Fix radiant totem sound causing a CME
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@@ -43,7 +43,7 @@ public class EntityRadiantTotem extends EntityScaledConstruct {
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@Override
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public void onUpdate(){
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if(this.ticksExisted == 1){
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if(world.isRemote && this.ticksExisted == 1){
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Wizardry.proxy.playMovingSound(this, WizardrySounds.ENTITY_RADIANT_TOTEM_AMBIENT, WizardrySounds.SPELLS, 1, 1, true);
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}
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