Add player animation system!
- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them - Is compatible with pretty much everything, yay (even modded armour!) - Adds property overrides to ItemWand so that gets animated too - Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models - Tweaks particles and ray spells so they line up with the end of the newly-animated wand - Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
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@@ -2,5 +2,13 @@
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"parent": "item/handheld",
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"textures": {
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"layer0": "ebwizardry:items/wand_apprentice"
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}
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},
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"overrides": [
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{
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"predicate": {
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"this_gets_ignored": 1
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},
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"model": "ebwizardry:item/override_generators/wand"
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}
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]
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}
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