Don't spawn fangs at the caster's feet
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@@ -74,7 +74,7 @@ public class Fangs extends Spell {
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for(int i = 0; i < count; i++){
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Vec3d vec = origin.add(direction.scale(i * FANG_SPACING));
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Vec3d vec = origin.add(direction.scale((i + 1) * FANG_SPACING));
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// Not exactly the same as evokers but it's how constructs work so it kinda fits
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Integer y = BlockUtils.getNearestFloor(world, new BlockPos(vec), 5);
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