speed, damageMultiplier);
}
/**
* Creates a projectile at the position of the caster, pointing at the given target. The trajectory seems to be
* altered slightly by a random amount determined by the last parameter. For reference, skeletons set this to 10 on
* easy, 6 on normal and 2 on hard difficulty.
*/
public EntityDart(World world, EntityLivingBase caster, Entity target, float speed, float aimingError,
float damageMultiplier){
super(world, caster, target, speed, aimingError, damageMultiplier);
}
/**
* Creates a projectile pointing in the direction the caster is looking, with the given speed. USE THIS CONSTRUCTOR
* FOR NORMAL SPELLS.
*/
public EntityDart(World world, EntityLivingBase caster, float speed, float damageMultiplier){
super(world, caster, speed, damageMultiplier);
}
@Override
public void onEntityHit(EntityLivingBase entityHit){
//Adds a weakness effect to the target.
entityHit.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, 200, 1, false, false));
// Adds a weakness effect to the target.
entityHit.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, 200, 1, false, false));
this.playSound(SoundEvents.ENTITY_GENERIC_HURT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
}
@Override
public void onBlockHit(){
this.playSound(SoundEvents.ENTITY_ARROW_HIT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
}
@Override
public void tickInAir(){
if(this.worldObj.isRemote){
Wizardry.proxy.spawnParticle(WizardryParticleType.LEAF, worldObj, this.posX, this.posY, this.posZ, 0, -0.03, 0, 10 + rand.nextInt(5));
}
}
if(this.world.isRemote){
Wizardry.proxy.spawnParticle(WizardryParticleType.LEAF, world, this.posX, this.posY, this.posZ, 0, -0.03, 0,
10 + rand.nextInt(5));
}
}
// Replicates the original behaviour of staying stuck in block for a few seconds before disappearing.
@Override
public void tickInGround(){
if(this.ticksInGround > 60){
this.setDead();
}
}
}
@Override
public double getDamage(){
return 4.0d;
}
public double getDamage(){
return 4.0d;
}
@Override
public DamageType getDamageType(){
return DamageType.MAGIC;
}
@Override
public boolean doGravity(){
return true;
}
@Override
public boolean doDeceleration(){
return true;
}
@Override
protected void entityInit() {
public boolean doGravity(){
return true;
}
@Override
public boolean doDeceleration(){
return true;
}
@Override
protected void entityInit(){
}
}
@@ -9,85 +9,82 @@ import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
public class EntityFirebolt extends EntityMagicProjectile
{
public EntityFirebolt(World par1World)
{
super(par1World);
}
public class EntityFirebolt extends EntityMagicProjectile {
public EntityFirebolt(World par1World){
super(par1World);
}
public EntityFirebolt(World par1World, EntityLivingBase par2EntityLivingBase)
{
super(par1World, par2EntityLivingBase);
}
public EntityFirebolt(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier)
{
super(par1World, par2EntityLivingBase, damageMultiplier);
}
public EntityFirebolt(World par1World, EntityLivingBase par2EntityLivingBase){
super(par1World, par2EntityLivingBase);
}
public EntityFirebolt(World par1World, double par2, double par4, double par6)
{
super(par1World, par2, par4, par6);
}
public EntityFirebolt(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier){
super(par1World, par2EntityLivingBase, damageMultiplier);
}
@Override
protected void onImpact(RayTraceResult rayTrace)
{
Entity entityHit = rayTrace.entityHit;
if (entityHit != null)
{
float damage = 5 * damageMultiplier;
entityHit.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.FIRE).setProjectile(), damage);
if(!MagicDamage.isEntityImmune(DamageType.FIRE, entityHit)) entityHit.setFire(5);
}
public EntityFirebolt(World par1World, double par2, double par4, double par6){
super(par1World, par2, par4, par6);
}
this.playSound(SoundEvents.BLOCK_LAVA_POP, 2, 0.8f + rand.nextFloat()*0.3f);
@Override
protected void onImpact(RayTraceResult rayTrace){
Entity entityHit = rayTrace.entityHit;
// Particle effect
if(worldObj.isRemote){
for(int i=0;i<8;i++){
worldObj.spawnParticle(EnumParticleTypes.LAVA, this.posX + rand.nextFloat() - 0.5, this.posY + this.height/2 + rand.nextFloat() - 0.5, this.posZ + rand.nextFloat() - 0.5, 0, 0, 0);
if(entityHit != null){
float damage = 5 * damageMultiplier;
entityHit.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.FIRE).setProjectile(),
damage);
if(!MagicDamage.isEntityImmune(DamageType.FIRE, entityHit)) entityHit.setFire(5);
}
this.playSound(SoundEvents.BLOCK_LAVA_POP, 2, 0.8f + rand.nextFloat() * 0.3f);
// Particle effect
if(world.isRemote){
for(int i = 0; i < 8; i++){
world.spawnParticle(EnumParticleTypes.LAVA, this.posX + rand.nextFloat() - 0.5,
this.posY + this.height / 2 + rand.nextFloat() - 0.5, this.posZ + rand.nextFloat() - 0.5, 0, 0,
0);
}
}
}
this.setDead();
}
@Override
public void onUpdate(){
super.onUpdate();
if(worldObj.isRemote){
for(int i=0; i<4; i++){
worldObj.spawnParticle(EnumParticleTypes.FLAME, this.posX + rand.nextFloat()*0.2 - 0.1, this.posY + this.height/2 + rand.nextFloat()*0.2 - 0.1, this.posZ + rand.nextFloat()*0.2 - 0.1, 0, 0, 0);
}
}
if(this.ticksExisted > 8){
this.setDead();
}
}
/**
* Gets the amount of gravity to apply to the thrown entity with each tick.
*/
@Override
protected float getGravityVelocity()
{
return 0.0F;
}
/**
* Return whether this entity should be rendered as on fire.
*/
@Override
public boolean canRenderOnFire()
{
return false;
}
this.setDead();
}
@Override
public void onUpdate(){
super.onUpdate();
if(world.isRemote){
for(int i = 0; i < 4; i++){
world.spawnParticle(EnumParticleTypes.FLAME, this.posX + rand.nextFloat() * 0.2 - 0.1,
this.posY + this.height / 2 + rand.nextFloat() * 0.2 - 0.1,
this.posZ + rand.nextFloat() * 0.2 - 0.1, 0, 0, 0);
}
}
if(this.ticksExisted > 8){
this.setDead();
}
}
/**
* Gets the amount of gravity to apply to the thrown entity with each tick.
*/
@Override
protected float getGravityVelocity(){
return 0.0F;
}
/**
* Return whether this entity should be rendered as on fire.
*/
@Override
public boolean canRenderOnFire(){
return false;
}
}
@@ -15,73 +15,84 @@ import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
public class EntityFirebomb extends EntityBomb {
public EntityFirebomb(World par1World)
{
super(par1World);
}
public EntityFirebomb(World par1World, EntityLivingBase par2EntityLivingBase)
{
super(par1World, par2EntityLivingBase);
}
public EntityFirebomb(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier, float blastMultiplier)
{
super(par1World, par2EntityLivingBase, damageMultiplier, blastMultiplier);
}
public EntityFirebomb(World par1World){
super(par1World);
}
public EntityFirebomb(World par1World, double par2, double par4, double par6)
{
super(par1World, par2, par4, par6);
}
public EntityFirebomb(World par1World, EntityLivingBase par2EntityLivingBase){
super(par1World, par2EntityLivingBase);
}
/**
* Called when this EntityThrowable hits a block or entity.
*/
protected void onImpact(RayTraceResult par1RayTraceResult)
{
Entity entityHit = par1RayTraceResult.entityHit;
if (entityHit != null)
{
// This is if the firebomb gets a direct hit
float damage = 5 * damageMultiplier;
entityHit.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.FIRE).setProjectile(), damage);
if(!MagicDamage.isEntityImmune(DamageType.FIRE, entityHit)) entityHit.setFire(10);
}
public EntityFirebomb(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier,
float blastMultiplier){
super(par1World, par2EntityLivingBase, damageMultiplier, blastMultiplier);
}
// Particle effect
if(worldObj.isRemote){
this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
for(int i=0;i<60*blastMultiplier;i++){
//this.worldObj.spawnParticle(EnumParticleTypes.FLAME, this.posX + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posY + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posZ + (this.rand.nextDouble()*4 - 2)*blastMultiplier, 0, 0, 0);
Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, worldObj, this.posX + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posY + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posZ + (this.rand.nextDouble()*4 - 2)*blastMultiplier, 0, 0, 0, 15 + rand.nextInt(5), 2 + rand.nextFloat(), 0, 0);
Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, worldObj, this.posX + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posY + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posZ + (this.rand.nextDouble()*4 - 2)*blastMultiplier, 0.0d, 0.0d, 0.0d, 0, 1.0f, 0.2f + rand.nextFloat()*0.4f, 0.0f);
public EntityFirebomb(World par1World, double par2, double par4, double par6){
super(par1World, par2, par4, par6);
}
/**
* Called when this EntityThrowable hits a block or entity.
*/
protected void onImpact(RayTraceResult par1RayTraceResult){
Entity entityHit = par1RayTraceResult.entityHit;
if(entityHit != null){
// This is if the firebomb gets a direct hit
float damage = 5 * damageMultiplier;
entityHit.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.FIRE).setProjectile(),
damage);
if(!MagicDamage.isEntityImmune(DamageType.FIRE, entityHit)) entityHit.setFire(10);
}
// Particle effect
if(world.isRemote){
this.world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
for(int i = 0; i < 60 * blastMultiplier; i++){
// this.world.spawnParticle(EnumParticleTypes.FLAME, this.posX + (this.rand.nextDouble()*4 -
// 2)*blastMultiplier, this.posY + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posZ +
// (this.rand.nextDouble()*4 - 2)*blastMultiplier, 0, 0, 0);
Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world,
this.posX + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posY + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posZ + (this.rand.nextDouble() * 4 - 2) * blastMultiplier, 0, 0, 0, 15 + rand.nextInt(5),
2 + rand.nextFloat(), 0, 0);
Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, world,
this.posX + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posY + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posZ + (this.rand.nextDouble() * 4 - 2) * blastMultiplier, 0.0d, 0.0d, 0.0d, 0, 1.0f,
0.2f + rand.nextFloat() * 0.4f, 0.0f);
}
}
}
if(!this.world.isRemote){
this.playSound(SoundEvents.ENTITY_SPLASH_POTION_BREAK, 1.5F, rand.nextFloat() * 0.4F + 0.6F);
this.playSound(SoundEvents.ENTITY_BLAZE_SHOOT, 1, 1);
double range = 3.0d * blastMultiplier;
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(range, this.posX, this.posY,
this.posZ, this.world);
if(!this.worldObj.isRemote){
this.playSound(SoundEvents.ENTITY_SPLASH_POTION_BREAK, 1.5F, rand.nextFloat() * 0.4F + 0.6F);
this.playSound(SoundEvents.ENTITY_BLAZE_SHOOT, 1, 1);
double range = 3.0d*blastMultiplier;
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(range, this.posX, this.posY, this.posZ, this.worldObj);
for(EntityLivingBase target : targets){
if(target != entityHit && target != this.getThrower() && !MagicDamage.isEntityImmune(DamageType.FIRE, target)){
if(target != entityHit && target != this.getThrower()
&& !MagicDamage.isEntityImmune(DamageType.FIRE, target)){
// Splash damage does not count as projectile damage
target.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.FIRE), 4.0f * damageMultiplier);
target.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.FIRE),
4.0f * damageMultiplier);
target.setFire(7);
}
}
this.setDead();
}
}
this.setDead();
}
}
}
@@ -7,79 +7,83 @@ import net.minecraft.init.SoundEvents;
import net.minecraft.world.World;
public class EntityForceArrow extends EntityMagicArrow {
/** Basic shell constructor. Should only be used by the client. */
public EntityForceArrow(World world) {
/** Basic shell constructor. Should only be used by the client. */
public EntityForceArrow(World world){
super(world);
}
/** Creates a projectile at position xyz in world, with no motion. Do not create a projectile with this
* constructor and then call setVelocity() as that method is, bizarrely, client-side only. */
public EntityForceArrow(World world, double x, double y, double z)
{
super(world, x, y, z);
}
/** Creates a projectile at the position of the caster, pointing at the given target. The trajectory seems to be altered
* slightly by a random amount determined by the last parameter. For reference, skeletons set this to 10 on easy, 6 on
* normal and 2 on hard difficulty. */
public EntityForceArrow(World world, EntityLivingBase caster, Entity target, float speed, float aimingError, float damageMultiplier)
{
super(world, caster, target, speed, aimingError, damageMultiplier);
}
/**
* Creates a projectile at position xyz in world, with no motion. Do not create a projectile with this constructor
* and then call setVelocity() as that method is, bizarrely, client-side only.
*/
public EntityForceArrow(World world, double x, double y, double z){
super(world, x, y, z);
}
/** Creates a projectile pointing in the direction the caster is looking, with the given speed.
* USE THIS CONSTRUCTOR FOR NORMAL SPELLS. */
public EntityForceArrow(World world, EntityLivingBase caster, float speed, float damageMultiplier)
{
super(world, caster, speed, damageMultiplier);
}
/**
* Creates a projectile at the position of the caster, pointing at the given target. The trajectory seems to be
* altered slightly by a random amount determined by the last parameter. For reference, skeletons set this to 10 on
* easy, 6 on normal and 2 on hard difficulty.
*/
public EntityForceArrow(World world, EntityLivingBase caster, Entity target, float speed, float aimingError,
float damageMultiplier){
super(world, caster, target, speed, aimingError, damageMultiplier);
}
/**
* Creates a projectile pointing in the direction the caster is looking, with the given speed. USE THIS CONSTRUCTOR
* FOR NORMAL SPELLS.
*/
public EntityForceArrow(World world, EntityLivingBase caster, float speed, float damageMultiplier){
super(world, caster, speed, damageMultiplier);
}
@Override
public void onEntityHit(EntityLivingBase entityHit){
this.playSound(SoundEvents.ENTITY_FIREWORK_BLAST, 1.0F, 1.0F);
this.playSound(SoundEvents.ENTITY_FIREWORK_BLAST, 1.0F, 1.0F);
}
@Override
public void tickInGround(){
this.setDead();
this.setDead();
}
@Override
public void onBlockHit(){
this.playSound(SoundEvents.ENTITY_FIREWORK_BLAST, 1.0F, 1.0F);
this.playSound(SoundEvents.ENTITY_FIREWORK_BLAST, 1.0F, 1.0F);
}
@Override
public void tickInAir(){
if (this.ticksExisted > 20){
this.setDead();
}
}
if(this.ticksExisted > 20){
this.setDead();
}
}
@Override
public double getDamage(){
return 7.0d;
}
public double getDamage(){
return 7.0d;
}
@Override
public DamageType getDamageType(){
return DamageType.FORCE;
}
@Override
public boolean doGravity(){
return false;
}
@Override
public boolean doDeceleration(){
return false;
}
@Override
protected void entityInit() {
public boolean doGravity(){
return false;
}
@Override
public boolean doDeceleration(){
return false;
}
@Override
protected void entityInit(){
}
}
@@ -15,92 +15,95 @@ import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
public class EntityForceOrb extends EntityMagicProjectile {
/** The entity blast multiplier. In this particular case, it doesn't need syncing, so this class doesn't extend
* EntityBlastProjectile. */
/**
* The entity blast multiplier. In this particular case, it doesn't need syncing, so this class doesn't extend
* EntityBlastProjectile.
*/
public float blastMultiplier;
public EntityForceOrb(World par1World)
{
super(par1World);
}
public EntityForceOrb(World par1World, EntityLivingBase par2EntityLivingBase)
{
super(par1World, par2EntityLivingBase);
}
public EntityForceOrb(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier, float blastMultiplier)
{
super(par1World, par2EntityLivingBase, damageMultiplier);
this.blastMultiplier = blastMultiplier;
}
public EntityForceOrb(World par1World){
super(par1World);
}
public EntityForceOrb(World par1World, double par2, double par4, double par6)
{
super(par1World, par2, par4, par6);
}
public EntityForceOrb(World par1World, EntityLivingBase par2EntityLivingBase){
super(par1World, par2EntityLivingBase);
}
/**
* Called when this EntityThrowable hits a block or entity.
*/
protected void onImpact(RayTraceResult par1RayTraceResult){
if (par1RayTraceResult.entityHit != null)
{
// This is if the force orb gets a direct hit
this.playSound(SoundEvents.ENTITY_GENERIC_HURT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
}
// Particle effect
if(this.worldObj.isRemote){
for(int j=0; j<20; j++){
float brightness = 0.5f + (rand.nextFloat()/2);
double x = this.posX - 0.25d + (rand.nextDouble()/2);
double y = this.posY - 0.25d + (rand.nextDouble()/2);
double z = this.posZ - 0.25d + (rand.nextDouble()/2);
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, worldObj, x, y, z, (x - this.posX)*2, (y - this.posY)*2, (z - this.posZ)*2, 6, brightness, 1.0f, brightness + 0.2f);
}
this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
}
public EntityForceOrb(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier,
float blastMultiplier){
super(par1World, par2EntityLivingBase, damageMultiplier);
this.blastMultiplier = blastMultiplier;
}
public EntityForceOrb(World par1World, double par2, double par4, double par6){
super(par1World, par2, par4, par6);
}
/**
* Called when this EntityThrowable hits a block or entity.
*/
protected void onImpact(RayTraceResult par1RayTraceResult){
if(par1RayTraceResult.entityHit != null){
// This is if the force orb gets a direct hit
this.playSound(SoundEvents.ENTITY_GENERIC_HURT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
}
// Particle effect
if(this.world.isRemote){
for(int j = 0; j < 20; j++){
float brightness = 0.5f + (rand.nextFloat() / 2);
double x = this.posX - 0.25d + (rand.nextDouble() / 2);
double y = this.posY - 0.25d + (rand.nextDouble() / 2);
double z = this.posZ - 0.25d + (rand.nextDouble() / 2);
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, x, y, z, (x - this.posX) * 2,
(y - this.posY) * 2, (z - this.posZ) * 2, 6, brightness, 1.0f, brightness + 0.2f);
}
this.world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
}
if(!this.world.isRemote){
// 2 gives a cool flanging effect!
float pitch = this.rand.nextFloat() * 0.2F + 0.3F;
this.playSound(SoundEvents.ENTITY_FIREWORK_BLAST, 1.5F, pitch);
this.playSound(SoundEvents.ENTITY_FIREWORK_BLAST, 1.5F, pitch - 0.01f);
double blastRadius = 4.0d * blastMultiplier;
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(blastRadius, this.posX,
this.posY, this.posZ, this.world);
if(!this.worldObj.isRemote){
// 2 gives a cool flanging effect!
float pitch = this.rand.nextFloat() * 0.2F + 0.3F;
this.playSound(SoundEvents.ENTITY_FIREWORK_BLAST, 1.5F, pitch);
this.playSound(SoundEvents.ENTITY_FIREWORK_BLAST, 1.5F, pitch - 0.01f);
double blastRadius = 4.0d*blastMultiplier;
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(blastRadius, this.posX, this.posY, this.posZ, this.worldObj);
for(EntityLivingBase target : targets){
if(target != this.getThrower()){
double velY = target.motionY;
double dx = this.posX-target.posX > 0? -0.5 - (this.posX-target.posX)/8 : 0.5 - (this.posX-target.posX)/8;
double dz = this.posZ-target.posZ > 0? -0.5 - (this.posZ-target.posZ)/8 : 0.5 - (this.posZ-target.posZ)/8;
float damage = 4*damageMultiplier;
target.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.BLAST), damage);
double velY = target.motionY;
double dx = this.posX - target.posX > 0 ? -0.5 - (this.posX - target.posX) / 8
: 0.5 - (this.posX - target.posX) / 8;
double dz = this.posZ - target.posZ > 0 ? -0.5 - (this.posZ - target.posZ) / 8
: 0.5 - (this.posZ - target.posZ) / 8;
float damage = 4 * damageMultiplier;
target.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.BLAST), damage);
target.motionX = dx;
target.motionY = velY + 0.4;
target.motionZ = dz;
}
}
this.setDead();
}
}
this.setDead();
}
}
@Override
public void readEntityFromNBT(NBTTagCompound nbttagcompound){
super.readEntityFromNBT(nbttagcompound);
blastMultiplier = nbttagcompound.getFloat("blastMultiplier");
super.readEntityFromNBT(nbttagcompound);
blastMultiplier = nbttagcompound.getFloat("blastMultiplier");
}
@Override
@@ -20,116 +20,122 @@ import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
public class EntityIceCharge extends EntityBomb {
public EntityIceCharge(World par1World)
{
super(par1World);
}
public EntityIceCharge(World par1World, EntityLivingBase par2EntityLivingBase)
{
super(par1World, par2EntityLivingBase);
}
public EntityIceCharge(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier, float blastMultiplier)
{
super(par1World, par2EntityLivingBase, damageMultiplier, blastMultiplier);
}
public EntityIceCharge(World par1World){
super(par1World);
}
public EntityIceCharge(World par1World, double par2, double par4, double par6)
{
super(par1World, par2, par4, par6);
}
public EntityIceCharge(World par1World, EntityLivingBase par2EntityLivingBase){
super(par1World, par2EntityLivingBase);
}
/**
* Called when this EntityThrowable hits a block or entity.
*/
protected void onImpact(RayTraceResult par1RayTraceResult)
{
Entity entityHit = par1RayTraceResult.entityHit;
if (entityHit != null)
{
// This is if the ice charge gets a direct hit
float damage = 4 * damageMultiplier;
entityHit.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.FROST).setProjectile(), damage);
if(entityHit instanceof EntityLivingBase && !MagicDamage.isEntityImmune(DamageType.FROST, entityHit))
((EntityLivingBase)entityHit).addPotionEffect(new PotionEffect(WizardryPotions.frost, 120, 1));
}
public EntityIceCharge(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier,
float blastMultiplier){
super(par1World, par2EntityLivingBase, damageMultiplier, blastMultiplier);
}
// Particle effect
if(worldObj.isRemote){
this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
for(int i=0;i<30*blastMultiplier;i++){
float brightness = 0.4f + rand.nextFloat()*0.5f;
Wizardry.proxy.spawnParticle(WizardryParticleType.ICE, worldObj, this.posX + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posY + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posZ + (this.rand.nextDouble()*4 - 2)*blastMultiplier, 0.0d, 0.0d, 0.0d, 35);
Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, worldObj, this.posX + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posY + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posZ + (this.rand.nextDouble()*4 - 2)*blastMultiplier, 0.0d, 0.0d, 0.0d, 0, brightness, brightness+0.1f, 1.0f);
public EntityIceCharge(World par1World, double par2, double par4, double par6){
super(par1World, par2, par4, par6);
}
/**
* Called when this EntityThrowable hits a block or entity.
*/
protected void onImpact(RayTraceResult par1RayTraceResult){
Entity entityHit = par1RayTraceResult.entityHit;
if(entityHit != null){
// This is if the ice charge gets a direct hit
float damage = 4 * damageMultiplier;
entityHit.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.FROST).setProjectile(),
damage);
if(entityHit instanceof EntityLivingBase && !MagicDamage.isEntityImmune(DamageType.FROST, entityHit))
((EntityLivingBase)entityHit).addPotionEffect(new PotionEffect(WizardryPotions.frost, 120, 1));
}
// Particle effect
if(world.isRemote){
this.world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
for(int i = 0; i < 30 * blastMultiplier; i++){
float brightness = 0.4f + rand.nextFloat() * 0.5f;
Wizardry.proxy.spawnParticle(WizardryParticleType.ICE, world,
this.posX + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posY + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posZ + (this.rand.nextDouble() * 4 - 2) * blastMultiplier, 0.0d, 0.0d, 0.0d, 35);
Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, world,
this.posX + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posY + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posZ + (this.rand.nextDouble() * 4 - 2) * blastMultiplier, 0.0d, 0.0d, 0.0d, 0, brightness,
brightness + 0.1f, 1.0f);
}
}
}
if(!this.world.isRemote){
this.playSound(SoundEvents.ENTITY_SPLASH_POTION_BREAK, 1.5f, rand.nextFloat() * 0.4f + 0.6f);
this.playSound(WizardrySounds.SPELL_ICE, 1.2f, rand.nextFloat() * 0.4f + 1.2f);
double radius = 3.0d * blastMultiplier;
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(radius, this.posX, this.posY,
this.posZ, this.world);
if(!this.worldObj.isRemote){
this.playSound(SoundEvents.ENTITY_SPLASH_POTION_BREAK, 1.5f, rand.nextFloat() * 0.4f + 0.6f);
this.playSound(WizardrySounds.SPELL_ICE, 1.2f, rand.nextFloat() * 0.4f + 1.2f);
double radius = 3.0d*blastMultiplier;
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(radius, this.posX, this.posY, this.posZ, this.worldObj);
// Slows targets
for(EntityLivingBase target : targets){
if(target != entityHit && target != this.getThrower()){
if(!MagicDamage.isEntityImmune(DamageType.FROST, target)) target.addPotionEffect(new PotionEffect(WizardryPotions.frost, 100, 0));
if(!MagicDamage.isEntityImmune(DamageType.FROST, target))
target.addPotionEffect(new PotionEffect(WizardryPotions.frost, 100, 0));
}
}
// Places snow and ice on ground.
for(int i=-1; i<2; i++){
for(int j=-1; j<2; j++){
// Places snow and ice on ground.
for(int i = -1; i < 2; i++){
for(int j = -1; j < 2; j++){
BlockPos pos = new BlockPos(this.posX + i, this.posY, this.posZ + j);
int y = WizardryUtilities.getNearestFloorLevelB(worldObj, pos, 7);
int y = WizardryUtilities.getNearestFloorLevelB(world, pos, 7);
pos = new BlockPos(pos.getX(), y, pos.getZ());
double dist = this.getDistance(pos.getX(), pos.getY(), pos.getZ());
// Randomised with weighting so that the nearer the block the more likely it is to be snowed.
if(y != -1 && rand.nextInt((int)dist*2 + 1) < 1 && dist < 2){
if(worldObj.getBlockState(pos.down()).getBlock() == Blocks.WATER){
worldObj.setBlockState(pos.down(), Blocks.ICE.getDefaultState());
if(y != -1 && rand.nextInt((int)dist * 2 + 1) < 1 && dist < 2){
if(world.getBlockState(pos.down()).getBlock() == Blocks.WATER){
world.setBlockState(pos.down(), Blocks.ICE.getDefaultState());
}else{
// Don't need to check whether the block at pos can be replaced since getNearestFloorLevelB
// only ever returns floors with air above them.
worldObj.setBlockState(pos, Blocks.SNOW_LAYER.getDefaultState());
world.setBlockState(pos, Blocks.SNOW_LAYER.getDefaultState());
}
}
}
}
// Releases shards
for(int i=0; i<10; i++){
double dx = rand.nextDouble()-0.5;
double dy = rand.nextDouble()-0.5;
double dz = rand.nextDouble()-0.5;
EntityIceShard iceshard = new EntityIceShard(worldObj, this.posX + dx, this.posY + dy, this.posZ + dz);
// Releases shards
for(int i = 0; i < 10; i++){
double dx = rand.nextDouble() - 0.5;
double dy = rand.nextDouble() - 0.5;
double dz = rand.nextDouble() - 0.5;
EntityIceShard iceshard = new EntityIceShard(world, this.posX + dx, this.posY + dy, this.posZ + dz);
iceshard.motionX = dx;
iceshard.motionY = dy;
iceshard.motionZ = dz;
iceshard.setShootingEntity(this.getThrower());
iceshard.damageMultiplier = this.damageMultiplier;
worldObj.spawnEntityInWorld(iceshard);
world.spawnEntity(iceshard);
}
this.setDead();
}
}
@Override
public boolean canRenderOnFire() {
this.setDead();
}
}
@Override
public boolean canRenderOnFire(){
return false;
}
}
@@ -12,106 +12,112 @@ import net.minecraft.potion.PotionEffect;
import net.minecraft.world.World;
public class EntityIceLance extends EntityMagicArrow {
/** Basic shell constructor. Should only be used by the client. */
public EntityIceLance(World world) {
/** Basic shell constructor. Should only be used by the client. */
public EntityIceLance(World world){
super(world);
this.setKnockbackStrength(1);
}
/** Creates a projectile at position xyz in world, with no motion. Do not create a projectile with this
* constructor and then call setVelocity() as that method is, bizarrely, client-side only. */
public EntityIceLance(World world, double x, double y, double z)
{
super(world, x, y, z);
this.setKnockbackStrength(1);
}
/** Creates a projectile at the position of the caster, pointing at the given target. The trajectory seems to be altered
* slightly by a random amount determined by the last parameter. For reference, skeletons set this to 10 on easy, 6 on
* normal and 2 on hard difficulty. */
public EntityIceLance(World world, EntityLivingBase caster, Entity target, float speed, float aimingError, float damageMultiplier)
{
super(world, caster, target, speed, aimingError, damageMultiplier);
/**
* Creates a projectile at position xyz in world, with no motion. Do not create a projectile with this constructor
* and then call setVelocity() as that method is, bizarrely, client-side only.
*/
public EntityIceLance(World world, double x, double y, double z){
super(world, x, y, z);
this.setKnockbackStrength(1);
}
}
/** Creates a projectile pointing in the direction the caster is looking, with the given speed.
* USE THIS CONSTRUCTOR FOR NORMAL SPELLS. */
public EntityIceLance(World world, EntityLivingBase caster, float speed, float damageMultiplier)
{
super(world, caster, speed, damageMultiplier);
/**
* Creates a projectile at the position of the caster, pointing at the given target. The trajectory seems to be
* altered slightly by a random amount determined by the last parameter. For reference, skeletons set this to 10 on
* easy, 6 on normal and 2 on hard difficulty.
*/
public EntityIceLance(World world, EntityLivingBase caster, Entity target, float speed, float aimingError,
float damageMultiplier){
super(world, caster, target, speed, aimingError, damageMultiplier);
this.setKnockbackStrength(1);
}
}
/**
* Creates a projectile pointing in the direction the caster is looking, with the given speed. USE THIS CONSTRUCTOR
* FOR NORMAL SPELLS.
*/
public EntityIceLance(World world, EntityLivingBase caster, float speed, float damageMultiplier){
super(world, caster, speed, damageMultiplier);
this.setKnockbackStrength(1);
}
@Override
public void onEntityHit(EntityLivingBase entityHit){
// Adds a freeze effect to the target.
if(!MagicDamage.isEntityImmune(DamageType.FROST, entityHit)) entityHit.addPotionEffect(new PotionEffect(WizardryPotions.frost, 300, 0));
// Adds a freeze effect to the target.
if(!MagicDamage.isEntityImmune(DamageType.FROST, entityHit))
entityHit.addPotionEffect(new PotionEffect(WizardryPotions.frost, 300, 0));
this.playSound(SoundEvents.ENTITY_GENERIC_HURT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
}
@Override
public void tickInAir(){
}
}
@Override
public void onBlockHit(){
// Adds a particle effect when the ice lance hits a block.
if(this.worldObj.isRemote){
for(int j=0; j<10; j++){
double x = this.posX - 0.25d + (rand.nextDouble()/2);
double y = this.posY - 0.25d + (rand.nextDouble()/2);
double z = this.posZ - 0.25d + (rand.nextDouble()/2);
Wizardry.proxy.spawnParticle(WizardryParticleType.ICE, worldObj, x, y, z, x - this.posX, y - this.posY, z - this.posZ, 20 + rand.nextInt(10));
}
}
// Parameters for sound: sound event name, volume, pitch.
this.playSound(SoundEvents.ENTITY_SPLASH_POTION_BREAK, 1.0F, rand.nextFloat() * 0.4F + 1.2F);
if(this.world.isRemote){
for(int j = 0; j < 10; j++){
double x = this.posX - 0.25d + (rand.nextDouble() / 2);
double y = this.posY - 0.25d + (rand.nextDouble() / 2);
double z = this.posZ - 0.25d + (rand.nextDouble() / 2);
Wizardry.proxy.spawnParticle(WizardryParticleType.ICE, world, x, y, z, x - this.posX, y - this.posY,
z - this.posZ, 20 + rand.nextInt(10));
}
}
// Parameters for sound: sound event name, volume, pitch.
this.playSound(SoundEvents.ENTITY_SPLASH_POTION_BREAK, 1.0F, rand.nextFloat() * 0.4F + 1.2F);
}
@Override
public void tickInGround(){
this.setDead();
this.setDead();
}
@Override
public double getDamage(){
return 10.0d;
}
public double getDamage(){
return 10.0d;
}
@Override
public DamageType getDamageType(){
return DamageType.FROST;
}
@Override
public boolean doGravity(){
return true;
}
@Override
public boolean doDeceleration(){
return true;
}
@Override
public boolean doOverpenetration(){
return true;
}
@Override
protected void entityInit() {
public boolean doGravity(){
return true;
}
@Override
public boolean canRenderOnFire() {
public boolean doDeceleration(){
return true;
}
@Override
public boolean doOverpenetration(){
return true;
}
@Override
protected void entityInit(){
}
@Override
public boolean canRenderOnFire(){
return false;
}
}
@@ -12,92 +12,98 @@ import net.minecraft.potion.PotionEffect;
import net.minecraft.world.World;
public class EntityIceShard extends EntityMagicArrow {
/** Basic shell constructor. Should only be used by the client. */
public EntityIceShard(World world) {
/** Basic shell constructor. Should only be used by the client. */
public EntityIceShard(World world){
super(world);
}
/** Creates a projectile at position xyz in world, with no motion. Do not create a projectile with this
* constructor and then call setVelocity() as that method is, bizarrely, client-side only. */
public EntityIceShard(World world, double x, double y, double z)
{
super(world, x, y, z);
}
/** Creates a projectile at the position of the caster, pointing at the given target. The trajectory seems to be altered
* slightly by a random amount determined by the last parameter. For reference, skeletons set this to 10 on easy, 6 on
* normal and 2 on hard difficulty. */
public EntityIceShard(World world, EntityLivingBase caster, Entity target, float speed, float aimingError, float damageMultiplier)
{
super(world, caster, target, speed, aimingError, damageMultiplier);
}
/**
* Creates a projectile at position xyz in world, with no motion. Do not create a projectile with this constructor
* and then call setVelocity() as that method is, bizarrely, client-side only.
*/
public EntityIceShard(World world, double x, double y, double z){
super(world, x, y, z);
}
/** Creates a projectile pointing in the direction the caster is looking, with the given speed.
* USE THIS CONSTRUCTOR FOR NORMAL SPELLS. */
public EntityIceShard(World world, EntityLivingBase caster, float speed, float damageMultiplier)
{
super(world, caster, speed, damageMultiplier);
}
/**
* Creates a projectile at the position of the caster, pointing at the given target. The trajectory seems to be
* altered slightly by a random amount determined by the last parameter. For reference, skeletons set this to 10 on
* easy, 6 on normal and 2 on hard difficulty.
*/
public EntityIceShard(World world, EntityLivingBase caster, Entity target, float speed, float aimingError,
float damageMultiplier){
super(world, caster, target, speed, aimingError, damageMultiplier);
}
/**
* Creates a projectile pointing in the direction the caster is looking, with the given speed. USE THIS CONSTRUCTOR
* FOR NORMAL SPELLS.
*/
public EntityIceShard(World world, EntityLivingBase caster, float speed, float damageMultiplier){
super(world, caster, speed, damageMultiplier);
}
@Override
public void onEntityHit(EntityLivingBase entityHit){
// Adds a freeze effect to the target.
if(!MagicDamage.isEntityImmune(DamageType.FROST, entityHit)) entityHit.addPotionEffect(new PotionEffect(WizardryPotions.frost, 200, 0));
// Adds a freeze effect to the target.
if(!MagicDamage.isEntityImmune(DamageType.FROST, entityHit))
entityHit.addPotionEffect(new PotionEffect(WizardryPotions.frost, 200, 0));
this.playSound(SoundEvents.ENTITY_GENERIC_HURT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
}
@Override
public void tickInAir(){
}
}
@Override
public void onBlockHit(){
// Adds a particle effect when the ice shard hits a block.
if(this.worldObj.isRemote){
for(int j=0; j<10; j++){
double x = this.posX - 0.25d + (rand.nextDouble()/2);
double y = this.posY - 0.25d + (rand.nextDouble()/2);
double z = this.posZ - 0.25d + (rand.nextDouble()/2);
Wizardry.proxy.spawnParticle(WizardryParticleType.ICE, worldObj, x, y, z, x - this.posX, y - this.posY, z - this.posZ, 20 + rand.nextInt(10));
}
}
// Parameters for sound: sound event name, volume, pitch.
this.playSound(SoundEvents.ENTITY_SPLASH_POTION_BREAK, 1.0F, rand.nextFloat() * 0.4F + 1.2F);
if(this.world.isRemote){
for(int j = 0; j < 10; j++){
double x = this.posX - 0.25d + (rand.nextDouble() / 2);
double y = this.posY - 0.25d + (rand.nextDouble() / 2);
double z = this.posZ - 0.25d + (rand.nextDouble() / 2);
Wizardry.proxy.spawnParticle(WizardryParticleType.ICE, world, x, y, z, x - this.posX, y - this.posY,
z - this.posZ, 20 + rand.nextInt(10));
}
}
// Parameters for sound: sound event name, volume, pitch.
this.playSound(SoundEvents.ENTITY_SPLASH_POTION_BREAK, 1.0F, rand.nextFloat() * 0.4F + 1.2F);
}
@Override
public double getDamage(){
return 6.0d;
}
public double getDamage(){
return 6.0d;
}
@Override
public DamageType getDamageType(){
return DamageType.FROST;
}
@Override
public boolean doGravity(){
return true;
}
@Override
public boolean doDeceleration(){
return true;
}
@Override
protected void entityInit() {
public boolean doGravity(){
return true;
}
@Override
public boolean canRenderOnFire() {
public boolean doDeceleration(){
return true;
}
@Override
protected void entityInit(){
}
@Override
public boolean canRenderOnFire(){
return false;
}
}
@@ -10,86 +10,91 @@ import net.minecraft.world.World;
public class EntityLightningArrow extends EntityMagicArrow {
/** Basic shell constructor. Should only be used by the client. */
public EntityLightningArrow(World world) {
/** Basic shell constructor. Should only be used by the client. */
public EntityLightningArrow(World world){
super(world);
}
/** Creates a projectile at position xyz in world, with no motion. Do not create a projectile with this
* constructor and then call setVelocity() as that method is, bizarrely, client-side only. */
public EntityLightningArrow(World world, double x, double y, double z)
{
super(world, x, y, z);
}
/** Creates a projectile at the position of the caster, pointing at the given target. The trajectory seems to be altered
* slightly by a random amount determined by the last parameter. For reference, skeletons set this to 10 on easy, 6 on
* normal and 2 on hard difficulty. */
public EntityLightningArrow(World world, EntityLivingBase caster, Entity target, float speed, float aimingError, float damageMultiplier)
{
super(world, caster, target, speed, aimingError, damageMultiplier);
}
/**
* Creates a projectile at position xyz in world, with no motion. Do not create a projectile with this constructor
* and then call setVelocity() as that method is, bizarrely, client-side only.
*/
public EntityLightningArrow(World world, double x, double y, double z){
super(world, x, y, z);
}
/** Creates a projectile pointing in the direction the caster is looking, with the given speed.
* USE THIS CONSTRUCTOR FOR NORMAL SPELLS. */
public EntityLightningArrow(World world, EntityLivingBase caster, float speed, float damageMultiplier)
{
super(world, caster, speed, damageMultiplier);
}
/**
* Creates a projectile at the position of the caster, pointing at the given target. The trajectory seems to be
* altered slightly by a random amount determined by the last parameter. For reference, skeletons set this to 10 on
* easy, 6 on normal and 2 on hard difficulty.
*/
public EntityLightningArrow(World world, EntityLivingBase caster, Entity target, float speed, float aimingError,
float damageMultiplier){
super(world, caster, target, speed, aimingError, damageMultiplier);
}
/**
* Creates a projectile pointing in the direction the caster is looking, with the given speed. USE THIS CONSTRUCTOR
* FOR NORMAL SPELLS.
*/
public EntityLightningArrow(World world, EntityLivingBase caster, float speed, float damageMultiplier){
super(world, caster, speed, damageMultiplier);
}
@Override
public void onEntityHit(EntityLivingBase entityHit){
if(worldObj.isRemote){
for(int j=0;j<8;j++){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, worldObj, this.posX + rand.nextFloat() - 0.5, this.posY + this.height/2 + rand.nextFloat() - 0.5, this.posZ + rand.nextFloat() - 0.5, 0, 0, 0, 3);
if(world.isRemote){
for(int j = 0; j < 8; j++){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world, this.posX + rand.nextFloat() - 0.5,
this.posY + this.height / 2 + rand.nextFloat() - 0.5, this.posZ + rand.nextFloat() - 0.5, 0, 0,
0, 3);
}
}
/* Pretty sure this needn't be here, probably missed it when I implemented the damage type system.
if(entityHit instanceof EntityCreeper && !((EntityCreeper)entityHit).getPowered()){
entityHit.getDataWatcher().updateObject(17, Byte.valueOf((byte)1));
if(this.getShootingEntity() instanceof EntityPlayer) ((EntityPlayer)this.getShootingEntity()).addStat(Wizardry.chargeCreeper);
}
*/
this.playSound(WizardrySounds.SPELL_SPARK, 1.0F, 1.0F);
/* Pretty sure this needn't be here, probably missed it when I implemented the damage type system. if(entityHit
* instanceof EntityCreeper && !((EntityCreeper)entityHit).getPowered()){
* entityHit.getDataWatcher().updateObject(17, Byte.valueOf((byte)1)); if(this.getShootingEntity() instanceof
* EntityPlayer) ((EntityPlayer)this.getShootingEntity()).addStat(Wizardry.chargeCreeper); } */
this.playSound(WizardrySounds.SPELL_SPARK, 1.0F, 1.0F);
}
@Override
public void tickInAir(){
if (this.ticksExisted > 20){
this.setDead();
}
if(this.ticksExisted > 20){
this.setDead();
}
if(world.isRemote){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world, this.posX, this.posY, this.posZ, 0, 0, 0,
3);
}
}
if(worldObj.isRemote){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, worldObj, this.posX, this.posY, this.posZ, 0, 0, 0, 3);
}
}
@Override
public double getDamage(){
return 7.0d;
}
public double getDamage(){
return 7.0d;
}
@Override
public DamageType getDamageType(){
return DamageType.SHOCK;
}
@Override
public boolean doGravity(){
return false;
}
@Override
public boolean doDeceleration(){
return false;
}
@Override
protected void entityInit() {
public boolean doGravity(){
return false;
}
@Override
public boolean doDeceleration(){
return false;
}
@Override
protected void entityInit(){
}
}
@@ -13,71 +13,67 @@ import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
public class EntityLightningDisc extends EntityMagicProjectile
{
public EntityLightningDisc(World par1World)
{
super(par1World);
}
public class EntityLightningDisc extends EntityMagicProjectile {
public EntityLightningDisc(World par1World){
super(par1World);
}
public EntityLightningDisc(World par1World, EntityLivingBase par2EntityLivingBase)
{
super(par1World, par2EntityLivingBase);
}
public EntityLightningDisc(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier)
{
super(par1World, par2EntityLivingBase, damageMultiplier);
}
public EntityLightningDisc(World par1World, EntityLivingBase par2EntityLivingBase){
super(par1World, par2EntityLivingBase);
}
public EntityLightningDisc(World par1World, double par2, double par4, double par6)
{
super(par1World, par2, par4, par6);
this.width = 2.0f;
this.height = 0.5f;
}
@Override
protected float getSpeed(){
return 1.2f;
}
public EntityLightningDisc(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier){
super(par1World, par2EntityLivingBase, damageMultiplier);
}
public EntityLightningDisc(World par1World, double par2, double par4, double par6){
super(par1World, par2, par4, par6);
this.width = 2.0f;
this.height = 0.5f;
}
@Override
protected void onImpact(RayTraceResult mop)
{
Entity entityHit = mop.entityHit;
if (entityHit != null)
{
float damage = 12 * damageMultiplier;
entityHit.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.SHOCK), damage);
}
@Override
protected float getSpeed(){
return 1.2f;
}
this.playSound(WizardrySounds.SPELL_SPARK, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
@Override
protected void onImpact(RayTraceResult mop){
Entity entityHit = mop.entityHit;
if(mop.typeOfHit == RayTraceResult.Type.BLOCK) this.setDead();
}
if(entityHit != null){
float damage = 12 * damageMultiplier;
@Override
public void onUpdate(){
super.onUpdate();
entityHit.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.SHOCK),
damage);
}
// Particle effect
if(worldObj.isRemote){
for(int i=0;i<8;i++){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, worldObj, this.posX + rand.nextFloat()*2 - 1, this.posY, this.posZ + rand.nextFloat() - 0.5, 0, 0, 0, 3);
//worldObj.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + rand.nextFloat() - 0.5, this.posY + this.height/2 + rand.nextFloat() - 0.5, this.posZ + rand.nextFloat() - 0.5, 0, 0, 0);
this.playSound(WizardrySounds.SPELL_SPARK, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
if(mop.typeOfHit == RayTraceResult.Type.BLOCK) this.setDead();
}
@Override
public void onUpdate(){
super.onUpdate();
// Particle effect
if(world.isRemote){
for(int i = 0; i < 8; i++){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world, this.posX + rand.nextFloat() * 2 - 1,
this.posY, this.posZ + rand.nextFloat() - 0.5, 0, 0, 0, 3);
// world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + rand.nextFloat() - 0.5, this.posY +
// this.height/2 + rand.nextFloat() - 0.5, this.posZ + rand.nextFloat() - 0.5, 0, 0, 0);
}
}
if(!this.isCollided && !worldObj.isRemote){
double seekingRange = 5.0d;
List<EntityLivingBase> entities = WizardryUtilities.getEntitiesWithinRadius(seekingRange, this.posX, this.posY, this.posZ, this.worldObj);
}
if(!this.isCollided && !world.isRemote){
double seekingRange = 5.0d;
List<EntityLivingBase> entities = WizardryUtilities.getEntitiesWithinRadius(seekingRange, this.posX,
this.posY, this.posZ, this.world);
Entity target = null;
for(Entity possibleTarget : entities){
@@ -89,33 +85,31 @@ public class EntityLightningDisc extends EntityMagicProjectile
}
}
}
if(target != null && Math.abs(this.motionX) < 1 && Math.abs(this.motionY) < 1 && Math.abs(this.motionZ) < 1){
this.addVelocity((target.posX - this.posX)/30, (target.posY + target.height/2 - this.posY)/30, (target.posZ - this.posZ)/30);
if(target != null && Math.abs(this.motionX) < 1 && Math.abs(this.motionY) < 1
&& Math.abs(this.motionZ) < 1){
this.addVelocity((target.posX - this.posX) / 30, (target.posY + target.height / 2 - this.posY) / 30,
(target.posZ - this.posZ) / 30);
}
}
if(this.ticksExisted > 50){
this.setDead();
}
// Cancels out the slowdown effect in EntityThrowable
this.motionX /= 0.99;
this.motionY /= 0.99;
this.motionZ /= 0.99;
}
}
@Override
protected float getGravityVelocity()
{
return 0.0F;
}
if(this.ticksExisted > 50){
this.setDead();
}
@Override
public boolean canRenderOnFire()
{
return false;
}
// Cancels out the slowdown effect in EntityThrowable
this.motionX /= 0.99;
this.motionY /= 0.99;
this.motionZ /= 0.99;
}
@Override
protected float getGravityVelocity(){
return 0.0F;
}
@Override
public boolean canRenderOnFire(){
return false;
}
}
File diff suppressed because it is too large Load Diff
@@ -8,75 +8,82 @@ import net.minecraft.init.SoundEvents;
import net.minecraft.world.World;
public class EntityMagicMissile extends EntityMagicArrow {
/** Basic shell constructor. Should only be used by the client. */
public EntityMagicMissile(World world) {
/** Basic shell constructor. Should only be used by the client. */
public EntityMagicMissile(World world){
super(world);
}
/** Creates a projectile at position xyz in world, with no motion. Do not create a projectile with this
* constructor and then call setVelocity() as that method is, bizarrely, client-side only. */
public EntityMagicMissile(World world, double x, double y, double z)
{
super(world, x, y, z);
}
/** Creates a projectile at the position of the caster, pointing at the given target. The trajectory seems to be altered
* slightly by a random amount determined by the last parameter. For reference, skeletons set this to 10 on easy, 6 on
* normal and 2 on hard difficulty. */
public EntityMagicMissile(World world, EntityLivingBase caster, Entity target, float speed, float aimingError, float damageMultiplier)
{
super(world, caster, target, speed, aimingError, damageMultiplier);
}
/**
* Creates a projectile at position xyz in world, with no motion. Do not create a projectile with this constructor
* and then call setVelocity() as that method is, bizarrely, client-side only.
*/
public EntityMagicMissile(World world, double x, double y, double z){
super(world, x, y, z);
}
/** Creates a projectile pointing in the direction the caster is looking, with the given speed.
* USE THIS CONSTRUCTOR FOR NORMAL SPELLS. */
public EntityMagicMissile(World world, EntityLivingBase caster, float speed, float damageMultiplier)
{
super(world, caster, speed, damageMultiplier);
}
/**
* Creates a projectile at the position of the caster, pointing at the given target. The trajectory seems to be
* altered slightly by a random amount determined by the last parameter. For reference, skeletons set this to 10 on
* easy, 6 on normal and 2 on hard difficulty.
*/
public EntityMagicMissile(World world, EntityLivingBase caster, Entity target, float speed, float aimingError,
float damageMultiplier){
super(world, caster, target, speed, aimingError, damageMultiplier);
}
/**
* Creates a projectile pointing in the direction the caster is looking, with the given speed. USE THIS CONSTRUCTOR
* FOR NORMAL SPELLS.
*/
public EntityMagicMissile(World world, EntityLivingBase caster, float speed, float damageMultiplier){
super(world, caster, speed, damageMultiplier);
}
@Override
public void onEntityHit(EntityLivingBase entityHit){
this.playSound(SoundEvents.ENTITY_GENERIC_HURT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
}
@Override
public void tickInAir(){
if (this.ticksExisted > 20){
this.setDead();
}
if(this.worldObj.isRemote){
if(this.ticksExisted % 2 == 1){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, worldObj, this.posX, this.posY, this.posZ, 0, 0, 0, 20 + rand.nextInt(10), 0.5f + (rand.nextFloat()/2), 0.5f + (rand.nextFloat()/2), 0.5f + (rand.nextFloat()/2));
}
else{
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, worldObj, this.posX, this.posY, this.posZ, 0, 0, 0, 20 + rand.nextInt(10), 0.5f + (rand.nextFloat()/2), 0.5f + (rand.nextFloat()/2), 0.5f + (rand.nextFloat()/2));
}
}
}
@Override
public double getDamage(){
return 4.0d;
}
@Override
public boolean doGravity(){
return false;
}
@Override
public boolean doDeceleration(){
return false;
}
if(this.ticksExisted > 20){
this.setDead();
}
if(this.world.isRemote){
if(this.ticksExisted % 2 == 1){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, this.posX, this.posY, this.posZ, 0, 0,
0, 20 + rand.nextInt(10), 0.5f + (rand.nextFloat() / 2), 0.5f + (rand.nextFloat() / 2),
0.5f + (rand.nextFloat() / 2));
}else{
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, this.posX, this.posY, this.posZ, 0, 0,
0, 20 + rand.nextInt(10), 0.5f + (rand.nextFloat() / 2), 0.5f + (rand.nextFloat() / 2),
0.5f + (rand.nextFloat() / 2));
}
}
}
@Override
protected void entityInit() {
public double getDamage(){
return 4.0d;
}
@Override
public boolean doGravity(){
return false;
}
@Override
public boolean doDeceleration(){
return false;
}
@Override
protected void entityInit(){
}
}
@@ -7,15 +7,18 @@ import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
/** This class is a generic superclass for all <b>non-directed</b> projectiles, namely: darkness orb, firebolt, firebomb,
* force orb, ice charge, lightning disc, poison bomb, spark, spark bomb and thunderbolt. Directed (arrow-like) projectiles
* should instead extend {@link EntityMagicArrow}.
/**
* This class is a generic superclass for all <b>non-directed</b> projectiles, namely: darkness orb, firebolt, firebomb,
* force orb, ice charge, lightning disc, poison bomb, spark, spark bomb and thunderbolt. Directed (arrow-like)
* projectiles should instead extend {@link EntityMagicArrow}.
* <p>
* This class purely handles saving of the damage multiplier; EntityThrowable is pretty well suited to my purposes
* as it is. Range is done via the velocity when the constructor is called. Caster is already handled by EntityThrowable.getThrower().
* This class purely handles saving of the damage multiplier; EntityThrowable is pretty well suited to my purposes as it
* is. Range is done via the velocity when the constructor is called. Caster is already handled by
* EntityThrowable.getThrower().
*
* Note that this class does not implement {@link IEntityAdditionalSpawnData}; subclasses that need to transfer extra
* data to the client should implement that interface themselves. See {@link EntityBomb} for an example.
*
* Note that this class does not implement {@link IEntityAdditionalSpawnData}; subclasses that need to transfer extra data
* to the client should implement that interface themselves. See {@link EntityBomb} for an example.
* @since Wizardry 1.0
* @author Electroblob
* @see EntityBomb
@@ -23,51 +26,48 @@ import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
public abstract class EntityMagicProjectile extends EntityThrowable {
public float damageMultiplier = 1.0f;
public EntityMagicProjectile(World world)
{
super(world);
}
public EntityMagicProjectile(World world, EntityLivingBase thrower)
{
super(world, thrower);
}
public EntityMagicProjectile(World world, EntityLivingBase thrower, float damageMultiplier)
{
super(world, thrower);
// This is the standard set of parameters for this method, used by snowballs and ender pearls amongst others.
this.setHeadingFromThrower(thrower, thrower.rotationPitch, thrower.rotationYaw, 0.0f, this.getSpeed(), 1.0f);
this.damageMultiplier = damageMultiplier;
}
public EntityMagicProjectile(World world){
super(world);
}
public EntityMagicProjectile(World par1World, double par2, double par4, double par6)
{
super(par1World, par2, par4, par6);
}
/** This got removed at some point since 1.7.10, but I liked it so I thought I'd add it back in again. */
protected float getSpeed(){
return 1.5f;
}
/** Sets this projectile's velocity as a normalised vector towards the target. */
public void directTowards(Entity target, float velocity){
public EntityMagicProjectile(World world, EntityLivingBase thrower){
super(world, thrower);
}
double dx = target.posX - this.posX;
double dy = target.getEntityBoundingBox().minY + (double)(target.height / 2.0F) - (this.posY + (double)(this.height / 2.0F));
double dz = target.posZ - this.posZ;
this.motionX = dx/this.getDistanceToEntity(target) * velocity;
this.motionY = dy/this.getDistanceToEntity(target) * velocity;
this.motionZ = dz/this.getDistanceToEntity(target) * velocity;
}
@Override
public EntityMagicProjectile(World world, EntityLivingBase thrower, float damageMultiplier){
super(world, thrower);
// This is the standard set of parameters for this method, used by snowballs and ender pearls amongst others.
this.setHeadingFromThrower(thrower, thrower.rotationPitch, thrower.rotationYaw, 0.0f, this.getSpeed(), 1.0f);
this.damageMultiplier = damageMultiplier;
}
public EntityMagicProjectile(World par1World, double par2, double par4, double par6){
super(par1World, par2, par4, par6);
}
/** This got removed at some point since 1.7.10, but I liked it so I thought I'd add it back in again. */
protected float getSpeed(){
return 1.5f;
}
/** Sets this projectile's velocity as a normalised vector towards the target. */
public void directTowards(Entity target, float velocity){
double dx = target.posX - this.posX;
double dy = target.getEntityBoundingBox().minY + (double)(target.height / 2.0F)
- (this.posY + (double)(this.height / 2.0F));
double dz = target.posZ - this.posZ;
this.motionX = dx / this.getDistanceToEntity(target) * velocity;
this.motionY = dy / this.getDistanceToEntity(target) * velocity;
this.motionZ = dz / this.getDistanceToEntity(target) * velocity;
}
@Override
public void readEntityFromNBT(NBTTagCompound nbttagcompound){
super.readEntityFromNBT(nbttagcompound);
damageMultiplier = nbttagcompound.getFloat("damageMultiplier");
super.readEntityFromNBT(nbttagcompound);
damageMultiplier = nbttagcompound.getFloat("damageMultiplier");
}
@Override
@@ -75,5 +75,5 @@ public abstract class EntityMagicProjectile extends EntityThrowable {
super.writeEntityToNBT(nbttagcompound);
nbttagcompound.setFloat("damageMultiplier", damageMultiplier);
}
}
@@ -17,69 +17,80 @@ import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
public class EntityPoisonBomb extends EntityBomb {
public EntityPoisonBomb(World par1World)
{
super(par1World);
}
public EntityPoisonBomb(World par1World, EntityLivingBase par2EntityLivingBase)
{
super(par1World, par2EntityLivingBase);
}
public EntityPoisonBomb(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier, float blastMultiplier)
{
super(par1World, par2EntityLivingBase, damageMultiplier, blastMultiplier);
}
public EntityPoisonBomb(World par1World){
super(par1World);
}
public EntityPoisonBomb(World par1World, double par2, double par4, double par6)
{
super(par1World, par2, par4, par6);
}
public EntityPoisonBomb(World par1World, EntityLivingBase par2EntityLivingBase){
super(par1World, par2EntityLivingBase);
}
@Override
protected void onImpact(RayTraceResult par1RayTraceResult)
{
Entity entityHit = par1RayTraceResult.entityHit;
if (entityHit != null)
{
// This is if the poison bomb gets a direct hit
float damage = 5 * damageMultiplier;
public EntityPoisonBomb(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier,
float blastMultiplier){
super(par1World, par2EntityLivingBase, damageMultiplier, blastMultiplier);
}
entityHit.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.POISON).setProjectile(), damage);
if(entityHit instanceof EntityLivingBase && !MagicDamage.isEntityImmune(DamageType.POISON, entityHit)) ((EntityLivingBase)entityHit).addPotionEffect(new PotionEffect(MobEffects.POISON, 120, 1));
}
public EntityPoisonBomb(World par1World, double par2, double par4, double par6){
super(par1World, par2, par4, par6);
}
// Particle effect
if(worldObj.isRemote){
for(int i=0;i<60*blastMultiplier;i++){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, worldObj, this.posX + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posY + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posZ + (this.rand.nextDouble()*4 - 2)*blastMultiplier, 0.0d, 0.0d, 0.0d, 35, 0.2f + rand.nextFloat()*0.3f, 0.6f, 0.0f);
Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, worldObj, this.posX + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posY + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posZ + (this.rand.nextDouble()*4 - 2)*blastMultiplier, 0.0d, 0.0d, 0.0d, 0, 0.2f + rand.nextFloat()*0.2f, 0.8f, 0.0f);
@Override
protected void onImpact(RayTraceResult par1RayTraceResult){
Entity entityHit = par1RayTraceResult.entityHit;
if(entityHit != null){
// This is if the poison bomb gets a direct hit
float damage = 5 * damageMultiplier;
entityHit.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.POISON).setProjectile(),
damage);
if(entityHit instanceof EntityLivingBase && !MagicDamage.isEntityImmune(DamageType.POISON, entityHit))
((EntityLivingBase)entityHit).addPotionEffect(new PotionEffect(MobEffects.POISON, 120, 1));
}
// Particle effect
if(world.isRemote){
for(int i = 0; i < 60 * blastMultiplier; i++){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world,
this.posX + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posY + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posZ + (this.rand.nextDouble() * 4 - 2) * blastMultiplier, 0.0d, 0.0d, 0.0d, 35,
0.2f + rand.nextFloat() * 0.3f, 0.6f, 0.0f);
Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, world,
this.posX + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posY + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posZ + (this.rand.nextDouble() * 4 - 2) * blastMultiplier, 0.0d, 0.0d, 0.0d, 0,
0.2f + rand.nextFloat() * 0.2f, 0.8f, 0.0f);
}
// Spawning this after the other particles fixes the rendering colour bug. It's a bit of a cheat, but it works pretty well.
this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
}
// Spawning this after the other particles fixes the rendering colour bug. It's a bit of a cheat, but it
// works pretty well.
this.world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
}
if(!this.worldObj.isRemote){
this.playSound(SoundEvents.ENTITY_SPLASH_POTION_BREAK, 1.5F, rand.nextFloat() * 0.4F + 0.6F);
this.playSound(SoundEvents.BLOCK_FIRE_EXTINGUISH, 1.2F, 1.0f);
if(!this.world.isRemote){
this.playSound(SoundEvents.ENTITY_SPLASH_POTION_BREAK, 1.5F, rand.nextFloat() * 0.4F + 0.6F);
this.playSound(SoundEvents.BLOCK_FIRE_EXTINGUISH, 1.2F, 1.0f);
double range = 3.0d * blastMultiplier;
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(range, this.posX, this.posY,
this.posZ, this.world);
double range = 3.0d*blastMultiplier;
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(range, this.posX, this.posY, this.posZ, this.worldObj);
for(EntityLivingBase target : targets){
if(target != entityHit && target != this.getThrower() && !MagicDamage.isEntityImmune(DamageType.POISON, target)){
target.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.POISON), 4.0f * damageMultiplier);
target.addPotionEffect(new PotionEffect(MobEffects.POISON, 100, 1));
if(target != entityHit && target != this.getThrower()
&& !MagicDamage.isEntityImmune(DamageType.POISON, target)){
target.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.POISON),
4.0f * damageMultiplier);
target.addPotionEffect(new PotionEffect(MobEffects.POISON, 100, 1));
}
}
this.setDead();
}
}
this.setDead();
}
}
}
@@ -17,49 +17,54 @@ import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
public class EntitySmokeBomb extends EntityBomb {
public EntitySmokeBomb(World par1World)
{
super(par1World);
}
public EntitySmokeBomb(World par1World, EntityLivingBase par2EntityLivingBase)
{
super(par1World, par2EntityLivingBase);
}
public EntitySmokeBomb(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier, float blastMultiplier)
{
super(par1World, par2EntityLivingBase, damageMultiplier, blastMultiplier);
}
public EntitySmokeBomb(World par1World){
super(par1World);
}
public EntitySmokeBomb(World par1World, double par2, double par4, double par6)
{
super(par1World, par2, par4, par6);
}
public EntitySmokeBomb(World par1World, EntityLivingBase par2EntityLivingBase){
super(par1World, par2EntityLivingBase);
}
@Override
protected void onImpact(RayTraceResult par1RayTraceResult){
public EntitySmokeBomb(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier,
float blastMultiplier){
super(par1World, par2EntityLivingBase, damageMultiplier, blastMultiplier);
}
// Particle effect
if(worldObj.isRemote){
this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
for(int i=0;i<60*blastMultiplier;i++){
this.worldObj.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posY + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posZ + (this.rand.nextDouble()*4 - 2)*blastMultiplier, 0, 0, 0);
public EntitySmokeBomb(World par1World, double par2, double par4, double par6){
super(par1World, par2, par4, par6);
}
@Override
protected void onImpact(RayTraceResult par1RayTraceResult){
// Particle effect
if(world.isRemote){
this.world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
for(int i = 0; i < 60 * blastMultiplier; i++){
this.world.spawnParticle(EnumParticleTypes.SMOKE_LARGE,
this.posX + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posY + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posZ + (this.rand.nextDouble() * 4 - 2) * blastMultiplier, 0, 0, 0);
float brightness = rand.nextFloat() * 0.3f;
Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, worldObj, this.posX + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posY + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posZ + (this.rand.nextDouble()*4 - 2)*blastMultiplier, 0.0d, 0.0d, 0.0d, 0, brightness, brightness, brightness);
Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, world,
this.posX + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posY + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posZ + (this.rand.nextDouble() * 4 - 2) * blastMultiplier, 0.0d, 0.0d, 0.0d, 0, brightness,
brightness, brightness);
}
}
}
if(!this.worldObj.isRemote){
this.playSound(SoundEvents.ENTITY_SPLASH_POTION_BREAK, 1.5F, rand.nextFloat() * 0.4F + 0.6F);
this.playSound(SoundEvents.BLOCK_FIRE_EXTINGUISH, 1.2F, 1.0f);
if(!this.world.isRemote){
this.playSound(SoundEvents.ENTITY_SPLASH_POTION_BREAK, 1.5F, rand.nextFloat() * 0.4F + 0.6F);
this.playSound(SoundEvents.BLOCK_FIRE_EXTINGUISH, 1.2F, 1.0f);
double range = 3.0d * blastMultiplier;
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(range, this.posX, this.posY,
this.posZ, this.world);
double range = 3.0d * blastMultiplier;
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(range, this.posX, this.posY, this.posZ, this.worldObj);
for(EntityLivingBase target : targets){
if(target != this.getThrower()){
// Gives the target blindness if it is a player, mind trick otherwise (since this has the desired
@@ -69,13 +74,13 @@ public class EntitySmokeBomb extends EntityBomb {
}else if(target instanceof EntityLiving){
// New AI
((EntityLiving)target).setAttackTarget(null);
target.addPotionEffect(new PotionEffect(WizardryPotions.mind_trick, 120, 0));
}
}
}
this.setDead();
}
}
this.setDead();
}
}
}
@@ -14,68 +14,66 @@ import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
public class EntitySpark extends EntityMagicProjectile {
public EntitySpark(World par1World)
{
super(par1World);
}
public EntitySpark(World par1World, EntityLivingBase par2EntityLivingBase)
{
super(par1World, par2EntityLivingBase);
}
public EntitySpark(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier)
{
super(par1World, par2EntityLivingBase, damageMultiplier);
}
public EntitySpark(World par1World){
super(par1World);
}
public EntitySpark(World par1World, double par2, double par4, double par6)
{
super(par1World, par2, par4, par6);
}
/** This is the speed */
protected float getSpeed()
{
return 0.5F;
}
public EntitySpark(World par1World, EntityLivingBase par2EntityLivingBase){
super(par1World, par2EntityLivingBase);
}
/**
* Called when this EntityThrowable hits a block or entity.
*/
protected void onImpact(RayTraceResult par1RayTraceResult)
{
Entity entityHit = par1RayTraceResult.entityHit;
if (entityHit != null){
float damage = 6 * damageMultiplier;
entityHit.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.SHOCK), damage);
}
public EntitySpark(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier){
super(par1World, par2EntityLivingBase, damageMultiplier);
}
this.playSound(WizardrySounds.SPELL_SPARK, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
public EntitySpark(World par1World, double par2, double par4, double par6){
super(par1World, par2, par4, par6);
}
// Particle effect
if(worldObj.isRemote){
for(int i=0;i<8;i++){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, worldObj, this.posX + rand.nextFloat() - 0.5, this.posY + this.height/2 + rand.nextFloat() - 0.5, this.posZ + rand.nextFloat() - 0.5, 0, 0, 0, 3);
/** This is the speed */
protected float getSpeed(){
return 0.5F;
}
/**
* Called when this EntityThrowable hits a block or entity.
*/
protected void onImpact(RayTraceResult par1RayTraceResult){
Entity entityHit = par1RayTraceResult.entityHit;
if(entityHit != null){
float damage = 6 * damageMultiplier;
entityHit.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.SHOCK),
damage);
}
this.playSound(WizardrySounds.SPELL_SPARK, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
// Particle effect
if(world.isRemote){
for(int i = 0; i < 8; i++){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world, this.posX + rand.nextFloat() - 0.5,
this.posY + this.height / 2 + rand.nextFloat() - 0.5, this.posZ + rand.nextFloat() - 0.5, 0, 0,
0, 3);
}
}
}
this.setDead();
}
public void onUpdate(){
super.onUpdate();
if(!this.isCollided && !worldObj.isRemote){
double seekingRange = 5.0d;
List<EntityLivingBase> entities = WizardryUtilities.getEntitiesWithinRadius(seekingRange, this.posX, this.posY, this.posZ, this.worldObj);
this.setDead();
}
public void onUpdate(){
super.onUpdate();
if(!this.isCollided && !world.isRemote){
double seekingRange = 5.0d;
List<EntityLivingBase> entities = WizardryUtilities.getEntitiesWithinRadius(seekingRange, this.posX,
this.posY, this.posZ, this.world);
Entity target = null;
for(Entity possibleTarget : entities){
@@ -87,30 +85,30 @@ public class EntitySpark extends EntityMagicProjectile {
}
}
}
if(target != null && Math.abs(this.motionX) < 1 && Math.abs(this.motionY) < 1 && Math.abs(this.motionZ) < 1){
this.addVelocity((target.posX - this.posX)/30, (target.posY + target.height/2 - this.posY)/30, (target.posZ - this.posZ)/30);
if(target != null && Math.abs(this.motionX) < 1 && Math.abs(this.motionY) < 1
&& Math.abs(this.motionZ) < 1){
this.addVelocity((target.posX - this.posX) / 30, (target.posY + target.height / 2 - this.posY) / 30,
(target.posZ - this.posZ) / 30);
}
}
if(this.ticksExisted > 100){
this.setDead();
}
}
/**
* Gets the amount of gravity to apply to the thrown entity with each tick.
*/
protected float getGravityVelocity()
{
return 0.0F;
}
/**
* Return whether this entity should be rendered as on fire.
*/
public boolean canRenderOnFire()
{
return false;
}
}
if(this.ticksExisted > 100){
this.setDead();
}
}
/**
* Gets the amount of gravity to apply to the thrown entity with each tick.
*/
protected float getGravityVelocity(){
return 0.0F;
}
/**
* Return whether this entity should be rendered as on fire.
*/
public boolean canRenderOnFire(){
return false;
}
}
@@ -19,96 +19,107 @@ import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
public class EntitySparkBomb extends EntityBomb {
/** For client use, because thrower field is not visible. */
/** For client use, because thrower field is not visible. */
private int casterID;
public EntitySparkBomb(World par1World)
{
super(par1World);
}
public EntitySparkBomb(World par1World, EntityLivingBase par2EntityLivingBase)
{
super(par1World, par2EntityLivingBase);
}
public EntitySparkBomb(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier, float blastMultiplier)
{
super(par1World, par2EntityLivingBase, damageMultiplier, blastMultiplier);
}
public EntitySparkBomb(World par1World){
super(par1World);
}
public EntitySparkBomb(World par1World, double par2, double par4, double par6)
{
super(par1World, par2, par4, par6);
}
public EntitySparkBomb(World par1World, EntityLivingBase par2EntityLivingBase){
super(par1World, par2EntityLivingBase);
}
/**
* Called when this EntityThrowable hits a block or entity.
*/
protected void onImpact(RayTraceResult par1RayTraceResult)
{
this.playSound(SoundEvents.ENTITY_FIREWORK_BLAST_FAR, 0.5f, 0.5f);
public EntitySparkBomb(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier,
float blastMultiplier){
super(par1World, par2EntityLivingBase, damageMultiplier, blastMultiplier);
}
Entity entityHit = par1RayTraceResult.entityHit;
if (entityHit != null)
{
// This is if the spark bomb gets a direct hit
float damage = 6 * damageMultiplier;
this.playSound(SoundEvents.ENTITY_GENERIC_HURT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
public EntitySparkBomb(World par1World, double par2, double par4, double par6){
super(par1World, par2, par4, par6);
}
entityHit.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.SHOCK).setProjectile(), damage);
}
/**
* Called when this EntityThrowable hits a block or entity.
*/
protected void onImpact(RayTraceResult par1RayTraceResult){
this.playSound(SoundEvents.ENTITY_FIREWORK_BLAST_FAR, 0.5f, 0.5f);
// Particle effect
if(worldObj.isRemote){
for(int i=0;i<8;i++){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, worldObj, this.posX + rand.nextFloat() - 0.5, this.posY + this.height/2 + rand.nextFloat() - 0.5, this.posZ + rand.nextFloat() - 0.5, 0, 0, 0, 3);
worldObj.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + rand.nextFloat() - 0.5, this.posY + this.height/2 + rand.nextFloat() - 0.5, this.posZ + rand.nextFloat() - 0.5, 0, 0, 0);
Entity entityHit = par1RayTraceResult.entityHit;
if(entityHit != null){
// This is if the spark bomb gets a direct hit
float damage = 6 * damageMultiplier;
this.playSound(SoundEvents.ENTITY_GENERIC_HURT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
entityHit.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.SHOCK).setProjectile(),
damage);
}
// Particle effect
if(world.isRemote){
for(int i = 0; i < 8; i++){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world, this.posX + rand.nextFloat() - 0.5,
this.posY + this.height / 2 + rand.nextFloat() - 0.5, this.posZ + rand.nextFloat() - 0.5, 0, 0,
0, 3);
world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + rand.nextFloat() - 0.5,
this.posY + this.height / 2 + rand.nextFloat() - 0.5, this.posZ + rand.nextFloat() - 0.5, 0, 0,
0);
}
}
double seekerRange = 5.0d * blastMultiplier;
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(seekerRange, this.posX, this.posY, this.posZ, this.worldObj);
for(int i=0; i<Math.min(targets.size(), 4); i++){
boolean flag = targets.get(i) != entityHit && targets.get(i) != this.getThrower() && !(targets.get(i) instanceof EntityPlayer && ((EntityPlayer)targets.get(i)).capabilities.isCreativeMode);
}
double seekerRange = 5.0d * blastMultiplier;
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(seekerRange, this.posX, this.posY,
this.posZ, this.world);
for(int i = 0; i < Math.min(targets.size(), 4); i++){
boolean flag = targets.get(i) != entityHit && targets.get(i) != this.getThrower()
&& !(targets.get(i) instanceof EntityPlayer
&& ((EntityPlayer)targets.get(i)).capabilities.isCreativeMode);
// Detects (client side) if target is the thrower, to stop particles being spawned around them.
if(flag && worldObj.isRemote && targets.get(i).getEntityId() == this.casterID) flag = false;
if(flag && world.isRemote && targets.get(i).getEntityId() == this.casterID) flag = false;
if(flag){
EntityLivingBase target = targets.get(i);
if(!this.worldObj.isRemote){
EntityArc arc = new EntityArc(this.worldObj);
arc.setEndpointCoords(this.posX, this.posY, this.posZ,
target.posX, target.posY + target.height/2, target.posZ);
this.worldObj.spawnEntityInWorld(arc);
if(!this.world.isRemote){
EntityArc arc = new EntityArc(this.world);
arc.setEndpointCoords(this.posX, this.posY, this.posZ, target.posX, target.posY + target.height / 2,
target.posZ);
this.world.spawnEntity(arc);
target.playSound(WizardrySounds.SPELL_SPARK, 1.0F, rand.nextFloat() * 0.4F + 1.5F);
target.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.SHOCK), 5.0f * damageMultiplier);
target.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.SHOCK),
5.0f * damageMultiplier);
}else{
// Particle effect
for(int j=0;j<8;j++){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, worldObj, target.posX + rand.nextFloat() - 0.5, target.getEntityBoundingBox().minY + target.height*rand.nextFloat(), target.posZ + rand.nextFloat() - 0.5, 0, 0, 0, 3);
worldObj.spawnParticle(EnumParticleTypes.SMOKE_LARGE, target.posX + rand.nextFloat() - 0.5, target.getEntityBoundingBox().minY + target.height*rand.nextFloat(), target.posZ + rand.nextFloat() - 0.5, 0, 0, 0);
for(int j = 0; j < 8; j++){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world,
target.posX + rand.nextFloat() - 0.5,
target.getEntityBoundingBox().minY + target.height * rand.nextFloat(),
target.posZ + rand.nextFloat() - 0.5, 0, 0, 0, 3);
world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, target.posX + rand.nextFloat() - 0.5,
target.getEntityBoundingBox().minY + target.height * rand.nextFloat(),
target.posZ + rand.nextFloat() - 0.5, 0, 0, 0);
}
}
}
}
this.setDead();
}
this.setDead();
}
@Override
public void writeSpawnData(ByteBuf data){
@@ -12,89 +12,87 @@ import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
public class EntityThunderbolt extends EntityMagicProjectile {
public EntityThunderbolt(World par1World)
{
super(par1World);
}
public EntityThunderbolt(World par1World, EntityLivingBase par2EntityLivingBase)
{
super(par1World, par2EntityLivingBase);
}
public EntityThunderbolt(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier)
{
super(par1World, par2EntityLivingBase, damageMultiplier);
}
public EntityThunderbolt(World par1World){
super(par1World);
}
public EntityThunderbolt(World par1World, double par2, double par4, double par6)
{
super(par1World, par2, par4, par6);
}
/** This is the speed */
protected float getSpeed()
{
return 2.5F;
}
public EntityThunderbolt(World par1World, EntityLivingBase par2EntityLivingBase){
super(par1World, par2EntityLivingBase);
}
/**
* Called when this EntityThrowable hits a block or entity.
*/
protected void onImpact(RayTraceResult par1RayTraceResult)
{
Entity entityHit = par1RayTraceResult.entityHit;
if(entityHit != null){
float damage = 3 * damageMultiplier;
entityHit.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.SHOCK).setProjectile(), damage);
// Knockback
entityHit.addVelocity(this.motionX*0.2, this.motionY*0.2, this.motionZ*0.2);
}
public EntityThunderbolt(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier){
super(par1World, par2EntityLivingBase, damageMultiplier);
}
this.playSound(SoundEvents.ENTITY_FIREWORK_LARGE_BLAST, 1.4F, 0.5f + this.rand.nextFloat() * 0.1F);
public EntityThunderbolt(World par1World, double par2, double par4, double par6){
super(par1World, par2, par4, par6);
}
// Particle effect
if(worldObj.isRemote){
worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
}
/** This is the speed */
protected float getSpeed(){
return 2.5F;
}
this.setDead();
}
public void onUpdate(){
super.onUpdate();
if(worldObj.isRemote){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, worldObj, this.posX + rand.nextFloat()*0.2 - 0.1, this.posY + this.height/2 + rand.nextFloat()*0.2 - 0.1, this.posZ + rand.nextFloat()*0.2 - 0.1, 0, 0, 0, 3);
for(int i=0; i<4; i++){
worldObj.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, this.posX + rand.nextFloat()*0.2 - 0.1, this.posY + this.height/2 + rand.nextFloat()*0.2 - 0.1, this.posZ + rand.nextFloat()*0.2 - 0.1, 0, 0, 0);
}
}
if(this.ticksExisted > 8){
this.setDead();
}
}
/**
* Gets the amount of gravity to apply to the thrown entity with each tick.
*/
protected float getGravityVelocity()
{
return 0.0F;
}
/**
* Return whether this entity should be rendered as on fire.
*/
public boolean canRenderOnFire()
{
return false;
}
/**
* Called when this EntityThrowable hits a block or entity.
*/
protected void onImpact(RayTraceResult par1RayTraceResult){
Entity entityHit = par1RayTraceResult.entityHit;
if(entityHit != null){
float damage = 3 * damageMultiplier;
entityHit.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.SHOCK).setProjectile(),
damage);
// Knockback
entityHit.addVelocity(this.motionX * 0.2, this.motionY * 0.2, this.motionZ * 0.2);
}
this.playSound(SoundEvents.ENTITY_FIREWORK_LARGE_BLAST, 1.4F, 0.5f + this.rand.nextFloat() * 0.1F);
// Particle effect
if(world.isRemote){
world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
}
this.setDead();
}
public void onUpdate(){
super.onUpdate();
if(world.isRemote){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world, this.posX + rand.nextFloat() * 0.2 - 0.1,
this.posY + this.height / 2 + rand.nextFloat() * 0.2 - 0.1,
this.posZ + rand.nextFloat() * 0.2 - 0.1, 0, 0, 0, 3);
for(int i = 0; i < 4; i++){
world.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, this.posX + rand.nextFloat() * 0.2 - 0.1,
this.posY + this.height / 2 + rand.nextFloat() * 0.2 - 0.1,
this.posZ + rand.nextFloat() * 0.2 - 0.1, 0, 0, 0);
}
}
if(this.ticksExisted > 8){
this.setDead();
}
}
/**
* Gets the amount of gravity to apply to the thrown entity with each tick.
*/
protected float getGravityVelocity(){
return 0.0F;
}
/**
* Return whether this entity should be rendered as on fire.
*/
public boolean canRenderOnFire(){
return false;
}
}