That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
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@@ -1,7 +1,5 @@
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package electroblob.wizardry.client.renderer;
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import org.lwjgl.opengl.GL11;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.entity.construct.EntityIceSpike;
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import net.minecraft.client.renderer.BufferBuilder;
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@@ -12,6 +10,7 @@ import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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public class RenderIceSpike extends Render<EntityIceSpike> {
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@@ -23,13 +22,14 @@ public class RenderIceSpike extends Render<EntityIceSpike> {
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}
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@Override
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public void doRender(EntityIceSpike entity, double x, double y, double z, float fa, float partialTickTime){
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public void doRender(EntityIceSpike entity, double x, double y, double z, float yaw, float partialTickTime){
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GlStateManager.pushMatrix();
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GlStateManager.translate((float)x, (float)y, (float)z);
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// Apparently, disabling lighting... doesn't disable lighting. Or at least, you can still set the brightness
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// with setLightmapTextureCoords.
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GlStateManager.rotate(entity.rotationYaw - 90.0F, 0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(entity.rotationPitch - 90, 0.0F, 0.0F, 1.0F);
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GlStateManager.disableLighting();
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int j = entity.getBrightnessForRender();
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